#Vanilla Tweaks More Zombies Doesn't Work
27 messages · Page 1 of 1 (latest)
Side note maybe but it's weird that they made it only work when selecting all packs
This might do it for ya
probably something to do with how they do the vanilla tweaks and thier modular design, everything has to work in tandem with everything and by itself
well
this also not working.
nothing works
custom mobs doesnt work
Very strange, is etf using the default settings?
guess so. there isnt many options on mods menu after all...
There are quite a few, can I see a copy of your etf config file
In the config folder
{
"allowIllegalTexturePaths": false,
"illegalPathSupportMode": "None",
"enableCustomTextures": true,
"enableCustomBlockEntities": true,
"textureUpdateFrequency_V2": "Fast",
"restrictUpdateProperties": true,
"restrictBiome": true,
"restrictHeight": true,
"restrictBlock": true,
"restrictWeather": true,
"restrictDayTime": true,
"restrictMoonPhase": true,
"enableEmissiveTextures": true,
"enableEmissiveBlockEntities": true,
"emissiveRenderMode": "DULL",
"specialEmissiveShield": true,
"alwaysCheckVanillaEmissiveSuffix": true,
"skinFeaturesEnabled": true,
"skinFeaturesEnableTransparency": true,
"skinFeaturesEnableFullTransparency": false,
"tryETFTransparencyForAllSkins": false,
"enableEnemyTeamPlayersSkinFeatures": true,
"enableBlinking": true,
"blinkFrequency": 150,
"blinkLength": 1,
"enableTridents": true,
"enableElytra": true,
"elytraThicknessFix": false,
"advanced_IncreaseCacheSizeModifier": 1.0,
"debugLoggingMode": "None",
"removePixelsUnderEmissiveElytra": true,
"removePixelsUnderEmissiveArmour": true,
"removePixelsUnderEmissivePlayers": true,
"removePixelsUnderEmissiveMobs": true,
"removePixelsUnderEmissiveBlockEntity": true,
"dontPatchPBRTextures": true,
"dontPatchAnimatedTextures": true,
"ignoredConfigs": [],
"hideConfigButton": false,
"disableVanillaDirectoryVariantTextures": false
}
this is for texture mod
{
"printModelCreationInfoToLog": false,
"printAllMaths": false,
"renderCustomModelsGreen": false,
"vanillaModelRenderMode": "Off",
"mathFunctionChoice": "JavaMath",
"attemptToCopyVanillaModelIntoMissingModelPart": false
}
this is for model mod
it just shows the default zombie
anything i can do?
I think you should wait for the fix. I'm still waiting for it as well.
what fix?
I will be looking into these resourcespack soon to see what is not working