#aic-factory
1 messages · Page 377 of 1
thats why i make the tower do the works
picking these rare variants, there's no.... 'crit' rate right ?
or i forgot to stash previous run....
healing stuff
I will never run out of sandleaf ever again
what are those belts you psycho
praise the sandleaf god !!!!
using water pumps for originite and ferrite also save some energy right?
yes
you meant hydro rig, right ? yes
You also didn't notice the electric pylon... it's on top of the belt
guys, im cooking premium shit
ferrium yes, but i dunno about originium though 
meh...
Wtf you selling??? Himalayan salt or something 💀
praise the sandleaf god !!!!
ignore the minor detail
wym too far
what
told you, "premium shit"

Someone put the wrong zipline
the other zipline also need to be the 110 type
why tf use that bruh 🥀
oh yeah, forgot we 2 got types of zipline 
smh
Is it edible
probably newcomer speed run storyline to wuling and have 0 idea about 110 zipline type ?
zipline pylon is like this guy right here
are you guys even know this thing exist?
Disassemble
IIRC we need that to make the hydro rig
pylon at valley is reasonable but in Wuling goddamn how much he skip factory just to reach wuling 
welp, trueee, all mk1 and 2 as well tbh
I thought i saw endmin cuz i dont have my glasses
Same with gold
I compressed it by 2 tiles, moving the pylons to the inner
my EYES
do you remember when you use that rig????? (it was beautiful day1 jan22, probably)
PLEASE
We still use it
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I literally am so stupid, built like ten of these and placed them all over Wuling initially.
How bro
How many hydro rigs can I run off of a single pump?
Like you have to do all of valley 4 first
I think three
what a cute blob
depends on purity. assume 3
damn... i been stuck in discord for almost an hours... The influence of Optimization 
Purity?
more low purity ore
3 to be safe
3 high to be exact
6 low purity to be exact
2 high 2 low to be exact
1 high 4 low to be exact
1 pump can feed any of the ff combinations:
3 high
2 high 2 low
1 high 4 low
6 low
That’s confusing
..... i literally wait near that rig just to craft refined originium without knowing the main storyline introduce the automated one later....
how much power is stored in the buffer?
'3 to be safe'
see, no need to remember anything
lulz
less power usage is good
Is the purity for the water or the ore?
the ore?
Okay now I understand
See I thought y’all were saying water had purity

ores
go to map and click on an ore deposit
the details will show you the amount of high and low purity ores
Just know 1 pump is 3 water/3 seconds then divide it between the rigs. High is 1 every 3s, low is 1 every 6s
fair enough
back in the day1, i regret hitting ore

plus you can tell the two apart cuz high purity ones will have added particle effects at the center of the deposit
every 15 mins and run around 1 min.
just forgot to stash prev run
i think i'll stop once they both reach 1500.
and manually chopping wood to craft armor
damn i already stop farming at around 300 thorn and fluff, and 500 ginseng
never visit my farm ever again
funny treatment in the middle
Marker map is a great map to farm this thing
Bless this new map
true, they are clumped 
nice distraction
the real mvp is, those on the left

Ricko, commence operation: origami tiger—prepare the 65k SC Wuling Batteries, 65k Hetonite Parts, and 65k Heavy Xiranite, we gonna bankrupt them like blockbuster
No.... dont tempt me in re-organize my factory. I am satisfied with my setup... I am ZEN 
i'm pretty sure i'm here... i don't see any collectible
if I have a belt taking a battery into a thermal bank and it has 2 splitters one is splitting 3 way and 1 spliitting 2 then does 1 battery reach the bank every 12 seconds?
like this as an example
brown / black mushroom
I always farm ginseng
it takes 4 foods per attempt for a boss trim and I can easily burn through 400 ginsengs in one sitting lol
u mean the illusion wall?
correct. unloader (2sec) x 3 split (6) x 2 split (12)
but any interval below 40 second for thermal bank isnt doing anything
400 gins
even your supporter eats ginseng
i don't see any illusion wal
source?
chaika
familiar af but i don't remember
the coffin?
oh yeah i remember that now
so if its a wuling SC battery how does the math work out if its 3 split > 2 split > 2split > 2 split > 2split, do I just multiply the 3200 into the battery rate?
I need to watch that
uhh, ginseng meat stew ? how good is that compared to jakub's legacy , attack + 27% ?
or do I have to like calculate baseed on downtime?
heh, weeb 
I use infusion
meat stew is stupid expensive even for me lmao
1 normal belt is 3.2x40x.5=64kw, multiply that to the split
two questions: is this space efficient? i need to fix my xanirite production lines to fees it, but it should work at 12/min right?
this?
that one ? but it is for healing, i meant for the attack buff
fortifying
that 2 expanded, means its only 30/m xircon so....
yea, all i see is 2 expanded, you need 2 more
The only issue I saw was the Xircon being lacking, outside of that yeah, that’s a pretty decent block yeah
uh
XIRCON HAS A HALF LINE FEEDING INTO THE EC
ah caps
this one ? how is it fare against jakub legacy ( it is buy able 40 pcs / week at v4 store )
oh lol

TOP VIEW ENDMIN I SEE
I couldn't trim nefarith with jakub (probably skill issue)
i need to fix the xiranite lines for full effiecience i havent yet
but I could with fortifying
Wait a minute why the hell are you feeding xircon into the crucibles? o.o
i thought that would make up for the deficit of only having one per sc line

welp, guess when time come to try trimming them, will consider both
if they feed their expanded with more xircon straight from depot.
means you are either draining xircon somewhere or producing more somewhere.... right?
i give up trying to tell how to produce xircon the right way 
yes i have 68k in depot and another line
ok good
make sense your setup, gl
68k, and it still clogs and skips 
its cuz this line
i need to fix it in my other factory

amazing, deficit xiranite
This is 1 of the reason why i making battery into 1 set. Splitting can cause alot of problem. Many problems can emerge either clogging or not connected. Learn the hard way in valley 
must be 0/68000 and all sky forge try so hard to produce xiranite
does xiranite production secretly require more than 1 ferrium dust ever 2s?
xircon?
xircon yea
nope
ok cause
i am producing 1 dust every 2s and i am not getting it in fast enough
i can see this cause the effluent is clogging
more likley a clogged fluid
xiranite doesn't use ferrium
is your xircon running at 30/min?
about condult manifold, can it filled with different liqiud?
no
the fact that the unloader sending out xiranite not in full 30/m ..... means they have 0/68000 xiranite
and yield currently is trying so hard to keep up with the 30/m output
i am having a tiny tiny tiny delay in batteries that cause me to go on supply apparently, and the effluent is at 50 while the powder seeminly somehow is not coming in immediately
tiny tiny tiny lol
if u under build, gingseng stew should be stronger
ive seen a lot of broken xircon productions here, idk how you can sleep at night 
w8, its oob area?
yea it is only for a split second i can see one of my thermal banks shut off
No it’s fixed
but the thing is sometimes that shut off lasts enough time ot get the backup power to 50%
Not enough space, this has to go to the core AIC...
just sleep, not like you wiil die with broken factory
marker stone
nah, i mean i dont remember u can climb to dat rock
Just had to switch my two heavy back to normal
i'm literally here

Hax
i probably thought its empty gap. but anyway try show the aic report graph
is % attack buff use number from displayed stat before using the buff or number before equipping weapon / armor ?
hehe
what line is this for?
you can't put in sandleaf powder on the outer side with that setup
Purple buck capsules. The left side to make Steel Bottles, the right side to make the powder
actually i was going here so i can connect 2 sides with a zipline on mountain but accidentally roam there 
hmm ic
that was just one of my checkpoint lol
holy
iirc, jacub % atk stat similar to main/2nd stat dat give u % atk
YEAAH i dont like sharing that
we should be saving up 20k heavy xira for the event right
115 xircon usage is impressive, dont worry 
🤡
i dont know the exact calcu, its just my few test run on underbuild team vs build team on jacub/gingseng

no wonder.
why it do dat
what's this
Atleast he finished it
whats the general production standard for 1.2 factory
guy took my depot mission, stood on it for 2 days, then pretty much botched it
why it clog.
dats 40% lol
Yes look at the screenshot, the output is a pipe as shown on the 1st screenshot
a backwards splitter
it should all add up to 2 liquid/s
...
check purifying unit
then the line is full
o nvm it just started magically working by itself after I placed it back down
W bugs
I think it was already working but it was just visually bugged
that's normal if you let the crucible accumulate fluid while not fully connected yet, just save all the crucibles and purifier as blueprint, and place again
purifying unit was not full
but regardless yeh just visual bug idk spaghetti code n dat, thanks for the help anyway 
you have too much red stored, then it all got sent out faster than purifier can use
no
I checked that

visually the dust was not going into the machine anymore
if you say so, then it is
it was not producing (visually)
but actually it was producing because the purifying unit was not losing any liquid
which is why I came here
but I guess it was just visual bug
5 zipline+2 for fun
this area is completed for now
imma check the 240 copium eater
wth
w8, where u found dat top Zipline
12 / m sc battery, 210 / m xiranite, 6 /m heavy xir, 22-23 /m hetonite
if you use meta storage ferrium, 1-2/m yazhen c
try this, destroy that pipe converger and the 1 pipe before,
place pipe converger first, then connect the 1 pipe again
the production is 0.5/s, but since you are fully cap in the crucible, then it will give pipe the full amount then bottle neck i think
to this day i still couldnt do the switch operator dive attack siwth operator dive attack
T^T
are you on NA/EU? pls share the one on black area 
It's 0.5/s 4 times, the purifying unit was not full and yet one of the units wasn't working
I've already "solved" it (it solved itself), it was just a visual bug and nothing more since none of the items produced have changed
#endfield #arknights #arknightsendfield
Climb Guide:
01:05
AIC visuals are just a suggestion sometimes
just w8 until shared facility 
if its worked, dont touch it xD
honestly, check the pipe on bottom right towards the purifier
switch dive sounds tuff 
i got some Zipline on top dat big building 
already did it was all fine
https://cdn.discordapp.com/attachments/1461541796977967289/1497968809162576002/image.png
am safe for the next 16 hours i think 
*pressed F 🥲
make cuprium parts and sell them if u need to empty ur cuprium
i still couldnt do it since feb where ppl are doin it, dunno why I COULDNT or not allowed to switch operator, while all other people showcasing infinite jump glitch, they can switch whenever they want
same way this shows clogged, even if its at full efficiency, the timing to the output getting consumed is just not aligned
AH HELL NAW
i'm doing that rn as well lol
.... in b4 you overslept
marker stone outpost is goated
hmm maybe its ps5 exclusive
with small area 😓
no, you are goated
GOUTED
also, core pac increased depot bus from 20 to 25 limit without increasing area 😓
the purify unit will not get full if you only have 1 pipe to it, since max pipe flow is 2/s and thats the exact mats for 1 process, so it just keep processing but cannot get more liquid in to cause overflow
umm... thanks ig
me when I lie
does this make 15/m?
4 every 2s is 2/s
final results?
you got this bro
It was not full.
And if that were true the dust would've still been consumed, which visually it was not.
need 2 inputs for maximize
no you don't 😭
yeah, depend on how you want to maximize the available stuff.
replacing my rigs with hydro rigs brought my power below 4.5k
which means I'm down to 1 SCW + 1 HCV
I can literally see it running 100% uptime under my eyes right now with 1 pipe
are we for real rn 😭
unreal tournament rn
i have the same thing, you don't need 2 input in purification unit
That's what I'm sayin 
real poster
a pipe can carry 4u
I compressed it and it works. Now the sub PAC makes the secondary products.
All the materials are dumped into the depot, so they become assembled in the Core AIC area
you only need 2 inputs if each pipe is 2u
Damn ur setup looks better than mine by a bit but I can't be fked to change mine xd
someone literally blocked me before because i said he's wrong about that 
12 sc batteries are the common one since it is the most profitable to trade.
210 xiranite if you use 7 forge for xircon + heavy xiranite leaving 1 forge free.
22-23 hetonite can be reduced if you want to use 1 cuprium line into yazhen A.
meta storage is optional if you want yazhen c
oooh you pipe the red stuff into the next machinneee
of course of course, dats smart
big moves
cool, now go and kill marble
6 or 7 crucibles, 1 expanded, 2 purifies (will be 2 red liquids output, store em to expanded using converger pipe)
6 7
tf you talking about, you need 8 crucibles
1 of them expanded
they both work, just 2 pipes input 0.x second faster
7 basic crucible + 1 expanded crucible.
is the right middle acid pipe doing anything or is a visual thing?
yeah 8 if you have 240 cuprium yield
yah
ya, 1 expanded for making final material
in b4 next patch give us rain of cuprium
foaming at mouth thinking about potential 16 forge next version
need cuprium & originium mining spots 😓
whats the opinion on this?
great success, managed to buy all the artificing mats
How do you guys think they could make AIC factory gameplay better without making it have so much depth that filthy casuals can't comprehend anything 
peak
You can start your essay now
it does, i just caught it at the right moment without liquid
make it fucking 3d
u dont need 3 purification for hetonite
ah hell naw
lol cool cool
I personally wish they added decorations to it so u can make it pretty 
like hiding belts and stuff
just the belts mb i wasnt specific with what i meant
I think if we want to compromise between accessibility and depth, it'd be good to design production trees in such a way that it's reasonably easy to achieve a decent production floor, but increasingly complex to get every bit of juice out of our limited ore inputs
2are enough, but need many converger/splitter xD
I don't think it would be complex if you can just copy-paste a blueprint tho right?
I feel like if you want that you would need to randomize everyone's setups
it looks okay, but you use more expanded crucibles and purification unit than you need to. wasting so much power
not my build just trying to optimize
does anyone have 22.5 heto bp with shredding inside
wew all expanded
i hated heto prod line
@subtle finch yours
damn just notice lmao
my what? 
power consumption be like
5k up
you dont want to know
I'm not really factoring that in because full-on blueprinting is basically not engaging with the content at all. I think design priority should be on people who actually are playing the factory side of the game. No matter what the devs design, if someone full blueprints it, the experience is going to basically be the same in that there is none to speak of besides waiting for content creator to create full base BPs
your 22.5 heto BP
@sterile stratus needs it
but you will confused next haha
larger AIC area, i guess ? or larger area coverage for electric pylon.
and better end product introduction, kinda like tutorial blended into main quest.
it probably has more than what you need, just gut down the rest, like heavy xiranite production
or cuprium refining unit
Well in original arknights you can't full blueprint unless you own every operator and upgraded all of them so idk I feel like it is relevant,
I think adapting to what you have is the best thing a gacha game can rely on, otherwise the gacha is just pure gambling and every player has the same experience regardless
just paywall the factory, no new character no new building
use 4 forgesky 2 crucible 1 puri, for prod heavy xira 6/m 🔥
looks good?
true more QoL would be nice, I hate when I'm refactoring my base and I want to build the new part but there's no space for it 😭
whoa, still under 4.4k power ?
https://docs.google.com/spreadsheets/d/1m_ye3nBwYVGm2stCkIohEVmI_slI0J1PCcdbER0q-H4/edit?usp=sharing
you can try this
replacing your rigs help
nice, able to stay below 4.5 k
3 scw here 💀🗿
how
3 scw is like nearly 10k
w8 how
around 9k limit
9.8k 
many pumps, crucible, treatment, etc
well, that 512 building limit along with protocol capacity need to be defined further.
either combined total or something
2sc enough 

mine 6.2k n its already count on towers
and remember, thats energy limit for union all wuling pac
Yah also I wish you could use the AIC factory to like automate deliveries and such cuz that crap is ANNOYING
Same with gathering level-up materials
thats still too much
what do you need to keep up with outpost at 9 sc/min profit
nobody even does valley 4 deliveries anymore too lol
phew thats a good chunk SC wuling battery.
Only make 9/min but 3/min consume power. So i got 6/min.
you should be making 12/m at max
but dont worry, i can produce scw total 18/m, but yaa rip originium 🗿💀
hetonite is so slow
yeah you can live with it
but the greedy ones...
well, you can think of them as emergency 90 credits rather keep doing them daily.
it's a choice, beside the taking picture quest gives more.
manual import originium 
still do for 90 credits
I never do them because of how annoying it is
Also if you're truly min-maxing you would do it every day cuz credits can give pulls
will do but gonna optimize my xiranite a bit. Feel like some xiranite is not running smoothly. 
but fuck that
how is it annoying when its just ziplining..
Exactly. It's just ziplining. 😭 it could be automated by a macro script to move and click the map and such
for current power is...7.2k from 9.8k (gather space for the next update in May, new sub pac & minings)
it's completely mindless
should be near max on 28th
yup, well optimized
so just by clicking buttons it is not ? ...
If you don't mind doing it that is completely fine, I am not insulting your enjoyment of it, I am simply saying that to me it is a miserable boring experience 😭 that's all (hence why I don't do it)
eee, only rarely able to reach 200 refresh credit.
usually stopped at 120.
already happy enough with 2x oroberyl or weapon pull resource.
you only need heto comp for the original gear set right?
fodder gear should be with xira or copper comp?
yeah I just wish the dailies were fun or easy/automated
otherwise it's just who can endure repetitive tasks the most gets rewarded
yeah, for the basic only, fodder can use xiranite or cuprium one.
is that even possible below 3.4k power
no I'm at 4.46
so one SCW + one HCV
oh hc batteries
It's becoming more and more empty the more I offload secondary materials to PACs
reminder to replace your ferrium rigs with hydro rigs
you save 40 power there
r-really
6 ferrium rigs is 60 power
6 hydro rig + 2 pump is 20 power
they also save 5 power per 3 rig (10 vs 15) if you replace originium rigs
i don't even know hydro rig works on ferrium
it works on all ores
~~
specifically for 6 high purity ferrium nodes
for low purity you only need 10 power for 6
hydro rig on ferrium still needs water?
yeah that's why it's hydro
ye but like there's 3 high puri and 3 low puri node
so might as well do 2 pump
1.5 and you can divert the other half a pump to the small originium node to the east
1.5 pump fr
i'll slice my pump in half
copium them upgrading us to 120 next patch
you partner most of the mining spots. here are the pairs i've maid, each pair uses 2 pumps
hopefully they give us upgraded pumps
gonna be awkward later if the low purity nodes get upgraded later
where/how do I get the essence thing for the new weapon - lone barge?
Petition to teleport the excessive amount of Wuling Originium mines to Valley 4 😭
the hub energy alluvium iirc
yeah the hub
maybe one of the reason for my huge power usage is the fact that i use mining rig mkII for all mines 
is it here?
yes
btw is 1 rig=2 protocol cap
if you click this in F8 panel, it lists all the weapons that are compatibile with particular alluvium
not really. probably doesnt need to use any brain cells to adjust
1 more run of rare gathering then sleep.... tomorrow will start saving hetonite for events, should be 60k on tuesday
.roadmap
wait it's in 2 days
need more minings 🥲
i thought it was like 2 weeks away
what's fest of brilliance
reruns
ooh AIC in 2 days
the extended "goods exchange" lmaoo, expiring event items
pls dont
much difference from the normal banner?
rerun banner with the 1.0's exclusive operators
they better let that one guy keep xira bottles
not much was said how it will work
so he can bottle every liquid in them too
curious use of xiranite..... edible xiranite, when
sorry to bother you but if for example the heavy xiranite in the IAC storage is full, won't that clog all the system ?
On the contrary, I think there are merits to each player having access to the same factory resources. I don't think it's true that every player necessarily has the same experience, or at the very least, this statement seems in need of some nuance. If a player tries to learn on their own, depending on their own proficiency with the systems and natural tendency of preferring certain arrangements, it's quite likely that they will develop somewhat novel solutions at least in the sense of how facilities are positioned. I also don't think that the experience needs to be unique in order for the player to feel fulfilled--if the player developed a solution similar to another player's, they can still feel a sense of accomplishment and ownership over the effort they've invested.
I also want to go a step further and assert that the shared experience can be valuable from both an engagement and social perspective. If a player is interested in learning from other solutions/setups, the shared input-output makes insights more transferable instead of being more tangential gleanings. The fact that experiences have parallels is a great enabler for discussions since the parties involved share a certain understanding of what the other has encountered. The majority of the discussions in this very channel would be significantly more disjointed if income profiles and optimal setups varied wildly between players. For example, the joke of Hetonite needing 6 or 7 crucibles could potentially not make sense if recipes varied between players.
I think a potential path forward to introducing more variation to player factories is to present players with different potential factory archetypes, where there are multiple viable sets of production goals that prioritize certain product categories or need to fulfill different conditions. Maybe one has a higher production ceiling but is more complicated and faces certain debuffs. Maybe one superbuffs an aspect of factory while making another a nightmare.
what in the essay x_X
I understand some of my ideas can be troublesome to implement on a live service model, so I'll just take what we're getting since I still enjoy it quite a lot
Do we know anything about the AIC event? If it's a "use {blank} resources"
Or if it's more. "Produce X" kind?
it will, but so does having full sc battery in the system
if you use them for component though, it takes a long time to fill the depot
my prod for example
bro has an MRP excel sheet
lol, so there's an actual 'crit' rate for picking plant
someone leaked the recipes on wiki, so we kinda know what its going to be about
.cantread
the only thing we dont know is how much stuff we will need to produce
do you have a link to the leak
damn... I've been playing OG Arknights for 6 years...
I remember waiting 6 hours to install the resources 🥀
and priestess not become operator yet 💀🗿
back when my family has slow wiif connection (fastest is 150 kbs)
backinmyday
for rule purposes, i dont 😅
but if you look at some fan wikis, you will find them
yes 🥀 🥀
For the trading event do we need to stop buying from outposts and let the stock bills pile up?
priestess will dedge and be reborn figuratively or literally at some point trust
it's kinda okay, or grey, idk
maybe, just let it regen from now on
most likely yes, if what we have seen on the livestream is true
..... so you get cute pony as turret ?
anyways, I'm really itching to sell en-masse to bankrupt tangtang
I've read that some Operators will have pony variants
nah, i'd sleep
assuming the fruits certs trade 1:1 with stocks, you need just 800k stockpile of stocks
Imagine amiya as 'princess amimi'
yeah, but thing is, no clue how enka and others obtained those, im 100% sure it was just extraced from game files but well
and for record, maxed out tangtang needs 22 hours to produce 800k stocks
gourd sells for 40
the "cert" at 10
at least thank for giving me a refence, i made this with one of your design
its the worse item tho, the heavy xiranite one should be more expensive
what's the ratio between heavy xira and gourd
1 to 1
im hoarding heavy now, so i can hoard goard 
I forgot that those are actual letters 
Does every mineral vein become high purity once region dev is maxed?
not yet
in coming updates
yes, meaning this cheap item can achieve 800k when selling 80k pcs of
I'm just asking for the sake of whether I should bother with doing the maths for hydro rig pumps.
Or just do 1 for 3 everywhere.
well, jingyu is "max" now, so maybe not
so we really need kinda no more than 80k total of items
it cant hurt
Me just 1 for 3 for all..
Lazy to check again later on..
there are easier ways to save power, hydro rig is one of the last priority ones
Man, redoing my existing rigs for hydro ones is gonna be a pain...
people slapping mk2 on originiums
I'm not out of power, I just like planning forward.
i just saw acid pump for water yesterday 
there is a way to make a priority splitter at the moment ?
Like it ouput 1 is clogged THEN go to output 2
Got something to share for understand it / copy it ?
something like this
when right side is full, it will all go to treatment unit
just make sure primary destination receives more than it consumes
it will auto adjust when clogged
pwm comes to the rescue again
so uh regarding acid, how can i get rid of it?
this should resolve the clogging problem off your xiron if i put another crucible to treat the overflow then ?
my crucibles are working just fine 😭
btw why are you using an extra 100 power for nothing atm
or idk
Where ?
oh nvm
PProtocolStashfound dead in the valley
i see
troll
if you use overflow valve, that kinda defeats the point of my layouts 
if its working, dont touch it xD
sewage doesn't clog that way yeah?
huh
i was worried it would eventually clog due to how most of the maches tend to clog overtime
reactors work great now
that's good
no need for priority system
too much water at the beginning can prevent this effluent from sending, but if you place the whole thing with bp, there's no problem
i have other safer designs though
Which one is better?
like this one is pre-fill safe
My eyes x.x
Also brain exploded (brain isnt braining)
brain never brains when it comes to factory 
please pour liquid throug. less splitters
naruhodo nee (doesnt naruhodo at all) 🥲 😅
????
me too 
well, i gonna not use it then. I make this thing works with more copy from one of your design than by my own so i should a least apply your advices
very very compact
how in the connect 4 does this even function
i did the passthrough layout literally before patch 
assuming you asked about box formation vs line.
going to vote with line.
in the future if the game give more cuprium, no need to redesign much, just copy paste old model
just prepare a 5*2 slot for current model.
fills last each time till all full
(lets pretend the 1.2 preview doesnt show passthrough)
because they all need the acid, you can just pass it along one by one until it's full
similarily, you can do the same with with the cuprium solution
interestinggg...
you import 2 acid/1s, export 1.5/1s and use 0.5/1s with the building itself
flow rate is at 2/s, but each consumes and produces at 0.5/s so you just keep stacking flow rates/consumption rates until you get a maximal output crucible
rince and repeat until you got 4 crucible that take 0.5 acid/1s
but keep in mind this only works for 4 machines in a row so
anymore and you're wasting crucibles
For what is tjis?
wdym
that was before 1.1, theorizing hetonite comp production, a few assumptions were wrong, this was the final layout in the end
ah i see xD
i wonder if this part can be optimized
probably not tbh, looks like a mess but also looks like an organized mess xD
You could do a sideways layout
i think i saw someone with alternate layout where refinement unit are sideways, still the same size i think
we should be saving heavy xira for the event right?
(i will still put the purification units outside aic area so...)
sideway is not too organized
I see
I had 8 treatment plants outsidethe AIC 
We getting test area may 14th right?

That is a lot more pipework than needs to be
Also how will you split and converge both sewage and water
Its too close to the unloaders
just make space in here for water from above (or move sewage up)
Formation?
So it's better for bottom one right?
i really don't get people using 100% hetonite production now, 1 wuling delivery takes longer than extending 75% efficiency to 100
spill mining spots pls 🥲 🙏
only 4 cupriums again 😢
if you look closely, there's ferrium bed on that island too 
need more originium mining spots pls 🥲
oddly enough, the openfieldmap doesnt list it
no wei
so we got extra cuprium and ferrium. Might able to make more heptonite part 
finally, someone 😭
yeah, line is better.
tried the box before and realize if the game allow you to have 2 hetonite line, 2 line formation attached by bus depot at the middle will be best for space usage.
this assuming only the hetonite line and no cuprium to cuprium dust involved.
you are kinda procedural type, separating process at different place which means the cuprium process is at other place
This the new test zone?
2 extra cupium belts as expected
.gethisass

holy cuprium

damn hold up
but what we're gonna do with extra ferrium
I love how u can see rossi hood peeking 
it's a joke 😭
more sc line maybe.
i meant, we also will getnew tools to turn sewage into xircon effluent
Theres no ferrium pooks..it was meme
bruh after 2hrs of brain damage I got this to work 
ok but back to the extra cupium it would just allow us to make heto at 6/min and wont change anything else much supposedly?
Yeah
Am I organized?
how about the 4 forges
But 100% is good
12/m heavy xira ofc
turn that frown upside down
love the bus formation.
stairs, maybe will need that sometime in the future.
other also play with zig zag model
oh do we know what the treament center do
apparently take 3 pipes of sewage and output one pipe of xiranite effluent
at what ratio hard to tell
which means
we can make 18/min heavy
Have fun pullimg sewage al the way over there
We dont have xiramite for that
you mean from main AIC?
we'll just move the refining unit
bottle transporters in shambles rn
From anywhere really
And u are not allowed to talk, u psycho
pls not the bottle transfer tech
whats optimal to produce rn? like the max output
symmetry ~
release the spreedsheets
doubt it.... i meant no way to auto operate separating unit without using belt outside aic area.
so either chain of in/outlet or another new in/outlet facility, special connect to test area sewage dump.
i mean bottle the sewage to main aic
save you half the distance
but eh im not gonna bother
the bus is not symmetrical.
Stooop
the pylon lines are not symmetric 🥀
but nice model
can we get much higher
so high~
when the pac is off centered..
dah i'll rebuild it tmr
pac is odd number 
that's the annoyance too
the pac itself is not symmetrical

whoa..
i just got all 3 jobs transfered in wuling
not bad
bro randomly dropping their 8 cuprium setup again
8 Cuprium for future update
Is this just for 1 heatonite?
or maybe 2nd patch
4.5/min heto part for now, 6 for next patch
When's next patch again?
Left or right for better efficiency?
obviously right
throughput is the same, right side is more appropriate/less space
this patch phase 2 is may 14th, next version is early june
left or right for better efficiency?
clearly the main reason right side is superior is that it can handle multiple item type outputs

i hope this is not a joke
yeah we're just joking
obviously the expanded crucible is better because it costs more power
funny enough, crucible doesnt forward items if its not working
for some unknown reason
I wondered if I could make this one looks more better
well, you can move the refining stations next to each other for one
although its higher 🤔
real answer is because you get an easy 1-4 : 1-4 balancer

it comes with free control port, so it cant be worse
📈
hey Hikarin (and harunachan if still awake) and anyone else also doing it, how did you set up your liquid feed when swapping to double heavy xira?
Are you feeding purified inert together and letting that clog a normal xiranite input (to xirceff conversion reactor) down to 24/min?
(for the swapped forge obviously, everyone running inert from the SC line crucibles to the first heavy forge)
glory to Endfield
now i need to compact hetonite and liquid heavy xiranite into the 2nd outpost
I think haruna's original setup just fed the inert from crucible into water treatment
if you want to be hyper optimal you could consider bottling/tanking the purified inert for later discharge
but is a hassle
hey guys do you have any truly forever constant supply of sewage?
-has to be able to run forever without you having to long in every once in a while
-at least 15u/min
#1495816858350125066 message
they're just using pre-bottled fluids afaik,
ive been advocating for cache base switch but no progess has been made there
i just direct sewage off from cuprium refineries for meds
and considering the rate of production you'd have quite a ton untill the storage fills up with meds and clogs the refineries making sewage/curpium
unless i didn't understand the question
and you meant something else
it's another one of these quad half xircon crucibles isnt it 
Isnt there only 1 way to make sewage? (I dont count cruci cause it doesn't make enough imo)
I tied my cupri productions for Hetonite and meds into it and havent had any issues
i mean yeah
in the end, for every 2 sewage you spend to make xircon you get 1 back
just use 1 xiranite lane for 2 crucibles by splitting it into 2
zero xiranite in the crucible accomplishes the same thing as having 0 sewage in the system.
then you can clog it with sewage to your heart's content
and well i tried running the inert xircon effluent that is a byproduct through a purification unit to turn it back into usable xircon effluent and that overloaded the pipe and clogged it 💀
I will forever advocate 30/min xircon machines as better to work with
true, but no one listens to me 
i wish pipe convergers had priority settings
well i mean a large portion of my power usage is because of the large amount of automatic farms to supply sandleaf and carbon
that is infact a thing
there are edge-cases, but for the most part, if you have splitter inputting to a converger, that is prioritized first
make sure to place the 3x3 around the converger by copy-paste or blueprint though, else it will misbehave
Tang tang has struck again.. tnh- it's still getting water so I might just leave it.
i see, i will try that out later, thanks!!!
This isn't factory but I like talking here
I was looking at endfield gifs and I found one that says, "hop on endfield" and its Yvonne and Gilberta kissing 😭🙏
I wish they gave us 60 more ppm worth of cupri. So close to full efficiency Hetonite...
factyuri 😭
Logs affect sewage? Should just run constantly. Haven't noticed anything.
Ive been staring at my factory for 30 minutes
And my conclusion every time, is that I just need to level up my research index and do the 3rd chapter of wuling already-
But it feels so inefficient that I want to improve it..
Resource gate in Wuling is something.
i did all that on an alt in like 3hrs, granted i know the fastest way now
but just doing is faster than mostly thinking 
anyone that know how the Enka factory planner works knows to tell me why it's clogging? (When I have this working fine in my factory in-game)
send the link
oh fuc-


So, if I wanna use 1 crucible only for xircon
What are the chance of it getting jammed
you use another extended to make effluent line
andfeed it to the one make xircon
Yea but in theory all of it can be done within 1 expanded crucible yea?
zero, as long as you dont share 1 pipe with 2 different fluids
🤔
basically sewage overfeed
ingame doens't clog only in specific circumstances
you can split 15/m of sewage into 2 crucibles fairly and it'll work
or just do full xircon crucible 
overfeed where? xD
I take that is 30/m xircon instead of 15/m each?
that setup you have works 1/3 of the time and is prone to clogging if ratios don't match well or something gets stuck
yes
if it works, nice, but it's just not reliable
in planner though it always clogs because it solves for the eventual final state
maybe i can shuffle around recipe order and it'll work but eh
try to cut the first sewage pipe, and let it accumulate first in the refining unit, see it get clog
that little hickup was one day that I was doing shenaningans, otherwise it's been working like a charm since 1.2 relase
yeah, if you get the phase timing right and let it run it'll run fine
it's just different phase in the planner and i can't yet resolve it cleanly
the problem is people have that hooked in a conduit, and that can hold 1000 sewage, then connecting it will flood it with sewage
I know, the 1rst crucible has 50 units of sweage, so when the sewage enters into Crucible 1, 15/s are consumed there and 15/s are moved to the crucible 2 xD
I know it works, my question is why doesn't it work in the Enka
that's not how it actually works btw
all sewage passes through until it overfills the last one
then it allows it to accumulate back and react
oh sorry, the 2nd one has 50 unitsd
first transfer, then react
basically if you get lucky with your recipe timing, this is not a problem
no it does
do you want an actual mechanical explanation of why that happens?
is not luck, it's just leave the 2nd crucible to fill until 50 and then it autofixes itself
it's luck that it doesn't stop producing when sewage is at 50
basically, 3 recipes
crucible performs all of them at the same time
but the order can be different depending on what started first
so it can do
1
2
3
or
2
3
1
or
3
1
2
so if the last recipe was this one, in 1/3 of the cases, it will stop here and wait for the transfer phase
transfer phase happens, it gets sewage and the sewage is now at 50
this recipe on the next cycle now cannot run because there's not enough space to put the sewage
everything stops.

It can only do
1
2
3
basicaly because it needs to start 1 in order for 2 and 3 to start xD
But when Crucible 2 clogs on sewage by peforming 1, it allows crucible 1 to start doing 1, and so on
only if you start from zero, yeah
but people usually build it and it clogs with some of the ingredients before it starts running
basically this setup has a 1/3 chance to fail depending on the reaction and belt timings, and this is why we don't usually recommend it to people
iirc it can also change when going offline but i personally haven't seen that happen
I can guarantee it doesn't change xDD
been runing it since patch release without clogs
that would be if we where playing on different games, but we all have the same Endfield version
mine works without issue too, but i wouldn't let others use it because of the potential 
at the start of the patch there were a shitload of people whose crucibles were dying
and we couldn't understand why
then we understood and switched to shipping effluent instead of sewage
what potential? xD
There is no ifs or whats, this is a bolean, either it works or doesnt xD
the player setting it up can introduce the buildup 
and I'm telling you that once the crucible 2 has 50 sewage, that timing becomes inconsecuental, because it will work 100% of the time xD
that's not about passthrough
i'm saying that crucibles with 50 sewage in it only work 2/3 of the time depending on the recipe timing
it only works if the recipe that consumes and produces sewage runs in the same tick
there's a case where they land on separate ones
you just haven't hit it personally
see, this is why i've given up 
I've GIIIIIIIVENNNNN UUUUUUUUUUPPPPPP
i mean i can easily change the planner phase
and it'll work
gimme a moment
maybe add a reroll selection button
What's wrong with this setup? I can't figure it out
that's it i'm changing the phase
too much sewage basically
it only wants 15/m
you're giving it 60/m
Same as drinking too much water.
Quick question. How long has it been from gilberta baner?
like two months?
Wait only 15/m?
yeah, one splitter away from copper production, 2 splitters if you're pumping it like here with 60/m
Damm i thought i took a break for half a month.....
gonna rotate the phase in the planner now so it'll work at least, or people will keep asking
i would prefer the game break on them rather than the planner kekw
I missed 3 banners i think.
@subtle finch@fervent lodge and this happens by just "letting the machine work", there is no rng, no "this goes first", works 100% of the time all time time. does it need to fill the Cyan crucible first? yes it does, but after that, it autofixes with 100% efficiency
only 1/3rd the complaint volume of "it worked in enka, why didn't it work in-game" 
can any nerd out there do a writeup why half xircon productions are a bad idea
i aint typing all that shit again
if you watch the crucible, which item is "ticking"?
Well... At least I got Zhuang fangyinon on my first pull :3
you can see in the images, those are the 4 states the crucible goes thru
yep, this is the correct phase
nice pipes
this means it's split right before the transfer phase and so it works
Too lazy to take a screenshot of other 2...
Thxs

Can I dispose off the sewage that is obtained 
notice how your water stays constant
the failure condition is when the water is ticking and sewage stays at the same amount
zero jokes, search for a metronome in google at put it at 60 beats per second, that's how each "tick" of the crucible works
Ngl this thing is to make the plp suffer. Who wants oil in game.
brother there is actual aic discussion ongoing...
And?
isnt that just some heavy metal + water? i think thats normal in mining operations
thats why they pollute so much
wdym?
my crucibles update their recipes at 60bpm tho... xD
You are not even talking in that. Why be a smart a**?
Yes
oh i get it now
It's wast
Reading the conversation and it would be nice not to be interrupted by lore discussion
Like nuclear waste?
dw, if someone is unable to track a conversation in a crowded chat its their fault for not knowing how to Discord
Something like that
it was 1 image, chill
recipe takes 2 seconds to tick, fluid transfer happens every 0.5s
What are you using? Nokia with its small screen?
that sounds like 4 times per tick xD
damn you guys really tick-optimizing your factory? thats crazy
how exactly?
pipe length?
i mean it's basic mechanics
it does itself xD
I've seen more than that...
Trust me there is more...
i have this garbage back in 1.1, this tells me the game runs at faster ticks than that
is not a matter of optimizing the factory "tick", is being able to comprehend when and what ticks
That's my brain in a math exam. real
so its just knowledge for the sake of knowledge?
knowledge for the sake of understanding*
me no comprehend how it works
like
you mean that the recipe allows the gearing unit to run continuously despite alternating items?
it alternates between Packed and Parts?
thats cool, i use Item Control to turn on/off the belts
it's just a matter of "recipe tick happens on whatever the items were in the buffer at that time", and recipe tick runs after transfer phase, so it works as-is
Me: if it works it works. No explanation needed.
this is me
i get report like this, because the switching of parts happen almost instantaneously
how would the tick system explain that?
looks cool
but
where are you getting the Copium?
no medicine?
Scroll down*
that's 1.1 screenshot
i see
this reminds me of Mindustry techical side
Like, i made my own blueprints and tried to always make them compact and scalable. Even got into unit programming for mining.
But that was like the tipiest tip of the iceberg, some ppl are so passionate and get to much into it... kinda crazy
that's pretty much why we're trying to find out why things break
when you give blueprints to people and they don't work, you kinda have to find why and make them foolproof
Holy shee I thought it was easy to make heavy xira and hetonite comps and here I am watching KyostinV tutorials

and you can't foolproof if you don't know why it can break
its like the difference between running a couple km every morning to stay healty, and joining a marathon across you whole country every year
Hmmm. Like making your own game, then fixing the bug plp reports.
Nah don't get me started on the logic blueprints
tfw simple division by 2 and 3 makes people scared
bruh those blueprint with no blocks, just a logic block that controlls unit to build.... i never never did or got to use that. Thats way too much
Mostly for server presets
btw i did this for fun, didn't change anything else
just rotated recipe phase
works

Damm don't show this stuff to @quartz pagoda
now the question is should i leave it like this
i lost count on how many classmates in college i had to teach simple math exactly like that
then i gave up cuz it was taking too much of my time, they all coming to me like im the teacher or something
can you detect and give a warning if it's not a stable production?
i checked out as soon as i detected coding
:D
you entered the aic factory channel, what are you expecting is here? 
Free VPN :3
Other 2.
@subtle finch so question
this is the picture when you do sewage passthrough
because it can't grab the sewage, it'll fill up liquid xiranite to the brim
once sewage arrives, it should start running the full recipe chain
but it bails early because it cannot run the first recipe
the game simply runs recipes that can be ran, right?
My feature request is hotkey to open recipe selection panel 
L
oh you mean for the building?
just double click
i haven't used the recipe selection in a while because autopropagate works anyway, you don't need to select them manually anymore
i think so, just a basic if chains, i dont think it uses signals for that 
Look at this convoluted mess lmao
Holy f.... I feel fcing old rn.... When did things get so.... Damm idk, @fervent lodge Give me a word to describe this.
it's just items in crucible over time
😭😭😭 I was just gone for 2 months.....
Hi why don't my factory keep failing
there's a building that has 8 slots for ingredients
I kinda fix it before I reorganize everything
Ik. I was like damm. Ig why not
Stole this, and used the Sewage to make Xircon :3
Atleast you are honest..
smart, will remember it next big factory change
tc what?
reactor mechanics
an alt because i don't my main to be banned

need to hook into tick data to compare graphs
Isnt this set up slower or smthin?
i cant do my deliveries 😭
I thought u need 2 for fast xircon
Msq jail gg
idle for few seconds. happened to me before
nvm, they're on the other side of the building because of a quest 
There are many things going on here, but here are some things to note in roughly decreasing order of importance:
- When you have enough resources to do so, you want to be feeding and offtaking full recipe proportions so your machines are being fully utilized. For a feeding example, your top-right skyforge in the first picture is being underfed, because it has only one stabilizing carbon line going in whereas it needs 2 (ignoring for the moment that the line itself is not filled). For an offtake example, your carbon shredder (same pic, left of AIC) is clogged because you're only taking one line out, whereas its recipe supplies 2 outputs.
- At top left in the same picture, your dense ori split isn't accomplishing anything since it's all feeding to the same machine - may as well just put that one line in directly. You need three full lines of dense ori input - what you've done here (again, ignoring for now that the lines are not full) is feed 1 + 0.5 + 0.5 = 2
- Because presumably you have similar ratio differences throughout your line, your production of key intermediates that you're pulling from depot are empty and not replenishing at the rate you're pulling them, so the lines are gappy, only getting an item when it's sporadically made elsewhere. Matching the buildings/inputs/outputs to the recipe ratios all the way upstream should help address this.
- I believe the reactor in the right side of that pic is clogged because there's no offtake for inert xircon (or maybe it's hidden behind the buttons). This clog caused the cuprium refiner upstream to clog (sewage full). Need to resolve this to stop losing cuprium (if your raw ore is already capped)
- Not recommended to make steel in Wuling; V4 HC batteries are strictly worse than medicine C in terms of wuling stock bills
- Not recommended to use item control ports as they slow down operations


