#help with biome specific and weighted random textures
90 messages · Page 1 of 1 (latest)
could you dm me the pack for me to test it
using the same properties file my foxes look as they should so im confused
The path should be "packname\assets\minecraft\optifine\random\entity\fox\fox.properties"
optifine/mob works too
it seems you also have the fox textures in dorianpb/cem
im not sure why, but deleting those seemed to fix it for me\
yes
nah, the textures are handled in the optifine/mob folder like you had it
no problem!
feel free to send them here I can try to help
emissive entities?
hm it might be best to make a new post for this
with screenshots
ah yeah emissives with ETF are not very bright during the day
odd
i assume you don't have any of the images in the cem folder for the wolves
i think i found the problem
you also need a wolf_angry.properties and a wolf_tame.properties
(you can just copy/paste the wolf one and rename the file)
oh?
thats odd because it fixed it for me
I would help more but I need to rest, im really sorry! hopefully traben or the other helper gets online soon to help
the fixes are working on my end but not yours 
wait let me hop back on my pc rq
what do you mean by turning black
dw dw im invested
oh
i read black oops
can you send me the file after you tried the fix?
oh
for the wolf one, try spawning it in different biomes maybe
even with the added properties files?
because what it looks like is tehre are some biomes that only spawn the vanilla & white wolf
so that seems intentional
so with the wolf pack you sent me, you should try spawning wolves around different biomes to see if thats the case
also the fox pack you sent me works
also the wolf pack you sent me works
but some biomes spawn only the vanilla wolf (intentionally)
sorry i should specify
with a much higher chance to spawn the vanilla wolf*
oh i see
ohhh
i think its because the pack doesnt specify for all biomes
so for some biomes it straight up only spawns the vanilla texture
maybe?
im pretty sure in optifine that makes them be random, no?
is this an ETF bug?
iris shaders mod
ah rip
#dev-blog message
funny coincidence
yeah im not sure how to get this one downloaded
anyway im gonna go back to bed, i hope traben sees this thread and is able to help out
im not sure what his rules are about pinging but i would just wait
Pinging is fine
Does your log file contain any errors from etf?
Send me the files also
And do you have just the one resource pack loaded
Do the packs work individually when loaded one at a time?
have you tried loading it with just ETF and CEM
I have only looked at the wolf pack so far and i see a few issues.
first the named properties will only work if the preceding biome check fail, so a wolf in a forest biome will never change its texture via the name Ender because texture.4 is checked first, you will want these to be textures.1 & 2
second a minor issue, textuires.1 and textures.2 both have the biomes frozen_ocean and deep_frozen_ocean which means those biomes will only work for the first one
the emissives on the wolves seem to work fine
does optifine handle it differently? because iirc this is a pack that is just being ported by foehammer
perhaps the way it was made works withoptifine but not etf because of some random thing
the foxes also appear to be fine texture wise, however the custom model is clearly broken
the ones inr ed all spawned in the desert so it seems to work right
really? the models looked fine to me
with cem mod
oh wait
smh i forgot it wasnt on this instance'
trying it now, but the texture at least varies correctly without cem
hmm no texture with cem
nvm it was that known issue with cem and the latest sodium, foxes work perfectly
@lusty escarp the issue is indeed the textures in the optifine/cem/ folder as they load somehow, and as they don't have a properties file there, they load randomly
I am unsure why these load as the jems do not point to them it must be some cem behaviour I am unaware of.
you can fix the foxes by either copying the fox.properties file to the optifine/cem/ folder or deleting the textures from the cem folder
you need to do the opposite, delete the textures from the cem folder
and keep everything in their proper place
im so confused because it worked for me and traben
Don't delete the models
Just the textures
Hmm
It definetly worked for us
@fading pivot Can you send him your file that is fixed to try
I'm not at my pc
thats the thing, the ones that worked for me were the ones that foehammer had sent me
You had to clear the cem folder textures right?
no, foehammer had cleared them like we asked
datapack mob spawning is bad, theres barely any vanilla support (im trying to figure it out too for a personal project)
