#theorycrafting
1 messages · Page 188 of 1
whos the dps here
ehh should be shatter working for that
if i use food i'll cringe cause then people will tell me catcher could've solo'd it
practically everyone except akekuri
which is why my materials are fucked
they're almost an even split of the damage
damn, dats like pysical reso req
(GTA VI not even mentioned)
there's just not enough supporting to go around for 1 person to hypercarry
they all gotta pitch in
Just do a catcher without food buff solo rhodogan ez
I dont even know if chen can solo rhodogan without food
catcher is mostly basic attacks really
my sp is mostly used with fluorite to buildup stacks for estella shatters
she can, but how long
Ah basic attacks I kinda forgot
fluorite damage is actually pretty decent relative to the team
I mean trim tho
I wanna dps rossi
sounds like you should give it a try!
If i say solo i always mean trimmed tho. Because every op can solo rhodogan
Ok booting up
0 star solo rhodagn
food is such a massive buff and it's kinda bigger for the 4 star damage dealers cause of how fucked their build options are
I have a maxed out chen so lets see
cause their atk is really low and there's not much buffing aside from thermite so ginseng would've been huge
and ult charge food would also be huge
Ngl my team is super ass but it worked so I haven't done anything to ti since
try snowshine like me 
I did. But she isnt fully build xd
you don't know how cursed gearing and equipment can be until you've seen DPS fluorite and estella
None of the set effects that are good for Fluorite give any agility.
Like hotwork is just int mostly
Estella's weapon choices are ass
I gave up on snowshine after wasting all my resources on th3 garbage 4 star greatsword

Holy
Dat 450% counter
she either gets OBJ, which is weak just due to 5 star stats
Or Jet, which is so unoptimized for her that the passive completely doesn't matter. You would just want jet for raw stats and the atk%
Jet is still a bit better but unfortunately i don't have
its still funny seeing snowshine got 50k crit on her parry

At least catcher has some real build options that match his stats
but like wtf is the intended gearing for fluorite?
json, on ur challenge, is it only op rarity?
and no food
A Xaihi with Stanza

That's her gear
ah ok2, dats kinda cursed
Is stanza like OP ash over deto unit or something
They're not fully built yet so i'm just kinda hoping i get enough mats to make a difference before patch ends
Idk what it does smh
Gl
both good, its just depend on team
anyways estella would go so hard if they ever made something like a spear grand vision
did u guys know estelles BS is super long range?
she has a talent for it yea
How super are we talking
i always thought ti was just close range lol
I know its long
like 100 meter
yeah she like shoots an ice shot
That far??
maybe few meters less
I thought it was like 20
its a projectile technically xD
I wish yvon ult has more range, and not a force swap 
Tangtang mains would not like that.
Estella is an esniper bro
i was just joking tho. i actually dont know the max range
Its not too bad
Surely everything already been used before the ult
How viable is solo dps tangtang/rossi looking?
If I dont have yvonne
we don't know yet but rossi is looking dire
i mean we can't really predict their dps potential with literally no numbers
tangtang looks better but we have no numbers so we just don't know
Pray rossi gets unholy numbers
5000% ult scale
not 100 meters
At p5 yes
||LIES||
but pretty good range
And then endmin p5 gives lupos ult damage boost ofc
give me a real 6 star estella weapon with atk% and arts intensity hg 
give me agility gear for fluorite with a passive that actually works with her
willpower spear unit
The fact that p5 starry is the only way to cap Xaihi's int, it may not be as good 
Or just give a real 4 star dps
it's so fucked that her own 5 star sig doesn't even work properly
That is self sufficient
You get damage buff while the enemy is still Solidified, AKA it doesn't apply to her Shatter.
around 2:18 solo chen without buff food. but i fked up 1 BS
there's also not many real ways to get arts int and will at the same time so estella shatters are mostly fucked by gear
hg just neglected them when making gear sets
Basically better than my attempts at no food full teams
Is the red gear an upgrade after you max artificing, or is it a new gear?
Yeah Estella's biggest weakness is gear. However, I feel like it's inevitable that we will get Will + Arts Intensity gear at some point even by happenstance, in which case Estella will get a lot better
new options
more like sidegrade
same sets too, just different stat combos for the same sets
yeah there's at least some hope for her for the future
future gear will fix her surely...
i assume your main dps isnt maxed out tho
What is maxed out
everything
Dont have anything past p2 since endmin
Fluorite also is kind of waiting to get a supportive gear set she works with, but also a supportive weapon. However, she also really needs one of those to have a strong combo skill CDR effect (like Frontiers, but preferably stronger, and not completely useless on her otherwise lol)
Unfortunately she has to wait for new sets entirely, but there's a chance that Estella might get hear gear fixes this patch since she really just needs better stats with the already existing gear sets
So we're finally getting Slab with main stat 
slab with str/agi as main stat
I'm thinking that as well
BP wep because only other option would be obj
I mean it's kind of impossible to guess weapons until we know what stats she scales with, but just based on kit alone... literally none of the current options do anything for her besides Wedge
Like if she happens to be Intellect (that would be extremely ironic), technically Yvonne's sig could work
but like
at that point just pull Tangtang's sig instead
Actually, does Navigator require the user to apply Solidification? Or just anybody in the part?
yeah her rotations are so ass with her cooldown. I could kinda cope with the less frequent combo skills if i had more ults to compensate, but ult charge gear is also kinda cursed for her. Cursed to always have wrong set or no agility
her ult being an above average cost while also not being able to combo often is just annoying
Because if it's the latter, you could theoretically put Navigator on Tangtang in Yvonne teams, but not Last Rite teams (if she happens to be Intellect. Which, again, feels unlikely :P)
Like fluorite has a base 100 ult cost with a -10% pot
For comparison, a lot of ops like Perlica only need 80 base and have a -15% pot and use their combo twice as often so they get more energy too
this is just fucked up
I'm like 90% sure Arts Bursts don't count as Arts Reactions, but if I'm wrong she might be able to use Opus
pretty sure they don't
They count at arts inflictions
yeah
There can be only one Akekuri-level of power/cost.
Reaction is specifically stuff like combustion, solidification etc
They made sure Fluorite was release on a non usable state
So you could only hope to use Opus in Yvonne teams if you commit to making Tangtang the one applying all of your Solidifications with Gilberta
all the agility gear is either phys stuff or like combo skill stuff
this shit is so evil
Trust in new gear finally having non-phys agi stuff
it's like they designed all the agility stuff for guards and forgot fluorite exists
i cant get lower than 2:10 rhodogan :(((
Honestly, it looks like they expected her to run Type 50 Yinglung, but even then it's imperfect
and she, uh
what team
doesn't deal enough damage to justify it anyway
what does your team look like?
You can always cheat w a food buff
oh im trying solo chen without food buff

only vid i remember seeing chen solo trim on she was using grand vision but that might be some slop i dont actually know
I also don't think the new gear will help Fluorite very much anyway, tbh. They didn't show any new sets, only new gear for current sets.
i dont have sundering
rapid?
ye
and even if you fix the stat issue so that she has options that aren't useless, she doesn't really have like any good sets to pick from
what gear does chen even run in a solo
4pc swordmancer
p5 sundering probably can trimmed rhodogan
Most things straight up don't work with her kit, and the like 2 sets that do are all focused on personal damage, which doesn't actually make her much better
P5 sundering better than all other 6* at their P0
good thing P5 a 5* only cost a 10 pull
maybe if i crit everything i can make sub2 min oof
i have p3 rn
nice
i have max essence rapid ascent rn
Do you know if her P1 6 star is better than P5 Sundering, or does it have to be like P2

i mean better gear probably wouldn't make fluorite good but i think there's a lot of room for improvement so i'd probably feel it
The bar has just been set very low for her
I think it has to be P2 minimum
from being a crippled character with no legs to 1 leg
from what someone told me a long time ago
P2 might be slightly better than P5
P3 def better than P5
P4 Sundering is already > P0 Ascent, so it makes sense that P5 and P1 are roughly equivalent
always has been ingame
never seen before
its been a feature
can u show how to access it
ohh okay
you can also see in database
its a pretty weird thing that like nobody knows about
i didnt know that

I thought it was new
neat
i just kinda shrugged it off as niche but useless info cause you can just wiki it instead
m3 cope for sub 2 min?
actually havinbg 1 sec less cd for combo could have given me more time for chen ult at stagger
it'd probably shave off a few seconds from the average run
oh yeah also the cd breakpoint
lowke i think that could make it sub 2 min
because rn i start with chen ult so i can barely have enough ult recharge when he is staggered
like i dont even do first hit i just do ult immediantly its that tight
how fucking slow would a pog solo be, i dont even see anyone try
probably miserable
ye because solo endmin is just pure dogshit. cant proc any combo or crush ebsides 1 vul
neverest
idk how crush scaling works from 1/2/3/4 stacks cause ive only looked at 4 stack numbers
and normal attack of endmin is rlly ass too
i can only assume its dogshit though
i wasnt running optimized solo endmin gear tho
or maybe i was
i was using chens 4 swordmancer max articify
im gonna go try solo pog with just his bum hotwork/xiranite mix
Are any of the endgame combat rewards limited time (including trimmings and stuff)? My team isn't fully built yet, and I kinda don't want to do it until they add the 'start with full health and ult' fix next patch 🫠
i did full BS gearset
seems like pogs main dmg is his BS in solorun
everything else just doesnt do dmg
i was gonna say not even his cs but i forgot that assumes he has 4 stacks lmao
his ult does decent damage tho, have you tried a mix of ult charge + ult dmg?
i didnt
or is the sp drought too much
i didnt try that many runs with pog tho
hm idt i have any gear for it but i can try, i do only have p0 thermite though so it'll be kinda ass
kinda ass to trigger his ult solo
try it
no clue xD
no reason to not use it
i just irrationally hate them as a bit lol
if you REALLY want to mald it's 3x crit and a slab
slab on endmin was ass tho. idk why ppl like slab so much
sounds miserable
someone told me to articify it to level 3. i did and now i hate it
ik casual players like it cause they can get 10k atk on their op screen
Slab is really good because ATK number goes up
permanent account damage 
people putting slab on endmin doesnt know how crush work
well i put it on solo endminc crush. cant even crush beyond 1 vul

your doing solo runs that's a whole different issue gng
ye
would be funny if we get dive attack gear
horriffic
Slab is going to go crazy once they release a Will/Intellect DPS 
terrifying
true, maybe they release some in the red gear to work w/ tangtang's ult
its kinda cope tho cause you just do it once
i was actually so excited when they revealed her ult interacts with dive attacks
like why do they have such high scaling
Dive attack spam would need heavy doses of free SP/stagger in their kit and/or gear in order to work
Since you're missing out on Final Strikes entirely
yeah im only considering it for solo
cause sp is kinda bum if my solo operator is pogranichnik
That's why I think any kind of dive attack characters are probably going to be like Tangtang's
'use it once in a while at a certain timing to get a big benefit'
and not actual spam, like with Genshin Xiao or whatever
yeah i do wish they added more stuff to do other than hold m1 if youre not using a bs/cs/ult
someone suggested heavies to me but i feel if it doesn't give sp then nobody would use it
and if it gave sp then it'd have to be the perfect amount otherwise people would just spam it and never batk sequence
I think that's because Endfield's combat just
isn't supposed to be a traditional action game
i wanna say it almost feels turn based but i think i'll get crucified for that
damn 
you absolutely would not lol
an actual dive dps will have some way leading them into the air like bskill or combo, instead of just jumping normally
SP and cooldowns bottleneck all rotations at some point
I mean this game isnt fundamentally different from the other big 3d games really
it just gives the illusion of being that way
Endfield is basically spoonfeeding ATB turn-based combat broccoli to actionslop-addicted ADHD gacha gamers
i wanna kms 33 left
Wrapping it in QTE cheese so they take their pills
Cheesy broccoli mmmmm
maybe its because all 3 of my gachas were hella slow paced that i dont have many complaints for ef's combat, i remember early in the launch people would just whine that its "hold m1 sim"
then again their teams also didnt have a vg
do you already have t3 pass
t3 pass?
They should nerf dodging, no cooldown + infinite i frame is wild
the paid tier one mb
oh bp. ye i used all the crates

also no sanity pots left. i used 800 sanity today
i dont even dodge to dodge, i dodge to anim cancel
The skill system is just an ATB bar (SP returns are even calculated in respect to time, not 100 point SP).
The combo system rewards intelligent team building and performing your attacks in a certain order to chain them properly.
The actual action of the system is intentionally streamlined and simplified (moving around is usually minimal, and 90% of your 'moment to moment' is just holding the basic attack down) so that you can fully focus on dodging, like a QTE in Expedition 33 or Paper Mario.
im just face tanking rhodogan flames because dodging waste time
Like, you could remove movement entirely (excluding dodging), and make basic attacks happen automatically without needing to hold down the button, and around 90-95% of the combat would stay the same.
has someone compared spam dodging flames to supercharge sp to not?
intuitively i feel like its worse but i haven't bothered enough to actually do a time test
dive attack is considered basic attack
so we already have dive attack gera
gear
i mean technically yeah
actually i dont even remember what i meant with that comment

i have amnesia
2 braincells fighting for 3rd place

2 braincells and they're both on loan to someone else
wtf m2 chen combo shaved off 8 seconds
yeah it'd be like holding m1 is just a given, whatever else you do is the actual "meat" of the combat
2;02
Honestly most attacks in this game have insane amounts of mobility built in
LR final strike goes sooooo far
Yeah it's hard to find something that isn't basically heat-seeking
autos used to have like half the range they do now
and so they made a massive course correction
in live
your autos used to whiff constantly
It’s honestly kinda nice
i just hate how there's not an option to cancel lock-on
You can legitimately weave out of range and right back in with the normal string range
i wanna get to my fs but i keep running into DoT
Lmao
ballista and axe solo speedrun was actually so cancer because of no healing items
is there not?
was there even a proper indicator for when the grounded arrows exploded?
I could of sworn you just M3
agony disables all consumables iirc
o
wait what
who were you referring to
👀
In the tutorial I swear I remember they said you use M3 to lock-on, and if you're already locked on you M3 to cancel it
but if your character is still "locked onto" the enemy they just do a 180 and run straight back at them
Youre not in combat
it was happening when i was grinding out my ballist and axe solo 
maybe i was just tweaking
Either I'm remembering wrong, or maybe certain boss fights just force the lock for some reason (which would be stupid)
I dunno, I've never actually used lock-on since the tutorial lol
I have no need for it, and if the game has ever forced it on me it has been in situations where ig it felt natural enough that I didn't notice
yeah its so useless and the one time i remembered its existence it failed me
there is like a soft lock auto aim
it will target the nearest to your character if you aren't doing a directional input
sometimes it doesn't even care about the input lol
The only time I remember having camera issues is whenever I get too close to one of their damn Breath of the Wild spots and it keeps trying force the cinematic shot on me 😭
i have had my LR 180 more than a couple of times to hit a single dog behind me instead of the 4 dudes i took the time to group up
Every time I approach a cliff I have to brace myself for the 50/50 on whether or not it's going to be a Breath of the Wild spot or not lmao
if the 2nd ult didnt get cut off by the cutscene it would have been trimmed rhodogan bruh
scammed
yea that window is tight

gets me every time, at least you can get a full stagger on him, i have to try and do it on the halfway mark
sometimes it do be
oh wow that was really close
can't wait for TangTang solo
are you not anim canceling on purpose?
i used the p2w shop
u mean inbetween attacks?
doing both shreds through your stamina but its p fast
how does link work with laevatain ult? can you link after she activates ult and it applies or do you link, then activate her ult?
thx lemme try
4th is the uppcercut?
ulting on laev consumes it, does nothing
ya
like the one before lst hit right?
after first uppercut hits
thx
you can dodge ye
link just doesnt work on her ult then? what about the special skill during ult?
it works on her battle skill, yes
any ult that simply results in a transformation without dealing damage directly (like laev and yvonne) will consume link without providing any benefit
well thats not good
for pog, link will increase the damage of his first advance attack, but harass and the final strike will not be boosted
yeah you have to plan around it
reserve link for laevs enhanced bskill
bricked
holy shit
bricked
LOLLLLLL
i hate it here
nice
me when i have to brick my account because im bored
NOT nice i didn't want her 😭
dude i was at 0 pity and it's a free 10 pull
i thought i was building pity
fuck me i guess
well you didn't lose that much pity then
because you want to build pity and don't want her you will pull her every 20\
and got a decent amount of arsenals
Is that P1 lol
enjoy your marginally higher-dps but far more frustrating to use last rite
you're ready for the tangtang comp!
tangtang will make her only a little bit better than lr
what where did my messages go
I never mind her, eventually I will get her copy during Laev rerun anyway
I mean, technically you still are
batk armor + gloves + 2x lynx gave me 6 mins 
maybe with max artifice it could be like 4.5 mins
lmao
yeah no mods are strict on that
crazy work
you just got a free 10 pull on the weapons, and unless you pulled her on exactly 10, you still built some pity compared to exactly 0 
Pull while believing that you want her, you won't get her until guarantee
wait hang on her p1 is +ult energy
Works for me, for 2 units and 2 weps 
does this save her rotations
awesome
(it's dogshit)
It doesnt do anything other than make the situation more salvagable if you whiff an ability
i hate this operator man
no new gearing
It means you can more easily replace Alesh with Tangtang, probably
her other pots are dogshit too
Enion why are you new here

satelitte is a good starset song i agree but what that gotta do wit it
+7% cr might be the best one there
we love yvonee
Oh wild
Like, dang
she gets nothing man its so funny
the worst part
is that she did turn out to be kind of good
dude
but she controls like dog
genuinely the worst fucking op in the game to use
rng-based ult generation
wait how does the +15 energy not impact her rots i'm lowkey lost
is it because it usually procs while already inside ult
so no gain
current yvonne is a pathetic little baby compared to cbt yvonne
i got pot2 yvonne in cbt2 and it made me suicidal
we do not talk about cbt yvonne
that was a curser
it doesnt
she literally does not get a rotation change
it only helps you recover
It's lowkey optimal to on-field Alesh instead of Yvonne whenever her free FS is down, but who can be assed to constantly switch back and forth
So they fixed her and still mid.
i mean shes fine
itsa crazy to me how they gapped her with last rite in cbt2
because the only way to do damage with the character is to take 0% ult gain and consume 4 stacks(120 energy) anything opened up by p1 isnt an actual gain in damage
No no CBT Yvonne was a totally different role
yvonne at least works now
in cbt she was an absolute train wreck
yvonne is a functional operator now yes
cbt1 was just weird tbf
sometimes she'd just sit there for 2 mins
arclight was the best op
and cant get an ult
"Functional" is low bar.
it was a mess
Oh cool what did they change
okay in this sense "functional" here means unironically competitive with lr if the pilot is GOOD good
how bad does tangtang yvonne team want gilb 
yes
you know how in cbt2 akekuri was insane cuz her ult regen 300sp
unfortunately
because i do not own gilb
It's just that what LR has to do is animation cancel one auto
Her ult did WHAT
Holy shIT
and yvonne has to go 180 apm
seemingly still doesnt exist without gilb
akekuri ult in cbt2 genned the entire sp bar
I want to like Arclight so bad but I just can't get past how off she looks with her weird grayish skin. Like, there are tan NPCs in the game that look perfectly normal, how did they fuck her up
my account is cooked
and then make sure that no abilities miss
in cbt1
Jesus Christ
yeah lr mains have to crit fish
yvonne mains need to learn cold fusion
i would have responded faster but i had to make it myself
bring back old akekuri
hell no dont bring back old akekuri
couldn't find one
man the moment they add actual difficult things
the discussion environment is going to improve 100x
it's the root cause of all of the dogshit guides
youd hope so
and the moment next patch units come out it's going to be the same thing
would prefer it was difficult not because of dps check but skill though
dogshit guides that just slip out because of no content
sometimes dps checking is needed
especially with two units that are at least a little weird
I hate the gacha meta of making every endgame you fighting a timer instead of an actual boss
dps is the only vector by which optimisation can be measured in these games
It's so annoying
there isnt anything else to do in a game like this lol
because people see "yvonne is bad because she demands insane investment to achieve marginally the same results as last rite" and either take away that yvonne == last rite or that yvonne is unusable
you have to just accept it
my poor shatter phys runs like a well oiled tricycle lmfao
It’s so smooth but the output is low
this is possibly the easiest game I have ever played
in this category
in its current state
majority of people wouldnt play a gacha which requires actual skill tho. because most dont wanna spend that time learning and improving
it is genuinely unbearable
just add a dark souls boss that'll kill your entire team if you dont interact with it's mechanics smh
majority of people don't like using their brains either, and already got filtered by the factory
¯_(ツ)_/¯
seeing this from the same studio that made pinch out is killing me
Reward medals.
I'm fine with nothing but bragging right.
Like, Endfield is already seemingly making a point to deliver actual fun gameplay, rather than catering to the lowest common denominator
also true. i think WWM is a good example. a lot of people tried the hardest mode but got filtered and are just playing the normal or ez mode. not gacha but its like a f2p souls like
i keep seeing CC, what does this mean
it's already catering to the lowest common denominator lol
crowd control?
it is shocking to me how many people genuinely seem to want the factory to just not exist
its delivering fun gameplay but you don't need to engage with any of it
you have like a 10 minute timer for umbral or something
I play using solo catcher, lowkey enjoy the parry skill he has lmao
CC is crown control 
ahh yea its probably content creator
you can turn your brain off and hold m1 the whole time and still clear
That and the factory must grow
their expressed problem with it isnt that they feel its poorly implemented but they just dont want to interact with it at all
It's more watered down than OG Arknights but it's definitely taking more of a stance than literally every other game so far in the space
contingency contract (it was a gamemode in ak where you could add risks to a stage which made it significantly more difficult)
what kind of stance do you think they are taking
and like you dont even have to??? there are blueprints for a reason
i thought umbral was the tower
problem i have with a stricter dps check is just that it doesn't really make me more or less likely to enjoy speedrunning something and possibly deletes certain categories
am i trippin
ahhhhh ok
thats cool
like if i wanted a dps check, i'd just arbitrarily set a time limit for myself
ye 
i really do think the way to go is to make this game like
fucking relink
or dragalia
never played those two so i wouldn't know
nobody knows what those are vro
just complex out the ass fights that are a blast to learn
I was there for M!cleo
I do not like the m!cleo meta 
Relink and Dragalia mention?! Peak
gacha players when they are either too stupid and/or too lazy to copy and paste the perfect factory off of some other guy's blueprint in order to get free passive resources:
literally
like dude
you already DONT have to touch it if you dont want to
give them some time... i have faith the devs will cook something up that's actually enjoyable
i dont understand it
lmao gg
wait essences is 40 stam instead of 120?
Discount event
when have essences ever been 120
sanity is discounted atm
what game have you been playing
nothing has ever been 120
wasn't essence thing 120 stam?
no
recrisis
thats recrisis
Endfield has made it so incredibly easy to just skip the factory building if you don't like it. They're just mad that you still have to spend like, five minutes pressing Ctrl + C and Ctrl + V on a blueprint code before never touching it again.
120 is the sanity cost for the recrisis stages
oh yeah recrisis exists
oh yeah
yes
yeah
what was the price of essence? 80?
more return than the crisis alluvium
yes
unfortunately i've seen people get skillchecked by the bulls so i'm not sure how much skill based shit they can really add to this game if something like that is filtering people
i used endmin weapon tho xD
it's more sanity efficient (but just use the gold material boxes from the factory shop)
I guess sometimes you gotta account that some people just doesn't want to think an extra mile lmao
And then you find someone who cram a full factory lines in one single sub pac
i think they should introduce hard content just to introduce hard content
put a shiny medal behind it and thats it
no material rewards
the actual rewards dont matter at all there just needs to be something that actually tests optimisation
which confirms it for me . solo chen with endmin sig is better than rapid ascent . 😭
otherwise there is no reason to even do any of this discussing at all
yeah its so fucking boring when my laev can kill literally everything in under a minute
the reason shit is so bad
even playing like dogwater
is because there is nothing hard
it is the single reason
the environment is such dogshit
some repeatable junk food content
isn't it pretty on-par for solos?
im not actually sure
more etchspace is cool, but it's so easy
Babel tower like pgr.
and theres no variance
there is just no point to the combat gameplay fucking existing at all
Eh, I feel like this is the case with almost every gacha 1.0. They scale the 'endgame' to a more midgame level because they know that most people are still going to have shit builds and half-baked teams. The people who actually optimize from the start and race to the finish have nothing to do until a few months in and the endgame is finally balanced around the assumption that most players have a fully (and properly) built team now.
true im surprised this game didnt launch with a rogue like
without anything that poses a remote challenge
ye its on par but last time i ve seen a graph it was better
lemme get it
you might as well literally delete all of it
while this might be true it does feel bad and i level with complaints abt it feeling bad
i definitely feel it
Oh absolutely, I agree
I just think that this isn't really anything new
or unique to Endfield
yeah yeah
Honestly a training mode but you can jack up the enemy levels to like 200+ would be cool
And it becomes a challenge of how high of a level can you beat in like 10 mins
its kinda boring but idrc personally
3%. but it mattered for my run where 1 second counts xD
play mewgenics
until this game becomes a Video Game
so true
How good is mewgenics?
Im cooking up
I’ve seen it around
a enchanted relic + jester cap
fire emblem if it was good
oh wait wrong graph, nvm its the right one
and then if I use a sparkles build
I dunno, I played WuWa and and ZZZ on release and both of their staple endgames were this piss-easy too for the first couple months or so. People just didn't notice in WuWa because they also had the optional hyperscaled bossfights they could do their solo Danjin runs on
could I kill all the enemies on act 2 hard
before the mini mes kill each other?
I also discovered today that we can make burn bleed and poison damage crit
yea i feel like hyperscaled bosses would sate folks
like if we had lv150 bosses that were far far more aggressive
yes youre getting it
the stuff
so aggressive that a defender is basically necessary to avoid damage
i feel like even genshin launch was harder but they released abyss at like launch and asked you to have 2 teams like immediately so it was more of a resource issue
the new 1.1 boss sounds promising
it's literally just whether or not it exists AT ALL
i want bosses that actively punish me for greeding
that prevent me from nuking them
i want content that i cant just combo off on
a second TangTang braincell
if i wanted to play yugioh id play fuckin yugioh
a first tangtang braincell
please bro please give me a reason to raise a defender besides doing catcher solos
use Tangtang ult and nuke him anyways. skip mechanics 
genshin dodge is not working

that 5 seconds is enough
I was pretty surprised when they announced it working on bosses yeah
yeah its a lot of time
i love that they gave her domain expansion
Phase skip hell yeah.
i thought that was like a hard line they wouldn't cross
its COOL dont get me wrong
i am just concerned for how you design around it
tbf they described the CC is a 'pause' so like
tangtang is mostima if you think about it
it's possible that it doesn't ignore mechs
the only iframe that working in genshin 1.0 is Beidou parry
im assuming bosses will have invuln phases where they literally cant be interacted with
including tangtangs freeze
like triagg phase 2
like if you use her ult during the bull's damage reduction phase, now you're just sitting there for an extra 5ish seconds while the bull is still damage reduced
Pause time.
Hand guns
-> Kurumi.
instead of it being a 'stun' that knocks them out of whatever they're doing
I dunno, we won't know for sure how interactions work until she releases
yeah
did it show her regening SP while it was going?
why wouldnt she
Yes. It doesn't pause time, just the boss
was just curious
fair
it is a very INTERESTING mechanic
just sounds quite unfair on paper
maybe in practice it really does just play like a gimmick
honestly it just sounds like an olive branch to yvonne
because she absolutely shits the fucking bed if you miss with her
If it is truly a pause (doesn't cancel boss mechs) I think it's fine.
Still really strong, but not that unhealthy
we do already kind of have permastun
thanks to phys comps
provided a boss has two stagger nodes you can just style on them
Stagger out the fookin ass
which 1
and people came to tell me
You see Tangtang ult is necessary to let Cryo teams keep up with what Physical comps do naturally by existing /s
i'm curious if TangTangs basic slam attack is gonna have a nutty multiplier
why isnt this in your document
oh is it the fucking
since she has a jump attack mechanic with the ult
what
is that one of the claims made in that video
i swear to god they snorted three whole lines of crack before making that
I like ember and all, but I'm not gonna claim that ember clears as fast as the lifeng+ pog phy comp
i dont know if it was in the video, the reddit post, or if it was something that ember stan said here
what video tf
but i saw it last when someone came in here to heartily defend the claim that lifengs dps is "comparable" to embers
and they posted
that fucking
video
it's just exhausting because these sorts of people will get immediately defensive on the video game character's behalf
Ember is just fun to play, I like perma staggering the boss
The gameplay is hard or you hard.
At least Snowshine has a purpose, because she can claim the niche of cheapest Cryo infliction in the game 
snowshine mogs every other char in the game in healing so if you are actually handless that is who you should use
I mean ember can kill rhodogan sub 2 minutes. Which means her own dps is high. Like chen. Idk about lifeng tho. Ofc he provides other stuff than raw dps
(ignore the fact that SP return is lowkey a nerf like half the time because of ult gain)
sp refund is such a fucking joke
literally
straight up detrimental more often than not
but if you're handless then you're not seeing her sick ass parry
i think the most fun you'll have in this game is just trying to optimize dogshit comps
Even if the game did lean harder into dps checks, they'll realistically never really push you hard enough to pressure those teams that can kill the current bosses in like 20 seconds so i think optimized teams will always kinda be too easy
whats the main difference between sp refund and gen again
He takes 2 business day to swing his schlong spear.
returned sp doesnt gen ult energy
Ye lifeng bs is pure dogshit
cringa
refund is fuck you no ult gain.
I think it's perfectly fair that SP return doesn't count as SP recovery, but god damn it screwing your ult gain feels so bad
At least give lifeng super armor while he swings his shit
i wish lifengs bskill was faster but it deals so much damage and does so much that i feel its wholly warranted
makes math for ult gain breakpoints a little more annoying too
me when I have to fully artifice wulfgard and 9/9 ult gain on his wepaon
because lae has p1
or if you just visually see that you're 1 skill away from ult but it's all fake sp
Platinum skin be like
pay to lose + skin mention reminds me of the old Karthus ult fiasco in league
Lmao
where they made a new skin, but it was secretly pay to lose because it included a little indicator on where his ult was going to land
I only remember p2w skin in league
and then instead of fixing the skin, they retroactively nerfed the champion to make all of his other skins have that little indicator too
absolute cinema dev work
Wait what? So like Last Rite's Battle Skill doesn't generate any for the team?
p2w emote 
the 30 returned sp will not generate ult energy no
SP refund doesnt procc effects like Frontier's either
ember not really having a place anywhere even as a sustain due to the nature of her kit. Endmin's current kit being felt by many players to be clunky due to the nature of the SP economy and just how their kit works even with a dupe that refunds sp by a massive amount. My personal opinion? The downtime forced by combo skill cd's being generally so long for many units and the sp enconomy requiring sp batteries for a lot of teams, yet the perceived impact of those "batteries" is them being just enough of a battery to smooth out rotations, but not actually provide a great amount of sp to where it feels you can have more lee way with rotations to a noticeable degree. And Yvonne. (That's it.)
maint time
oh wait it ended immediately?
it just booted me and i instantly joined back in lmao
im not even kicked out of the game
but i just loged off just to be safe
weird
first I've heard about Endmin being clunky. also the only players I hear complaining about Ember are players that don't run her and likely never built her
Is the maintenance to show rossi number?
endmin costs SP and can’t print vulns like panda
However she does return SP
The rotations and issues with both are quite unique tbh
Matter of fact, that sp generation issue is also gonna remain an issue due to there being a combo skill cd in the first place. Even in situations where I have left over SP to do one more skill, the fact that there is an internal cd makes it to where i end up just blowing the sp and not having really anything to follow up with it. Making the downtime feel even more exacerbated than needs be. Nikke had this exact same issue, however it was never an issue because the devs have units that effect the cooldown of the burst rotation, making the situation where a unit having abilities that generate ultimate faster dont run into the issue of their generation abilities being bottlenecked by the game's design. This game doesnt have that. So you have basic attack for 15 seconds moments. It feels really bad.
Lmao why are you always writing a wall of text xd
You must be confusing me with someone else. I barely talk in here unless its to meme
it's like we're trying to be allergic to fun. friction creates fun, it's just that not everyone likes every flavor of friction.
if every character/team was a perfectly synergistic group with butter smooth everything and insane damage it'd be boring and a lesson to other devs to never repeat
My bad. With always i mean 2 out of 2 text i ve seen from you
I don't really consider needing to time shit so stuff lines up to be a half baked kit
Fun is subjective, and friction can create fun. But there's a limit to it. Also, let's not act like half the issues im criticizing won't be magically addressed by newly introduced characters as a way to entice spending.
combo cooldowns are kinda nothingburger
I would prefer if every ops could somewhat work out with most operators. I like team diversity
Ultimate flashes allow cooldowns to continue ticking down
Realistically this means ults take up time and interrupt SP generation
Leading to SP still being the primary bottleneck
You know why rotations don't line up perfectly action to action, and likely are intended to have those gaps?
Your enemies can fight back. it creates a natural ebb and flow to combat where you adapt and react to the changing situation of whatever fight you're in, rather than spam a repeated cycle like a machine against a training dummy
anyone got timestamp for quick update
that said, absolutely mastering the team to the point where you ARE able to upkeep a pure uninterrupted cycle feels sugoi as fck
Because you HAVE to work for it
its already finished iirc
Thats why i dont like wuwa anymore. Just braindead rotations
this too. this is what the friction is for. overcoming it is where a lot of satisfaction lies
wtf
Using ults to fill time for lining up combo cd is kinda cool imo
True, however enemies don’t live that long
I guess in the definition of "fight back" in gacha terms, sure. But there are plenty of games with action based combat where the enemies fight back despite you doing your rotations. I don't think your interacting with the game necessarily means the enemies have to be permanently staggered, unless the game is suffering from general poor game design
at first it feels great then u just keep doing the same shit without interacting much with the enemy
i like how u sometimes need to switch your rotations up here
I realized i can fit estella's 18 second cd in rhodagn's 10 second stagger if i ult enough and i'm wondering if i could make use of this somehow in my run
Ye. I dont even look at the screen/enemy anymore
I dont need the enemy to be permanently staggered, but i dont want my character to be staggered when receiving enemy hit too
maybe hot take, at some point wuwa combat became all flash no substance
SP being the primary bottleneck and finisher attacks being such a heavy source of SP is good design imo
looks pretty, feels good, but doesnt satisfy if u actually wanna think
Your fights feel different because you get stagger and SP at different times and rates
if you're focusing on executing your offense, two things happen:
- your attention is focused on hit things on CD rather than what the boss is doing next
- when the boss inevitably interrupts your flow you feel 10 times worse than you would if you just had a natural gap to breathe, react or plan
Well the big flashy effects just clutter everything. I like that endfield specifically stated they dont want that. But even for me surtrs effects are too much
Even after the reduction
Plus a natural gap allows for phase specific or fight specific half-phases or mini rotations
but then if you got hit by bad rng you can just reset no?
Your “intended rotation” isn’t stiff as a brick and unable to be broken down into parts
atp wuwa doesnt care about being excessively flashy because theres little to no reason to look at the screen
by having those CDs, your optimal timing for a lot of skills becomes a WINDOW rather than a MOMENT. that window can slide up and down the timeline if you need to react and you'll still be optimal
Long pause? This means you can store extra SP and go hard on the combos right after
ive had a conversation with another person that if team a and team b have the same theoretical dps but team b has less hassle to deal that, it should mean that team b is better since you have easier execution for the same damage
who cares if i cant see whats happening, i have no reason to see it
resetting for me personally is the absolute least fun thing I can be made to do
assuming all other nuances are to be disregarded
better from a damage dealing or ease of use standpoint sure
but the lower challenge could be less fun
im fine with resetting because i can just accept that its just not my time to do so 
but for now we arent pressured to clear stuff in 2 minutes
risk 3: clear time reduced to 2:30
We aren’t? it’s a mark of basic competence which you can use to back your opinions in the true endgame
Discord arguments
risk 2: enemies have +60% atk

risk system 🙏
I think equating to the game not feeling bad due to mechanical shortcomings as "expecting perfectly synergistic group with butter smooth everything" to be a non sequitor to what im saying anyway. It's not about perfect teams. It's a general combat mechanisms sort of thing.
discord pvp is the real endgame fr
I just don't think it feels bad
Just say "no you"
Hmm
Have you tried shatter phys?
It’s one of the few teams for me that I have gotten to the point where I am being actively held back by CD’s rather than SP
well yeah thats where i noticed the issue initially.
It’s basically a synergistic group with butter smooth everything lol
Think that was the first team i tried early on
i don't care what's a non sequitor when you're spending so many words saying what you don't like and none describing what you want.
what are you expecting actually?
I greatly enjoy that sort of team, but I’m really glad that alternative team styles, down to the very resources that they care about exist as well
With shatter phys my eye is on my Estella CS cooldown
Risk 4: 0 SP gain but you get fixed amount of SP for the whole fight
On Last Right it is on that SP bar and on me auto attacking well
CC PTSD intensifies
My esl brain cant understand utsu 
If we drop the defensiveness over opinions the intent behind my words become quite clear, but I will say it plainly since anything more friction wise would probably make people blow a gasket over a difference of opinion:
I just think the combat can be slow paced at times. Though, I'm sure inevitably this will become less of an issue with future unit releases.
Like it’s possible technically to go so fast on LR that you can hit the CD barrier
But it’s not sustainable lmao
I think the game just isn't for you if having cooldowns and sp limitations to interfere with rotations makes you feel bad enough that endmin feels "half baked" to you. That's kind of the entire point of the core combat mechanics of the game
i deffo feel it being a bit on the slower side as well 
Yeah no that I can get behind
probably due to shared sp mechanic + combos
If all SP sources were 1.2x and all cd are 0.8x the game would be spicier
- weird energy gain




