#theorycrafting
1 messages · Page 146 of 1
quite a bit
50%+?
Actually I think I can do a lot more. With hot works
crit build surtr?
craft a normal laev set
doesnt need artificing
it will be better than your artificed crit gear
how much worse is pog's signature compared to thermite cutter and fortmaker?
who would use Link if you ran phys without endmin/da pan? Chen? probably have to just restructure your builds completely
Well laev is also lv 40 so

~10-15%
on par with fortmaker
for the most part
you link chen ult a decent amount of the time anyway
damn feels bad pulling for his sig only for it to be worse than a weapon i already had
can link endmin combo or ult in other cases
ember gets actually nothing from link
correct
at least he looks cool 
pog sig could come back in future, with new gear sets or a new physical dps to replace endmin/dapan
remains to be seen
at the very least you can run it if you want
the losses are not stopping you from clearing
that's true
i just like minmaxing, knowing that i could be doing 10-15% more dmg by just switching his weapon is haunting me lol
hopefully they add layered weapons in the future
the first link goes to lifeng doesnt it
what
doesnt lifeng get something out of his link?
he gets a 3rd hit off ult with link
ok i think i lined it all up this time, susceptibility into link into bs? with stagger. just need it to crit. am i missing anything
maybe once you're like p3/p3 or something
isnt it still decent while youre starting off though
ig not since it wouldnt get breach dmg bonus
its still just less than breaching something good
maybe if you mean like
level 10 fighting overworld trash
but atp it does not matter
lifeng max mult is like 1400 at m3
chen's is like 1500 at m3
ignoring how chen is typically build in such a way that makes her damage scale higher
ok last one i got the crit for almost 700k with laev XD
how are people trimming triag with mono phys? the phase where it spawns little aggeloi always messes with my time
is grouping by holding lifeng ult the only thing i can do
not required but can help
I kind of just killed them fast
they be spreadin out
Use skills but not all of them
cant u just stagger turbo Doritos with physical
boss itself is fine
the little ones running away are the issue
guess i just hold lifeng ult for grouping
Pog ult could work too
Have him too so ig ill try with both
What I like to do is use Pog to group all them up and then use lifeng to apply 2 vul
yea i forget chen is a freak of nature
I did it with Endmin, chen, pog, Ember. just kinda went ham, But i used stew as well so who knows
Oh yea
Foods are very important
Those items that give 25% DMG boost
Pretty sure scorch bugs give the crafting recipe
I forgot food. Wonder how high I'd hit with that
jacub legacy exist, u can buy it too
i need to start producing the stuff for ginseng soup
Isn't the scorch bug food the best one?
arts intensity affects crush right?
yes
you mostly run into people saying ginseng meat stew is the best, but I don't know the math personally
its the only source of flat bonus
probably based on attack% bonuses in the team
ginseng might be better if there are already plenty of sources?
depends on stat attack% versus base attack
what playables have we already seen so far that aren't ingame, just the big 4?
is there some niche mf in a sidequest i'm forgetting about
i mean the question is moreso if they will be playable
like who?
.fjall

How much atk?
Nice
laev is next
luckily i had to level laevs essence for stanza anyway
so thats already done
working on wulf essence
ball
I was about to say how tf you have that much str
670 str normal for p2+ lr

yea her loyalty gives a bunch of str as well
ginsing doesn't do anything for str
so gear loyalty and p2
670 is kinda a normal amount of the main stat of a fully built unit in the first place
My last ritr only has 650 str
yea unless you are doing pog shinanigans
not for non p2 lr
yeah thats because 650 is the max without pots
you are using bonecrusher no?
me when pots give stats
p0-1 lr max at 650 str for sure
My fully built LR has 650 str without p2
No
do i really have to specify around 670
what chest?>
Idk
yes 
sigh
yerp she does some good damage, i have xaihi and ards weapons good enough at this point so i'm moving to the next team
meanwhile still pushing xaihi int 
also sometimes i forgot xaihi give +10% damage taken from her combo

i haven't done my supports artificing yet
the other important part is you can take dmg when you use her
can't
im sure u still cant
her battle skill relies on you being at full health to get the buff
well yeah
gotta at least make sure the first final strike is at full health
kek yeah, reset turbo if not
so a second Detonation Unit huh
any chance this thing would get relevant? or nah not really
detonation unit is good
is anyone's game running smoother for some reason
uhhh, is there a small patch or something ?
coz I felt nothing
ive no idea
whats better for chen between sundering and aspirant if i have thermite cutter
sundering
howcome? atk% is still more value?
im not opposing i just wanna know more indepth if you can provide that 😭
The game get more laggy with mylaptop , but i get like 10 extra fps on PC, i think they changed some optimization
bc it only buffs the ult right?

i play solely on laptop and there was nothing but improvement for me
atk good yep
My wildguess is something to do with the processor, since endfield weirdly light on GPU
the buff from aspirant is some dmg% which gets diluted from a lot of srcs
Im not very good at tech so its feelcrafting XD

Anw , for gilberta weapon po sig/p0 stanza or p5 opus etch figure
Which one better

You're not getting a p5 opus so
What about p3
do you play electric/ teams that have stacks that r excess
if yes, gilb sig enable art stacking gear -> big corrosion
Stop being a werido
if no, stanza p5 is ~ or better for certain comp
?
Opus just pain in the ass by default anyway
oh should i ping kame now
stanza woke me up
Touch grass sworce youre not helping alot rn
Guys, thoughts on max promotion Ch'en?
Somebody tried Triaggelos solo trimmed.
https://youtu.be/rBQCIDudl_8?si=q-OuJgaGR2iER6zq
Chen Qianyu solo VS Triaggelos within 3 min 20 sec | Arknights: Endfield
#chenqianyu #arknightsendfield #endfield
Time Stamps
00:00 Intro
00:17 Boss Fight
03:43 Build
Music Used: https://youtu.be/TxlrwSXy2z8
All copyrights goes to HyperGryph.
What about p0 tho , is opus buff still worse?
Dang , is all bp weapon garbage lmao
stanza p5 is like 2500 at anyway, and you want to get it anyway cuz it so universal
how much of the trimmed medal is character investment vs personal skill?
the only thing kinda ok, is the copium yvonne sig, but well, most ppl will just get her sig because she's dps and the 10% diff is alot for a mdps
like i imagine there's a minimum like at least dps at 90/90/m12 or something?
usually 50/50
Mostly skill
The problem is im missing 1 pot for maxpot forgeborn so my stanza still stuck at p0 XD
Levels just make it easier
food, lvl 9 skill, etc + some half decent essence should clear trim
the humble p5 nav being 10% worse than sig
or 15%
Ok but p5 nav
i dont remember


Looks like it's skill issue for me then 
lae bp isnt bad but youre losing a lot without sig
But I haven't looked into food yet

dont worry, i havent trimmed yet
im lazy
i trimmed
me waiting for sig
I mean I got my electro team to an endgame-y ish state I thought I'd give it a try
, they give 2 box and 2 pot for bp weapon and im looking for a way to use them

The sword is meh , orbs compete with 5☆ and the gun is hopium
I don't really want to lvl 90 anything yet cos it'll take so much tcreds I rather build horizontally like in arknights
Oh electric

Not me missing 99% of my DPS because I misplaced myself 
Pulling for her but I gotta spark her atp
Max your dps
I saw deto unit is in the arsenal shop so I'm just gonna buy it for perli
I got oblivion from the box but apparently that's a mistake
She belong to growth chamber 😠

to pull
navigator p0 rn

bad essence tho
i can break her
Tangtang likely replaces the Endmin/Pan slot in phys team right?
we didnt know about tangtang element yet no ?
Element of chaos /s
Oh right was gonna ask, gilberta better as the nature op or is she flex with ardelia?
Takes ardelia slot
hi guys
Noooo not the sheep girl
I have heard whispers on the wind that sundering steel may not be bis on chen in every situation
But ya she can be awkward to reapply debuffs sometimes
any confirmers
It's your account it's up to you which you want to capture the moment with trimmed medal. There's a new set upcoming with update tomorrow?
That's easy to say but I'm p sure there's a break point in which you literally dont have enough dps
I was just wondering at which point that is
It depends on the team comp and mode. With umbral there's even a catcher solo clear so it's just a matter of adding more in the squad that would make clear time faster.
I even saw a Pog clear with Snowshine, Catcher and Ember in it for trimmed medal.
"new" thunder team Zhuang sword
Tangtang gun
Trimmed umbral is no issue for me
I was wondering trimmed bosses
Since that one had a real time limit
how future proof is gilberta?
compared to arde which both kinda does similar stuff
as long as u really aggressive, should be easy to get trimmed
well except Doritos maybe
i actually hope they make tangtang like
nature
atp
so many people thinking shes a phys striker for fun
Hail Pog Harem
(nothing wrong with this its just funny how so many people immediately bought this with 0 evidence)
i think it would be cool though i want to kick either chen or endmin out
they're both support but their contribution to the team is completely different.
Ardelia is primarily heal oriented then secondarily debuffa, Gilberta is ace at crowd control with debuff and secondarily heals and not as noticeable as Ardelia's.
i feel its quite hard to keep ardelia's debuffs up if you're constantly applying statuses
not sure if this is the consensus or im just bad
feels wonky to play because you don't have enough ultimate gain
then again
antal is supposedly the better slot in for the electric team anyway
but cute sheep girl so
Yeah, it depends on the team, some teams don’t really have spare sp for Ardelia to use her BS
this crossbow enemy fucking suuuuuuuuuuuucks
grouping can also be invaluable, the second stage of Umbral with LR was utterly awful just running around ST'ing them down, the second I got Gil the clear time shrunk enormously 😅

gil is insane QOL for LR and Yv
ya lowkey im missing the cc part of gilb's kit
IF ONLY I DIDNT LOSE THE 5050 TO EMBER
For like anyone, tbh

If you want her phys debuff then you need to use corrosion for it so it may work against teams building 4 stacks.
not so much for laev
although laev is more like the exception
Well, it’s still very much for electro and phys
yeah agreed on that
i've heard some phys users argue that you can replace gilb with lifeng's ult 
Gilb is perfect for phys-elemental units since she can amplify both damage source. So she might do well on an Alesh-Estella duo or somebody else who has hybrid damage output.
Or Arclight-Perlica
does anyone have p1 yvonne or know of a clear vid of her combo
I wanna know if p1 increases the duration of the combo or simply shortens the time inbetween ticks
Ask team-building, tc bois aint here
I thought p1 is just extra 2 pulse, I never considered the possibility of ticks being shorter but tbh I'm going for p1 for ult gain.
Unless I accidentally p5 her 
from vid I got, it seems they sped it up
that definitely seems like 2 pulse per sec
was worried that it would extend duration making final hit harder to land, but it shouldn't extend it at all
So the pulse duration is the same as base, they sped up to push the extra 2 
same cc but more likely to land the final hit, I'd say it's prob worth
Guys what's the best gear for pogran?
*In #team-build
since we don't have it pinned here
because i guess we don't have the power to pin D:
Accidentally 
debuffs wise who does it better? arde seems tied to corrosion but gilbert can be used with any arts right?

Ardelia is self sufficient so I wouldn't think of it that way. She consumes corrosion to fuel her susceptibility
Arde give longer debuff and have both phys and art, Gilb have shorter but more powerful art debuff
Gilberta will contribute more with lesser clear time due to her vortex and lift. It also adds vuln to phys team so she can fit right in but her healing output is minimal compared to Ardelia's.
But if you are are going blind and attempt to clear unkown content or having trouble with survivability then Ardelia's heals will have more value in keeping the entire team alive. A dead DPS is zero dps anyways.
Ardelia is good for beginners or if you're just starting out without prior experience/knowledge of the encounter but if you are confident with how you pilot the team and their promotion then switching to other support such as Gilberta or in the case of phys team have the appropriate characters such as PoG.
no one is using gilb for phsy tho? cause no one uses arts
also her buffs doesnt give phys susceptability
might as well use ember cause her combo gives vuln too
Usually Ch'en does most of the vuln stacking. But I saw vid with someone using her because of how efficient huddling up every enemies at one spot then go for the big hitter.
Ember unironically probably outperforms gilberta as the 4th slot in physical teams. Doubt Stanza can cover the gap, but it might
if she gives physical susceptability per vuln stack i could see some use? but then physical stacks get consumed fast so idk
This might sound like a weird question, but does anybody here speak Chinese? I wanted to reach out to Endaxis to inquire about some of their data - but because of the rather technical nature of the discussion, I don't want anything to get lost in (machine/AI) translation 😅
So AOE content is the driving motivator there, not physical synergy.
Interesting choice because Pog and Li Feng can both gather as well, but content now isn't that strict so it still works
Iana is Chinese
I heard something about them being on vacation
what is yvonne's best team rn
Like I said she will have better support to phys-elemental units and comp.
Some character that does physical damage and arts infliction,rxn and have a particular one phys unit that use up vuln stacks like crush/breach so the choices are quite limited now since Endmin and Pog are the only ones I beliebe who are vuln consumers.
Da Pan also consumes
I think Gilberta can do work in Shatter teams, but that's as far as the physical synergy goes for now
I keep forgetting about him. He is unique though since he can quickly replace vuln from consuming crush with his skills & ulti.
This car points at nerds 🤓
I'm running Chen/Endmin/Estella/Gilb for my casual/story comp just cause I like the characters. It actually works very well, but it's obviously not going to be as strong as Pog doing Pog things.
If mix dmg then don’t arde dual sus a better choice?
Yeah the game is quite linient about team comp since you cab mix-match the team dependjng on what you have or who you put in the team.
She does it with P2 I think since she can provide art sus based on vuln stacks, Gilberta.
She does that at base, her dupe just gives her one 'free' stack on the calc
(so you get max bonus at 3 vuln instead of 4)
Gilberta is like a jill-of-all-trades kind of spot. She does so many things at once.
Jill of All Trades, master of none (except being fucking adorable)
Her design is cute and all (like her boots, fox stuff), but not really that impressive or stand-out. The real secret is that whoever at Hypergryph designed her animations was cooking harder than Gordon Ramsey.
Nah, she's a master alright. She singlehandedly pushes Yvonne into meta levels, for example.
At least if the community narrative is to be believed
In a time trial/restriction situation every second counts, you don't want strays or highly mobile enemies wander too far from your primary target and let you chase it for the kill.
You make every skill and hit counts and hit all enemies standing ideally and not waste any damage being done.
They've yet to release multi target content with meaningful time pressure except phase 2 triaggelos and that's pretty short and not too bad to clear even single target
She also has Venti ult as a battle skill, in situations where it works it's S tier utility
I think it's partly due to lack of options in 1.0. She is very Jill of All Trades in her kit, and won't be the master once we get a truly dedicated Arts-buffing unit. Right now she's 'the' Arts-buffer because we don't have anybody on the same tier as Pog for Arts.
It is insanely satisfying to use Gilb/Estella in the overworld to just blow the heads off a whole group of adds
People keep sleeping on her invisible traits.
Stanza + corruption + gather + arts susc (strong) + cc
Yeah we don't have a stage/boss mechanics where you have to kill every adds in x seconds otherwise wipe so her utilty is crucial.
I mean the game already has some interesting boss mechanics at play so it's not farfetched some complex boss fight mechanics will be included as we progress in future patches/story.
When mono nature teams show up, she can switch to Deto unit
I don't think she's bad at all. She's just generalized. Her niche is that she does it all and can fit in a lot of teams. But once we get a wider cast of characters, she won't be the master of any one feature, like she is right now with Arts buffing.
She definitely feels like the "Kazuha" of Endfield, where even if more niche buff units appear, she can just slot in alongside them and they can prop each other even further up
I think characters like Gilberta are very important early on since they are so versatile. People can pull on them without bricking their account
They're always going to get good use out of them.
Good take
Her niche of mastery will slowly shrink sure but not faster than the average dps character does, imo.
She has a lot of role consolidation and that alone can make her valuable as people keep looking for ways to squeeze their favorite characters together
me when 4 stack corrosion
I don't play Genshin anymore, but back when I did it was a constant cycle of
new support comes up
"omg guys they'll finally replace kazuha"
you run both kazuha and new unit
Gilberta is mainstay. There's a reason why in the intro/prelude it was Endmin, Laevatein, Perlica and her against the collosal.
Ayup, it's somewhat unique to have a team like phys where your damage is spread out, but if we look at the "hypers" in Laev/LR/Yvonne, they tend to have 2 slots that are fairly flexible, so if a specific buffer comes out they'll slot in alongside Xaihi/Wulfgard, but you'll still have another slot which Gilberta can fill while bringing a wealth of general "goodstuff" with her kit + weapon type
And then they threw her main story relevance in the bin and replaced with such a disappointment, imo.
Whyyy
I think it's actually really funny they included Laevatain in the intro, because they chose one of the only two units in the game (at launch) that forced them to code a second, alternate version of her ult in order to let her be included in the intro.
Like I get that they just wanted to shill 1.0 banner unit and the other 1.0 banner unit besides Gilb was Yvonne, which would have the same issue
But it's still funny to me
Well the story of Arknight OG-Endfield is like a time cycle/loop. Some lore drop.
I know. But Lae's ult forces you to take control of her in order to use her enhanced mode, but they don't want you to control Lae or your other party mates during the intro, only Endmin.
So they had to special-code her ult during the intro so that she could use it as an NPC, rather than just putting a different lore-relevant unit there with a regular ult
Well Surtr, Gilberta, Hellagur are part of the expedition team that cross the stargate to Talos II along with Warfarin. I believe they actually died in the First Aggeloi war and just cloned/ressurected with a new identity because of their data stored inside the originium.
Originium isn't just a power source but also data storage.
nah, ange should've die before aethere gate fixed
A character named after a prescription anti coagulant will never not weird me out
Even their Arknights skins are easter egg.
Hi there
ah yeah, belts skin 
Glory to stanza republic
They saw the sales two days ago and they're like
Okay one more stanza!
i have 400
Skill issue
please
buy it 
nope i will just get 10 stanza in my next arsenal pull
bruh why
It scales with amount of infliction stacks she consumes
i dont play phys
Oh wait
She may apply 4 stack electrification
Insane

Still not enough to keep her from getting kicked off her own team by gilberta
Depends on what we consider her own team

Gilberta does not provide any SP
She replaces antal or Perl
So when you run gilberta, you run Akekuri
So you kick Arclight off some team by akekuri
And given she provides 4 stack electrification, the said kick is debatable
Not how I see it, because if you don't have gilberta, you can run Arclight and Akekuri together without losing mich
It's a little memey but it's not hopelessly behind or anything.
But once you have gilberta, Arclight is the first to go
she does
For me it’s just the rumors
I trust the other sheeter types. The napkin math checks out as far as buckets and numerical comparisons go
Did he do a sheet on that case
Who knows? These are takes I've gathered over days I don't keep track of when and where I saw things.
Arclight works far better than Avywenna though and there is no need for long setup.
Have you seen the Umbral brutes killed in 52 seconds without Avywenna in it?
It just seems off that some say Akekuri is stronger, despite the fact that well you gotta run arts intensity perl instead of dps perl to debuff
is it worth maxing strength on this or should i just save my catalysts
And Arclight buffs not only avy, but also perl and herself
While Akekuri provides 0 damage to the team outside of a single link and 10% atk from ulti
its free so yea its worth but its not a significant increase
It is not free
anything u dont use irl moneys is free
its not free bro, i could be building smth else with the stock/comp
how flippant
It should come as no surprise that when you do 30% Link on the nuke in a team based around that nuke, it contributes a ton.
Also perl gets moderate enhancements to her electrification with Potentials and Iana sheets at P5 for 5 stars
no im being fr
You’ll gain 17 str which is +3,4% to your attribute multiplier
If you already have +350% attribute multiplier, it’s a 0,75% dps increase
😭
being fr what, first u say yes worth, and then say no after
its worth bc its free
thanks for the math, guess im not doing it then

but you dont need to do it cus its not that big
its just how i view the game
i am personally doing it cus i like even 1% improvements and it does add up
but if theres another comp u wanna build, youll see bigger improvements by using ur resources to upgrade st else
simplify the question and its "is using a timegated resource worth 1% improvement"
for me yes
and for me, and perhaps a lot of ppl, no
I was reading that perlicas translation is wrong about a potential that increases electrification duration. They were saying it actually increases the potency of the debuff
probably
bleh did masteries finally
Ayup, P1 increases duration, P4 increases the intensity
So doesn't that effectively mean that Arclight is competing with basically a level 2 electrification, instead of a level one?
crazy how fast some people make assumptions of others ngl
Ya
do ops gain exp when theyre in the squad but dead
like fighting enemies like this
i cant test anymore cus i hit the daily exp limit testing turret layout lol
The thing about arc is, she recovers less sp than ake, she need to consume elec with BS 2 time to buff, while ake just ult and profit
last i checked, no
unforch, guess ill stuff their mouth with yazhen
Yeah, I feel like when you don't have gilberta, the actual flex slot is Antal/Arclight based on your taste/content. Primarily because Antal is a spreadsheet monster that feels like cheeks in anything that isn't bossing. The other two should be Akekuri and Perlica.
Once you have gilberta, she gaps both so hard you just leave them behind
the fact your teammates wont use yazhen on controlled op is big
so u can put yazhen on 3 and have your main op have nothing
Just make sure they have some gear so they won't get one shot, and it usually solves most of the problem.
thats what i do but they still die sometimes lol
I had the same issue, but it went away after lvl 20 with gear. But I haven't figured out whether I want to continue doing it, or if there's one alluvium I like better than others.
I never interpreted the text in that manner in the first place
How long it takes to get a chara to lvl 60?
its lacking this so i assumed such
an ungodly amt of time lol
which bug u submit?
Poor translation. I believe this means "only supports controlled operator"
it does not take long at all to get someone to lvl 60
LR combo skill proplem
a better way to look at it is you get 10k exp per unit per day

probably like if 0 resources max 4 days of sanity
oh yeah dat bug
yea
thats 12 hrs worth of exp from dijiang if u have 3 ops
Which is equal to what amount of exp materials
we're talking raw combat exp farming, no sanity usage
ok but why would you do that
thats not within scope
30k pre 60 xp is roughly equivalent to 15-16 sanity
would anyone benefit from a damage calculator?
im sure there would be some people out there that would be happy to see a actually accurate dmg calculator for the game
Maygi is supposed to be working on what sounds like version of (or companion tool) to end-axis that does live damage calculation
it really isnt a lot yea
I think for ARPG games how battle logs are nessary. Specially if it the report is ultra detailed like how much damage are negated, resisted, evaded, crit damage being reduced, how much damage multipliers are actually amplifying skills/attacks from buffs and all the details that you don't end up looking for third party site/app to do those things for you.
After all, all the necessary data are already in game and just being parced by third party calculators with your game file data being extracted.
while it can add up, its still cope
so uh the calc is just a basis for a rotation total dmg calc
You don't really need logs, since there's no randomness in the game, but a calculator's always helpful.
it would never not be cope in the first place
i never said its not
not what i meant smh
well then i just dont get it then
im just testing here, whatever ppl decide to do with the info isnt my concern anymore
Is this fine?
Battle log is a complete report of the entire fight from 0:00 up to your clear time.
It includes everything, overhealing, damage mitigation and not just percentage of total damage done from personal contribution and the entire team even overkill damage. I guess you guys don't play WoW that much?
Or did she need another piece?
Very
Ok great thanks! Now i can focus on my physical team 
You know the meme where the top row is the person walking across the unobstructed track to victory while the bottom line is someone flipping over hurdles and using a jetpack to get to the same place?
Sheet TC in the current state of the game is already in the bottom row so I can't imagine how dedicated you would need to be for a battle log to greatly impact your activities
Why do things manually and over a spreadsheet when the actual calculations are being done realtime in game? It only needs a dedicated window to collate the necessary details you want to see.
It's 2026 already if spreadsheet can easily extract data files in-game how hard is it to make a command,function,prompt to show deets in-game. Why does it have do be done outside of the game?
Sheet TC is often about iteration and build comparison. Requiring real-time execution to see the results of your rotation is a value decrease during the comparison phase, and a novelty in the execution phase (due to the lack of impactful randomness, as you stated)
Btw I'm responding as if you're proposing someone build one as a mod or something, not requesting one from the devs themselves. Hadn't considered the latter
i need an answer
steak is best medium rare
hey he said he needed a answer , he didnt specify for what question
Well not if the game has that function which makes a history for your recorded battle similar to the results of your gacha pulls for a simpler comparison. I mean if they even want it to be fancy have recording function in-game since there is already camera feature so players can save the video and share it with probably a prepared table along the battle report/log so they can post&flex it in their social media or linked gaming platform accounts.
Additional features such as last battle, best time or something like that. I mean damage output isn't the only thing to consider from your entire gameplay. At times position,where you dodge and where you lure the enemies also count for better results.
I'm not against their existence, I just don't see the utility when you're not consistently asking "how did I die" or "where did I mess up my rotation".
Honestly my main metric is that if it was that valuable of a thing to add, the Chinese community would've already made one
I think ToF has some form of damage meter/battle log albeit on a simpler form.
It doesn't have to be eye catchy actually they should probably design the panel that won't be too obstructive to the player. Allow it to be movable across the screen, some transparency, able to be collpased on command input or it maximizes once the battle is complete. Even allow players to disable or enable the feature automatically on settings.
Actually this is a must and much needed since:
- Outworld difficulty is scaling based on exploration level,allowing you to downscale the difficulty if you find it too hard to deal with. On the other hand end game content are on a level bracket L60,80,90 version and probably soon 100,110,120)
- The content isn't calculated on CP/BP
- There is no standard flow of promoting a unit or a team as majority of the calculations are based heavily on character stats
sundering steel essence
im missing two 3/3 for the phy team
im p much got everything
rip etch
I can't even follow your reasoning, let alone envision what insurmountable problems players are supposed to be running into that can only be solved by a battle log.
Most games in this genre never have a battle log or even a proper practice facility and they do just fine.
Would it be an appreciated benefit for the sweatiest players? Yeah sure absolutely, not arguing that it shouldn't be added.
Mainly I'm arguing that there's so little value to be gained that neither the devs nor the community will ever commit the resources necessary to make one
In fact, I bet the lack of a log is an intentional choice by the devs, for reasons to do with engagement, retention, complexity, obfuscation of mechanics to the casual audience or some other business based decision point
Resources? even a college student programmer can easily add a simple battle log function for it to be considered insurmountable.
The insurmountable was referencing whatever problem the log was supposed to be solving, not the making of the log itself
How do you think your actual damage are being displayed on your screen real time?
u talking bout parsing log?
the actual data during an encounter so yeah a battle log.
oh yeah, endfield intended to casual player, showing log basically kill its purpose
I don't think you're understanding me at all. I'm saying "what insurmountable problem are you implying will be solved only by the existence of a battle log?"
Even ToF have their super simple damage meter/battle log on the corner and categorically logging everything per category (damage done, healing done, damage taken) in real time.
Because it's in a different genre. It's an actual mmo-ish... Thing
gateoo jumpscare
It's an ARPG game they are not strictly MMO
What is this discussion about? The game needing a DPS meter?
It has a large portion of its design centered around raid bosses fought by realtime groups of players
ToF game gesign isn't that far off from Endfield anyways aside from particulars.
Then how is it different if the log is recording/displaying things per character?
That's why it has a log and Genshin-likes don't
whats the best armor for my last rite
frontier
Aether gazer display battle log after a clear that's one way of implementing a battle log. I think PGR also have one?
I kinda forgot WuWa but there's a screen that records battle data right/
Depends on your investment level
< P2 Frontier
P3 > Bonekrusha
Aether generalist
im only P0
Google says no, it doesnt (Wuwa)
ag has result screen after fight w dmg, heal, dmg taken
I doesn't look like PGR does either?
Whatever the case, I wouldn't expect the devs or the community to be scrambling to create a battle log. If one popped up I bet it'd get plenty of use and a lot of the community would learn to love it, but the vast majority won't even realize they don't have one
man cant even grind this week fuck
Genshin only recently got one bc of Milliastra Wonderland
HSR doesnt have one
ZZZ doesnt have one?
Wuwa doesnt have one afaik either
AKEF doesnt have one
I'm officially a mint picker now. 
officially joining
than playing the game now
Yeah, and that's not even a battle log for general content, it's a practice area which is a level of value added that DOES make sense. A practice room is something many people would get excited about
One of the oldest game played even by Chinese World of Warcraft has battle log per fight in open world, dungeons, boss. Initially as an add-on then after decades finally included the feature in-game due to player demand.
A general log for battle content is pointless for a singleplayer game.
Only reason it'd be used is to flex over each other in a discord server.
That's what I've been saying!
Which, grow up.
It's different in mmo's, cause theres actual merit behind knowing everyones participation.
A battle dummy however, is useful.
AKEF doesnt rly need one as of right now though.
Combat isnt complex at all.
Holy you hit the nail on the head.
The existence of a battle log means you can share numbers without displaying images of the characters and their attacks, reducing the marketing value of flex-posting and other novel snapshots.
They will never-EVER add a battle log of their own will
Yeah, I dont see it happening either.
I guess people want leaderboards? Thats the only reason I can see for it existing.
Anyways it's really easy to implement and would just take several line for devs to implement a feature like this.
Atleast battle logs will make you aware of things happening that's not visually presented on screen.
But again, thats flexing who has the better dihh.
The game really aint that serious
If you need a battle log for a game like this, all I can say is damn.
It's that difficult for you to follow?
What are you talking about, it's happening even wiithout the existence of it so what difference would it make if they add it.
https://www.youtube.com/watch?v=UUgmlJkXgBg This needs a DPS meter.
Food Buff: Jakub's Legacy on Last Rite
Music Used:
GhostFinal - HIKARI (Punishing Gray Raven OST)
FLuoRiTe - By My Blade (Punishing Gray Raven OST)
GhostFinal ft.Kinoko - Revelation (Punishing Gray Raven OST)
Paul Owen Music - Fate/Stay Night EMIYA Theme (Rock Cover)
Chapters:
00:00 Rhodagn
01:55 Triaggelos
05:39 Marble Aggelomorai
09:50 Last ...
personally i'd like some easy way of seeing if my support operators are doing negligible damage or not
like gilberta
minmaxing to find what are objectively the stronger rotations to get the most out of units / find out what weapons or gear to invest into is always worth it
Is the Stanza of Memorials Buff good?
Yes, very
You dont need a meter to figure that out
Its pretty apparant for most supports.
Can you calculate and keep track of the actual numbers being applied by buffs /debuff real time/ The damage you see on screen are the final calculation of the damage formula.
But do you know how much damage actually being reduced or amplified?
By the end of the fight do you know much much x & y skill did character a & b did over the entire fight?
You only see flying numbers but not a recorded list of the entire thing happening. Maybe if your brain is like an AI or computer which can multitask can keep track of every details then good for you.
i mean is she 10% of my damage or 1%?
if fully invested in (m3 all / full artifice) gilb is doing like <5% of team dmg
i have no idea tbh
Whos the good character to hold it?
Sure but live logging fulfills a totally different purpose from sheet iteration and comparisons.
There needs to be enough variables during combat that would make review meaningful
Sheep girl?
Gilberta and Perlica mostly, depends on team.
Sheep girl has her signature for free, you dont use Stanza.
i wasnt commenting on the logging i was just talking about tc in general ~
Whats buff on her sig one? let me check
Wait so who were you replying to if not the logging discussion
If i knew her exact damage, i could more easily figure out if say, 20% more damage on gil is worth more than 5% on perlica
Im confused
Depends like if you're a Flourite main you want to give it to Xaihi,
As long the element of wearer does not much the main dps.
or like avy teams cause perlica would realistically be doing some decent damage alongside avy
I dont need to know all these details, because again, the game aint that serious.
All I need to know is how buffs/debuffs interact, how to optimally cancel animations, and in what order.
There isnt even content that requires you to know all the information from a logger.
look man i'm trying to build a 4 star team next.
i wanna play dogshit so i can struggle with making it that serious
Everything is a pushover rn, its a gacha game in general.
thats true
There happens to be someone in this chat hard at work on a tool that will be a major help in calculating damage and visualizing rotations and let me tell you...
It's not a live log, it's probably something more like an editable timeline.
For comparison and iteration. Where the numbers can be manipulated and have purpose
but hey if people wanna nerd out why not
Only gacha I could see a logger for is Wuwa with how complex rotations can be.
But even there, bosses fall over.
I need a Physical Caster.
if you're playing a lr team that kills the boss in 12 seconds, sure it's not that serious
but i am mildly interested in challenge runs
Where do you get the actual results isn't it from actual battle log?
It's easier for theorycrafters to do the math if everybody participating actually can see the real numbers involved and not select few or from some third party developer who extracts your game data.
Real time battle is an actual simulation.
It doesnt matter what comp. Fights last max 2-3 minutes.
In mmo's they last 10-20 mins

yeah and i wanna cut down some seconds
No, it's from underlying formulas. This type of game is heavily deterministic. You don't need live review most of the time
For what
for fun
There's no point to it besides passion
Should the game not encourage passion?
So you agree its pointless and just to flex on Discord
rather than having merit
no it's for personal fulfillment and enjoyment of gameplay
I think not having an accessible log increases the feeling of having that passion by operating with knowledge that those less engaged would never even have because it's not included in the game
It's like saying you need to see frame data in the middle of a fighting game match.
Leave that for the training room (and yes, the game could use a training room)
Theorycrafting feels like feelcrafting if you do not have the actual data to base things on.
You do! It's all in the formulas they get from data mining
That's only because theres people joining the discussion here that dont know what theyre talking about in general for this channel.
There's people who actually do theorycrafting.
Can Akikuri use Fortmaker? The passive says Ultimate Gain Efficiency Boost. Does that mean I can have Ultimate faster?
meaning it's in the game being calculated, recorded, displayed real time in game. the actual log exist not being shown to the player but it is there already.
Do we have a file to check daw damage, actual stat sheet? I know there are spreadsheet to actually mimic/simulate what's already being done inside the game otherwise there is no probable way of doing if not through that means.
Well yeah duh, any game has that stuff recorded in the background.
Doesnt mean they have to make it public.
Yes, exactly. It's an active choice not to include it
Does every game that includes some form of combat show u a dps meter.
No
It's always a modded effort.
Or a dev choice because they know it would get made anyway
Refer to pins, covers answers for basic questions.
Which ive yet to see a game do that's not complete ass.
Damage calculation - Endfield Talos Wiki https://share.google/2GV3e3IeNZud3ShfO
This article explains the mechanics of damage calculation in Arknights: Endfield.
That's why I'm saying why it could be a good feature being implemented in game say as first year anniversary feature.
It's already a feature somewhat "hidden" or obscured from players/viewers.
well, i don't think they'll ever actually do it
I'm not arguing it wouldn't do its job, I'm trying to innoculate you to the reality that it will most likely never occur
I'll say that i would personally benefit from it.
But it would kind of create this impression that this game is some dps optimization game that would scare away casuals
i think they want to avoid that, considering the 10 minute timers
Features create vibes, expectations. They nudge the culture by what they focus on
i think the idea is the challenge should just be to kill you, not speedrun something
Well isn't factory/base building being a feature already actually hardcore? Some don't like it and drop the game, others appreciate it for what it is and begin to enjoy the entirety of the game.
The AIC has detailed report why couldn't the action part of the game can't have it.
right but games becoming dps checks isn't optional usually and is a common problem.
Making people worried about the damage their dealing is just gonna make people quit early
Factory is not hardcore
No, not at all. It filters for people that like to make their own fun first and foremost. Only some of the factory enjoyers are also optimization enjoyers, as is true in any game
Its one of the easiest satisfactories to get into
People are just intimidated by something thats not combat or exploration
do you know how many posts there were of people fearmongering when there were mentions of there being a timer at all in umbral, when in reality it was going to not matter?
People are scared at the first mention of dps checks
because there's too many shitty free to play games where you just optimize damage all day and keep up with stupid powercreep
AiC isn't just AFK kind of thing. You spend time on it some even longer hours than their their playtime if you don't consider that dedication hardcore.
A game actually feeling like a game rather than a gacha where u do dailies for 3m?
Were really complaining about that?
Well AiC is going to scare at least some people but that's the core of the game that they can't really change.
And there's blueprints anyways
You can't equate the core of the game to a small bit of ui that would change the perception of the game
I guess any game that I spend more than 5m a day in is now hardcore
A dps meter's inclusion is not equivalent to the inclusion of the entire aic system
My Little Pony Dreamland, I did you dirty
You were one of the hardest games ever after all

Time investment and investigative calculation investment aren't the same thing.
Hardcore is a vague label in the first place, it doesn't mean anything on its own. Talk about the actual behaviors and mindsets you're referring to instead
As a 90's gamer, no I'm not afraid of things happening like that and know the Arknights franchise like the palm of my hand I already expect this game won't be the same ARPG where you go.for meta and go hardcore on min-maxing.
I don't like it when people look at dps meter for upcoming banners. I like a community where people pull who they want and not because of dps meter.
New banner better dps a must now 
Regardless
This convo is kinda pointless cause it doesnt exist in AKEF, and not really the purpose of the channel either.
There is a market incentive to obfuscate the performance gap between operators.
If it was more obvious to casual players that their new shiny character was doing worse damage than the old ones they could get very disappointed and stop spending
Let's move on.
Sure, you might know that arknights wouldn't. Maybe I believe that too.
Can't speak for everyone though, and other people's concerns matter for hg's wallet
Isn't that a general consensus for new characters being added to the game. Everybody wants to own something that make things easy or is actually stronger.
Not really.
Not really, I'll pull for Rossi even if she's a healer 
I thought that at first, but the original conversation starter was that a live battle log would be necessary for proper theory crafting.
It's gone off the rails but that was my initial counter point that it is certainly not necessary
Yeah, it was fine initially.
But it's just going offtopic now.
Do I go and figure out if theres a perfect window to make 4 cryo corrosion without hurting consumption on LR, or do I proceed to try solo stage 1 LR

solo
The game caters to a wide audience, that's one of the core identity of Arknights and it shows how they brought that design philosophy when they made Endfield.
A four star clearing end game content, go ahead. You make a 4 slot parry team, be the guest.
Solo Arclight or no balls
When I mentioned not really it was for your claim of everybody, it's not a general consensus.
.tangtang
My LR is 9/9/9/9 with sig but I don't like her on open world at all
what's the highest int xaihi?
LR in open world without Gilb
and xai lead
hold ba gaming
Whoa, there's a madlad with 15 views that managed the agony 3 solo Arclight. They only had 6 seconds to spare 🤣
And they didn't show build!
Hifumi imma put you in the timeout corner if you mention hold BA propaganda again
Nobody cares, thats why they only got 15 views
Last Rite on top
I have been building her team up in the background but mostly as a nuker for when I need a second team. I can't see myself using her in open-world over ult-gain Laevatain team. That clear clears mobs in seconds.
Wait are you the one that tap attack button 4 times to do 1 attack?
i dont wanna get carpal tunnel bruh
Yes, fuck you gonna do about it
HUH
HUH
ok whel
You guys tap?
Fair
Peppercat spam taps on LR
wtf tappers
Imagine tapping
I dont do it on PS5
Ok you can do whatever you want on mobile, that above my skill level
Good no reason to tap attack button 30 times for one attack cycle
tapping on mobile is like a moba thing to keep ur apm up 
Sorry just trying to be mean 
i hold on pc but my fingers do vibrate af when playing moba
Holding BA is psychotic behaviour
Yall got too much confidence in ur attack going through
I don't do hold on mobile either cause when I hold I accidentally put 30+lb of pressure on screen 
I have trust issues
wow i just found it
barely any time left and almost dead by the end
"Sorry, I hope my words make you feel awful"
they must've been so panicked by the end
^this

Tapping to attack will just be a habit built up from the 970000 other games that require you to tap to attack.
But non lead LR doesnt cancel
So panicked they didn't show build. How do you clear like that and then not show build?
What's a guy gotta do to get a build pic around here?

yea and combined w hold its chill af
convert to my side
LR skill activates faster on operators with fast attack speed
Nah thats blasphemy
LR ba takes 3 days to finish
yes
lmao
BRO
Gotta cancel B2
Cool! down to 2 days!
That's the spirit!
I aint doing Xaihi lead
Should I continue to level up this weapon for Xaihi, I imagine it's better than P2 Detention unit?
Youre running Stanza on Perlica
So prob not better than Det
I dunno what you mean here, it refunds no matter who is in the lead.
The unique thing is if she's controlled it doesn't do the knightly pose
You don't really see deminishing returns from ATK% much until you start going beyond 100% is my thought.
Which I'm not reaching anyway.
She cancels her BAs = faster SP gain
But yeah Perlica will be Stanza.
than if shes off field
Ahh, yeah that's quite true
Thats the argument I saw mentioned by shuo
If u dont have stanza, chival, if u have stanza, det better
Esp at P5
At equal investment I'd tend to agree but when one is P4 the other is P2 I think it gets a bit more muddy. I'll try both though.
Should be easy to figure out the difference yah
Ohh btw
Is that really better compared to LR or whoever autoattack damage
what r u cooking
What are u really asking
This wording is confusing af
So is the SP gain from faster autoattack strings
They use the same main and substat and probably dps gear 
Ah, I thought Xaihi cancels her FS
Idk
snowshine solo trim
catcher so strong
No you misunderstand.
SP gain is higher the longer your string takes.
Last Rite and Ember have some of the most impactful (and affordable for your stamina) animation cancels in the game.
Therefore as far as SP effectively earned from animation cancels, Last Rite and Ember top the charts, for what it's worth
Oh wait
Interesting, ty
Wait I might be wrong actually
The SP is incorporated into her battle skill, which is on field operator
Maybe Xaihi is better
Is FS cancel available to any char?
Only benefit LR has being onfield is 5 stagger on P1, but thats negligible.
Oh for the P5?
She gets 5 by default, then 5 from P5
She also does BA damage, that is the thing
so 10 total each battle skill
well i'm pretty sure LR does have good sp gains on final strike
Oooooh interating
There's an animation speed w/cancels chart laying around somewhere
im dumb
Yea among the highest
This
Or not?
Yall think we're getting attack speed buffer operator 
Yeah that's the one, though I notice it doesn't say anything inside about including cancels. It was mentioned where I saw the link originally though
This doesn't count animation cancels and doesn't include hitstop so it's not realistic for exact results
That's a funny looking Last Rite
Oh so they lied
does hitstop work like perfect dodge/ult animation time stop ?
The author thought it did but I had a convo with them and clarified that it does not.
See comment thread here
https://www.reddit.com/r/Endfield/s/qDxrlr6Kr1
Hey, just did some extra testing here. It does seem like my no hitstop/no anim cancel tests match EndAxis, with the weird exception of Arclight. Dunno if you consider that enough evidence, but I thought you might be interested. https://www.reddit.com/r/Endfield/comments/1r7rafh/comment/o6jgeo2/?context=3&utm_source=share&utm_medium=web3x&utm_nam...
Uh, i actually never paid attention if it does actually
i always assumed it doesn't
Wait, no hit stop + continuous attacks during LR combo means maybe Xaihi should be the controlled Op afterall
After the first heal from Xaihi that is, for the Amp
well LR does recover more SP per final strike though
i don't know who wins out after all that
Hmm... We got damage formulas but no frame data
You're gonna have to test LR with hitstop+anim cancels and measure yourself. Endaxis doesn't include either of those things and i'm too lazy to do more of them
I don't even know what tool I would use to do that.
60 fps recording?
I just tested her final strike, no SP gained
Unless I'm doing something wrong?
So can every character cancel FS?
I've been just recording using steam recording.
Added a timer on davinci resolve figured out through there. And yes, at 60 fps
i'm too weak...
Yesn't. Some characters have final strikes with barely any end lag because they have so much startup
Does it affect the FS Damage?
wtf
does last rite have a passive or something that disables it?
No
i don't actually play her
MF just whiffed it
Everyone gains sp during FS, it’s your main way to get sp
If you stop auto attacking, your sp takes forever to regenerate
oh wait, are you hitting an enemy with it?

It's not her final strike it's her skill that activates via final strike that gives SP
Bro
Final strike gives sp
😭
Um... The refund is built into the casting animation
every final strike in the game provides sp i'm pretty sure
it should even be in the basic attack description
What are we even doing 😭
both should give sp
Seriously what
I'm fighting Rhodagn with auto attack only
K then
I KNEW IT
I had a skill issue
The Nvidia fake frame marketing for this game is kinda funny to be honest. https://www.youtube.com/watch?v=SWLsEsTay_8
Arknights: Endfield has officially launched, featuring NVIDIA DLSS 4 with Multi Frame Generation: https://www.nvidia.com/en-us/geforce/news/arknights-endfield-dlss-4-multi-frame-generation
Arknights: Endfield is a 3D real-time strategy RPG. You will take on the role of the Endministrator of Endfield Industries, set out across Talos-II to uncove...
So does LR recover more SP per final strike vs others?
Yes
Where's my uncapped fps
made me open up the game on my phone to try it for this bs...
Just as planned 
To be honest I'm happy enough with the 120 FPS option, I can actually use fake frames to hit 240 on my screen. But the extra power draw isn't worth it. An input latency just gets worse. Would be nice to have a 180/240 option as well. But honestly you'd need an extremely heavy duty PC to make it happen.
I occasionally see my frame-rate dip below 120 with a 9800X3D, an I'm only using about 60% of my systems resources. I think if frame-rate was unlocked I'd likely be sub 180 locked but I haven't tested.
ginseng spot?
7?
do you guys actually go around gathering ginseng every day?
No, I was just exploring with LR to remind me how I hate it 
No. I've stopped attending farm after hitting 1k
We all become mint pickers eventually. But I haven't devolved to that point yet. 
i only even remember to check the eco farm like 2 times a week
I just don't eat food and tell myself it's for the challenge when in reality i'm just poor
7800x3d 4090 hits 500
how big of a difference is Lae sig to her battlepass weapon?
25%
Using frame-gen or genuine frame-rate, I'm guessing you unlocked frame-rate at driver level?
yeah that matches here
but the other chart says otherwise
I dont know which one to believe in 
tos breaking

torch sucks
Maybe then I haven't tried dialing down the settings yet such as ray-tracing. Plus I'm playing at doable 4k, so I could be GPU limited.
Some nice OLED 500hz panels coming out this year
some nice +500% ram discounts as well
so thats 29% better?
whats with the 25% to 40% differences in some charts

yeah I dont get that, shouldn't they say the same thing?
Idk why people still not want forgeborn and trying to use umbral
we got enough free pulls to max pot it
ok whel
50 is 50% less than 100
100 is 100% more than 50
pipebomb
3rd stanza and detonation on market drains my sig pulls 
But I do have her sword but she's lv 40
I need to sleep
Stanza i get it , them balls good
Why detonation who use them
Or just control have full HP?
Sorry I have to drop from the convo awhile ago since I have to settle monthly bills payment..
where are those free pulls?
I have trouble deciding to get Lae sig or save for Zhuang Fangyi sig
cause we dont have enough arsenal tickets its like a ratio of two limited to 1 sig and only if you dont win the 50/50 and go to 120 guarantee for both
okay then what does both of the chart says like how much better is her sig?
For me who knows when Zhuang Fangyi is dropping it could be 2 weeks it could be 6 months from now. If you feel like your account is strong enough rn keep saving. If you feel content could do with being a bit smoother pick up Laevatain sig. Any sig with ATK% as a sub stat is pretty much universally broken.
Idk the math but i got p4 sorcge by i got pot 2 lava and pot 2 delivery when i got po0 gilb
yeah thats not math
thats either luck or 💳
That's all RNG, some people could go 400 pulls on the weapon banner before getting close to P5 sig.
Its just arknights
Some got max pot thorn lobster by 90 pull, some max pot 300 pull
Both of the images tell the same story, just through a different baseline perspective. Torch is worse than Forgeborn and deals ~25% less damage depending on the rolls
yeah thats the second question will Zhuang Fangyi sig be better than Lae sig or if she could work with her battlepass or if there is any atk% or if atk% meta will change, we just dont know 
dont expect dps bp weapons to be ever useful
today 3rd not 4th ?
For me BP weapons are mostly for picking up potentially universal support weapons.


