#extreme lag spikes with fresh animations on fabric, using sodium and iris
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Listing out all of your mods you use in your modpack may prove useful to anyone trying to reproduce your experience. We can imagine you're using:
Fabric Loader
Fabric API
Sodium
Reese's Sodium Options
ETF
EMF
Iris Shaders
ModMenu
Past that, its a guessing game right now. It also may be useful to list which versions you're using and which shader pack.
It could be some mod incompatibility, a lack of including a particular mod, or a particular mod causing it. A shader pack that is resource intensive could also be a thing.
I'm off to work but when I get home, I might try to recreate it from my end and troubleshoot.
many thanks i will list everything in a bit
was too big to send one but here are all the mods i use
all are 1.20
with vanilla pbr resourcepack and bsl shader
sadly im working late but hope to get home soon
If anyone goes to try to play with the mod zip files, do be sure to scan the jars before using them!
So in the first few minutes of playing your modpack, Voxelmap threw over a thousand errors and each lagspike I had was Voxelmap throwing more errors to my debugger window.
I switched out Voxelmap for Xaero's Minimap and noticed immediate difference of no lag.
https://modrinth.com/mod/xaeros-minimap/version/23.5.0_Fabric_1.20
I did notice a small lagspike when loading up REI for the very first time. REI had to load everything into memory but after that, I was fine for that session.
No other lag was found in my 30 minute playthrough.
did you use fresh animations?
make it night with hard or normal difficulty to make things spawn
see if it lag spikes
i dont quite understand the connection between fresh animations and voxel
Fresh animations and its extensions
With Xaero's minimap, sometimes it has to do with rendering the mini display icons for the entity models the mobs have.
Perhaps its the same with Voxel? I didn't read into the errors too much, merely noticed it threw over a thousand repeated errors.
Thankfully Xaero's doesn't seem to really have that issue anymore
omg so you're saying voxel also tries to animate the heads on the map?
I also didn't save the errors btw. I can tell you how to open debugger though
As I said, I didn't exactly read the errors besides notice it was Voxel xD
LMAO
i would like that
I don't even work here 😮 I merely noticed that numerous people in this discord server have errors i might be able to help diagnose or fix since I did a lot of that myself to get my own non-Optifine modpack running
Do you use Minecraft Launcher or a different launcher?
Okay go to Settings bottom left > then under General its the third from the bottom option: Open Output Log when Minecraft: Java Edition starts
The output log only comes up when you launch minecraft
if you have minecraft already open, you'll need to close and reopen
but yes, then you go into the world and play around
opening mc now
right
thank you now i can find problems without needing someone to find them
It helps. I am not a Java developer but being a C# developer, I know a little bit how to read those call stacks.
Learning how to read call stacks is not that hard but without knowledge of the plugins or java, it can be a bit more difficult.
right gotcha
good for you man
(x + width) is outside of Raster java.awt.image.RasterFormatException: (x + width) is outside of Raster at java.desktop/sun.awt.image.ByteInterleavedRaster.createWritableChild(ByteInterleavedRaster.java:1241) at java.desktop/java.awt.image.BufferedImage.getSubimage(BufferedImage.java:1203) at com.mamiyaotaru.voxelmap.util.ImageUtils.trim(ImageUtils.java:536) at com.mamiyaotaru.voxelmap.Radar.trimAndOutlineImage(Radar.java:1322) at com.mamiyaotaru.voxelmap.Radar.createAutoIconImageFromResourceLocations(Radar.java:1155) at com.mamiyaotaru.voxelmap.Radar.tryAutoIcon(Radar.java:859) at com.mamiyaotaru.voxelmap.Radar.calculateMobs(Radar.java:584) at com.mamiyaotaru.voxelmap.Radar.onTickInGame(Radar.java:510) at com.mamiyaotaru.voxelmap.Map.drawMinimap(Map.java:689) at com.mamiyaotaru.voxelmap.Map.onTickInGame(Map.java:446) at com.mamiyaotaru.voxelmap.VoxelMap.onTickInGame(VoxelMap.java:123) at com.mamiyaotaru.voxelmap.fabricmod.FabricModVoxelMap.renderOverlay(FabricModVoxelMap.java:55) at net.minecraft.class_329.handler$cgb000$voxelmap$onRenderGameOverlay(class_329.java:2867) at net.minecraft.class_329.method_1753(class_329.java:370) at net.minecraft.class_757.method_3192(class_757.java:926) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:468) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
this is what keeps appearing
Its trying to draw something, lol. BUt yeah, I got over a thousand of those
Do be sure to check if the bug has already been reported. You're probably not the only one who uses Voxelmap. 😮
Hopefully you get your lag issue solved. I'm going to get back to work 🙂