#Bug with rendering layers with ETF features on player model in inventory.
30 messages · Page 1 of 1 (latest)
here is the latest log where i turned shaders off and back on again
I'm also working on finding out what causes the features to just not appear sometimes, but I haven't pinned down the culprit. My best guess right now is it has to do with Illuminastions but not sure
i wondered where this had gone as it wasn't in #1019794274881126401 lol
did you sort this out?
did it only happen in the inventory ui?
it is pretty much only in the inventory
if you were to download Essential it would also happen in the menu as it uses the same player model
and yeah i have no idea what is causing it
also this has happened ever since my pack was just optifine replacements and inventory qol things
i also didnt have lithium before
happens on singleplayer and server
I think this is the same as https://discord.com/channels/950942125225283634/1022509410737737750
possibly
I think i know what causes it now though
it has something to do with the beacon beam renderer in most shaders
if it only happens with bright emissives then that is exactly it
unfortunately the solution is to turn off bright emissives or get the shader dev to incorporate them
most shaderpacks don't go out of the way to make sure that their custom beacon beam renderer behaves correctly when applied to something else than a beacon beam
I can perhaps incorporate a check to force the non-bright emissive in gui's but that is a patch solution
you were experiencing it in world
yeah its unfortunate, but thats the risk with bright mode
i'll probably add a compatibility option to auto disable bright mode if shaders are on
The only shader i know that has a compatible beacon beam renderer is AstraLex
complimentary worked last i checked
ye it works when compatibility mode is on