#extreme lag spikes with fresh animations on fabric, using sodium and iris

1 messages · Page 1 of 1 (latest)

open plaza
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as title suggests i get extreme lag spikes when using fresh animations on sodium and iris for minecraft 1.20, the lag spikes occur whenever a mob or an entity spawns, im not sure what exactly is causing the lag spikes but thats the only time that it happens, whenever something spawns, help please and thank you

noble bramble
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Listing out all of your mods you use in your modpack may prove useful to anyone trying to reproduce your experience. We can imagine you're using:

Fabric Loader
Fabric API
Sodium
Reese's Sodium Options
ETF
EMF
Iris Shaders
ModMenu

Past that, its a guessing game right now. It also may be useful to list which versions you're using and which shader pack.

It could be some mod incompatibility, a lack of including a particular mod, or a particular mod causing it. A shader pack that is resource intensive could also be a thing.

I'm off to work but when I get home, I might try to recreate it from my end and troubleshoot.

open plaza
open plaza
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was too big to send one but here are all the mods i use

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all are 1.20

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with vanilla pbr resourcepack and bsl shader

noble bramble
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sadly im working late but hope to get home soon

If anyone goes to try to play with the mod zip files, do be sure to scan the jars before using them!

noble bramble
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So in the first few minutes of playing your modpack, Voxelmap threw over a thousand errors and each lagspike I had was Voxelmap throwing more errors to my debugger window.

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I did notice a small lagspike when loading up REI for the very first time. REI had to load everything into memory but after that, I was fine for that session.

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No other lag was found in my 30 minute playthrough.

open plaza
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did you use fresh animations?

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make it night with hard or normal difficulty to make things spawn

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see if it lag spikes

open plaza
noble bramble
open plaza
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right

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could you send me the errors? ill report it to voxel creator

noble bramble
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Thankfully Xaero's doesn't seem to really have that issue anymore

open plaza
noble bramble
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I also didn't save the errors btw. I can tell you how to open debugger though

noble bramble
open plaza
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fair enough my friend

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thank you for checking on this

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you're the only one here lol

noble bramble
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O dpm

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... my hand was on the wrong spot on the keyboard

open plaza
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LMAO

noble bramble
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I don't even work here 😮 I merely noticed that numerous people in this discord server have errors i might be able to help diagnose or fix since I did a lot of that myself to get my own non-Optifine modpack running

noble bramble
open plaza
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i think you deserve to be hired

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mc launcher

noble bramble
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Okay go to Settings bottom left > then under General its the third from the bottom option: Open Output Log when Minecraft: Java Edition starts

open plaza
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done

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do i load into the world now?

noble bramble
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The output log only comes up when you launch minecraft

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if you have minecraft already open, you'll need to close and reopen

open plaza
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i know i know

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im just saying

noble bramble
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but yes, then you go into the world and play around

open plaza
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opening mc now

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right

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thank you now i can find problems without needing someone to find them

noble bramble
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It helps. I am not a Java developer but being a C# developer, I know a little bit how to read those call stacks.

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Learning how to read call stacks is not that hard but without knowledge of the plugins or java, it can be a bit more difficult.

open plaza
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right gotcha

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good for you man

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(x + width) is outside of Raster java.awt.image.RasterFormatException: (x + width) is outside of Raster at java.desktop/sun.awt.image.ByteInterleavedRaster.createWritableChild(ByteInterleavedRaster.java:1241) at java.desktop/java.awt.image.BufferedImage.getSubimage(BufferedImage.java:1203) at com.mamiyaotaru.voxelmap.util.ImageUtils.trim(ImageUtils.java:536) at com.mamiyaotaru.voxelmap.Radar.trimAndOutlineImage(Radar.java:1322) at com.mamiyaotaru.voxelmap.Radar.createAutoIconImageFromResourceLocations(Radar.java:1155) at com.mamiyaotaru.voxelmap.Radar.tryAutoIcon(Radar.java:859) at com.mamiyaotaru.voxelmap.Radar.calculateMobs(Radar.java:584) at com.mamiyaotaru.voxelmap.Radar.onTickInGame(Radar.java:510) at com.mamiyaotaru.voxelmap.Map.drawMinimap(Map.java:689) at com.mamiyaotaru.voxelmap.Map.onTickInGame(Map.java:446) at com.mamiyaotaru.voxelmap.VoxelMap.onTickInGame(VoxelMap.java:123) at com.mamiyaotaru.voxelmap.fabricmod.FabricModVoxelMap.renderOverlay(FabricModVoxelMap.java:55) at net.minecraft.class_329.handler$cgb000$voxelmap$onRenderGameOverlay(class_329.java:2867) at net.minecraft.class_329.method_1753(class_329.java:370) at net.minecraft.class_757.method_3192(class_757.java:926) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:468) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)

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this is what keeps appearing

noble bramble
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Its trying to draw something, lol. BUt yeah, I got over a thousand of those

open plaza
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yep

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thanks very much ill report to the voxel creator

noble bramble
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Do be sure to check if the bug has already been reported. You're probably not the only one who uses Voxelmap. 😮

open plaza
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for sure

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many thanks

noble bramble
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Hopefully you get your lag issue solved. I'm going to get back to work 🙂