#aic-factory
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funny things
hmm
Okay, how did we jump to crucible?
sometimes it could just be an abnormal bug
making a bp, deleting and rebuilding might fix it
might be
Can you already start producing Xiranite Jade Gourds?
5d10h till phase 2 and jade gourds.
In 5 days
Could preprep heavy xiranite after you're done with part 1
now somehow this crucible is no getting enough acid
even through top pipe is connected to two pumps
Should be preping heavy and hetonite now. cause you can still buy phase 1 stuff during phase 2.
Not if you buy everything from phase 1 during phase 1 
Oh thats a converger
The second crucible needs to fill up before the first one can start using
sure, but bit of a waste. Better to stock up and make jade. Sure make what gourds you can now, but don't hurt heavy production to do it.
this appears to work
its filled up, no problem there
this thing was working for past week or two
just today broke when i started to tweak the sewage earlier
somehow :
i think they might have some sort of memory corruption or a bug in their sim
see
Feed us full factory 
How are y'all splitting your cuprium right now?
Is it all going to Hetonite? Medicine?
gonna be real, i never encountered any such bugs and i kind of suspect skill issue in those who regularly do
Power wise go med
I think since I wanna save a stockpile of heavy Xiranite I'm pausing production of hetonite and going med
but phase 2 needs hetonite too
still need hetonite for jade gourds.
I got 2 Xiranite going towards xircon, 1 going towards heavy Xiranite, and 3 for gourds
When you have 2 acid going in 2 acid is going out so the last crucible uses 1. It will then fill up so it forces 1 to go out instead of 2 when its filled. So then the first crucible can start using it
Ah jade gourds need hetonite too? Raw or the parts?
nothing really special here tbh
raw
ye i know, the right crucible was full and working all along
this works fine
Possibly water needs time to fill
i wouldnt send an end product through reactors
no reason not to tbh
no idea
its functionally equivalent to what i had earlier
and it works somehow
just one less splitter on the incoming pipe
no clue why earlier one failed
From this part, it's the water
also seems sus to route the outgoing oil back into the input
this works by design
i have one oil pump feeding two reactors to capacity, so i dont understand how you would be able to spend the outgoing oil like that without clogging, but sure
it does seem to be a pipe with little content visually
Yea, just need some time
the merger is supposed to be fair
crucibles use 2 acid and output 1, so you should be always eating one acid from boths ides of merger
right, if convergers take turns like that then sure
this works for sure, my whole wuling base is based around this
water loops back to iself etc
otherwise you need to dump it back to river
it mus have been some weird interaction between all the splitters/mergers nearby honestly ๐
there are some weird bugs with them so maybe its one of those cases
where they try to act like priority based on build order etc
since acid/water is unlimited i just dump them. No worry about weird interactions backing stuff up.
wow my pipes are in stripy phase again, I need to stop testing in prod I keep randomly bricking my SC output cus I don't have xircon buffer
So I've been thinking about going back and purifying my inert xircon but i don't know what to use the extra fluid on. Like I could save a line of xiranite but idk why I would bother. It seems like there's nothing to really do with it. I could make more gourds for the event I guess?
you don't save a whole line of xiranite unless you have a use for the eff anyways
ya i was thinking about this all wrong. nvm i would just have to use the eff straight up for something.
well that's not exactly right, because either way you only save 1/5 of the original xiranite cost
it's just when you run 1heavy+2SC you need 5 lines and save 1 line
so there's no fractions
okay so you infuse the purified eff into the forge for heavy xira i guess?
my heavy and sc battery are in different areas
I just mean that's one option where the 1/5 savings look like it saves 1 line cleanly because 1/5 of 5 is 1
hopefully close enough
currently I'm not running any hxira so I'm just backfeeding it into xircon
i did that but then i realize everything was already running at full flow so it just clogged up the line
yeah there's weird quirks that somehow let it work by just clogging instead of micromanaging ratios

I still don't understand the water prio
adding convergers to the input breaks prio
merging via converger breaks prio cus it's real roundrobin
I think you were right about lower flow rate being prio somehow
cus when I had to refill one of the other crucibles with water it reversed prio
still can't explain the inert output+water merge on bottom right
maybe it'd break if the converger was facing bottom towards crucible
it seems as long as I don't brick the whole system by clogging purification with inert the whole thing will restabilise by itself though
wth is this? how is that even possible.
it's a mystery, so bottom is the water main after 1/2 split so it's nominally 1/s, but the waterpipe is overall clogged so it can be assumed it wants to output more than 1/s, then it splits half into bottom left crucible and up into a converger with inert output, bridge, splitter, converge back to input into crucible
presumably the side inputs of a converger have higher prio cus the inert is never clogged and everything makes it into the top left crucible as expected
incredible
technically I don't think I need 2 pipes out of the splitter, but it looks nice
since a combined flow of 1/s should be able to take turns in 2m of pipe without backing up
I think 4m was giving me trouble though
yeah. i thought it would be possible to make cute caleidoscope with pipes and splitters, but too much work demotivates
things to do when you have 0 facility space
crazy pipes logistics dont count as facility but belt logistics do
everything should be separated tbh
also for some reason the bottom right crucible prioritises taking xiranite from the right input, is that just a thing?
There are some weird bugs
๐
If you scroll a bit i had a bug where sewage wouldnt pass through 2 splitters at full rate somehow
Fixed it by rebuilding but this caused other part of factory to fail
No clue
Maybe the resolution order is unpredictable / based on some hash and it fails in some weird way
actually what's the output rate on fluid tanks?
does anybody have a ~5.82k battery system
Same as pipe, 2/s
Why is there 2 xircon 
1 wasnt enough
If you teether 2/s pipe though a tank it wont fill
yeah it's strange, I had to close and reopen it to get it to collapse them and send the floating one out
that likely happen in a pause in between xir reached 0 and new one crafted. game likely wont clear recipe from building unless close/open or new stuff coming in
similar to that behaviour
Yeah probably something to do with sub cycle timing
I created more work for myself later when I need to tear these all down 1 by 1. But, I get to produce 4 more gourds a minute sometimes without interrupting battery production so surely it's all worth it right guys
it's all xircon effluent
but why?
do you have bottles to put it in?
so I can shut off xiranite into two of the xircon reactors and use this instead for 14 hours a day
just backfeed it and don't use the extra xiranite in the first place
Dang, 14 days huh
Hmm maybe if I only run xircon in one of the reactors it'd work out
I didn't want to deal with sewage fractions
but running xircon in all reactors is how you get sewage fractions 
no it's either no sewage consumption/production or 1 for 1
in the setup I had going
what do i do with excess cuprium when making xircon effluent?
you can turn it into parts then into bottle, make a jincao/yahzen factory
today i realize i dont need liquid xiranite for effluent anymore i can just convert all the sewage into it
i think you still need liquid xiranite
oh wait i see the color wrong its inert xircon effluent its 2 different things and you are right u still need liquid xiranite 
my xiranite will never be free from this lol
bro is color blind
I love this stupid day 1 build
pretty sure you need 2 carbon lines for 1 forge not 2 forges for 1 carbon line
dont worry it clogged
โ๏ธ clogged mean good
always full
are you getting 120 xiranite per min tho
is there any reasoning to keep heavy xira going?, i stopped making LC batteries and halved my heavy xira, but if i wanna make 6/m gourds i have to half heavy xira completely
dont mind the battery consumption
With the Expanded Crucible, can I make my Xircon Effluent all in one crucible? i.e., feed Water, Sewage, and Xircon into the same Expanded Crucible?
Phew, I remember borking my system before by trying to passthrough sewage through whatever was mixing water/xyranite
What are the new max yields in Wuling? Asking, since I dunno if I want to spend a couple hours now to rework my factories, or if I should slap something together
..Oh, and there's the event. I guess I should divert some xyranite to that?
none, mostly because sc bat has xircon eff as output, which you either waste or bottling them if you don't make heavy xira
Make a more efficient xircon line 
example?
i bottled xircon, transferred it and unpackaged it and used it to make heavy xira 6/m and some LC batteries
Anyone got codes for a self sustaining xiranite gourd factory?
but due to gourds being a thing, i expect it to be better to cut that in its entirety, cut heavy xira, cut LC and only make gourds
if im wrong let me know
depends if you plan on burning hxira stash next week
if you can handle the extra xircon eff, yeah just turn it off
i mean i can just change the inlets to treatment units no?
whats there to handle
just use it
yeah, either waste or bottling them
lol
imagine purify inert then water treatment the xircon eff, i can't
for me I put my h-xir production down to 3/min
technically it's still less power but yeah that's just funny
use it for what?
if i use it for 3/m heavy xira then i bottle my gourds to 3/m instead of 6/m
if you're making inert it means you're making eff, so you clearly have a use for eff
so just use it and save xiranite
if you're going for 3/min heavy, you could still maintain a 4/min gourd
assuming you're only using xiranite for sc batteries, heavy xir, and gourds
instead of whatever trashing/bottling business
i was using xira for LC/Hxir/SC/gourds and was limited to 3/m but i suppose i can cut the LC
yeah I cut my LC prod for this
did they ever tell us what LC/SC/HC means?
I just have this headcanon that it just means low/standard/high capacity
so basically you're saying to just keep using this but lower gourds to 4/m
yup, lowering gourds to 4/min removes 30/min xiranite
you'd have to evenly distribute the two unloaders
also slow down hetonite part production
the jade gourds also need raw hetonite
if you just toss the eff from purification that's throwing out 16% of the eff you can produce per xiranite... funny numbers
wait what why?, jade gourds??
is there another part
week 2
oh i see
it's also what we need to sell for trimmed medal
i never actually read the event i dont know the details
right when I was about to dip for work
๐ญ
why yo only have 3/min heavy xira?
do you have a bp or a image of how to distribute xira for 4/m
gourds?
with that much xira reserve u have, you shouldnt stop your heavy xira production
dont cut anything
i mean i jkust dont want it running out while im asleep
just divide your reserve to
(no. of xira reserve) /[(number of unloaders x1800)= no. of hrs left
Meh its fine
for example i have 23123 xira and im using 2 unloaders
23123/(2x1800) = 6.42 hrs left
@reef horizon
oh i keep forgetting how easy the ratios are lmao
remember proper balancing if using funny input ratios though
me using 2/min gourd

lmao
welp
deliberately not using reserves 
tho that means your h-xira is at 6/min, right?
very deliberately not using reserves
2/min will take me less that 12 days to clear the whole shop
and thats good enough for me

4 stashes ๐
im more focused on min maxhing heavy xira mre
yes
protocol stash plushie when
I kinda want it to be smth like that claymore plushie
wait
tbf with event my power went up 1 threshold and now I'm so far from it I could use like 24 stashes or sth
imagine this but protocol stash
would buy
I would like please. I just broke up with my gf. Friendly claymore
man even if its event .. it just feels wrong to axe a production line for this..
my 12 batteries per min

protocol stash dakimura
So the Heavy Xyranite uses the Forge of the Sky, right?
What's the current optimum ratio of Forges for Xyranite vs Heavy Xyranite?
0 heavy
without the event its 7 to 1
with the event its.. idk how to actually optimize it but im running 8 to 0
Neat-o
For the event, I think I'll do 8 xiranites, with 6 going into gourds and the last 2 feeding into a battery setup
ye im running it like that too
Now then.. gotta figure out how to make my xiranite stuff a little compact. It's eating a little too much space with my blueprint being 15x32
ooooooh
your design is pretty close to mine
the only difference is that i put the planters vertical, so they are longer, but i make another line end to end to make it a double line
squeeze it down to 13x60 (longer) but its double
i've placed the factories meant for 1.1 that produce 12 sc batteries/min, but i can't even reach 400 originium yield. What am I supposed to do with this? The only solution left is to disable 3-4 depot outlets, all ore deposits are mined and surely type of mining rig doesn't matter.
if you are not reaching 480, then you arent manufactoring 12 sc batteries per minute
You don't have enough originium ore rigs
Or your development level isn't high enough
for explanation: each sc battery line requires 4 densed originium (which translate to 240 originium per minute)
so now you need higher development levels
or some of your rig is missing
it's level 10. unless i missed some fogged area in wuling, but it doesn't make sense
that explains a lot
go
clear the fog
Explore! Clear the fog!
SOme of the originium is in weird spots
am i dumb?
that explains everything 
Right at the mouth of that cave 
we have an extra 30/m xira from saccing heavy xira and converting that forge to make xira, what the setup for the splitters to have the xira line split 2:1?
Xiranite requires an obscene amount of space to make ๐ญ
I think I'll need to dedicate over half of my main AIC area to xiranite ;-;
Iโm throttling gourd back to 2/min and starting heavy xira prod again
What the heck
How many forges of the sky can we have? I thought it was currently 8
y e s
8 yes
Max output 240/m
I put a 7x unit in Jingyu and forget about it
LMAO
Splitters split 3 by default so just plug 2 outputs to the mould and one to the fit
You have a code for this setup? I think I'll just steal this
Double is good!
TY
ASIA ?
oh noooo
All good
Alright, shortened it to 15x28 without the pipes. WIth pipes it's 16x29
What's the area of your design for 2 xiranites?

Your design.. still superior to my slightly adjusted one. Makes ense, considering I still have my large gaps
..Does your design not fit in one blueprint?
nah there is no inferior or superior design. It's the one that fits and the one that doesnt
nope it is longer than the limited 50
its 13x__60__
Darn, so 50 is the limit
but in my bps i made sure to have them fit like a jigsaw
so those who use it wont get it wrong
Hm.. is yours symmetrical except for the protocol stash and conduit?
Cool, so I'll make one half, save it, and hope future me remember how the protocol stash is supposed to look like
Time to get crafting! And heck yeah for tileable

0 gourd 
i'm dying 
haha im stocking xira first
Hey uh

The infinite backup power update is for next patch right?
almost 8k power how
cuz i put full ziplines & turrets too xD
What is the infinite backup power
ew not battery power turrets
oh using 3 scw & no HC valley batteries xD
I don't think there will be much point but who knows
ooh, did not know conduits had their own internal storage of liquids
ooh, any chance i could possibly have the code? my xiranite is at 0 
I couldn't even break 6k if i tried
i'd have to intentionally place nothing but Expanded Crucibles to get to 9k
Help yourself out
You're. . . not replacing normal Crucibles with Expanded are you?

nothing out of the ordinary
Whats your total zipline count?
yep, all full limit except wulingcity 2 left. Hope i can connect em to next area ๐ฅฒ
you reached facility limit?
or zipline
55 Ziplines for me, 275 pwr. max is only gonna be 575
mine nearly double yours lol
hmm
101 ziplines
qingbo & marker both 20, jingyu 25, city 48 ziplines, also full turret usage xD
.elasticpeak
900 pwr if you power 15 towers in 3 areas with pylons
much appreciated 
900 power could be saved by just putting a stack of batteries in them
i checked out of curiosity i have 42 zipline in wuling 
i should probably optimize my zipline layout and stop placing them at "funny" places...
7.95k/9.8k total power usage in region 
dang I'm still in the 70s for ziplines I think
update didn't really add that many places
praaay been meaning to ask you again
wait, are you purposely burning batteries
you seen the technology zipline?
3 scw , dont worry cuz its 12/m producing :3
i still haven't seen one from yan ning yet since patch
I had all 3 other than yan ning this reset
i really suspecting they removed yan ning at this point
so those for sure exist
If you haven't place a stack of SC batteries in every combat tower, and plz do this atleast
good to see someone eating more power than me 
yan ning might be out cus of event
yea i been getting every other 3
maybe maybe
was thinking if she's gone i might remove her line lol
anyway good checking on
1k power right
full setup hahah (factories, zipline delivery, turrets)
it's just 1.... or 3 zips extra
I don't know what you mean, i don't do the math here, i just add and remove splitters
it's because my line in interconnected i could reroute it closer towards the owl
you have the potential to lower it
i don't
oh mine just goes up from owl, it could be shorter if I optimized for yan ning
I'm almost tearing up seeing ppl burn Stockbills for power
was thinking if i were to remove yan ning line i could go straight towards owl instead of going towards the roof first
but yea just gona hold on for now maybe until 1.3
yeah mine goes up from the bottom, just give us 200m ziplines or something
just give zipline of the sky atp
i enter via the main gate because main character syndrome
endmin buy a helicopter pls
this good enough? (ignore the arrows) or should i get the igneosite from the right side
Making hetonite & xircon, yah i just put them naturally so not aesthetic & neat

does the ๐ give any special hidden bonus?
could be cleaner
no, its for recommendation trades only xD
eliminate the zipline near tp?
how does that xircon have a sewage out wait is that just 1 line?
for yours the one relay next to the ore on top of a pylon seems excessive because you could increase the range with that
they so close
ah
i just wanted to ask about the ziplines in the area, i'm reworking my whole pylon placement
thanks anyway
zipline placement is good
mhm ok
here's my Marker Stone, I'm at 4.7k power atm and this is all off, this is only for Phase 2 of the event. Turning all this on puts my power at 5.7k.
zipline there could be a little hard for me to eliminate, the distance is 100m
i'm also making everything else thats standard
Skyking is full, and i'm literally a few buildings away from 512 cap in Wuling AIC

the game doesnt have a ruler on the map lol
bro can't lose 50/50 because he has nearly 8k power in akef!
if i were to place one in that area next to the TP mine still connected
tf bro has enough power for both V4 and Wuling ๐
my advice is put a zipline near TP & then connect them up to you, cuz of lazy running :3
S T U F F E D
or i just make endmin do some exercise daily
3 scw & 12/m producing :3
same
crossing that river is cinematic
even more so when the tide was still high
i'm high||er than the water||
zipline from the TP on the right only goes to the rare gatherables, only reason to go to monitoring center is for depot mission which is gonna start down south anyway

not powered yet, i'm reworking the power line
wait, h-how to get there (dark area) xD
make endmin climb mountains
wake endmin up and tell him to exercise daily and he can climb it one day
๐
bro got lazy with the ziplines
reminder that we have some people pulling pipes from the heavens
even more so with piss of the heaven
Factory of babel
i dont zipline to rare spawns... i just run there
collect fluffed jincao and thorny yazhen along the way
(totally not because i've hit 512)
(totally believe me)
I do that for marker just to collect the jincao/yahzen
my map is reduced to 302/350 ๐ฅน
better than mine im at 309
you run to rare mats but 26 still 
still have to do deliveries

oooo multi route make sense, faster deliveries
i just realized if in qingbo can connect entrance to ancestral spring & in markerstone can connect entrance to urban development xD
i can branch out from the residental area..
but i dont intend to ruin my wife's city landsacpe

that probably gonna save like.. 3 or 4 zipline towers
does anyone know why an Expanded Crucible will clog, when it should output all the components in the cycle? it takes up an extra six seconds to do the four second process of making hetonite, making the entire process take ten seconds.
I think its a bug. That or it's getting pissed over not having anywhere to put the waste water
screenshot your whole hetonite line
Oh. You werent talking about a Xircon line. Nvm.
I found that to work - gonna add a water treatment plant.
so close...
they know what they are doing
What's the point of mass producing hetonite over yazhen A?
that's one of the reason why hydro rig is superior.
wait, isn't that wuling ?
isnt hyromining "copium" only ?
what ? no, can be applied to any ore node
uhh yeah, it can be applied to every node at wuling map....
no, it's identical profit
the reason I switched to full heto is futureproofing
ye i couldnt figure out the math but i didnt notice any difference
I think it's a reasonable expectation that eventually we'll get A-level battery that uses hetonite and heavy xiranite
some people put all their pump in main AIC and conduit all the way to each mine spot, insane stuff
or at least, some higher level assembly
maaaaaaaaaaaan
ive been living in a cave for all this time
this saves me so much power..
Makes sense but we should get more cuprium when that happens
are you going to build a wall of protocol stashes ?
yes
protocol stash cult member spotted
i even placed protocol stashes around aluvium to assert dominance
should, definitely. the fact that it's no different from the equivalent prod of yazhen a + c makes it a pretty straightforward decision imo. I guess the major drawback being that it can only be spent at one outpost for now
i just recently removed mine otherwise i could've shown mine for the funny
Location next map - test area
nah I have pumps around the relays I have for zips to save protocol at the expense of a few more pipe logistics, though the count on those is hard to judge which uses more
it's more convenient if the pumps are sorta close to the mines
Nothing is technically stopping me from running fluid lines between different PAC locations right
same here
i also think using multiple conduit across the whole wuling area is less efficient
but each to their own
the only 1 use case i agree with is the acid
because you can't have it any other way
ahhh the bridges, it burns ๐ฅ
it's beautiful
Abomination.. ยฐ-ยฐ)
I did that before, and then I hit 512 and had to undo them
now I just make long snakes that don't overlap
game doesn't want us to have equal length belts by weaving corners
the forbidden snek ๐ technique
where are ya guns at
no gun yet
i've deleted em
also i have no need to farm there so i didn't rebuild
or just fight them like a chad
manually fighting in the big wuling๐ฅ
damn i built this ??
water snek?
i have ground snek and water snek
which one do you need
๐
we havent got a real snek yet..
Can we make xircon with 1 exp crucible?
mhm
in b4 gas snek for next region
15/m yes, reduce the sewage input by half too.
self-enclosed xiranite right side ver: EFO019A61iE6U6eA85uI2
self-enclosed xiranite left side ver: EFO01u1IoaUI6I0a0AoOU
Is there a way to manage sewage?
Cannot you just store them in a tank?
~~
bottle them ~~
save 30 power
its gonna fill up anyway
just to clarify i don't do that

why do we do anything
Is there any use for cryston bottles yet?
yes, i'm bottling sewage in 4 diff bottle types
damn here we go 
just to fill, could be used to transfer liquids via filler and separator stations
Using inlet to pump out liquid x.x
I see.
sewage bottle & then using jet spray 
If only we have unlimited sewage bottle
i wouldn't use ferrium bottle there maybe make heto bottle to show dominance, imagine 68k heto bottle just to use as sewage disposal
member of bottle cult
HEY, You cant talk Mr. Over 9000

๐ฅฒ
best served chilled
I wish the jet drone did damage if you hosed something down in Xiranite or acid
in b4 a new bomb introduced using acid
I started late, only 174k total sewage saved
or...pour them to sea ๐ ๐ฟ
Nah. Thats where my used batteries go
Really tho, i'm only hopeing the sewage comes in handy when the Purification Nodes become available in Test Area
when i can drink blight
yea do we know what it turns into yet?
could be Inert Xircon Effluent or Xircon Effluent, i couldnt tell from the image of the nodes
hmmm
hmmm
next idea....is acid bottles ๐๐ฟ
mmmh
Re-optimize my SC battery farm, now i recycle some clogged oil from cuprium to turn into xiranite influent to make Heavy xeranite.
Dear god this game.
.... this production event will be wild if the content about combining all liquid color then bottle the result.
ngl that's fire
Wish they could of done something like this for Valley IV, place is a forgotten realm
alchemist event
shampoo for all the stinky wulingers
in a jade bottle ofcourse
lol my main AIC is pretty empty
either instant bald or instant hair growth ๐
wym yield 481๐ญ
Howre you guys getting an arial shot like that? I havent messed with the camera much
give them oripathy
it's secretly nitroglycerin
๐
there's a bridge on a mountain behind the AIC factory
Oooh. Hellyeah, i appreciate the info
hi is anyone willing to help a newbie in getting wuling factory up and running? at an odd spot where i just finished story but i have way more unlocked at 1.2 patch than most starting guides on youtube at 1.0

fangyi ๐คค
why is wuling orange
filters
gold filter
probably just get a 1.0 factory running first and switch to 1.1/1.2 when your RDL is higher
is this a cuprium city
adds little particles too
no its originium city
they mean nitroglycerine
same chemical between the medication and the explosive
don't always read the AI summary
uwoooogh....dryness smile

all the yt vids i watch have really slow start with barely anything to sell, so leveling up outposts and expanding feels really hard, just wanted to see if anyone would know what i can put to make it more efficient 
I've got a Manifold 4/s Line that'll probably be Sewage going from Main AIC to Test Area. Then along a similar route I have 2 pipleines 2/s each going to and coming from Test Area from Main AIC. You guys think that'll be enough?
get some sewage to hydrate?

I've you have your ValleyIV maxed out and producing tons of batteries you can try manually transfering HC batteries from ValleyIV to Wuling, that way you can profit on all the batteries you make in Wuling.
i do have my valley4 maxed out and making max profits everyday yea
oh i can sell HC bats from valley4 to wuling?
just a thing i want to point out (no offense to guide makers, you guys are magical) is that this game is quite progressive. What I meant is that you go from low to high efficiency throughout stages, and.. there isn't really a definitive way to speedrun this (ofc you can be as efficient as you can be but I feel like there is a limitation there, esp the outpost earning rate)
What you can make just depends on how much ore you have on hand. Iโm assuming you have access to cuprium, but just not an adequate amount of originium for a full V1.1/1.2 blueprint. You could try finding a 6/min SC battery set up for stockbills for now since those are the main income drivers. Use the remaining xiranite to make gourds.
yes im at a very odd spot, i do have access but not enough for a full gig
exact numbers please
- import hc battery from valley4, about 20k should do for starting.
- start with producing xiranite, if you already research till 8 forges, deploy all of them ( i think you can only deploy 2 at 1st due to no xiranite production, reward from aic training )
- once your xiranite production is up and running, make sure all mining spot get mining rig.
- then start making cuprium part, stack a bit, change all mining rig with hydro rig to reduce power usage.
- meanwhile focus on making item for event, it will cost you 3 xiranite line for 6/m
once stabilize , can start making lc battery to trade at outpost until your outpost upgraded and can trade better product.
isn't 20k a bit too much
think its capped cuz low lv depot
it's a buffer....
if you have 8 forges unlocked, the easiest thing to do is to just go for 16/min gourds
getting stuff for LC should take less than an hour
last long enough to make basic production lines i think
uh
thank you
fair enough
oh damn
Found the spot i think?
yo can you give me 18k copium please
I mean itโs enough for 6/min sc
If you consume 4/m a full stack of 68k HC ValleyIV batteries from will last you 11 days
4/min...
hes not fully up and running so its just an estimate
about 2933w?
yeesh
my powers not that bad

Yeah but like transferring every 11 days can be annoying
4.7k lol
like 3 times a day, max 30 seconds to do so
mine is 5.5k 
and turn my factory off?
nah, full send on the HCV
Me when i love more manual work
3-4 transfers a day is literraly nothing
Wouldnt it be easier to just use the W set of batteries?
you'd probably die if you relized how many bottles i manually transfer
Yeah, but then i'd be wasting stockbills
Lol i see now. Its about that money
.elasticpeak
nice i got 2 peak
Also got 80k Hetonite, Hvy Xiranite and SCW Batteries in V4 ยฏ_(ใ)_/ยฏ
wow lol
Youll never run out of power.
no one will run out of power unless they don't know what to do
if about stacking, stack LC bat so when new sub pac introduced, can do very fast upgrade in case new sub pac won't receive SC bat at lvl 1.
Well... yeah, but their stockpile could probably outlast the heatdeath of the universe
if test area doesnt take heto parts, heavy xira, or sc batteries at level 1 it might be hopeless
you mean if it has an outpost and those things sell there? If it does it'll for sure take SC batteries
there will be an outpost there
they said so
can you point me to where?
I haven't see anything
i even rewatched the devlog or whatever to see the Purification Node again
Did they announce it on social media?
no, nothing about another outpost for the whole 1.2 patch except that marker stone one.
I didnt see anything, but I dont really check there
Damn.
did they not show the test area outpost in promo photos
the devlog was talking about introducing 2 new areas and 1 sub pac which focus on acid
time to rebuild my factory.. again
not to my knowledge, i'll google it. Like Gespenst said tho, they only mentioned 2 areas and 1 outpost in the devlog
???? wait, why ?
time for me to copy your factory

4 new forges
nah my sub pรกc are all over the place
owh, yeah, for the 2nd half of 1.2
my fktory doesn't need a rework yet so imma leave it as-is for now
new content is the time i copy someone else's factory

ignore that SIRcon ... i simplied it to 4 crucibles
havent updated the schematics yet
when next patch arrived, just need to put another template of dual xiranite line i have at wuling or marker stone.... along with another triplet sandleaf and double/quad jincao
gonna see how much copium we are getting
gonna refrain myself from using Wuling City to avoid facility cap issues
im already hitting that cap
best i can do is 60 

yea thus my point
Im struggling to compact my hetonite line without making the pipes look ugly or losing any semblance of symmetry.
the annoying part is that number is invisible : (
have to spam pipe distribution and belt to know how many more....
you canโt be compact and organized at the same time 
^^^^
Damn... thats a fair point.
pipe and belt are calculated separately
I found out uh
Modular factories look nice but they cant be compact
Optimized factories are super compact, but they cant look as nice or symmetrical
by overcompacting marker stone
yeah and the limit remain invisible ..
why are they doing that ..
I prefer optimized
over modular
modular sucks bc it runs from unloaders
what's wrong with unloaders
straight from production is more easy to tune
I like having space to do other things
also easy to spot bugs
makes sense
its either performance or aesthetics ~ you cant ask for both ~
Have they mentioned changing the seperator to let us pick which output we want for liquids? I thought it was kind of annoying that they did it that way
and you immediately notice the bugs
so optimized bases are harder to build.. a goldfish brain like mine can only do modular

i can only copy 
yea modular takes so much less time
isn't that the job for control node ?
my 1.2 part 1 took me 15-20 hours maybe
^^^
my 1.2 part 1 took me roughly 6 hours
significantly faster build
but then again.. not optimized
look at my protocol stashes being clogged by a trillion sandleaf powder

there are pros and cons to everything ~ its just.. building my own, even tho its not as good as others, and watching it work brings me satisfaction

and that's the goal isnt it
I dont follow? I just wish i could swap which side the acid comes out of so i dont need to use a pipe bridge in my design. Just an ocd gripe lol
like... whyyy
Thats the word! I thought it was called a seperator
real
That makes me hurt inside. Such a flawed ui choice ๐ญ
if it works it works
not that bad
owh the purification unit
or at least avoid it
just waiting for extra cuprium node
@jovial breach I'll have a setup like this my stuff just stops working or runs out of mats.

what is that
im here to gripe about rocks
I think your sandleaf loop is not correct
and sewage
try this simple sandleaf loop
Someone send an sandleaf farm
its the seeder that outputs 2
Yeah that
can we talk on how the planter is annoying so large
so it's 1 seeder 2 planter?
Yep
yes
oh okay
yes
I was just doing 1 for 1 because I thought that was enough
its just takes up a large estate
asymmetrical ?
i play factorio so im used to sphagetti but its a bigger patch of area
also i learned that water treatments can be outside of the aic so thats cool
if something doesnt need conveyor > it can be outside
can "cheat" some production lines with that
its takes the power lines number limit tho
oof
as long as it works
the goal is what you make it
compact, power efficient, aesthetic, modular, etc
you cant have them all
How are you not over-taxing your water source running it to two forges and two planters
dafaq wrong with these number . . .
2 pumps
Something clogged?
if anything, only sandleaf, on rare case.
i tried check everything in here, didnt the carbon works normal
but it degenerate my xiranite since yesterday
Hmm doesn't look anything is wrong for me
๐ im afraid
this is stupid
That's the offline bug
each of these is resposible for 1 double production line (the outlet you find in the middle)
You can link the double inlet to a single outlet?
yep
Normally i wouldn't care about it because you lose too little to matter, but i believe you can reduce the loss if you add 1 more belt to get the build up xiranite out from forge
slegehammers or telas for open world energy etch?
if not because of the gourd event, i wouldnt care either
but my xira stock are degenerating
i will let it go... and recheck again at night..
3 is better than 2? I just did this and let it fill both outputs before belting to depot
for valley 4 plant ( buckleberry / citrome / sandleaf / aketine ) it is 1 seeder 2 planter.
for wuling plant ( jincao / yanzhen ) it is 1 seeder 1 planter
that is wrong..
1 seeder into 2 planter. 1 of the planter feed seeder and 1 of the planter to depot loader / stash or other production chain
I see. It was self sufficient so i never thought to update
technically..... it is self-sufficient.. you are only yielding 15/min
this whole system can be cut down to 2 planters 1 seeder
instead of 2 planters 2 seeders
my not so optimized herb farming
bruh
already turned it in bp, don't want to mess with it.
for v4 : single version, double version, triple version.
for wuling : single version, double version, quad version.
does anyone have a optmized bp for using expended crucible to produce xicron?
@autumn maple oh also check for carbon build up too
the production back to normal, after i slap all yazhen seed on plantation
altho i believe there shouldnt be an issue in there
bcoz i already checked everything b4 i post there
For me
i was thinking of believe the "data bug"
it also started on my yazhen plantation aswell
now slapped them all in , seems fixed it for now
i also slap the carbon tbh
Unfortunately i dont have spare space for more belts
It's the offline belt bug
it fixed for now atleast
Has been there since game launch
i see
Belt will be 1% slower when you go offline
does anyone have a optmized bp for using expended crucible to produce xicron?
you can minimize the loss by having shorter beltage btw
before when i go full gourd, someone say to me it's not efficient because SC battery have more bills value per xiranite.
but now I'm doing 8/min gourd and 13.25/min SC, this actually make me thing, do i even need SC? you can only sell so much goods anyway... but even then if you do full gourd what even is the use of those excess gourd?
at the end seems like we are just playing stockpiling stuff, which is pretty number on depot, but useless sht
im pretty much thinking about this is a "real bug"
bcoz i only suffered it rightnow
i never suffered this ever since the game launch, even with "my own-messedup-belt optimization creation in valley"
kind of annoying to see my xiranite getting degen in the stock
might be a real hiccup somewhere

Jade gourd > Hxira > regular gourd
By doing 8/min gourd, you dont make hxira
hmm, less 1 grid line but use more electric pylon....
Also jade gourd uses hxira anw, best to stock up now so u can double prod on phase 2
this is false on long run, since you will only make gourd, as much as needed. which later will just be turned into H xira
is this the spoiler for phase 2 event ?
jade gourd
Jade gourd is more bills per xiranite
Making regular gourd rn is getting less for same amt
When u can be patient and play the long game
i don't think bills, per xiranite have any value. since you will be able to always use all those bill on outpost anyway
It does in fact have value
like 80k heavy xir on valley?
pretty number sure








