#aic-factory
1 messages · Page 373 of 1
im glad we got manifolds(imagine belts squared) the satisfactory begins
3 series splitters are known to choke fluids out of the last 2 units., and fluids not arriving on time
it's safer to just do even splits
I wonder. Can you reduce the production of the Batteries by half? I'm running it at 6ppm. Probably isn't necessary is it...
supper dupper clean
bruh
ill try another
buffer it up will solve the problem ?
same problem, last 2 will slowly drain
oh :/
too bad i don't have any 3rd stat max +3
splitter the xircon input and only use 2 orignium cube as input.
that should make 3/m
Instead of this i should doing this to solve it ?
...... in your screenshot example, agility or strength boost +3.
then strap at p5 purple weapon with agility or strength
i put it into p5 yellow one
I don't like this 
just unplug it and put it back once the quest complete......
completing the quest will not consume the weapon or essence
theres no way bro
what're you even doing with weps
.... so exhausting trying to help him to finish +9 mission pass weapon
how much water/s inside your pipe before spliting?
yeah you should just have one already
the water is normal, a the moment of the screen i had done some weird things like cut of the water source for the 1 screen but not the 2nd
how many conduits connected to that pipe?
does this team good, just testing
it's 2 pumps for 4 furnaces normally
show me the ful picture
1pump -> 2 machine
and 1 pipe can hold 2 pumps
i hate how that's the cleanest way to route the pipings
im not sure of the emplacement of this so i will do it after im sure where to put it
well look at mine
i prefer squiggly pipes over squiggly belts
done and now i tired trying fix the factory always out of material 
did u using mixed team tbh
those ops are too well posed for it to be coincident 
i not good at build team. i used depending on enemy

acid resistant pump for water sure is a choice
it's a bridge not a merger xD
messiah ahh, turning acid into water
i love work hours interruptions when i move things
i see u have zhuang fangyi, last rite so u can look at this one i build
if u have laevatain u can use this
man time is time, we gotta suck dry every bit of breaktime we can
2 3 3 3 is 54s

nah enough playing around with that layout, time to do some side missions
whats that ui
look weird
i need someone with a deep understanding of pipe logic
i didn't have Gilberta and TangTang and Laevatain due i was focus on other game on streaming
oh
anyone?
so basically i got a pipe with lets say 1effluent,1sewage combined
if i put a spliter on this pipe then put a fluid control control port on one of its outputs
u can change gilberta to ardelia and tangtang to snowshine (or akekuri)
wait....
i didn't build ice team yet
nvm
How important is this material late game?
requires a bunch of them
for excess battery productions
is converger capacity also 1?
?
cause lets say i have 2 items going into it and it outputs directly into a machine
as u can see, it all for battery
if the machine uses both items but clogs on one
will the whole converger clog or keep sending item 2
i need to know
how tf are you running 4 xirxon
you cant afford that much
bro four is easy
its not a size issue genius
my 7 Xiranite factory in row
not sure if it worth doing since it take half of space
it's
its a supoly and demand issue
seven is tough
i dont recall there being enough originium for 4
look how much xircon i have
there are BPs that fit 7 in a subPAC
the problem is dense originium powder
super important you need them for battery making
It's so stupid that it doesn't auto create(or am I stupid), but I just NEED a tip on this because it felt like hypergryph is saying "fuck you" To efficient maxers
so rn it's either xtranfer HCV bats to skimp on SCW for selling or xtransfer dense originium powder for mat efficiency right?
mb,i meant to say 4sc
How do you zoom that far?
you can meta transfer batteries?
interesting
this is on https://enkad.enka.network/
not in game
I use one of them https://discord.com/channels/950244160684834837/1495778524760641596
heh
I'm suspicious it'll be like that 3rd party site case again
well
Aight, I'm gonna spam Dense orig producers
oh shit the BP author is in the chat xdd
3.5 / min
whys your yield shit
it's just a planner
idk if u still in valley IV then idk
whats the capacity on a converger?
it's just a site to make template without you have to stop in game factory
does it fail to send both if 1 clogs?
Ouhh
Noted
or can i keep the flow of 1 while the other is clogged
with my guess, the power will drop aroun 15sec and will turn back on sometime
thanks
Yeah I'm in Valley 4, doing metastorage transfer of Dense orig to Wuling
so that why 3.5/min with the battery
i never using dijang transfer stuff
I made mine before you made the Asia code so I had to manually put everything by looking at enkad xdd
can someone clarify how convergers handle single input clogs?
it doesn't transfer a whole lot tbf
you should
it's just free mats
either do HCV bats to save on SCW or do dense orig for max eff
does the whole thing just break or does it allow other items to flow?
1.5k per hour... your milage may vary
not sure what you're trying to articulate here, but converger will rotate between inputs if it has multiple at that instant, otherwise it just takes whichever one is the only one
anyone know why its not working?
its supposed to make inert xirocon effluent(whole schematic is for heavy xironite from some other guy)
yeah 6k for one
if item 1 is clogged on the output,can it continuously just handle item2
sewage clogging
or does it clog
nawh i would never do that, log in the game to transfering item is not worth it
it's auto
dumb
it's?
main AIC screen
boi, greatt
Are you saying like you're putting a converger facing into loader/input port and want to know if second item type can enter even if first is clogged? My gut feeling for that is that probably isn't possible, though I'm not certain
you get 30/hr if you transfer SCV
1500/hr (25/min) if you transfer dense powder (which is just short of one line)
hmm
if this is supposed to run solely of xtransfer powder then should I throttle the line or just turn it off and on every now and then
would this still continue spliting the sewage so only half goes through the control port?
for the future so it's easier to find. it tries to do that but cant
?
u have 3 liquid to output tho
it uses its own liquid xira
only outputs inert zircon and sewage
oh yeah, that xircon flu to make xircon
shit
honestly for xircon I'm still using the old 5 cru setup
bc I don't make xircon independently my entire SC fac is one large 6/m unit
I just put two side-by-side and call it a day
I had this happened to me before, its a bug, just delete and put it back
while It's nice template, I think I will skip on this one, since in next update we gonna have 12 skyforge, so we might have to do this all over again
you just put 7 there, forget about that outpost entirely and put 5 somewhere else
you cant fit 8 in a sub pac yet so might as well put 7 here and the other 4 elsewhere
or do plants in one and all 11 in test area
I have my xira bp ready
one single unit BP ✅
three units BP ✅
I have a version that uses modular builds for flexibility and reusability, not sure if i stay 7 sub
In the next patch we gonna make HC battery I guess
I suspect that we gonna use 2 Heavy Xiranite factory
which left 10 skyforge for Xiranite
all I want is to fit all of them in 1 AIC
maybe it's all heavy xira from then on
9 xira feeding 3 heavy xira
bc one heavy xira technically cost 3 xira without inert effluent
I dont think they will let us stop making Xircon, so it wont be all heavy xiranite
2 xiranite making about 1.25 Xircon
or 1 xircon + 0.5 Xircon eff
well with 2 input so recycle and put xircron effluent back it real slow
anyone got a blueprint only producing hetonite component at Marker Stone map?.
Dont take out the sewage
it will clog
I recommend only making Hetonite at marker stone,
and making component at main base, so you can turn it on/off in in 1 map
I've been trying to decide on what healing item would be easy to get stacks of, and my search ended up on your comment. Fluffed Jincao seems like a good budget option that doesn't take too much effort. What location is this?
can i get this blueprint?..Asia btw
I can share mine
Not sure, but which location is this at?
marker stone
Top right marker stone
Arknights: Endfield Blueprint Sharing Code: [Hetonite Parts] EFO013o724i427auE0579 Copy it and use it in the game.@normal wasp
Oh, its in the Watchtower reservoir. I don't think I ever entered it before
Edit: nvm, I definitely did and simply forgot it existed
thanks
why the devs doing this.... blocked site shouldn't be on the photo quest
Im away from my house Mon-Thurs each week. I only really get to play this game on the weekends
is the yellow pipe where the acid pee goes?
that's quite cleaver, use reacter to sent excess Cuprium powder and Acid
this location isn't
yeah
my door still closed, that kong refuse to open it
Ye it's behind a quest
the main quest need to get in there tho
might be side quest
yeah it's a side quest that finding treasure
there is 4 yellow crate in there and 1 is for a quest
just do all the important quest, it might need time to give you a new one
man i'll just give up 400k bills
don't forget this secret entrance
its a side quest area
dude here should have it
its something like "retrive old man's tools that have double the performance" or something
do you also happen to have a Heavy Xiranite blueprint?
is it normal for 1.2SC to over produce xircon
xircon is overproduced if you don't throttle inputs
do i need 1 reator crucible and 1 expanded for xircon to 1 packager or just 1 expended?
yeah but wont i ened an extra normal crucible for liquid xiranite?
but this to make xircon i need 2 xircon effluent
ok
or 1 makes only 2 recipes up to effluent, then feeds the other expanded to make 30/min
between the 2 expanded, you only need 1 cuprium refinery's sewage
i did
its still faster
it goes to the 2 recipe one entirely, or half and half if making the 15/min version
throttle more
am i stupid/blind or was it always 1:3 ratio
just let it run
always the case
my 1.2SC works like programmer code.....
its messy as shit and will break if you touch it
cause you don't want to fill the depot with xircon
and this in case you miss it
you will clog everything
ok then i guess
it gotta bottleneck somewhere anyways
goat for carbon
theres like 200pipe pieces,6 water treatment plants and 5miles of pipes outside the aic
i knew that
but yesterday i learned that from carbon i get 2 dust
and from the plant on photo i get two carbon
dont ask why i have that many water treatment plants
i prefer to put buildings inside aic so protocol capacity doesn't go up
i have water treatments for all cuprium refineries just in case i need to turn them on
aint it 1 water treatment per refiner?
yep
i got 6 running just nxt to the 1.2SC which has been my sewage source
but i had some problems throttling it
so i ended up with spaghetti outside my base
the sewage from the extra xircon mixes with the cuprium sewage that feeds the extra effluent, and just 1 treatment for both is enough
ik
but i need another 5 for the refiners
and i didnt seperate their lines
so theres just spaghetti in the transition point
i just put things wherever, idc about spaghetti, it's just personality
Hey I'm gonna try and rebuild my wuling factories, but idk how to maintain the power after i delete everything from all 3 locations, where do i start??
just stockpile a bunch of batteries
just put some banks next to the pac
you don't need power until it's built anyways
Just delete one base at a time 
if you have valley4 factory, you can transfer a bunch of batteries from there using dijiang
and you will have plenty of time to rebuild your wuling
no need for energy if there is nothing to energize
just ziplines maybe, but you are not using them while building in the aic
don't worry, reseting the factory is kinda fun
Why is xirancon not producing
you use your prior knowledge and make things much better
Save a print if you’re scared.
did you input only half a sewage pipe?
or zero if input is effluent from elsewhere
click on the Formulas button and it will tell you what clogged
This is how it looks
probably full sewage
I believe it's the Sewage
Everything is clogged
It's TRYING to make the Xircon, but it cant because Sewage is already at 50
Clear out the Sewage, see what happens
(literally just me guessing)
The grey thing?
Ye
need to look at lower part on the crucible
you can output sewage with a pipe for a few tiles, then delete it, and check back in the machine to see if it works for a bit
if that works, sewage is the problem
I'm gonna do it, I'm gonna delete everything without blueprints 🥹🥹
clogged because of liquid xircon and liquid xiranite
somehow if one of the recipes is clogged, others get clogged too
This is why I don't like "efficient" designs bc they're visually a mess and hard to troubleshoot
Not if you have schizophrenia, like me!
gang whats the max originium you can get in wuling
This is almalt as worse as mine
380
Wish i could just clear it in one click vro

hmm
lol
lore accurate?
wait thats not chen
It's not chen but my bad
schizophrenia kicks hard

you need to lvl up the region lvl
And if you are at level 12, well shit, you missed a spot 
hmm
Ty i fixed it
Omg i js realized i don't have to click each and every one of the machines to select them
don't actually output sewage as a final solution, just control the input
Ye all of em ty to all
Viktorr just found the X key
btw guys how to get valley 4 to level 12? ive upgraded like everything i could find
Did you place EVERY mining rig?
check RDM sources
Depending on how far off you are, you're either missing an upgrade or some mining spots
Yes how dyk what to do to increase the level
what's the website for making layouts
specifically? no
disgusting, so much space, so much freedom
pretty sure
"pretty" sure is not 100% sure 
inspire by your build, so I did this
My wuling factories are now empty
I will never understand how any of yall do ts
like this shit took me 5 hours to even get functional
oh 8 forge thats nice
feels like ferrium is carrying aic
why are you making 8 xiranite? you need to make heavy xiranite
to see if i could.
i can.
so now I make heavy instead.
-# do not question my methods
It's copy and paste
if only we can import from enkad to endfield bp...
Okay where do i put my farms??
ah, this multi recipe thingy unfortunately suffers from clogging behaviour if you underfeed it xiranite :\
my setup has same issue
thankfully it was just a sewage clog 
sewage clog is the side effect not the root cause
it should be consuming all the sewage
yeah but their line looks set up in a way where just this once simply getting the sewage out will at least get it moving again
can you fit everything in the main pac or do you have to outsource some xira to an outpost
so u definitely right!
it may not be the best but is it at least good?
there is not enough space in main pac for sure
well, you can make all xiranite in main pac but then other stuff will need to go somewhere
it has to at least be close though
i already have everything but heto production in there
it also depends how much you actually want to produce i guess 🤔
you probably could fit xiranite + some sc batteries in main
all xira+sc+heavy is easy
512 building is the max buildings you can build in a single factory? I want to place my xiranite production in my wuling aic bcs there's so much area left but it doesn't let me build another facility
if you use just 2 crucibles for hetonite, it might be possible
that's all of wuling city
2 is what i recommend btw, if only thinking about bills
delete some ziplines and stuff outside of the aic
maybe 4
Another map included? Or only wuling city?
Jelly, you didnt place 50 Mortars at the Wuling Alluvium... right...
i do 3 heto parts rest to heto comps right now
only wuling city
all forges fit in main no problem with extra space left
(actually yea, 4)
cause it's 3 hetonite parts and 3 yazhen a per min
Does anyone have pwm set up for 5k energy in wuling?
best ratio to fill the depot
i dont need any more yazhen A
3k is enough until the next meds so im just going all in on heto
yazhen and heto both give the same bills
heto gives 48 yazhen gives 22
someone said heto takes less power too
it takes more
TGE FACTORY IN THE WULING SKY

the less heto i made, the more power i had
I SAW IT IN A VIDEO SOMEONE MADE A FACTORY IN THE SKY OF WULING
no need to shout... 
yes, it's from a few days ago
GIB ME THE PRONTSSS
Prints*
Blueprint*
I don't have'em
just follow the vid
GIVE
you can't use bps outside the aic anyways
My phone will melt before I'm done
you can use bps outside the aic anyway
You kinda need to do it yourself anyway

and as to how he done it, probably using the hovering bug
Just follow a tutorial man o.o
that vid was both showcase and tutorial
48* .25 = 12
22* .5 = 11
not really that crazy of a diff
it didn't show how to do the overing bug though
im honestly surprised that those kites even have a collision boxes on them
about the heto vs food btw
maybe the next delver of the cryptic will use them?
otherwise there really ain't no reason for it...
yk kinda like that one parkour map in the first set, maybe they'll have us jumping across the kites 
maybe they have collision because they reuse the folded one
but its super weird
especially since they move around
gonna consider it an oversight and call it a day
What if i use jingyu for farms and the new area for batteries? Or can i js put them all in jingyu
What
loaders and unloaders if you will
Oh
the real crime is that ornaments arent available in top down.
the real crime is that ornaments cant be placed on dijiang
how often do you use the misc tab?!
Like, if you just put ornaments in with Miscellaneous, then it's hardly a bother
until more things get added and it is a bother
I'm sure they're gonna start sorting once more regions come in
the real crime is existence of ornaments
Well originally it was haruna design 
I did some adjustments
they're a step in the right direction at least 
Do i have to break everything and build again cuz i have 1 less supply of dense originium
you can definitely optimise the space to get that last dense originium line in there
right direction of what? being sims instead of factorio?
This is why i stopped caring about symmetry
allowing little bits of customisation, I'd rather have them on the Dijang sure, but the fact they exist means they're willing to allow players to decorate...
who knows if we'll end up being able to customise our Dijang or even some other space akin to Genshin's Teapot
I see no harm in it 
Well actually my frnd built everything in wulling for the most part cuz i got tired of doing aic after valley but idk why now i feel like doing it so i broke a lot of stuff he made but not everything now that i look at it i need to fix a lot of stuff
there is harm, cause other players can visit your dijiang
someone could put a lot of things in their ship and make other people's pc/phone explode
or trap them
Limit the object count 
They're already doing it in the overworld
And you could never get truly trapped
1.) everything you would need to do on someone else's dijang can be done from the guest terminal except stock selling
2.) if they DO block you in right at spawn... just leave

Do conduit manifolds do anything other than being smaller
2 pipes. less running around reconnecting things
.roadmap
hi, why my water didnt go through when i use pipe splitter?
turn it around
your entry point is on top in this picture im p sure
omg im so stupid. i didnt notice that 😭 thank you so much @tawny ravine and @quartz pagoda
nw, we are all stupid
"space exploration event" feels like OMV Dijiang tour right now
how bad is it?
wdym bad?
very confusing
cant optimize what i cant understand
feels like looking at an optical illusion
so its really bad then
does it work?
it's not bad if it functions 
yes
if it aint broken, dont fix it
looks fine to me 🤷♂️
it has personality (and it works) so its fine
encircled conduit of death and despair
yeah
it's power inefficient
it makes no sense
show us your AIC production graph thingy, lets see if it works properly cuz it indeed looks power inefficient
that too. there are many problems
yeeee, don't worry, as long as it works and you got what you wanted, that's great
but if optimising it is your goal, there are MANY things about this design that are problematic 
but keep the encircled conduit of death and despair, that one's funny
also since you can recycle the Innert Xircon Effluent into Xircon Effluent to save on Xiranite, you want to have the batteries and mayyyyybe Heavy Xiranite in the same place
THIS TOOK TOO LONG TO GET SRRY
does a bottle of acid do anything like bottle of water or bottle of xiranite or heavy xiranite ?
or is it just straight up useless
it does nothing special
you should totally make Hetonite Bottles of Liquid Heavy Xiranite tho
oh wait i forgot to replace my forges
does bottle quality matter ?
outside of that you're broke with wuling bills, you're running out of power
another question can i stuff them in amethyst bottles or does it has to be at least ferrium ?
how in the world are you using a theoretical of 480 Xiranite? 
the jet drone does not care for the type of bottle used
it wasnt power deficient a minute ago something had to have gone wrong give me a minute
So.... your Hetonite production is kinda low compared to must ppl, but thats just a choice
you lack Xiranite production
your Heavy Xiranite production is basically non-existant
you Xircon production is very very low
you dont have enough Ferrium to produce both types of medicine, you gotta choose
your SC Batteries... welp, im sure you know the problem
armor may be
before and after
also you're missing an originium mining node somewhere 
You should be getting 480 Theoretical Raw Originium
aight, i'll stop at this
purification unit can be used outisde the aic borders?
so much room for activity 
i wonder if that's a bug or intentional
surely intentional
because input output ports get disabled for the others but i guess piping is different
you can even put reactors outside if it only uses pipes
put this if facs allow
https://enkad.enka.network/?id=B7U8S5q8h8W3F8
what's better 1 big gap or many small ones?
must be the wind
BRO MY GAME CRASHED WHILE SETTING IT UP
virus
Perlica got in yo pc
crashed at this lmaooo

🦥
maygi is showing right now the dev account factory https://www.youtube.com/watch?v=fx3myzGIUjU
yup, this thing again
1st place still gets $2k but it sounds cooler to say $13k tournament lmao
contest info: https://x.com/EndfieldCreator/status/2046148617774526938
"i wanna play too!"
yea u should, use this link: https://akendfield.gryphline.com/d27t/Maygi
#ArknightsEndfield #EndfieldCreators #WakeofSpringCC
=====
BGM: Dova Syndrome / Moo...
sandleaf unloader into refinery, oof
(she is finishing the stream now, you can find the showcase about the end of the stream later)

even filled the eyes with water for peak immersion 👌
ready for WW3 💀🗿
Nuuuu !!!! 💀
so, ready for today?
almost ready for aic event next week 🦥
continue next step to hetonite part & xircon (brain exploded) 💀🗿
is this a correct 22.5/min limiter
My auto farming setup
Where can I find a beginner wuling layout? I just started the region
if you only need temporary since you want to rush wuling until the latest update, the bp from simulation is enough imo
ah this should be enough
https://discord.com/channels/950244160684834837/1465737008017313862
wont they fire all at the same time? like will it ready when next wave spawned?
eh kinda?
90%
They do eventually manage to get outta sync
not super consistent but works well nuff
its about sending a message.
i tested on other essence location, they like overkill the enemy by 2 cannons 
that just shows that endfield is not afraid to expends resources to ensure the total annihilation of the enemy

are they really that good? like
from 1 to 10 how afk it is?
9 to 10 depending on how many you're willing to place
mostly 10, but you still need to reset the alluvium every 30 seconds
and the 15 limits 
what if i place all i can
9
then the enemy gets to roleplay what it's like to be in an active 380mm orbital HE Barrage
its physical damage not fire 
it helps that this particular zone has only single hard enemy
everything else dies in two to three hits
tidalklast dies in almost a single volley with 15 towers
if you can get 3 or more from other players it gets a lot easier
sciel managed to get over 20 at once and that did the trick pretty well
i just walk around collecting loot and spam 3 skills (and ults) at preboss
the resurrecting bastards are honestly a bigger problem than tidalklast
literally every mobs after being born 0.1 sec
Endfield has great Healthcare benefits!
mortars in etchspace salvage when hypergriff?
kuro? 
deadass I just want a genuine tower defense mode 
i was just from the pgr server
given how this game is essentailly a sequel to a tower defense game..
i have no idea why tower def part is so ass and only happens few times
with tanking and healing like og?
i just hope they add endless repeat mode for fun, maybe like IS in the AKOG, the prize is just upgrade item like usual
The towers do have health, so I can see it happen...
No clue how theyre gonna explain a tower that repairs other towers
event wen
but yeah, like Amelek said, I like what we have so far, it's just that still pretty shallow...
maybe the HP regen every 5 sec after not getting damage for 5 sec?
well, small drones are everywhere in this game, just stick a wrench to it and let it repair stuff
could be like a landing pad sort of thing
truuuue, imagine one of the cute little DELTA-Bots having a little welder or wrench 
well that was a disaster
new r tools to fix tower 
that red dude skipped a few pipes...
neat idea tho
one way or another, i hope they expand the tower defense mode
allow us to place towers closer to each other, add some sort of wall unit
yeah no idea why or how this didn't work
and add top down view mode..
im guesisng the game didn't like switching color too fast
honestly, I hope the tower defense gets genuinely hard modes where it's a mix of needing to build a strong defense as well as needing to fight manually
forcing you to do both at once, maintaining your backline while actively running around and defending sounds incredibly fun
right now Operator Intervention is incredibly easy because the level cap is still so abysmally low
tbh
aint gonna happen. it's not designed for that mode at all unfort
i think its not too hard to improve what we have
can we add copium as an AIC Product 
its just that the way it currently works is super half baked and just not super fun
you have way too few towers, and also tower budget is count based
and on top of that the maps you def on are sort of mediocre too
well we're getting CC so... hey, who knows what they'll cook with it
seeing a CC based around the tower defense might be fun
just shred and inhale originium. it's faster
the cc towers are also bit eeh
its unfortunate because there is definitely a lot of potential in this
they just need to do a bit better job
2.0 copium 
especially this tower is really mediocre
-# i was referring to contingency contract, not crowd control
ah

yeah, maybe this will do
also, there is no top down view and some maps are relatively big (particularly the science park outpost) and its hard to see what happens 🙁
balance is too whaky for towed def. TD games are designed to be TD from the get go. turning endfield into dungeon defenders would require devs to ditch story and character making for like half of a year atleast
i dunno, Genshin could do it
their TD event back when I played was pretty solid!
simple, sure, but still a fun little brain tickler, especially in co-op
i dont think thats really the case honestly, i think it would be perfectly integrable here
there is no need to even reuse character skills from usual game in TD mode, if you do characters as towers like OG AK did
having some TD could also allow some factory backend for it, that could be cool
like producing stun/slow items or ammo for some high tier towers
well, we are only like two months into endfield, they have plenty of time to cook something in future
I’d love love LOVE to see needing to build an ammunition production line to feed certain bigger towers
But for now it’s all just hopium
I'm also of the opinion that it's only going to be used by like 1% of the playerbase if that's the case
resource is tight as it is
maybe instead of manufacturing, we have to purchase it in stock redistribution?
let's say 100k wuling stock creds for about 10 farming cycles worth of ammunition
well, could be even both
buy or make somehow
or even get some as reward for farming TD modes
and to automate that, we would need to somehow move the ammunition from the AIC to the tower automatically
Like a depot unloader but you can place it anywhere maybe?
i think the biggest issue right now is definitely the lack of resources
you could have stuff like some sort of resource hub/depot and then build ziplines between it and towers
in satisfactory, if you lack resources, you can just find more. here? strictly limited
TD mode would need to happen in some restricted zones anyway, like it does now
few resource and little build space, yep
but infinite

I actually forgot the fluid supply unit exist man, all this time I'm trying to put the acid from purification unit back to the reactor, because i thought that i couldn't get rid of it, then i remember that i could just dump it back to the acid source, that shit is blocking my sewage water in my main base because the cuprium is full
all 6 depost just to make one hec comp?
satisfactory resources do work a lot like endfield ones, its the Factorio that has truly infinite resources to grab
just the endfield has way too few resource nodes
and then you cant even properly exploit all of them because ratios are whack
manifold is a little overkill there
i'm not saying it needs to be infinite, allow us to upgrade the resources so that it's enough to make 1-2 full capacity lines of ebvery relevant product
im also curious how endfield will evolve from here
like what next region will offer etc
mars?
hoping for less depressing grenade throwing minigames
[stands at the start]
[presses R off cooldown]
[200 oroberyl :) ]
hoping for large scale transfer between regions
let me build a fucken monorail between valley IV and wuling
-# (1152 limit i need more research though)
i kinda want currency exchange between regions to resurrect rotting corpse of v4 instead
yes
but yeah, the events so far don't really feel like events... I'd rather they take more time between individual events that have more substance, rather than pushing something every other week that could realistically be done in an hour and has 0 replay value
the events are at best filler events in something like zenless
-# i was really hoping to go on a spacewalk with perli ngl
-# let her teach me about talos-II among the stars
duuuude imagine an AIC factory in space... on like an asteroid...
and we really need more puzzle variety
without an ability to see gas giant nearby from aboard spaceship...
we parked a bit weirdly....
what do you mean? pointing and clicking your jet drone is high octance brain tickling!
i mean the damn jigsaw
like I get it... they can't make stuff too hard or the average gacha gamer will get stuck trying to open a door or whatever...
but if they can make Hetonite this interesting, surely we can go past the poor puzzle design
for some hetonite is ctrl+c ctrl+v
thanks blueprints
hsr has multiple puzzles for each region for example
just saying
they don't have to be hard
just needs variety
I just realized there is a separate building limit around area immediately outside of the sub-AIC area , for King's flat , you can only have 50 AIC stuff outside
main aic free limit check 
the endmin glazing will never not be funny
like what do you mean no one ever thought to plug this shit into the power outlet?
are we deadass the only person to have a portable watergun in wuling when you need it for every other mechanism?
i can only place no more than 46 facilities, 11 pipe logistics, and 30 belt&pipes in wuling city 
it's so funny to me because from a genuinely mechanical engineering standpoint...
you just need a tall person to spin the fucking thing with their hands, you dont even need the fucking jet drone 
oh yeah this xiranite tower? uhhh just follow the instructions?
just use your damn hands, all it needs is rotational force
this whole segment of main story was so weird tbh
like fr once the aic was set up you'd expect everyone and their neighbours to wipe out the blighted zones with xiranite water
come on guys, they dumb down the gameplay, realistically, endmin might have to go through olympic-level of math or smth
the game assumes the user is really stupid, but wants you to feel smart... to the people who ARENT stupid, the disconnect is quite jarring 
Kinda I guess? But at the same time, the physical mechanisms in the world are just so simple
it isn't some representation
it's one of those things where you kinda need to suspend your disbelief HARD
it would make more sense if we had to hack the thingies
instead we bash them with sword for some reason
which somehow no one has thought of that the thing that is directly aligned with the big waterpipe might be able to be turned
yeah
the extra jarring part was that this whole thing was some sort of revelation to the stockaders
so weird
they've used these their whole lives btw
IT IS WIRED UP
how do i get where the golden zipline is?
continue exploration
that is zone 3
YESSS THE FACTORY CONTINUES TO GROW
you might not yet have it unlocked
some of those ziplines are bit out of the way, particularly in zone 2 and 3 if i recall
but now that we have a map, it shouldnt be that hard to find them
yeah, given where your quest markers are, you just haven't unlocked that zone yet
so just keep at it

in terms of puzzles and gamemodes etchspace was not too bad actually, but grew too slowly and design vise is just a soup of everything which is weird
what is strongest combat facility combo now?
guess mortar all the way
honestly I'd have preferred it if there were actual stakes to it, "make it to a safe zone to extract or lose your stuff"
i think etchspace was one of better contents they did overall
especially if you progressed it as you leveled your team
it definitely has potential
a lot to explore, a lot to find
all the ziplines or shortcuts you can unlock too
but yeah, it grew sort of slowly
I liked the concept of needing to navigate efficiently to make the best use of my limited time
and now its suddenly over
it kind of feels like a trial for a bigger mode
i especially liked that some stuff persisted so each run would be slightly different
like how into the pale wasteland was trial for lemnian hollow
unlock some gate, unlock some zipline, unlock some vertical zipline etc
or even in the zone 6 you can start flamers and kill the boss instead of redoing second phase
👍
science quest girl hinted that it's not over
or pac unit in AU
guys will this priority pass works? it will make originum box before origicrust box right ?
"Originium Woods?"
"..."
"So you're saying they're minable."
no. warfarin sits there and kicks everyone out
How do I boost Xiranite production? I’m using Kyo’s base blueprints and I still haven’t been able to make heavy xiranite. Help a dumbass out
Can this be compressed?
How do you solve this? If i put more than one treatment facility it takes all the sewage until i eventually run out which causes my sc wuling batts to run out and basically stop producing batts which leads to no power but if i dont put more than one treatment facility the refining units cloggeds up and reduces the production of syringe a from 6/m to 3/m
All of this is the backend so I can simply just...
Yes
So it fits in a perfect rectangle or however much space it takes, without overflow
1 copium = 1 waste = 1 xircon setup
treat excess separately
youre blocking yourself from placing your power pylon between the modules
right now youre making this thing 2 tiles longer than it needs to be by having your power pylon squeeyed between the seed maker and planting unit
This good for the non water plants if making carbon
oh yeah right, the inbetween space. I'm blind xd
do some cursed planters
I play too much factorio
what on talos-ii am i looking at here...
I'm trying to mentally math out the amount of planters and seeders needed for a 2 grinding unit output
At least it’s not Josh’s abomination
ultimate fit
Look at my setup
as im, how many sand leaf modules you need to sustain 2 grinders for dense originium?
Carbon. For the Xiranite prod.
Cuz 1 shredder outputs 2 carbon powder
How do i split a belt to 4/5 efficiency?
And 1 water plant is 2 carbon
Yes
I am a water plant hater, sue me
24/30?
This is inefficient use water plants bro
fuck water plants
i hate water plants for no particular reason whatsoever
and I refuse to use them
Yeh

just dont get hit 
EXACTLY
Aight lemme...
Errrrr idk how to feel abt it
ITS ABOUT SENDING A MESSAGE
comparamentalize the AIC like a motherboard
have no ready so;ution, but can cook setup in some time
Plant prod here, Xiranite there, DRAM and then the CPU and GPU
I can wait, i was thinking of copying a design for tmr anw
I'm overproducing electricity atm since I'm using Valley 4 batteries
i'll be big and bad. sorry in advance^^
512 facility limit hurts
👨🍳
look if you wanna know the real reason why i REFUSE to use water plants.........
i just like red better, so i wanna use buckflower... 
I was thinking splitter
3 > 2, 1 into facility & 1 loader.
But that's like 25
im impressed they manged to cook a facility limit so low it manages to hurt you even with limited resources AND limited aic size
Not round 24 
I still have so much room in my factory too
isnt yahnze red tho?
i see
I think i could get some facility limit back by moving my sandleaf producers
Im also probs gonna stop making the lower tier meds for a while
Making so much xircon atm cleaning up my stores
This is why I have a blueprint for sandleaf and nothing else
but the liquid produced are lightgreen color (2 yazen powder + wotah using crucible) 😅
well, apple is also red but apple juice is yellowish
i came to conclusion that you cant flush 1.0 out from 25 mathematically. not sure if i'm correct
Oh yeah this is more efficient
I still need one of the sandleafs for the grinding unit
But the rectangle has shrunk
Elaborate
you can only divide by two and three and use some recursive fractions
we can only divide by 2 or 3. and with several tries i hit the wall of not being able to divide on anithing else
it doesnt seem likely you can do 30 -> 24
Mm yeah
sandlif izz 👑 , every grindd need him 😌
I mean there's a way
Where can this put this extra acid at?
use condults & field supply unit to bring it back to its acid pond, or using converger pipe to other tracks
Yep
U can play with converger to slow the output
I'll prolly test that tmr

Wanna make xiranite? Sandleaf.
Wanna make batteries? Sandlef.
Wanna make xiranite component? MORE Sandleaf.
Moral of the story? Sandleaf is god.
might be a good idea to ask this to some math subreddit or stackoverflow tbh
thats is extra steps tho. kinda expensive
What unit does that
supply
Oh
Hi everyone, is there a guide to what I should have in my endgame factory? I think I'm good with my Valley IV factory, but want to optimize my Wuling AIC. I don't want blueprints since that takes the fun out of it, but I want kind of like a guide on how many items I should be aiming for
Not rly, it should be doable w 2 splitter+1 converger
It’s a whole electrical equation that is dumb and stupid and I’m not doing that math
lets build core/sub pac with full sandleaf 😂
It’s not space efficient either
Yeah we don't gottado that anw
ima be real, i'm just making 2 batteries and 1 yazhen and it's still enough to buy out the entire 2 outposts
you want hetonite stuff for new turrets and new gear though, if not for selling it to outposts
that means making heavy xiranite
yeah there's so many steps for heavy xiranite lol
Hetonite is really expensive to make isn’t it?
I guess I need to sit down and plan the factory
not that many tbh, just effluent and xiranite
but lower price than sc wuling xD
if im correct the max neutral yield of hetonite is 22 a minute, is the last 2 im missing just due to clogging?
They don't use the same ingredients
hetonite part costs 48, sc wuling costs 54, also that battery available to both outpost
It's expensive cos it's just more scarce rn
Yeah
Like we don't even have enuf cupri to run peak efficiency heto production
but the main problem is originium mining for batteries
I think u need 200 cupri/min To get peak efficiency heto production kicking
well it's 240
if that's truly the problem just steal from valley 4
Ok 240
4 forgesky, 1 crucible & 1 expanded, for producing 12/m 🔥
Ew, moving orig from v4
That's so much work
5 xircon & 20 originium dense 🥲
no just transfering it with 1k5 per hour 💔
I hate it too I think I'm just going to repurpose another forge to heavy xiratnite to burn extra base xiranite
1.2k
Wha
1k5 is max
Not sure I need this much carbon prod but I did streamline it now
carbon keeps randomly clogging in one of my forges anyway so losing that surplus isn't really a thing if I actually wanna play factory every day
2 for one xiranite so depend on how much u using it
"factory must grooo" 🗿💀
is it possible to cram literally everything in the pre 12 forge factory into the main aic assuming you use bottles for the acid?
I have 2 Xiranite forges... so... I just need 2 for now xD
ive nearly managed it but ultimately couldnt fit the last sandleaf and yazhen planters
do yall bottle heavy xirafluid at all?
The last one is just filling depot I guess
i bottled like 100 for quests
made like 500 but dunno what to spray lol
I'm trying to play the main story and my wifi went out on me :(
@cyan forge every subdivision imaginable have simple multiplier of 5. that or you get 10/3 situation. summs cant solve that, need math outside of logistics available
30 - 10 - 5 - 2.5 - 1.25 - 0.625 - 0.3125
What does this even mean
super blight xD
math. ignore it
Yep, maxed out. I'm still lvl 3 Wuling
brain isnt braining xD
Haven't even started wuling production :(
so what first did we do in wuling base tho
My heaviest Wuling producer atm is... uhh Valley 4 batteries
I'll offload Wuling batteries and Valley 4 batteries. The Valley 4 batteries to produce power for the AIC. The Wuling batteries to do stock trade only
wait, why is KAD screaming at me for this when it works ingame? 
Lemme look at the production tree for the wuling batteries
I use my batteries in valley 4 for power and trade :))
clogged downstream of refining units
its clogged downstream, it only says OK when whole chain works
also you should have two belts fro each refining unit
so this might be the case
I THINK ITS WULING FACTORY TIMEEEEEEEEEEEEEE
need 1 more planting (1 for looping, 1 for processing other mats)
nah, its fine with wuling plants
What's current max yield of cuprium atm?
uh what, i just go away and so many new stuff appear
yeah my dumbass forgot that the refiner makes two carbon powder
so that was the error
well with jincao we have 4


