#theorycrafting
1 messages · Page 164 of 1
Which P5, an max Artificed Gloves / Off-pieces & Essences I calced it to 99.5%.
I think you can get nearly 100% at P0 still but I'm not sure if that's optimal
For P0 it would be, for P5 I'm pretty sure it's the optimal play.
Why do you think that? You benefit more from crit-rate with your additional potentials.
beacuse it's the maths
the only piece that is contention
is basic% hands
vs cr hands
She gets ATK on P5 with potentials.
well anything more than 70% is overkill
Ok well maybe show your results?
because it is mathematically correct
you reach max crit with yvonne ult after 10 stacks wich is 30%

you don't want to just waste her crit rate because you only get the crit dmg when you reach max stacks not crit rate
so with 11% from food you want 61%
I'm not running around using food to be honest
it won't matter that much in overworld stuff
Never have in these games
61% will delete anything while roaming
but for boss content that should be what you shoot for then as much dmg as you can
How much ATK does she get from P5
Naw, I think harder end-game content won't even allow food anyway.
¯_(ツ)_/¯
Only 10%.
Then why are we doubting what iana is saying
I think I’ll just stick to my 60% plus her built in. I didn’t mean to spark up such controversy
if you got no to barely any innate attack, your just critting with no base values
crit gets value from higher attack
i'm saying for 100% crits
100% crit is bs esp on yvonne
you don't need to stack every bit of crit to get it
she does a shitload of hits
u dont need 100
100 would only matter if she did one big hit
at the end of her ult is the only place you need it
Because I want to see assumptions that people are making behind their claims. Not just trusting "authority", I figured out 2 months before the rest of the Genshin community that Nefer was going to surpass Mavuika as the top DPS in the game using my own set of assumptions.
they said slab+crit is better than double crit, but i dont know if that accounts for p5 or p0 yvonne
While its a good thing that youre testing shit yourself
and I can see where they coming from if you have no attack at all from her kit
100% crit is great, but if you only got 1 attack, that crit is still only 2 attack
Cool at most of the credible theory crafted in the Genshin community didn't have a clue about whale stuff. So before I trust someones claim when evidence points to crit scaling better with potentials. I'd like to see the math.
Trust me bro isn't math.
Its not like akef cons play with gameplay to an extreme extent like hoyo does
and im pretty sure they did the calcs for yvonne earlier last week
Well where are they then? All I'm asking is to see them?
yes they did, but again idk if that was p0 or p5 yvonne if that matters
something slab being 7% better
Exactly.
Just wondering if asomebody already tested P5 Clannibal on Yvonne and did comparison with Wedge?
Youd have to ask iana that, im not responsible for that tc.
With P5 CR gets better
bro is immune??
So I very much doubt slab stays on-top with P5.
those thick fats really coming in clutch
At at least it's going to be extremely marginal.
we still need a put in your setup dps calc yeah
but guyssss
they need to know how youre feeling today
7% down to 5% with p5?
vuln = shatter isn't an interaction? even having her can do shatter damage because of lift.
I still consider shatter rxn albeit hybrid/mixed as oppose to strictly "arts" rxn.
because we all know that asking the same question a hundred times eventually produces accurate worthwhile information to abse decisions on
this will be the 4th
Is this assuming food or just standard character?
and Im being extremely charitable here
assuming that +20% cdmg from p3
is applying 100% of the time
which is not the case in practice at all
no food
but the results would be same with food
No that's fine, if we aren't assuming food then that's what I wanted to see. Any external buffs in play or just the characters base damage?
standard rotation with thermite active with 1 stack after 1st combo
2 stacks before ult starts
stanza before ult starts
xaihi boosts and suscept but that doesnt matter cause theyre all individual brackets
with ginseng the gap becomes bigger
almost 6%
oh also xiranite
that is active after first set of autos
Guessing this line is the effective CR, as I understand it goes higher when ult is active?
but the xiranite boost is basically nothing
Xaihi for which team comp?
cause she has like 300 dmg% by herself with p5 weapon
Its been about Yvonne the whole time
correct
because the ult is like
what
77 instances of dmg
it averages out easily
the one thing is that you might not crit the finisher
with slab
and so you will lose a bit of stability there
and if you really wanted absolute consistency it is not insane to take the extra crit kit
I still don't get the point of having sims on a "target" dummy/sitting duck. It's like conning everybody to believe that the whole entire fight the enemy is just stationary.
but it is worse mathematically
Lift argument falls so short
everything that takes place has to work off the basis of the best possible scenario
you approximate the best possible as well as you can in-instance
Its pointless to calc for mobile bosses
of course different things are going to be better in different situations
of course if you have different damage windows your timeline is going to change
But has to be indicated/stated otherwise, in most case during staggered phase.
So effectively 5% DPS loss for a bit of extra consistency in your damage. I might still go doable crit then, but 5% is still a larger gap than I was expecting at P5.
this timeline is used because it puts every enemy in the game into stagger before ult
with minor adjustments in gearing and such
optimizing damage calculations as if content will ever be hard enough to justify it is a good use of time
77? Damn that's a lot
Man, and people here were talking about issues with crit chance
I was going off thinking it was like 20
youre in the theorycrafting channel blud
Usually moving bosses have same movement each build
But the simulation is assuming from 0:00 till end of recording session, the cumulative damage output is assumed to be in a staggered phase. The thing is staggered only lasts for how many seconds?
After the staggered phase the damage output falls off as depending on boss phase/target's activity would change once again due to mobility, enemies dodging/iframing.
Rarely build is change how much boss moves
If you just want everything to be vibes-based this channel is not for you
you can go to #endfield instead
This channel is becoming more obnoxious everyday
Once last question when you ran the calcs, did you leave Yvonne's chest piece the same when removing Slab for CR off-piece. Because there maybe a better chest piece option when assuming you're not using slab.
Theyre not wrong tho
I haven't looked deeply enough into it yet though.
it's a TC channel on an official discord, they always tend to fizzle out rather quickly 😅
Why u saying shit like that in the channel thats meant for it
Man, who does math on stagger as whole fight?
it's going to be minor differences
When the doc said to prioritize Yvonne essence before 90/90, does that mean also fully upgrading the essence?

Its the lack of moderation which I dont fault opal for bc hes responsible for all the channels it seems, never seen another mod in action, that made this channel the chaos it is now
It started somewhat serious until teambuild thought this was their second home bc lack of floody chat.
obviously some drama im not aware of, lol
Help and teambuild got slowmode
So people came here
Doesn't help when opal doesn't indicate who they are talking to
And feelscraft and act hardheaded and just overall cause drama
Wouldn't running the CR chest just cause her to overcrit?
Who was feelscrafting
At P5.
very close but not quite
it's like
you can take it if you want I guess
it doesnt make much of a difference
Idk bro the one it was intended for seemed to know it was for them
the 3rd line on the chest is very small difference
preach
good mods generally dont get directly involved in situations though, they moderate from a distance, particularly since people motivated to moderate are generally kinda easily triggered
Opal does moderate decently
But 1 mod with a life as well just isnt sufficient
getting personally involved inflates issues
what issues bro
jus saying
did you know that the admins sometimes just do things for fun
there is no issue
like they just say shit
Shits and giggles
im not exactly in the loop as to what drama goes down here lol
then why u speaking on it lmao
In some discord servers you disagree on some topic with mod you get muted
jus saying generally, mods who make themselves known tend to create bigger issues
Imagine getting muted for having silly team
You're getting 69% + 30 from ult then chest would take you to like 107? CR correct me if I'm wrong there should be a better option than CR chest piece for P5 build. Although honestly I need to do a bit more research myself I haven't built her yet so still running a bit blind.
you guys havent seen the shit that goes on in french category
seen entire communities fall apart or spiral into controversy
thats just discord in general
you take basic% yeah
ne jouez pas à Yvonne
internet in general*
Seen people follow after me In different communities going to attack me and slander for noping out of toxic situation
Yeah, we need a different chest piece which maxmised her damage for a fair assumption. Maybe the difference is a bit less than 5% then. I don't think it'll make CR build better.
But closer.
If I could read Chinese I'd be a bit more help sadly I cannot.
End axis and i dunno which piece is which
Anyway I think I have answered my own question with @twilit quail help. For P5 I'mma try optimise a CR path for damage consistency an try figure out best chest piece to work with that.
how are other peopel generally building around ember btw?
I mean you should just take basic% on chest
and if you want a 2nd crit kit you can use it
i think ive finally settled on ember + endministrator + arleia + perlica
Cr stack has always existed for consistency at the cost of damage
ember stagger, endmin physical, arelia treatment and perlica crit
yvonne definitely has like
less contentious gearing than almost everyone else
it is nice in a way
Its what 4 or 5 optional changes and like 3 are pretty cope
nailed it 
Ok
Big
gj dude
i keep forgetting to keep my debuffs up before doing the stagger hit
and i keep forgetting to switch to perli for the stagger hit
and was foodless so lots of time save
@twilit quail Maybe that's the play, would prefer it has a Int main stat but if it shortens your rotations you could easily gain back the lost 5%. Will need to test it once I finish building her.

If not it'll be this,
Anyone knows if sundered prince stagger is additive or multiplicative with swordmancer?
i mean, id imagine multiplicative but eh.... sometimes devs get lazy and dont label things properly i guess
Like lack of will on swordmancer hurts sustain on ember
if you use lavacake just use ult to nuke first 2 or 3 and it's ez game from there
you dont really need sustain on ember
I do rather survive on just ember than have second hp treatment
i mean, you can build her as sustain/hp... but eh, i prefer to focus on her stagger
in which case ardelia becomes kinda essential
I could check how I have built ember and go back to You
as much as i hate the whole pink fluffy sheep theme messing with my mecha queen aesthetic
Not just laevatin, you should always pop ults for tentacles
The core phase is free anyway
You should have ult up for 3rd phase
i really do hope they start introducing skins, was a big thing on arknights so i cant imagine them not going that direction
2d vs very high quality 3d models
they should still do skins tho, at least with the visual quality they'd look awesome
I'm using bnnuy but I suffer from too good to use syndrome so I keep trying to save her bs when really I can still save enough spears for the marble
Ironically I prefer not to have 4th operator as treatment source
But I do have that slot with like very little symergy
yeah, i resisted the idea of having a dedicated treatment source to enable ember
but i wanted ember and her battleskill to be the focus of my team comp
which, being both arts damage and proccing a physical damage rpoc on top, ardelia just cant be passed on
Ember can heal more than getting hit for with enough willpower
BS is physical dmg?
Ohh, that hurts swordmancer
to some extent, aye
its okay to hybridize to some extent, hence ardelia
shes the ultimate hybrid support
You make a stagger build with ember?
From my prospective Embers value will come from quickly staggering bosses, which means more time with an additional 30% damage & less time chasing a boss running around like an idiot. But it's hard to calc the value of that rn considering maybe 5-6 people of built her.
That said getting high stagger values from Ember can be quite tricky to play as I understand.
yup, its only worthwhile with ardelia though imo
ember looks like one of the best drivers to just hit big
i might use my selector on her over pog
Ardelia with ember sounds kinda cursed, your losing a lot of value from at least one slot going to her
P5 my ember last night 😎 will never use her
with perlica benefitng from stagger and also providing arts damage enhancement
How much intelligence does arc light need to reach the maximum threshold, for her ongoing dmg support the team? Or is there no limit?
I reckon she'll do pretty well with Sundred Prince as a controlled character in a PHY team. May even sneak into BiS with some favourable assumptions. But that's purely a guess from me rn. I hope I can eventually make her viable anyway. I guess you whaled on standard a bit in the end?
Also do most people recommend frontiers on arc light, or can I run her with a rainbow set?
Who knows if swordmancer is multiplicative or additive with sundered prince
You reckon right
QoL and works well with chen
been tempted with that myself but then i just start wondering, why would i use her battle skill over chens?
Yeah unfortunately I tried for Ardelia and didn't get a single one. Got 4 ember 1 pog 1 last rite. Wasn't very lucky as it was going to pity almost each time
Ouch sorry to hear that. 
and ember is all about absorbing hits with her protection boost
QoL mostly
Ember BS -> Chen combo -> endmin combo
Got a lot of tokens and tickets though 
You can have 2 skills crush
what is the best team to use on your phone without too many timing specific inputs or dodges to beat the current hardest content?
but embers battle skill is arts damage
if youre workign with breach/physical susceptibiltiy its kidna wasted
His battle skill
That's SP cost tho
Yea, I thought they had vunl on combo
Thank you hornymonster.
Lifeng is a boy
No you just used he for lifeng, and then changed it for some reason
Mistake
Mistake would be to use they on him
Ember was growing room operator? Noo
@unreal light Looks like it working. Getting faster run despite not getting crits and doing few mistakes such as not using Catcher counter on jump
Woah glad it is working for you ❤️
FOOD RUN OUT
and I didnt ult with Catcher for some erason. Brain lagged I guess
Man I do nothing but sing Thermite cutters praises, an it's maybe the only weapon I'd want to have 2 copies of since it's BiS for both Pog & Akekuri... But honestly leave me alone for a bit maybe?
wtf
what if I put it in Angelina instead, Eyla seems not often enough consume corrosion right 🤔
Stanza on her if you have it which you should have.
Leave that on Ardelia
Meanwhile me 2 never rests at p5

hnmm I thought a consume is the reaction 🤔
seems i mistaken
interesting
She doesn't proc that skill

(well shatter is an reaction that consume solidification which is another reaction but that's not the case)
i thought a reaction is same as consume
Just give Ardelia her weapon back an stop bullying her. 
i kinda have spare ofcourse
💀

Well.
That doesn't work on Arelia either.... 
Surely you have stanza.
yeah but sometimes i dont lift an enemies that often
It's stanza.
Anyway finally got my P5 Yvonne gear sorted.
solo parry play by defenders.
soo uh, wedge p5 is slightly better than p0 artzy right ?
like
really slightly ?
.yvonne
fym thanks I haven't even sent it
lmao
Depends unless stated otherwise.
- if forced = automatically inflicts the said rxn even w/o the prerequisite.
- normally every even nth action becomes rxn
Even if it is if you have both just use sig it matches her give Wedge Fluorite in my opinion. That said if you're looking to save pulling for sig an already have P5 Wedge I'd stick with that.
aight thats good to hear
yeah Im quite confuse on how consume and reaction is work
x infliction + y infliction = reaction of y.
both for arts & physical
odd phys = vuln, odd arts = x infliction
even phys = lift or kd,
even arts = two different element = arts rxn
even arts = same element = elemental burst
if same type infliction, can stack up to 4x
special case interaction:
shatter = must have solidification first then apply vuln producing status
In Arde case she consumes corrosion (which is nature reaction) because she can.
Hence starry works.
arclight consumes an electrification (which is electric reaction) because she can as well
And she force applies corrosion with comb skill.
for anyone wants it, here
exp per promotion (days farming exp from alluvium)
1-20: 23k (~2 days)
20-40: 243.6k (25 days)
40-60: 475.8k (48 days)
total: 75 days
@unreal light i remember u asking for specific numbers a few days ago, so here
Ahhh yes, thank you Qyurii
forced is another unique case as it bypass the ordinary prerequisite for have art infliction + arts infliction of another type.
Depending on skill, it will state if it is consumed or not.
I have a feeling shatter is the preliminary version of consume arts rxn as there can be:
electrifaction to vuln = let's call it OVERLOAD
combustion to vuln = let's call it IGNITE
corrosion to vuln = let's call it DISINTIGRATE
how much more optimized do you think Alluvium this Allivium site can be made?
There are two more sentry turrets in the corners, used all the turret capacity in science part.
i was thinking of laser turrets but the lower range makes it that i have to keep the enemies boxed in more.
teslas are really good for this particular alluvium
can compress to use less pylons and let turrets reach more
can also make this afk compatible with thermal banks
im thinking like using laev to apply heat then use gil to consume the art infliction to make corossion, isnt that means my gil actually did consume?
No.
In phys team is it worth to breach with 4 stacks instead of 3? Cause that one extra makes difficult for 4 stacks before breach goes off for crush
or am i mistaken the concept?
breach 4 is very worth, higher debuff multiplier and time
can you elaborate on the thermal banks part, like using them as walls?
yes just box yourself in and go there after starting
so i have to use her skill twice?
can put medical tower too if u dont wanna burn meds too much
damn thats evil.
yes since it "consumes" pre existing infliction. Ideally you trigger arts rxn every 2nd consecutive action thar produces infliction.
Vit said no, now im confused again
read tool in-game tooltip and tutorial.
There is special case which is FORCED RXN
You will not produce arts rxn if your team is mono element unless one is hyrbid such as the case of Yvonne, Antal, Fluorite and shatter units such as Endmin, Alesh & Estella.

just tried to use thermal banks as walls, enemies walked through them, do you need to go a distance away?
its meant to box you in, not protect you from enemy
enemy will still phase through
whats important is you dont
standing a distance away is pointless since that means youre away from your turret setup
be the bait your turrets desperately need
yo you cant just post nsfw in here like that man
also
im stuck on marble mummy's bgm because i quit out of it so many times i think the bgm is bugged
how much of endmin's damage comes from skill (non-crush) damage? seeing if i should be m3ing any of his skills at all
I just stand on top of the billboard and wait for the turrets to finish them, i can jump on top of it be placing a zipline in the grass area.
if you want to trigger his/her element's arts burst and she is the only one on the team with that element otherwise use a second member of the group to increase the stack using BS/CS/ult that can provide the said arts infliction
OTHERWISE
simply use a different element to prodoce the arts rxn (aka solidify, combustion,corrosion,electrification) or forced rxn
im thinking like heat+nature = corosition mean Gil consume both the heat and nature so she will trigger the Ardel sign weapon
FA = 900% to newly staggered enemy from BA
for CS & ult check skill description along with CS-ult interaction/consmuption
as long as the even action applicator of infliction comes from nature damage it will produce corrosion.
Again your only choice or sources are Ardelia, Gilberta, Fluorite
oh i mean like what % of endmin's total damage comes from skill (cs/bs/ult) multipliers and not crush procs
Is he your main or secondary dps and are there other phy damager he is competing with like Ch'en or Da Pan?
contolling ember, other teammates are chen lifeng endmin, and all of them are pretty built
Bulk of his damage should come from CS+Ult particularly with well laid out burst window from lined up buffs/debuffs.
aah alright, thank you
We have only one claimed % DMG source readily available
Base from the skill description and details
Sheet doesn't have even ember in physical builds I think
Crystal break should be counted as combo skill DMG imo
It is as stated on CS
with a perfect 4/3/4 crush should be around 40% of endmin's damage iirc
but that's with pog lifeng chen
that's assuming sm + aether gloves
idk about your team but it should be lower than 40%
Question was asking about portion that is NOT crush
then just subtract it from 100% lmfao
depends where you use the link, idk what rotation you're doing with ember
Ember is combo skill + alternative combo starter
Sadly only spreadsheet pinned doesn't have ember fit to any of proposed physical teams
It feels as if ember not clunky only against flamethrowers or something
?
Well she requires taking a hit, and when you take a hit from a boss, you’re getting thrown away, which is damage loss
The only moment when you are not thrown away, is when you’re getting hit by flamethrowers
Surprised it only took a day to take her all the way to 80 with her weapon. Guess I still had a few resources saved. Going to take another week or so to get her anything like finished though.
You can use your bs on attacks.
Isn't play to use this
Ahh that would require me to autoattack on ember
On enemies' attacks.
Yvonne actually want Gilb to use bskill unlike Laev or LR right?
Pretty sure it's not only moment
Huge AoE has first dmg before nuke that if I remember correctly doesn't push you away
Rhogodan has few basic attacks and ranged as well which don't do it
the firebombs that he launches into the sky that create fire puddles don't do knockback
And sundered prince which is good on ember wants you to be controlling them
Some attacks have minimal operator stagger
kinda weird to see a big ball of fire land on me and do nothing
Fuel so probably less density than water

Devs know what they're doing though making you pull all 3 limited characters if you want the best operators for each outpost. 
I'm close to hard pity on yvonne
And I wanna her for jumping
Not for damage or build
oh shit ive been using lizard man ever since the game started
fwiw the first line isnt so relevant when your outposts are maxed
yvonne is saving me from having to swap chen in and out on the outpost
cause chen only buffs the outpost stock regen but not the trades so i kept swapping for trades
ok i just did some quick calcs
with your team crush should be around 30% with (assuming p0 gv / fully artificed swordmancer + aether gloves / m3 skills / link ult -> crush / ember is the one doing finishers)
someone correct me if i'm wrong my sheets are messed up on mobile. all i can say is wow the damage is so ass without pog
I wanted her mostly so I could banish all the male operators to the hallways on Dijiang.
what does 4/3/4 mean?
breach/crush/crush, the rotation you'd do with pog
oooh, thank you
it'd be helpful if you could tell me the rotation you're doing with that team
i've only played ember a few times and all of them were with pog 
it's kinda mindless lol, spam lifeng -> chen cs -> crush when 4 stacks, ember is just there for the staggers, survivability, and the occasional extra vuln stack whenever i get hit
question how does enemy weight stat work, like you can lift weight 1 but not 2, what about 1.2 or 1.5 weight
say
if sur2r can have a stack counter for her flames and what not
why cant avyw get a stack counter for spears out
6* privilege

@gaunt mason
Less effective.
also chen ult when the enemy is staggered, lifeng ult whenever i have link, yadda yadda
As for actual lift time.
it's far from the kind of gameplay youd see trimming medals
bit hard to calculate for isn't it 😭
you mean airborne time? is there numbers for each weight
Idk.
ohh it was for calcs, nah i was just curious about endmin's crush dmg ratio cause ive seen videos of them doing like 200k crushes meanwhile mine can deal like, 70k usually, 100k on a good day and wonder how they can trim the re crisis medals so easily
it all depends on your rotation for the ratio
the damage itself is easy to calculate
it's literally random bullshit go with some consideration 
yeah LOL
i mean i can make assumptions
but there's no way of verifying the accuracy if you change it every single time
the enemies will not beable to predict my move if i myself doesn't know ahh move
ok now that i think about it 30% isn't very plausible i'm too pog brained
am i mostly supposed to use lifeng bs only when chen's cs is ready
4/3/4 is a hell of a lot of vuln to generate within 2 mins
yea just tried it with pog instead of ember
you had pog this whole time?????

listen i get pog's breach is good but the free vuln from ember is so good and i dont have to generate that many vuln stacks in everyday gameplay LOL
also i dont have chen pot5 so im kind of dooming the rotation
smiles
In the guide what does P3 mean?
Ah so getting the character 3 times?
4
Like?
like, bosses are 2
that's easy
but elites
some are 2, some are 1.5, some 1.2 and even some are 1
Low are phys shill.

Check their res.
What does "sig" mean?
what res
signature weapon
resistance.
what does res have to do with weight
.
honestly im in a cruel loop of build phys -> too braindead for phys -> build lae team -> don't like her playstyle -> build phys
ok seems like it's not the case

balista guy is 1.5 weight
0 res (x1 res)
the ramming aggeloi is 1.5 weight
0.8 phys res

isn't it just
if they look heavier, they're heavier?
like arknights (except bosses)
that's not true either
this dude is 1 weight

https://www.bilibili.com/video/BV1PdFJz2E8o?vd_source=b5468b0e59ceca41b73c35b02156deeb
this is the video the rotation in the sheet is based on i'm pretty sure, seeing it might help
this skinny goofy dude
the frogs are essentially air
is 1.5 weight
Staff is probably 300 kg
Walking cornflake
they're very lightweight rocks
if they release a nature dps will gilberta have more value for them?
Who else are elite low weight.
depend
so far it's the siegeknuckle and the quillbeast
Not really I think cause she doesn’t really care about nature asides from her battle skill (never used) and you can’t use stanza
Where does that ATK Bonus come from? The flat bonus
quillbeast kinda makes sense cause it jumps around. it's actually just lightweight
Unless the new nature team has a lot of lifts
Thanks hornymonster I know you're down for something like these.
atk% from weapon and passive
But the weapons says is does 459atk how does that work, they only get a % of their weapon?
thats dodogama
I ain’t beating the alligators huh
base atk = char base atk + wep base atk, the atk bonus come from atk% from passive or wep passive boost
Very likely yes
So do they get lifted?
no
Thanks
Once there was question what happens when it's 1.5 weight
Cause it was known that 2 doesn't get lifted
bit hard to tell on mobile but i don’t think it’s getting disrupted
Disrupted not visually lifted.
What's the max ATK for LR 5600? Just want to see how much more progress I need to make. 
for P5 Yvonne which is the best gear loadout? 😮
Personally after much discussion I come to the conclusion this for rn.
Gives you 99% CR, so very consistent.
Max attack is unoptimal probably, and might involve purple gear
the ultimate gain feels very comfortable yeah
An should shorten your rotations times a bit because of the extra ult gain.
is that a crit glove?
Yeah
you get 30 from ultimate with 10 stacks, you get 19.5 from weapon you get 7 from P2 the rest is gear artificing.
30 from ultimate that is
Well an I suppose the 3 piece from set effect as well.
Crit DMG?
im also thinking.. which one is the most efficient haha before i start artificing
So after speaking an debating about this earlier, we came to the conclusion (completely ignoring ult gain) slab was 5% more damage. But less consistent damage (IE you can miss the end of your nuke crit).
However with the ult gain chest you should be able to shorten your rotation ideally with optimal play.
An gain back most of the 5% DPS loss while also maintaining the consistency.
Thats ult gain poncho?
Yeah
the ult gain chest doesnt do anything for you
with p1 it is like
completely useless
opens nothing meaningful
Doesn't tidefall match her stats better
I doubt the testing as been fully done on that to be honest.
but wouldn't the basic atk % glove peform well too?
it has
p1 has a (bad) rotation with er but its a redeemer seal one

and its also
i mean 99% crit rate is nice
a dps loss
it's just
lmao
all massive losses
but abit overkill?
everywhere
Who has done the P5 testing to show that you aren't at least needing 1 less inflicting stack in some scanarios? But I guess P4 isn't energy gain like most operators.
you cant get 30 more energy out of nowhere
so it doesnt make any difference
you open up nothing
at p0 it enables 4/2/2 rotations, but it's worse than 4/3/2 with ult gain alesh
He's talking about 5% like it's a massive loss don't page too much attention.
Dude's got sheet brain.
at p1 it's worthless
but that's the same for redeemer's
So which chest is best then?
basic%
like I told you to run like 5 times
we have known this like
for more than 3 weeks
Dude you where talking about CR chest earlier.
it has cope angle for people who are giga unlucky
How much do arts bursts hit?
depends
I also assumed that cr chest had same stats as basic% but it doesnt
it has wil
so the losses are going to be bigger
new crit set in 1.1
aye cr chest not really worth the swap it's the same issue as gloves
surely not
abuse(deal lower expected damage)
wait is this for p5 yvonne?
yeah we talking about p5 yvonne
I mean she gets
crit rate on p2 which makes up for it anyways
and is more consistent no?
Like I said earlier it's 5% DPS loss for more consistency if you go CR off-piece.
any ult gain on p1+ yvonne is pointless
like I'm not sure there are even niche cases for it
Pick your poison.
Does arc light provide better buffs to the electric dps, with the obj + frontiers? Like she’s mainly used as a sub dps right? Or is she not worth building if I already am using akekuri?
7 more cr
potentially the 4/1/1 rotation since p5 legit kills in 1 ult
but you'd be killing faster in current umbral by not even using ult
and just speeding through to stagger and killing with a finisher
i meant the chest haha
Basic % or Ult gain
and re crisis can start with max ult
you'd always run basic %
unless you have a niche team or use case
the argument would be like long fight with waves of trash but then elites every couple waves and you only have yvonne and cant run a real unit so you need to line up ult with the elites every time
that'd demand the ult gain

would the ult grain from chest be enough?
wouldn't it need redeemers
I guess at p1+

its a disneyland scenario
still insanely niche scenario that we don't really have
good for you
P1 with ult gloves enables 2 inflictions 2 skills 2 cs with gilberta on team or am I messing up something
Why do i sense salt behind this
wait, 2 inflictions?
idk thats on you
i have the same build
30+30+10+10 = 80 (Battle Skill gains from Solidification & Infliction)
6.5 x 2 = 13 (SP)
35 x 2 = 70 (Combo Skill with P1 Bonus)
= 163
Yeah I have a video with I think 222 if you want to review it but idk the math if there was external factors or I just missed something
so that'd need uh
Pretty much everyone here is recommending Ult gain Laevatain outside of P0/P0 builds, then it's kind of debatable between ult gain or Hot works.
Last Rite damage split on Prydwen shows Battle skill as a higher percentage than Basic attack - is that accurate? Especially post upgrades
35% ult gain rate
to hit 220
but I suppose teammate skills would factor in
so would need to see how many are used in the rotation
How much atk :B
is it not the other way around
So this is where the cool people hang. I saw someone posted a screen shot of a database earlier. Is their a file for any official number calculations pulled from the game?
I have a p1/p0 laeva
Reason I'm asking. It potentially could be
no as in
Initially i made a hot works, and now im working on an ult gain set
the site says battle skill is doing less than basic
Oh wait, it is. I flipped it. Is that accurate?
Well set is a strong word
last rite's battle skill isn't particularly strong, even snowshine's has a higher MV%
if anything I'm surprised it's this high
Yeah that's what I was thinking
what I'm saying is that your observation seems to be flipped
2 Yvonne skills, 2cs, and 3 teammate skills before ult was back up
from the screenshots I posted, prydwen is saying that basic attacks deal more damage than battle skills
The only consideration is BS will always proc, and BA might not always hit all hits
With some refunded sp
so your statement that it says battle skills is doing more than basic attacks doesn't seem to line up
or can you share screenshots of where it says/shows the split that you spotted
this would work yeah
Yeah, I accidentally flipped it. I saw wrong. But the question still remains to confirm
I mean realistically it depends on the rotation, if you're speedrunning recrisis and sitting on xaihi as the controlled operator basics will do very little
if you're doing an extended rotation where you sit on last rite constantly ani cancelling b2s and looping final strikes I'd wager it'd do more
Yeah, nah it's with LR as controlled
I think BA will probably edge out
Only consideration probabky like I said all BA's not always hitting
Does the basic attack bonus impact Yvonne's ultimate barrage? That or are people mostly just recommending it for the main / sub stat match?
Ah that makes a bit more sense then.
yes yvonne is ult > basic > battle > combo
BA should always do more damage if you're looping basics
even with an ani cancelled B2
a rank 12/M3 basic attack has a total MV of 486%
each of her battle skills has an MV of 320%
even just a B3+B4 does more damage than her entire battle skill
I'm debating maxing LR BA or Xaihi BS. It's something, but possibly negligible at +2% (Xaihi Ult is maxed already). Thinking probably more gain from LR BA
so unless there are all skill DMG % modifiers that aren't applying to basic attack
Why does Laev's basic attack enhancement from ult behave differently. That one seems to have exclusive multipliers tied to her ult.
I mean compared to leveling up her basic attack
it still scales with basic attack damage
skill
So m3 on her basic attack skill is actually good?
you won't do more damage in her ult if you level her basics
i mean on laev
my understanding is it scales with basic attack buffs but doesn't scale with basic masteries
no, it's the same for laev, her basic attack level is just her basic attack
as Json says
i see
isnt yvonne mults split between basic and ult
ult has a multiplier to buff them
and the extra big hits
that makes sense but what confused me was people's emphasis on m3ing her basic attack skill too so was wondering
it shouldn't be, as it has a unique BATK DMG multiplier and powered/additional ATK multipliers on it
If she could do the ultimate damage normal attacks outside of her ultimate she'd be the best character in the game by a mile. But yeah definitely its own unique multiplier for normals during ult. 
BATK DMG should be the regular shots (which are the 3/8/64 split), Powered ATK should be the Final Strike and Additional ATK is the solidification consumption
ambiguous wording strikes again
is this saying each mini shot is 20%
yes
she does 75 hits of 20%
then 1 hit of 300%
and if solidification is consumed, a 600% bonus tick
@frigid vector ^ What do you reckon? LR BA is probably greater, right?
so 2400% total
i have xaihi bs M3 and ult M3 here
Each shot 20% attack?
I mean it'd depend on the fight
Just 20% ?
like if you're doing re-crisis speedruns
I hate the way her damage counts up during her ultimate to be honest. Makes it look like she's doing a massive amount of damage. When really it's no different than a few hits from LR's ult.
the % amp is going to be better
Doesn't sound right
I mean there are 75 of them
it is indeed 20%
Ohh
Yeah, I'm debating LR BA m3 Vs Xaihi BS
that's 1500% in dmg multi
You think so? +2% amp would edge out m3 LR BA dmg% increase? 3 levels is pretty sizeable, no?
this is my best run, LR M12, xahi M6, ardelia M3, max artificed on LR, no food
honestly would need to sheet and spot the difference on a given rotation
like if you're trying to 1 shot rhodagn
all of your damage is on combo/ult
you get 3/4 basics and kill
if you're biding your time on ballista and axe
and having to work through multiple phases
I can see BATK being more consistent
We don't have to consider specific niche conditions. Just overall general gain is easier to assess and value
think about it like this
Simple to test on building phase
BATK from rank 9 to M3 is around a 17% increase
Just upgrade basics
if BATK is 20% of your total dmg output
And see if ult DMG chnages
that'd be what, 3.4%? in a buff
Ohh different topic nvm
We're talking LR, you might be saying smth else
Yeah
Anyone got a recommended video for learning LR's combo with this team? I think I have finally progressed it enough to be worth trying.
so napkin math:
- you do 100 damage
- 20% of that damage is BATK
- you get a x1.17 increase to it, so now you do 103.4 damage
vs - a 2% amp increase (that may be diluted) applied to pretty much everything you do
- x1.02 means you do 102 damage
realistically it's a lot more complicated
arts amp is already diluted by the 13% that comes before it
so it isn't quite a 2% increase
at the same time BATK is a multiplier change so it would be direct
but realistically most of the damage you do is going to come from combo/ults as that's when you have buffs stacked
and stagger
etc.
Gear also dilutes it a ton
so any increase to your combo/ult damage will almost always end up being much higher than if you look at it in isolation
gear has no amp increase
that's a different multiplier
Cryo% separate entirely?
Xaihi might edge out then
i think there's one on yt
@daring dovehttps://youtu.be/C8TmtMb-bJM?si=_vO1Ldokn3MQ7Vvd
FS = Final Strike, CS = Combo Skill
Music Used: Flares of the Blazing Sun - HOYO-MiX
Chapters:
0:00 Builds
1:21 Showcase with Gilberta
2:02 Showcase with Ardelia
2:43 Gilberta Rotation
3:24 Ardelia Rotation
Yeah, but it's not going over 100
it would be diluted for her ult, which does matter for burst scenarios while its up
So it's fully "effective" before diminishing value
not necessarily, every point before it dilutes it
Cheers I'll give it ago, I kinda feel the team is getting strong enough that it won't feel half built now.
wait that's ardelia + gil
it's not that it's diminished, it's that it's less of a proportionate increase than it was from the point before
the gacha community loves making arbitrary breakpoints like this when in reality it's just a gradual decrease in effectiveness all the way
it doesn't matter if it's 1, 100 or 1000
it's all one on top of a previous increase
as json says
That's true
this one is perlica gil but i havent watched this idk if it's optimal@daring dove lol
https://youtu.be/x7nZNB94OEc?si=1zCZXz7VBG4KGbRi
Eneba (games & top-ups) 👉 https://ene.ba/Pakinov
Gacha Collection: 👉 https://ene.ba/Pakinov-GachaCollection
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In this Arknights Endfield video we break down the perfect Ice team rotations with Last Rite and Gilberta, explaining why this is currently her strongest composition for both single target and...
me when someone mentions diminishing returns
I think the gains for both options are likely so close, we have to consider specific situations
I'm going Xaihi
Good talk, sir 🫡
assuming level 90 I think it was 233%
Where is this written?
It is, but my mind forgot that the max increases are inherently so low. It's like my mind had an innate lens of 200+ values, from being so used to it
Well iirc only xaihi and antal have amp

think BJ's doc has it trying to find the page, but also prydwen and the dmg doc
「Endfield Base Damage Documentation」 Credit: 666bj Original Document Translated: sten Hi it’s sten, this document undermines a comprehensive understanding on how base damage works in-game. For any questions or interesting discoveries feel free to DM me on discord @qqsten. For a more basic under...
石墨文档是一款轻便、简洁的在线协作文档工具,PC端和移动端全覆盖,支持多人同时对文档编辑和评论,让你与他人轻松完成协作撰稿、方案讨论、会议记录和资料共享等工作。
So it is the same across the board
if you're asking whether or not how many inflictions changes the burst dmg
it does not
Kinda weird coming from genshin 
level coefficient however does
The modifier is for the applier right?
Uh like
level modifier? yes, same for arts intensity
if you apply electric infliction with a 0 arts intensity antal
then arts burst on that stack with a 100000000 arts intensity perlica
you're gonna get the perlica big dmg
yeah the reactions have individual numbers
if you apply electrification with arclight and land an attack with perlica
but bursts don't
the electrification will scale off arclight's arts intensity
Getting used to doing her skill right before her final attack is something I didn't think I'd struggle with.
but if if you apply electrification with perlica and attack with arclight then it will use perlica's etc
Lets say i use lr bs and then swap to xaihi for the fs, then does the dmg i get is 233% of xaihi or lr
But I'll get it eventually I guess
aye
that's a good question actually, it's LR specific
LR's battle skill scales with her, as she's the one that casts it
If you haven't submitted the new survey yet, consider suggesting a training dummy mode with numbers and graphs 🙏
all the controlled operator is doing is triggering it
so I'd assume it to be LR scaling
but you'd need to test to be sure
they would never take away rhodagn's job!
I am oh so tired of restarting rho to lab stuff

it is quite convenient how much of a punching bag he is though lol
From experience i can tell it's probably LR too, the arts burst was way too big for xaihi, cuz sometimes i swap to xaihi and i was confused where did she get those dmg from
I want them to autofill ult for the domains bro
I hate having to refarm them at the Hub affluvium
He's the closest we have, but it's impossibly tedious, requiring recording and review or god damn hawkeyes noticing every damage difference
devs will look at the stats for how many rhodagn fights get started without being finished and wonder if he's the hardest enemy in the game
former finery or finishing call on ember?
The thing is using gil you cant buff lr combo which is a big dmg loss, however she does give more amp than Ardelia so it evens out, but i still think Ardelia is slightly better in general tho
Another good suggestion - Ult refills
But then Rhodagn really will be homeless 😫
Waiting for the eventual necrosis(aether?) characters where we keep up debuffs 
So maybe not
I'll give them both a try in a bit, I did managed a 400k hit wikth LR so I think I'm starting to get my head around it.
Patriot when he sees rhodagn: first time?
I got like 420k on the final hit with the classic lr team, p0 p0
One thing I am a bit unsure on is how I trigger this buff on Xaihi.
Do we have confirmation of aether?
So it's just a case of using her combo skill while he has an ice stack?
Could be legacy from old game
Ohh wait nvm it's in tooltip
That wouldn't be legacy
I seen it in tooltip once
Is there a suggestion channel? Feedback isn't exactly that
of aether characters? idk
of aether damage? yeah we take aether from poison mist
that poison umbral stage will deal purple numbers to you
DoT soupsoup incoming (Not leak, just rambling)
The gas mk2 turret
does anyone know the math on POG for ult efficiency gain and breakpoints to keep it up 100% of the time?
have a cryo stack from LR skill
xaihi bs will trigger after the 2nd final strike
which will cause an arts burst if the mob has cryo active
her combo skill would cause another arts burst if the target has a stack of cryo already
Testing it all now
Thanks
I keep trying to answer this question with the reasoning behind why you don't see this information around already.
basically it's highly variable based on rotation and enemy stagger timing (More accurately about the SP cost of your outgoing vuln stacks, how many of those are inducing statuses and where pog's combo is landing in the rotation). Also content right now doesn't really challenge teams at calc sheet levels of power, so things die before they have much of a chance to "keep his ult up all the time"
I kind of just run him at max ult efficiency gain cause i just like seeing his huge shield guards show up and smack things to death so 🤷
vibe-crafting it is
yeah. just remove pieces and see what feels right if you're tuning a specific fight. if you aren't doing that sort of thing then those breakpoints don't really matter
I mean this ult is so overloaded with buffs and stagger damage... you'd imagine that every TC would see this and say "yeah spam the fk out of this ult to increase team dps output", but instead i see a lot of people building Pog for personal damage so 🤷
it serves as a vehicle for lining your teams burst up with stagger. so once the enemy is staggered they kinda dgaf about it.
that's my interpretation of it anyway



