#aic-factory
1 messages · Page 478 of 1
can last you 100+ runs with mortars
nice👍
i put a stack in each.. dont have to worry about them again
Yea i hope so, my valley 4 still have bunch of item, and i already use operator for help with bill rate, maxed tower defen
it was annoying with older towers having small attack ranges
But with mortars having very big range it's just place and put batteries and forget
if it only shoot like 4 per day one stack could last 18 years
assuming it costs 100 per shot
if one of the conduit is within the base area, it will stay connected even when it more than 200m.
my markerstone towers are on the 2nd battery since the 1.2 update until test area
i mostly only do essence farm
after one fight
oh wait I miscalculated It hought one bat is worth 54k power
i don't think so
just stuns them i think
I noticed one of my turrets suddenly lost power when farming essence
r u suppose to use 6 sewage pipe for the 3 purification inlet
and I'm pretty sure I put batteries in there
from cuprium production
manifold is better
what

isnt it 8?
like 4/s, half for each pipe
wth is manifold
yeah 8 for a single manifold
also
can 1 sewage pipe feed 2 sc wuling batt factory
how do one gets 12 lines of sewage?
wtf is this supposed to do
its just sewage to manifold
from future update?
idk what you mean but
1 Cuprium sewage line for 30/m xiecon
multiple it by 2 for 60
guh
but what if, instead of having 1 conduit for each pipe, you fuse the pipes along the way and use 2 conduits... or a manifold
welp
finally fucked around and did it
it's not that worth
so 1 sewage pipe is a must for 6/m batt
yes
that leaves 6 pipes.
less modular, need to pair 2 cuprium per production then
all to purify node
idm 1 conduit per 1 sewage
i got and build her and... guys can you even ult or stack swords? enemies die so fast that i cant cast her skill on the electrified enemy cuz her combo already killed it, so i have no swords
why is this a thing
does the fluid tank even necessary
wym?
for switch setup, yes

like this
i ahte protocol space limit
i see
i used to make everythign modular but this time i just went crazy and did just what works
now i have to put the cuprium product line in jingyu valley
and conduit highway to the purify node

got all 3 delivery npc mail done
test area deliveries with zipline is very good, no close teleports
how are ppl jumping the gap between monitoring center and the test area?
One stack of purple battery sustains a mortar for 9 years if only do 1 run everyday
zipline or bug i think
<220m teleport
or... zipline checkpoint tech
https://www.reddit.com/r/Endfield/comments/1tdnnhe/how_to_use_the_purification_node/
i have a video of it here. Just don't use rossi
.elasticpeak
rossi too small in height to get back more distance after teleporting
a good few people pointed out 😔 use someone taller
oh yeah around 1:25 in the video when the telport is done
prio order for these three go purifier -> outlet (test site) -> crucible right?
with wsc bat this multiplied by 3
algo was just mentioning excel solver a while back, im guessing that was it?
i havent tried it yet
sadly they do
oh I'm placing the thing at the wrong spot I guess
this thing need 30/s sewage to make effluent efficiently
yes (it cant)
Based off the test area, I think they will add more sewage purification nodes in the future
and 240/m cuprium rn give 8 sewage pipes which is equal to 16/s
and u alr used 2 for the battery so its only 12/s
hetonite produces sewage too
acidd
Math is not mathing

how much is 1 sewage pipe
brain isnt braining
the floorplan makes me think 4x nodes will be added.
but the npc upgrade says 4/4 MAX so maybenot
its ass
30 sewage just for a xircon efluent & you still connect them to main pac, very nuice 💀
<0.5 sec is literally nothing
..Cuprium needs acid to mine, right? Where do I get acid in the testing area?
copium xd
0.2 effluent per sec
you use water to mine them
also there are infinite acid pools in testing area
brain isnt braining xD
Oh!
Wait, what am I thinking of that needs acid
i expect more about how we could access purif node better.
- mega conduit with 400m
- better route or near subpac
- they added some kind of liquid depot that can be access of any aic to take or send liquid
*or anything else that makes sense
probably Liquid Cuprium, it needs cuprium powder + acid in the Crucible to be made
Ohhhh
Thank you!
lemonade pool
yeah,thats why we need mega conduit
with quad hole

More holes=better

haha i skip dat one, not worthed for me, much better purification unit
Oh I should not be using rossi for this, hitbox too smol
does it merge if i connect double conduit to a singular one
just 400m conduit mk2 cpuld already makes life easier tbh
it's just 1 normal outlet + 1 manifold. not that hard to pipe
nah add more ferrium
whats the point of 2 low purity originium rig in test area
inefficient xira comp?
all i want is good hcw recipe. resource changes wont make me happy
let us hope we do not regret it
why wuling region is jumbo maps but lack of mining spots aaaaaa....fuuakh dev hg
instead of using wuling battery why dont they give us option about hydro power
like the water wheel or smth
because everyone is brain rotten
what in the nihm
Wulingers when they see fundamental physics
magic rock cancer battery yes
endmin be like
splitter the WULING power cable, and into core aic thermal bank or relay into PAC
stealing power from citizen
heck, why shouldnt we use cancer batteries
for sure
at some point they gonna need to make bigger aic areas i hope
otherwise battery scaling gonna be wonk compared to power consumption
this is like
why farming chicken meat yourself when u can buy industrial chicken
i need much originium & cuprium minings aaaaaaa
hmm priestess ya, i found something interesting xD
cuprium is copper
holy jumpscare
there's still a lot of space if use sub AIC
you see
#arknights #アークナイツ #明日方舟 #anime #animation #arknightsendfield #priestess
I'm always here, Oracle. Just Fanmade meme
Support the OG!
space.bilibili.com/35151502
BV: BV1zKZJBAE7X
Help the Algorithm! Arknights!
Other Animations: https://www.youtube.com/playlist?list=PLkXm8HZiSEqWLA0RlHmW7rbaC2E27C3kY
Something Cursed: https:/...
haha...
ye to add this
2nd outpost not having autodefence to do
even though the outpost quest have enemies attacking them
even though we been getting new towers every update
arkn physics and chemistry are working differently. otherwise gunpowder worked, but it wont
finally done with this version
mid
eh... it's normal ratio
i dont think xiranite is normal
hello! can i haz just heavy xiranite bp? just to clear test area
guys i have jingue valley empty what can i make there? i dont really have much option on using any minerals as they are all being used up
17 hours till problems :)
did you use full bottle 30/m effluent?
ur factory is not efficient
👌
if the AIC factory space isnt full
i think its good enough for now
hmm, using LC wuling battery as power supply. Output very small but it will not kill factory if everything clogged or full. SC battery , Heavy xira and hetonite part as sellable goods. 
it what everyone do, since you can't do heavy and normal xiranite in 1 forge. so I'm on burning phase now, later i will change that to normal xiranite
i don't use bottle at all, wdym 30/min effluent?
rip unused skyforge
i found crafting both battery is better to farm bills then farming the syringe
you are in burn phase, i have storing phase and when i burn, i dont use 30/m xiranite to make 30/m effluent
OK, just to confirm... am I supposed to bring the sewage from my cuprium makers all the way here?
why bother
Welp, time to get to work. 
The great pipeline begins
imho, optional cuz the returns aren't good rn. wait for next patch
yeh... maybe i try convert 1 forge as heavy. 
not so great. just 1 manifold
yes :)
#aic-factory message
You guys know these exist, right?
do the math. only reason to do it really is to save power on treatment
Like damn, some of y'all are crazy.
Im only saying "great" cause we gotta pump that shis across the map lol
yes I just wanted to do pipes :)))))
oh... i see... i don't have storing phase... eh... it can work
So you're saying it's not worth making another batch of Heavy Xiranite?
u dont even use that
use manifold
if you can manage it with ~0.1/sec, sure
But there's 3. 
Fully upgraded, 1 of them can handle 4 inputs worth of sewage
Oh nice.
Its free xiranite
At the cost of protocol capacity
or pipe logistics limits :)
#aic-factory message
Just a few if you optimize it
zipline tourists, bridge lovers and pylon-turret users are in shambles
This is how much space i had left
unfortunately i dont have enough space in my aic for that
what do yall use the forges for legit
I can spend like 4 forges on battery and thats it
theres not enough originium for me to make the 3rd battery unit
Heavy xira and xira
what to use heavy xira for
Sell
oh wtf you can sell it?
yea
Heavy is used in Hetonite Component production
or sell yes
im guessing i can sell heavy xiranite in the new outpost
yea
liquid
only when i max out the level
Have to max hxira in every kind of bottle
they buy it on lvl2
you can do half unit ( 200% + 45.83% of unit with ori cubes transfer)
im probably not gonna
---------over-production for sell-------------------
xiranite > 1 * 5 = 5
heavy xiranite > 27 * 11 = 297
hetonite part > 48 * 2,5 = 120
SC battery > 54 * 11,3766 = 614,3364
Yazhen Syringe (A) > 22 * 5 = 110
---------money gain--------------------------------
1146,3364/minute > 68780,184/hour
---------gear production rate----------------------
all 3 gear is: 0.5/min
---------used minerals/resources--yield/usage----
originium ore 540/540
ferrium ore 90/90
cuprium ore 240/240
xiranite 300/295
dense originium powder(from V4) 25/25
heavy xiranite 12/1
hetonite part 3,5/1
SC battery 14,5/3,1234
i don't know how good is it, but i'm happy
i only have 8 inputs of culprium
Half of it i spend on making hetonite and the other half on pills
Hetonite is not in full efficiency if i do it this way right
theres no other way for me, either full hetonite or half hetonite + pills
i planned everything around that 90 ferrium ore, and 25 extra dense orifinium powder from meta storage
its fine to go half heto and full meds A
Whats the Wuling max Ori Ore yield? 520/min?
that will be 5/12 belt to xircum, and 7/12 belt to heptonite, so 140 cuprium, and the last 100 goes to pills(-5 for gear)
if that helps
Im doing half heto, full syringe, 2.75/min more sc bat
does it mean that after 2 SC Wuling Batteries, I only have 40/min worth of Ori ore to play with? Thats scuffed, why they made this not be a number divisible by 30 smh
540
okay gotchya, dunno why but my theoritical data shows 520/min for Wuling
You're missing new spot?
hm
okay I found the reason my Jingyu Valley stuff got their electricity cut off
I must've removed some important pillar by accident
Got that bluetooth water transfer system
you moved your pac, and some relay got their distance recalculate
Nothing wrong here, totally normal 
aight fixed it and its 540/min again. My base setup is 2 SC Batteries, full 6/min Heto parts. What can I do with my leftover resources?
0.25 SC batteries?
Yo can i just use one water pump to supply an entire sprinkler farms worth of water or does each sprinkling unit have an optimal minimum of water supply
1 pump should suffice
quest , talk to perlica 392m
but perlica is next to you

Maybe put a tank to buffer some extra water as well
the Conduit outlet Manifold, does each of the output pipes only have 1unit/s liquid output rate?
horizontally challenged yazhen setup I made
1.5/min yazhen c 
normal xiranite phase chart
ye bc I'm only doing 120/m heto
My xiranite is 283-284/min
u can try to put that extra ferrium into battery production, worth more money
I did
xfer ferrium = 115/min
13.5 scw + 1.5 yaz C
is a lot
legit how the hell do i even use it
i only use 90 ferrium, and that gives 14.5 scw, try metatransfer dense originium powder
30 dense originium cube/min
so you get to make more batt
or uh
more xira comps
but its not a full battery unit
did you use the effluent from the test area? also i also put all my sewage to test area, so no treatment unit at all
so ur not making any heto stuff?
half heto
my sewage to conduit manifold was very slowly clogging over time(2 of them were at 300)
had to reorganize it idk why it working fine now
Yep that gives me like 5 effluent per min
yeah
half heto + 12 sc is 75/min fer
the other half for more battery
wait how are yours 5, my calculation is 7/min effluent
of course i make 3.5/min
Just rough estimation, probably more than 5
i see...
is eff from the puri node created instantenously
or does it take like
5s
to make
Instant
damn real high tech
You're only limited by input
i put 72.5 ferrium into xircon for 14.5scw, and 17.5 ferrium into hepto part
can someone help me, I feel super dumb and confused
when did the third one unlock
test area update
Since 14th
why is my refining/filling units like this
I cant feed it solid stuff
there is no belt input
one is uh
it's outside the aic area
idk what you expected
2nd it is on liquid mode
cant build outside the yellow line or it locks out
so uh
:O
1st, you can switch between liquid and solid
2nd, you placed it outside aic
ok
hmm
can you use big ass facs as blockers on essence farm nodes
idk wym
for wuling just use the pipe facilities
im producing more xiranite than im using them for my endgame output
cant find a use for it ngl
like use them to bodyblock mobs from exiting range
then you can just bombard them

time to give it for some dollar bills
hell yeah
they phase through the facilities btw
a good chunk of my factory is hanging off the side of the aic area tho..
with recycled inert and test site effluent I'm saving like a line worth of xira even after everything
they don't normally try to walk through them
but they can phase through if they get stuck long enouhg
or they find their target
ok, so... am I supposed to throw pipes from the other areas to use the sewage thing? I'm speechless
bottles wont work because I don't have anywhere to unbottle them, right?
the game can also spawn the enemies insde the facilities
and they will just phase through

what you can do is instead lock yourself in place
so the enemies clump up near you
no need, u only save a minimal amount of xiramite on heavy xiramite making
not to contain the enemies
same
hetonite bottle
real rich
thought so too
I don't really see much benefit over just planting a water treatment facility in place
why waste so dramatically this idea?
mega cursed
puri, outlet is test site, throttle crucible
im using a bit of heavy xiranite to produce hetonite components
I need at least like 20k before i can let go and full focus on hetonite parts
who thought it was a good idea to plant a sewage treating facility in a place that produces no sewage?
well tbf
guys who made the new area did
why do you want a place with infinite sewage
as in
would the residents of wuling want it


they should add some kind of facility to tp the sewage insantly to the puri node tho
i dread the day we need to pipe from exclusion zone
whats exclusion zone
yo what did i just find 💀 https://www.reddit.com/r/Endfield/comments/1teorqd/all_in_one_main_aic_only_production_nothing_in/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button
bro is cookig a bit too hard 😭
and we'll decide to set up another aic there
also 3rd boss
Ahhh shit
yep, we can transfer around 5 sawage for 1/30 rate of production so that is: 0.5/min xicron effluent, what is around 15/min xiramite saving
maybe we can go beat the vagueposter
1 line of xiranite take a lot of space
how do you manage so you don't choke eff from other crucibles btw
used to be possible but not anymore
do yall do your xircon as half-and-half
or as one eff one xir
the latter
This fence here better not fuck up my placement in the third aic outpost
less belts, less pipes
I mean, put that somewhere you can actually concentrate your cuprium stuff, it would make for a ok facility setup
but this is just dumb
as it stands is just a glorified dump for the sewage ponds, so that people that can't figure where to dump don't repeat the water pond and river situationg in wuling
priority convergers seem to "leak" offline where somtimes the bottom gets priority
has anyone else observed this before?
It's permanently stuck there?
is pretty dumb
yeah seems like its just decoration and not a physical wall
I mean can you still place stuff there

So a question, is it more profitable to make hetonite part rather then syringe 💉?
huh, that is new. is it because of new update? priority converger usually always consistent on offline
To use all that 8 copium?
half half is more profitable
avoid convergers on storage box output, they are buggy for a long time now
What is that hetonite and xircon ratio 
it is more profitable to make scw battery. scw have highest prio, then heto, than syringe A
uhhh, I dunno
it looks just like that
scw > heto part > syringe A
I mean yeah
But what i asked is what is the best case for copium ore
it's about usage of cuprium
yep ^ this is
not xircon etc
Aight thanks
if you do the math you will know you can't make 6/min heto part without reducing your scw production.
heto part is max at 3.25/min with 14.75/min scw
Since hetonite makes 1 extra sewage line, its more profitable than syringe provided you have the ferrium to sustain it
with the new test area, sewage has new value
usage of cuprium is very clear tbh... if there is still Ferrium make heto part, no more Ferrium make syringe A
Burp, I love my summer refreshment
Contemplating rn if I should scrap my Core AIC setup
So I'll try fitting all 10 Xiranite lines
what's that supposed to mean
could you make it a bit more grammatical
only if u don't make gear, if u make at least a minimal 0.5/min gear, than 3.5/min heto, and 14.5/min scw
i put a identifier in the other side and despite not inputting anything from the secondary input sometimes it leaks over and the right stash starts accumulating items
What happens to the factory when offline? What
and the clogged path tracks item passage despite the other side being full usually
usage of cuprium is dependent on the leftover Ferrium ore yield that people have after making sc wuling battery
i think that should be clear enough
We have 90 ferrium
Hetonite need:
-30 ferrium/min
- 240 caprium ore/min
If we make full capacity Hetonite part farm
60 ferrium to make that part for Battery
RIP We're capped at 60/min Xircon.. what do I do with my extra Originium?
So all 90 ferrium is used
im doing a bunch of testing rn and ill update you when smt happens
so you are saying ~2/min scw is better than products made with 240/min cuprium?
But rn, because my Hetonitie Line have 1/2 capacity in theory i still have 15 feerium ore/min left to use
its just hard to do so when behavior only happens offline
What's actually the most efficient medicine made from factory?
If you have ferrium to spare, heto parts is marginally better
If not, then syringe A is fine
well... priority converger is a bug... so i guess it not much consistent... eh... dunno what to do with this
yeah its sad
I have to stop syringe production for hetonite 
@small creek wait what's your current setup, 13.5 sc and 30 hetonite?
That said, ferrium has the most value when used for SCW
Yeah thats right
Ideally you should have none to spare for heto
So you really cant consider cuprium usage in a vacuum
12 scw, 3.67 lcw, 30 heto
But i really dont want to make another SCW line, mine has 12/min
bro can you even read English... anyway try ask chatgpt or something to translate that to your language
Lcw has the benefit of not using ferrium
I also use most of it anw for power
Im using 0 scw for power rn
this is most balance I can do without splitting belt too much
7/18 seem to be perfect
---------over-production for sell-------------------
xiranite > 1 * 5 = 5
heavy xiranite > 27 * 11 = 297
hetonite part > 48 * 2,5 = 120
SC battery > 54 * 11,3766 = 614,3364
Yazhen Syringe (A) > 22 * 5 = 110
---------money gain---------------------------------
1146,3364/minute > 68780,184/hour
---------gear production rate-----------------------
all 3 gear is: 0.5/min
---------used minerals/resources--yield/usage-------
originium ore 540/540 (all to scw)
ferrium ore 90/90 (72.5 to xicron, 17.5 to hetonite)
cuprium ore 240/240 (140 to hetonite, 95 to syringe, 5 to gear)
xiranite 300/295
dense originium powder(from V4) 25/25 (20 to scw, 5 to gear)
heavy xiranite 12/1
hetonite part 3,5/1
SC battery 14,5/3,1234
Hmm then maybe i can switch to that lc setup, then use 1sc+2lc for power
Owh, how much power do you use rn? 6k+?
5.29k
Havent placed zipline in test area yet so thatll go up to idk 5.4k
Wth, thats really low
Should be around 5.3-5.5k power if you did everything correctly

Maybe i have to many zipline idk
fkkking 6k power so expensive
Well you spend 6.6k power anyway

I'm not that freak and 6.2k power is still trivial
i was at 8k+ until i switched the turrets to battery now it is this:
how yall using so much
I just changed my mining rigs to hydro rigs
mine is 5.29/5.6 to be specific
Saved quite a bit
2 lcw 2 hcv
6.2/6.6 for me
do it 

but i have a spider web like zipline, with all teleport, mats spawn, and pickup/drop points connected
Isn't there also a way to reduce power from mining with the water variant ?
still within my 5.4k estimate
Oh yeah, i forgot about the turret i place
try to fit every possible ziplines in that budget

lol just look back at your own written texts and be amazed by how unclear you are
maybe you can't even see it
should be ez
each zip is just 5 and test area is pretty small
aaaa, i didn't thinked about that, grrr now u make me do that
If u do 12/m syringes, theres also crucible sharing tech
I remember people theoricrafting around that, i didn't looked into it on my side, but since you are so close to be balanced, maybe that could do the trick
and planter-seeder alternator, etc
What does this mean?
making 2 different solution with one regular crucible
for example, yazhen and jincao
put in a 50 pack of scw into them, they last around 7600 fight XD
Plant-seeder alternator?
Ah you mean the expandable?

Regular show
nah that can't be true
IT FIT?
it's similar to how you do liquid xiranite and effluent recipe together in one extended crucible

but in regular crucible instead
already on it, checking the map where to bring water from where
theoretically stack of wsc can last 9 years with 3 rims everyday on mortar

wtf someone deleted image
wrong pic
iirc regular crucibles don't do multiple reactions at the same time, or do they?
Expandable have twice of power usage?
they can
Yes they can
You cannot use it to make xiranite because input limit
this one is alternator
notice jincao flower but yazhen seed 
regular same as extended yeah 
just different in slot count
did I calculate something wrong again
full hetonite seem to give profit much more than usual?
so instead of 2 pairs, you just have 1
Hi, I wanted to swap energy from LC batteries from to HC, but power is jumping up and down, probably not enough batteries production. Do you think it's gonna stabilize itself or do I need to create more battery production lines?
and then see here different colored liquids
the lighter one is jincao soln, darker is yazhen
all in 1 crucible
Fix your sandleaf farms

if its not obvious, this was one of my fav works
should I boost my yazhen A to 6/m?
seems like a good deal

and I also get to do jincao
nah we gotta hog it for future events
the only thing you lose out on is the 1 extra sewage line
but you save so much power
pick your poison type thing
What will you name this masterpiece?
I think I can do 3/m for each
Idk it doesnt really have a name

It just exists
3/m works yea
the principle still works the same
It's crying. Give it a name
idk fart blaster 67000
in principle, existing production line should be unchanged right?
just feed jincao at the same time as yazhen
Your crucible is now blessed with immunity to clogging
everything below should stay as is
the only thing you add/remove is unloader at the top
Why do you make yazhen with jincao? I think 1 yazhen line (seed-planting) can supply 2 fitting unit? 12/min yazhen
refiner, shredder, etc
so u can save 1 crucible
isn't it also impractical when it comes to selling
12/min yazhen requires 2
I have like leftover yazhen liquid, i dont know what i can use it for
6/m of each can share 1
Is it tho? I yeah
you can sell it in MS outpost
You cant process yazhen soln twice in the same crucible
But you can process yazhen and jincao once each

This is what i do
Thats just not possible at all
the more selling options the more you select to sell
Is this the max?
Thats just being lazy
We're talking maximum profit minimum power, not some ease of use
I mean using 2 crucible, 1 yazhen shred into 2
Okay now i want you to do that with 1 crucible
come on 50 power adding to X /6.6k
Can you?
also I did all the refining in main aic, soo all sewage went to puri nodes

same

Why does the game allow you to lower the exploration level if lowering it is actually just a complete deficient
that extra sewage from heto is used for hxira, conveniently
so is hetonite worth more than SC battery?
Strictly no
then that's the case you don't need ziplines for delivery, you can just run tho
no sc still worth more
you can pump out much more sc while each sc sells for more stock bill
Im sure your point holds water in some universe
I dont know if youre joking or dead serious but its not funny either way
guh
If i use 8 caprium ore to make hetonite, can i use only 1 purifier? Or i need 2? To make 2 hetonie liquid per 2 second?
you still need 2 building input though

I mean in term of production value per ferrite
yeah scw gets more value out of ferrite
it's funny tho you can see the emote in that message
so cloged
why i have 210 effluent yield 
after some test and calculation, it didn't worth switching to hydromining, for power yeah it cut the power use in half for mining, but the bigger problem is the 512 factory limit, hydromining uses much more of that, and thats a bigger problem then power
why not
must been the wind
also 330 sewage is that normal
yes
i never look at my liquids so i cant tell you 
Oh i forgot about that damn limit, you're right at our point, it doesn't work because of that
all i look at is ore and products
I basically forget about liquids once my production goes well
could you help me check
I think I did something wrong here cuz my calculation tell me full hetonite give mush more profit
after switching to electric mining rigs from hydro mining all it increased by was 4
i dont really have to look at this, we can simplify it this way:
30 ferrite produces 6/m heto parts OR 6/m SCW
Obviously SCW is worth more than heto parts, so it wins
48 vs 54 or smth
oh i see the problem
you multiplied hetonite value by 30, not 6

you cant sell raw hetonite
real
so..
convert that to parts and its actually just 6
u made some misscalculation, hetonite is 6/min not 30/min
I think that's everything?
hypothetically, if I want to drag sewage from marker stone to test site, what's the best route
@small creekbtw i sent you some mortars
oh yeah it has to be hetonite part not hetonite

u didn't make hetonite part from the 15 hetonite?
your yield 15/usage 0
thanks ill have a look 
hmm
I havent even placed anything in test area yet 
what are those pipe logistic units doing over there?
I just took the fitting unit off to calculate space
forgot to turn it back on

trap myself so i dont get blown away
surely 15 mortars will just one shot eveything
wall
mobs can't pass
it's faster when i add more martars bc the flame will kill some mobs waves in between
but better to just slap down a bunch of mortar and watch the fight from a far
anyone has stable 30/min hetonite factory?
im losing my mind, mine keeps returning to 22/min.
oh wait nvm
holy powere
so do i just double that or
here
makeup
extend it on the back, and feed it fullly
that's 22.5/m
here's my setup. cant pinpoint what's the problem exactly
i am curious, why in the world would i want to use the purification area, sewage is too valuable
yeah thats why i sad extand it on the back, i mean add one more row
ur not using all your sewage
i am!
then your not using all your cuprium
anyway thanks yall
Is something wrong with the line if one Planting Unit stays clogged?
lmao you can see the acid blob inside the turret 
no that's as designed
one shredder isn't outputing the full 3 lines
your walls blocked it

well okay i not using all the sewage from my hetonite production area, though it seems annoying to drag the sewage all the way from there to the new area
hypothetically if I want to drag sewage from marker to test site what's the best route
@marble yarrow what do u think?
the best route is use filling unit and drag them from main aic instead
yea that is my situation as well
Thanks
Am i wrong again?
why is my calculation is 80100 / hrs
or that's camp limit
good idea
forgot about that
it looks good, it just produce 3 belt and u only use 2 belt, so u have 1 belt leftover if u want to use it elsewhere,
just finished building my valley factory, can someone explain me why in 7 days it stops crafting these 4 things? idk why
sure :
go to jingliu valley then marker stone
so it isnt because i did smth wrong right?
no but if u didn't log in in 7 days, the server stop calculating your factory
thought that maybe it was because it wasnt self sufficient, as in it spends more resources than the amount i can get
you should have login daily
Ok, i did smth wrong, in 1 day my factory will stop producing 3 of my 4 items
i mean filling + separating unit might as well be a treatment plant in terms of power no?
Success, everything is stable now 🥳
hmm maybe u run out of power
I craft more batteries than what i use, so maybe is smth else?
Maybe it could be because it caps?
or the report doesnt stop even when the item caps?
can u show the power grid report for 7 days?
It says 3550 output 3515 use
you clearly overusing raw materials which make it insufficient to run consistently
maybe thats why it stops working? because i put more than what i can produce?
ty, didnt know what was wrong
18 buck A / 18 HCV / 12 citrome C
why not buck C
but he have a lot of resources in the depot

equal
you can do buck C
most just do citrome C for variery
bruh i know that and that wasn't needed to include cuz it's in the range and do not use ferrium or originium
finally the back trip is done.. 
or he was using lesser bats for power
thats why i wanted to see his 7 day power graph, to see if there is a crash
aic to test site trip better go normal route so it can combine with the maker if necessary, wayback just go through monitoring center for my sanity..
is anyone using the purification plant in test area ?
only few doesn't use
wait his graph is weird
you laid pipes from wuling to test area to purify sewage?
ferrium usage still there even other are stopped
we already have mini purification unit to use, is it worth dragging the sewage from wuling to test area? i dont understand the devs intent
250-300 power save up, yes it worth
save power + you get some xircon eff back
I did it...
My factory is full of spaghetti
but it works
conduit inlet/outlets are the best
currently the 4 xircon ineff is used to make xircon eff to make heavy xiranite 6/min right? dragging it to test area gives the same thing right?
6 sewage pipes aint gonna get u anything
main purpose of using that thing is to save your power from using 5 - 6 sewage treatment, which cost 50 power each
i see. got it. i'll leave it alone then. i have surplus of batteries. no use saving power. thx
yw
it's like long term project
u mean 1.4 project
unless they let conduit link like towers and relays, i wont use them for long range
nah they gonna add an outpost to the area on the right
1.3
of test area
1.3 gonna give us new subaic for sure cuz we don't have much space left..
fosure
i do use test area output, but it's very stupid
output is a bonus
It might be super basic and simple but I recommend to anyone to make an emergency power grid - Simply fill up thermal banks with batteries, and then turn them OFF. With new factory layouts and unforseen accidents (it happens) its nice to have that safety net
1.3 shall give new map with sub aic, new bats, new meds, etc.
and sewage from new formula
ues emergency banks
Useless nodes.

unless you built things right and your factory works without problem for months
12/min effluent for another 6/min product?
hm.. now my conduit to test site already use 3/s ... guess i need to drag more if new formula comes..

I did, and then I put some stuff in for the event and woke up to zero power, zero batteries, everything jammed and perlica crying
What's the disadvantage of Conduit Manifold versus Conduit small?
4/20 sec with 2/20 sec formula ig
it's bigger by 1x3
it cost higher to build and it's bigger
When transporting across maps, better to use manifold?
Eat more space and energy if the liquid u want to transfer is just 2/s.
you didn't use manifold?
use
yes
manifold max is 4/s so
whats the use of supply unit
and no hickups. in fact no hickups from the start of wuling. i declare skill isuue
beside that one main story fixed quest
i alreay sent 3/s sewage
setting up 4 facility between 200-280m is worse 2 facility
If u transport big amount of liquid, can.
Good for you buddy, Want a gold star sticker? You sure earned it, champ! Here ya go! ⭐
it's not about me. in general if you need safe proof, something is wrong
there is a thing called facility limit. hope you wont hit it eventually
If only thy show it to us and it's facility value
ok thanks
2
Already hit area capacity can't add more sledgehammers 😭
I hate the area capacity limit
it has same facility count tho
^
i forgot, do pylons placed outside the aic area provide power to buildings inside the aic area or no?
yes
hallelujah i might be actually able of saving this blueprint
it also actually save up factory limit if you using a lot of conduit in base
rather than 2 + 2, you now use 1 + 1
you place less of them (both about towers and manifolds)
units not connected by belt such as pylon, crucible, water treatment unit, anything that only connected by pipes
and what's your point
that facility limit might become a problem without saving on those small things
i don't understand his point
manifold and tower are literally saving facility counts
so what are you even implying
maybe he refering to me dragging sewage to test area
which is, in fact, actually better for factory limit as well
we were talking about advantages of manifold and zipline and you barged in like disagreeing with and suddenly comes up with facts supports the advantages
i didnt disagree tho. maybe phrasing was a little misleading.
that was ambiguous than woman ngl

Anyone has a good use for the purification facilities in test area?
use them to make shade
?
use of effluent?
connect sewages to treat them
Sorry for not noticing your message, been busy with thesis. In that design it seems to have something disconnected as seen on the screenshot, and it also has acid connections at the main AIC it seems. Am I understanding that correctly?
The single of manifold?
yes
Just unlocked a function to pay for improvig purification nodes, what does it mean?
does it do it quicker?
no you get more treatment units
I mean single or manifold, which one?
manifold
can transfer up to 8 sewages in it
And the single?
4
And the pools of acid in test area?
idk why dev put it there
lore reasons probably
I am considering connecting the acid at test area to main AIC using a manifold
how much eff/min will 5 refiners of sewage net you from the purifier node
yea probably it is easier to xfer acid from test area rather than the maker
the acid is a byproduct of the blight and aggelio monsters. since it's a testing area by the blight tide
there should be acid around there
i wanna know what's in here
stockade lorewise has an intristic waterway preventing the acid from going there and minimizing blight damage to that area iirc
How does the 512 ceiling work? Is it for the whole of wuling or just a subarea?
each area cap total is 512 (hidden) i think
So city and test each have 512?
it is a combination from non-factory area , and outside factory area
we can only check outside factory area
yup and 128 pipe limit too iirc
And it doesn't count pipe and and belts and their splitters right?
i heard ppl saying they use separate limit, idk
but belt bridge / splitter / etc .. does count towards 512 for sure
anyone else have a picnic area in their core AIC? as Andre intended
little help
Any idea why the theoretical data for curpium is 240 but current data is low ?? I placed the hydro rigs on test area but it didn't change
pipe limit is 96 for 2nd smol outpost
you arent using it so stash is capped
you're only using 180/min and hit the depot limit of 82,000
you must grow your factory
oh alright thanks
oh thx
this make me wonder about factory limit for smol outpost
guess it's time to spam splitter to test out
it really fricked me cuz i wanted to move all coprium production there
32 or 34 for test area

smol outpost are smoler cuz they are smol
i wish dev would make aic more meaningful for map development, beside zipline
without aic you cant make equipment
or turets
nothing interesting
and you cant trade without it
trading is not a map development
've been there? any chances pac will open it that place (visually)?
it's kinda expected tho
the next area will have an outpost
They'd have ti put it in the right side
The modeled but darkened
But there diesnt look ti be eniugh space
yes according to expansion pattern path
i have been there, there are just some buildings and nothing else. my guess is the interior may be future quests, but all in all currently theres nothing to see there that you couldnt see at any other building in the test site. not enough space for a pac
they could be just decorations for environment
they really put hearth into something useless
sure they could. but they wont. if they wanted id be there
existing AIC is screaming " LET ME OUT I"M FULLLL"

like rossi story quest area and umbral monuments
understood... i thought that maybe those acid pools in testA make some sense, because of that. not the case i guess
exquisite models for one time thing
did some math and for case:
SC battery: 250% 15/min (ori Cubes -5/min)
Heto : 50% 15/min
Heavy Xira: 200% 12/min
Yazhen A : 100% 6/min
I have:
990/73
||
not used Sewage : 180 - 13.56164 = 166.43836
Xircon from Puri Area : 166.43836 / 30 = 5.547945
not used Xiranite : 30 - 13.56164 = 16.43836
so Xiranite production: 300 - 16.43836 = 283.56164
my core aic and sub aics are half empty

uff yes all my aic are full
maker i'm half empty, main aic is like hm.. 70% 
507 for my main
meanwhile me complaining about not enough space to make aesthetic builds
but valley aic, is screaming. can only place few more plant production..
is this good chat ?
no
guys, what do i do with 4 more fots?
i already produce enough batteries, hetonite parts and heavy xiranite to drain both my outposts on a daily basis
for what do you need 12 battery per minute?
me ? for sale ofc
Anyone managed to route acid from test area in fewer than 4 "connections" like in the image?
how do you manage your space?
More!
tubes :))))))
#aic-factory message
and how it looks on map:
#aic-factory message
magic... wanna see 😀 ocd trigger warning tho
Good
the "good" checklist?
2. does it require no player input? 3. do all the machines work as much of the time as possible?```
sure
Acutally crazy, does that even take up less space for the 512 ceiling that using manifolds?
pipe logistics have their own limits
huh, how much space does a manifold actually cost btw
pipes suc
is this via pipes?
or gonna assume it's conduits
yes :)
pip probably riding
me and my homies hate pluids in endfield
factorio changed fluid system for a reason
i couldn't pipe while riding the raft
fluid handling is never fun
if i have time and sanity, i might try it
image 4:
#aic-factory message
oh 
can you do it normally or is it via a bug?
i believe they're 4x2 or 3x2, cant remember exactly
i know there's a way to walk around through water without despawning
here u go
not a bug, just go arround :)
#aic-factory message
why do you have one pump per one pipe?
I meant for the 512 count

lady, you can't stand there
also its stupid that its better to use massive pipe than underground cuz it wont use development
safer (+ it has buffer for water when water usage start/stop) and I love how it looks, also currently that AIC corner looks better
doesnt look bad. i expected a total mess
what's today's dish?
its not safer and why would you need a buffer lol
but look is a valid reason
lowkey looks like chipset
RPG Maker flashbacks
You.
but... this is beautiful...
No but for real, wish they told us before we ran to the damn NPC to find out what the dish was
it is, game have some problems with 100% pipe speed usage if you split it not perfectly
the real problem is clogs lol
I honestly love how neat conduits look

ah i see what you did, i just assumed pipes disconnect if you go too far . . .



