#aic-factory
1 messages Β· Page 491 of 1
wait...
then .. that can explain my 1/23
because 23 is a prime number i shouldnt be able to make that
but some voodoo magic and i made a 1/23
it's just belt timing
wait lemme get a picture
time to test it
tf is that
wtf
what the heck
its just an entire production topology of wuling
why you make color like that
wot is dis
Bro have dracula vision
@subtle finch btw you got the bp with 2 lines of crucible +purification unit making hetonite right
After reinstalling, it never perma clog anymore
this?
oh wait no this is a 1/26
the more I look at it, the more I love and hate this
yes
how does this not get stuck or anything

wait
maybe the converger alternates between acid and heto
heto is 1/s right
0.5/s
1/s since it's from two purifiers
but it is 2 line of puri
oh then yes
if the pipe can push 2/s the machine will take 2/s right
it can clog if you don't start with empty reactors like placing all using bp
i'm tired convincing others though, you can use it or you don't is fine with me

no its 3/5*1/3=1/5
nah is fine i just don't understand
math checks out
refers to the convo above
technologoia
i hate 1/5
that's the only "possible" choke point
3:
lol
why dont you just loop it all the way
So basically it's 1/5 only when it's goes through 30/min or for everything else?
if you rotate the shredder to be next to the others, you don't have to snake the ferrium belt
it will still merge with another fluid one way or another
The first in the chain has a free output tho
input
i mean
only 30/min
i think

ye definitely
@valid gazelle who pinged me
subjective, i prefer ortholinear units
i think that is just 1.5/s from the back cuz 3 machines 
i dont think we have a single 1/5 design which can survive not being 30/min input
also

that input is not actually sending anything, expanded gets all its acid from purification unit
that converger is hetonite solution and acid it seems
oh
ooooooh
i thought it went all the way
lmao
it all makes sense now
mine does

i think this is a better screenshot

the pipe is just the heto and acid so like, 1 acid and 2 heto every 2s
guys
youre making me proud with that depot loader β€οΈβπ©Ή
just to confirm
well within the throughput
pipes can support waste from 4 assets right?
yes
btw have u considered moving this crucible up so u can put the pylon there instead
but but but but the aesthetics!!
i'll save that top row when i need that top space
I happened to have that exact scenario ngl
Necessity truly is the mother of innovation
expanded kinda ruins aesthetics anyways
what necessity
we in wuling bro
I needed a row of space
absolute bruh acid
blueprint users hate this simple trick:
holy shit i didn't think of htat
purification outside π
i didn't think of purification being able to be placed outside

i know it works but that means i cant blueprint it
let me go get mine
anything without belts can be placed outside
some v4 tech involved pylons and depot unloaders outside too
So my blueprints make 1.5 heavy xiranite a minute
How many bottles is thatβ¦and how many bottles do I need for test area
meanwhile facilities with 1 tile outside:
depot unloaders are 3 tile wide, but even 1 tile connected is fine
yea but i didn't think of that lol
Its an often forgotten tech
Cant blame u

you have a knack for making organized setups
*pac wall added at the yellow border..
I know that, but still choose not to.
too many pipe logistics 
they made me spin my factory..
i was lazy to redo the pumps
well it still looks way better than mine definitely lol

i can assure you that
WHAT THE F IS THAT WALL REEEEEEEEEEEEE

STUPID WALL
kek
i dont think that can reach the expanded anyway, if you need to save that row, might be better tto just move the reactors to the left
also this fishing guy forces me to do the pipe 1 tile higher

can i push him into the pond

yea thats a separate problem tbh
i forgot how i solved it
how can you live with misaligned reactor chain 
wait you can ?
so close to symetrical π
Chat
How to put heavy xiranite in bottles?
he got what he deserved
I did what i had to do π₯
oh here it is

Where bottle from? Fermium bottle?
any works i think
im telling u i did what i had to do 
Fym you think
π₯
my marker stone literally has no space left
where do you get lost in the sentence ?
meanwhile my marker stone:

My marker stone empty
My blueprint bottles the acid and sends it to main pac
space for rent
Get the expand space bro
is it really that bad π
tf is bro on about ? "expand space" ?
got a bp for it?
i need bp for full fumo, too lazy
wait this is big
this will take some time
gonna enter meme contest using that

or not
im gonna start designing the most overcomplicated simple design
like
the "1/1 rate limiter"
.whenfield
I'm following KyoStinV's 1.2.2 blueprints, i dont understand why this segment for heavy xiranite is not working
.when
all the pumps should be correct
becoz you're using the bp
what do u mean?
that took longer than it should
why are there trestment facilities connected to the input..??
top reasons not to blueprint
do you see what i see?
well, kyo is known for ease of use, not absolute efficiency
using that guy's bp....
there
i found the reason nvm, accidentally messed up the pipe
what you expecting of
conduiting sewage to test area is not exactly easy
bro the thing has no sewage input
xddd
oh well thats just awesome
I think we should just not make any heavy xiranite forever
the fumoing

fumoing ritual
Have fumo in your base
PerliFumo Passive:
Factory Building Mastery +3
derplica is better imo. (but i wont submit it to meme's thing. you may steal)
-3 factory mastery
hetonite soln might be better
(red is too bright. strawberry juice is best)
can you try it like this
oh wtf?
why inert π
i could, but she is dead currently. need of space
are people making both buck capsule and citrome A on valley? or just one works?
is kinda funny to see how small LC wuling battery on top right compare to SC wuling battery π

2 LC meta
make and sell xiranite trust
both are interchange able and worked
bringing back cuprium parts
what shouldi actually build on these sub bases
i think i have some 
my hub base is 3 buck capsule a and each sub pac is 1 hc valley battery
funny game of spot why this isn't working
||Pipe curse||
oh so just make capsules in hub and in the other ones hc batteries?
probably an effluent in the pipe?
the color is off
thats what i did
theres still plenty of empty space so you might be able to cram more stuff into fewer outposts
oww alr thanks
you can
nah, that's normal effluent, just that the game decided to yeet random liquids in pipes every now and then
someone crammed 2 HCs in 1 outpost
first time?
not really, when I was the one that made that cursed Cu processing plant that leaks water

You chose the wrong person to complain to

ive been dying to forgeswap for weeks and its all because of water
i want to literally die
The mission is seeing success, thanks for spreading the word as well. We must keep spreading the fumo 
@valid gazelle explain urself
Damn 12 forge in 1 outpost
sounds like bait
No embed, no trust
Turns out
My heto plan is fucking flawed
Probably could've depot this shit
Anyway
Chain conduit because im lazy
Maybe connecting my water from the purifier to the forge is bad idea since filled xiranite which happens all the completely shuts down my factory
But man I am too lazy to change that
i had a stroke reading that
Aight im finally done with 300/m xiranite and 12/m heavy xiranite yo
And my whole ass wuling factory is almost needing 3 thermal bank
Welcome to wuling
any advice for this, it keeps clogging with xircon effluent
im guessing the forge is just too slow to take 4 lines of xircon effluent as well
if you want to make hxira 1 crucible for eff is enough, 4 is overkill
the Xircon effluent to support 4 forge

that explains it
i adapted this from my 4 forge xircon setup
but it was making way too much xircon that it was clogging
.knownt
.blueprint
and linking sewage together like that, if sth clog at the end.....
you cant, you do not have enough ori
i cant wait for wuling 2 electric boogaloo
to have biggerer forge so we can make xira + hxira in the same building
call it smith of the heavens or sth idk
also fyi 4 inert effluent lines from 2 battery setups putting through purification unit will give you 1 line of xircon effluent just enough for 1 line of hxira
yea i already got that going
this is the second set of 4 expanded crucibles
which i guess is way too much xircon
like i really only need to be making 60/min xircon rn rather than 120
May i ask why u build 120 xircon in the first place anyway ?
dont worry about it 
(copy pasted my first blueprint to the second thinking i need that much xircon)

having spare xircon is good though

in case accident happen, at least battery still working
this was yesterday

i needed the extra 30 credits
collateral damage
Sewage clooooggging 
do i have enough resoruces to make 60/min hetonite
my gut says no but im sure the answer is yes
This is the shit i talk about when i say the game pulls bullshit from its ass to make me fail
"Clogged" HOW?
????
????
oh i guess if i stop making drugs i can full send hetonite
something like that also happened to me:
#aic-factory message
depot unloader is not unloading

no i mean 0 heto was coming from storage
Is there any way to limit pipe speed to around 3/4 from normal.
brain isnt braining 
.leak2
maximun limit hetonite is 30/m so far
.lastrite
Gathering of the big AIC bros
is this the highest weapon and op mat efficiency i get from dijiang
unless rossi gives weapon mat efficiency or something
Some1 have citrome a bleu print pls
can consider chen instead of perlica so you regen mood faster
Region?
cuz I have this
bruh that is the most kyostinv bp ever
wuh
did he do something similar
very similar
not really
his v4 main bps are more connected
to make a 18/m hcv prod
I more or less did localised manufacturing for V4 designs
all my designs can be pulled out and plop down into any AIC or Sub-pac
with some modifications to the meds, I rotated some of the sandleaf so it's not that long
v4 is basically over
I haven't touched v4 for ages
except for making extra stuff
30x42
I didn't compact this as much as I did the HCV setup
Damn.. am I the rare one that breaks my production into parts for aesthetics ?
different goals during that time I guess
I was more concerned with how many unloader slots I can use
so everything got cubed up into neat little chunks
I need a quick Reminder: how much Liquid can go through an Inlet or Outlet at once?
2/s
2/s
or 4 machines, 2 pumps
Alright thank you, and for a Manifold basically double that number i guess. Alr thank you
You still have the pipe limit of the same 2/s to worry about
looking at how I did the meds, I can see at what point I started getting tired lol
Wait. So basically for 2 Pumps you NEED a Manifold instead of a normal Inlet/Outlet ?
what to make to use up everything? kinda hate the 2/min unused xiranite
im struggle to figure out from xiranite usage that uses purification unit and test area
ain now way my farming path got blocked by an upgrade
bruvvvvvvvvv
nvm it fixed
taking space inside aic though
2 pumps is the limit of the pipe
Cuz pumps are 1/s
for 2 pumps you can use either one single pipe to feed 4 diff factories or feed it into a normal conduit, a manifold can take double of that
Can I get the blueprint of SC Wuling Battery 12/m?!
Pick your poison in #1461542035617091681
guys is conduit intlet manifold 2 unit/s per input or 2 unit/s combined?
2 per input overal it can do 4/s
2 pump is only 1 conduit cus 1 pipe can sustain 2 pump / 4 building worth of fluid, manifold double that
yes
doing weird ratios now for using up the xiranite
yes
oml
its max 4 building per pipe input or output though
cus 1 pipe is 2 per sec and most building need 0.5 per sec
ic
is there a way to quickly empty a fluid tank without moving it?
which is why the outpout manifold has 2 output pipes
4/min xiranite and 5/min xiranite into half going back to loader π
technically close enough to my shitty testing kek but ty2
Why water pipes still increase, thought it was 1 pump for two facilities
Pipes flow at 2u/s

So it was 4 facilities
That is what the pipe can do
But one pump still only can provide 2 facilities (because each pumps can only do 1u/s, and each facility takes in 0.5u/s)
I will find whoever said 2 facilities and ill make sure they never type again
If the conduit doesn't clog, you're fine

I wish they showed pipe location on top-down view
I was sure thats what they meant for the QoL back in the livestream, not just for the map
no no I'm pretty sure it was only for the map
It is only for the map, i just want it for the top down view too
They should let us wire conduits in 2d
waiting for new version is boring. working alongside even boring but have little money
atleast in AIC area
one can never escape wiring
you think you can escape with wifi powers

what do you guys think?
any idea why current yield is higher than theoretical yield
I only have 2 sc battery lines

Log in bug 
tfw the machines trying to make themselves look useful when the boss comes for inspection

Wow I recognize a whole 3 of those materials
Chen is messing around when you're offline

I'm sorry I know this has been asked a million times but this FotS 4x upgrade is driving me crazy. I simply can't find room / protocol space to reasonably consume that much xiranite. Did the devs intend we wait for the upcoming (I'm assuming) sub pac in the test are in order to run all 12? Vendoring xiranite feels bad but I just can't seem to find a way to have all 12 on the map and have enough room for all the other mats I need to turn it into batteries/components
If there's an answer and I just haven't found it yet that's fine. And I know I could go look at blueprints but I want to solve the puzzle myself, I'm just checking to make sure there is even a solution out there lol
default guess number 1
if you know what it means and it's not the case, default guess n2. forges are too modular and depot dependent, gotta fix it
You can easily fit 6 xiranite fots in skyking subpac, then just place the other 4 xiranite fots somewhere else, then have 2 fots making heavy xiranite in main aic and that's it
It's definitely easy to get all 12 on the map. But then getting enough other things to consume the xiranite into something valuable is what I'm struggling with. I don't want to be depoting 350 xiranite a minute
I used a series of blueprints that fits 7 in sky king flats with no protocol stashes even
Reading moment
vendoring heavy xiranite is the way
it's actually worth quite a good amount
I'm producing 12 heavy/min
yea that may be the play
xiranite -> effluent -> heavy xiranite -> tang tang's booty hole would be a good use of it
i've been focused on selling sc batteries
Not sure what you mean with this, with the normal 10-2 setup you make 300/min xiranite, and the usage will be around 284/min xiranite to make 15/min sc battery + 12/min heavy xiranite
still fitting 12 is possible if question is not "why i cant?", but "can i?"
2 scw is 1 free heavyX
the truth is, it's not hard to max out the stock bills with 2 SC lines, 2 heavy xiranite lines, and your hetonite line. You've got wiggle room to turn hetonite into components or use those last 2 originium lines to make xiranite components depending on how hard you optimize the way you actually spend the xiranite
I went the super optimize route and even incorporated the Test Area effluent because that was a fun design experiment
Thanks.
Endfield devs have made the game flexible and lenient enough that everyone can choose to enjoy the game at their own pace if they're willing to put in a requisite level of effort for it
so all this plus 8 cuprium chains making their way into hetonite + a steady supply of hetonite components is all possible?
that's where I'm struggling to find room / protocol space for it all. what with the millions of sandleaf and carbon powder I need
it's that after all... sigh. would have been cool if people listened
I'm at 290 xiranite/min doing 12/min SC, 12/min HX and making xir components for artificing
View and share this Arknights: Endfield Blueprint on Talos Pioneers. EFO01893u8iuA81AEUI73 NOTICE:
If EnKAD link is broken, use this instead:
https://enkad.enka.network/?id=H9p4M2e6Y2b4V4
OUTPUTS:
210 Xiranite/min (7 belts)
30 Sandleaf Powder/min (1 belt)
INPUTS:
7 Clean Water/s
I know you said you kinda don't want to use blueprints, and generally when I'm designing my factory, I don't either
but I couldn't pass this one up because it's just so optimal
I've got football fields in my core AIC now
thanks. again if there's an answer here And I can get 12 FoTS all at full clip turning into 15 sc/min + 8 cupirum chains getting made into hetonite -> hetonite components. Like if that's possible then that's enough for me
I'll keep trying to figure it out
@sleek raven
I think figuring out how to optimize in the Test Area effluent was pretty fun tbh
try it my guy
man I'm already out of protocol in wuling lol aint no way I'm running condiuts to the test area
actually I realized yesterdday that I'm wasting a bunch of protocol over in the planting fields area I need to go and reclaim
You just need 2 sandleaf farm for every 3 xiranite fots, so for 9 fots it's 6 sandleaf farm, and then another one for the 10th fots, so 7 total (with the excess of 1/3 belt), then you need 3 sandleaf farm for 2 sc battery (with 1/3 sandleaf excess), total 10 sandleaf farm (and with 2/3 sandleaf excess)
you can pipe
yall think I can do better than this in terms of space for a xiranite gearing unit
word. honestly it isn't even the sandleaf that's the worst it's these goddamn things
π
thing is space isn't the problem at all
it's protocol
1 sandleaf enough for 3 dense origi
it's got oodles of room in wuligng city
this is my jingyu right now. I'm thinking of moving the the yahzen -> carbon powder farms to wuling since they are bigger? idk

my jingyu is fully independent 7x xira
like I don't even need to touch it at all anymore
I just forget about it
do not preshred or prerefine plants at scale, that necessitates you use more unloaders which means higher fac count and more protocol usage
thanks god wuling plants. but yeah spaghetti.
yea this is a super good point
are those acid pools in test are unlimited?
yes
If you store the carbon powder you basically storing x4 the amount of instead just storing the plant, imagine the amount of depot unloaders for all those powder
it's still possible with that. i have 10 forges like this:
are yall burning HCV anymore
I'm just at 5.56k power so 1 SCW + 2 HCV is perfect (5.6k)
I don't have to imagine lol.
you are totally right though and that's fundamental flaw. K I appreciate the feedback I will go back to the drawing board on what I put where
yea still possible, I still don't recommend it though, and at least here you haven't done 2nd step of the carbon processing before storing in depot
oh, hey just to make sure.
a pipe can carry 2 flud per second right?
k. has anybody actually found the dual manifolds useful? I keep trying to find a good use for them
hmm
can I do better with my SCW in terms of space
Holy so that's exactly like what i imagined 
sewage to test area
(and 8 foges same way)
need 6/s capacity to max out purification input in test area
also if you want to move a lot of water or acid it's nice
Why do you need that much yazhen powder wtf
puts on clown makeup
I know π
I will fix it
it's not much tho
they're refining it into carbon powder after unloading for xiranite
also if u make 6 heto part on u main aic, u gonna need to use manifold
yea, it's the same thing, you just switch refiners with shredders
ah that... yeah. it's slightly above in forge image
Damn so you can refine it before or after shredding it always becomes carbon
ye instead of going yazhen -> carbon -> carbon powder
they're going yazhen -> yazhen powder -> carbon powder
u can burn 3 sandleaf dust for 2 carbon dust

personally I like sticking to refine first because it seems conceptually easier to grasp what is going on since it's building off of existing knowledge of the refine buck/citrome into carbon process
less jarring for ppl unfamiliar

Cursed formula
i guess i wanted to forget v4 that badly...
because yes you can refine buck/citrome powder but there wasn't really any reason to do that in v4
For a mission
To make a plantation plot
That's literally it
Or was it a tutorial
doesnt plot take carbon cube not powder?
Shred first makes the layout a bit more colorful, you can even alternate plant for funsies
shred-first salesperson is here
the actual reason was: it's better for your pockets to be filled with rice than carbon when you move or rebuild things
yeah i have it
do you prefer having quick stash for consumables on?
1 jincao n 2 yazhen for 3 forge
wait. people unironically use quick stash? is it some console-mobile thing?

what happens when output clogs?
What's wrong with it?
Ah, wait, you mean the structure?
It's comfortable to have when you are powering turrets with batteries, I think?
it sucks power banks from my pocket
nah, sometimes you forget something and you can just place it down and grab it without teleporting back like a loser
can someone tell me any good compact buck capsule A bp code
can't you disable the quick stash for facilities if you don't want this to happen?
or does it still get stashed?
Nothing
it doesnt, but it's still a little alien to me to set up filters when i'm so used to ctrl+click, keeping what i want
it wont push 2 plants into seeder ruining 1 after another alternation?
Ah, yeah it will ruin the one after the other since itll stock up the respective plant in the farm
so only continuous production. less cool that way...
Thats a solid option if youre turning it all into carbon and depoting that way for xira use.
i instantly thought of more practical use. if you were to make plant farms 1 production above consumptions it gives guarantee that you always have plants to fill new planters. if alternating system worked with clog it would have replaced 2 setups with different plants with just one, saving power
now i think it might work with depot + convergers actually, but no time to think through or test
rip we xant go pure hv selling we missing 2 and 1/4th pc per hr
is it just me that my originium yields are still 440
to note:
lv15
mining all of the nodes
did you get the cave to the south of wuling
Is theoretical 440
Yes
you're missing nodes then
dark souls illusion wall, the 3 frogs cave
Where?
Check your theory number
It's still 440
either missing or mines dead
4.30 o'clock of wuling city, near rare growth area
or dat, check whether u got red line on ur map or not
i just released the bp of the base in the bp section if ur intrested
Iirc there's place that pop out new node next to existing one when upgraded.
But forget which locations.
Probably there.
Open map, tap every orig ore node.
See if all have mining rig.
Probably there's 1-2 new added one that nit yet.
xircon truck goes full speed into a wall
Heavy stock burning mode.
Not normal production mode.
meanwhile i'm here balancing on a thread while losing like 1,5 xircon a minute
Liquid storage in depot when
they already made bottling....
Is "un"bottling a thing tho
yes
Sorry for asking I larped all my factories
Used blue prints for all my factories (I'm in college)
You need a fat "Separating Unit" to do that so it's only viable for "fat" productions. For anything small it's gonna take too much space so it is better to place those close to correct liquid sources for piping rather than bottling.
Woo. Perfect square.
I transfer sewage via bottle between Marker Stone and Wuling just so I can save on Wuling facility counts
hopefully we don't get any more copium or it might actually become worth to build a pipeline
time for 300/min
Damn.. the puri node is giving me more SIRcon than I can actually use

Meta originium candy cubes is not enough
Build what ?
14.75SC
well, you didn't limit cubes?
I can't find a balance..
Like perfect balance with meta
I mean if you just send 55 cubes to match the rate
It should be 1 + 5/6 if my math was correct
yeah we've been doing that 5/6 since 1.0
But for some reasons, maybe my splitter was wrong i was slowly gaining more cubes so i had to go 300 to burn it off
it sometimes does something funny if you leave 0 space from the splits into building idk why
That.. can be the cause of the issue ill look into it when I get home

Funny splitter and converger behaviors
If I cap SIRcon I'll lose precious Copium yield so..
Maybe i have to destroy some of them
This is basically free SIRcon anyway
huh why
People say the puri node isn't worth when here I am with it actually draining my originium faster than I can get with meta
xd
yeah but doesn't it just shunt to purification node
Ya im missing out on it
24/min sc bTT goes brrrtttt
Meanwhile I'm running 9 SC/minute to enjoy the simple life where I'm not overcapping on batteries and ori every update
im just trying to get a bunch of bills rq
I'm thinking about the SC line cus my heto parts are going up too fast too
stock some tea I'll never sell instead

Wuling is still an economically developing nation pls understand
they're definitely not eating Valley IV's lunch
and need special advantages
hello, someone do the math for me. I'm making way too much product to sell that it's going to eventually overcap.
Currently
15 sc battery
12 heavy xira
3 hetonite parts
I have excess resources I want to make components with as a trickle down thing just so I don't overbloody produce. how much do I gotta cut down to make all three components [xira/cuprium/heto]
Chat when it comes to producing battery, should I settle with 3 grinding units or 4? I think 4 grinding units would be a waste of sandleaf so I'm considering making 3 grinding units
what kind of battery
Sc wuling battery
plants are basically infinite so you don't have to worry about wasting them
wait.... 3 grinders each for 3 lines + the meta orig could be a thing
alright, what's wrong with that
why would you brick the sc bat like that
you need 4 dense originium lines to produce sc wuling batteries at full speed
unless you have surplus of dense ori, that would make your sc bat factory harder
if you do less then your xircon production will overflow and then brick your cuprium production as well
I do one sandleaf shredder and one sandleaf powder unloader per SC line
and there's just somewhere else scrounging sandleaf powder or straight up making it
I mean you'd still be doing 295 dense ori right? just move 30 ea from the 2 lines to the odd one out line
ig it'd just add complexity to the xircon instead of the sandleaf
and there are spare lines of powder in the first place...
10 xiranite lines and 2 sc battery lines will take 28 sandleaf powder lines which is 10 sandleaf lines with 2 powder lines left over
how do you think they'll deal with xiranite production size issues
i assume at a point they'll have to make an alternate recipe for it
Wuling is pretty big
where is bro getting 28 lines?
And at least one more sub pac coming
you can also use 1 plant 1 seedpicking for last sandleaf so you only produce half, which is 0.5 powder lefttover
It's not actually that big a constraint
you only need 7 sandleaf lines
2 sandleaf lines for 3 xira lines is the exact needed ratio
hmm maybe fac limit will be a real issue if they add more forges.....
2.66 lines for sc and 0.66 lines for the extra one xira
so thats 6 sandleaf lines for 9 xiranite lines plus 3.33 for 1 more xiranite and sc which is 9.33 but you cant have a third of a sandleaf line so 10
you only need 0.66 xira lines for that, 1 sandleaf line makes 3 powder lines
you only need 2 powder lines for 1 xira
ok nevermind but you just said exactly what i said
ok so 2 powder line for 1 xiranite
20 powder line for 10 xiranite
1 powder line for 1 dop line
8 dop lines for 2 sc bat lines
8 powder lines for 2 sc bat lines
28 powder lines for all

that's exactly what i said earlier then
I hath arrived
but you said 7 sandleaf lines
you can do half lines for 1 leftover
yea but i was talking about the sandleaf needed for both xiranite and sc bats
isn't the max hetonite part production 6/min?
if so, then you'd have like 120/min unused cuprium. you could cut down SC battery production to 12/min and use the 12th forge to produce xiranite for the components.
although it will cause comp production to be disgustingly slow if you want to produce all 3 at once
i'm 13.2 sc 6 yazhenA 3 heto
making xira comp and heto comp easily
forced since i'm overproducing
after yazhenA and jincao tea full, will switch to cup comp
yeah also havev yahzen A
still no change to the broadcast schedule....
will have to check what diff reward we get
while cn jp get 20?
well
we will just watch jp or cn version and will know everything
it doesnt change much since its in cn anyway and subtitles are auto translatable where relevant
Chat 4 xircon factories are enough?
no subtitle likely
en stream was always in cn so i doubt jp stream is actually dubbed
if it is i can understand it well enough tho
the en subs were sus in places anyways
jp one easier to understand
for me for sure π
unless they go with standard 12 hours jp live session
but there are a lot of people who know cn here
me too 
3.5hrs earlier
I think i got this sky forge thing checked out 
Fr? I never thought they were useful ngl
This is painful to look at
I just entered wuling so 
.clap
it's a hidden recipe, so it never shows up until you actually do it
best of luck redesigning ig
One sandleaf makes three powder, you should be using that in valley IV also
wuling plants are 4x as efficient per planting units as valley 4 planst
Got to redesign anyway once I unlock deployers no?
So it's there until I unlock deployers
Fully
xiranite lines can be fully independent from depot lanes
I mean still means I got to redesign cause I need room for other products so 
Yeah you can work on it whenever you want for sure
I am using sand leaf for hc batteries and caps
I just. A sandleaf shredder with only one belt coming out of it hurts
Two of them hurts even more
That thinking is what made me redesign my xira into a tripple lol
hidden recipe fr
given the amount of forges we have now
3x is the standard
Is that sandleaf?

I mean
that is such a scam π
I am pretty sure the wuling recipe is a better ratio
a shredding unit for absolutely no fucking reason
Than a 1.5 : 1 ratio
powder wise, it's 1:4
Yea
That is 1.5 per 1
Yea so wuling plant is better ratio than 3 sandleaf per 2 carbon powder
you're almost there but yes
You save space, power and sanity
always
more importantly, wuling plants are much easier to create
lmao
since you only need one planter and one seed picker
sandleaf to carbon is a scam
instead of two planters for v4
1 sandleaf makes 1 carbon which makes 2 carbon powder, or 1 sandleaf makes 3 sandleaf powder which also makes 2 carbon powder
1 wuling plant makes 2 carbon which makes 4 carbon powder
it's kinda nice for all-in-one cap everything carbon lines
my 1.0 xiranite lines before and after I discovered wuling plant conversion π
The recipe is only there for folks who have excess from their factories imo. Gives em a way to use it.
I had to update the line to optimize space usage for 1.1 as well and it's the single xiranite layout I still use to this day
It's the same as refining originium powder, it doesn't matter if you shred or refine the original resource first you get the same output either way
Just a consistency thing
my single xiranite line from 1.1 to present
Should see my hc battery and sc battery setups
Arent the shredded orig ore and shredded orig for 2 different recipies?
Wdym
origocrust and ori ore
want a shower thought for wednesday? i thought the water body next to wuling is some sort of sea connected bay, but it seem its just a small lake
You never know, water might flow uphill in this game too
Are they interchangeable in the recipies that call for them?
Yeah, thas what i said
yeah, it happens way more often than it should π
I mean tbf, since when was saltwater ever clean?
also I've always expected it to be a lake, since wuling had never felt like a coastal settlement to me
I just didn't expect the lake to be that small
yeah
there is a sea / massive lake next to valley 4, but you can only see it from few spots
imagine if they gave us a sea themed region in the future
Is Heavy Xiranite good for selling?
im sure they will
well, yeah, it is
wuling basically guangzhou to me
Not much else to do with it
Okay maybe that's why I can't keep up with the outpost earnings
They're primarily made to be sold?
hxira either u sold it or liquidify it for blue blight
applied to og ak as well
Same with Diablo clones and their second place being desert
π
mandatory
heavy xira only has use as part of gear components
and you wont be makimg a lot of those
so just sell the rest
Okay so for selling it's Yazhen pots, Battery and Heavy Xiranite?
You can sell Hetonite Parts too if you have extra
Okay I'll start selling those too
you kinda have to or you will overflow and snag
It was my mistake, I was only selling battery and Yazhen and was scratching my head why the outposts have so much money o can't keep up
What
Any gacha game: second region: China China China. Beautiful place really. 
*cn gacha game
fgo 2nd region isnt on cn
What recipe are you trying to make?
Can I still have extra 2.75 sc wuling battery? Even if I don't complicate hetonite and yazhen a production ? Meaning what if I simply use 4 cuprium for hetonite 15/min and 4 cuprium for yazhen a 6/min. The only thing I might be left over is ferrium right ?
Want to see my factory?
I got your photos
Might make you cry or smth

send it
Less spaghetti than mine

cleaner than mine 
I have 12/m for HC batteries and like I got 80k buckweed grind stuff
Some odd reason
when we ditching sandleaf bros
i do too
i'm so tired of sandleaf farms
Could probably shift the storage a little bit to fit more
tch tch
I got like 20 or smth sandleaf farm loops
I am not joking
Pledge loyalty to the sandleaf god
i believe it
I believe the sand leaf farm would actually crash my game
It froze the game for 2 seconds
there, a better version
Why does no one accept for test area or does everyone max out their wuling already
holy shite... i changed from making yazhen and 15 heto to 30 heto
my pwm now is even closer
1s of over charge 100%

getting a bit too close now
Pwm?
Probably coz everyone spammin there.
So its like a nail in full barn of haystack.
power management
Ah. Gotchu
Holy shit lol. Is that just from max production of everything so far?
Plus orig, or just those?
just scw
all orignium is dedicated to producing more scw
so now i have slightly over a full line of scw to trade
while heavy xyranite can cover cardiac, my scw covers sky king
Thats baller. How soon before youre swimming in notes you cant spend?
more like they cant earn enough for me to earn that much notes

they are always on the verge of poverty
One of the test area delivery is only like 2 ziplines away
Lmao thats fair. At least that leaves you the ability to sell the extra to cardio
Jesus, that symetry, I wasn't wrong about "OCD is consuming you"
Im on the fence for if this is a good idea or not. On the one hand, its easy to put wherever the 4 segments'll fit, and it let me get my xira/sc bat lines into a perfect 58x58 square.
On the other hand, its a lil ugly and takes a good ammount of pipe to be efficient.
My carbon lines
oh
And an extra farm for meds
i have my herbs and spices station there
since my carbon farms are integrated into the xyranite lines already
but goddang..
I only did that to get rid of the 2 refineries getting in my way of a great square for both of my 3x xira lines lol
im using 99% of the power i generate
i thought of doing a yin yang layout for my base, which my double xyranite design can make a very nice outer layer spiral
should i do that...
Yooooo. Do that
aight then
Thats gon' look noice. Cant wait to see finished pics
I'll look at them one by one because why not.
1 - ratios look good. nothing wrong here
2 - left, give each line its own protocol stash. they're all clogged likely because origocrust has hit depot limit. right, you might want to give the 2 sandleaf outputs their own use
.when
Put fumo center, where it belongs.
throw main AIC somewhere else. Doesn't even matter
Surprised you're not building it in enkad and just straight into live
Meanwhile my zipline
not 100%
3 - HCV battery ratios look good. nothing wrong
4 - plant loops need to be optimized. valley plant loops needs 2 planters + 1 seeding. entire setup could also be compressed.
5 - same comment as 2-right
6 - sandleaf gives you 3 powder, so you only need two sandleaf shredders here
7 - same as 6
8 - 1 buckflower = 2 buckflower powder iirc. so you just need one shredder
9 - same as 8

- I already fixed it and it's fine cause ngl I forget about it
