#aic-factory
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how bout sandleaf?
thats still 2 planters and 1 seed picker
wait, isnt sandleaf seed can produce 2 too?
?
sandleaf is 1 seed -> 1 plant and then 1 plant -> 2 seeds
what is y'all saying
farming thing
also sandleaf itself only produce 1 carbon instead of 2 like wuling plant
wuling plants make 1 seed per 1 plant, but then 1 seed grows into two plants, so you can use the other plant directly for production
okay time to get away AIC thing
in valley4 ones, you need to convert the second seed to plant and only then use it
oversimplified baby level forge with no spaghetti
need brain rest
you definitely could despaggethi it more ๐
no. aesthetics mattered back then
what if i like spaghetti
hmm but every yazhen/jincao planting unit need waters. 10 plant buildings = 10 water pipes ๐
only now have i finished my wuling factory to find out i completely botched the yazhen planters and treated them like sandleaf
im going to kyostinv myself
Aaa (brain exploded)
every water source can supply two buildings
and every pipe can supply four buildings too
its not that bad
Oh Lifeng isn't pronounced Life N G
i did this to a solid 6 yazhen planters i am fucking stupid
Oh is there an outpost in the stockade place
I MUST STOP
OH MY FUCKING GOD IM AN IDIOT
what are u trying to do tho
i think your math might be off tbh
at this point i just need to throw in the bag and kyostinv it
for typical xiranite production, its 1 planter -> 1 shredders/refiners -> 2 refiners/shredders-> 2 grinders -> 2 refiners -> 1 forge
so u'r making xiranite?
this power must be stopped
now bring acid to spaceship
Is there an outpost is the stockade that you go to esrly in wuling
bypass
What in the sky pipe
yes its unlocked relatively early in the wuling story
I thought so, I saw a huge open square grass platform. Thanks
god-given resource
chat now that i have a full efficiency wuling factory (albeit not efficient in build quality at all) is it even worth rebuilding before the aic update releases
Update?
the update that adds 4 more forges
im impressed you managed to drag the pipe over the building using the hill ๐
Well I don't know whst a forge is so it doesnt affect me
WULING PAC HEREEEEE
And now i have to build a whole new factory and do a whole new tech tree
how do you even get the pipe up there
i make Xiranite saver since we cant use all Xiranite to produce extra Xircon
base on extra batty use Dense originium powder 25/120 = 20.8333 %
when we produce xircon we can only make 1 Xircon eff = 0.5 x Xircon
so I reduce it production to only 40% by using 3 spliiter = 16.16.666 (1st spliiter)+ 4.166665 (3rd splitter) = 20.8333
so I save some Xiranite usage
surely this cant be worth it over just unfilling acid bottles
How can factory building be this complicated sounding
save by not treating inert. purify it
already purify it at heavy xiranite
Would it be faster if I added another expanded crucible to the purification unit?
not that. purify it and return it to the reactor
reuse it for xircon
nice idea
we saving every bit aren't we
its a great challenge for math and implementation
yeah xiranite is most precious one
many people are doing their own solutions for that extra 25/min dense, to make 6.25 xircon for it without wasting inert
25 dense + 6.25 xircon = 1.25 SC battery
ngl this part might be a bit too much, lol
Any decent early-Wuling main AIC blueprint for xiranite and batteries?
i have just cleared space in my AIC to start doing that problem as well, the 1.25 SC no-waste
at this point
reusing innert = mean more innert -> I can reduce xiranite/sewage usage
I reduce xiranite/sewage usage -> mean I produce less innert
now this is very complex
I only have a xiranite bp, are you asia?
Inert doesn't drive xiranite usage, it's the other way around
I see some stuff in #1461542035617091681.
But they're more than a month old, idk if they're still accurate.
gah damn i love the artillery
and here i am manual transfer 10/min dense from valley left over( 20/m ori ore) for 1.5/min sc instead
feels bad that the other combat facilities we got this patch are useless because artillery is too good

idk what even the big laser tower does
can i change which comes out where
Nope
purify unit ? you cant for some reason


i thought it was like shocked
purifier? no

i figured all that out, its doing heroine or whatever the name is of that red new stuff
Heroine ๐
OH it was hetonite
Ok that works, but at 1/8 speed
not much space here, and im to lazy to get it to my wuling city aic where i have a sh*t ton of space
Actually it's 1/4 speed of hetonite, just add 3 more crucibles like that
ok
Because purify unit consumes 4 per 2 seconds
but i'll have to make 3 more coperium(idk the name) lines
and i dont have a lot of space
OR MAYBE
ok i'll try something
can i somehow sellect the belt under?
Nope 
Just ruining property values and dgaf huh? /s
it's done
I only need to input 1/3 xiranite
Have to do it in 3rd person mode not top-down sadly
Crazy pipe work there but ok i guess
making xircon with recycle = 1.25 xircon
OR just delete both and put back the pipe 
now I need to make it a little bit more compact
I haven't tried them yet bc there is no new outpost defense 
bulk select both and then unselect the thing on top
Lmao i completely forgot we have the hyper beam tower
i used up 210 xiranite/min but for xiranite and cuprium components, why you guys need more SC battery?
The hetonite production can technically take 2 Purification units which take 4 Reactors each for inputs. Although we only have enough cuprium for 6 reactors currently without running at a deficit.
you can only use so many components so it's a matter of which you think will have more value some way far down the line
It can be a change of pace, but since rifts spawn guys at a fixed speed, there is only so fast you can clear them even if you overkill the turrets on each one
They don't they're just hoarders.
true
Also it's just kinda nice to have a variable capacity battery line in case you throw your xircon production out of whack while remodeling or something
what is the the weekly artificing crystals net cost vs weekly trading income
Is that 4.5 heto and 0.75 copium comp
unconnected
4.5 heto 0.5 cuprium comp 0.25 hetonite comp
not enof space
that would mean 3 heto and .75 heto comp would it not
Doesn't that mean your cupium is at a deficit?
ah nope it's 180/180
hi guys. just wanted to show this off. theoretically, it is possible to have all 1.2 production maintained in the main pac. the reason why you cannot do this in practice is because the game has a factory placement limit of 512 per region, which when reached, forbids you from placing most facilities including zipline and relay pylons in the region
default .5
the above image how I managed
So that's not really 4.5 heto?
yes it's not indeed stable 4.5 as I sent 5/min cuprium for cuprium component
hence why fluctuations
Ye makes sense
they really need to raise that limit.. its 768 in valley 4's main pac, and that needs less buildings overall
in v4 you either space (bus) inefficient or have many bridges with steel and dense ori
justified imo. in wuling we have pipes
damn, i thought it would increase by a power of 2.
makes even less sense considering v4 requires far less complexity
its jus 256 * 3
there are other limits that are around power of two multiplied/ added in weird way
for example, the belt limit in valley 4 is 1152 pieces, aka 256 * 4 + 128
that's perplexing
i understand that they need to have some limit so that people dont spam stupid shit and waste network but man
it should be at least twice what we have
it shouldnt be possible to hit the inivisble sanity limit during normal factory building
same belt limit in wuling city
something happen to this damn game, it is not work when i offline, i online everyday tho
i think it's just AIC report issue, when you just logged back in
but all my product ran out
Did you sell anything to outpost
before that all at 80k
around when it picks back up
thats weird
looks kinda like ferrium product capped out to me
how long offline were you/
can i be usa and put sewage into healthy water?
nestle be like
Fill this thing with sewage
then angle it so you can't see the clog

but can i put it into normal infinity water
alright I solve no wasted production, It should look like this
66.25 Xircon (recycle extra innert Xircon)
22.5 Hetonite
13.25 SC battery
without producing any component, you will have 20 Xiranite left per min
Holy minmaxer
I think this is all we can minmax, nothing left to recycle
cant produce Heavy Xiranite cuz skyforge limit
meanwhile me and idk what is happening
i wish powered down crucible still passed items through :<
and i have 15 free iron
I just ignore the excess 21.66667 xiranite (from making 1.6667 lc battery)
once you reach LV 2 camp, you should stop making Syringe [A] and produce Hetonite as much as possible
nah, not minmaxing, little profit not worth trouble
Indeed
when more copium gonna make 1 heto
you can spend the remaining xiranite 20/min
I just make a simple 1.66667 lc battery instead of a whole 1.25 sc setup
why did i JUST learn that i can put expanded crucible outside the zone
there is no merit in having expanded crucible outside of the zone tho
You can but you wont be able to input items into it, only liquid
I'm waiting for someone to build the forge that alternates between xiranite and heavy xiranite for me
Didn't haruna make that already
yeah, that's only available option left
but it helps that i can put purification unit outside
well yeah
you can also put normal crucible outside and make use of it
but i dont think there is any situatio where you can use expanded crucible without it wasting energy
oh btw expanded crucibles are the biggest scam so far
I dont see the need for that tech yet since you have too much free space
this is pretty much their only use case
wdym I got to reduce 3 facilities and 50 power
it's true, it's only worth to make zircon as of now
expanded reactor only save space, and 100 energy (total)
I've got this one going
If only it can make 2 of the same formulas at once, so you dont have to input extra xircon fluid to it
yeah, but you can do this in two crucibles for same energy
you need to perform 3 recipes at once for it to make sense
yeah, saving some space tho
1 facility count...!
i guess its true
I only use Expanded crusible for making Xircon Effluent
I still dont trust it to manage sewage water, heard that sometime it stop working
how'd you set this up? i'm curious
it would be much more useful if we could have multiple item outputs
it's easy. depends on setup tho
just merge all your hetonite solution into one pipe and put acid, ferrium powder, cuprium powder, in
Sewage shouldn't build up, idk how but for some reason the sewage is always at 0 after a while
that's what I fear
maybe something to do with 50 xircon
it will clog if you underfeed it xiranite for a while
Probably something to do with belts
that's why I use extra reactor for Xircon
I guess the xircon belt is slowed down offline which helped keeping the sewage under controlled
oh wait, did you do this by slotting in all of the prerequisite fluids first before putting in the xiranite and water?
but that's losing the point of using expanded one, u supposed to replace all normal ones with just 4 expanded to make 60/min zircon
yes I use expaned reactor for x4 Xircon effluent, but after that I sent them to normal reactor to make Solid xircon
Idk it never failed for me, i dont even remember what order i set it up
if you preload right one with like 20 sewage, it'll never stop when system starts
maybe they fix the bug, but i'm still skeptical about it
wow, i never knew that
guess i have room to improve
I like this design it's very stable
Can you show how the 2nd cruicible look like, i wonder if it's also have xircon build up
Oh you use 2 belts output xircon
yeah 2 belts prevents buildup
i use the usual enka's guy 4 crucible setup
How long has this been running?
it works 99% of time ๐
wuling battery hurt me brain
How do you make infinite sewage, without generating an item that will end up clogging the system?
with hetonite
How do you get rid of the hetonite? (navigating) The in-game recipe system sucks ass
Real lmao i never understand crucible offline behavior
anyone got a blueprints for sc wuling batt ?
you covnert it to hetonite gear materials
or you covert it to hetornite circuits and sell to tangtang
My head got dumb
its more efficient moneywise
WY
You mean hetonite components?
anything hetonite eats a lot
you could also just make .5 yazhenA station and it'll be enough for batteries. just 2 sewage after all
Yeah I'm doing this rn but once my depot is full of cuprium it stalls
I guess I could sell cuprium parts
Ima try hetonite tho
any idea how can i help it?
i need two water threatment
and the tower in the middle is holding everything together likt spiderman in that one movie
It just me or is there only acid coming out of that purification unit
XD yes thats also one problem
i didnt see that
EVEN WORST, its going to nowhere
me trying to do it
Is that your hetonite setup?
yeaaaaaa
pipe is piping for sure
you wont guess, i went to toilet and forgot what was doing what and had to learn it again
and now i have no idea how to do it
pls dont say "delete and use blueprint"
i want to do it myself
its the part of the game
I think you just need to hook that purification unit up to a crucible
and do something with the acid
please unlearn noodles and reinvent straight lines. like. wth is this one supposed to do?
I'm making mine in 2 parts
this is the hetonite part
and I just make the cuprium elsewhere
doesn't seem too tough
compared to the freakin SC battery hell
no i mean like two on the bottom are not throwing away sewage
someone told me its 1/4 and i felt my ego hurt
idk man I did this
there i got 1/4
but then its still 1/4
what do you mean 1/4
because depot unloader is a watercup
here you do 4
what does being a watercup mean lmao
but here you STILL put 1 of those into the machine
I love that
? what
i dont have dedication to randomly place things and then untangle the knot. so lazy, didnt even use extended reactor. how do people even force themselves to draw noodles with pipes and belts?
here you do 4/2s
What are you talking about with your numbers ๐ญ
4/2s what
what is 4 and what is 2
4 corpium(the red stuff)/2s(seconds)
the amount I put down doesn't matter
you can add or delete them
4 cuprium just fills the sewage pipe perfectly
if you put 5 cuprium then you need 1 more sewage pipe
since each cuprium generates 0.5 sewage/s
and a pipe can only carry 2 liquid/s
i think i may be high

4/2s blunt
I have this one blueprint down I just don't know how to connect the pipes
guys how many hetonite components are like ENOUGH ?
Like ppl can enjoy the AIC but I really hate it I'm not that smart for it
this is my current settup for aic
or at least for hetonite components
granted its slow
but thats also due to the fact im trying to limit clogging on my main aic factory
Lemme grab the one I'm using
I just need to know how to set the pipes up but it's confusing the hell out of me
It was way easy before when I could just slap a blueprint down n I was on business
It's a blueprint I found online
My brain hurt trying to get the Expanded Crucible working
I'm here for gameplay not sitting around for hours placing shit down
my condolences
guys how do we feel about this layout...
OK SO I THINK I SEE YOUR PROBLEM
There are still alot of spaces
first connect the refined cuprium to the shreading unit
(the conveyor I mean)
if it isnt already
theyre connected
Idek where that is in all of this
you can see the arrows
Do u have PlayStation?
basically, its missing water
the conduits are kinda like relay towers, just for fluids
dont play it on there (I play on pc)
Damnit lol
those in the blueprint are the outlets, so you need to connect them to an inlet that in itself is connected to a water pump
well not everything in that build should be water specific
this build is for hetonite parts
which would require inert xiranite fluids
(for certain conduits)
Sorry was helping my mother
unless you are talking about your build ofc
is the idea of a conduit
nah, nah, just figured that maybe the water might be a good place to start 
fair enough
In the blueprint I don't see any open conduits so now I'm very confused
conduits are the things with the pipe symbol above them
(like the disconnected pipe symbol)
With the update, are yall funneling all your copium into Hetonite?
like these
yes those ones basically are outlets
Ok the two purification units on the right have 2 places I can attach pipes too it wants Xircon
(you can tell by the up facing arrow behind the liquid symbol)
we get to that later, that wont matter until you have water
some 4/6 some all
Oh wait a minute
look what we need to do to achieve fraction of power that priority merger/splitters could have ๐ญ
Idk nothing is making sense
i think you should go play the simulations... it's hard to explain this when I assume you've not engaged with AIC that much
Idk where to connect the conduits
and no anomalous liquid behaviour in this one?
seem good enough
think of them like underground pipes
you connect the inlet to an outlet like you would a relay
tank is slowly filling up so all good
it will then magically transport the liquid between them
I get that but how do I setup tanks with Xiranite
think of it like... power relay pilons (one takes in power and the other once connected to the intake of power ejects said power)
Maybe that's what's missing there's no tank setups cuz all the conduit's are set up to places already
i tried pipe limitation and something is wrong with them as i get different results. what's the trick? no logistics elements next to each other, need pipes in between?
priority converge works only on fully saturated lines
OK THAT BLUEPRINT IS WEIRD
Anyone got a super duper compact sc battery?
or tick aligned unsaturared lines
this basically tries to push as much sewage as possible to the right bottom
and this is where it gets fucky because those outlets are supposed to be connected to inlets that take the innert xircon effluent byproduct from a xircon effluent reactor
which is supposed to be SOMEWHERE ELSE in your AIC
@heavy mango why would it be producing sewage if its a blueprint for hetonite parts?
(like it doesnt have the xiranite production to make xiranite effluent or whatever its called so its only a partial blueprint)
Then Ig this blueprint is a bust I need a different one.....
pretty much, it assumes you already have a running Xircon production
yeah, that blueprint is bit ass
so i guess pipe causes a delay preventing liquid jumping between logistic units...
agreed
Anyone got a set up blueprint for everything
yeah, i think each pipe adds one whatever-unit of tick it uses
I'm not here for the AiC I just want to fight stuff : (
not everything sadly, still working out the kinks
not me sorry (blueprints can only get so much of my factory)
How do ppl do giant blueprints
they dont
(at least I dont think they do)
https://enkad.enka.network/?id=n5R2Z6H6C3P0P0
by spending 15 hours
have it be known
that is by no means a good blueprint
๐
JUST KILL ME
my current min-max build for 1.2
7 Xiranite
1 Heavy Xiranite (2 Xiranite , recyle 4 innert Xircon Eff)
2 full load Xircon (4 Xiranite) + ( produce 4 innert Xircon Eff as extra product)
2 full load SC battery (2 Xircon, 8 Dense Originium powder)
1 (20.83%) Xircon (1/3 sewage + 1/3 Xiranite + recycle its own innert Xircon Eff )
1 (20.83%) SC battery ( (20.83%) Xircon , 1 Dense Originium powder (all Meta transfer D Dense Originium powder ))
6 Cuprium
1 (75%) Hetonite
This one looked good but for whatever reason the code doesn't work for me
Even tho I am EU/NA
but it'll set you up with 210 Xiranite production, 6 Heavy Xiranite, 12SC Wuling batteries and the start for cuprium
the other issue is that you need to get xiranite production to produce the acid/liquid that is requried for it
was wondering if they got conduit inlets working
or if they broke the yield charts
do you have xircon effluent production?
That one no
so thats your starting point
yeah, most blueprints assume you have a 12 SC battery setup to have the 4 inert effluent byproduct to then turn into heavy xiranite
find a blueprint that gets you 12 SC Wuling Batteries
I question how this is possible but looking at how 1.2 added the purification unit I wouldnt be surprised
i found one siglepipe-pipeline that i can delete
im running at 6 sc battery settup rn
the yield chart does seem to be fucked, as well as the fact that it doesn't count some of the more complex advanced reactor recipes, so it just straight up doesnt count my xircon produce
xircon one you need proper sewage and xiranite production in the same plan
lots of yield charts in endfield are not designed for the complex settups we make tbh
Found this one is this good?
yeah but that blueprint doesnt have the xiranite production
is this the new BiS or are there better stuff to use? (This is working wonders but I ask if there are better combos atm)
this one doesn't work without the sewage from cuprium
it'll do I suppose, just replace the Water Treatment Units with a single Purification unit
looks like xiranite doesnt count now though
purification unit works on enkad just not if you connect it to conduit inlet
what site is dis? endfield tools?
yeah that looks good to me
EnKad
Wdym?
endfield tools is kinda bad look to use
you see the Water Treatment units on the left?
Ditch both, instead place ONE Purification unit in their stead
the inert xircon effluent can be purified into active xircon effluent, which allows you to use it in another Skyforge for Heavy Xiranite
which you then need for Hetonite Gears
welcome to Hetonite, the factory actually requires thinking now :D
yeah ngl the purification unit saved me some time and energy trying to set up my sub-pac
yeah ngl I wish they had large scale blueprints for factories already
i guess placing a massive AIC blueprint would just make some phones explode with the sudden load of hundreds of models
I guess
also out of curiosity did you do the hetonite part production in the main aic area or the sub-pac areas?
Like this?
yeah that should work
ngl I so wish that we had a auto trash factory facility
Uh which do we wanna go with which again? Heavy xiranite with xircon, and heto comp with hetonite?
it may be bad but... i have nothing to say its horible, but it works
what works, work ;D
What's the endgoal? 
Can we add mob farm to the factory system
its making heroine or whatever the name is
angeloi farm would make sense
landbreaker farm... not so much
hetonite gear?
yes heroine parts
i'll never stop calling it heroine i just cant remember the name
Maximum prod I guess, my main AIC got 8 xiranite, 2 sc battery, 2 sandleaf and 4 cuprium (sandleaf for battery, cuprium for heto)
Jingyu outpost, I'm planning to put 2 xircon (with 2 cuprium for sewage), and heavy xiranite
Marker outpost, hetonite and heto parts I guess
parts or components?
FU#K
i need to do another pipeline to throw out the sewage
AND IM ON THE LIMIT
parts
ah
right, start by dismantling one of your Xiranite Lines, you need the extra forge for Heavy Xiranite
Xircon achieved
I got an idea...
hear me out: ||use conduits to transfer some of the liquids which removes some of the piping||
i did it
IT WORKS, im not changing anything
Oh yea, it's gonna woosh then. How abt the others?
the marker stone aic is DONE, im not gonna touch it ever again probably
Wait until new ver gives u new stuff
if it makes you feel any better it takes me 10 ish minutes to create a single component
Gonna dismantle everything in ur factory and redo it all over again
the main idea is that, instead of putting the Inert Xircon Effluent from making Xircon Effluent into a waste treatment unit, you put it into a Purification unit, which turns it back into active effluent
You put the newly made active effluent and some Xiranite into the Skyfroge you just freed up, and that makes you Heavy Xiranite
im didnt even make this ver equipment components
components arent a problem really
the new components just require heavy xiranite + the parts you are making now)
once you got the Heavy Xiranite going, figure out Hetonite and it's easy picking from there
Aight so putting heavy xiranite in one outpost together with xircon is cool
i have both of those in the same area XD
Aight thanks gng
yeah, just make sure your battery production doesnt actually suffer
because making hetonite takes ferrium
so be careful with your ferrium consumption
I still find it funny how it takes me 10 minutes to make a single hetonite component
on the left is the last part of heroine parts and on the right is heavy xirinite
yeah, unless you do your best to optimise your lines, hetonite gear is gonna be tough
works out for me since it would take ~100 days at minimum for my battery production to clog now
1,5/min
nice
right
ive officially stared at too much AIC today
and I think I might have a brain aneurysm somewhere
goodnight
gn!
i just recalled that 6 hours ago i wanted to get some essence but saw a guy make those big cannons so wanted them but needed heroine parts, time to get some essence
factory does get us distracted lol ๐
no, everything i did was for that reason only
i just didnt expect it to take that long
im scared, it dropped so my power isnt good enough
your power should be fine (prob)
mortars are power hungry
it just dropped again
now i have 3 minute break for teleporting to the jingya aic
i love my connection
Thx for trying to help me I'm just gonna sadly hunker down n follow a video tutorial cuz otherwise I'm not getting this done 
for me its time for essence farming
what are you trying to do?
Hetonite Components
want to use my idea?
XD
its horible but it works somehow
Tried Blueprints but this time around it's not place an go
wait components
Setting up the pipes from blueprints is making Brain melt
who is brain
OHHHH i forgot about it, i was supposed to make xironite fluid to do it, but saw i dont have xironite, then say'd "i'll do it later", choose to make some essence runs and then do heroine parts
makes sense
oh and i forgot about those
just wondering do you guys still using battery saver?
whaaa
different hight
same eheight
like it delay battery delivery so i dont use battery more than it use
but things you conected are probably on other hights
eeeeeeeeeeeeee no
ohh
IM DONE
a minute before day ended
this?
yep
if you want noninterruptible water that is not governed by local production, use pumps as sources instead of conduits
or have an array of pumps going into conduits that satisfy the initial startup amount
as soon as a product touches a conduit inlet or a depot loader it's considered a local resource and will be constrainted across unloaders and outlets to make sure your supply is accurately limited
same as here
does anybody on NA/EU have a zipline in the ballpark area of this marker tag they'd be able to share w me?
What to use for dumping fluid away from the purification unit then?
inlet
ball park?
it'll just show as a surplus in totals
that's what breaks its rn
figure of speech, i just mean the general sort of area
oh i see
hmm makes sense, though it will mean making different pipe logic.
cause i was using a manifold to split 3 pumps into 2
you can just slap pump -> inlet somewhere else and it'll work
slap and pump, i like the sound of that
like so
Could someone please explain to me why it keeps getting stuck? I keep having to dump out the regular Effluent every few hours just to get it moving again.
I'm trying to make extra Xircon and Hetonite in 1 reactor, it doesn't work
may be a bit too much production + no extra exit belt
you have no sewage out presumably
if you're using it to make xircon you can't even remove it
my aic factory looks horrible ๐ญ i guess as long as it serves its purpose its alright
and there's definitely not enough slots
Would this help? The Xircon Effluent keeps maxing out when I log in. Somehow i have to drain 1-2 units of it to get the 4 reactors unstuck
Fluid tank is not full yet
turn out it's because i don't have enough Ferrium powder,
too bad we can only export 1 product, and slot are quite full
yeah it's impossible to output even if you make it work somehow
Making long Hetonite blueprint.
note: I use 8 instead of 6 reactor because I have some leftover curpium powder.
.5 each setup. i forgot already, but someone was talking about how it works before
was there always snow here
Done stocking up on het and xir for the event. Now for hvy xir.
What's .5 the setup? You mean the distance of my line or my waterflow?
half of rock produced in each
Got it thank you.
Oooh frozen region next mayhaps?
If the Endmin doesn't find his/her kin out there I would be... disappointed
#PinguFTW ๐ง
Did you manually move them to V4 storage? Or did i miss some storage bots
so those 4 things are what the AIC event will require?
anyone knows why my blueprints don't upload to enka?
You're backing up on sewage because sewage is as biproduct
server?
EU NA
check now
Try this instead where instead of running 4 Extended Crucible on the same level. 1st one gets fed water, xiranite, sewage. 2nd gets fed Xircon Effluent from the first, Water, Xiranite and Ferrium sand. This'll keep you from backing up on sewage because again, one of the reactions outputs sewage as a product so if you're maxed on sewage the reaction will not go. Theres a purifier that pipes the inert xircon into Hvy xircon or you can waste manage it out.
Thank you.
Also I have a question: why don't xiranite towers power structures around them?
didn't add that because who the hell uses xiranite relays in AIC

both pylons work
I use it in my sandleaf megaplant because it looks prettier
yeah yeah throw tomatoes at me
7 by 7
if you want plants that badly why not feed output of 3x block into next seed unit? next planters will have 2 output close by
show me an example, I can't imagine it
not sure if that's what they were talking about
there's also sandleaf summoning circle
more pylons, more bridges, not that much space saved?
i dont use it, but basically
how the fuck do you still have it
kek
you should swap the beta pictures with Glados image and "We are getting out of beta, we are releasing on time" text on it
I just opened it ๐
IDK maybe a cache didn't clear itself
man I really like the tool
get off beta smh my head
there's a bigass warning in the menu
manual move. It took some time.
okay
The plan is to make a bunch of factories in V4 to convert all that stuff into xir parts in no time at all.
it doesnt even take that long to move stuff when on dijiang
you can move 80k in like 5 minutes max
It's easy to move from inv to depot, but what about depot to inv?
I didn't see any "fill inv will all of this" button
ctlr+rmb
you just ctrl + click on the item
or hold it and menu appears on mobile
its super fast
how even
the only problem is that the inventory screen is non-sicky so if you have a lot of depot loaders it tends to shift randomly
and you can move wrong item sometimes ๐
especially around batteries
idk why I entered a beta though lol, I kinda had the link already so I just entered and didn't even notice it was a beta ๐
what are people running for production currently?
if you don't sepnd much xir and het it's easy to fill over several days
this is the sort of thing they should make the tutorials for
whats your het rate
im pretty sure there is a tutorial for it somewhere
but it probably only appeared once and you dismissed it
sounds like something I'd do.
max is 22.5
a lot of people dont even know that you can use dijiang for mass transfer
constant rate
i'm making 7
I'm sitting on 15 het per min
not making syringes?
nope
now with less account id
Dunno how I missed that
if you play it on mobile too
its bit faster on mobile
also on this screen, instead of trying to snipe the X, just click outside of window to dismis it
or just press Esc?
i'm doing 12 sc and 6 syringes but thats not seeming to be enough to buy out the outposts
if you press it twice it might close the inventory
why? just right click anywhere
ye
you need to make heavy xiranite and hetonite parts
do you make heavy xiranite?
those are being made
well, no right click on mobile
but i was trying not to sell them
on mobile click outside of the window ๐
how much power do you use?
what is your sc consumption rate ?
sc alone should be good to slowly grind the 1st outpost.
regional transfer?
2 sc battery with one of them being on slow mode ?
Woo those move tips moved over all the hvy xir
Now to wait a few days so I can get the full 80k hvy xir
in few days there is going to be the aic event
packed crusts i'm making xiran comps cause artificing ate them all
and you probably will dump all the heavy xira to it
precisely the idea
V4 is going to convert all that stuff into event items
use v4 hc battery instead.
1 sc + 2 v4 hc, a bit of pain of manual transfer, but worth it
well that's your answer I think
making 6 heavy xan /m though thats 50/50ing into stockpiling fluid
you can import dense ori and occasionally swap it's use from crust to batteries
that would do it too
my issue is just i was expecting to get away with just old stuff for a bit while made gear
after min-maxing, I have tons of space left in main AIC
if my v4 base focused on making bats maybe
i'm holding off on mixmax until the final wuling aic update comes out
my v4 is all in on meds
i gotta know what the hc battery recipe is like
a ton of hetonite
which works great but means no bats to transfer
nvm it is
we're gonna need a lot of cuprium if anyone's gonna bother with hc then
owh : /
uhm you sure you need all those meds ?
i meant you can just use wuling basic jincao yanzhen powder.
also thx to new map, there's a bunch of grouped rare version of jincao and yanzhen.
with manual harvesting, should sustain your healing need.
also buck a/citrome a worth the same as battery, 70 stock trade
or a better hetonite solution recipe
it was at the time one of the ideal solutions for clearing the outposts
24/m on med As
30/m lc valley
well, time to rework v4 into 18 hc
20 left over originium after 18 hc

qq: did anyone start programming(or attempt to make) an optimal/compact layout finder?
that would probably take longer than just doing it through trial and error
true, was wondering if anyone tried though
the topology restrictions make it really hard to prevent local minima
well by my own cursory think
maybe there's a way but it goes into fields i have no knowledge of
it's topology + knot theory + packing
yeah +1 on this, but was curious if anyone attempted at all
realistically humans have found true optimal X by Y blueprints for certain mats I'm assuming
even like, learning optimal placements intuitively i can't put my finger on it algorithmically
maybe a diffusion model would be able to handle it
kinda. but it's so many variables to consider too
power coverage, priority splitters, passthrough
the problem space is EVIL
i think only something like generic algorithm could handle this
but its super complex problem space for sure
especially if you want to include external restrictions
and its not super useful without them
also what do you even optimize against
area taken? but thats not super useful
i tried to statically solve final state of a given factory and realized it can't be done
and instead did tick based emulation
isnt it just simple propagation algo on graph?
nope
why not?
loops, convergers and contention oscillation
that shouldnt be much of a problem
loops can be handled by propagation algo obviously
and if you arrive at unstable state thats really an user problem
it resulted in a model that was wrong 5% of the time and by fixing 3% of that broke 9% of other stuff
github repo? or not published
yeah so I needed useful information out of that model
undecidable?
to tell the user
backpressure propagation killed me
it was just sloshing back and forth and running beyond performance budget for iterations
on some closed loops
generally i also disliked how trying to do it statically makes it impossible to implement what the game actually does in terms of oscillators
and every single thing is an oscillator in this game
so the actual thing you need for accurate production reporting is stable interval of a signal
problem is that unless you rip the actual logic from game, its going to be some aproximation one way or another
especially with all the bugs
just trying to number it doesn't work
like that jumping fluid someone posted earlier today
well i can make an educated guess observing the behavior of the system
i'm putting what i have learned into v4 of my emulator now
one of the things i learned is that 0-length edges are resolved after >1 length ones
this is what drives converger prio
i can invite you but it's buried in a commit somewhere, as i switched to the emulator fully
Lots of new info haven't really thought of before, mostly just joined since I was about to take a crack at it but you guys seem to have looked a lot deeper lol
Not aware of emulator
and now throwing the entire thing away in favor of a WASM one written in zig and as DDD as possible
check pins
as for topology solver, i genuinely don't know where to even begin
i have graph resolution ofc, but an algorithm to condense that graph into small footprint... yike
no clue how to do it efficiently
the search space is massive and the restrictions propagate through
and sometimes you have to step back like 5 decisions to find another layout that frees up a needed spot
and then there is a problem what you can even use
where can water etc come from
can depo be used or does it need ot be at side etc
and tbh i would not enjoy writing and researching such a thing
it's like half of my enjoyment of the game itself
yeah
It sounds like one of those exponential time problems
not really
i do think a diffusion model with enough parameters could handle it
its a classic optimization algorithm, the problem input size itself isnt even too big
it's just hellish to codify them
most of chains in game are only like 4-5 components deep and converge pretty fast
but every building has different size, some random restrictions like where pipe can be
belts randomly not taking whole building width or even restricted placement
which port to use for outputs
how many based on recipe
whether to sacrifice power or footprint
depot passthrough
belt intersection rules
pipe layer
unfair round robin
priority flow
power coverage
yeah
well to be fair, its unlikely it would need to solve the stuff like random loops, only like one recipe uses those
If we consider (types of placeable) * (number of tiles), you can get an upper bound on valid builds and verify if each thing is valid with a parallel setup.
rotations of buildings, relative buildings
but evne then you cant just directly connect them, sometimes you may need to loop the belt around or avoid clashing with other belt or pipe node
means each belt cell is a branching evil snake of evil
A* won't save you either kekw
like whenever you try to cram max efficiency from sandleaf shredder or use two of them etc
Have you guys ever finished a layout but forgot to leave space for pylons
fucking mood
Can someone explain to me the point of the expanded reactor? sure it can handle more inputs, but it can only process one thing at a time? so wouldnt it be better to run multiple reactors for different outputs?
There are 12 types of belt: turn left, turn right, move forward, in each cardinal direction.
^
The valid checking would be extreme but it's still finite.
you can trick it to do 3 recipes at time, so that -50 power used
and otherwise, it also saves space
they all run simultaneously
honestly, I find it better to do a bunch of cruicible stuff outside the aic area
Oh? its not like the standard one where it alternates back and forth between the two? Didnt know it could run them simultaneously
standard one can also run two at time
you cant pass materials through conveyors into stuffs outside of the aic area
but it's a good deal if you want fluids only
That's where my purifiers are
but there's like.. 1 out of 8 formulas that doesnt require solid materials
i still don't get why depots answer to the "all belt ports must be inside" heuristic but reactor doesn't
interesting, cause a while back when i was setting up my reactors, it would alternate between the inputs/outputs, so for max eff i did 2 reactors instead of 1
maybe you didnt have the tech unlocked?
not sure if it can do it before the tech is researched
i use the outside aic area for fillers and separators I only need O(1) of.
like the hidden recipe unlocks
it will also refuse if there are not enough slots for all ingredients and outcomes
aight..
this was pre 1.2 when i last overhauled my factory, so if its a new 1.2 thing that makes sense
those recipes that are hidden from you until you put the right mats in
which one
i just unlocked al l the 1.2 stuff so im overhauling my factory again for all the new stuff
Nonono fillers and separators have most hidden ones
oh ive been making fertilizer
if only we have something to automate ecofarm
which.. we dont
i touched it for like 2 weeks then i abandoned it completely when i got the food unlocks
I have another question!
well, gineseed helps with boss trimming
You need food for completionism
neat
why isn't there a liquid supply unit? Is it hard to implement at all?
sadly i thimk cc we cant use any food
"fluid supply unit" is a thing
genuinely curious
like the hard mode of 1 forgot name event
no, i felt it was pointless
is that known
question was about enka
when inlets exist
you mean like an oil well?
and can count how much you're dumping
your base attack is like 510 and ginseed adds 180 to it and then you also get 11% crit on top of it
also also people kept putting it instead of pumps (fluid supply unit, it supplies fluid!) so i just removed it
maybe crit will someday have a point
it does on some operators
pretty sure that thing doesn't support offsite buildings yeah
yeah I understand now, thanks
i think its normal knowledge for ak ppl we mostly thinking cc got this ban rn sp low regen dodge regen low no potion hp dowm enemy hp up defn atk down enemy hpdef up etc if want more easy cc info try see ak cc they mostly wont changes the ban list
technically pumps
so i can't tell it to pipe some inert effluent to an offsite purifier and another pipe to send the xirc eff back?
via conduits you can
in particular, rossi gets a bonus from it and her weapon stacks with it
they behave as depots tho
its pretty strong bu
ah rossi
we dont really have hard content really
she's forgettable
really
crit rn is 2 unit yovvone rossie
yeah, but yvonne only stacks to three so its not that super strong
i dont think either of bonuses have limit on rossi
just wish they wont make cc beta hard in endfield both cc in beta stage in ak are truamatizing
its mostly ban list for more points
there's no meds that use hetonite bottles right?
seem the weapon bonus only stacks to 16?
3rd level potion might be hotnite bottle
ah yeah, its in the middle of description even
yay I copied my main AIC to enka
im so close to fitting everything in my main pac i just need to fit ferrium powder production
I love and hate how we don't get water pressure control for fluids. In one hand, more people could enjoy factory. on the other, I want different size pipes and valves ๐ญ
forgor to click passthrough outputs
nevermind i solved it
theres one
just control port
i could fit xira comps there too now
i wish we had proper priority mergers and splitters
but its only slows it down abit
people are already losing their mind wrapping their head around 30/m belt 60/m pump 120/m pipe
have mercy on gacha players
what's that?
almost like a throne room
le gourd
new map gonna throw a wrench into all calculations with more forges and resources
what would be considered the best use of the 6 forges? currently i have 4 making base xirinite, but now have heavy to deal with, and it takes 2 xirinite forges to for 1 heavy forge, plus batteries which takes two as well as the parts
makes me wonder how pure the nodes are
it's 2 ori 2 cuprum iirc
ame does that happens allways each ver update
idk purity
yeah
7 xira 1 heavy
7 + 1? thats 8 and there is only 6...unless im missing something?
same
i threw away the xircon makers from sc batteries but they remained essentially same
there are 8 forges
added two forges to outpost, placed rest of stuff in new outpost
My yield for heavy xiranite is ONE per minute, despite having it like this
technically you only need 7 forges now though
i moved all xira to outpost with 10forge in mind
ah....not sure where I got 6 then
I know it's impractical in game design stand point, but imagine a product that needs high pressure input to start the reaction or one that degrades depending on how you transport it.
based
liquid you can't pipe or it evaporates so you need to bottle it
sounds like factorio's Gleba without extra steps ๐
uranium factory
tbh water purifier is kinda that
How do I fix this? (Do not mind the clogged)
acetone
you need full pipe pressure for full efficiency (4/2s)
you need two forges into it
you need 2 xianite 1 liquid xianite
your design is 1 is to 1
your forge is also at half speed
you need two stabilized carbon
so technically 1.5/min not 1/min
Are you saying I need DOUBLE the fucking ammount of it?

