#aic-factory
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probalby their backend servers or something like that
most likely heavy xira parts and bottle
might be a lag prevention thing as well
for phase 2
those are event only tho
and before Test Area unlocks
hope it gives more ferrium and cuprium
i wonder how much hc wuling batts will give in terms of power
Yeah, i'd say around 5-6k
nah
okay my brain fried now
1 sc and 1 hc powerbank is enough to run the factory
Facility limit is a pain, sure, but i wonder how the regional AIC limit will be recieved when it does go live
true. i actually minimized everything. i eliminated 1-length pipes and small-length belts, optimized the pylon usage, minimized every logistic units
240/m hetonite setup should autothrottle to 180/m once I ran out of stashed copper right?
probably a non-issue as Valley IV is already a forgotten place
I just woke up to sell my products, realize i have 0 batteries readied, and now im fearing for my life atm

1-length pipes are shitty and eat limits, so you must put pipe splitters/convergers directly next to facilities
so many uses xiranite that battery is one
send this to endfielder
then these gourd event..
If i could send ppl SCW batteries I would
send that to perlicka
waking up to 0 battery made is scary as shit
after xiranites turn zero...GG no more power..
happened to me now..

feeling bullish 
Hvy Xiranite go bbrrrrr
is it?
Yeah, but the Xiranite to Gourd to Cert ratio is way better for the Jade Gourds than Xiranite Gourd
If you started the event making 6/m Xiranite Gourds you'd be done with Phase 1 in ~5days, and if you've been making the 6/m Hvy Xiranite you'll atleast beable to get the trimmed medal during Phase 2. I wanna assume if you do 6/m Xiranite/Jade Gourds throughout the event you'll beable to buy most if not all of the shop and get the trim
should be, 20k jade gourds is expected to be 600k certs, and you're gonna be doing way more than 20k gourds
im on track for 180k gourds
so, even if you don't stock up, and only cut production of things to make those gourds at 6/m, it should be fine.
man I hate one-unit pipes bc sometimes they do this shit and don't show the liquid
QUICK HOW TO DO EMERGENCY POWER BUTTON

I dont think its implemented yet
what
mass remove your pylons
they talked about it, it's not in game yet
Emergency powernt
surely 
look at your xira bp taking half of my base 
I think it would be faster if i just restarted my entire fucking factory...

do you not have any batteries anywhere??? none at v4??
can you even build this with limit?
im lazy

yes. ive already placed everything in my base, and reactors as forge placeholder
. . .sounds like someone else i know
(i ate 30 xira for effluent tho, im not yet stealing from Test Area)
the duality of man, the overachiever and the lazy one 
you already have the route built?
all that for 3 less SC batts, +2 Heto Parts and +6 Hvy?
or do you make some elsewhere?
only the sewage going to test area, the back route is kinda half already
the thermal banks are already subtracted
when using expanded crucible to make xircon how do i deal with the sewage
yeah -3 sc due to 2 thermal
it's triggering me a lot that the top 3 forge are not mirrored
wait lmaoo i can actually rotate them
provide half the sewage needed
the sewage made when you make xircon will refeed itself into the crucible
mmmmm Sewage
Yeah since is back up, everything is slower- not producing enough carbon anymore and idk why
ima just gonna restart the whole thing again
Some of your planters there ain't carboning
o ur rite
what's your aic report for sandleaf like
How's this setup?
and carbon

your sandleaf killed your factory just letting you know
and will continue to kill your factory
fix your protocol stashes
don't mix inputs for them
its crazy you knew it was the protocol stashes
i already made a seperate one for them
since they clogged the other ones from having carbon

i think you just remove one packager here
yeah you do
but it looks good
I mean I'm trying to make a barely more than 1.5 efficiency production line so I don't literally double the amount of depot unloaders
.itworked
im gonna come to you for all my problems now thx
wondering, has anyone managed to create a self-sustained Xiranite production that is less than 16x26 ?
hmm i see
I think I was going for a uh...
why 16x26 specifically
2 to 1.6-1.8 output or something? Idk, my math is not mathing
but my diagramming is diagramme
Yeild for this was 12 a min right? Im prob gonna rework my factory since things are going wrong little by little
One of the dense orig output is split into two packagers
indeed 12/min
6/min to 3/min?
cause best i could do is 16x26 and i'm a space optimising freak so i'm trying to see if it is possible to make even more compact
best i could do is 17x27
rn each half is making 3/min which is the same as one packager at 6/min
HC bats use a 2:3 of Steel Parts: Dense Orig
i mean someone did 7 in one subpac
Oh damn wait so I needed one more dense orig to make a more than half
You've created two packagers that work at exactly 1/2 efficiency
Bahaha, wait so if I add one more and split it into the two, what's the ratio for that?
it's still going to 3/min, you need more steel too
Oh
could be smaller by a tile in each direction if i shift the farms if I wasn't lazy enough
Wait I mean
ima look into it, i like the idea of a xiranite only subpac
https://enkad.enka.network/ you can use this if you you wanna play around with building outside of game
so two 5/min hc batts?
yeah, so I free up space on the depot bus by using less unloaders but don't exactly half the production
for total 10/min hc
I just dump the output of one dense orig to two packagers
... Why not just have one at 100% and a second at 50% then?
I'm not really understanding the point of this but i mean @.@
if that's what you want to do
Oh yeah wait a min.... I overthink.
that will give you 9/min batteries
The end goal is to free up space on the depot bus to utilize more depot unloaders for other production lines that isn't the battery
By splitting at least one component generators to two producers
i see, it's just that when you try to half or reduce production lines like these you actually increase the amount of depot unloaders
I meant in comparison to making two 100% efficient producers
unless you have smth very specific in mind, which im guessing you aren't trying to do 18/min hc
you dunk a few percentage points
Wait lemme work this out... one sec. I'm quite bad at math so I'm just testing stuff
Two ferrium unloaders make 1 steel
2 orig makes a dense orig, you need 3 to match 2 steel, 6 to 2
i have a 15x25 if we're talking about conduitless xira bp
6 Orig / 2 Ferrium
You need 16 unloaders to make 2 100% efficiency HC bats
2 sandleaf to fuel the grinders
So 18 total
sandleaf doesn't have to be loaded, but assuming you want to then yes
Yeah I can just put a seeder planter cycle beside the HC bats
So we remove 2 unloaders now
hell yeah, would you kindly send me the code ? ๐
so now you have 16 unloaders
one 100% and one 50% would be 12 unloaders
one 100% is 8 unloaders
one at 50% is 4 unloaders, etc
If I remove 2 of the originium unloaders, and split one of them to two grinders...
The ratios get a bit complex on the odd numbers, 3 remove, split 2
or 4 remove, split 3
tyvm!
-add one setup for event collection
-come back 8 hours later after work to check on things
-whole factory at at 0 backup power
Just another day
split one to two grinders? similar to your setup?
skill issue ngl @.@
No one is really taking this?
give it some time, it's an order in a sea of v4 orders
30 for two, actually.
20 without Sandleaf
Ik, I'm just surprised cuz prior to that its always being taken like within 5min
just bad luck then 
Wh... whoa
Ogey my math wasn't matfffing
The steel parts are 4 ferrium / 2 Sandleaf
Dense powder's 6 originium / 3 Sadleaf
okay i see what you mean, but even then it's 5 unloaders for half a battery
so the ratio stays the same
Not really anymore, since you can filter
you can still filter but the way orders are given functions the same iirc
it's just the filtering order that's different
I wanna find a setup where you can reduce the unloader count less than x2 full prod., at that number's maximum efficiency... I'm not sure how to word this right
Uhhh...
update: fuck
that's physically impossible
Its a good luck really, since less people are doing deliveries, I know I can get 3/3 within minutes
I don't mean reduce the unloaders but still have x2 production,
I meant reduce the unloaders, and have a setup that runs at the maximum efficiency of those reduced unloader count
very true 
yeah like i said it's going to be physically impossible
And the number I'm looking for is in between 150 and 200, like 170%
your current setup
this one
is 10 unloaders
for two 50% efficiency
you can do
Yeah I did exactly half it, and that's an accident because I was trying to find 60-70%, not 50
60-70% is impossible
50% is possible sorry but 60-70% is impossible
50% is possible
but at the same time you have one grinder operating at 50% of the time
you can do a 67% efficiency setup by doing 1.5 steel : 2 origidust
but thats low efficiency depot unloader
Oh I got the word I'm looking for
What is the amount of unloaders I can remove from a full 2x production, without having diminishing returns (Like 1:2 ratio since that has a common denominator that can be compressed into 1 full 100%). That one
I'm sure there's a mathematical solution somewhere 
you can do 1 at 100% and another at 50% for functionally two 75 efficiency
or 2 at 100% and 1 at 50% for functionally three at 83% efficiency
I don't think you understand the math problem you're dealing with in the first place, that's the inherent problem
if you want one factory at 67% (or 2/3) efficiency you need 2/3 originium unloaders, which is doable since we have 6 unloaders for full efficiency. 4 unloaders is 2/3
but you also need 2/3 ferrium
this means two unloaders running at full efficiency and the other running at 2/3rds efficiency
in your words, this is diminishing returns
strictly speaking if you want to divide it by any amount you need to focus on the common divisors between 4 and 6, 4 ferrium and 6 originium
there's only one number that works and that's 2, for 50%
any other way to split it, in 3, etc gives you at least one depot unloader at sub 100% efficiency
What are people doing for the gourd event? I can't actually figure out what's the best pathway for stockbills
I'm slamming all 8 forges into xiranite and then making nothing but gourds, but it's not keeping pace with the overall stockbill income in both locations
Should I be making xircon -> wuling batteries, still? once I have enough event currency to buy out the shop
i am literally ignoring the gourds until phase 2 begins
except for excess xiranite
that goes to gourds
so that means, what, you had a setup with... 4 forges on xiranite->batteries? and then the other forges going into gourds?
you need to be more specific, for example if i wanna do 1.5x gourd efficiency production
that requires 135 xir/30 = 4.5 lanes round up to 5 lanes minimum
1.5 fitting and moulding units round up to 2
nope i have 4 for batteries, 3 for hxira, and 1 for gourds
i didn't modify my factory at all except for a gourd maker with an item control port to limit xiranite usage by the gourd maker
I'll have 180k jade gourds by end of event which should be more than enough to buy out shop and get an extra bunch of stock bills
will actually have enough jade gourds to full cap my wuling stock bills actually
from 0 to 100
for reference
datamined jade gourd data says that each gourd will give 30 certs per
by the time phase 2 rolls around I'll have 200k certs from standard gourds
then 20k jade gourds will give me enough to get both the badge and trim
the 116k is needed to go from 0 to 14million stock bills post event
the remaining 44k gourds can go towards event page shop during event
regardless I'll have enough to buy out the shop and get the trim once it arrives
3 for hxira? is 4 for batteries turning into 13.25?
What's the output rate of an unloader?
30/min, 1/2sec
ogey
that's a fair assessment, I thought gourds would supplant batteries but it seems like not
unfortunately not the regular gourds, the jade gourds will probably be way better though
no I'm just doing 12/min
2 forges for xira then last forge to take battery waste + 12/min xira for hxira
I haven't optimized my factory that much but should get on it when I've got more time to finish it
oh I was confused where the inert->active effluent byproduct was going lol
understandable
I've got extra 30/min xira which I'm gonna want to turn to 1.25/min sc batts when i get the chance to optimize
this is my 12/min heavy production that minimizes the outpost deficit as much as possible, so i burn fewer battery reserves
it should hold until phase 2
btw keep in mind that my numbers are based off the fact that i stockpiled hxira pre event and have been stockpiling throughout the event too, the numbers will vary depending on how much hxira you have atm
The humble depot

humbly saving us 10 power 
they're unloaders, it aint saving shit
today i discovered you can use protocol stashes in storage mode to transport items faster
on second thought maybe its not that useful
technically yes, but throughput is the same
yeah i just realized that
Is there a preferred creator for maximized setups with the factory?
actually i think the protocol stashes could be helpful in getting slowly-produced items into the depot quicker
kyostinv, renegade or sciel
their best emergent usage is arbitrary x-y balancer
(i need to make people join the dark side and have their acid pipes in main aic)
Bro no one wouldve even thought that till u suggested it
can you chain the conduits or do you need 2 pipes every 200m?
i mean you need a pipe to chain conduits
can you simplify that please
Oh I should have thought of that you can chain manifolds
like, this event, your gourd production needs 3 belts (2 for bottle, 1 for part), if you want to feed whole thing using only 2 belts of xiranite (because we have 8 forges only), you can connect 2 belts into stash and then take 3 belts from stash
manifold best way for acid main base since its 2 pipes
and whole thing runs at reduced rate but good enough
people who do acid to main base scare me (yes you scare me)
And use maximum pipe length when chaining to save protocol limit 

manifold inlet > 200 meter > manifold outlet > 80 meter pipe > manifold inlet
You can even make infinite pipe
yeah, i hoped we could jus do this, but alas no luck
waste of range lmaooo
at this point might as well use one of infinite pipe techs tbh
a 80 meter pipe in between since it will only count on 1152 limit per piece
we could do this instead ๐ณ
lmao i love this
Should add the ornaments
Why stop at only 80m
i want to make a bad joke but i think i'd get smited by the mods
might explain why Ardashil is so hellbent on killing everyone with blight, someone blighted his fav view with factory buildings

im making text. Idk how to do some letters
i cant make full lengths of different direction pipes outside aic that i can reverse
"Me and who ๐๐ ๐"
has to be a significant other
, cant be friends
Yeah sadly they need to be at same attitude to do reverse trick
Otherwise they would not connect
but inside base its a great shi
Btw for protocol limit, is it shared between area within aic + outside too?
facility limit is shared, protocol limit isn't iirc
I should've tested wayyy before but never needed to
+outside just within the current map
~you have to let me go 
noOOOO
holy shit this is gold though
outside aic for protocol limit, but whole map counts to facility limit
also lowkey flexing 
smite himmmmmm
smh
Wait so if i spammed tons of relays and ziplines outside, the number of stuff i can place in my aic decreases?
Yes
yes
that's why i don't do mega bases
The limit is 500 something?
that's it, you're getting conduit ntr instead 
think it's 512 or smth like that
Yeah it doesnt make sense i guess
wuling city
350 protocol
512 facility
128 pipe logistic
1152 belt and pipes
my man is witnessing two conduits pumping one another 

(i actually reached every limit while building 12 forge main aic)
do you not have any ziplines around your map
but i just optimized redundant 1-length pipes and belts
TWELVE? Bro is a time traveler
yeah he's prepping his base big time
i havent removed them, i have 26 ziplines
23 delivery and 3 mountaintop ones
fun
i knew about protocol and facility but limit on belt and pipes LoL i guess XD
good thing theres the enkad planner to jumble everything first
i placed reactors in their places for the meantime
i just tried it to test if it can be in limit
luckily it can be ๐ญ
but i know someone can make more efficient if they build it from scratch
(only if they start becoming evil and pipe acid there)
No piss allowed in wuling city
too late
im sorry that happened 
Pick your poison in #1461542035617091681
Hetonite SUUUUUCKS
Aight, I probably made this more cursed than it's supposed to be....
If it works, its good
Should run it at 100% efficiency but I digress
50% efficiency
Yeh
HAHAHAHAHH HAHAHAHA



Brother WHAT IS THIS BLASPHEMY
acidfall ๐คฉ
I don't know where that grinding unit go anymore LMFAO

I used this thing
v4 isn't really the place to start dealing with partial efficiency units yet
Agreed
Everything should be 100% efficiency
Excess ferrium is transferred to Wuling
okay yeah but that doesn't complete what you originally planned for max efficiency depot unloaders
Problem.
0 / 80k originium
I need to cut down on my originium
how tf are you using that much originium 
Every port is worth 30 orignium
560 originium is more than enough for 3 100% lines and still have 20/min left over
Yeah
No I mean, I filled every subPAC with their own production
how much originium are you generating in your aic report?
I only use sub PAC to produce ground powder

My usage went up to 600 something, 700 I think
Or dense powder
So I zeroed out

your goals are beyond my understanding
Iโm sitting here like ๐
same lmao
Give me a moment to open my factory statistics
I can give you the statistics of my factory for V4
holy shit 12 thermal banks??
So I deleted all the SC Valley production, my originium yield went down by barely below the yield line
also some of the other stuff
And the... wait
no it was the entire HC batteries
amethyst parts and steel parts are clogged, but here's this
what are you even trying to do though

I am an avid pipe hater because of this
@marble yarrow also i think i found a way to do the reverse trick outside aic
My subPACs are just offsite producers for buck capsules and steel parts, like this
since I offload to the subPACs to not clog the core AIC
If elevation is sufficiently different, pipes can overlap without logistic
damn good to know
Around... 20? Idk, I stopped counting. Just know that I have surplus power that I really wish I could transfer to Wuling right now
wait 7.12? you don't need all that power
I'm basically overproducing everything and underperforming the production efficiency xD
man i swear to god
you can remove a thermal bank
Iirc I have a blueprint for dense powder
3 lines probably, I have 2 lines that bring it to 5k and few SC battery lines to pump it to 7, I have a surplus so yeah, I can remove some
I use 5 thermal banks
finally thank god
I can just.... do the funni and make 50k power for no reason 
But yeah lemme yeet some banks
There we go
Save some for the zipline towers I might build
@marble yarrow more than 80m long pipe outside aic with no logistic unit
lots of people have 80k HC batteries
One of these days, when I can get out of not having 700 originium usage...
can we turn V4 bills into Wuling bills pls thx
damm, let me guess, you connected two max length pipes without actually connecting them
it's a bit trickier than doing it in aic
do you purify that before returning to water pond?
in aic you just place 2 pipe sections of opposite flow next to eachother and then reverse one
but outside aic you need to do a lot of dark magic

the real question is though, does this count as 1 or 2 pipes by the game's code
I had to use pipe splitters because the game said my pipe was too long
im just getting it ready for test area update
I HATE pipes because of this
also pipes will go into the ground then you have to do more dark magic
it's so stupid
Yep this is abysmal. I'll just make 1 SC battery and the rest HC
you can't do that in AIC factory
xD
make 2 HC Valley Battery producers at 100% efficiency
you don't need SC batteries
it makes more money anyways
why not just make triple hc at full capacity
it's the best thing out there
well close to best
I just use the SC batteries for power generation, HC batteries for the stock trade with nothing going to power generation
HC is better for power and for trading
lol
HC is way better for trading
test area? what's on test area that needs those sewage pipes?
purification nodes that can't be moved
I am losing brain cells help me
purification center
Yeah I meant the HC is only a money machine. 1 HC to power is 1 HC battery wasted for the stocks
ive already tried 
HC is a power machine too x.x
what is the current battery you could produce for now?
8 of 12 fed to the thermal bank void when all 12 can go to stocks...
is that what I'm reading?
for theirs yeah, mine is different
๐
Let me break it down even more
mine's like use 6 and 12 goes to trading
lc valbat is the lowest power
It is, thatโs why I sell them
it is lowest cost among 3 batt
Not for power use, plus nothing else to use amethyst for
canned citrome c?
I could do more of that
done 
6 and half hours to buy out the shop for me
@fringe oasis
im buying it out in 12 days 
how many days it took
not sure, when exactly did the event start
yep checks out
12/min
^
now go for 800k certs
Aight blank slate, let's try this again
if you had 12-13/m xiranite gourd it takes 2.8-3.2 days iirc
I need to make 5 buck capsules (steel and ground up buckflower is made off-site in the subPACs), and the rest HC battery
Wait I can compress it even more by splitting the subPAC production between HC battery parts and buck capsule
5 buck A?
Part of the steel surplus produced for the steel bottle of the buck capsule, can go into the steel parts for the HC battery
is this endgame valley4 AIC?
so 30/min buck a?
you want 18/m buck/citrome A and 18/m HC valley
3 production line of each
I have so much of nothing to do in valley 4, my core AIC became a powerline manufacturer
Each product takes 10 seconds
tons of people had their v4 maxed out for a while, i have nothing to buy that i really need, and i have 100 mil v4 stock bills in elastic goods atm
Essentially
all of the limited stock is bought out too
valley-4 raw materials (max yield):
originium ore = 560/min = 18.67 lines (used 540/min, unused 20/min)
amethyst ore = 240/min = 8 lines
ferrium ore = 1080/min = 36 lines
suggested materials to craft:
- 3 buck capsule A = 18/min (1 Buck Capsule A = 8 ferrium lines)
- 3 hc valley battery = 18/min (1 HC Valley Battery = 6 originium lines, 4 ferrium lines)
- 2 canned citrome C = 24/min (1 Canned Citrome C = 4 amethyst lines)
@fringe oasis
how much hxira you got stocked up 
21k rn
missing
close, 18.67 is 560 used
but I'm resuming production
I'm not crafting citrome, so I can free up even more unloaders
not gonna go for badge asap?
I can use the freed up unloader space to produce dense orig. to metastorage transfer to Wuling
You can make a 50% efficiency production line
you do realize that metastorage transfer doesn't use any of your v4 resources right?
Unfortunately takes more space
Wait a minute what
you're gonna have to manually transfer your v4 stock over, anything meta transferred just appears out of thin air
doesnt need stuff from v4 to supply wuling if you use metastorage transfer
actually don't worry about v4 that muhc and do wuling
you need RDL 12 in valley4 to unlock metastorage transder
So it's just... using hidden AIC production in some other place in Talos II to make parts for metastorage
speedrun wuling because event now is in wuling
speaking of V4 
basically
na, since it still takes the next part to trim it anyways
.elasticgoods

it's not 5k 
.cook
.elasticpeak
.datamine
metastorage is just photocopying the items before they send to wuling /j
oh that's so useful
yeah sell at 5.4k
the pickaxes
ugh. it's kinda slow without blasting heavyX and/or batteries
how often do peaks hit?
like once a week if via friends
starting at weekly reset it's lowest
then goes higher
until reset
you got 100 friend slots
you wanna try to sell during the weekends basically
other players say that price peaks normally during Sunday
i'd say thursday to sunday are the best days to check yeah
it doesn't look like you sell via friends though
which makes things different
just add people randomly . . .
i just add random people too lol
there's no way for them to mess up your gameplay after all
I'd rather add people I know
my friendslist is ship of theseus i delete anyone inactive for 2 days or longer
then add more people
lmao same
but i havent done that recently
or at least people who I've spoken to
i wanna ask. so i copied kyostinv bp for 1.2 because i know i'm slow in designing factory and event lasts for short time but products need time to produce, so i just decided to copy his bp
and one thing i noticed is that he has 8/min gourd production.
from what i know, you could only create 6/min normally
how do you do 8/min?
8/min is with the hxira line cut out
you can always make room for them but there's no harm for having more people
4 forges running xira, with each xira line giving 2/min gourds
you want to visit peopel doing clue exchanges to get like 500 credits daily
technically speaking kyo's design could hit 9.6 gourds/min but im guessing it doesn't recycle effluent
not everyone is doing clue exchange daily . . . so you will want more people added to friendslist
I see
most people typically dont recycle it though, it's a bit of a hassle to get set up
Ah, I know how to maximize space usage. Starting from the highest level unit, to the depot unloader
rather than other way around
if you bother with the credit shop you can buy the gacha currency 2-3 times a day on average
Got it
in a month that's around 7-8 pulls iirc
i do that yeah
weapon pulls are more efficienct on credit shop
but gacha currency is gacha currency
1 gourd line needs 3 lines of xira tho?
for max efficiency yeah
you can always reduce the number of lines for lower efficiency gourds, but still have extra gourds per min
2 gourds at 75% is better than a single 100% line
well you get 66% efficiency for two
yup how i split 12.8/min gourds in 3 production lines
still about 33% better
is the gourd target 8/m stable?
i dont understand the looping belts
two gourd lines
one gourd full capacity
the other one has xiranite split 3 ways, two goes into bottle, one goes into fitting unit
btw, even after you cleaned up the event shop, you can still run a 1/3 speed gourd line with that extra 30/min xiranite
more moneyyyy

so depot unloader unloads at 30/minute.
you split and send some back as "traffic" so new items from the unloader don't come out
more money would be to only use excess xiranite for gourds 
and not bother with buying out shop in phase 1 until phase 2 starts
the belting techinique is rate limit, you control/adjust the rate of items entering
i dont understand the belting technique
the wulingers need their gourds


tbh I have no idea how that works too
I use old fashioned technique of splitting up single inputs
how do i calculate those things? like there are splitter, converger all mixed together in loop belts @uneven aspen
Hmmm
out of bounds pipe shenanigans
o h
the 15/m one is unoptimal btw
want this instead
what does 0/min look like 
The idea is a normal 100% belt from unloader is 30 items/minute.
If you split into 2 or 3 lanes, those 2-3 lanes will have 10 or 15 items/minute moving through them.
Converger adds the rates of the belts together. But the maximum is still 30 items/minute
Like i said the concept here is to split, then back to converger to cause a traffic jam
this limits the amount of newitems coming out of the depot unloader
q : this setup only produce 4.25 hetonite/min right?

can i get a bp code for those
I'd put a patch of grass, but 0/m assumes theres a belt
can you explain how does this thing work
that looks more like 0.75/min
so with 2 crucible+1 puri it would be 1.5 ye?
oh hey, you actually give video breakdown here. didnt see the ping
yeah
nope I didn't make that one i copied it from this which was shared on reddit

the video i did make and here's an explanation
so if i use max of amount cuprium would be 4.5?
sorry wait im dumb
this is 3.75
splitters splits the rate by 2 or 3.
convergers add up the rates of the lanes together but max is 30/m
so with 2 crucible it will be 4.5?
Achieving multiple of 5 fractions is so cursed
7.5
Like 6/min
okay
You have to use lim function
the things we do for endfield

It approaches 6/min but not 6, 5.9999/min
not necessarily, ex.
from satisfactory
multiply everything by 6
I see
if u want endfdield belt rate
opinions on which layout is better? i'm kinda leaning towards the left, because it has the slight empty space in the corner. they're both 20x19, which is the tightest i've been able to figure out for setting this up as a self-contained / self-sufficient carbon line...
all prime number balancers are possible
carbon ๐
the layout with wuling plants is better
which just doesn't exist here 
this is a Valley IV line, so those aren't usable
if you are doing this for wuling then wuling plants are better
YEAH! It's for Valley IV! 
valley iv dosnt need carbon for anything does it?
why do you need those carbons for v4 

i have Valley IV setup for all resource production, just fiddling on things to make them tighter for fun

3.75, no?
ye someone already answer that
i did 80k all carbon, carbon powder, and stab carbon by randomly placing them and forgetting them 
you could also do this, but is bit less symetric
so your mmv
interesting... lemme fiddle
can someone share a complete Qingbo Stockade map please
smh not 80k buck citrome b and c
(i 80k them first lmao)
now lets transport yazhen and jincao in v4
bet
im gonna make v4 my storage site
everything will be 80k 
my only non 80k there are the buck and citrome powder mixed with sandleaf
maybe i should continue it
tried to figure out the flow by hand
15+9 = 24 which limits it to 6/m
It's been months since i touched valley outposts
but yeah it's approaches to 6
i believe they said it's based off prime splitters from satiasfactory
i find the converger facing sideway not behaving as perfect as a straight converger
in self clogging
They placed the extra converger to teh top left for that reason
afaik to fix priority to make it work
i swear this could get smaller somehow
No bridges? 
now im curious to try to get it working without bridges . . . but no aic space for now ๐
probably will try it whenver i swap to phase 2 production
if you do bridge trick here you should be able to move whole grinder and everything one thing lower
wait why not using wuling plant for the carbons?
bridge trick? also, could shift the upper section over by 1 to open a little more in the corner
he wants to build it in valley4
this will free the corner that prevents you from moving the grinder down
although you also need to move the power pole somewhere
oh yeah forgot to mention
i've used the 4/min and 6/min setup and they produce fine.
so perfect or not they are stable even offline
where does those numbers come from?
like if raw material is 6/min output, is the finish product same 6/min?
i mean what's a small decimal point really gonna do in the grand scheme of things, at worse you're losing like 1 item every 10000 items produced lol, smth like that
The HC battery production became a PC motherboard lol
30/min split in:
2 gives 15/min
3 gives 10/min
then you take those and you split again, etc
converging doesn't matter bc it will prioritize anything that's not the depot unloader in this case
etc
took a little extra adjustment, but down to 20x18. based
it's for the casuals who don't have Brian's 
we only have ordinary gourd
maybe jade gourd is advanced form
no, i mean the finish product as in the gourd at the end of factory line
we already know how jade gourd is made 
In today's episode of How it's made
there's already blueprint?
Jade gourd
it was datamined so yeah we have bps for it already
where do people see datamined stuffs
in non-public places because HG is cracking down on such things. there's already a bunch of people that have been clapped with massive monetary fines. also you shouldn't anyways, it ruins the fun of discovering new things as they happen

that's for leaking future content
i don't think HG has ever punished datamining in-game files from an update
.datamine
i mean it's impossible to crack down on it unless you're very stupid about it xD
for leaks it's much easier to crack down by trickling information in ways that splits details
elon musk did it once before, by sending emails where a period was in a different spot in an email
the person reading the email would copy the email and send it out as a leak, identifying themselves in the process
the fake leaks might not actually even be fake leaks, but fake data spread to people who don't know it's faked
i.e: swapping dates slightly depending on who views data etc
datamined content is just people accessing what's already there for everyone soo
yeah
discussing datamined content is not disallowed here btw
if they dont want some minor event stuff to leak they dont need to put the stuff in game really
yeap
This poor originium belt that had to travel the long way because everything was too stacked ๐
you probably could try to put that right grinder in the unused space by rotating it 90 degrees
maybe it would allow easier belting
but well, as long as it works
lemme see
also that's a ton of bridges, might hit facility limit
It actually did free up space
Waity HAHAHAHAHAH
I WAS WONDERING WHY IT WASN'T OUTPUTING

another 20x18, even more empty space in the upper right corner but also now some extra in the lower left. sacrifices the sandleaf powder storage though
can stack them moderately tight, although you'd probably get better results with a dedicated 2-line build
honestly should refrain from bridges if possible just to keep facility count low unless this is for the outposts
20x17, vertically stackable (remove the upper pylon) with each sub-group being 20x16 instead
is this some kind of joke?
miniaturization of builds is part of factory sim
especially when you have space constraints like in this game
sandleaf into shredder is 3x
well aware, but adding a second stash kills the size
then you're not connecting stabilized carbon directly to a forge, where it is the only unit effectively using it
trying to do 6/min rate without bridge.
took 4 minutes 55 seconds to get 30 items. It should've taken 5 minutes. . . how to fix
notice how i'm not using Wuling plants
you need to draw the line somewhere when it comes to modularity, and compactness, this isnt it chief 
nothing changes if its for wuling or v4, this isnt a good use of power nor space
then show a build that has a smaller footprint while being completely self-contained and self-sufficient, which is the purpose of this design
I really really can't get below 700 at some point. It's just coming back and I'm gonna be at 0 Orig once again 
After I've saved this much
Gone it goes
wait is that sandleaf right buckflower left
or am i misunderstanding
sandleaf both
both????????
can use buckleaf for the left, doesn't matter ultimately
i just default to sandleaf
isn't it slightly unoptimal using only 1/3 of the capacity of that entire 3-planter stack
Wait
Instead of modular AICs
Build hyper specialized AICs for one SPECIFIC set of manufacturing parameters
no, modularity has its place
modular xiranite for example is very good
...? the only thing that isn't perfectly balanced in that build is the sandleaf powder coming out of the shredder, but there's no way around that without increasing the size of the build's footprint with a second stash to pick up the extra 2 lines of powder
how about using 1 sandleaf producer and splitting it into 3..?
Make that one specific production line so optimized that just moving one conveyor piece breaks the ENTIRE line
that completely neuters output
Thats the right way to plan AICs 
because stabilized carbon output fully utilizes a single sandleaf planter input for the one side, meaning you need a second planter for the powder part
yes, but you don't need it for every single shredder
you just do one on the right side and feed it to three shredders
saving you 6 5x5 buildings of footprint
three shredders.... what
see you have 2
there's only two shredders in a carbon line
stack once more and you have 3
not carbon, sandleaf powder side
I have a nuked buckflower production line. All secondary parts in the subPAC.
It's barebones and almost last step
oh, you're coming at this from a stacking the entire build perspective. miscommunication happened, i was interpreting it from a single build perspective
yeah but why make tileable builds if they can't tile efficiently
and waste production + power
Wait the ratio is wrong, lemme fix that
i mean ultimately if you're going to want multiple carbon lines you want to build specifically for that. the stackability was more of a "hey, neat bonus"
How much xircon are we gonna need? Im making 60 ppm rn and wanna delegate more space if it isnt enough
Hello Lads, does some Nice Fella help a Newer Player out by giving him a bp for this itemโฆ please? ๐ฅนโ๏ธ
I have an off loaded split-line setup
Arknights: Endfield Blueprint Sharing Code: [Buck-A]EFO0158O63756UuaUeIoe Copy it and use it in the game.
This ones a full line.
One entire subPAC is dedicated to making the Buck Capsule secondary parts
So I could free up the core AIC
Well Thanks alot guys
I can use this code yeah? I never did it before
I believe so. Its my first time trying to share a bp code
Unless you're in a different server
Yes
if it doesnt work just say your server
It donโt ๐
Dang. Sorry, bb.
Where can I see which Server im in. I never got to Chose it if I remember Right
Americas/Europe
That and you can also look at your friend code, 4X is Asia and 6X is EUNA
wtf did i just see
The code shouldve worked then cuz we're in the same server
resend the code but just the code
Ever since I learned Sandleaf shredding output 3 leaf powders, I always add 2 more grinding units if I ever use or need only 1
EFO0158O63756UuaUeIoe
Ill try again gimme a min
I'm over producing on some things but that's fine, the depot void needs to eat
I got Home from vocational school or whatever u wanna Call it. My Brain is Fried ๐ญ
You're going to shared tab then import blueprint right i didnt even know where it was
Yes
yea code works fine for me
MOREE
Youre typing it in right. Im at a loss
maybe a space at the end?
What website is this?
Whats the first 3 numbers of your id
Dm me rq
enkad, it's in the pins
guys do you think its good?
oh
Is PlayStation blueprints different or can they use PC blueprints
it's compatible cross-platform but not cross-region/server
I think they put l instead of I
Get to a steady 180 yield if you can. Or 120 if youre making heavy
i have no idea how to get better yield, i used all, i dont like using blueprints from someone
i did this max times-1 because i put it that one in a stupid place
@green sleet thanks Bro
can you check your sandleaf and yazhen yield/usage in aic report
No worries, bb
How many forges are you running for Xiranite?
OH i just realized i was using 2 for heavy but turned it off for the event
your theoretical yield is 180 (6 forges) but actual is 105, there's some heavy inefficiency
either plant loops don't have enough seed/plants for a full loop, or not enough water in wuling planters/forge
you can't produce carbon powder from sandleaf dust. interesting concept with the plant line on the right though, taking advantage of the lack of need for balance to completely remove the second planter in the 2x planter 1x seed loop. never crossed my mind, but now that it has...
EDIT: looking at that again, you just mixed up the shredder and refinery on the left, should work fine if placed correctly
EDIT 2: on another look, i think you could shrink that design even further
Make sure each forge is fed by its own farms and youll be groovy.
do you produce exceed gourd or stop producing it after event point max out?
better stop producing more gourd than phase 1 rewards and go back stashing up heavy xiranite (if you removed it)
I just need 3k gourds left
not listed ingame
Then i can go heavy stock up
Some formula don't show until you actually try it
I accidentally made it so i have it
seems pointless to use though, extra belts for same throughput
no sane person would use it in the first place, i just entertained the idea cause i was bored 
at any rate, condensed but uses the same 21x14... wonder if can be reduced further. probably not
๐ญ
it's called having fun. you know, the purpose of a video game? pursuing miniaturization to see how small you can build a factory line is one of the many aspects of factory sim to derive fun from
took a while but looks like the 6/min beltsetup works online
took a lap every 30 items. which should take 5 minutes.
now need to figure out a way to test offline.

Well that looks neat. Why would you need to use something like that though?
well before the AIC event I was using it to make 11/min ferrium syringe C
i was using the 6/min here, it seems to be slightly slower when offline
but its basically negligible
and for this AIC event im using 4/min setup on my gourds
Fascinating.
tried to follow it by hand looks like it's just approaches 6/min
my 0.4/min lc cause i had 2/min of spare xiranite 
tbh why does it have that gap between bridge and conv
1 tile is plenty by that point, if you confirm the round robin order you don't even need gaps most of the time
i just follow it, aint got time to learn why 
i'm all for standalone compactness, but it has to a) scale (keep its value with more units of it placed) and b) serve a reusable purpose
once you start placing more of those consuming only 1/3 of its output, it increasingly starts to make more sense to separate sandleaf instead, or incorporate it into a 3-fold design to preserve ratios for efficiency
this game does not like standalone blocks in sandleaf recipes at all, it prefers doubling and tripling the output for efficiency
that's what prevents me from seeing fun in that design, as it's optimizing space away from optimizing efficiency
wait someone was pursuing miniaturization via spamming 1/3 sandleaf?
kinda
do they understand what space savings are lmao
(imma spam the most evil main aic)
not the goal it seems
but how is it "miniaturization" if you ignore space
eyy now it looks nicer
btw my 4/5 has been working out great and I left no gaps
๐
I wonder if it'd work as a 1/5 if I loop the other stuff
I had issues where the origin converger would slowdown for some reason for batteries even thouygh that makes no sense to me
Whats the facility count
the trimming requirement for the gourd exchange is handing in about 800k gourds, right? how's everyone meeting that requirement? i'll only be able to make around 600k by the end of the event and i can't really optimise any futher
is this genius
i mean can you not just have that pipeline come from below
trim = jade gourd
it's about 520-580? if i remember right because i hit it yesterday
Its 512
yikes, close enough
But i mean this
imma try placing if how many splitters are free
what do you mean?
sorry, i've been spending hours on it and my brain is scrambled
watcha mean
we selling xiranite gourds rn, jade gourds are phase 2
Its not unlocked yet
oh shit i misread
thanks, much appreciated
But should be able to hit when you do sell that much
ultimately, if you care about the sandleaf powder efficiency, use one of the originals i posted a little earlier. they're 20x19 instead, which is only a small increase. gives you 60/m powder for use elsewhere in your AIC due to the second stash in them. alternatively, just build with full 90/m powder in mind, such as the following 32x25 build (currently on 3rd draft, could probably reduce further) for 90/m carbon
seems like i can only place these 4 splitters lmaoo


bruh


