#theorycrafting
1 messages · Page 241 of 1
I mean it's even the make or break for world's first on games like WoW since every expac new content their stats ge recalculated and have to get gears that would make to reach the ideal crit rate/chance due to the new ceiling.
It can be done if you correctly supplied the actual board damage.
Because if one will just rely on the tooltip then it's not the actual/accurate damage
if you wanted to like accurately show what the value of crit would be on bursty teams like last rite vs one with a lot of smaller hits like tangtang, you would run many simulations so you can plot a graph for it and show some stats like "when comparing the top 10% lucky runs vs the average crit value, the difference is xyz"
does tangtang want the cskill or ult gain body
Eventually kekw
there's like 3 people i know of including myself who all have some sort of damage calc cooking
uge if the rot requires it
depends on build if it doesnt but usually its cryo% bonekrusha body
monika guoba lin LP you
who else
Average DMG I think it does work for teams if it's shown with no crit damage
for example tang tang batk has 5 hits but the calculation is only Σ of every board dmg per Batk seq
Although do we even know how crit behaves?
it acts normally since there's no crit resist yet or even evasion or hit chance modifier
Not my question
You use the usual formula since there is no crit resist yet or hit rate debuff/modifier or even evasion/miss chances
I'm not talking about that even
m&m
Expectation is Pseudorandomness because it's the most cost effective, potentially Hardware RNG but hard to imagine it on a relevant scale
ah yeah seen theirs, thats my bad
Just have a random seed generator working on your datasheet.
unlike WoW the fights are too short, you don't hit hundreds of basic attacks, and critting on your big nukes has disproportionate effect so crit calculations can mislead...better for someone to sim and assume crit fish for ults or whatever scenario you want
Question is is it adjusted psuedo random like in Dota or not
But the concept still applies be it a 1 min fight, 3 mins, 5 mins, 10 mins, 1 hr fight. It still relies on the battle log.
One could math expected crits and round down to integer
yes math is always true, but is the number going to be useful for you is the question
If damage instance happens once but your Cr is 25% it won't be counted
why use int, not float
most likely several unique random seeds which are cycled through at whatever intervals they choose, with the entire subsequent rng string reused for various rng qualities that can be shared
You should not count on Crit when it's 5% chance to happen
And it's checked once
Unless you crit fishing
Which means you gonna want different math
For precision and accuracy you don't round off to int as every decimal value counts.
Also i want to give everyone a warning
there is a misinformation video about what set to use for TangTang which show MI tehc is best
It;s incorrect
FInal compairsion between Bonecrusher and MI Tech is as follow. 1.15ATK x 1.025CritMultiplier VS 1.05ATK x 1.075CritMultiplier . We have a result of 1.17875 for Bonecrusher VS 1.12875 FOr MI Security set. So Bonecrusher still beat out MI Security without the Battle skill BOnus from the set at max stack.
im working on full details video atm so this is the final result
so DONT waste your resources to artifce your MI Security for TangTang
Round down times crit happens
Attributes being wrong right?
it's crazy how there are like 4 completely different TT sets out there and all claim to be THE BEST
But there will be a huge discrepancy if you round off x.5 value and make it to +1 instead
i mean i guess if you want to please almost everyone, you'd run simulations and display top 1% luckiest/unluckiest runs, top 10%, etc
and then people could choose if they care about consistency or chasing the big numbers on the outliers
so either something very wrong or people use way different rotations
but this would be work
Wait
Is attack multiplier correct?
Bone crusher give 15% ATK
Mi set
and MI security is 5% at max stack
yeah the crit tang video has been making the rounds but its well known to be worse
I would expect more than single stack all time for tang tang
mi is 5% per stack of atk for a total of +25% atk
the 5% at max stat is crit rate
oh i missed the tsacks part
crit cope will never die 
but it still worsde than bonecrusher
It's pretty easiy for her to reach 5 stack and maintain it particularly from her Batk seq 3 alone. She can just fill in Batks to keep 5 stack maintained.
if you countign the 60% BS
Re do math
It's probably worse but do it again
crit perlica has done irrepairable damage to the average player
yeah that's a pretty big thing to miss
I would expect average stack count be less than 5 but more than 1
yeah
For that build
See how many hits her 3rd BA are.
Wait what
What is that
How many instances is This wtf
That's all the hits she can do with a complete 5 BAtk seq
Wait how it looks on end axis?
7 hits
even if you drop it, i wonder how long on average it takes to build it up again on TT
Now fight with more than 1 enemy, it'll be even funnier
3 in the first, 4 in the 2nd
how much DMG contribution for TangTang is her BS again?
One enemy cause rhogodan
Someone was complaining on loss of BS attack of 50% like it was 100% her damage
From prydw*n 
BAtk seq 1 = 1 hit
Batk seq 2 = 2 hits
Batk seq 3 = ???
Batk seq 4 = 3 hits
final atk = 1
Now question is that water thingy counted as bs damage.
ty
Wait let me record BS hitting 1 enemy. It will depend how big the target is cause if target is small it would take lesser hits.
another question is what proportion of these battle skills are actually affected by bonecrusha set. You don't have 100% uptime on the set effect right?
so Bonecrusher set give 60% more BS bonus there for if her BS dela 53% her total DMG that is 53%*60? right? for total DMG increase
BS has set effect down time, it's the set relying on CS right?
Standard T rotation use 2x CS before using the set bonus damage amf for BS.
is it accurate or not lol
Can you show crit set no crit rate how look your stack count?
prywden always questionable
Is it naked?
does it make sense to assume bonecrusha set effect is buffing literally all of her BS uses like this?
Or after putting 2 or 4 pieces with battle skill damage?
I don't have any MI set though
Without any other dmg% yeah maybe
you always use her BS skill after 2 stack anyway
Ohh :(
if that's what the rotation is, fair enough. I haven't used her
what you mean average no crit ?
Average crit set attack% stacks while having no crit pieces equipped
This is the stat sheet I have on her though
this sounds absurdly hard to do precisely.
The stack uptime is gonna change a lot depending on when it falls off. Like if it falls off right before a big amount of multihits, it'll likely just come back.
Plus the fact that your crit rate changes when you hit 5 stacks, making it easier to maintain, idk how this would be calculated. Just has to be simulated
Dont forget you have to reach 5 stacks before getting the extra crit rate to help maintain it so you could lose alot of damage from your first bskill/ult if you cant reach 5 before it
She has no problem reaching 50% crit chance with a crit set though... Since set bonus is already matic +10% when activated.
you losing out on everything
main stats cryo and BS dmg
In video it seems average is higher than 3
There's gonna be so much deviation. Stack maintenance is gonna depend on number of hits, time, and whether you're at 5 stacks already, and these change throughout the fight.
Record run, count seconds on each state
There is gonna be deviation anyway
yeah i think you'd either simulate or manually run trials over and over and find an average
Single run should be okay
This is why MI can be ideal on Tang as well since she has multiple sources of per hit instances.
BAtk, BS, ult.
Very unlikely you gonna get outlier in single attempt
Batk having so many hits is like....
What is that?
O.O
here is BS hits with 0 whirlpool and +1
well i'm kind of leaning towards the idea of it not being that hard to maintain most of the time
So yea attack % between 15% and 20%
Man doesn't know ardelia basic
If not Between 20% and 25%
?
ba3 and finisher
see, he doesn't know
How many it got?
Idk, a lot
last his probably got 5-7
idk either
And you get a mr dolly for fs 
ulti probably got like 50+ hits if all hit hehe but only possible if you're at point blank range and target ia ginormous.
a true Gacha Ult 
End axis doesn't show that
but skill description/multiplier is per hit, so total damage depends on how many did a target receives for the entire ult.
End axis shows 13 hits for tang tang batks
see.
let's assume BAtk seq 3 is 7 hits:
Batk 1 = 1
Batk 2= 2
Batk 3=7
Batk 4=3
Batk5=1
I'd say somewhere along 13-15
assuming you do full Batk seq and don't skip/anim cancel
So yea.. explains a lot
Oh wait
Holy shit
Its not 7 hits
LOL
Yea, there was posted video how many hits it does
She has fast Batk sequence too
that is not how you calculate the likelyhood of a getting a crit within 13 hits though
It is per hit
MI security will be 1.25ATK * (1+1.17BSmultiplierx0.53+0.115Cryo)* AverageCritMultiplier
and Bonecrusher is 1.15ATK(1+1.77BSMultiplierx0.53+ 0.115Cryo)* AverageCrit Multiplier
So Seq3 is 9 hits total
74%
can someoen double chekc my math for this pls
If you get to full stacks it's then 87% right?
87?
yeah you beat me to it
That is if T has 10% crit chance right?
yeah
Wait no
It's 14 hits
And within 5 sec it's 17 because first stage of next one
Goes to 93%
Btw Yvonne also has skills having multi hit aside from her ulti right? Her ice grenade does multi hit too or just 1 instance?
At max stacks
bs is 1 hit, combo is 4 hits (at p0, 6 at P1)
Wait isn't there crit and attack food?
yeah Ginseng Meat Stew. 180 flat atk and 11% CR
Is that Mi set already?
What set pcs. she using?
So probably mi set and slab?
Ones that fit her attributes
Wait for someone
I don't have tang tang
These?
Not those for sure
Or the one with +cryo?
Ehh... Gib me sec
MI Sec Scope(BS DMG%), MI Sec gloves(BS DMG%), MI Sec Overalls T2 (BS DMG%), slab?
Scope is Agi/str, gloves is agi/str, chest is will/agi, and then slab for the 26.9% main stat?
So pumping BS dmg?
Bone Krusha kit has a 10% w/o artificing
Theres a cuprium scope for MI Sec, Scope T1 which is Agi/Int w/ the usual CR line as the third stat
Ehh
Can't you do full correct stat 3 piece of mi security?
You can but the chest ends up being AI
You don't need cr
AI?
Arts intensity
Ohh

Then it's question which one
Wouldnt you want a CR weapon if you're only rocking the base 5% CR and the 5% set effect?
No need apparently
or at least another 10% from a kit
Crit food should be enough
Ginseng meat stew
I guess for non boss content then Crit rate source could be fine but whatever
At worst you lose stacks for a bit
1 bonekrusha mask kit is 10 + food buff is already 21%
No mask
F that
You only need to get mi security stacks
And you running most of time at 25% attack
With slab
Now we just need someone to do math on that
Damage=Attack×BaseMultiplier×MultiplierGroup×CriticalMultiplier×AmpMultiplier×StaggerMultiplier×FinisherMultiplier×LinkMultiplier×WeakenMultiplier×SusceptibilityMultiplier×IncreasedDMGTakenMultiplier×DMGReductionMultiplier×ProtectionMultiplier×DefenseMultiplier×ResistanceMultiplier . So if we take out any aspect that is the same between 2 builds we have ATK , Multipliergroup and Crit multiplier left. TangTang DMG distribution is 53% BS DMG as a control Op so we have MI security will be 1.25ATK * (1+1.17BSmultiplierx0.53+0.115Cryo)* AverageCritMultiplier and Bonecrusher is 1.15ATK(1+1.77BSMultiplierx0.53+ 0.115Cryo)* AverageCrit Multiplier. so we have 2.33 VS 2.43.
how about this math ?

see prydwen server for the issues it has
usign 53% BS damage distribution
i can try elaborate further on the attack%, as well as the other calc issues if you need me to
the discord server, I meant
i will msg you there
Issues with this build or issues with their discord server?
1/10 of team damage dps formula btw
?
i dont see what team dmg has to do with personal DMG compare which set is better?
comparing solo damage is
super problematic
which is one of the things the crit tt video does to make mi look better
if you comparing A to B
man....
ohh right isnt it like strategy?
to overcomplicate comparision so it doesnt yield outcome you dont want to?
Do u count the dmg u do by ur whole team's dmg or only 1 unit dmg?
Cos if u use that logic, no chara would ever want to run xiranite set since it's always less dmg than like say, bonekrusha, yinlung, mi, hotwork, etc that we use on damage dealers
its comparison of tang tang damage between sets ffs
cause hhere we are compare the personal DMG which set provide more DPS
which was the point of that video
and which set even on tang tang would provide more team damage?
not for the team DPS
half the video was about solo dps which is pretty useless
and
Are u running solo tantang?
and that what we want to deunk or prove
its comparison between sets
so how any other character on the team will chaneg TangTang dmage of both set
dont throw additional shit
The issue is with how even that ties to ur team's dmg dude
WE DONT NEED TO CALCULATE AMP FROM XAIHI AND UPKEEP< AND WHAT SKILLS ARE USED WHEN ITS UP
Unless u run only tangtang
ok Perlica electrification will provide same Multiplier to both set
how that gonna change
OMG
Xaihi would do same for both sets
damage bonus buffs do not provide the same benefits to both sets tho
we know bonecrusha will lose damage from damage % sources
we know mi will suffer when attack % from other sources is higher
I've just been lurking but this is true, right? since damage buff dilution
yes
Yes
buffs are additive in the same brackets
Yep
supposedly, Ts ult. damage bonus (the 60/80%) is also in the damage buff bracket so she has some serious damage buff dilution (I'm not an expert tho)
so you cannot just 'drop the multipliers that are equal'
yes, but i dont think we need to go into that topic yet, as so far it seems is worse set
But multiplied among other sources
it should be very obvious you cannot do that
before we get into uptime and whatnot
but hey
U can't just omit it either from being the biggest factor to the calc simply cos u believe "we don't need to go there yet"
The logic for dmg comparison at that point just goes off the window
first we should look into dilution that hurts more set that seems better
that dilution that brings them together
cause if mi set has less dmg % but more attack %
first its harder to dilute, some premilary calcs suggested its better
You have to make some assumption on what dmg buffs there are at least. cant leave a variable undefined while calculating the others when it influences both sets differently
so we should look into what value of attack % on just baseline to bring them together
I think i understand what u meant by it's tough dealing with feelscrafter now@drifting quest

if you're assuming 0 dmg buffs, then say it
the set suggested in the video is this, if it helps, I did make it and have been very curious about actual results
note the huge battle skill dmg bonus but I think some people were saying the video didn't factor basic attacks and the cc said something along the lines of even then it not mattering 🤷♂️ I just want to know lol
Its bait
in my experience it's been very easy maintaining 5 stacks crit
Every other tc'er ive seen has come to the same result, except the poster
CN calcs included
1 Korean cc vs. the world lol
lemme guess, breach crush crush 4/3/4 is wrong because one guy just came up with it?
What
dats sound sarcastic
argument to popularity is bad
If every other credible tc'er said 4/3/4 was wrong then I would expect it to be the case, yes
and bonekrusha set?
Now he's butthurt
btw would Wedge p0 make a difference in that crit set? since it gives crit and I don't have her sig do you think it'd be better vs. the more commonly suggested bonekrusha
Ive yet to see one additional person calc MI 3p to perform better
you need 8battle skill rotation aka worse if no ult eff
meanwhile you are trying sabotage those calculations
Sabotage how
I dont trust the 93m damage tangtang calc sure
If you want to go for it
39 rohan 
i'm calculating set difference
But all I have done here is correct incorrect assumptions
i want my tt to have thta much dmg
it;s not assumtion it;s more of reduce any factor that randomize the result cause different people will sue different team set up
you have time to do every single one ?
cause perlica stanza give ATK on ukt
like man, why do you need to calculate whole rotation
well I dont think the popular takes are infallible, but the amount of people who have verified it does matter to some extent
gilberta give art on lift
you reduce problem
i'm trying to get variable

out of two different sets
it;s liek you comparing salt and sugar
and they say but you always eat it with other food
if i hear you need X uge for rotation, i can adjust, i can adjust one gear set to have uge that other have
Salt dissolves in water in cases sugar doesnt, impacting the chemistry of food production
well technically you can make comparisons of the two
can compare calorie content and such
Idg why you made a random irrelevant point but it doesnt support your argument
Atp just move on
why this the first thing i see in endfield chat
Nothingburger discussion going nowhere
we are cooking
Is this the art of confusing urself to confuse ur enemy?
literaly

Cos i don't get it
Its all off the back of that one crit tangtang video
can i get that bonekursha gearing for tang tang?
the voices... 
let them cook, there's damage dilution from even ATK buffs with Stanza/set bonus
small but yeah
idr which of these 2 sets he uses/is the more commonly suggested one
from the video obv
Right, on this point.
It sounds to me that it would invalidate ur point if u had to adjust it (proving the old calc of urs wrong).
Yinglung body is the baseline
For UGE reqs
Main dps tt can go 0 uge in some timelines
Still needs uge in others
what's uge?
...
Ult gain efficiency
8 battle skill kekw
oh wait 7 battle skill time line
ty 
you start with ultimate
Mostly an argument of no ult 0 energy start, or precharged ult speedrun
Why run uge if you clear in 5 skill
have you played game recently?

can you show that baseline then?
Not the case with endgame content, so it's not that important
only difference there can be in gear that's important for rotation is uge
Unless you just want to speedrun boss for the fun of the game
not with re crisis?
or you mean umbral or something?
is re crisis even endgame
most flexible for most timelines
test lab 
.....
punching bag
idk if we will get an endgame
is it fine for comparision?
Umbral and future spiral abyss
recrisis is just babyplay anyway
ye
assuming you only compare to the same team rot, uptimes, uge, etc. yes
or there is gonna be REEE after i compare to it?
stress reliever 
umbral is way easier u get 10m
if you directly compare the BK chest mi build then its wrong, since uge diff and hence forced rot diff
you need to dodge
u do the same in re crisis
wdym
unless u want those tentacles to hit you
i face tanking the new boss
U can kill em without dodging. U have 16 foods
That 16 foods is enuf to stay alive while standing still for like 5 min
cant face tank
just do it foodless harder than umbral
So now u r putting a challenge on urself
Why not just run a l1 chara on umbral? Gonna be harder no?
dude
By that logic
u use food on recrisis? 
most calcs are comparing 3 gear pieces changed out yes
lv 1 catcher
there's other calcs for subdps with yinglung + 3p
everyone gonna abuse that
Maybe when Mi Fu drops…
that are similar

calcs are as folloows, no calcs showed
what are you on about
and slab differnce
just give us a better surge tide chest 
I req str mainstat, ult dmg%

there a rotation
wait, bonekrusha is for when wearer cast combo?
so one stack per battle skill?
Starting to get my Ember build online. Likely need to dedicate the last week of this month to Rossi pre-farm though. 
?
Assuming I'm going for Rossi.
i dont have TT
optimal tt 2 combo before the battle skill
i just played her in quest
I don't think he can even read that
just look at the rotaiton
is 53% damage in BS assuming roation where its every 2 combo skills?
or is it not?
you can just watch maygi vid, to understand what her damage split
link?
To be honest the more I thought about it the more I'm just going to build Tangtang with all skill DMG%.
SInce she'll be more front-loaded then.
in this endfield deep dive guide, we'll break down everything about our SOUPREME chief, tangtang! yvonne main dps, last right main dps... or even soupsoup herself - who is the strongest? what gear do they use? let's find out!
...or, maybe check out my yvonne guide as well? https://youtu.be/4OsMweVGdHg
text version: https://www.reddit.com/r/End...
I don't really care about how much damage is done over an entire rotation if the difference isn't huge anyway.
Here I am, offering you my precious time, and you waste it by running around
I did all umbrals without room for breathing nor sustain, cause this is the way
her basic attack actually do more than her skill
I care abouty how much damage id done immediately.
Not in a normal encounter they don't.
ye skill build till the best 
yep
speedrun
ye, by all mean bonecrusher with slab
It's for mdps tt
they will die faster wih that
82/2 41, 41+19=60 and 15% attack vs 117/2 58.2 and 20% attack (assumption of average attack %)
50% form damage distribution presented as fact
not even counting crit rate difference
So just delete the enemy before we can combo them.
Exactly high investment Tangtang is just using skill twice & deleting 95% of encouters anyway with current game difficulty.
So I'm just going full skill damage.
overworld has some different gearing
I'll care about how much my normal combo's are doing when things get more difficult.
so yea mi security is better on paper
Bonekrusha set bonus: 15% atk
you see there i wrote 15% attack?
ohh wait yea i forgot the skill thingy
bonekrusha 60% where
Yeah so u r counting 5% atk vs 58.2% whatever stat that is?
I mean, I don't even think 4 stack is the right assumption but i'll roll w it i guess
I still think for 95% of encounters in this game (ones that aren't long drawn out fights). This is the Tangtang build to use despite all the calcs that show that other builds do better in a long form ST encounter. 
Just stack battle skill damage an spam it twice
An win fight.
where is sauce for that dmg distribution claim?
15% atk bonus equals to 30% main stat bonus
cause i need to confirm its naked
snake?
That 5% atk equal to that?
where did you got 5%?
if its naked its about 90 dmg %vs 60 dmg% 5%attack
Bonekrusha give 15% atk as set bonus
So if we r only counting the dif
It's that, no?
if we counting difference,
Mi give 5% crit for a setbonus
and 50% split of damage into battle skill on naked
you guys try to make crits on tangtang?
its 90% points of dmg vs 60% points of damage +5% attack
He's tring to prove tt crit is better
Why would you unless you don't have sig?
I mean most alr agree crit tt is bait anw
i'm kinda just curious where the math goes at this point. Kinda assumed bk would be better anyways after seeing tangtang's damage distribution
GUYS ITS BATTLE SKILL GEAR SET
GIVING ME % FOR BASELINE?
bs
whoever posted that piechart without tang tang gear visible
Idk either. We haven't even gone to rotation yet he assumed 20% atk% at 100% uptime from m1

doesnt matter
we r on tt mdps topic
why is aethertech for lr it should be frontier
i was using bonekrusha set dmg as baseline % of damage from battle skill
i was using buffed % as baseline %
ye the feelcraft is too much
f this
lemme get baseline % from that
stop feeling
you should just put all the skills in the rotation into a spreadsheet and calc it

Hello, i have a quick question : i got very lucky and pulled both tangtang and yvonne today, who's weapon should I pull for?
tangtangs
^
(82+60+100)=53
Thankss
better off rates, better gains
Alright thanks again, I'll remember
Tangtang's sig is the most important sig to own from any operators sig. The fact you can make a good argument for Tangtang being a better DPS than Yvonne anyway. With her sig also having team wide support makes it absolutely a no brainer.
Which one is better.
even laev?
this?
41% is battle skill naked if i'm correct
Even Laevatain yeah.
Yea laev sig looked real good to me
damn
Kk
It's nit better than lr's tho if u run lr team lmao
or at least after influenced by team
maybe a hot take but I don't like laev's sig, a bit boring to have only ult basic attack buffs even if it's her best
Naw it just is better to be honest.
An again who should you care if Tangtang's likely a better DPS anyway & her sig buffs team wide damage by 10%?
Tt loses like... 12% to her bp or sth iirc?
(60+82)*0.41= 58.1 58.1+19.2 = 77.3 bonekrusha
Personal damage, remember Tangtang's buffs team wide damage. LR's doesn't.
so unless youre main dpsing
I mean that part is fair
exemplar + brigand is prolly better combo than kravvy and bp
But lr also don't have her mates doing much dmg aside from perlica since it's a hyper team with no subdps
at least sundered gives attack buff
it's what I've been using when running her cause no sig
Unless u run tt w her ofc
tangtang is a jack of all trades
Sundered is what i meant by losing 20% dmg
47.97 is dmg % from mi tech before attack and crit rate
No sig right now has value close to Tangtang's sig LR sig isn't really in compeptition to be honest. If it also boosted team wide damage by 10% like Tangtang's there be an argument for it.
Sundered, exemplar, whatever other alternative she has
does antal's focus count as a susceptibility for xiranite?
so with average 4 stacks of mi tech its gonna be 30% damage vs 5% attack without counting crit rate bonus
im making sure my rot is made up right and im unsure
would you trade 30 procentage points of damage bonus for 5% attack?
I mean, am not against tt mdps dude. Am just saying if this is for lr mdps, u should reconsider for lr's sig instead cos the damage loss is too huge.
wait is that even considering the dmg dilution she gets from her cryo dmg buffs on gear and everything else? since I don't believe she gets atk% besides stanza
Correct
After buff calcs
Khrav has atk boost
for sundered specifically (32% atk)
what's typical attack % from team and damage % from team?
i dunno how to do math if 30% damage adjusted for skills damage distribution is better than 5% attack
and most that difference is from ice damage % being in bonecrusha set
B4 we even go into that, do u even believe u can get that 20% uptime 100% of the time without it going down and needing to restack?
Mi stack is only like 5s? Was it?
he's already trying to assume downtime because if he wasn't, it would be 25%
it's 5% on base and 5% on 5 stacks, yeah
you have 4 sec of batack
with like 14 attacks on it
so its like what? 5% attack and 5% crit rate
cause that going in and dissapearing crit rate hard to even account for
But even then, this is a 0 crit mi set he's running. Which only has 5% crit?
Reapplying for downtime would take quite alot of hit so the avg is prolly closer to 15%
Unless u burst all the skill within a very short windown without waiting for cs
Oh w8
Bs hm....
dunno what the exact uptime would actually be but tangtang attacks pretty frequently
Maybe bs will do sth
chance at max stacks to keep stacks while only hitting enemy 4/5 seconds avaible
or was it 14?
10% crit btw
that's without even considering crit rate buff
I wonder if bs will even be enuf
keeping max stacks
Yeh i just noticed 10% at full stack
at max stacks you are 15% crit rate total
and 14 attemps for a 90% of 1 stack
i think it wouldn't even drop for very long if it did drop
I unfortunately don't have her sig so I'm using Wedge with +8.5% crit and I just got into rhadagn and her 1st skill + combo already capped stacks 
When it drop, ur crit rate goes to 5%
If it drop, u need bs to restack for sure
base crot is 5, set is 5 max dtakc another 5

Ahhh w8 ok am tripping
4 seems as resonable average
would you pick weapon with 5% more attack but 30% less cryo damage?
is it better choice most of cases?
probably not but i'd probably check case by case
Ur 15% crit rate isn't flat.
U only have 15% if it never goes down
90% of the time no
one could check if cryo damage swap between correct stats and not would make sense
just do the math though it's really easy
What set r u even running here, am like confused cos last i saw ur build don't have any cr equip
for 5% atk to be better than 30% dmg, you'd have to have something like +500% damage already and no existing atk increases
cause 600 -> 630 is a 5% increase
this would be absurd
you would be absurd
That's fine, I'm saying the way I'd look at it would be a bit different. I'd say for my 8 arsenal pick pulls what gives me the most value. A weapon that increase Tangtang's damage by 16% + Last Rites damage by 10% + Xaihi's damage by 10% + Gilberta damage by 10%. Or a weapon that increases Last Rite's damage by 20%, the difference between the two won't be large either way. But one is time limited the other is always on offer there's no way I'd be picking up Last Rites sig first. 
One more thing for you guys to consider. This has to be main dps tangtang cause a bot isnt keeping up those batks and at that point you could be comparing to slab tangtang
I use her for essence farm
controlled yea
the issues with some people cant pick wepaon is some guide only show team DMG which lower the damage different between weapons by miles. Especially when you only have 1 DPS cause all there team calulation is base off all character max lvl 90 max weapon max essences. When most player only have DPSop r at lvl 90 and all support is 60-80 so any DMG lost is much bigger than they show in Team calculation
man i was asking today about dmg distribution for tang tang
someone was posting dmg distribution with set already equipped
tbf a lot of the supports do negligible damage
and now i dont even know if its due to rotation
like i saw a video show Lastrite sig only 11 % better than Examplar in team DMG but in personal it;s like almost 40%
because if its corrosion in rotation my calcs are still wrong
I mean the damage distribution for Tangtang is whatever you make it with your rotational assumptions to be honest.
baseline distribution would be nice
there are only few sub dps that are worth pushing past 60 like tt for example
a rot that does 10 tangtang skills will obviously differ from a rot that does 0
For me most rots with Tangtang the damage distribution is 100% Battle skill damage. Because the enemies are literally dead before I do anything else.
Which is why I priortise battle skill damage.
you have to make some assumptions about the rotation to calculate anything for damage distribution. there's no "no rotation" distribution
by definition you need a rotation to do it, there’s calcs for the most relevant (best in whatever metric you choose) rotations if that’s what you want?
in some rotation this set is better, other rotstion other set is better
gearing is based on rotation
i wonder what 93mil crit tt rotation look like
40 dead rhodagns
id expect they added up like a fuck ton of them
and said yeah total dps over some 50 rots is good enough
Tt with meeting stew, with sup all holding slug pudding

still wouldnt make it 93mil
True that
cryobug tt could have done it trust

do we include opening the recrisis menu and selecting rhodagn 40 times as part of the rotation?
side step bug?
ACTUALLY SO TRUE
its the one shot tangtang bug
thats the numbers
we cracked the case
that maybe x64 interger limit bug

side step bug?>

tang2 doing michael jackson move n enemy insta dead lmao
there's a bug that lets tangtang (and other units) one shot any enemy
idk if it got patched yet
the infliction one got patched
2s ruan solo oneshot 
gotta wait for miliastra unfortunately 
I personally dont know the trigger condition but I also havent tried to find out
early guess was it's tied to conditional susceptibility procs on off field units
since lifeng ardelia tangtang all had records of doing it
seems more disproven now since other units have done it too
i prob have 20 clips of xai getting oneshot by ruan

and like 2 lr
Dats possible?
maybe ruan is just that strong
the undying big bro
only applies to non controlled operators
If they try to turn this game into a Roblox spin off instead of using my money to meaningfully improve the game / story & gameplay experience I'm roaching out of here. 
for both one shotting and getting one shot
has anyone ran the numbers on MI Security set for a main dps Tantang?
The factory must grow
so lappland is what we're saying

maygi calcd it to be worse than bonezone + slab at max uptime, if you dont hit max uptime (you likely wont) then it will fall off even harder
alright thanks
- slab, second set didn't had slab
burger king 3p 

If I calced baseline % damage in battleskill in rotation
Looks like I was a little off about Tangtang's max ATK anyway without slab I reckon I can hit 6.4k so likely 6.3k for a P0 build. 
Wonder what the max for slab Tangtang is maybe 7k?
If cryo on set would be correct stat distribution
some popular youtuber dont want to say their name
Unless it's specific case where you almost stagger with specific rotation
some people were posting it around, i assumed it was a meme
XD
it from actual popular guide video youtuber of endfield
yeah it just sounds like an option for if you needed an extremely specific stagger timing
no
aligns burst windows with stagger
her skill deal no stagger
is a real set
that the problem
Lets build CR Gilberta instead for science I'll recommend you the gear pieces you artifice it all & test it. Then we can rule out it not being BiS. 
lift does stagger
But real as regular? Or specific team set?
most team you only use her combo
Wait
A) her battle skill does apply stagger
B) her combo is the main case as it procs swordmancer effect as well
Did we test if lift is affected by stagger efficiency?
it is
If it's only vunl source in team then it sounds bad
someone also checked and arts intensity stagger boost is additive with swordmancer stagger boost, if you were wondering
Nice
but since there's nothing else to do you could also stack some arts int and get slightly more stagger
I was one testing sundered prince
oh? so Pog with new swordmancer 3p and hot work gloves (117 arts intensity) is pretty good?
I was just now messing with that, comparing
so how much stagger does lift gives exactly by default?
the 2 sets in question
well that's not really related to what i'm saying about stagger cause arts int doesn't boost any stagger from breach.
But you would want arts int for breach anyways
ty
better if you need the stagger, worse if you dont
*(1+ [arts intensity/200])
I just ball so I never know if I need the stagger or not 
that's also my issue with ult eff idk breakpoints and such
Oh wait, pog doesn't apply physical status
Also does swordmancer trigger on first vunl?
no, just breach and his 2 skills + ESPECIALLY his ult give stagger
does multihit stuff like chen ult snapshot on cast or update in real time with buffs
im using that set on pog
Ohh good question
Never got answer to that
For sure expected would be enemy debuffs to be applied
the 2nd one
So anybody knows answer?
I think it does update it but cannot be sure
differs per case
most cases update in real time
with her talents
1st hit deal base dmge 2nd one 1 stack talent and so one
hit = it need to deal DMG before the talent is trigger
We talking damage dealing
most other action like consume or cause... is before DMG calculation
that what i answered before
I somehow just oneshot rhadagn deep dive lol all I did was Ember battleskill as he jumped at me at the start and the ensuing Ember, Chen, Endmin combo skills
barely even noticed, no idea how to replicate but someone was asking earlier
broken game
there is also a bug with Marble in which multiple tentacles spawn on the same location.
i need that for speedkill
oh i haven't seen that
if you bug out marble and instakill her phase 1, does it also skip phase 2 or are they separate?
cause rhodagn and the like are still the same enemy but idk about marble
w oneshot bug? u skip the whole fight
O.O
incredible
How it works?
there's no damage number or anything right? i dont think i saw any indicator or anything when i saw clips of it happening
they just die
Marble doesnt skip
Triagg does
interesting
Unless marble bugged harder since I last saw
does triag carry over status effects on phase change? i know rhodagn does
i've always had the impression that rhodagn and triag are still the same entity on phase change while marble isnt
if you mean inflictions and such, yes
Not sure about in general, but almost certainly Chen's specifically updates in real time
I think f2p greatsword characters are cooked, we don't actually have good standard GS
so we are dependant on bp option
Because each small hit stacks her passive
So it would be highly antisynergistic if the subsequent hits of her ult didn't receive the attack boost from the former hits
Ehh? Box had sundered
It's just a stat stick
maybe my standards are low but exemplar and sundered don't look that bad to me
I wonder, is khrav strong because other GS are trash, or khrav strong because it's overtuned?
Okay... So people are drooling over swordmancer
real cooked weapon options to me is when i look at what my options are for 6 star estella weapon
And would put it on everyone, but moment sundered is mentioned they ughh at it?
swordmancerpilled and staggermaxxing
speaking of greatsword's, I'm not wrong in assuming Sundered P1 would be better than Exemplar P0 when onfielding Ember with full swordmancer team Chen, Endmin, and Pog, am I? in general and boss situations
the timing lol
Exemplar is a sword specifically for phys dps units, and since we got panda, I don't think that happens again anytime soon
(Also exemplar is apparently his signature)
Didn't compare them much, I wanted to go examplar but jet was in same box
Valiant works?
Will/Str character btw
Who is even like that?
true...
The real sauce is running Arts Intensity Estella on Swordmancer
Swordmancer Estella?
Who needs Will. She will get Strength and she'll fucking like it
You can play her
The only other set even worth considering is her traditional ult regen maxing
yeah it's evil
every 6 star spear except jet is agility
Which is technically optimal for rotations but
Estella double slab
I want those chunky Swordmancer + Arts Intensity shatters
Now I wonder what to do with two slots left over
Wait
Is this edge case for purple attack?
Still hoping one operator will be better with that
purple attack?
hollow purple
that was 200% purple
wait they added new off sets
it's been 6 days already 😭
Every GSworder uses Strength
Former Finery boosts Will
All northmarch weapons should just boost main attribute, isn't versatility their whole point?
former finery is an abomination
the only bad northmarch weapon
every family has an ugly son
Thermite, detonation, wedge, jet, all good
Looks pretty good
Former Finery was introduce to make players feel that the actually lost the 75/25
First player to get 6 copies of former finery gets his account deleted
the game has started
Former Finery isn't bad. Defenders are supposed to boost team sustain 
Defenders were better before they overbuffed dodging
eh
i would much rather have useless defenders than having to pass two different dps checks
??
could you imagine being gated because your version 1.0 defender doesn't defend enough against version 2.0 enemies so you just die
Could you imagine give up flex slot for a defender
it's just the interruption immunity that's important
because of how much combat revolves around FS
i'd be okay with this
we don't need this much dps anyway
Now that dodging doesn't interrupt your FS, defenders are pretty useless
Which is like
I don't think that's a bad change
Makes the game more fluid
But it's kind of messed up that they never bothered to compensate defenders after the change or give them any niche
the niche is helping bad players with that one umbral stage
Now they're just enchanters who don't provide buffs
we only have 3
Can you imagine striker operator whose bs is parry and riposte? Would be hella cool
Defenders needs something unique to help them instead of yk nerfing base movement
the other thing they do pretty well is stagger on their basics but this doesn't really matter and also swordmancer chen exists
Yea no new willpower off set
doesnt matter, people drooling over every stagger point they can get
defenders could buff teammates survivability + damage reduction + no interruption for 5s or something
pretty sure using the parry would save you from interruption and buff survivability
it's not really enough
why do you need damage reduction or no interruption when you can just click your right mouse button and get both for free
methinks if u do successful parry u get sp back and more
If your point is "they could just make defenders for people with no hands" then that already exists
from dodging?
they actually already have sp return
is it much tho
catcher returns 30 sp, 40 if he has shield active from his combo skill
the issue is that SP return is ass and half the time it actively ruins rotations
making SP return gimp your energy generation is genuinely one of the most baffling moves they made
actively runis rotation?
extra SP is bad okay hmmm
hmmm
i guess nobody likes extra sp ?
it does create a cheap way to apply vuln too
not even phys teams
because it's fake SP
SP return shouldn't be a thing should just be SP gen like how pog does it
well it can ruin rotations
you can have crush teams that dont need any ultimates
... with who
if you needed like 4 skills worth of energy but thanks to return you only got 3.6 skills worth of energy, you're just stuck needing to cast an entire extra skill to fix it or reach a new ult charge breakpoint
it would be nice if when u parry successfully w defender u get a lot of SP
that being said, catcher's isn't that bad cause if you're using it at all, you're using it frequently enough that you can make it give you an entire extra skill use and fix any rounding issues with your ult gain
as someone who is stuck with a team that has fucking 15 sp return from estella and 30-40 sp return from catcher, it's flexible enough to fix itself to match your ult gain breakpoint
and you have some flexibility because you can choose whether to activate more parries before or after catcher combo skills to choose whether you want to return an extra 10 or not
so you can kinda adjust your rotation to fit
