#Mobs dont have eyes or animations while using the fresh animations pack

84 messages · Page 1 of 1 (latest)

tall pendant
chrome hazel
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do you have ETFetf and EMFemf ?

tall pendant
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Both

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Im on fabric 1.19.4

chrome hazel
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do they work with no other mods installed?

tall pendant
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Let me try but they were working up till a few days ago

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Appears to work without my modpack but i cant seem to understand the issue

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Heres the pack

wide kiln
tall pendant
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Uh its about 160 mods in the folder

wide kiln
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Ok
Can you just send a screenshot or smth

tall pendant
tall pendant
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What mods are incompatible

wide kiln
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So I’m not sure but the only things I thought might be the issue are lambdynamiclights and/or physics mod

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But also dump more chat history in favor of chat patches

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It does the same thing and more

tall pendant
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Hmm ok

tall pendant
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Might wanna save that for a list

chrome hazel
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Thank you

safe lichen
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This bug will never be fixed.

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Every version have this bug. 1.18.x, 1.19.x aaaaand 1.20.x.

chrome hazel
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its the model not loading issue that several people with unrelated mods are getting and i've only had like 3 people narrow down suspect mods for it

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i've so far not been able to reproduce the issue with any mods so far and i've even copied the exact modlist of someone experiencing it like 80+ mods

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there is an attempt at a fix in the 1.20 version with the new menu option but havent had anyone get back to me about it yet

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i'm hoping the one linked above today might help narrow it down because i can still only guess at the issue

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untill i somehow replicate it myself

safe lichen
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Its EVERY mod that change the models. Sometime the models load fine, but sometimes the models load wrong. Try it. Use "farming for blockheads" and your mods and you will see it. First start maybe it works fine, second maybe too. Third or fourth you will see the bug.

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Farming for Blockheads brake the villager model.

tall pendant
tulip birch
# chrome hazel its the model not loading issue that several people with unrelated mods are gett...

in my case, dungeon mobs (+ maybe libraries) affect piglins, zombies and skeletons animations (dont work), customizable player models (cpm) do the same but strangely only for the zombies (husk and drowned work), and im not entirely sure if not enough animations do something to them too.. it is kinda hard to know why. I also saw some comments from u and another guy talking about modernfix, but i tried with and without that mod and there was no difference so i think they are compatible now

safe lichen
safe lichen
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I hope he will fix it in future.

chrome hazel
chrome hazel
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so

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this is tricky

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emf is working fine

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but the mods are chaning the models after the fact

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however

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the models they replace them with are exposed for emf to replace via jems once i've finished modded entity code

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so for instance better animations collections replaces the default villager model with a modded one

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one that emf could soon alter by placing a jem file at "optifine/cem/modded/betteranimationscollection/animated_villager.jem"

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I could attempt to cache all the entity rendered models before other mods affect them and revert them to force emf models

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but that could break a lot of things

tall pendant
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Hmmmm

chrome hazel
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i'm trying a few solutions atm

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it might be manageable

tall pendant
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Sounds like a lot of work on your end

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Hope its not too hard

chrome hazel
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its all relative

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more time consuming

tall pendant
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Oh ok

chrome hazel
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i have added an option to "force" the custom emf models back onto an entity

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the downside is the better animations added things wont work

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but it only does so if a .jem file is there for a custom model

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I've also accidentally added full modded entity support i think

chrome hazel
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i need to manually add this fix to all vanilla feature renderers like sheep fur etc so this will hopefully be out by the weekend

tall pendant
tulip birch
chrome hazel
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That's the idea

chrome hazel
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@tall pendant 0.2.11 should fix that now

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wont be on 1.19 until likely sunday

chrome hazel
safe lichen
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FA should be working out of the box?

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If it so, it does not work. 😦

safe lichen
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Now the villager of "farming for blockheads" "market block" is animated but the vanilla villager have no eyes and no animations.

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It should be the other way around.

spiral gorge
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should I wait until 0.2.11 to test my modpack with EMF and Fresh Animations again? just tried today and only some mobs are messed up, villagers seem to be working ok now for me.

chrome hazel
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Yah wait for 0.2.11

spiral gorge
chrome hazel
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Do you have any mods affecting those models?

spiral gorge
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i had better animations, I had not enough animations, and eating animations. but i removed these before launching. should i try deleting all the configs for the old mods or try on a fresh modpack?

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so I used to, but i removed them before trying emf again.

safe lichen
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Still the same problem with EMF and Farming for blockheads. (0.2.13)

spiral gorge
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same here

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i removed all other animation mods before even trying emf and they still have no eyes

safe lichen
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Twilight Forest does not work too.

chrome hazel
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I'm aware of that too those two specifically will be high priority next update