#Vanilla Tweaks More Zombies Doesn't Work

27 messages · Page 1 of 1 (latest)

fringe spindle
#

I have selected them all and i have entity model features and entity texture features but none of them shows

golden ridge
#

Side note maybe but it's weird that they made it only work when selecting all packs

fringe spindle
#

yeah.

#

and i dont know any other resource pack that has zombie variants 😦

golden ridge
#

This might do it for ya

rustic isle
fringe spindle
#

well

fringe spindle
#

nothing works

#

custom mobs doesnt work

golden ridge
#

Not working how

#

Can you show us your mods folder

fringe spindle
queen lintel
#

Very strange, is etf using the default settings?

fringe spindle
#

guess so. there isnt many options on mods menu after all...

queen lintel
#

There are quite a few, can I see a copy of your etf config file

#

In the config folder

fringe spindle
#

{
"allowIllegalTexturePaths": false,
"illegalPathSupportMode": "None",
"enableCustomTextures": true,
"enableCustomBlockEntities": true,
"textureUpdateFrequency_V2": "Fast",
"restrictUpdateProperties": true,
"restrictBiome": true,
"restrictHeight": true,
"restrictBlock": true,
"restrictWeather": true,
"restrictDayTime": true,
"restrictMoonPhase": true,
"enableEmissiveTextures": true,
"enableEmissiveBlockEntities": true,
"emissiveRenderMode": "DULL",
"specialEmissiveShield": true,
"alwaysCheckVanillaEmissiveSuffix": true,
"skinFeaturesEnabled": true,
"skinFeaturesEnableTransparency": true,
"skinFeaturesEnableFullTransparency": false,
"tryETFTransparencyForAllSkins": false,
"enableEnemyTeamPlayersSkinFeatures": true,
"enableBlinking": true,
"blinkFrequency": 150,
"blinkLength": 1,
"enableTridents": true,
"enableElytra": true,
"elytraThicknessFix": false,
"advanced_IncreaseCacheSizeModifier": 1.0,
"debugLoggingMode": "None",
"removePixelsUnderEmissiveElytra": true,
"removePixelsUnderEmissiveArmour": true,
"removePixelsUnderEmissivePlayers": true,
"removePixelsUnderEmissiveMobs": true,
"removePixelsUnderEmissiveBlockEntity": true,
"dontPatchPBRTextures": true,
"dontPatchAnimatedTextures": true,
"ignoredConfigs": [],
"hideConfigButton": false,
"disableVanillaDirectoryVariantTextures": false
}

#

this is for texture mod

#

{
"printModelCreationInfoToLog": false,
"printAllMaths": false,
"renderCustomModelsGreen": false,
"vanillaModelRenderMode": "Off",
"mathFunctionChoice": "JavaMath",
"attemptToCopyVanillaModelIntoMissingModelPart": false
}

#

this is for model mod

#

it just shows the default zombie

fringe spindle
#

anything i can do?

cold badge
#

I think you should wait for the fix. I'm still waiting for it as well.

fringe spindle
#

what fix?

queen lintel
#

I will be looking into these resourcespack soon to see what is not working