#theorycrafting
1 messages Β· Page 132 of 1
that's the main reason why gilberta can mess with surtr for example
it's not that we can't just turn it into combustion, but she wants heat infliction not combustion
i mean rn we don't have a nature dps that's built on consuming nature inflictions so
and before people start posting the trims this is obviously relative
id hope atp i dont have to say it every single time in the theorycrafting channel
but i of course do
don't know if its the same for everyone but stanza is on the arsenal shop for like 420 currency
that just got me my p5 stanza
yes
yesterday stanza, now sundering
who uses sundering?
buy both 
chen?
chen
chen

oh gotcha
oh i'm US
who theoretically has the lowest damage with the best possible build 
i think i'm a day behind on the shop
what are the breakpoints for akekuri and wulfguard P5 ult gain eff?
asia is earlier
ohh
response unneccesary nvm
Ember?
xaihi?
Btw, is it possible to be Authority level 57 right now without using Origeometry to sanity fresh?
she only has one dmg skill
the combo skill is ok i guess
but it takes forever to go off if she is just running on her own
no, need to be rock eater
I'm less than 56 an a half, an I have seen seen players 57 already. I'm getting their Sanity refreshing a lot?
I'm usually doing an extra 80 sanity a day since it only costs 2 Origeometry.
But these guys must be going hard.
I'm 53 rn and I haven't completed all of the sideqeusts and have missed a few days of dailies and sanity usage
did u use ur pots yet, im halfway to 57 and 
Looks like you've cleared out all the zones
yea
Maybe that's the difference.
i still have like 40 chest in city
place is cancer w quest locked shit cba
1hr playtime aday going to rhod is also not helping
Wait those give player exp? 
I have nearly finished them all now. That's literally all I have left rn.
think so
ohh no, you didnt even finish all quests?
56 max no op used, missing 1 daily
NOT FINISHING TRIPOD CENTRAL?? REEEEEEEEEE
I just hit 56, also 100% the chests and from day 1
is tower defense giving player exp as well?
I'll get to them all eventually.
Pacing myself so I don't run out of content too early.
Mint picking hasn't taken me yet.
other than xaihi talent and perlica p4 does anyone remember any of the bad english localizations still in game
im going to write the support ticket soon and wanted to get as many as possible
someone was talking about one wiht vunl, but it wasnt bad for me
also what talent is bad in xaihi?
something something dmg taken
Gil p1 ?
perlica p4 incorrectly says it increases combo electrification duration, when it increases it to level 2 (12>16% or x1.33)
xaihi talent incorrectly says it causes increased damage dealt when it is increased damage taken
The P1 Gilberta incident.
I remember seeing someone rant about p1 Gil or something
okay, xaihi different behaviour
makes sense
perlica i cannot read your mesage, increases it to levl two?
The aoe increase was not correct
whats the correct value
Lemme find the thing
that's difference of radius from center of enemy to hitbox
do we have korean text?
It was the area that got buffed, not the radius
Something something not 20% more radius but 20% more area.
how it was measured?
Classic hg in game text 
Which is kinda subjective? since last time I checked they didn't have a proper comparison.
Cause if its not radius then why not mentioned radius
if it says 20% more radius it should be 20% more radius
it is not
hence it is misleading
which is bad
how it was measured
man, i dont think game is storing area for implementing area of effect
it probably uses radius internally
It could be just a translation error
so it doesnt seems to be datamined
I don't know I'd like to see a proper video explanation before I'd believe this personally
i dont think its likely game is using area as ingame value to decide how big it should be
fixed base attack part
there was another thing
minor typo
i can try refind it
oh yeah base attack is a bit misleading
that wasnt the typo
but an extra mention
Bro is about to milk hg 1000 hh tickets
base damage might be a bit cleaner to understand
they giving out tickets for that?
Hopege.
its clear enough if you passed highschool
or do you mean he is going to throw tickets at them
base attack in where?
people had issues with gilb p2
but i'm like, it clear i dunno what's issue
im adding gilb p1 to the ticket
yea i like that guy, go get em korean guy
gilb p1
perlica p4
xaihi talent
"δ½η¨θε΄"
full refund on gilb banner lets go
imo her p1 should be buffed anyway
guys
its so bad of a pot lol
is that even true?
id prefer it gets buffed than we get refunds
it should affect bskill and ult
or we taking word for complete truth?
they should give me
do we have someone with p1 gilb to test it?
1 billion beryls
plenty of people have p1 gilb
You miss every shot you don't take.
where would be good place to measure?
actually
good idea
i should make a #1461653979862925498 post
anyone have a p0 gilb
oh
Its a mis tl
i have
i should use that instead of cs ticket i guess
ζζη§ζΒ·εΌε樑εΌηδ½η¨θε΄
So it's a scam.
where we can measure correctly range?
actually shuo you do it
im doing one for all the current localization issues (perlica p4, xaihi talent, gilb p1)
if you want to avoid writing
i dont have pc access rn
im just trying to find what other ones still exist
yes
also Ξ£ means everything added together so yeah its additive
its about p1
epic maths symbol im going sleep
yeah i have p2
let me see if i can get a vertical view
we need to have good marking for ground
For some reason I seen a lot of people on YouTube chasing P1 an stopping there.... I was honestly in confusion why. For me she's either P0/P2 or P5.
Her P5 isn't that good, but it at least has value in terms of how quickly / easily you can stack lift & maintain sig uptime.
wait, i can farm XP out of mobs?
Shouldn't you be doing it on enemies.
Wont change much I need to test which vfx is the edge
how they are placed?
good to hear since i can hardly even get p0

how far you were away from them?
To be fair though why that Korean dude makes a good point, if you potential says 20% increased radius it should be 20% increased. It does sound a lot like buyers remorse as well. Dude spent 240 pulls for P1 only to find out it's mid.
Grabbing food, will show in a second
He should of known it was mid going in.
Wait what is it
damn thats hilarious actually
20% increased area?
wait so if it's not the radius then what actually increased by 1.2
20 percent increased area would be troll af
I can probably work with that
Go find the stationary worm.
Ill have to zoom in on pc
Line up yourself with smth.
i choose spot that's has markings
maybe would been better if i werent on diagnoal line, can look for better spot if you need it @drifting quest or you find one and then i'll try to reproduce
if you can try again with the skill in front of the pylons itd help
rough distance
which place is it?
is it ability or ult
bskill
can i get distance marking somewhat?
ProbablyTM
only p1 gilbbers right
i mean if it becomes a case of false advertisement we probably will

Eng mistranslation strikes again
already such cases with like perli pot
Realistically it's be drastically cheaper for them to just increase it to be radius as originally sold an then give everyone a 10 pull. Otherwise things get messy.
Isnt perli pot just bugged
If it's true.
oh true
no it works as intended
no its only english
hopefully they do some crazy compensation for p1 gilberta havers 
the real question is how far this will really go or if they'll just let it die down
it just isnt translated right
the range increase isn't useful enough
π
π₯
p4 increases the electrification to level 2 (12>16%)
whenever there is confusing or controversial wording
it just says the duration not the effect is increased by x1.33
i check kr ver
and it all becomes so clear
effect increased by 1.33 by itself is alr weird imo
the wording
they should've said increase it by 1 level
by one level doesnt mean anything clear
also does it do it?
Yeah uh that requires people knowing force inflict without stacks is lv1
or idk just say the specific percentage
it just needs to say the effect is x1.33 not the duration
1.33 is same as 33%
i mean the specific percentage of the effect post buff
its technically 1.333333333333333333333...
but yeah just say increases base electrification from 12 percent to 16 percent
w clarity
Isn't base changed with level?
Then again ppl will mistaken it for being fixed 16%.
guys big news i finally got my int atk twilight essence
And sadly i know some people won't understand procentage points
ok so like
i finally trimmed the medals with laev gil antal wulf
i have no idea how to differentiate between 20% area and 20% radius
lmao
in a fair way
i mean not really though since the game makes it clear that it can increase with arts intensity
like u dont know the diff or dont know how to test it
the latter
20 percent radius would mean same thing as 20 percent diameter
that's basically like saying people mistake anything involving arts intensity is fixed
i know the math yes
just calculate diameter and see what the ratio is
it's just not
If you can judge how wide
just measure the length
We gonna know
in ratio of zoom and everything
measure how
Its Bskill right?
yeah kinda hard i dont think there is any visual indicator you somehow have to measure
real cm? a ruler on my screen?
pixels? with what app
what orientation to i measure from
how do i know that it isnt just the vfx
AIC stuff Has grid
does not matter percent is percent
Assumption vfx scales
it does matter though
probably just a ruler tbh
but the more difficult challenge is figure out the "edge" of the skill
yeah lets get 2 perfectly positioned enemies in my aic
Find the immobile worm and start blasting.
not for radius/diameter percent
as long as you have a unified metric you use for both
the hard part is also gil bskill is fixed center on an enemy
Base building stuff is grid based
so you need enemy in mid enemy on left or right
So we have way to have distance measuring using that
i need 3-5 enemies in fixed positions
if the metric is consistent it doesnt matter for diameter/radius
only matters for area
at different distances apart
area is fucked with metrics
the umbral monument could work
umbral is a good call
idk how far they are tho
Okay, gonna go there
Aren't the sucking zone circular.
yes
So testing one one single enemy is fine
or spherical, more likely
Spherical is eh...
with lock
how am i going to test where the actual suck zone begins

So she dash toward it?
gilb skill locks onto an enemy
ember knock it away??
does it interact with ground items
and makes the pull zone centered on that
gilb then as it casts ember them 5 miles away
like items on the floor
idts
hmm
can we get someone to check items theory?
my p1 gilb pulls all 4 umbral enemies
cause that could be prepared
i can test items
going to umbral
i picked the far right one but any should work
Water surface?
its skill or ultimate?
Like, there is no way the suck zone radius is longer than target locking radius right.
p0 ultimate sucks all 4
I don't have Gilb.
what about skill

whats the gil pull radius supposed to be at base
my bad
anyone even know that
Says, if enemy is distance away but in target lock radius, does she dash toward it when using skill.
all 4
shes ranged
just casts it
does not proc
unless it can hit
gilb vs zhuang fangyi cinematic trailer when
zhuangs design is so gorgeous until..
you get to the bottom half
looks like a leek deadass
her electro form is also kinda ugly
anyone worthy of zhuang can look past her horrible wardrobe preferences
they need to give her a skin asap
i just hope she can turn into the pikachu mode like the cutscene
if she cant i might skip
Does her skill need to pull in in order to deal damage.
can someone send p0 vfx video of it on any enemy
which enemy
any
ok the #help channel is confusing me on this. so attribute atk% is multiplicative with Weapon atk% is this correct? if it is correct, where does consumable atk% go and consumable flat atk go in the formula?
Does enemy on the outer layer of the skill take damage or only in the middle.
got something good
Attack Power = [(Operator Base Attack + Weapon Base Attack) * (1 + Percentage Bonus) + [Fixed Value Bonus] * (1 + Attribute Bonus)
percentage bonus is all your external attack%: weapons, consumables, etc
fixed bonus is flat atk (e.g. ginseng)
att bonus is stats
ive never paid that much attention to the skill
A bit long
I want to test on them since they don't move -> easier to line your distance.
THANK YOU SO MUCH THIS MAKES SO MUCH MORE SENSE. someone in the other channel tried to tell me to ADD the weapon atk PERCENTAGE to the operators BASE ATK. HOW DOES THAT EVEN MAKE MATHEMATICAL SENSE?
Yea... Here i have ground markings
And it happens when it moves to range
if its static, why dont used archers from stage 2 umbral
It gets 4
No matter pot
last wave being 3 worm
They close enough
There're plenty on the map.
Okay, i was asked for any enemy
guess so
I choose one that would be reproductible
Markings for placement, skill spam so it happens when it comes to range

the boss was on the edge and it still hit, it can least go a bit out of the direct middle orb

protocol space mobs?
id guess its the entire suck range tho
so like
or maybe a bit smaller
the vfx doesnt seem to be expanded
which is going to make this so much harder to test
test it on rhod or smth
i just did
vfx goes to the same spot
to where it dont reach
(~halfway point of the road)
with p0
how did the original guy even figure this out? is he just basing it off the chinese translation saying area?
That just seems to be targeting range nothing to do with P1 buff.
Okay, did you damage rest of group?
Reproductiblity
which would be reasonable since en translations have a record of being straight wrong
they aggrod into the range
Okay... Can you see first moment they get damaged? Compared to how far they went in mine without being hit?
tide surge is LR best set?
Tunneling Nidwyrm
vfx at least
You didnt reproduced setup
Okay, gonna see on my side vfx
would be it for where you skilled
i assume frontier off piece for ult dmg?
idea was to try to get consistent dog hit
so to see if i hit any of rest if not which one p1 hits
we care about the suction zone size not the operators range though
yea, operator range is for getting placement correct
Are we measuring dog speed sooner or later.
anyone got gil p1 able to try reproduce my setup from here?
Can u do on worm.

which worm
Tunneling Nidwyrm
Nah just one worm.
Keep going a few steps back and skill spam till it barely gets out of range.
i hear VFX is same
Man if only I had Gilb.
skill range is different than dmg range

we arent measuring skill range
anyway, had fun, topic to go back to
is there a reason why ppl prefer to run xiranite armor on gilberta instead of a ult gain armor?
hello
set bonus
she already has set bonus with the 3 other pieces tho
depends on her team
or is it arts
what team are you using her on
either surtr or yvonne
the original argument for xiranite armor was extra dmg as the corrosion ticks down but it's barely noticeable to me
it's really just personal preference
plus if you do stanza then the ult gain armor actually matters somewhat
then you run hot work power cartridge on 1 of the kit slots
see iana doc for double confirmation if you dont trust me
or well
yvonne team is the one running 4 xiranite i think
gear there depends on sig or no sig
there's an ult gain breakpoint listed anyway
hit it first then go for arts intensity after
what if i dont trust iana
go do the tc yourself
even surtr team she running 4 xira
i mean in ainas doc both surtr and yvonne team gilberta runs 4pc
if you alr hit bp more is excessive
same ult breakpoint then
if you run her sig a lot of times you dont need 4x ult gear
if you run stanza you usually need more help with ult
seems so
its that simple
also depends on artificing too probs
i mean
oh this is gilberta
i thought ardelia for some reason
if you going to use the op youre going to artifice there important armour stats so who cares about that
tho it's kinda the same argument anyway
Its rly not
i mean less so cuz ardelia cant get ult gain from her weapon
that's why i mentioned stanza
Arde ult is luxury at best
granted shes going to use xiranite anyway
because without stanza it really doesn't matter much
Well more rng heal and stagger is very welcoming 
I would not be trynna make ard ult match stanza uptime
Whats her ult requirement again
it's just qol anyway
technically she already hit it but i think there's another one which lets it comes up like 1 bs sooner
Well with starry you can very easily get full uptime
idr the exact number
all i know is ardelia deserves the best therefore M12 her 0 bias btw
Best i can do is m3 skill, take it or leave it
Do Arde solo.
i dont waste time on shit like that, that gets me nothing in return
Other than ardelia's unwavering loyalty and love
She's gonna show up in your dreams if you do ard solo trims trust
i can just get the wife to cosplay her its that shrimple
If it is true then i am folded
π
Is ur wife chill w cosplaying as video game chicks
Is it possible to learn this power.
Living the life

i mean yeah she was a cosplayer before i started dating her

Kill this man rn
I would take a bullet for gilberta
Wouldnt for ard but shes still cute
id take a entire F130 gun barrage for ardelia
id take activly expressing correct facts on twitter for 24 hours for ardelia
I am more of a Akekuri man
Chudkekuri
Thermite brick
How you gon be a whole ass endfield operator and your 120 cost ult is firing a flare gun
basically i love how even though she has the problems of losing her eye sight and hearing shes still very cheerful despite it, i love the connections she makes with other operators despite it how she can live a "normal" life, i love how dedicated she is to her job of geology and how she wants to follow in the footsteps of her parents, how despite her parents dying she can still power on even if deep down she misses them lots despite all of it shes still very cheerful and doesnt want people to think differently of her because of all of the bad things.
i also think shes very cute
i can also resonate with struggling with health problems a lot and wish i had the power like her to be happy through it all and ive lost people close to me and love how shes apple to be so happy around others despite it so in a way her personality is what i wish i could of had during it all and that is why i like adele.
:(
Damn that deep i just like energetic girl
Beef -1 ardelia fan
I actually did not know ardelia is losing signt and hearing
She about to go back in the origin rock grinder
And come out with more of herself lost
I would argue they are rather technically not
Since reconveners are far from retaining their full former self
technically yes but technically no but also yes
thats what a reconvner is
when some asks so are they the ak counterpart
oh but also no
How i see it, if you fully retain your former self but have more stuff added on ie us with our childhood you are still thag former you but with development
If you partially retain your former self but embrace yourself to be the same individual as the former self
You are in identity still the same
Don't think this is the case with laevatain ardelia and gilberta
i mean they arent the same
They retain parts of their former selves but acknowledge themselves as a new person
A different person
And thus they are only partially who they were before
Literally and in identity
its like having a identical twin
More like reincarnations
Btw do reconveners just appear fully grown
Or were they babies at some point
i think so
And do they remember more of their fragments as they age?
they are just like the cloned data of the person they are a reconvener of from the originium forest
i dont think we are that deep in the lore of it yet
hopefully down the road they get a big focus
cuz like wtf is rhodes reaction to it
Because if you are born with the full memory of your former life
and how is rhodes in the first place
You'd just by extension be the same person
i mean in laevatains story we see her seeing memories of surtr signing up to rhodes for the first time
But that's not how reconveners are portrayed
Yeah
They really are kinda just
Reincarnations
With limited former life memories
That unlock with time
that time i got reincarnated as myself, 153 year in the future on a different planet.
Ok that's like the japanese anime reincarnation
I understand
Im just saying i was thinking reincarnation in this context
More like buddhism reincarnation
Japanese anime reincarnation you literally retain full memory and consciousness
And go into a babys body
You astral project into a baby
You hijack a babys brain
You take over a babys body
well or you could say it's like anime reincarnation except they get amnesia 
because they're getting bits & pieces of it back over time
Sort of i suppose
laevatain seeing some of surtr's memories for the first time might be a her-only thing though, the others don't seem to have similar issues
also
I like to think of it moreso as them as just new beings
With integrated fragments
Of older beings
So their core and main identity is still anew
But that's my interpretation
By no means canon

does anyone know whether physical status like lift, knock down, scale off of the hit damage, or just the operator's base attack.
because I've searched and found people saying crush doesn't scale with skill level, but I also found https://www.reddit.com/r/ArknightsEndfield/comments/1qtexm6/fluorite_guide_discussion_builds_this_is_gonna_be/ which says
[Arts burst] do not scale with the number of stacks, but they do scale relative to the attack that applied them.
Art Bursts also scale (absurdly so) with Art Intensity, Art Damage up, Elemental Damage up, and can crit. They are not affected by Skill Damage increases; a battle skill amped 40% by gear doesn't apply that 40% to the Art Burst.
Wiki is pretty good to see arts int scaling with reactions
They added formulas
Reactions generally scale with reaction level(how many stacks it consumes) operator level and arts intensity
it does say like "Base Multiplier: Lift and Knock Down: 120%", I'm just not sure if that's 120% of operator attack like a new 120% hit, or 120% of the hit that applied it, which could end up a lot more.
Refer to the damage formula for that
oh it's the same Base Multipler, I see
Damage documentation doc was better before the revision icl
Can't even find a simple formula to share for this context
But atk does apply to reaction
And the reaction percent is same as how every other base multiplier is
oh, I think I misunderstood that reddit post then
"scale relative to the attack that applied them" as in, the operator's attack stat, not the 'attack ' as in the skill's hit damage.
whoops if true
Yeah it doesn't scale with the skill multiplier
It does scale with stacks
4 vuln cashout crush is higher mult than 1 vuln
I wouldn't fully trust dmg formula from a 17 day old reddit guide about dps fluorite
someone did use it to do a 84 second rhodagn trim
so some practical application, although that had a really stacked fluorite.
Idr if hidden multi is base or seperate
Hidden multi is applied to the total reaction multiplier
hidden is a separate multiplier exclusive to those
Make your minds up
Whar
Like if a reaction is 100 percent base+100 percent per staxk
it's just a separate multiplier for burst/ reaction/ phys status 
And hidden is 10 percent
If you do 4 stack of that reaction
Itll be 100+400=500
500*(1+0.10)
550
there any damage calc sheets lying around or do people usually make their own? never dove that deep into these things before
most people make their own
there're probably tools but i just make my own because it's more manageable
roger that, thanks
@dry kindle
before i go post this feedback post are there any other English Localizaiton/Translation errors I should check other than Gilb P1, Perlica P4 and Xaihi Talent
or well I might make this a support ticket after all
Yeah
should i m3 laev basic for the love of thebgame
Weapon effect description
which one
That says some variation that it doesn't stack
But it does with each other
Like khravengger
Or jet
Its not rly wrong but quite confusing
yes and then ardelia imo
no bias remember
no i mean her talent
but i should include ult as well
This one was rly confusing to me
And i think other ppl shared the confusion as well
What it means is that the multiple effects the weapon has stacks
With each other
But not with itself

what's full tooltip?
I cant say I am personally confused
how would you prefer it be worded
with themselfs
not with each other
right? that's what i think is major indicator of behaviour
Yeah would be nice if it emphasized that it does stack with one another
Just not with itself
do they ?
or do they dont
They stack with each other but not by itself
If there is effect x and y
X and y stack
right now wording is correct then
But you can't stack x multiple times
e.g. Khrav has a 12% damage bonus on skill, 24% on combo
2 combos does not equate to 48% damage
but you can get 36% total by both a skill and combo
seems intuitive enough to me
Mayb
its not easy tooltip when you go with only that part
but "dont stack with each other" would be correct wording if you couldnt have both effects active at same time
like i have no problem adding it if you have a clearer alternative to suggest
Do you? i cannot imagine clearer way that's correct english
wait i got idea
each of them cannot stack with itself
you need to break plural
gonna look worse
not sure if its even gramatically correct
but seriosly i dont think that tooltip needs change
its like with freaking vunl +1 if not 4
The effects refresh when triggered individually but the two effects can coexist
it might be harder to parse but info is there
How does this sound
ohhh, refresh? ehh
Which is what it is
yea... issue with that tooltip
is that's correct one
how you fix correct one without doing bad english or whatever
yea bit unclear that they do stack with each other
i mean its as clear as i could imagine it as is
but that's due to plural i think
like that is correct tooltip
if you look at it trying to look for unclarity its easier to force find one
but that's based on doubt
you can have both buffs but the buffs don't have multiple stacks
That's not what i was doing
First time i read tooltip i was unsure if the two effects could coexist or not
Where is that tooltip
Seems correct english to me non native speaker
And it Would be wrong if behavior i was informed about was when it Would Been written "each other"
Its about expectations right?
Would've been written or would be written
Not it would been written
Unfortunate for a native english speaker to have subpar grammar
I'm not native english speaker... "Non" was included
Isn't have in that sentence just like "an" or "a"?
Yes
...me, a non-native speaker
Would have been correct and excluding either "," or "a" would have been fine as long as you have one or the other in terms of clarifying the subject
But it was not intentional skip rather autopilot one
I understand i misjudged the situation
Yea its fine, i'm bad in grammar in my native language
So i'm like, "ohh okay, yea no, i won't gonna hold it against my english when in my native language i'm doing same"
which skills are worth investing mastery in for phys
pog cskill and ult m1
lifeng bskill m3
others are pref
endmin ult is fine but you dont do it before those two
dapan cskill too ofc
Endmin ult is pretty big chonka dmg
Chen ult should be decent dmg increase as well
hmmm
End-Axis is hard to get data from
Is perlica an anagram for replica
May or may not be intentional, time will tell
Also more belongs to #lore-room
But it looks like we are working with something like 8sp/s natural regen and something in the ballpark of 5~sp/s from final strikes
quite honestly this results in like 1 skill every 7-8 seconds baseline with relatively decent uptime huh?
Shizo theory
π€
probably easier if you can read chinese
i'm like ehhh, i dont wanna use google lens for this
technically it could work but....
But getting down the rule of thumb of 3 skills per 20 seconds normally is
Supremely helpful mental reference
For understanding why things be built the way they are
ehhh per time?
like hot diggity dog itβs not a lot of SP
Yeah itβs a bit hard to marry the SP rotation with the CD based combo skill rotation otherwise
my main issue is doing chen - > chen too fast
also why it kinda makes sense now that the phys guys have like 18~s combo skills

for endmin main dps with chen pog and liefang what would be the main gear set would you all in on the arts intensity?
Check pins
Check #team-build pins
There is a comprehensive sheet for physical
has like 3 diff builds which is why i ask
but yeah ill look in those pins
Intensity only really benefits Crush and Breach well tbh
The damage of lift and knockdown are pretty trivial due to how phys inflictions scale
Stagger is pretty good tbh
tried stagger set ehhh not sure its worth it
Phys is known for nuking the stagger bar
they are diff cycles for the same comp
especially when chen is what % of damage?
the battle skill amp is pretty nice though
434 and 433
yea different roation right? for same comp
not sure how it compares to the arts intensity as the skill is also crushing?
Endmin already gets intensity from signature weapon tbh
crush isnt affected by BS amp
swordmancer?
damage share 30% and stagger set?
swordmancer is good overall not just cause of stagger
it also has phys dmg boost pieces
and set bonus is more dmg on top of stagger
+250% ATK of Physical DMG that doesnt seem much
adds up when you have it on 3
with other modifiers on top its prob a lot more than the face value 250%
i'm comparing to other dmg dealing stuff on chen, so it would be same bonuses
Grand vision shenadigans ensure
The swordmancer damage is dealt before grand visions phys damage steroid goes away
when you have swordmancer on lif chen and endmin
Pretty cash money
the extra dmg will start to add up
thats very interesting
yea, but we talking chen swordmancer
30% apparently. But in my team is more like 50%
do you have swordmancer set on her?
O yeah uh in that case itβs a bit more fight dependant
or did you built for damage?
Stagger can be overkill or PERFECTO or not enough
what else would you run on her
Just maxed out chen with the green looking set. The one which does an additional hit iirc
okay, is shuo here?
i dont think they here
double slab
that's assuming investment
if not purple gear setup
π€
Double slab is good (shuo I summon thee)
double slab, pieces for stats + effects on gear
Regardless uh
but this needs investment to be better than purple gear
for Chen specifically the stagger bonus is pretty nice
0 artificing purple gear
seems like both chen and endmin want sword mancer
She has stagger in kit as well if she interrupts stuff and lift is boosted
at 0 artiifcing if you dont need def
slab sounds weird cause its not like chen is super saturated in dmg percent and slab line one and two are useless for her
If the stagger allows you to hit staggers in better places in rotation it is supremely valuable compared to a bit more damage on the side as a more dps build
hmmm
ofc i havent mathed anything out actually
Stagger being a 1.3 multiplicative damage buff and also like +100 SP + final strike 800% nuke
but intuitively it sounds weird
but no swordmaster isnβt Chenβs best damage set pretty sureβ¦
Bruh who even runs purple set
it makes me wonder though since the dmg shares are so similar between chen and endmin which is better going all in?
swordmancer kit has 30 phys agility main stat strength second
im assuming endmin bc of the future potentials
in mono phys
2 slots need filling either way
you kinda invest in everyone
so would not be strange that chest or gloves from swordmancer would be there
its just passive that's iffy
ohh okay
for lae i just had her maxed everywhere and the rest of the team lvl 60 is phys different in this way where youd want your entire team on equal levels
laev is a hypercarry
yea i'm right now at purple setup for chen
and i was using that when getting trimmed
endmin is pruple +1 slab
Trimmed solo chen?
last rite i imagine is the same way but phys is team focused over those two
not solo chen
one operator swordmancer makes sense when its controlled
but two is one i'm iffy about
endmin sits at 6.4k attack
is that good?
theres no point over investing in endmin cause crush doesnt scale with his talent lvl making battle skill not worth m3ing ult does scale with talent so you can m3 that but btk is worthless to m3 and combo skill buff is also not tied to talent lvl
I tried a lot of sets and in the end it feels like using swordmancer for everyone just gives more team dps overall
Except pog
you full invest in him in the sense that you get his weapon and gear fully artificed and essenced
grand vision copies also help with output
quite a bit
i suggest checking endmin with purple agility + slab
so lvl 9 would be a good stopping point for the phys team skills but artificing and essenses are still high priority
ok fair lol
you want to m1 pog bs and ult
ehh purple gearβ¦.
Do a solo rhodogan kill. I wanna see the time
not m3?
Or duo with chen
as well as m3 lifeng bs
i dont have m3 all stuff
Rank9 is enough tho
some talents scale rly weird with lvls his sp recovery breakpoints are at m1

