#aic-factory
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just give the man his blueprints ๐ญ
I could just delete my farm but I'm using it out of spite
All yours chief
I.. want to keep mine
That empty patch of land is just.. empty when is left empty

why we don't have automated bots
Ikr
delivery bots that's always broken
for me I'm currently farming yazhen cuz I'm switching meds from jincao to yazhen
Oh right..
FULL GINSENG
i feel drained rolls lazyly
min max power and mats just need to manual transfer some cube and ferium powder weekly for heto 6 farm
damn how am I wasting so much power at 5590
maybe zipline my zipline got button
button what ๐ญ
i want to transfer the free eff from sewage from main to stone but i got no more energy to travel lel
means i can on and off my zipline
i just stick my free eff and collect it daily lel
to main aic
true I have..... probably 80+ zips now
Is this Ok? (Mostly talking about the Converger from the Right Grinding Unit) or does it risk a delay in Products Delivery?
what did you guys do for this? at the test area water treatment
It will get delayed
skip 
Reuse
Alright thanks for answering
Because the grinder and the unloader (given they work at 100%) output 30 items per minute (which is the max capacity of the conveyor belt) one must give way to the other
I'm assuming that line from the right is bringing in the xircon?
It'll get mixed with the denses OM dust cube thingy, output would be inconsistent
It should have a separate conveyor
One other thing, I'd move it to the opposite corner maybe (that way you can use the other side of these already deployed depot buses for something else)
RAAH
I HAVE MORE CAP NOW

piped it back to main aic was using it at mt old potion build but forgot i dont have it wired at sub pac stone so cant use it i just stay it main bade doing nothing
who needs 20 anymore
you walked it all the way to the aic?
.stop2

btw so much pipe left before i can reach 96 lel
https://www.reddit.com/r/Endfield/comments/1tgac4n/cn_community_troll_base_building_extravagant/ aic art or 0 sanity
My facility count is now 490 som.
logging in really does fuck your factory
0facility
i swear there's something hapenning while im offline
(Me draining his pipes in background)
Alright, does this look Good enough? Or is there something i can improve?
i would use 1 sandleaf for 3 grinders and then unload a belt of sandleaf powder for the 4th grinder
but otherwise your build looks good enough
Would this be the right channel to ask about Conduit placements for optimal and aesthetically pleasing piping across the map?
yes uh there's @marble yarrow who does that kind of stuff
๐ teach them sensei
All of us have our own sectors of the tism.
what do i do for the bottom row now?
i have the 60 xircon up already
i want the bottom row just for the heavy xiranite
start the machine and bring her to life
isn't hikarin the one to go to when it comes to ordered relay/conduit placement?
yes ping hikarin sensei too
lmao

What 
@subtle finch
forgive me sensei
a little help....
well uh you dont need 4 crucible for 1 heavy xiranite, just 1
thats it?
LMAO
You can get the angles that wide??
i was gonna make a joke about piss but the phrase is blocked
how do they even have the capacity for this
Can i do a 100% Yielding Xircon Factory using a single Expanded Reactor, or do i need 2 (cuz i need 2 Xircon Efluent in 2 seconds, and it crafts 1 per 2 seconds) ?
lemme find my setup for 2nd heavy xiranite prod
i feel like if i start a fitting unit my factory would implode
pipes are cheap very high cap
Making a xircon loop its own sewage in an expanded crucible
How much sewage from cuprium do I need to merge with that loop
what is the pipe cap for marker stone? cuz that was annoying tf outta me
Because genuinely it's not self-sustainable
@late imp i havent tested this not sure if it works tho, add water and sewage
if its a single SIRcon
1
if its a double SIRcon, 2
yeah just add source of water/sewage
haven't actually tested but are you sure it was pipe and not pipe logistic
7 xircon setup?
it was both for me lmao
I think logistic was like 64 which tbh all wuling only gets 128
2nd heavy forge
I've been trying to make my piping look good on the map. This is what I have so far:
are you guys piping acid out of test smh
Yes
yes 
insane peoeple
Why would you Pipe Acid from another Region ๐ญ
Getting the piping looking right requires a loss of sanity, indeed
Wuling has no acid
much better than manifold turbo from marker stone to wuling 
just make stuff in marker 
Why would you need Acid in the Wuling Area or Quingbo Stockade Area? Isn't there enough space in the Market Area to build everything that needs Acid?
consolidate sewage producer on wuling as its shortest path into purification node
or you can do it with pipes: ๐๐๐
oh already mentioned ๐คฃ
Ah, yall trying to Maximize the Gains, i see the Vision, alr. Seweage was useless up until now, now yall want that Extra Xircon Effluent huh
well, its also cheaper into power cost 
i wonder if it would be even more peak if you remove the bridges using reverse flow trick
- First crucible takes in sewage to create Effluent and Inert and feed that Effluent into the 2nd crucible
- The 2nd crucible can't create Effluent yet, but the Effluent provided by the 1st crucible reacts with ferrium dust to create SIRcon and 1 sewage
Now I might think you think that this isn't sustainable because you need 2 effluent to create 1 SIRcon and here's the cool thing
- The sewage created int SIRcon reaction helps create Effluent and Inert in the 2nd Crucible (1 Effluent) and at the same time, the 1st Crucible is still feeding the 2nd Crucible with 1 Effluent. So the ratio is correct.
You need 2 sewage to create 2 Effluent to create 1 SIRcon, the thing is, you only need to supply 1 sewage into the 1st crucibel because the 2nd sewage is being generated from the previous SIRcon reaction
I tried to make it as simple as possible
Probably very expensive on Protocol Space though. those 50 Ziplines already taking 150 Space.
not really if u using environment center route
also now to think of it
What is that?
how are some of ya'll always here
i should try ๐คฉ
That is beautiful. How did you get the conduit pipes on that third last image?
I'm just here rn cuz I've got absolutely nothing to do at work
wfh 
ive just landed a position in a new company, starting next Monday so i have a week off

sounds like a pot 5 reconvener to me
i cant believe hg really intends us to do this 
tho as always, those pipes beautiful 
damn slacking off at work 
no I swear I have nothing to do ๐ญ

over the river?
- place pipe start on one side
- go around
- place pipe end (revert if needed)
to high place?
- start from higher position
- end in lover (revert if needed)
This one:
wait how did you manage the connection from monitoring to test area
i finally did it 2 heavy xiranite up and running
teleport or zip tech
doesn't it break off if you go to the tp point?
oh, zipline tech
if you get it close enough to test it's ~217m
should be bug abuse
did you just bring it from the not-unlimited pool in test area to the [any-Wuling] AIC?????? or vice versa?
I did mine without zip
What's the zipline tech? I always seem to drop the pipe when I latch on to the zipline
I am so lacking creativity for the Bus Depot ngl. In all my Outposts i just did 2 L Shapes and called it a day
no mkv on discord still 
mess around with the pipe and this happened
Lol, underground Pipes. Nice
what do you use to stay off ground?
what actually happened with all the conduit maybe xD
seed planter
Can i see ur full pipe route?
obvioslu there is not only pipe limit, but also pipe logistic limit...
i tried to make video <100mb and ended with not in app auto playable video ๐ฅฒ
I think if it was mp4 it would embed
nice i didnt know dying counts too, i get myself stuck using seeder instead
oh, yea stuck also triggers that ๐
The image is Kargo's
why didnt you use manifolds instead?
wanted 4 separated pipes ๐
so this mean you have to hover off ground for an extended of time to make the game think you "NEED" to revert back to the last place you touch grass, am I correct?
New factory new outpost ?
I just need to be stuck
I doubt there will be more Sub-AIC like in Valley IV, but the game did not award the maxed level Sub-AIC medal yet
touch grass
i'm imagining getting teleported outside irl
lmao

Got stuck doomscrolling too long
so this mean you have to hover off ground for an extended of time to make the game think you "NEED" to revert back to the last place you touch grass, am I correct?
ain't that true tho xD
Hovering off the ground (bound by a chair)
wheelchair count?
I mean, this is arknight, and we have lemuen ๐
when 1.3 livestream?
Imagining a paraplegic guy suddenly teleported onto a lawn ๐ญ
yes ๐ญ
why not lemuen? ๐
Only think is wait
there will obviously be more since wuling is somehow intended to be larger than V4, and we only have 2 outposts in wuling so far
if they add another Sub-AIC, this medal trim quest will be update, so yeah
it's just I there will be II trust
or they will just add Wuling Outpost Builder II xD
that's what the I implies
oops, no Valley Outpost Builder II tho ๐ญ
So the Wuling outposts are not maxed yet then?
well...
what do i do with then last 30 xiranite per minute?
aint lvl 4 supposed to be maxed, both wuling outpost still lvl3 right now
split into 3, each for components
the xiranite will eventually get clogged cause theres not enough to consume them
but only for the first 2 consume xiranite though?
I just wish we can use Wuling piping stuff in Valley IV, there is an eco-farm, and I don't want to manually watering everytime ๐ญ
heto consume heavy
it will not be 100% effi, but you and turn the 3rd to heavy tho ๐
if only piping is allow in Valley IV
Wait should I allocate 2 forges for heavy xira
already used up all forge
.elasticpeak
wish we can have more plot allowed
THIS too
market manipulation in nutshell
I want to make many hetonite components, which bp do I use?
hetonite components is expensive to use tho, just create enough for crafting, and do artifiting with lower gear (still yellow tho)
u only need to make hetonite comp for zhuang fangyi
thats kinda it for now
some can only used cuprium/heto comp gear
use cup or xira comp for cheaper
kyo's bp made too much battery
yeah for selling
was wondering if I can make more components instead
u can scrap 1 out tho
it's the one bellow Xiranite Component, delete that one, then it's cool
but if you use DIGE, deleting it won't solve your "too much" problem tho ๐
just put more thermal banks ๐ฅ
when you start implement DIGE, you will need lots of power bank tho xD
nah I mean too much battery just burn them all
I can't burn fast enough, no more space in my factory xD
cuz I use a combination of multiple BP + modify it to make everything fit tightly, even I have only space left for 2 thermal banks
iirc kyo's bp has a quirk
if xircon is clogged, you'll start accumulating ferrium dust

kyo's have xicron problem?? I always don't have enough xicron when using kyo's BP tho
how do i slow down the material consumption for component?
PWM let's goooo xD
no I mean if the battery/xircon production is capped
spliy
anyone have a belt layout for delay?
how I can hash the rate from 30/min to 5/min tho xD?
I only need 5/min
10:10:10 > 5:5
split into 3 and into 2
be surely to connect other belt to input
soo...
Sky Force [split 3] > 1 belt [split 2]?
how can i slash the cuprium down to so low it wont effect the hetonite production?
kinda
like mine I think??
could you clarify it further
you make it 0 then it won't affect heto
im currently making 240 cuprium max/min which is the requirement for 30 hetonite/min
but i want to use some of the cuprium to make cuprium part
for the cuprium component
something like this right?
you simply can not
it requires 240 cuprium power per minute to produce 30 hetonite per minute
just cut half ur heto line or bleed ur cuprium
you can half the hetonite production, so you can have a half for anything else you want to make
every solution requires you to reduce your hetonite production
or add an item control port to control how much of not-hetonite-stuff you wanna make, bleed control
yeah dats possible too


any liquid xiranite right now is useless tho, unless new region add
well, separate it for more effluent 
nah, I cut that line entirely, keep whatever already made for possible future usage
the darken area in Test Area is so explorable, but they withheld it from us ๐ญ
not dragging a pipe across the map to mine 
if you think exploreable, then almost every darken area of valley should be tho
Glad i make SC wuling battery that will not jam if full.
cost extra power but if battery full, it can still run. 
pls dev, unlock every darken area ๐ญ
I try to conceptual the ideas, this is not used in production line, don't worry lol, and the image is capture from an online factory planner
trying to fix Kyo's "use too much space" problem
protocol is kinda better in wuling tho
depend, but I use both depend on how much space I have left
jussssssst to fit everything tightly, no space wasting unless I can't be done further
at least Wuling is 80x80, cuz Valley is 70x70
hell nah kyo and "use too much space" shouldn't be in the same sentence
how should i split the xiranite to reduce more? for some reason its 320/min
Except the the Wuling 2 BP - 4x Sky Forge which can't be downscale further (at least not yet), I already clean up most space
more split
the first split at the cup comp it said 310 min when i split another one it suddenly said im using 320/min so im being confused at the moment
actually I don't really use his 1.2 bp
I continued with his 1.1 bp
and improved on it
but layout is mostly the same
cuz using depots use much more facility
I kinda like the 1.2 BP, but, from what I said, "use too much space"
nvm it updated now its a perfect 300min consumption
kinda hard to hit the facility ceiling for me tho xD
well, according to your splitter, you're using 15+7.5 = 22.5
Is there any compact blueprint for dense originium that has powder out of depot
I've been routing my extra powder from Xiranite through stash
why not try 3 + 2 split I asked earlier? Don't use my design tho xD
nah i dont need to anymore its now 290/min
cant fix the cuprium part though, at somepoint the hetonite will be shafted
at least u only need few heto comp
I already hit the hetonite max storage limit, and I just keep it there, for any future usage, if there are new gears tho ๐
just if
its probably using cuprium comp instead
I use xiranite comp mostly tho
sucess rate won't change unless it said good match tho ๐
well, maybe if they released more redeemer series with heto comp
good enough, now its just the waiting game
redeemer mean to be used as fodder 
already use redeemer on perlica tho, very good stuff indeed
yeah
stop making cupium comp lol
is that amount enough?
wont i need to make fodder thhough?
eh perlica uses redeemer?
man it's way way way more than enough
like i made 20k since the start of patch 1.1
5k is more than enough
and now i still have like 14k
oh
heto 2k i think
gone 
do you even need cuprium comps
58k is pretty much tho
I'm still making comps cus it helps delay capping depot 
well guess i can just leave xira comp and heto comp forever then
till full i guess
depends how many unused artifice
depend on team comp tho, I use perlica for the BS to activate fangyi CS, so redeemer is very good
i burn 20k cuprium comp before 
if I wanted to use all mine it'd cost 38k comps
I'd advise you burn xiranite comps
I think they will run out of stock bill before use up all that cuprium comp xD
except for redeemer
idk there's enough spare/wk to use ~490 artifice with cuprium comps
if you only buy artifice
I still have all the xiranite left over from 1.1 xD
are you going to burn redeemer armor for fodder?
wat is dat?
u need redeemer to artif another redeemer
i wonder if dev will add belt upgrade
I need to check my comps cuz I've been artificing some stuff and I might need to restock my xiranite comp cuz I never stocked a ton
if it happen everything will simply implode
jeez, I got a hit every 5-7 artifi times tho
From what it feels like, probably not
unless its region lock then nothing happen
maybe for next area
im still waiting for sesqa
stacked belt when new building out with lower input and higher input placement...
this game needs more logistic, wheres my undeground belt
I'm doing this but my xiranutty output is streched so thin
too little stuff, too much toast
they can't, unless it's a pay to upgrade, cuz server overhead
wheres the double decker pipe or belt
Also kinda pointless most of the time cuz you don't need that much throughput between machines.
I can see some use for sand leaf cuz that does sometimes take up way too much space
redeemer hit at 40/40
Am I bad at math? I don't see how batteries + syringes can produce enough to deplete stock rn
who even uses this scam shit
It seems to be a bit short
20/20 like 7 times already
about 4k per hour short

what's your stats
chen lr xaihi
I dont do the maths.. but i dont see my battery going down even tho i only sell batteries
14.75/min bat + 6/min syringe
if you play everyday, login, get daily, sell stock, it will deplete way faster than you think
I built a double decker pipe the other day, just trying to connect a pipe convreger in a slope
bugged as hell, of course
Mine is currently depleted
no heavy xiranites or heto parts?
But I am saying that since we got lvl 3marker, it is no longer sustainable on just batteries and syringes
they hard part of that? no stock bill left for me to upgrade Sub-AIC fast ๐ญ
Oh, 50% heto and 12 heavy per min
good thing I stopped using cryo team cuz I didn't get tangtang
arclight as well
But yeah, the point was just that you can't sell batteries without it at some point causing you to run out
Since you also burn some
You have to sell some heavy xira or heto parts
You burn a pretty small amount.
Like, 3 per min or something.
Syringe seems inefficient, yea
JUST USE DIGE, you can sell even more batteries xD
too much efficiency end up clogging urself

whats a dige?
I sell everyday never once on on my account it hit the storage limit
always sell batts cus I don't have overflow protection for that
meanwhile my hxira capping every other day
Dijiang Integrated Generator Efficiency, aka implementing PWM without learning math
A PWM?
u can, just look at merci right now
it never happened to me tho
My math is this
59688/h-14.75/min.*54*60-6/min*60*22 = 3978/h surplus stock
eventually its happened to u
yeah it'll happen with that much over
And that is without even considering how many batteries you burn
ok now ur just speaking a different language
what the hell is dijiang IGE?
I used to cut it really close by making comps, but I have all the comps I need now
so depot is just exploding
I've been doing valley trades daily and the only thing that's clogging up is the lower tier meds cuz I don't use it all that much.
I don't think having too much eff and clogging up wuling gonna be that soon.
intentionally minus ur factories so u don't get overcapped
and I deliver xiranite so my factory actually runs for a few hrs/day
Site that generate pwm setups
Same, I'm leaving a couple forges unused and banking half the xira from 1 forge to keep everything running
ooohhhh
cool maybe i should try implement that, i still have some space
Technically pwm is a misnomer, the correct term would be variable load I think
but does it calculate the selling or is this just the exact battery requirment for powering the base?
do you not see the pulse width 
Does the game still give you low power popups if you use variable load
without mathing hassle, so yeah, can be apply to Valley IV as well
But use DIGE if you have other thing run around like Ziplines, turrets, and stuff
guys, i have a question related to the new water treatement units, whats the use of the xircon efluent? Do i bring it all the way to the base, or can use it right there?
stock bill generation 46380/h = 773/min
current:
yazhen A 6/min * 22 = 132/min
H xira 12/min * 27 = 324/min
heto parts 3/min * 48 = 144/min
battery 14.75/min * 54 = 796.5/min
= 132+324+144+796.5 =1396.5 bill / min
you are nearly doubling
if anything the original "pwm" thing was just random half splitter bs with messy time spacing
are there any available ferrium mines in wuling after update?
even you reduce bats for power yours should be far enough
no...is the basic answer
@tulip tinsel
With the new cuprium nodes there's a ferrium shortage, gotta metastorage some ferrium powder from V4
even without Hetonite... you are still overproducing comparing to the stockbill earnings..
90/min
I mean, technically variable load controls the power generation capabilities. Not quite correct.
But like, if you squint hard enough, the integrated battery can be considered a power source so that's technically correct as well.
are you including the bonus?
Accounting for my battery use being 1.61/min
59688/h-(14.75-1-61)/min.*54*60-6/min*60*22 = 9194.4/h surplus stock => you would need to sell about 341 heavy xira per hour or ~6 per min (5.7)
not include
yep
That is what? heavy xira + bat + syringe?
Hetonite Component
The selling bonus does not apply to the stock depletion
12 Heavy + 12 SCW (because I have >14.5 and im using 2.5 SCW) + 6 Syringe
20~35% bonus comes from after you sell it
ppl playing a game and someone throwing PWM into their face
already depleted everything, when I play everyday + DIGE ( I mean, stuff, not stock bill)
oh okay then we are overearning with a bigger margin
electrical engineer: ok how do we do it
others: what?? entering chen mode
yeah nearly doubling
i dont even use DIGE lol
I mean, it's pretty optional and kinda a hassle when there's updates coming out with new shit often.
EE rise up
and i have 3s of overcharge
@tulip tinsel
i slept through the whole lecture of PWM back in university day
Cuz unlike real world, we have to change the power input into the buffer manually.

Bold of you to assume I didn't do the same shit
I use so much cuz turret and ziplines so I need DIGE xD
just jam pack the turrets with 50 SCW each
Power turrets with bats
a stack of SCW = 100+ run on a 14 Mortar 1 Acid config
I powered by turrets with HCV4 lol
Yeah, I was just pretty sure that we didn't need to sell heta and heavy before test area

Since the stock from marker basically doubled
battery x20 then divide by 2 or 3 depends on how many power you want
Also that math does not account for bat use
assuming you can live with annoying power outage voiceline
the amount of energy that the turrets use from battery is so little... you barely have to do much
It stops after some time.
I can't even hear the power outage line anymore
They don't repeat to infinity
We really need region update rn ๐ญ

Don't you love these?
Such great loot
Well, until update, yeah, it's good stuff xD
should I get this line as well ๐
ye
we have pwm, imagine if hypergryph implement a logic control block that we can use PD / PDI control next

bp more worth the money than montly
real
8400 to 19500
Wait, you call it PDI and not PID?
more than doubled
Was about to crash out
well, monthly is half the price of the bpass
could you tell me what's those acronyms
PID will be too hard i think, maybe only PD first
gosh, go and do it lol
Was like, what we need pilot direction indicator for.
well yeah but montly endfield feels more shit than ak
Proportional, integral, derivative
I mean it is done already
I don't play OG A9 enough to understand the economy, mind to elaborate?
Pelvic inflammation (inflammatory?) disease
I've had like 3 months to do it almost


wish you got high score (or high grading ๐)
I'd argue PI makes more sense?

D generally requires infinite sampling to work at ideal
Also PI elimates stationary error
in ak, 1 sanity pot can be used for 4+ run on any possible farm stage but on endfield its 1/2 stage lol
san sucks so hard in this game
for implementation (dev), i think PI is harder than PD
also endfield originium is half value compare to ak
.elasticpeak
Eh, the sanity isn't that good of a comparison when you get 2 per week.
The amount of sanity you regen however
Honestly have no idea about that, I just use matlab and simulink

It funny to me that 3/4 of my friend get me hook on play A9:Endfield are all in or involve in electrical circuitry thingy xD
3 runs/day is complete ass
7 min/1 sanity 
It's probably some utter mid
I kinda don't mind the low run per day somewhat cuz I don't have to babysit the game that often when I can just mash 2 out, craft a gear and log off.
Writing it with my friend and we've only hit about 70-ish pages
that's mean you know what you get, and not get fail, already better than me, failed sometimes ๐ญ
nah, its too low
Do they play Factorio?
yeah it's great run count is low, but the material/run is also low af
Yeah, I would be shook if I managed to fail it
idk, I never ask, but I bet they are
without events it'd take a month to max a chara or sth
I'd have to crash out at the verbal defense hard
also we don't have any annihilation 
If yes, good.
If no, sabotage them and gift them the game.
Cuz that's the best way to get rid of rival company, by getting their engineers addicted to Factorio
lowk i kind of wish convergers would allow you control which sides of it would recieve and export items / liquids
I wonder how the A9E gameplay apply to CC mode xD
just let me config IO on any machine
I think he wants a converge split combi?
probably same as umbral
YEAH EXACTLY
isnt that just.. a converger with a splitter ?
But in a smaller footprint
exactly ;;;
or.....Umbral + Turret defense like the Early warning terminal
wait..i dont follow
if you want to converger 2 in.. and split at the same time.. isnt that the bridge ?
Say you get 2 inputs, from up and down, and you want to split those 2 into left and right
not exactly,
well we have 0 info bout it, but my speculation its work as umbral+++ version
THIS EXACTLY
if dev implement sth more for factory, gameplay gonna take a hit cuz their sanity gone with factory

oh
0 sanity Endmin behavior 
I can already imagine game devs force us to burn material for deploying Turrets that can be destroy during CC run and no return mat
but if it gets implemented optimizing items and more stuff will be so crazy lol
more like the nonfactory players are gonna complain
and this channel is even more flooded with people asking about Kyo's bp

but yes pls
Implement proper tower defence, just like original CC
CC Risk 3: Mortars are no longer available
1 turret per type?
like, i kind of even want one where the left input has up output and right input has down output,, that'd be so game-changing to optimize space
like OG A9 xD
need to ask them to implement PLC into factory gameplay

Push weight affecting the water towers so you can't stall
this will prob risk 2
ya'll forgot the classic
Funny when you can just yeetthe dangerous unit a distance away
Risk 1: Life Points set to 1
for sure ill pick defender ban for free risk 
nah, that Risk 10
that will always be risk 1 lmao
Who needs defender when infinite gravel works
risk 1 is always 1 hp
lol xD, I never try CC mode on A9 tho, only watching other do it xD
introducing CC factory gameplay:
Risk 1: can't use belt / splitter / merger
Risk 2: pipe can't be longer than 20m
etc..

it will be proper if Risk 1 is set char to lower level + force basic gear + weapon tho
no
nah u don't
this is on a risk scale
the higher the risk the stronger the debuff
damn, CC is more hell than I thought @@
well its still they get deployed op risk
What about setting the walking speed when placing stuff to a forced slow walk
And no top view
that way too easy xD
2.3m gundam hp? yes pls, ill hit it for 4 hours straight
Retreating gravel 1 frame before the arrow goes through her face
It just needs to be annoying
its used to 123 dp cost

god i cant wait for CC
Pipes and belts can't cross
I wonder if devs will someday release a Global participation battle, like the one in HI3, and then add CC mode to it ๐
remember folks.. when there's drama we sit aside with popcorn, we dont join in
don't forgot cc song too
it took me a week to get from 750 to 805 btw
(max rewards are at 620, anything above are just for bragging rights)
Think the music gonna get drama again?
I can imagine the same happening to endfield CC
Where R32
multi player factory gameplay
each player produce one block of factory
next ppl use whatever from that previous guy and so on

dats just stronghold protocol
I never hit max risk sadly
pushing further fries my brain
I will kill someone ngl
I do still dream of doing so tho
I only identified Theresa and Adrelia (I forgot the OG A9 name).
I realized Theresa cuz Storyteller ๐
endfield might be my chance
aint cc3 week1 easy enough to do it
Some people's spaghetti is atrocious
no.. implementing multiplayer into RA is actually a great idea
1 day 3 player gets to do 1 move each
did someone play CC with 3 star char before?
some CC you have to
I mean, it's possible
some insane people did but not me
3* operators are goats in AK
due to their extremely low cost
cc5 get u r18 with mostly*3 op
Like, you can generally clear risk 18 with a full 3 star team
AK is one of the very very few games where lower rarity characters are .. surprisingly relevant
i did with CC1..
i didn't start in time with CC0
fuyu, theres already someone solo trimmed with ardel
wait, I just realized #aic-factory now turn into CC topic xD
yeah looks like broken spaghetti
her combo skill is a 100% trigger
The fucked up parts are the 5 stars
dive atk spam 
it's totally factory

nah that's too tame
tell me, I want to try too xD
bruh belt not allowed?
nah, dats how koko did it, he play solo ardel
you mean logistics?
The highest must be..
Clogging..
I won't have complains about no belt if it actually transfers between facility without belts
risk 3: no use of depot
Death
w8, lower protocol space risk
easy
shoutout to that one reddit post dont know how i didnt think of this earlier
nah, risk 1 is something like: No water pass the yellow line
as long as protocol stash allowed
power use x10
So many being scammed by mortar spam
I can smell useless power from here
Use acid for main dps instead
shared facility link, right?
๐ฅ
I'm still using armour Fraggers lmao
When DEF gets shredded enough, it becomes true damage
i dont know what that is i just manually placed all of those
Ifirt cosplay
have to wait for 13th sui..
just use hyperbeam tower
I've seen people using 14 own mortal + 14 from shared facility link
also technically its possible next area being sesqa as it can feature gases
beam is kinda meh
soul furnace
i use 12 mortar + 1 acid + 2 fire
I want inferno towers
cuz when boss pop up, fire + acid do the work while waiting for mortar rounds
will this ever be enough for the next character tho (just 1 char)
maybe, but not weapon
I use 3 roaster cuz it covers up whole respawn point

ok now I am ready to try 
no
40 pull is nothing
I already give up on getting sig weapon tho
im hitting 80 for 2 weapons in a row..
unless I know it benefit, I might pull some string on my credit card xD
you get sigs as bonus tho
you are bound to get sigs if you get the character
Mortars lose a ton of dmg when you add more mortars
Acid has really good straight damage for whatever reason
if only we could delay mortars
I get basically every chars from the game up until now, just not high potential tho, and not paying a single dime
and?
I might start do some top-up tho
ok
just recently get better salary so yeah
A9:E might be the first game convince me enough to actually want to do top-up
Avg is 0.6 p0 sig per p0 limited operator. Can get better or worse depending on rng
that sounds enough for a banner lasts 3 patches or almost 2 months
Banner length has nothing to do with it
I want to get rossi sig, cuz I already have fire, electric, and ice build, I want an physics build for RE-C speed run xD
how people have so much limited character
you do 80 pull each banner or something
which old phys build?
30 each, to be exact
1-2 60 pulls but mostly I get at 30
damn ...
or 40 with the free recuit turn
she is more like fire dps
gg to your strat
need physical sub dps
Endmin/da pan, chen, lifeng, pog
endmin and dapan, which better?
dapan kinda
can do a funny stagger build and make a "go to sleep go to sleep and i hope you don't wake up" team

i feel like i just cant handle gamble, either i get it after 120 or im not gonna pull
I can handle, plus I can do top-up, the problem is every gacha game I play I just can't get enough excuse for topping-up
fr
i played genshin, honkai before
this is the first game i would glady top up stuff
I guess "Glory to hyperglyhp" is not the myth then xD
Yes but it's easy in aic, outside aic sometimes the pipe doesn't work you'll need to do a bit of extra tricks
character design, gameplay, graphic, main quest experience, everything just a on a whole new level compare to ||hoyocrab|| stuff
don't censor it, let it raw
xD
I still don't get why it doesn't work sometimes when flat but randomly works even when it has height difference
Hypergryph.....
even with dosier and free 10 pulls after 30?
-4 pipe logistics ๐คฉ
try to mess around with it, you will get it go underground xD
already have some XD
hidden bender in avatar xD
btw this also works XD
OCD is triggering
huuh I never tried double bridge
thats just temp part for reversing the flow cuz most of my pipes are 80m so removing 1 bridge need that part (i will remove all bridges soon)
80m pain
*PAIN*
XD
that doesn't count to pity iirc
Finally... it look more organized 
Nice
aligned good: DONT WORK ๐คฃ
sometimes it's just reversing again and it works 
repeated 10 times it didnt so moved conection a little and it started
This is why I had to use underground bits.
oh this was the reason
Even ground: overhead pipes.
Uneven ground: drag it underground.
Holy shit.
ok it works
Ye sometimes it happens like this
I dunno exactly how to fix i usually just try it again and again until it works
I found a way at least to 100% determine if it is connected it helped me
I hate when pipes aren't the same height
if after alligning next tube become white it is connected
if not then something like this is happening
Isn't this...like, the basic mechanic for pipes? It also highlights buildings, helps a lot when you directly connect splitter to a building and it isn't turned the right way.
yes but here i connect 80 + 80 pipe :)
Yikes.
You can just tp, the distance is enough not to break the connection
yes but zipline can help with route you want (not only to teleport parts)
ye you run forwards enough to not drown when you jump off the bridge
it's so annoying the slack doesn't get picked up when you run towards it
help with wuling, how do i grow my 200 power base
this needs multiple plant farms in the 1st place i th ink
1 for carbon 1 for sandleaf
Wuling plants produce more Carbon than Valley plants, so they are intended to be used for that.
uhhh at least it is hidden inside a tree
You can go to Dijang, switch to Valley Storage, take Valley Batteries from it (Crl+Click to fill inventory) then switch to Wuling Storage and deposit all of it into it the same way. Then you can just directly feed power bank with batteries while you set up your production lines with higher power capacity.
wait does that mean i have to wait for a long itme
so just manually transfer the hc batteries from there huh
how many purification unit does 15/m hetonite needs?
even these things need xiranite, i was thinking of setting up my ores first
Your main goal is to make fully function xiranite farm. About 30/min xiranite i think. Forges got limit. try cap that along with LC wuling bttery
Xiranite is rather easy to make.
Partly depends on how much your Xircon lines are already eating.
yeah but rn the only way i can make xiranite is by manually loading batteries to wuling since
a single xiranite line takes up more than 200 power, including a sandleaf loop and a carbon producer
I think I started with SC Valley Batteries using just Wuling resources, but getting LC Wuling Batteries is a massive boost with just one giving 1600.
only the hetonite 15/min is just one purification, any additional will come from additonal xircon production besides the "standard" two xircon productions, which those inert goes into one purification, for the half speed xircon production (or heavy xira)
a single battery transfer should last you several hours
more than enough time to get you set up for xiranite and wuling battery production
1750 V4 batteries, one a time, lasts u 19,4 hrs
1750 being one full manual transfer
thats through metastorage
Manual transfer. put in your pocket and send it into wuling domain expansion. 
manual transfer is doing it on dijiang
Do it manually, not through transfer.
Manually lugging through the ship's depot changer
its faster than it sounds
like rmz said, 1750 every manual transfer
each transfer takes like what, 8 seconds?
*on keyboard, ctrl + click to grab/place maximum stacks
damn, even faster in pc then
as in clear our inventory and manual transvfer huh
yes
your backpack has 35 slots, max stack is 50
1750
one sec i think i need a bus depot for my wuling base to become operational
Can someone give me advice about my intermediary Sewage System? This is for the other 4 Cuprium refineries, not sure if I've set up the splitters properly
why is no sewage coming from hetonite
yeah human are weird
Currently offline since im producing yahzen a
You can shorten the connection until some point and then connect away from tp. As a result, I made the same connection as yours.
What does efficient battery set up look like 
Guys, how do you create a 100% Efficient Xircon Factory? How many Reactors do you need for that?
Yeah i was a Bit lost in the sauce
2 expanded
for each, 2 expanded
you feed one of the cupriums sewage into the first, then the second reuses the sewage it produces (which is the one producing the xircon)
Fullspeed for a battery line takes 5x standard, or down to 2x Expanded Crucibles.
then you are sending ~1.2 sewage to purification node i think
I would just advise you send extra sewages to purification node
your sewages coming from god knows where places by manifold and come to other manifold
oh the pipes
piping the dream
Yeah i wasn't sure If the uneven splits would mess up with my Output even if the machines clog. Anyways, I'll be revising it, thanks
Idk why but i have a hard time understanding how this works. I tried once reusing Sewage or Xircon or whatever, and it clogged up my production.
max farm is 14.75 sc 6 heto 12hv right?
When we do send sewage to Test Area, the Xircon is worth bringing back to base? Or just fluid tanks storage viable with manual bottling?
problem with splits is that if the flow isnt constant, its gonna be some real wonky work
im using it for making sc for 3rd one
How to make the battery thing take where it donโt take too much 
its not too hard but understandable to take a bit of time to sit and "study" how it works
Gains are marginal, depends on if you want to save some xiranite, create a tad more xircon or bottle/puddle it for Future usage
the good thing about the expanded cruci is that it can do multiple reactions/productions in one go (altho only 1 of the same type at a time)
bad thing is it cost 50 more power ahahah
reason it cant just produce xircon with just 1 expanded (also cuz it wont automatically try and manage how much X amount of an item it needs vs it produces)
actually, it uses 50 less Total power
from the first line of xircon production
as always with these question its a matter of power, it takes 40w to bottle and unbottle, that lets you convert that sewage to very few effluent, that ratio isnt worth 40w of power, but if you don't pwm then 40w doesn't matter anyway so a gain is still a gain
which was 5 normal crucibles
for potion route its 50 more power
since tiny cru can do 2 potion
for medicines, you dont need to use the expanded
So uhh, what do I do with this new Water Treatment section?
The test area Xircon effluent, around how many does it make per day? Like can it make 2000 a day? That's four fluid tanks right?
sacrifice all your sewage to it (that you arent using)
you can normally use it as place to dump sewage
for less trestment
if got enrgy can use for extra free stuff
meanwhile i have a hard time here figuring out how to kick start my 1st wuling outpost
game introduces xiranite production but you don thave enough power, space and wuling stocks to expand base
it makes 1/min amount of effluent PER source of 30/min sewage you sacrifice
rn max eff is 8 per pc
How much better is going 15 sc than 12 sc + 4 lc?
which isnt much but piles up after a week or so
it was the same in v4
you used to just burn through the normal originium
this time you have the advantage of having v4 batteries
I didn'T have too much trouble with Normal Xiranite. Sure, i used Buckflower for the Carbon ๐ But other than that, it was easy. But Unnecessarily uh... what is the opposite of "Compact" ?
so 8 = 7 per min ร60ร24=10k + daily
Fat
when should i be trying to setup a xiranite line and a battery line
right after the outpost gets introduced?
you need 20 tank if you want them and your at max eff
you can transfer stuff between regions on board of dijiang
and ofc, setting up your mining spots
even if i dont have access to
so you can transfer manually like 10k v4 batteries and they will last you for a while
wuling stockbill yet?
Wow. I don't wanna bottle that much each day. I guess have to conduit it back to base huh
it shouldnt take long to unlock them
better send it to area
ppl who uses tanks in the test area are deranged
ah better to unlock that first right before bothering with wuling outpost
where you make your xircon
8.6-9.6k
accidentally turn off water supply unit before went to bed...
so you can pipe it straight and use less power
"game of automation" ... goes and add so much manual work to do daily
whole factory stop
Bro u just reminded me of that, i could have spared SO MUCH LOADING TIME back when i was feeding my Wuling Factory with HC Valley Batteries. 1 week ago.

i have to suffer waisting power for filling and unfilling
That's too much to manually bottle ๐ญ
you dont have to
pipe it back and use a filling unit
dehydrated factories
๐ญ
it's not dehydrated
Yeah I'm gonna have to conduit it back to base then
it's flooded
if there was a depot in test area, I would do bottles
wasting? most ppl uses 2x batteries at a time anyways, make use of the power you are probably already burning through
we have 17 days left
wait is it possible to setup a xiranite battery without expanding the 1st outpost
imagine how much effl that is
yeap
dang i should not gone did setup all my sewage in small pepe area of mark stone its painfull to resetup it back to main base to use less power sigh
oof
sewage in markerstone was kind of always a bad choice
i still can't decide what to do with excess xeranite from 1 forge and extra effluent..
changing LC to SC to heavy, back and forth still can't decide
look at those blue and purple they yummy

i was already suffering yesterday remaking a lot of stuff cuz tuning down from 30/m to 15/m heto x_x
while also trying to sustain a hxira there
worst part is you still have to pipe to wuling first even if u want it straight to test area

can use 10 to increase 3rd bat makijg + 20 at xira comp
so i just went lazy and bottle up that half sewage from heto
then slammed a refinement of cuprium instead for more constant flow of sewage for the hxira
using those low batteries is so overkill xD
gives ya 3 gain per min
i already have 80k SCwul in v4, i dont need them to pile up that high again
guess i need to drag another conduit in case accident happen and copium is overflowing....
now both xira and heavy xira are in their 70-80ks , so im good o,o keeping it constant now
I dont think i have enough output spaces
it's art
so
beauty vs efficency
whos gonna tell em
Also, for carbon? you use the wuling plants
i feel like im seeing alien gun
i dont think i have the formula for that
more like a cat shat on the bedsheets


