I'm trying to create different armor textures and they're not rendering for me. The textures remain in their vanilla versions. It works on Optifine. I definitely missed a step somewhere coz I'm still tryina wrap my head around custom armor textures, and now, EMF. Here's my file structure and properties file for reference
#Armor Variants Only Renders their Vanilla Textures
13 messages · Page 1 of 1 (latest)
is it only breaking with emf or etf installed?
what does the ./ mean?
I have both installed. I tried removing Indium and Sodium thinking those two might've interfered but it was the same. I'm gonna try running it with just EMF and ETF and see if I get the same result
./ tells the parameter to reference objects within the same directory
do you have a CEM armor model?
Tried putting one
Does the namespace strictly have to be <mobname>_<inner/outer>_armor or can I interject my own words somewhere to uniquely identify a model?
<mobname>_<inner/outer>_armor#.jem works with # being the number used by the random model feature
why do you need to uniquely identify an armor model?
EMF wont find it if it isn't the correct name
I see I see