#aic-factory
1 messages · Page 479 of 1
You've managed to implement the new node?
I mean the one that isn't from purification node or purification unit
how much Xircon effluent did you manually make?
and how much sewage that didnt go to purification unit
i ask how are managing space because im completly out of space with 30 pm hetonit production and my 12 xiranit forges
yup the walkaround is pretty long
you can use sub AIC
Each water pump is. 1water /2 second? And pipe limit is 2 water / 2 seconds?
(And each planter uses. 0.5 water per 2 seconds?) Or. Is my unit maths off
Copy some blueprints to see how people are optimizing their layouts.
It'll save you space
4 water / 2s or just 2 water /s
So. Two pumps is 4W/2Seconds. Which is also max pipe limit?
And each planter uses. 1 water / 2 seconds? That... Makes sense
pipe max flow rate is 2/s
how much xiranite forge are in your sub aics?
factories are afraid to stay closer to AIC XD
yours look fine, but I want to know about his build since he say 18.49 xiranite
and use 168.49 sewage
but from my calculation that can make sewage so far only have about 168.33 sewage left after xircon production
so I want to know how did he make 168.49 sewage
they are all in the main aic
I use 7/18 so we dont have to use too many splitter
w8 i will show you
Do you have a blueprint of this one?
hmm I don't get it
mostly cause i did the opposite
shove all the forges, sandleaf, yanzhen production to subaics
it looks like this:
#aic-factory message
and about blueprints: yes but not sure if for each part
mainly because xiranite forges, and plant farms are disconnected from everything
cuprium, sewage, xircon, etc all need from each other
so it's mentally easier for me to think about them in 1 area the main aic
I was going to add few things but limit reached
You might not like it, but this is what peak Endfield performance looks like.
why you need so much sandleaf 
my other sub is looks full cuz I made way too long belts
to produce batteries and xiranit
you can see pipe lines if you try
use yazhen or jincao for xira bruh
Thanks for the diagram, about the blueprints, does that mean you have at some of the parts in blueprints? It would save a ton of time if even a quarter of the design had blueprints
good idea. time to rebuild everything
this should force water from purifier to reactor first right?
How much yield do we have of Cuprium now exactly
240
240
Wait is that enough for a full Hetonite line?
y
1 line of raw heto rock guaranteed.
Oh wait now I realized where my cuprium line that wasn't turning into dust was going to lol
there are only paths into reactor, no alternatives

i mean will it clog the system
depends on how much water. likely yes. afraid of purifier dying?
why not just converge?
never had issues with clogging
I thought the splitter has to be directly touching the converger
so there is 3 intake
if I only use 2
- 1 from outlet
- 1 from purifier
it might not priority purifier
so i use 2 intake from purifier instead
if reactor gets more than 0.5sec water, it'll clog purifier
2 sub AIC here, main AIC in progress:
sub AIC1 (EU/NA codes):
production:
180/min Xiranite
interactive:
https://enkad.enka.network/?id=V3a4t9N0A8w6z3
codes:
EFO012I4524A6O8OieIOo (subAIC1 storage) x1
EFO01Iao8Io5i39uo5o08 (Xiranite v7) x6
EFO01Iao8Io5i39u35o08 (Sandleaf x4) x1
sub AIC2 (EU/NA codes):
production:
120/min Xiranite
15/min Hetonite
15/min Sewage
100/Sandleaf ( 90/min you will need for ori Cubes)
interactive:
https://enkad.enka.network/?id=U3B7Y2H7G4v7V4
codes:
EFO0158OE5Oea2uo1eIoe (subAIC2 storage) x1
EFO01Iao8Io5i39uo5o08 (Xiranite v7) x4
EFO01Iao8Io5i39u35o08 (Sandleaf x4) x1
EFO01iOe7ieaoU28472U4 (Heto 50% + Sewa) x1 !!! dont forget to unbottle sewage on main AIC or replace filling unit with water treatment if you dont care about sewage
EFO01893u83E7I1euUI73 (Sandleaf X2) x1
thats just her junior photo trust
Ome question about this tho, by "blueprint way" which direction is that from within the blueprint?
I love you
Thanks a ton
did i accidentally did prio here then? because my purifier doesnt clog with water
Yes but also orientation matters apparently?
wdym
I've heard a lot about the 512-something ceiling. Do some object take up more of this 512 space than others? and if so what is the difference between pylons and relays?
The last line in hx2's msg
a little yes but too unsafe cuz if 50 water in Expanded all will stop
oh yeah
better dump it then
why exactly do you want 2 inputs? is purifier not at 1:1 production?
you mean which part?
512 is Wuling City area facility limit. No facility takes up more than another per se--what matters is knowing what counts and where. Any facility in the area (including within AIC area but also outside) counts towards this limit, e.g. power lines, delivery ziplines, farm plots. Another very important thing to know is that belt logistics (e.g. splitters, convergers) also count as facilities (pipe logistics separate 128 limit).
Finally done with the adjustments. How's it going for you guys?
Interesting, so manifolds are strictly better than conduits?
Yes, generally neutral or better
if you need more than 2/s of same liquid, otherwise same
nice, also you can drain ori cubes to 0 (10 days with curent amount) producing stable 15/min SC
One thing to note is that if your conduit route needs some specific placement, might be easier to make it work with manifold + conduit if that's enough versus placing two manifold
about 25/72
betteru dump it than recycle, so I dont have to split recycle water
Why are pipesplitters seemingly always at random heights one the same flat ground, is there any way to control this?
They never told me wulingers can walk inside conduits
this should make about
2 heavy xiranite
2.45833 xircon
that's some interesting setup, but yeah. if amount of water is this uncertain, i would not risk backfeed
this is my calculation, split ratio below
where it gets saturated to a point where purifiers can't lead the purified water back to the crucibles and, despite put together well and with the correct formulas, it still clogs up?
that kind of backfeed?
🤔
(sorry, still new-ish to this)
Any ideas on how to make this more compact?
Thanks! Tho I might use them for packed origocrust then xira comps instead
am i good?
stationA feeds puri weird number -> puri works at less than 100% speed and outputs smaller than usual amount of water -> that water, if fed back to stationA, have to be exact number station needs continue. if more water - it clogs and purifier dies, if less - reactor runs dry and dies.
if you are trying to compensate for lack of water with extra input it turns into "if more water" scenario. to avoid it, gotta use risky pipe priorities and it's not worth the trouble
Put this together based on another sample I was shown the other day
should be 28 tiles long, 17 wide
hope it helps (at least to give new ideas maybe?) 🫰
what is your ferium powder and hetonite prroduction/usage?
you have like... 2h left (wait... wrong number) 10h
12h I think but same result
+25/min
nvm then
guys is it normal for expanded to suicide if all of the fluids are full
am I missing something
ok, then batteries production will drop a little after draining ori cubes
i get why it does but that’s so damn annoying
Always the sewage
I tried ways to make it suicide proof but it might not be possible
ig I’ll just move on
if power goes out tho replacing it will fix it ig

things to do to save power
still using 4x0.5 instead of 2x1?
Can you try feeding it with 0.25/s sewage?
?
it’s self creating sewage
from xircon
yup sewage should be under 50 for it to keep working
if you have problems like that you can use this (for even more safety)
or try to find the problem cuz it should work ok
#aic-factory message
see that snake? it saved many lives
Yeah possible overflow...if not check the heavy Xin forges taking the effluents
once xircon piles up, i'll move it to valley4, there're a few battery factories there -_-

ok thats interesting way to solve this problem
manual labor though
Why can one pipe get cleanly up but the other can't
It's bugged, just remove it and remake.
I tried something similar, didn’t work
Ima just mess around till I get it
I have all my rigs working and i have less yield than people in videos, any idea why?
show your production line
Regional Development Level 14
ore purity probably
How can i increase it? dont know all the ways to do it
For the purification units is it that the hetonite solution will always come out of the yellow outlet and the acid from the orange? Is there no way to switch it?
click on it. there is list of things affecting number
sadly you cant switch
I think I know a solution
Damb
I’ll try it first
I found out that by routing from high ground to low ground the pipes became nice and clean, and then I could just flow reverse them
Wish there was a 100k barrel for effluent storage here, production rate is way too low to bother with output. Could’ve stacked up over time and maybe been useful later.
It's 100% worth piping out.
Do region quests, upgrade every recycling stations, depot nodes, monitoring center, etc.
i do that, but with pipe control and 5k
I'm realizing that because I have my cuprium refinement in marker stone, that I'm going to have to pipe something out to wuling city no matter what. There's 1 extra sewage output there, so either I'm piping that out, or I'm refining heavy xiranite and piping out excess effluent from the purifier.
also if go from higher to lower than you will be able to do quite big angles like those pipes from the roof :)
I think you're sending 2/s Effluent, the left crucible makes either .5 or 1/s and only consumes 2/s so it clog after a while
Wow... no shortage of acid.
w8 how u do dat
how do i induce getting stuck in the air by a zipline
My bad Yush I meant to help Net ðŸ˜
throw seeder machine
261.89 effluent produced from xiranite, 92.25 sewage consumed without the node. Xircon sewage is not output
just one zipline on the roof and you can do the same :)
I'm too stupid to figure out anyway to make this smaller
eh, pipes work with Zipline tech?
no, start tube from the top, jump down and place tube end and go by zipline up
why are your pipe goint up there? trying to make rgb roof?
An conduit works if it's literally right next to a facility outlet right?
Or does it need a pipe always
Why not
So, the thing with Xiranite production with net zero sewage in a single expanded crucible is that it CAN clog, but only if it is starved of Xiranite or water. Unless you screw something up, it won't clog. It's safe to split up liquid xiranite and effluent production to multiple crucibles, but the thing to avoid is piping sewage into a crucible producing Xircon, unless it's a regular non-expanded crucible.
still need pipe
Damb
wanted to do that but too lazy for that so just one color

nice
you mean 161.89 effluent?
almost same
not sure what did i miss from your build
Not to be stupid. But. .... Two manifold ports.
Have to be the same liquid?. I can't use one side to pipe sewage to test area. And other side to pipe back effluent?
Wealp. Time to cry a little.
No belt priority. So the whole length of the liquid has to be the same type
(I think?) So. Like. If you connect manifold to manifold. And the pipe is 2 long. Every 2 liquid has to empty before you can swap.
Thanks again @marble yarrow I made a 22.5/m (left side)
whats your goal exactly? smaller like this
2 blue print done
this one is 5+7/18 xircon effluent production (number from xiranite only)
and this is 16.25 hetonite + 5.5 yazhen [A]
will place it on real AIC tomorrow, gonna sleep now
good night
Not sure how you got 161. Heavy xiranite alone is 60, plus 147.5 for xircon. Node is only like 5.6 effluent
@rare moon
that ones cute
this is so good
im stealing it
lmao, i have made more versions if you're interested #1487561669180788867 message
:O
neat
aint dat too far from purification node
I just discovered that we have a building limit of 512? Man… I need to delete some stuff
I have it like this
can someone confirm the efficiency on fluid pumps and conduit in/outputs for me
i'm trying to correct some inefficiencies in my factory
is it that 1 fluid pump has enough output to feed 2.5 structures?
and one inlet/outlet runs the same efficiency?
In the absolute majority of cases, one pump is enough to supply two consumers. Most recipes take 1 unit every 2 seconds, or 0.5/s, and the pump produces at 1/s. The max flow rate of one pipe is 2/s, or two pumps worth, capable of supplying four consumers.
long ass pipe to connect these
Any thoughts about this AIC? It’s a mix of shared blueprints and self build.
Makes (according to the theoretical data) about:
Sandleaf dust 900/min
Xiranite 300/min
Heavy Xiranite 12/min
Wuling LC Batteries 18/min
Cuprium parts 60/min
still 4 sets of conduits/manifolds
Why you use only 60/min and why no use SC battery ?
why protocop capacity in wuling so smol 
cuprium parts are where the heavy xiranite is being made and I could probably use that little space to squeeze a xircon production to only very small
hello, is is ok to ask AIC questions here? like a help channel?
yup, that's the whole point here :)
epic
I really did pick the worst spot for my cupri production. Oh well.
I was wondering about the new nodules in the Test Area, as I understand they are kind of innefficient to use for the time being, but what could make them efficient? What do they need? A practical way to feed them three lines of sewage?
why not go through the valley? it only needs 3 jumps
Does an Expanded Crucible with one xiranite and sewage input produce the same ammount of zircon than this or do i need 2 of them?
yeah this why im moving all copium production to main
one is fine
Is this possible without glitches or exploits?
just the teleport thing
but you couldnt build your way without teleport glich probably either
my temp xircon looks like this
So its an exploit and not somethin i subscribe to doin with my builds
I mean the QoL of dragging conduits is awful, maybe in the future there will be a closer outpost or 1.3 aic research that magically gives sewage distribution
but the sewage offtake, interms of usefulness, is fine
the big disappointment is that the effluent generation is absolutely garbage (very low)
You still want to use them, because it saves ~5 x 50 powerfrom avoided wastewater treatment costs
ah interesting, might use
k pipe bending is pretty fun I wonder if I can make it all the way to aic without breaking it
i think it would be closer even without teleport trick tbh
you just would need to walk through the sky king flats
that is what I was wondering, if there is a way to increase the effuent generation currently, I was wondering if people were saying the production of effluent was low because it is hard to send sewage pipes there
Anyone have any clue as to why my mess of a factory is only producing 3 heavy xiranite from 1 forge? Xircon effluent is the bottleneck but I have 2 lines of Inert Xircon effluent running into the purification unit... unless i'm supposed to have one more forge of the sky for heavy xiranite
If i built my curpri in Qingbo, yeah i would, but i built it in the cardio area so it left me with little to route off of.
no, it's strictly the in-game number of 30:1
Is there a way to convert dense origicrust powder. Back into dense originium powder?
you need twice as much inert
even if you have sewage pre-filled up in bottles and dump it all at the maximum 6/s pipes that fit into the facility, that's only 0.2/s effluent out (and obviously that is an unsustainable pace @blissful anvil
ok, got it, thanks, I will not go out of my way to send more sewage there, I will bottle it and feed it somewhere else
I mean, you should be sending all your sewage there
except what you need to power your batteries and heavy forges
it's just that it kinda sucks for now
I'm hoping for an increase in conversion in future update but who knows
as in you funnel both lines into 1 pipe for 1 inlet and do it again for the other inlet? So 4 lines in total? :(
so is there a suggested way to make use of that extra effluent? like "best use on this" to get some tiny profit at least?
i just merge it into my effluent line
it saves some pittance of xiranite every so often
ph
Jockomoron has a setup where a fraction of it is incorporated into the standard optimal current setup (14.75 SC batt, half heto, etc)
oh
its 4 to 1 ratio
Yeah, if you do it right, it should essentially just throttle your xiranite consumption ever so slightly lower
but note that it needs to be not an all-in-one system with solid xircon, because it would disrupt the sewage balance
i.e., can only be part of the heavy forge effluent feed, or if you have a shared system with split out reactions, that works too
i would totally fuck around with sewege but protocol capacity is already massive pain in a butt
i have a dedicated setup for one of forges making heavy xiranite so i just merge it to it
pipe logistics don't cost the normal building count at least, so it's only the conduits, and if you connect the between-conduit sections with 80m pipe, it's not too many
yeah this is definitely the easiest way
essentially i merges in the production, recycling and now test area's recycling
so it just decreases the reactor's consumption
and thats about it
Wut.
funny, the cn there was more like "mysterious"
yeah as much as i love industrialism
you will never see me doing massive overground sewages pipeline
they really play up the chen and tangtang bits in en localization
to each their own, all fair ways to play!
however i love to make obscure ziplines
got it via conduit + converger, tks
uh oh, people are lazy now, my delivery slaves won't work anymore 
i would need to setup the zipline network to do those delivereies
couldnt be assed to do it yet
especially the girl in pillar area 1 needs a zipline since its impossible to reach her without jumping
i wonder when we will get lvl 4 outposts in wuling 🤔
also anyone know when next version upgrade will hit?
18 days? 🤔
check the battlepass days remaining
A lis full of wuling jobs? What da fudge
probably just haven't gone setup zipline network
though it's relatively simple this time
it's not connecting 
smh
also huh
lvl 3 outpost added some weird fence on the east of marker stone's aic area
so now you cant place pipes there
tf
Please clarify what is that you dont understand please.
If you ask why forge is making half of the heavy xir.
Is because Purification plant that supplies it work only half of the time.
No worries, I'm pretty bad at finding pings. Good luck with thesis!!
Probably better to ask @tame sedge directly, but I assume that purifier moved out of position is intentional to have the factory layout futureproofed for future additional ferrium (allowing us to run full hetonite production, i.e., all 8 shredders / 8 reactors / 2 purifiers), but temporarily changing it to half due to ferrium restriction for these two weeks or so.
I don't know whether Jockomoron actually runs this directly in game or this represents portions of the factory placed elsewhere in-game (i.e., whether they are doing the heto prod at Marker Stone or have conduited acid all the way to wuling main AIC). I think either approach is fine (I do the former; not happy dragging pipes/conduits around)
also missed this - didn't realize you were running slightly over dense ori steady-state, that makes perfect sense
also my calc was off by 2 and did not consider the purification node effluent.
Thanks for the breakdown!!
People are using the purifier already?
💀
there are people who pre-dragged pipes since the 1.2 preview video
I kept hoping they wouldn't force us to do that, so I only dragged pipes once we heard from Asia
did the outpost update make a wall like in v4
this pipe is really stuck..... I can't even change it
it's ok, arknights quantum pipes will do its thing
sort of but not really
it fenced of a rectangle east of outpost
and nothing else
no idea why
it finally worked cus I complained on discord
That is a good spot to take a photo of the base too.. and now it's fenced
ðŸ˜
I had to spin my base
This is kind of my base. Yes ,I run acid from Marker to Main. In this sim I removed that purifier and added stashes to turn my full heto line into half, just for demonstration. I added stashes to keep the sewage flowing.
This is all just concept in sim, but it is similar to what I run in the game. In game I run half Hetonite line and full syringe A line. With dense originium transfer that lets me do 14.75 SC easily w/o fluid from Test Area.
It still works
i would need to spin the base and rebuild bunch of pipes
and possibly redesign some stuff
Yep
oddly enough you can clip buildings through, just not pipes
there is a new dude here eh
there i fixed it for now
gotta catch his next fish wife
inb4 they throw in a random dock
rotating that base will be quite annoying
its just slightly so larger than max size
plus it will probably error out anyway
ok my conduits are 4 sets per fluid
on the other hand if i rotate my base i could get rid of the acid conduit altogether and just connect the pipes directly 🤔
since the reactors would face the acid source
I mean tbf I do get the vision
water gets sucked
so does fishes
he just hopes he catches one along the way
they moved bunch of npcs around with the outpost upgrade each tme
yeah
should I start making tetonite bottles?
I can't believe this is working
to add more lively to the outpost ig
I think I'm 1/3 of the way to main aic
the corporate needs you to leave teto's swirls in peace
What is the inlet/outlet manifold useful for?
and had a minor panic attack since I only log out outside of dijiang when I still have stuff to do later the same day
long distance piping
does it.. have a longer pipe?
otherwise I log out on endmin throne
its 200 meters, yeah
good thing factory's still fine
Doesn't the original pipe have a length of 200m?
pipe haev 80m length, can be extended with spliter converger or bridge
pipe splicing 
but it take facility count
basically same facility, but with double liquid capacity
Im talking about the manifold with the two ports versus the original with one port
So I tink I'm looking for this answer
oh it basically two in one
is the fence jumpable from anywhere like if you use a depot
btw if u connected conduits and 1 is in ur base u can keep the connection even if u move somewhere that more than 200m distance
so better put one conduit to the edge facing ur other conduit
no, its way too high
also it changed the height of logistics stuff on the border 😔
imagine
could prob put a zipline inside by overhead aic
isn't it still accessible on top view
Is there a way to can burdo muk yet or not yet. Manual only
but idk an elevation where youd access the zip
right on time lol
it is, but it doesnt allow you to drag pipes through the fence
so for all intent and purpsoes, its useless now
At that point, might as well conduit it back home
essentially the east side of outpost is useless out of bounds now
i got lazy and set up temp storage
it seem to fill way faster than i thought
i thought it last for weeks
I was going to do that. But fluid bank and conduit store the same size. So. I just ... Started piping
One conduit should be enough right?
ic
Not completely
I mean...
If you mean length, buddy.....
If you mean capacity, yes. 6 x 2 in x 1/30 conversion still puts it under 1 full conduit??
(Right?)
Or forbidden tech
i could rotate it but im not sure if i want the depot wall next to road 😔
it looks ok back since you cant see it but eeh
About manifolds and water output. I'm working on the Hetonite line and I'm feeding the Refining units water using Manifolds. I understand Coprium needs 1 unit water, does that mean a Manifold can sustain two Refining units, two per outlet when you have two Water Pumps feeding the Inlet that feeds the Outlet? Each outlet in the Manifold Outlet releases 2 units per second, right?
I meant, 4 refining units per Manifold, my bad
yeah the depot lanes being on the exposed side feels so wrong
the fact that crucibles are directional is also super annoying
its should be 8
8 refineries per manifold
normal conduit can do 4
so you sort of need to have the input on the side
but if you put acid input from the lake side, then item input must be from road side -.-
basically needs to be like this
8 per manifold is crazy good, makes thing easier, I never understood how to determine the number they can sustain, so far I've just being adding more water when water seems to run out lol
Shiet
1 fluid/2s processing time
rip
i guess i could swap the hetonite and xircon 🤔
if hetonite is next to river, then i can feed acid in the middle to it
it might actually be feasible
pipes have a capacity of 2/s
most facilities process liquids at a rate ot 0.5/s making pipes accommodate 4 facilities
manifolds have two pipes
why don't people use double conduit to transfer sewage to test area
although a common mistake is people assume that pumps also give 2/s, which is pipe capacity.
where in reality pumps just give 1/s
no idea, i do it with the large conduit
although i actually split it into two small conduit around the entrance
ah.. the pain of piping..
this is why bottle is the goat
one goes to marker stone and other to aic core
easy self extender 
chat, am I delusional for thinking a sub-pac can fit in one of the open areas in there
not really
yes you are (it's not flat)
i doubt we will get map expansion in that direction honestly
shame we cant walk on those fields tho
the test area is super small thanks to it
nothing is more permanent than temporary
wdym ?

Btw can regular conduit connect to manifold?
not me man, not me
yes
Oh, didn't know that, that's interesting
its bit pointless, but yes
^
instead of merging pumps
and it saves space
at 1st i thought manifoid can store 2 diff liquid and i can link to 2 other conduit for seperate use
but it not the case
nah that's just 2 conduits
Manifold still only hold 500 liquid, yeh?
yep
Noted
this is wasted
technically it can hold 1000 since each side holds 500
at least link 2 pumps each side
I dislike how the graphic for the manifold makes it appear there is open space adjacent to it
?
Ive been fooled too many times
i.. sure ?
Does anyone have blueprints for The Wuling Factories? I havent played for a few updates and theres just too much stuff id have to change about my factories
Do I need to vent the sewage out of Xircon production? It clogs when I dont, but runs out of sewage when I do.... 
It tricks me
you can always turn to https://discord.com/channels/950244160684834837/1484103575381737634
Honestly i want the manifold but 2 seperate
and look for more stuffs in the blueprints forum
Does manifold and regular conduit expel the same amount of liqud btw?
manifold doubles that if you are using both pipes
it comes down to pipe limit
The output is the same but u have 2 outputs
it doubles
Why do they have pipe limits smh
Remind me what's the pipe limit for sewage is
it is 2 conduits squished together
Yeah ty, noticed it shortly after. Good thing this exists
Let me build my pipe hellscape in my factory
Just cause it looks a bit off right? We can still place there?
The acid is no problem since I just today connected acid from test to core
embrace the wall lol
the damn wall
Oh wait
Why does the heto 50% bp unlead hetonite bottles? I would think plain empty amethyst bottles made more sense?
you can still build in it, just need some more work
wait you can't directly pipe through but can still place building clipping fence? lmao
what happen if we build 1st and up later
it clips through
your stuffs can still work
but if you move them, then its all falling apart
yes, and you can place pipe logistics at the wall to connect 2 sides
It only prevents pipes
What's the purpose of Electric Pylons again? I forgot.
aww we misses the chance for horrendous build then
spread electricity to machineries
btw
So like relay towers?
But smaller and shorter reach
no relay tower only expand your electricity grid (there's an upgrade but that area is small as hell)
relay tower > just like the name, it helps you connect far places
pylons > distribute electricity to machineries in a wide area
Ah ok got it
Tall towers have 80 meter cable length but only power adjecent buildings
Can anyone tell me how much liquid this pipe gonna send?
no one reply me yesterday ðŸ˜
Short towers have 40 or 30 meter cable but power like 20x20 area
damn even chinop is learning the pipe bending techniques
idk the pipe jamming tech 😔
now i need one
i just treat it like belts logic
think of it like a belt, then how many item it gonna send then
what is the ideal yield for hetonite? 30/min?
64/81?
y tho...
It should be 1/9 for each segment
ah good morning Hx2 sensei
Try inputting it into a separation unit then check the yield to get the accurate /m
64/81 = 0.79~ 0.8
but y tho..
So its 8/9 and then 64/81
almost idea for a crus and puffifier loop for making heavy xir
wait are you trying to reuse that effluent ?
yes
Although the bottom sefment has different shape
ermm.. highly recommend you not..
So it might be different from 8/9
nah it just rotate 90 degree and diff placement of the bridge
It alrready in my build, just the data not clean enough, and enkad cant render it somehow or i just dont know how enkad work
why
wonder if you guys also thinking about purifying xircon waste from a solo heavy xiranite and from crucible with xircon fluid from test area.
at full efficiency ?
purify the xircon waste and add it into new crucible for xircon
just a warning
Yes this is what i do
i see, already have spot for it.
it just... annoying to do train conduit
Yes absolutely
I did a dedicated line to see how fast itd go. Its slow as hell lol. Only needs 1 xira input
it like 95% tho, not really a lost and it not clog since yesterday
maybe i'll wait till devlog to see if we can get a tool for transporting sewage rather the current train of conduits
i might tweak it somemore for closer 100%
but now you see...
instead of 1 sewage that can create 1 effluent + 1 inert (which is 1/4 of effluent)
you turned that 1 sewage that is slowed down into 1/30 of effluent
you lost 29/30 of an effluent + 1/4 effluent (which is the 1 inert)
when will hypergryph realize that putting a level up AIC quest behind a sidequest is the fastest way to make someone not give a shit about that sidequest itself
backlooping the purified effluent from test area imo is highly inefficient
u cant compare that tho. to get 1 eff + 1 inert the price is 1 xir
we are overcapping xyranite tho ?
But its a fun little task to accomplish
ye.. but the facilities before the effluent gets slowed down
and .. i dont think that's a good achievment..
so 1 xir vs 29/30ish + 1/4 eff
I've been worried about overflowing on Heavy Xiranite with just the new crucibles.
They do? Mine've been running full steam
yeah it not slow down at all
any reccommended ones i can copy that work EU?
i dont know
just let it build up
I have 6 cupri + hetonite sewage going from cardio to the test area lol
its painfully slow, but it is there
the hold back is cuz it's 0.79 instead of 0.8 and some pipe delay that i cant calculate
that's quite the diagram lol
heavy for 2nd outpost stock bill
sc for 1st outpost stock bill if your sc usage beyond 1 thermal bank
the problem with backlooping effluent from test area is that you now have 2 problems to solve:
- You lack the use of sewage which reduces inert and slows down everything before it
- You lack sewage if you cut it completely, which reduces inert and effluent gain
this show how "slow" it is tho. 15 points of data include 6 of 12 aand 9 of 11 which average is 11.4
sure if you want your copium to run at 95% ig..
btw have anyone calculate if
6/min Hetonite, then use the leftover Ferrium on scw battery, then use the leftover orig cubes at lcw.
give better stock bill or not?
i will add some more pipes
isnt that your objective lol.........
Dear stranger, thank you for this zipline up here. Now I can go anywhere and conquer the world
i really want to see how backlooping that into a heavy xyranite / SIRcon line would work but logically it will slow down everything before it
especially copium
why xircon here?
fair enough
that's for 2nd heavy xir tho
so its just better to have an independent SIRcon line that takes the extra bit
why do you call it sircon
you need sewage to make effluent to run the heavy xyranite at 100%
copium I understand
yeah it from hetonite line
and now you are giving it 105% effluent so of course everything before it has to slow down to turn it back into 100%
I reuse sewage from hetonite
back loop would make balancing sewage a nightmare
i have given up on it
because you ARE breaking the balance
how are you supposed to maintain balance.. while breaking it
no lol, extra sewage send back to bottle and to be unbottle once i cap all sewage liquid to send to purr node
why is everyone love playing with their pipes and belts ?
no wonder hyperglyph giving that limit to say 'make it simple'
and now its like you're taking sewage AWAY from the system so what's the point... ? of pushing in extra to take some away....
Using it for SC will be more stockbills, but either way probably reaches outpost cap
theoritically if i can split sewage to provide just enough, then its possible
but the split number is so odd
I have placed the entire thing now
and it goes back to my logic of
cutting 1 sewage which can be turned into 1 effluent + 1/4 effluent
to gain 1/30 effluent
its such a deficit
let's break it down like this:
you can achieve similar output with backloop effluent via utilizing the xiranite savings elsewhere
however, to actually use this xiranite, you'll need another crucible and line anyway, so you arguably could just have independent line directly integrate with bonus effluent versus lowering machine utilization on the mainline while also necessitating overflow valves on cuprium refining

and this is not taking into account of the potential effluent supply from purifying the inert
because sewage usage reduction cuts down inert too
hmm
im not saying that you cant.. its just the deficit of backlooping from test area is so great
it just.. doesnt make sense
it breaks the entire production line
the outpost bills production doesnt keep pace with our goods production anyway
it legit does not matter
it just makes more sense to have an independent line to catch the little extra bit
you back loop on the one that use xiranite only. as such it only slow xiranite usage
which is heavy xiranite forge
Power demand is really going up huh
...honestly im pretty surprised that cardiac got as small of an upgrade to bill production from lv3 as it did
like we're just shy of 60k/hr now i think?
how 
what are you building? A turret array?
which is less than 10k from 1.2.1...
wha
"the basics" he says
do test area facilities treat inert xircon effluent as well or just sewage?
probably have farming tools powered too
while consuming almost twice as much energy then most of us
oh true ig
omg I think my pipe is finally done
i havent used my farm since 1.1
just sewage and it is more efficient for you to treat inert with purification unit
Just swg
Proper afk setups for each alluvium fall under the basics
i still dont get why people are so into it.
if using many bridges to compact design, sure, space is important.
but to use splitter converger just to have certain output is just... space and protocol waste.
unless very necessary, i'll avoid it.
it's just to clunky.
except for 25/m belt due to how meta storage work.
now that makes sense
So does the farm, especially now that rice is useful
how you even achieve to that conclusion 
still shold be around 6K
Typo* i edited to inert
Mb
Power is free, so it's not a big deal ¯_(ツ)_/¯
tbf you dont really run into a protocol limit with it regardless
i have my PWM set up in jingyu where i have the most protocol to play with (running at 6.06kw)
and i have like
all my zips set up
i'll remain avoid it unless the 25/m belt due to meta storage
i dont really use turrets except for tower defense because i have laev
congrats, you have discovered that people have different ways to play
fairs
it so you don't need to change between heavy xiranite and normal xiranite. Basically if that success you will have your base being able to manage itself.
but eh... seems like the progress stuck, so no hope for that coming true
yeah they havent figured out how to make it work yet
t b h after the facility inflation from 1.2.2 i dont really care for it
god forges of the sky take up so much space
checking the pipe and I'm running faster than the pipe carries sewage 
70% of main AIC are just forges 😄
yeah ik witch this u can run everything at 100% of their capacity
So the choice here is to bottle 0.25 eff from purr machine or to bottle 0.2 sewage extra with 95% efficiency on h.xir
0.25 eff = 0.25 xir + 0.25 sewage
It's typically required to limit production and achieve proper resource allocation. For example, producing 3.25/min hetonite parts and 5.5/min yazhen a
i know some people love to self challenge to the point of mind boogling.
it's just odd
wtf it isss a lostttt
i went from having like ~60% of core aic filled with 100% of marker stone filled and 0% of sky king filled
god damn bamboozed mechaniic
to ~90% core aic ~95% marker stone ~80% sky king
will do
I think the only aic I have with spare capacity is marker stone
i just dump the water and xircon effl back into the river right
Main aic has plenty of space left but is at facility limit
marker stone's protocol cap is tooooo low
80-85% main, 60% sky king, 30% marker stone. Could compact it a bit more I think...
also can i merge the water and xirc eff from purification unit into one pipe and dump them using the same water supply unit?
Compactness is 95% useless in endfield rn
this part is so cursed
:coolstorybob:
true ðŸ˜
the one thing i can agree with is to display the protocol limite when opening the map / building aic / enter build mode
odd have to trst the number by deloying belt logistic
Nah. If you compact you'd have space for art
Is this the max amount of ore income currently in Wuling?
yea that max
that's why we build not only compact, but also try to save limit
they have 540/min orig
That's what I have. I just hooked up the new mining rigs, haven't updated the factory yet
Theoretical, not practical. Unless you haven't upgraded the depot nodes yet?
1 pipe can only have 1 liquid at a given time so...
can u send me that real quick. let see how many i can fit in my main base after abuse the 2 outposts
literally disconnected oh my god bruh
No
it's going up so far with no pumps, endfield pipes are magic
had to do magic pipe bs cus I have no protocol for conduits
they better not patch this shit
I only have the full bp, didnt make a modular one for the dancing 
Also something's wrong with the eyebrows if you look closely
in 1.3 i just know theyre going to have some bullshit that just lets you store liquids in your depot
without bottles
it's too late for that I have pipes
Output too I hope
it's not my fault they limit me to 350 protocol
they are just going to have even more wireless pipes
endfield did this to my beautiful walkable neighbourhood
wait till devlog, in case they will give new tool for liquid transfer.
yeah i wouldnt be surprised
most players just wont touch purification nodes otherwise
endfield is improving your jogging path
finally, my finished core aic area
copium now leads to puri node
should i worry about compact ness before or after i make a model setup?
wanting to make HC batteries and then buck A caps
good for energy saving tough... although the hard work is quite painful
and unfortunately, also missing a layer of the stash wall cuz I ran out of facility capacity while setting up conduits
before and after
i wouldnt worry abt it
you will naturally upgrade your lines as you play
do you not store the third line of sandleaf powder?
man we really need a test grounds, its so annoying to try and make a new factory design when you know you'll be destroying your stuff beforehand
yep
srsly this part was painful
this is the #1 complaint i hear from people
the slope is so steep going down from the top to the aic path
they dont like factory because touching it means you ruin your production
standard spacing should be enough, v4 is pretty straightforward since the bus depot is predetermined
it would be so nice if there was a test ground
i wanna try to make a 7 forge in a sub AIC area but i don't want to destroy what i already have there nor i want to tank my production yet again
i think a reason theyre not doing it rn is because it would be difficult to implement natural pools
fixed the stash wall issue
but even then you can just make something like a protocol space that mimics the general area of an aic area
playing factory game mean you need to remake some since that's the new content they give out....
well, even in factorio the testing grounds is a mod, but not like space is the issue there to begin with
7 forges in subs need a very compact setup.
2hrs piping to save 40 power why
if they care, they can just use blueprint page, make it edit able and give play button....
I'm burning the same amount of batteries
if you're talking about the xiranite lines, I don't have to.
they're two sets of 3, which has no sandleaf powder surplus
well, if you're 'piping' and not 'conduiting'
this works too
I source the sandleaf powder for the scw batteries elsewhere
piping
nah i played too many factory games and endfield is itching that factory part of the brain
What are you even doing
Damn what a conundrum
my biggest problem right now is the stupid facility limit in the main AIC area
The eyes protruding is way funnier in my head 

the 512 limit applies to the whole wuling city btw
they need to raise all the limits
i know, its even worse that way
good thing pipe limit is big and they're 80m long mostly
please say im not crazy back then when this was my 2 pipes going to main aic
they eye part really ruin the model if not seen via top down : /
y'all are eventually doing it right now ðŸ˜
i had to remove a lot of shit and even then i keep running into the limit every time
Why You need Pee Water to Main AIC?
my sewage pipe ðŸ˜
although tbf area facility limits could be another method for them to like
not spend way too much resources
because all my production are in main aic, and i dont use my outposts
from a technical perspective per se
then yeah i wouldnt worry about it
Oh you can do it with 512 device?
nah acid pipes are still crazy
this is why i take acid from Test area instead. and make heto in wuling city
alright so make a rough design and then compact it?
v4 in particular gives you PLENTY of space
of course
I don't have facility space to do everything at main anyways
bringing acid over would be pointless
space is still okay, limit is more annoying
Does the dancing balloon and plant decoration count on the limit?
maybe if I redo all my mining pipes without bridge props
no
maybe idk
they have a separate 10 limit anyways
what pipe limit? on main pac?
i never reached that on main pac, while on markerstone it is
128 pipe logistics, applies to whole wuling city
it's crap
i already fitted the 14.75 SC here before while still in 512 limit.
but it will eventually kill my ferrium powder, and i dont want to reduce my 30/min hetonite at this moment until i 82k my parts and comps
yeah limit sucks
function isAtFacilityLimit(uid,area,type){
facilityCount = getFacility(uid,area.id,type);
return facilityCount === area.type.facilityLimit;
}
ngl I can imagine them having a similar function as this ðŸ˜
idk I just made this in like a min while farming thorny yazhen
cuz tbf
I think limiting the amount of facilities a player can have in a certain area does save a lot of space in the long run, especially at scale
I would 100% sacrifice the Automation Core even for 1 facility limit if given the chance 
i believe the limiti is more toward their server capacity.
they still plan to do 2 region active while offline thingy
yeah
not to mention some facilities does require constant management
the core can be utilized but it force us to build certain type of base
hmm i used 2/3 for pipes
i wonder if they willing to replace bridge with proper bridge landscape rather a logistic mechanic...
bro thats 6 unloader spots ðŸ˜
i assume for HC batteries i should have 6 shredders (originium) + 3 shredders (sandleaf) and 4 shredders (ferrite) + 2 shredders(sandleaf) per packing unit for HC batteries and same for like buck A caps for both sides?
14 loaders as well...
we got more unloader than we ever need. it just u need to save every facility count lool
I think I shaved (HC Valley Batteries) to 12 ports with making the plant loops built into the production line.
Depot Bus and Port
6 Unloaders on both sides / Protocol Stash for Loading 
Are we talking about V4 ?
the sad thing about the core, most of the time it is shoved into corner or somewhere else away from production line rather become the heart of loader/unloader traffic

It's just a huge Relay Tower for me
the core does not generate power coverage too
It looks like a minecraft bow
oh wait my sandleaf powder is negative gotta fix that
If it does to the entire aic area.. it would be too easy
Ngl.. the pylons are nightmares to compact builds
just make it 2-3 grid wide is enough
hmmm 3 belts bridge 0 power or 1 belt bridge 1 stash 5power, which one better
even when put at the middle like that, notice how the core is just an accessory.
no port being used
do you do everything in the V4 main AIC?
being aic core is just a sad life....
The visible power lines makes it a bit hard to see other facilities near it too
Looks cool on the overworld view I'll give it that
core is just for starter...
after that not much use since it is too big and not flexible
Nope just the middle materials
Back then i was expecting a different core like one of the big Xiranite pillars
No end product is being made in the hub
I was gonna say, I'd like some of the mid products to be stored first, or atleast stored if it backs up
I am considering piping the sewage from marker to core instead of bottling
conduit manifolds transfer 4 liquid per second right? 2 liquid per pipe?
Yep that's the whole idea
Yep
maybe I'll upgrade to SC later even though I said it was too annoying
rn theres only 2 sewage excess per second, from 4 refining units right
It depends right now we can run at most 8 refineries to balance with 240 copium
so if i used manifold instead of single pipe the second pipe is just in preparation for next patch
But you need 2 for SIRcon, 1 for HXyra
So that leaves you with 5..
1 pipe can accommodate 4 refineries
well i got 4 refineries feeding into battery production and 4 being treated
actually I just need to convert the xiranite into xircon and it's SC right? 
but I don't wanna balance my ferrium
I connected 1 manifold and 2 pipes/conduits, i just made sure i didnt have to touch it again
4 into battery ? How much SIRcon are you making
wait my bad 2 sewage goes into zircon for battery, 2 sewage into Hxira
I used 2 pipelines in Wuling, and finished the pipelines with conduits in Test Area
i just realize the ribbon also has trimming?
hmm
1k repairs onwards
thx for the info lol
you can enter infinite freefall if you put depot buses on the border with the fences
tho
i haven't been forced tp back yet
.worstgirl
.bestgirl
wow crazy bias
lol
.bestgirl2
.gyatt
i like how seamlessly the music transitions between wuling and the institute of material sciences
Hellnah my fangyi is worst girl
.worstgirl
nice of them to have some touches like that
.bestgirl3
Fangyi: why DevHG why, whats wrong with me? share location & lets fkin duel 1 by 1 
tbf
Do you guys get your Xircon Effluent from Test area piled up in offline or i just miscalculated something? How fast it is if all Sewage inlets busy with 6/s?
fangyi turned from peak mommy viceroy into "help me i'm stuck step endmin"
like idk what happened
not worthed for me xD

a what now
well in more normal words she turned incompetent for no reason
30 sewage just for a effluent & you want connect em to main pac? big NO 
is just a clingy girl to endmin now
why not
ya just go ahead if you want hahah, still much better puri unit (for rn)
🫘
is one thing since xira also has input from resident amnesiac
but like
she just loses her viceroy capabilities too
or sth
yes
damn
your factory will start its selfdestruct sequence, along with countdown to create a singularity purely maintained by aether energy and it may even start a holy grail war
i cast Excalibur


