#theorycrafting
1 messages Ā· Page 240 of 1
Just tested it today, that's why
Hw is good but can't rly proc the set effect unless u set it up w sth else for corrosion...
I was running hw b4
This set lets me spam gil's skill nonstop 
Hw just eat too much sp to deal good dmg tbh
Reason?
Aoe potential?
Like mobs wave?
Could be, i mean Yvonne AoE is kinda nonexistent
If mobs is close enough the last hit of ult do have a small AoE i guess
holy shit
never reached below 17.9k hp
lv80 marble btw
i dont have enough sanity for the last one
btw how many crit rate do we typically need to consistently proc mi set's bonus?
Depends on hitcount no?

i think so, yeh
well i reckon perlica's crit build existed rite
what was the crit% req for it?
i forgot who was testin it b4
might be too tanky
What's the reasoning behind putting hotworks set on perlica?
the glove?
AI
or something
probably right stats
Moat likely right stats
will substat is better than old aether
hello guys it appears I am based @dusk isle told me this is my natural habitat
Yes

Tangtang opens up so many more rotation options with her ultimate, while being a decent damage dealer. She is definitely one of Last Rite's best team options!
Music
Honor of Kings OST - Alessio Theme Music
Tak_mfk - Gravity Tyrant
#arknightsendfield #endfield #lastrite #tangtang

is this optimal or there's some variance in lr tang team
all ik is gear sets rotations tho idk too much
rotations do vary
I'm taking information to see if it's good for me later
for lr? you need the ult gain from a redeemer seal for cycling, it gives more ai than 3x pulsar when you consider that
mf go watch lmao
well I want to see what people here think of that video specifically bc I'm doing the same ish rotation
is it worth artificing yvonne's gear or will new stuff come out to powercreep it lmao
Maybe that means ur smart or dumb
I still think notmalok vid is better

o I watch this guy too
so 2 tang combo into whirlpool > bs always ig
Yeah
2 combo if you dont have ult
how many whirlpool ult generate
If you have tt ult, just need 1 combo since ult dive gives +1 sprout
im so broooooke
unbroke urself
but i need essences....
I might not have a brain gentlemen, but I have an idea

Sub dps wulfgard on electro-team 
what about the new gears does lr uses anything new
I only updated tang and xaihi so far
yinglung as new option
for raw cs and ult damage
and set effect is nice
skill dmg?
the old yinglung does all skill dmg lul
I have that one
but the new one haven't checked
Yinglung chest or yinglung set?
I think they mean 3p yinglung
just offset
o dang
3p yinglung is for the funny big bonk meme
Redeemer or tide surge glove i guess
Actually avywenna will be a third-wheel in this compo since she'll need electro infliction and she'll get none 
also by this point perlica has higher damage share than rabbit
Chat whats laevatain best build
define best
Ofc he has the glove fully artificed 
Biggest dmg
As expected from hnaf
Hotworks
She aint using any new pieces of gear huh
Pretty sure she could use this
Does Yvonne still use basic attack damage modifiers when shooting during her ultimate?
considered basic attack damage but scales off ult level
Probably not worth using ultimate damage gear then. 
okhey
Do that then
Okay, even with bp I'm still missing like 1.2M t-creds for Rossi + another character
2800 Sanity worth of protocol runs to get that much
back to the mines
Then I would need like another 200-300 protohedron but that one should be slightly easier? idk
you'll get a lot of progression material in the next 5 events
umbral, spatial, supply, survival and rinse
I'd farm essenses if I were you
Yeah I guess
Man, why soup has to have top tier animations and snappy feel to gameplay
It makes me wanna pull
because she peak
I might still be missing some T-creds tho

Running animation itself
didn't pull? š§±

I don't have pulls
loading into endfield first time is a struggle
When redacted plays gacha and spends entire city's GDP
Meet the mental illness team
Wulfgard is main dps here, uses combustion generated by gilb bs + wulf cs or perli bs + ake bs to deal huge damage, also can consume elecrif
Perlica is subdps high investment, helps generating combustion alongside akekuri
Akekuri and Gilberta are ultbotting and pressing BS
I have three variations for wulfgard set, it's hard to tell which one will be better
T1 Frontier Armor - Bonekrusha Wristband - Bonekrusha Mask T2 - Bonekrusha Mask T2
Hotwork Exoskeleton - Hot Work Gaunlets - Hot Work Pyrometer - Slab
T1 Frontier Armor - Redeemer Hands - Slab - Slab
.
Devs added some new hotwork parts, just not for wulfgard, it's kinda shit trying to make 3/3 set on him 
Should be either BK or Slab
Nope, slab numbers are straight up shit without BS damage, BK bonus, and strength attr
So bonekrusha it is
Jokes on you, wulf BS deals almost 1100% of damage
And on top of that I have bonekrusha, scorching fangs talent, clannibal, and +130% bs damage
and couple of team buffs
does Akekuri render Arclight not needed for Avy team?
Doesn't looks weird if you remember that hellagur is over 70 years old, he just treats younger people as grandchildren despite looking young
but the music choice was straight up terrible š„
You can dps pog but mid damage
if ur just doing it for fun then it doesn't matter how much dmg u do

Itās the same for Perlica, Arclight, etc etc, literally any unit ever which isnāt āoriginally designated as dpsā
shush
Like yeah, you will probably perform less effectively than mundane dps team, but the mentality over ādonāt even botherā is eeeeh
all sub-dps units are good at dealing damage
I mean the spreadsheet is to build the best teams
the content in the game is so easy anyways
"gap so big i've never considered it''
They aren't going to give u the gears and best teams for dps pog because it's not worth it
Perlica was a dps turned buffer not the inverse
maybe I should learn how to play these 2 teams

"Spend everything, we keep nothing"
What an atrocious way to use the wife
OW only team
Speedrun only team
- Pogr is here for fastest dash, ember is for heal
- Don't bother
it plays like shit unless you do rotation by heart
by saying don't bother, you've piqued my interest
and even then it's only boss rush team
You can't stack heat infliction properly cause of wulfgard and lava antisynergy
How many weeks till 1.2
unless you follow some specifical rotation
Like 4
gonna be begging my friend for bp again š
cuayo
is this all the data you got and did you only get from 1 specific item on 1 specific day?
holy its die alive
why ur here too
hello
I'll prob have like 350 catalysts for 1.2
hi

you don't have a second team?
What does this mean
if I get Lifeng I can build phys team
and they have fully artificed gear
yeah, sure
math doesn't checks out
then go artifice
60k/artificing time
I'll save my catalysts for Zhuang or whoever in 1.2 if I end up pulling
this is so painful
I wish I could just skip a day and wake up at 12:00 AM like nothing happened
guys i need major help, soup is over dps-ing my laevatain 
Waiting is tiresome
got this a while ago and data does look skewed
https://docs.google.com/spreadsheets/d/1dXRGObWZiPcFti1bJjtPyrSU2EdmXWROuZLKnmd5IVQ/edit?usp=sharing
nah like... on god, actually...
Started td
Will do it properly on a high stock day
is this the right chest piece for perlica? just wnted to make sure
how do I build tung tung the chief?
also a believe the stocks building level affects the distribution but i have no way to verify or test that so yeah
as a mdps?
Also what's your sample size
~100 ich from each item on every day for 1 week
How do I build up pulls for her?
u can see there in the sheet
We also found that certain items are considered low, med, and high rank goods, corresponding to a soft limit of 4.7k, 5k and 5,4k
u not getting enough pulls
If u we'rent aware
No
Other HW Body from cuprium
there's only two?
That's someone else's work though
i have noticed that some items just never get above 5k but idk if thats just confirmation bias and me being unlucky as different days seem to clearly have a different distribution or just a different set min/max limit
Personally I don't like the idea of putting hotworks on perlica at all
it's just dumb
The ranks generally follow the item unlock order with them improving every 4 items
I'd do pulser x3 and xiranite gloves
Pulsar seem better no

cooked
by converting originite prime in arknights and spending them here somehow 
Ill have to look into it later
is there any data that supports this or is it just from observation?
should be 28% with a p0 tt, 29.6% with p1
nobody suggested š³ somehow
is this really gacha server?
@terse bramble https://docs.google.com/spreadsheets/d/148vboNtOmL5Nr74Akt23FX9txRKByzSTEbBQmtPxKoU/edit?gid=0#gid=0
nah, my friends are js poor so i don't assume everyone has money to do so
Community effort over in #elastic-goods-trading-na-eu
My understanding is all items likely have a determined ave
But then throughout the week they increase the standard deviation of whatever randomiser they use
That's my assumption
It leads to high volume days having the lowest lows and the highest highs
Meanwhile mon-tues has pathetic prices
The new Chubby Lungs fit into the mid tier goods catergory
So you'll see max prices hovering max 5k
But off course outlier prices beyond the soft limit definitely exist due to how distributions work
Highly unlikely but still possible
And what benefit can be derived from this knowledge?
So assuming the prices are determined following a normal distribution, its statistically likely that a friend's list will contain at least 1 individual with around 2.33 units of standard deviation.
Mainly we can mathematically determine the most optimal selling price for any given friends list
i see
As by math, at least 1 person will be around 2.33 standev off the average good price
This is most helpful on Fri-Sun which has the highest ranges
yeah, i made a script a while ago to optimize buying/selling based on the rules/sampled distribution i assumed of how it works
shouldnt be too hard to adapt to these new rules i think
i have a week worth of data for all items before 1.1
who made this sheet
can send it to them
Some guy from #elastic-goods-trading-na-eu
@manic beacon I think
Oops
Didnt mean to ping him
Are we theorycrafting stock market now?
It is number crunching no? 
I'd consider it an advanced game mechanic

more like elite ball knowledge
@terse bramble https://endfield-stock-prices.vercel.app/
Btw we got a community thing in the works u can contribute if u want to
Community tool for Endfield market data. Unofficial fan project. No login required to view.
It's funny the prices were super high 1st week after game launch

o yeah i was checking the channel and i just saw that
neato, was about to redirect em to this
Ayyy tks for the math bro
more data samples appreciated
@manic beacon Also I'm gonna be working on finding optimal sell prices based on standev and normal distributions

https://docs.google.com/spreadsheets/d/1vhyHjjbzaSmpioSDx1vRmrX6tUt7o8VerNZUVeef3uQ/edit?usp=sharing
another weird thing i noticed is that some rounded values are extremely common for no reason
Holy tracking
I can confirm this
That's true. Might be a hidden modifier
I've noticed as well lmao
Mind if I borrow your data set to determine optimal sell price?
hmm so given that items are classified in different tiers, low tiers from both regions should share the same distribution right?
go for it
Imma just do it for goods based on tiering and only for high volume days tks
ahh i see why he put hw on perlica, scales extra arts dmg taken
i also made this a while ago but this assumes all items have the same distribution
https://docs.google.com/spreadsheets/d/1d3OU2TIYSvgzOg4fKQzRHXg1wfyjc0x10330qU8c7eM/edit?usp=sharing
Will have to be adapted for the new info I suppose
yeah
Yep your data generally aligns with what we saw regarding good tiers
Good to have extra confirmation
Question is why not pluser
The idea is you can use seal for ult gain
i think the redeemer ult
But honestly im not sure how nice is it, as i never have problem of needing more than 1 ult 
Itās depends on rot imo, whereas redeemer UGE is needed over Xiranite Glove
for surtr?
Lr tt team
Nah the perlica HW redeemer seal build
oh, back to sleep again 
Hnaf when he sees tt mentioned
n trust ill get p5 pog on rossie instead her or tang2 
Does anyone know if the physical damage dealt from Li Feng's signature is reflected on the stat screen, or is it only during combat that it applies? Would love to know how Li Feng compares to my Pog by default as currently built.
@tight haven u up?
lifeng question
mhm
which stat are you looking at?
the second line?
or the vs vulnerable line?
oh damn, pinging enion with no reason then 
can u one shot rhodagn w cs
The second one on his signature weapon, yeah. Does not seem to be reflected anywhere on the main stat screen, unless I am missing something.
hold on
With lr? Yes
Yeah hnaf said he did 1m dmg bonk
Rhodagn have like 2.3M HP
it is indeed reflected on the attributes screen
I will have to double check because Pog has the exact same bonus stat on his screen and he does not have it on his signature, which is throwing me off.
i dont have never rest so i cant check
i do have laevs which has a similar 3rd line let me check that
yeah it should be reflected
nah, cant
weak
still need ulti damage to finish him off
Wtf I've also been lied to
when do u use wulf ult on lae rotation
khang, i never said i one shot rhod with cs
only said i do 1m with lr cs



Whenever you feel like it honestly
After Wulf CS, and fast, like real fast, so you can funnel 2 CS energy for the next ult
Forgor to mention that is p5
P5P5 ik
anyone do calcs for shatter teams? like an Estelle Alesh Endmin core. I've been playing Tangtang with them and its fun but idk how good it actually is compared to just running a team of buffers for her.
@terse bramble So after some math Im starting to think my assumptions of it being a normal distribution is wrong
Cos the 99th percentile does not really align with most of what we see in practice
it does look like a normal distribution at least for the first 3 days, maybe it gets skewed by increasing the min/max values by a different amount on mid/high peak days? could be like a % value of the original min/max which i think might follow the behavior we see
Yep it becomes more right skewed as the days go on.
yeah, like say for example if we do a +/- 25% and 50% (just giving random % values) it should look very similar
I wonder when we get powercreep so much we 1 tap rhodagn within 3 sec
Yeah this is bogus I have no idea how it works
What if it's just random within specific bounds?
Also was that testing off base price?
Unlikely. There are too many concentrated prices between 2000-3500 and a lot more above 4000 than below 1000
We're estimating off an average from a full friends list on a given day
Have you plotted data?
Quite a lot
Have you plotted as % of base price?
It looks like a normal bell curve but the right tail is far longer
Lemme try that
Next thing one could try is to plot change each day
Better but still not exactly correct
Whatever it is
Its not a normal distri
I don't see it plotted
Oh u want a plot gimme a moment
If it's random float within bounds
Hello TC dc, asking performance for P5 Home on TT, how does it compare to all handguns?
It might have bigger right side (over 100% one)
Could be just random change to price instead
This is my current team as well. I love how shatter rotation fits into tan tang 2x combo build up phase.
I use to have Gilb, Alesh,Estella, Endmin but I dropped EM now for TT.
Hmmm...
you dropped Endmin? i feel like having his BS to shatter more often and trigger Alesh combo on cooldown is really nice. Also his atk buff is nice.
Estella has shatter on solidification
Endmin can be replaced, unless you plan to crush with him
But might be better fitted da pan for that
Da pan's longer time between crush isn't an issue
In shatter comp
I pooled in shatter to Alesh/Estella instead of splitting it bet. Endmin and Alesh so I won't be mentally keeping track of several things happening during the fight.
Having Estella+Endmin+Alesh fighting over shatter consumption seems wanky on the rotations and with TT replacing EM I can build up cryo stacks first before shattering.
I just use vuln stacks now to arts sus since I have gilb during my nuke phase with TT+Alesh ult as both have 20 sec and sync in the entire ramp up.
P5 bp weapon is 80% compared to p0 sig
Hmmm
80% is sometimes generous
How does it compare to Wedge P's? I'm just few levels away from my BP before I can get my L40 items. Not sure if I should go all out for P5 Home Longing or just stay P4.
Othertimes can be closer
hmm yeah that makes sense. i guess what bothers me when is that Alesh combo has such a short cooldown and i want to be using it. i haven't nailed down a rotation really but i like being able to use endmin with alesh to shatter inbetween estelle combos to trigger alesh combo off cooldown.
honestly it might not math out in terms of SP required to do that
@cinder oxide if it's less steep in middle of it
im probably just extending rotations
Honestly i wouldn't bother with longing, brigand is just too good, im just using wedge for my tt until i have enough arsenal to guarantee brigand
Wedge is going on Yvonne for me so no choice haha
What's good about Alesh ult is it has many use. If somewhere along the fight you need cryo stack you can use it particularly as finsher for multitarget stages for the SP recov.
I was having second thoughts on getting Glorious Memory because I already have Grand Vision on Endmin albeit P0 and slowly building Aspirant/Sundering Steel for Chen if it spooks me. I feel it would be better to get Rossi sig weapon on her if I will use GM instead.
Idk at this point and I gotta take a break from thinking about it
Thing is I'm still lacking Yvonne š but I do have LR but never used her since I like how shatter gameplay works than dedicated cryo.
Yea, no point worrying
thats true. also for Alesh ive been gearing him like this since the patch. the new gears fit him really well.
hmm aint u need some umti gain on him
idk tbh. i guess i depends on how you want to line up your rotation
i feel like having a longer rotation is worth it
if its close to standard shattered rot, need some ulti gain
but sure if u wanna do dat
its a weird thing with Alesh. i mentioned it already but his combo skill has a short cooldown and most teams i see don't take advantage of it. im trying to build around that.
I'm gonna try a dps/ finchaser build on him since I'm using P0 Thermite cutter currently since FC will favor a line up heavier on Cryo members such as soup+Alesh+Estella, since TT is my main cryo damager.
ya Finchaser is another factor for sure. i don't have thermite cutter.
i feel like finchaser is probably better for Tt as well
Estella+ 10 sec ulti+ Alesh 20 sec ulti is very flexible to insert as filler damage.
I was using GV on EM, Valiant on Estella + Thermite on Alesh since that comp focus more on phys damage but I guess switching to 5-star weapon on Estella+Alesh would improve the cryo damage output more.
i feel like the cryo dmg taken from finchaser is really strong for sure if your running Tangtang. and of course its more main stat for Alesh so his personal damage is surely better than with thermite cutter.
Net loss because no int, atk more valuable, requires committing to alesh bskill, etc
no int?
Alesh wants int, thermite doesnt provide either but int included would be a reason to bias it over therm
im not sure he wants int. playing around rare fins seems like suffering
hm
he does want like 600 int
grand vision
lol huh
Grand vison
I think json is not using english
surely i can reply to this one...
what
you have literally one message that i am just forbidden from replying to
for the rare fin chance right? im good on that. i don't think its worth the loss in his personal damage and dealing with the rng.
I don't see message you are trying to reply to
yeah, rare fish turbo
That might be issue
maybe he deleted it and my client lagged and kept it
@hollow swan
yeah might be because i deleted the message yo uwere replying to
idk like rare fin is technically more damage in the form of motion value but i feel like you sacrifice of a lot of main stat to get there and you can't really plan your SP around an rng proc. seems better to avoid engaging with rare fin all together.
hes most of the time only exist as slave
Does anyone have the math for p3 wedge > artzy p0 on yvonne?
so u either ultibot turbo or int maxing
simply gamble harder
thats fair i know what you mean. im not trying to build those teams though.
so dps alesh, sure then
right im interested in his like sub-dps potential and triggering his combo skill off cooldown.
no last rite or yvonne
i could get last rite from the selector but ive been holding off. her and lifeng are the two standard 6* im missing atm.
are there yvonne team calcs? i wanna know how much worse the yvonne-xaihi-tangtang team is if the last slot is thermite alesh instead of stanza perlica
Testing woudn't give accurate numbers
Like what, are you supposed to feel the difference?
Yes
i don't have them built 
Hmm too bad i dont have yvonne
thermite should be stronger than stanza
ive read someone say that the perlica team is stronger but i honestly have issues like sp and having to time perlis combo skill
how are you triggering Alesh combo skill in that team?
isn't yvonne ult final hit the only thing that willl trigger shatter?
I might go back to perlica agyenna + some other duo gameplay
Easy to adjust for new pairings
the only other way to active thermite cutter would be getting a kill with his ult
pairings?
well, with lr tang2, u can try dat silly perma freeze setup lol
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Instead of doing full team around something
You pair 2 operators as if it were full team
And you combine such pairings
I just use
Main DPS - Sub Dps - Support/Caster/Vanguard - Support
Avyenna perlica only need one SP used for their big damage
works for me
So you can pair with endmin Chen, or Chen da pan
that is an interesting way to think about it
Sadly I don't think nobody did math of those kind of teams
You are losing synergies in that case
Pretty sure it's bad, cause supports are important
In such team, I have sub DPS twice and DPs twice
And with Phys elec, perlica's gear is buffing both sides
wtf
I ended up designing this dumb team
How it works?
It's funny
Wulfgard's execution deals 1,1k% of damage, that's a starter
Requires combustion or electrification
Both are available here
this is my Wulfgard focused team. very similar
I can combine skills in this team in a different ways to get reactions I need
Let's say you have endmin and Chen
And they deal benchmark damage
So that benchmark is 100%
what does the fluorite do here?
How much damage you'll get from putting supports?
pretty sure it's dps
cause wedge and first slot
whot?
Rhodagn getting bullied
Chilling
she does stacking of nature for big combustion and some personal dps
What's difference in Phys team without lifeng Vs with lifeng?
i thought big combustion wouldn't matter to wulfgard cause he just eats it
Like how much % is there from them being in that team?
Hard to say, link by itself is already +30% to crush
i guess if it's an arts intensity wulf and you wait till the very last second to consume, but that sounds like a waste of time
Link isn't to crush itself i think
Link is to damage of skill that causes crush isn't that a case?
is he hit good?
1.1k damage hits like a bus if the gearing is good
he doesn't need to conume the big combustion i think. he can consume the one from his ult though.
its hard to say because he's kinda low level but the team does well in daily content.
Also you can quickly activate bonekrusha by using P5 ult trick
no phys susc, less vul stack,
and some personal dmg
How much Phys sucs that is?
and no link
like at lvl 60 E3 its a solid daily team
Less than 1/4th in place of where examples are shown
still dmg
Which both perlica and avyenna will have
Depends on the set. You may be using valiant and xiranite, which will be 20%
not a neglectable amount
or you may use MB with swordmancer, and his damage share will jump to 35% or so
he is potent sub-dps
Like, but is lifeng worth, over second carry pair?
per in phys? what is the team here?
Crusher/breacher+chen
You can try, won't lose anything if you already have leveled chars
Actually, running livesplit test on rhodagn should show you how optimal the party is
it lack every thing then
What everything?
it's split dmg, your bnnuy have only Per that buff her, chen sure can solo stacking vul but choose breach-you buff only chen dmg, choose crush-you both just raw dmg with next to zero buff
sure it can clear, just not optimal
Let's assume rotation without breach
Would supports that you put as second pair more than double overall damage?
supports for who?
man i really need to learn how to do my own calcs. is there any good guides for that?
Good baseline is typical Cooldown on combo skill
Which is like what ? 15sec usually?
most combos are closer to 20s i think
Definitely 30sec would be longer than usual rotation
or at least you'll likely have a character with a 20s combo
kinda? support is pretty crack in this game because lots of multiplier bracket
kinda hard to say if we're banning breach. Pog would usually be one of them
.
Ohh wait yea I was talking different context
oh
But yea how much is even breach?
Laev gear is still the same right?
just swap out tide armor for the new redeemer?
i've heard people say 44% pretty often if you stack arts int
40 ish
stacking multipliers onto a single carry is kind of wild
So it's not like itself it's gonna put you in double
Especially because breach pog suffers from low personal damage
there's also the thermite buff
pog have atk% from talent and thermite too
and the extra sp too so you get your ults faster
Okay, if you could put second Chen in team
Would it make sense?
Up to 40% personal damage according to sheet
no idea. who would even be the best to replace for a second chen?
i feel like you could make a dual carry team work well enough to trim bosses but it's probably not going to be better than the single carry + buffers team. id be interested in how big the difference is though.
it's different build since you will go ult eff with int+ult eff build.
That's how I got my first trim
with what team?
Do we kinda know what set Rossi would want?
Endmin Chen, perlica avyenna
oh thats cool
i also kinda run kind of a split team normally but i know it would be better if i just focused on buffing one part
Da has massive cs cd reduc baked in his kit though and bulk of his damage is from max vuln stack+crush cs nuke.
Endmin does give an atk% buff i feel like people forget that
Idea was hold da pan when first combo trigger goes of
Breach pog and then continue as normal da pan
With plan of getting fast 4 vunl for da pan crush
thats how i play da pan phys
like my story team is Endmin Perlica Xaihi Gil but i'm 100% aware that endmin could just be removed for anything remotely synergistic with arts and the team would be stronger for it
Hai
and xaihi is kinda just there for no reason too
first 4 stack vuln goes to pog and then two more 4 stacks to crush with da pan
the fire one, hot works(?) . or you can go phys set, bonekrusha or the other one giving something when there's no vuln stacks work with her quite well.
the āAvatar master of all 4 elementsā team build
Hmm.. thoughts, everyone?
https://youtu.be/fL1GzBLljBQ?si=6JLw5ISLk-jJ0y6T
Arknights Endfield TangTang Guide | Best Build, Rotation, DPS
Most Builds Are Wrong.
Hereās the math behind TangTang.
In this video, I break down the actual mechanics, damage scaling, and optimal builds based on real calculations and time attack results.
00:00 Intro
00:40 Advanced Skill
02:22 Talent/Potential info
03:08 GEAR
06:01 Role
06...
its bait
bad TC, known set for some very specific pure speedrun timelines
not good for most people in typical rotations
There are certain thought provoking points. Primarily Tang is queen of dot right now so crit works on her superbly.
its not really true DoT
Absoltue š¢
But even with a single BS with a lower crit chance she can proc the MI set effect efficiently. More so with 2-3 waterspouts. Her ult is also dot.
its a multi hitting thing tho for sure right. so more opportunities to crit
ok so you have proc'd mi. now what?
EVERYONE IS WRONG, LET ME TELL YOU HOW TO DO THIS RIGHT
Boy, do I hate content creators like that
i mean its clickbait to get views
higher crit chance and attack? Easier to reach almost acceptable crit chance floor rate or ceiling value.
and its working, evidently
its like the 10th time someone has asked. which is fine, this is how TC should be. people should question things and push new ideas
her bs and ult has per tick component meaning if all hits crit you benefit from crit damage.
does it bother anyone else the way they pronouce Tangtang like that drink mix from the 90s
the crit you actually build for isnt that high
the attack is good but isnt big enough to make a difference
so you are crutched on crit chance rng to get value
you have to then also bias towards fielding tt to maintain the set uptime, or you have to use skill repeatedly
this game has no crit damage that isnt in tangtang or rossi's kit
bro got lp and maygi working overtime
you are hard capped at 50% cd, or x1.5 on crit, on tangtang
which isnt bad, but it's not a good roi
As of yet, but once crit damage stat appears more on gear or a new operator provides such..
it can be a discussion when that happens
the video is suggesting crit tt is good, better than alternatives, now
with no crit damage
i hope we never get crit damage gear tbh
i very much agree
critslop would ruin the game for me personally, others might enjoy that
the reason why tang tang has lower side damage is similar to yvonne. since they are multi hit,.multi board damage increasing your crit chance will definitely increase overall damage per hit/tick.
what
yvonne also has crit damage
a iirc that vid Soup only have 10% crit, 15% if max stack
yvonne builds crit because she has crit payoff
so you only crit once in a blue moon
rossi will likely build crit because she has crit payoff
we all know crit-crit damage value on every game. crit damage value goes off the roof once you have acceptable crit chance and the higher your crit damage stat is you do not need to even need to pool in raw attack stats just to push damage to higher value.
some timelines build crit (perlica, etc) because they can reset cheese for good speedrun times in certain content
the same discussion happened for a while with laev
with some youtubers clickbaiting that crit laev was better than alternative sets
Build crit on your Endmin, it pays off (trust). 
anyways
What exactly do you lose on mi compared to the non-mi damage builds?
At a glance, it seems like mi gives stronger buffs if you proc the set.
Is activating the set effect a bad assumption or are the pieces that bad?
depends what mi pieces
and under a premise where you would onfield TT and could reliably proc mi set, would mi set still be worse?
even for main dps tt its worse outside of specific timelines
lets say the context is just the set from that video, used for tangtang
MI set performance would be poor on slow attackers slow attack time, but you need to pool in high crit chance on someone who has nuke with single instance of damage.
cause 1 hit nuke with low crit chance = pfft damage vs
a damage source that does 10 hits or more even with crit chance is lower side say 15-20%.
wait holy fuck what
i open the video to check the gear they rec
93million damage
how many rotations are they assuming
ok so they're on
No man, here you gonna be told it's crit fishing to get crit gear for operator with 10 multihit same damage skills
Put crit gear with crit piece "crit fishing"
T here is the main dps.
they're on no crit gear, just mi set
so they're fishing the 10%
'dont worry tangtang skill can proc it all'
clip shows her not proccing it all
Which one you talking about?

A skill that has 10 hits at 10% crit chance has higher chance to proc crit dmg vs a skill with 1 hit at 50%
yeah it's kinda funny seeing he drops it
the crit tt video that keeps getting posted
Cause you said same about one with single crit piece
but lets say you do just barely manage to keep the set up, would it do more?
there's also like
No different video to that one
off piece crit kit tt stuff that sucks, as an aside
One posted regarding someone build
bk set w/ crit kit
crit rate=cdmg is calculated per hit.
correct
hi! any calcs if surrendered steel or new bp weapon is better on chen?
It's crit set crit gear
new bp weapon in most cases, can lose in some edge cases to sundering
~p3 bp weapon, particularly with new yinglung gear, is where it beats p5 sundering for typical timelines
There are operators with single damage, they won't see reliable increase in damage
If damage is split in multiple instances with similar strength
so a skill with 4 hits at 25% crit chance is somewhat equal on a skill with 1 hit at 50% chance.
4 hit/ 25% : 5 hits/20%: 10 hits/10%: 1 hit/50%
Then crit is reliable DPS increase
new yinglung is the one that buffs ultimate right?
10% crit with 50% cdmg is like 5% bonus
with rng
this isnt necessarily how it works, no
4 hits with 20% crit chance is more likely to be average damage compared to single hit at same crit rate
you omit the required nuance in terms of multipliers, additional hits, mi proc, etc
plenty of abilities have an additional hit/multiplier that is bigger on the end, think like yvonne ult end
cause a 2 hit skill with 50% chance is=1 hit 50% chance
Like I said
the hits are unbalanced in terms of damage
Multiple instances of damage that are similar in strength
Is more reliable crit outcome
that's why you need to pump higher crit chance on her.
yeah but no one is like that no?
If you hit once with skill, then there is more variability between runs
yeah but downside is it's harder to get crazy outliers for funny speedrun clears
i struggle to think of a single unit who has a flat line damage profile, yes
You want to crit fish?
You go with 5% crit chance
But since crit resist still doesn't exist on bosses then it is a reliable damage amplifier.
most have clear peaks and troughs in the damage profile
what does reliable damage amplifier mean
what is an unreliable damage amplifier
10% doesn't sound reliable at all
Tang tang seems to have quite flat
tangtangs definitely is not flat
I mean dumping raw stat will give stable amplified damage across period of time vs crit users relying on rng. But once you have acceptable crit chance your need of higher raw damage is offsetted.
for someone who does 1-2 hits
? The non flatness I see is only in ultimate and basic attacks
skills are peaks, combo > skills higher, ult is the bigger one
she has downtime, troughs, between those
Bulk of T's damage comes from BS&Ult which does multihit/multiboard dmg.
well i think relatively speaking, it is more likely to get the average benefit of crit for something with multiple hits like laev ult, rather than something that's a single hit like perlica ult. A single hit ult would just be purely binary, either you gain way more or way less than the usual
which has it's pros and cons
you have different variance and expected values yes
When I played in quest tang tang
for now crit is just unreliable for non crit build in char, because it lack stat to reach a reasonable amount
potentially a tighter spread on someone like laev
It felt like water sprouts where big part of damage
spouts are a big part of the damage yes
If most of your skills just do 2 -3 hits its better to focus on pumping raw stats.
but you dont have infinite spouts
And aren't they as flat as comes regarding damage distribution?
Laev good point, but Basic attack spread is what I would consider not ideal damage distribution
well it's just an example
I would say tang tang has lower spread when it comes to damage than laev
No because the baseline would be ba spam
one can maintain 2-3. So you are wasting the per hit proc chance if you don't go crit build on her instead of the raw damage route.
Basically it should be recorded clear, and then plotting damage instances
Or instead I guess end axis and plotting % attack?
Also operators BAtk seq sometimes have 4 or 5, T has 5. Not sure if there's somebody at 6+
If you have perma 2-3 spouts up I have to see the video

I was up keeping that in quest
wtf 93mil
Most of the T rotation use BS after 2 CS. Even for Brigand/Home.
Thats not perma spout
40 rhodagns of damage!
like 3s of sprouts every 20s, that is not perma at all
Considered using more SP on tang tang?
how
the only sp you use is: xaihi (1 every 20s, or every 2 tt combo)
CS M3 has 12 sec CD.
I did not have gilb in quest
Not unless your team has vanguard or somebody with SP recov/refund but most of build for cryo drops off Alesh to make spot fo Xaihi + Yvonne/LR.
Anyway, gib me timeline for tang tang then
on maygi vid iirc
cuz i didnt make one for p0
let me screenshot that
you are hard cap on :tt combo, sp, etc

She dies trying to save tang tang.
if you want to 1 tt skill every combo, that's like +200sp needed
That would be peak
1.2 part 1
alot of team cant afford 7 bs and you want tt team to do like 8 ~ 9 š
What if we get myrtle in endfield. Sp powercreep
Because cryo team focus on LR/Yvonne not T. But if T is your main dps it would probably work.
? no coerlation
Yea man, it's gonna be feeding everyone but tang tang sp
And they saying you cannot upkeep anything
u see this?
If it's T, Xiahi and flex it will be a different story.
and why you cant keep uptime
i was just tell then to see that it's literally tang dps rot
i was like, see what cuz i was ping maygidrool
so you want to feed tantang all the sp
and have no buff
no nothing then
Xaihi has ultimate buff
then just tt solo at that point
BROOOOO
xaihi ult buff
is not that long
???
you ult once per rotation
Like I care
this is tc channel
then just play solo tt
Not talk of best play or not
just why crit? you gonna sacrifice 100% BS dmg for 25% crit rate? 12.5% bonus dmg on average?
Arts amp+sus works solid on T crit build.
T & X synergy is pretty solid.
You forgot attack % from set
well, the build actually doesn't have that much crit rate
maygi math out its not worth the crit
unless you speedrun or sth
Maygi was quite generous to crit set too from what I saw

Laughtrack

If you wanna crit fish, you fish on 5%
Crit on tang tang is for average DMG up and attack %
Why would somebody settle on 5% though. I mean if you will commit to crit to a crit build then it's quite stupid to settle on a lower crit chance value even though there is a crit rate soft cap.
If you don't invest in crit while crit fishing, it's biggest crit
speedruns
@outer ermine
if you only care about your best run, the unlucky runs dont matter
the runs that get reset due to bad rng aren't real!
Yea, but sadly if you build crit and you aren't crit fishing, you get called as if you were
If you just want average damage be increased and get attack %
You'll be told it's crit fishing
this whole discussion is off the back of a 10% cr tangtang build

Ehh.. I seen different one with single crit piece
Does it matter for fastest clear time though? I mean the game doesn't reward you for finishing the stage with 5 sec vs 1 min or 2min aside from trim medal?
crit not worth it
both are going to be mid
then lose 50% bs DMG
the more crit you add the more consistent it is, but the more dmg% you lose, and potentially some attribute
What % of damage is in BS?
nothing matters if you think about it too hard
Goal should be constant 5 stacks
mi scope is agi int
mi kit is int agi
so you lose out in both cases with no str
It's only for flexing. But maybe if the game has leader board for fastest clear with better rewards, it's a different matter then.

if you want to make the argument it doesn't matter,i could argue nothing you've ever tc'd has ever mattered because i've cleared with far worse.
Whether something is needed by the game is never the point in this channel.
That looks strange as heck
i think it's pointlessly dismissive to say something doesn't matter because the game doesn't require you to do it. game barely requires shit so it's just a nothing statement
Then u r free to test it urself and report ur finding?
we are in tc, we are min maxxer
Wasn't there cape for crit chance?

I don't have tang tang
Maybe go yourself and send me money
striker get 96cr on p5 yvonne i think
all rotation, except the first few basic attack,
she go all in in the 10% crit, and result comes out worse

Yea what stats is crit chests from crit set?
you need a ult gain chest
that is like the best outcome of mi too
there's an uge mi sec chest but it has bad attributes
rng can even fuk us futher with 10% crit
her BS is only fier to proc the MI 5 stacks?
her basic attack multihit
the only good attribute mi sec chest is arts intensity
yes
I was asking for stats for crit chest in crit set
you can uptime up there, mostly
Maygi is assuming full stack all time
What attributes?
Wiki doesn't have list as far as I'm aware
Not sure where I can find list
Welcome, Endministrator!
warfarin.wiki is a project dedicated to documenting and organizing information about the game Arknights: Endfield.
Thanks
We have warf wiki 
She can probably do more than 10 hits with 5x BA string. I am not using MI Set.
im glad we dont have to critfish w lr now w tt around
Okay, it seems crit set is copium for tang tang

always has been
ard crit was some fucked up shit
it exists for some very niche very short speedrun timelines
always has since day 1
Attributes distribution
ye not suprising since you do less combo in short time line -> the bonecrusher set doesnt proc and useful as much
Have you considered crit proc average on calculation on spread sheet though? crit proc chance means?
most crit calcs are inherently flawed in a way that can bias their value
How flawed?
you see things like flat multiplier increases (1.5x(crit chance) just applied to final damage
Crit is like winning a lottery or sweepstakes. more entries means bigger chances
How would proper crit SIM look like?
The what?
there's kinda not a need for a super precise average damage from crit, because if the value is close enough, the bias the user has for wanting more/less consistency is going to be the final determining factor
Monte Carlo methods, also called the Monte Carlo experiments or Monte Carlo simulations, are a broad class of computational algorithms based on repeated random sampling for obtaining numerical results. The underlying concept is to use randomness to solve deterministic problems.
Monte Carlo methods are mainly used in three distinct problem classe...

oh no maths
why da heck it involves into statistics topic
It's kinda hard to count but T's third BAtk seq has the most hits.
Batk 1 = 1 board dmg
Batk 2 = 2 board dmg
Batk3= definitely 5+
Batk4= 3 board dmg
Batk 5 final= 1 board
this is before we get into things like deterministic crit rate
What would be benefit of that?
more accurate representation of crit
Do we know how crit is determined?
no
w8, endfield has deterministic crit?
no more of those sheets goddamn
we dont know
crit is not as simple as: 1.5x dmg since you dont have infinite damage and time
'
I don't think they are using lava lamps for crits
It should be on Average that
Within infinite amount of runs it should be that
ye most assume like 70% crit rate is: 70% x 1.5xdmg + 30% x normal dmg
but well, we dont do infinite amount of runs or dmg do we

it only really needs to be a rough approximation. if two options, a crit buff and a damage buff, are approximately close enough on average, the nuance of what the user wants is going to determine it. Not whether it's 0.1% more on average.
I guess tc math crafters try too avoid crit since it is to reliant on chances.
You have to consider law of averages.
good enough
crit math should always be average unless u have huge nuke dmg like last rite and u are appealing to people who would willingly spend hours resetting just to flex a fast time
Expected crits calculation instead?
you either assume infinite timeline for average value and mult off that
or you preset some samples and use those
If crit chance * times DMG instance appears < 100% then ignore
i know when ive done crit calcs i just did like 50-100 samples
that was single instance calc though
not entire rotation
I think it's easier to compute by considering 100% crit crit rate first then, 50% then 25% then 12.5%. Next would be 20% then 10
some people have gotten upset at some of my calcs in another game for not valuing a crit dmg buff (where most characters cant get more than 5-20% crit rate) and the burst in question is a 9-hit attack, because "crit dmg means u can high roll and get a high score"
some people would ask for min, avg and max
which isnt the worst idea
but is extra effort
there's just always some subjectivity and nuance to how much an individual person would value crit
Not much Extra effort tho
Crit rate=crit dmg is mostly sought after for hardcore gamers and pushing for that stat since it has been proven time time again of its value.
It's two calculations extra


