#Armor Variants Only Renders their Vanilla Textures

13 messages · Page 1 of 1 (latest)

uneven hawk
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I'm trying to create different armor textures and they're not rendering for me. The textures remain in their vanilla versions. It works on Optifine. I definitely missed a step somewhere coz I'm still tryina wrap my head around custom armor textures, and now, EMF. Here's my file structure and properties file for reference

quasi basin
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is it only breaking with emf or etf installed?

lyric walrus
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what does the ./ mean?

uneven hawk
uneven hawk
quasi basin
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do you have a CEM armor model?

uneven hawk
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Tried putting one

uneven hawk
quasi basin
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<mobname>_<inner/outer>_armor#.jem works with # being the number used by the random model feature

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why do you need to uniquely identify an armor model?

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EMF wont find it if it isn't the correct name

uneven hawk