#aic-factory
1 messages Β· Page 370 of 1
side facility built, but copium supply is being used for bottles first
well it alredy kinda late but can you fit wuling current max in 1 AIC?
Hiβ¦ Nobody has really given me a response and I need help. Does anyone have a YouTube video thatβs easy to understand that I can watch to help with my base and outposts for the current patch of the game in Wuling? I just need blueprints to put in.
others can, not me
well do your best 
here blueprints
or https://www.youtube.com/watch?v=YeP9gmWI7xo pick your choice
Thank yall so muchhh! π
thanks. I have xiranite and water left for copium bottles before I start on new fluids. hetonite bottles will take forever to accumulate
from 5 crucible for xircon, can be cut down into 2.
time to rebuold ππ
nah ill jsut build max new updt
or not the blueprint kinda trash
but what max recipie amount for a expended cruicble
3 recipes can run at same time.
do you need to output and put in same machine when done or can it stay inside until it reaches final recipie?
stay inside until final recipe, others can do 1 xircon in expanded crucible, it will be 15/m xircon output.
Holy crap
Expanded crucible is hella goated
Omg this whole time I've been reading it as cubicle
meh, i don't memorize liquid xircon along with the xircon waste name
effluent
Affluent. π€
make fluid ferrium bottle inside ferrium bottle
its pretty unoptimised but i made a version with modular shredders elsewhere (gearing as well)...any improvements? 
please ignore whatever the hell is on the right side btw
You can use the purification unit to treat the inert Xircon effluent from the four units that are producing 60 Xircon/min to produce 30/min HeavyXir.
Yeah I have a fifth crucible pulling the Xircon effluent from it
what does this mean why isnt it connecting>>?
no power
need to be 80m near your PAC
u can literally see the pylon π there no way its in 80m
the box PAC
Until 1.3 there is feature that power pylons inside AIC don't connect to ones outside
xiranite pylon require 30 m range.
That's only if you do pylon to pylon, it will connect to relays/PAC from 80m
in logistics magic is this left 2 tiles belt acceptable?
what rate you trying for?
you're trying for 6.25 xirc, it's easier to limit it by the xiranite with a 10/min splitter
that should be it then
this is the simplest way to do it, but it's not pre-fill safe, you need it place the xiranite unloader last
eyy that looks great
This reactor crucible only pumping out piss water i need it to pump out both piss water and cuprium solution but it isnt working as intended
how do u stop production using control port? do i just switch the item to none
it has no piss water to make period solution because its just pumping it out
little wide to me. i'll try to make it more vertical or gotta clean bus 
Turn it on and set the number of items to limit how many items passes
output is priority over processing
so if i just put one more than one wont more pass through?
So its not possible to pump out both piss and cuprium solution or do i need to increase the amount of piss flowing inside
im assuming you have a setup where you pump piss into a reactor which pumps piss into another reactor so both reactors get piss along the supply chain
you will need the other reactor to stop being able to take piss
Yep rhe four crucible passes around cuprium solution and piss up into purification unit
then it will stay in your current reactor for it to process
i had a realization recently that most of these dual type fluid merged into 1 pipe are not pre-fill safe
if you make it by hand fluid accumulates inside that goes out at max pipe rate and clogs the system
you have four reactors in a chain?
keep piss clogged in last reactor. purificator needs it not
technically you could be safe by just sending the piss back into the piss pool
Its a bp i just copy pasted it and redesigned it i prob just made a few mistakes here and there
is it hetonite
kick start it with more piss from the pool
purification doesnt give a ton iirc and it wont even give you anything if you dont have period solution in the first place
The piss should fill up from the last crucible
This is in the wuling city main aic so i literally have to transport from piss pond up to the top of wuling city lmfao
you need piss to produce period first to make more piss
why not make it at the new outpost 
You'd need enough piss for a constant supply for the 4 crucible
is the acid input being splittered into another crucible ? so 1 acid from pump / outlet splittered into 2 crucible ?
i didnt calculate but i did a pump each 2 crucibles which is working
what factories you guys have on valley 4?
a factory thats crashed
Because im making 12/m sc wuling battery that needs sewage which hetonite comp provides while also spitting out effluent which what hetonite comp needs both cannot fit on the sub aic in marker stone
I have two pumps in 1 crucible which chains to the others and it fills from the last so a 2/s fill rate will cover the cost of 4 crucible
i made all variants from 50-100% efficiency, and i have used them
these are all not perfill safe
18 hc batteries, 12 buck a/ citrome a, 60 steel part, 60 ferrium part, 60 amethyst part, rest went into buck c and half buck b
im too lazy to change the language again just to post an image but two worked fine for each
you only need to move the cuprium refinement unit lol
might upgrade to this...
the carrot is bigger though
but you're too tired to eat
Yeah but it looks better if i just put them both at the same aic
I feel like that could slow down cuz you're using like 1.5/s acid
you think amethyst ore gonna get useful on wuling?
oddly it has yet to clog
I need to make a 8 crucible line
it has potential to clog but if you dont touch it it's fine π
it is 4 reactor heto so it is fine
actually after checking values purification is 1/2s of 4
pump is 1/1s
reactor needs 1/2s
no... no use at wuling, also amethyst ore nod is not available at wuling, at least so far.
you still need amethyst to craft cryston part to make 110 zipline device tough.
the 4 requisite saves the whole thing
if you think about cuprium refinement unit as a sewage pump, and only place it where you need sewage, it solves most of the isssue here, like bottling acid for transport
We need more originium beds for hc wuling batts
Hope they add more. Or even higher purity for current low nodes. I forget if any of them are currently at low purity tho
They will because Wuling City area has not reached highest purity in development level

true, lots of them remain in low purity.
i meant from region lvl 9 to 12, no change to purity at all.
Mostly cuz it only upgraded the new area
1.3 still months away...
it's already confirmed wuling city is at max purity now.
about to reach max means max, it's a translation issue, it's fine in other languages
I'm aware of the "about to reach max" phrase, but I'm pretty sure it does not say that for Wuling City
quick question, since hetonite required 4 liquid in purification, does it better to combine the pipe near the 2 input, or feed it through crucible that crafting the same recipe?
first is the safest, second is called passthrough, and can clog if it accumulates fluid while disconnected, but its more compact
sad : /
yea it be like that
lore accurate
Do you guys think it'll be possible to run three HXira forges while also producing max SC Wuling without Xira deficit once Test Area out? It seems like we just don't have enough, at least if completely saturating Purification Node is required
If the Purification Node provides a full pipe it could work
there is a potential with the treatment facility coming soon
but if we need three full pipes of sewage, that's a problem
sewage or xircon inert pool... seem sus
we can?
success?
9 sewage from hetonite, 3 somewhere else i can't think right now 
sewage for what?
Purification Node in Test Area
there might be a pool of unlimited sewage in the test area, just for the function of Purification node
does it uses sewage or xircon inert
on god
maybe that's the new deficit they want us to mald over with next
they do be like giving us incomplete ratios
prebottling sewage propaganda?
what is the ratio of heavy to normal forges people are running
honestly maybe not
we have confirmed
8 cupriums
thats 2 pipes full
but 3rd pipe.
and you also need to run stuff for effluente
we still have sewage pools, they will totally last until end of patch

inf sewage source 
safe to say the first 7 forges are already locked (6normal 1heavy)
so its the last 5 to configure
but would it be 2 heavy 3 normal, and inefficiency
3-1 + 1 swapper 
last time i see pool, it only has 200 i think....
how do i switch to yachen syringe? they both have this formula as well
yazhen filled bottle
tho does depend how much effluent we get from that facil
It would be simple if we have infinite sewage pool, but I feel like it doesn't thematically make sense for an area we are cleaning up PLUS you literally cannot dump sewage into world fluid bodies right now
changed bottled liquid
missed this crafting material
aight time to power up the 200 proto stash for xira hoarding
wonder how many percentagethey will boost the bills stock
50% is kinda hard to reach
only those are new?
im even killed some to check if there is a new loot and didnt get any so nothing in the manual i thought they not dropping anything...
I also been wondering what is the deal with their showcase of all 12 forges producing HXira in this preview from livestream
it's rare drop i think, or my rng suck, it took me 3-4x new alluvium to have it dropped
they lied to us with before, so im not trusting it
Well, new test area map has a lot of the new blue blight
And the event items from the aic event are made with it afawk
im not buying this is the 1.25sc
Could maybe be future version preview where we can actually support that many? That would be a pretty insane escalation tho
extended forge of the sky
copium....
life was so much simpler when it was just og ak 
Maybe there could be tech that lets it produce twice as fast
Feed four belt stabilized carbon and 1/s water?
probably just showcase, watch back the livestream.
no way hetonite comp is 1 pcs / 2 sec
i think the showcase likely on their version, 1.2 second half one
full belt of hetonite comp 
My last Wuling AIC, took me 17 hours to design and implement, and I had to redo it 3 times.
17 hours x_X
looks great!

xd, nah i took it from to marker stone to AIC core using Conduit manifold
I just got a silly idea to improve my heavy xarnite production
4 belts for yazhen A and 2 belts for hetonite hmmm
It's going to take a bit since Ill have to pull some conduits from the main area to the pillar one but it will improve it a tiny bit
spotted 3 endless looping belt
we dont need that much of hetonite (i believe)
there's in fact four funny belt loop
:), i just hate looking at empty spaces
meanwhile my Qingbo stock and Marker stone is completely empty
all in one main aic and space for event production and extra battery using metastorage ( @fervent lodge when metastorage transfer implement)
My stockade is full
x_X , my subs are filled, no way pulling acid from south of wuling into aic
Wait, was there livestream today?
Is this a good powder farm, or is there a more compact way to handle it?
what the hell is that
Way more compact way lol
welp
Is the 1x3 farm + a shredder in front more ideal?
here you go bud
you can save space by planting at the eco farm so you don't have to use planting unit but gotta manually put plants inside seed-picking unit
Is there a more compact way to handle the layout to be less "wide" or naw?
finding ways to give eco farm value
xd
move the shredder and stash below the row
rotate

rotate with ctrl+r 
you just stack multiple of them until it looks square enough

Kk, just trying to optimize at least that part of the factory since buckflower and sandleaf is used so much.
this is funny, probably their collab with fast food stuff or food product
https://www.youtube.com/watch?v=k8IwzxUKEkk
#μνGS25μ½λΌλ³΄ #λͺ μΌλ°©μ£Όμλνλ #μλνλ
At least my screenshot LOOKED kinda nice, symmetry and whatnot. lol
I deleted everything in Wuling, and don't really want to use blueprints since I feel that takes away the whole point of factory building.
Definitely not an engineer, if you couldn't guess.
Understandable
for me blueprint took so much space so i never used it, but its a good idea to use it to see how this actually work
I personally use blueprints and then adjust it where necessary
This is what I did for Valley
But now I feel Valley is pretty much useless.
the more you build the more you improve and that's the fun progression too
Like for example most of my pillar base is from a blueprint besides the purification unit and the random splitters at the gearing unit
@subtle finch what is this 581 green number on top
true, while im going insane for the past 12 hours :x
step by step, everyone can do it, just at different speed.
My buckA is from a blueprint, but I have 3 versions of it blueprinted where I moved things around to place more for faster production.
If you want a really square design you can use this lol
i think it's the power reserves gain rate if you not at at 100%
My design made my OCD happy, but yea, not ideal for space lol
bruh, right. its just the power difference
I spend a solid 4 weeks messing around with the factory myself before resorting to blueprints and at the moment I'm trying to work more on my mental health and stuff so I don't have as much time to play so blueprints are pretty handy
It's not because I'm lazy it's just cuz I dont have the time to optimize the entire factory each update
this pipe is just stuck looking like this, but it works
im not gonna question it 
some people made giga contraption im just happy to unclog and made this 
If it ain't broken don't fix it
the unholy 1-length pipe (on-off) 
Wait now that you said it, i think u right, it should be 4 hetonite and 2 yazhen A, man do i need to redo this again
no, i meant the left-most side, it's more cursed
Rotating this 90 leads to concerns on its shape.
yazhen for
double liquid recovery π
quick question, how do you record a small section of your screen?
Image or video?
no idea, i just crop them in video editor lmaoo
video 
just record then crop
i thought you had some fancy recording tools
theres prob a program for it
You can use a program like lightshot or something. But tbh, I haven't been bothered enough to use those in years, so idk what is used now.
@clear pivot have u already seen my cursed acid piping
what in the unholy belt converge
obs can do it
the region i might capture change frequently, if obs can dynamically adjust resolution based on region size, that would be nice
here in endfield, YELLOW IS THE COLOR OF PROGRESS
man you ruining the views 
ShareX or ScreentoGif
there might be a plug in
(ShareX is what I used, not Lightshot)
cuz some streamers can do that on their stream
factory is the best view β€οΈ
If they want their view back they will have to pay
Also, Discord can do clips now if you're in a voice channel and screensharing. But the 1.2 update causes issue with it where Discord hits a crashing loop due to how things render in the game since 1.2
well, i guess xd, i try to keep it minimalist so
need to conserve facility space
well true, i sacrifice my Ziplines for that
i only kept like 24 ziplines for delivery
but now i need to redo everything since i made a mistake when designing my AIC, thanks @marble yarrow
Does EnKAD accurate count facility number? Like for the 512
heto time
max 480 orignium, 180 cuprium, 240 xiranite and 90 ferrium right?
yup
well if u make heavy xiranite it's 210
you should've seen the sequel 
lmao i have this much of extra facility before limit appears
43
smh my head
i would to make it like this too, but the manifold use 2 pipe so its a bit weird and longer
wow
are xiranite and cuprium component still uefull?
oh, this server doesn't allow you to say the 4 letter c word, rip
just the chair it is
are manifolds married or conjoined at birth?
yes
43/512 and 15/128 free slot π

that's a lot for an all in one base
wait? fr?

i would say i paid for the whole factory, i will use all the slots
but i remember the game is free 
paid with time and effort
HORY SHEE NEW LIMIT UNLOCKED
??
test with decorations
they should have a medal for that
yep
I have this that i called it "Belt Highway"
why it doesnt make the products
belts and pipes are shared at 1152
there's not enough spaces open for the products to fit. you'll need to research the expanded reactor crucible tech
π
beautiful, keep it up
it's not enough for them to have 67 different currencies, we need different facility count limit too
sorry, i only accept payment in stabilized xircon powder bottle
what would be the next limit tho?
peak length extenders
this aic is really the best timing to allow oroberyl shards production, similar to og ak
sacrifice all your production for pulls
what was oroberyl production in old game?
converting sanity + tcreds to pull currency
sounds worth it
It would make sense if the orobery recipe was just like
50000 originium or smt
since thats used almost everywhere
it would be more analogous to sacrificing dijiang
bro dijang is literally in the pull animation
if you sell it where you pulling from

dijang's production is less significant here though
oh that way
It would make sense tho
since dijang items are sanity based
keep forgetting people on dijang have a job 
proves my point lol
aic channel is not a good place to collect unbiased public data 
howmany cuprium ore is 1 hetonite?
ei-eight
true
seeing zhuang fangyi laying cursed pipes is cursed
but im not delusional to believe everyone should try the aic
Zhuang Fangyi not approve
the best part is it has nothing to do with xiranite
just ruining wuling for the sake of capitalism
ok so im getting to heavy xiranite and all that and im getting pretty overwhelmed. i love games like satisfactory but the whole like limited space thing is killing me (i have really big factories in satisfactory lol)
are there any good like guides for like full factories and stuff?
and how many xiranite is 1 heavy xiranite?
10 + 5 effluent (14 if you purifier)
guides how to do the production, no
they just hand you out prebuilt ones
yeah i put inert xircon effluent in purifier
wait is it 14/min too?
at least you have satisfactory experience, better off than most 
oh yeah idm that. i can like reverse engineer whats happening too if i want
forbidden power
6 per minute at full efficiency
14 xiranite per heavy
there's plenty on youtube, they're more or less the same
concrete juice
configurable enough to get what you want
yeah but 14/min for each heavy xiranite/min
yes, and youre capped at 6/min for 1 forge
accurate piping of conduits
but total 3 forge for the other stuff
also shouldnt it be 10 xiranite/min?
14/for 1 consumption, but purify turns 4 into 5 effluent so your input rate for 1 forge (6/min) is 60 per minute xiranite and 30/min effluente
yeah im not sure like which to trust and some of them are just like only 30% of the full factory (i copy the designs but i just cant force out enough xiranite to catch up to its usage lol)
oh but don't count the stuff thats needed for inert xircon effluent
60 per minute solid, 30/min for effluent (excess:30/min inert) if thats easier to understand
thats 6/min heavy
but it 60 xiranite/min if not counting inert xorcon effluent
i think a production list would benefit you more to lock in your objectives
60/min if you already have an effluent source, yes
also not inert one, need regular for the recipe
inert one is 1/4 the regular so if you use purifying inert you would need 120/min inert
you can use it along with a calculator, and search for specific blueprints in bp channel
https://jambochen.github.io/endfield-calc/
Numeric production chain calculator for Arknights: Endfield. Calculate recipes, resources, and factory throughput. No layout or simulation.
good lord
how does like a casual playerbase get anything done lol
its so easy to like get locked up on the base building
they don't think, just follow instructions
guide maker like kyostinv makes it very easy
i just browse them to see causal's perspective
i feel like i have issues making my stuff casual friendly 
in what way tho?
and then i see someone else's build
for me its space yeah
Why does your builds get chunky?
Does someone got a better way to power the xiranite building ?
looks good
like my factories in satisfactory look like a giant flowchart so all my ratios and right and stuff, but the area given is pretty small so i run out of space for planting and stuff like that
you could shift one of the grinders up or down 1 and smack 1 in the middle to power everything with 1 pylon
ah, you should know that ratios arent as important to be perfect
as long as the supplying facility is making enough
you can just
connect belts and use clog to balance out
ah yeah like one thing is xironite
like i have no space to make xironite and then use the xironite
can i see?
can't get on right now but uh i promise you it aint pretty lol
What plant are you supplying it with?
BRO, ITS TIME FOR THE NEXT GENERATION PIPING
learning to bend and weave the flow chart can be engaging and fun 
im also playing with controller which makes building a pain
mmm, comcrete
sandleaf
conduit with extra steps
yazhen makes way more carbon per planter
33% more space efficient and 100% more carbon production per setup
literally double carbon stonks
dang
Dont you still need sandleaf to grind into dense carbon powder
you have make concrete "unconcrete" about their existance
swap to carbon and your space problems begone
trust
yazhen/jincao i mean

run, between 180 and 210 depending on setup preferences
Yes, but now you go from three sandleaf loop (9 machine) to one sandleaf loop and one yazhen/jincao loop (5 machine)
Rn*
continuity confirmed lol
concrete wate.
pipe subway
where is that
does there is a way to make new buildings NOT in water mode when placed for the first time ?
got tired of de-activate all this stuff each time
Copy existing one or one into blueprint that is not in water mode, then paste it
copy paste
also tip for pasting is you can hold ctrl to keep pasting
welp after 30 minutes designing it, i dont think it's possible to run 4 cuprium for hetonite, i runno @marble yarrow
i run 6
guys is this 480 originium ore yield already includes the regional transfer?
no
hmm interesting
how much orignium ore yield
including the regional transfer
in theory
π
make sure you pick metatransfer, not regional transfer 
to regional transfer
I MEAN META TRANSFER YEA
ok so it will give me another 50/min of dense orig
damn that's alot actually lol
thx sm mate
anyone here use enkad's blueprint maker?
if you want to you can also manual transfer every 4 day the extra 20/min originium from valey to wuling to get 1,5 sc battery instead 1,25 sc 
this should be theorically self sustain no ?
should be fine but what are you trying to plant
sandleaf in a quite tight space
you only have that column worth of space? that's 4 machines producing a 15/min output
you just select a recipe, it generates the seeds/plant if you get the production correct
i just think i will go over the line with 80% of the planter and belt it up in zone
need 4 sandleaf/2s and that 1/2 of the borders i plant sandleaf
Bro i cant place anything anymore i hit the 512 facility limit 
one sec brb
normal, just get rid of sum unnecessary things, like excess of gun towers for ex
ah okay i just need it to loop back into depot ig, that's why it's saying 0 efficiency
Wait does this limit apply on one area or the whole wuling region?
whole region
Wtf
oh i see what's going on
this is the slimmest you can make it
you're trying to converge it and output two in different directions
If we dont get double of this by next patch i genuinely wouldnt be able to play anymore facilities gng
should be fine
no way, wuling stands with ukraine
This good?
anyone have 8 cuprium line heto part bp?
i will try something with it thanks
too excited to take teh screenshot, but it's looking stable β
oh you have 4x 0.5 xircon crucibles, there's a high chance that could clog
why is the theoretical data usually so off than current one when current one looks good
you made my day, this can prolong the axial symmetry
is 120/min the max cuprium for 1.1?
heavy xiranite for example, is based on the gearing unit making hetonite component, theoretical max is 6/min of component or 12/min heavy xiranite
also does regional lvl 12 matter for wuling? im lvl 10 now is there more ore for lvl 11/12?
you can easily attribute it to idling units (those with zzz) not producing their max efficiency
just stock bills increase
10 will probably matter for test area but we don't have it until may 14th or so
can you force open the slot for conveyor ?
so 9 is more than enough, although you should be leveling your rdm anyways bc it always means more bills
nope
finally
:/
you say that but you're still here so you definitely love it 
so max cuprium is 120 just enough for a single yazhen A production/split it with gear?
why'd you even purify that?
the calculator results i showed where 1.25sc/min takes exactly 10/min of xiranite assumes lossless production
if you dump it to treatment, you will be needing more xiranite
someone got a solution on this ?
i made a very simple 30/min xircon production for those that are still using the wrong recipe topology of 4x0.5 xircon crucibles
this is very safe to clogging
2nd planter set from left, move it 2 square down and 1 square left
oh thanks !
if you like symmetry, you can just use my 6 forge layout
ignore it if you like to make things yourself 
i dislike that extra stations and energy and would prefer to place more complex input to avoid it and have just reactor and packer
do you not have nough cuprium to make yahz A with hetonite parts???
.5 both
i will keep it for friends but for me i prefer doing it by myself
why is your layout detailed? while mine is like this?
you're right with the power, we have a lot of xiranite to spare, you can afford to dump the inert
but the other solution would require an overflow valve, its up to you whichever you prefer
6 forge? Why not 7
i think it just depends on the zoom of your browser, and screen resolution
what was that calculator of input you shows screenshot of before?
aesthetic has a price cost of space
Do we got a bp for 7 forge xiranite?
plenty
Im using a 2x 4 forge xiranite and it is not very space efficient 
there's even 8.
7+1heavy
I just need 7, het comp uses one 
you can just transport the heavy you know
what is the maximum ore output in valley 4 can somebody screenshot ?
Numeric production chain calculator for Arknights: Endfield. Calculate recipes, resources, and factory throughput. No layout or simulation.
oh, you're the who made that, nice
Yours didnt show up when i searched for it

I only put 7 in the search bar and only saw one 7 xiranite lol
2 splitters like this would cut output into 0.25 right
https://x.com/N0N3THE1ESS/status/2047547657594470421?s=20 they better deploy those during Comiket
SEO failure π
If space / IO slots werem't limited then it would be ideal to just send every output to depot and output as needed right
yes, but that would just be palworld
anyone know if this water setup for my cuprium and xircon effluent is consistent?
it seems consistent for now
but im worried something will break
this looks right or is soemthing wrong?
there are 2 pumps feeding into each line of pipes btw
3 series splitters are known to choke the last 2 units with water and not arriving at the right time
but if it's okay for now, then nothing to worry
yeah i had that problem earlier
but i let the refining units fill with water before resuming production and now it seems okay?
safest solution is send it through the middle, and split equally
it's really buggy...
after a few hours the last refining unit is still at 50 water
same for the crucible
if its buggy ill swap to something else then
again, nothing to worry until it happens again right
yeah...
except my battery production is tied to xircon and i dont wanna wake up to a power failure
I miss valley4
There is can remove most of the stuff and the factory will still work
But here anything small is clogged or just insufficient the factory shuts down
my jincao crucible kept overflowing/underflowing with water so i made this primitive overflow line
-# only 1/16th gets filtered until the crucible overflows
how to plug tube to take water?
He placed fluid supply unit instead of pump.
it's so hard to tell if it's working as intended...
wow i didnt see that
Hikarin made it a bit smaller I think
nah. there was purifier and different approach
Yeah you're right, but what does this approach achieve?
i was thinking you would use the same treatment the sewage is using 
this costs the same power for more xiranite and facility count
what's the intended amount of xiranite?
i tried to limit solid to get 6.25 xircon without liquid magic
aka just let sht clog and spoonfeed xira
i dont trust that website
30/m xiranite uses buckflower and i dont see a way to change that
(didnt use it. just my whaky math)
yeah that's been reported in github, you really need to use it with the proper context
if you throw the inert away you need a 12.5/min xiranite lane
you can do that by doing 10/min + half fo 5/min
You also need to limit the sewage or the reactor will clog. If you've got an overflow treatment split before the inlet, that may work, but I feed the exact amount
like i said about these systems before, having 0 xiranite in the system accomplish the same thing as zero sewage
and it's easier to deal with it in belts
huh? I don't see any issue with 0 sewage
as far as I know, if this hits 50 sewage while being overfed, it is likely to shut down the reactor
all we see is a conduit so we don't know how much sewage is being fed
it's still working with 50 tho...
this is the simplest 12.5/min i can come up with
idk why you want to make it hard for yourself lol
also math
math alone isnt enough to deal with limiters, you need to deal with converger priority too
or they wont behave properly
it took me a while to even find a 5/min that works if it's not against the depot
if only the aic report actually showed the y axis numbers π or showed decimals for the yields
oh ok sorry, now I see, as long as it's not simultaneously clogged with xirceff or inert, it shouldn't shut down, mb
rounded it looks... fine...? 
also are you guys throwing inert into a shared treatment unit?
actually it might be easier to start from 15/min and subtract from there, idk why i did 10 and 5
because if you're not, you might as well just purify loop it
and that makes the xira input super easy, just 10/min
according to that tool 6.25 xircon just wants 10/m xiranite assuming you using the inert purification
so if you don't mind 2 reactors it should be fine to just do a 10/m xiranite line
yes, can confirm (own calculation and currently running it in-game)
yeah, this is a simpler 12.5
imo throwing the inert away only makes sense if you're able to share a partial waste treatment with some other line (i.e., avoid 50 power usage)
that's what ive been saying π
i think they just want to find a new solution on their own
oh lol
idk if 2.5/min of xiranite is worth 50w though
i thought that too, hard t tell if it beats lc's
at a scale that small it depends if your pwm can even save the power gain into batteries
if it's lc or sc, it beats it by a huge margin
hmm, understanding converger priority now, i think this 12.5/min should work
anyone willing to test it with a timer?
it needs to be placed entirely by copy-paste or blueprint
OH I wonder if that's why my belt limiter was screwing up???
I tried setting the normal 10/min but for some reason it choked (morning after, I found my sewage capped instead of steadily bouncing near 0, so xiranite must have been underfed)
which one is selected first though? idk if it matters, because it definitely messed up my pwm once when i first placed it via copy and paste (trying a different pwm format).
check the link to that forwarded message, i think they asked the same thing
HOLY shit that thread, didn't know people were working on autoswap forge
obviously thought about it myself but not smart enough to actually attempt
Eh, there was too much to read to figure out if there's an answer. Better wait for a guide, even though I do quite a bit of research myself.
why think, just make everything small
I thought about the autoswap forge. A lot of it was in place already. and I think for quantizing packets of 5, I thought about using a protocol stash, since it only unloads a full set of 50 before it unloads the next stack, but it looks like there's another method they're using in the most recent posts. I haven't figured out liquids, but it looks like using a separating unit, it works the same way. Of course, the last part is syncing them both, so....
it almost looks neat. only like... 2 bridges
(fail reply)
what are you guys producing to keep up with outpost output? I have H.xiranite 6/0, sc batt 24/3, heto Parts 5/0, yield/usage and am falling behind on wiping wuling bills
so, the most stupid method of just belting away what you dont need without convergers shows same graph as this abomination, so i lean to believe it's working. ugh i wish i could see decimals
you make . . .24/m SC Wuling batteries?
yes
i don't get how im still falling behind cuz im doing this by cutting stuff in valley
are meds still the way to go after update?
If you are saying you are not keeping up with outpost stock bills, then you must be deleting things, because 12/m SC batteries produces 38,880/hr stock bills of value and the outposts produce ~46,000/hr
does this look correct?
have you been able to cover both outpost daily with 12/m batts?
i must be doing something wrong somewhere lol
4/m Hetonite Parts give you another 11,520/hr stock bills, then you have all that Hvy Xir. I make 13.25/m SC
tl;dr having more than 1 splitter is not recommended, it can even be locational which side will get priority
Nah, you must just be imagining things
i guess i was making components the whole time until just last night
but im still behind rn, maybe it'll clear up after another day
Hvy Xiranite at 6/m gives you 9720/hr stockbills. So you should be selling some combination of Heta/Hvy Xir
so you have to move the originium from v4 to wuling? manually?
i make the cubes in valley and move those
"Have" to, no
ok, that makes sense then, tyty
ive just been cutting some valley stuff since i don't really care about the bills there anymore
12/m SC Batteries, and 6/m Hvy Xiranite, and 4/m Hetanite Parts is more than enough to be ~10,000/hr stock bills positive
make sense; takes like a month or 2 to completely clear valley shop
just wish the regional transfer thing was better
yeah
yea, a full automated transfer would be qol
it would also break the balance
if it can already be done manually, then the balance is already broken no?
tho i just mean regular transfer not meta transfer
it's called corruption because it goes to the endmin's hand first
lol
balance there is you can only do 35 stacks at a time which is like 1700 per transfer
we are selling merch and placing slot machines at REFUGEE camp, what are you on about?
is 22/M hetonite is right?
1750* which is manually transfering 46 times if you do 80k
yup 22.5/m is the max rn
since aic report doesnt show decimals . . .
yeah, i just macro that shit ngl
realistically tho, you are just overproducing. not saying its bad, just that you'll never beable to sell it all for profitssss
i did it cuz i was so behind by a lot, thought it would fix it but was still behind when i got on so i thought it was impossible to cover the output after the update lol
hello everyone, im new here, is the factory mechanics the same as other factory games like factorio?
if you are producing 24/m SC batteries, then you are making almost 2x as many stockbills (in battery value) than the outposts create
yeah i didn't know that, idk where exactly to see the number that u need to produce daily is, can you show me a snapshot
add up each outposts avg hourly, take what you produce (12/m) times 60, then times the cost of the product
is this only for this individual outpost or combined
that changes based on who you have as an operator in there and any of the bonuses from combat defense
individual
gotcha thx for the info
nice, that means i can go back to making components and cover everything with just batteries theoritcally
What do we currently do with the 0.75 Xiranite surplus from recycling Inert Effluent? Do we just make LC bats?
with the update is it possible to buy out all the catalyst every week?
Hmm
no idea, i bought the beans instead
what beans? food buffs?
7,789,824 from outpost, then 3,040,000 from the environment mission, then 2,500,000 from the depot mission (assuming 119k per)
chubby lungs 
depends on good stock market buying low and sell high
the outpost, upgrade among other things makes it hard to verify too
we need a clean week of constant profit
whats the cost of each of the catalysts
i think its 60k 120k and 300k, idk the max stock tho
not to mention the catalysts requires bills to use 
well technically its the gears, but you know what i mean
but yeah, buying it all is gonna probably require you to buy/sell trade goods at good margins
wasn't there a post somewhere with detailed information on Elastic Goods?
ok, i wasn't sure if it was worth getting the 300k ones i usually skip them to save bills for the refresh to get the cheaper ones
at full income you can deplete all catalysts and have 1m+ spare weekly
this is with ass elastic sales
high end would be +350k
so can expect 1-1.2m spare weekly
ok nice, guess i will just buy what i can get then thanks
not everyone doing the daily 3 delivery in wuling, at least for myself i know i dont get that daily 300k
really nice overal visual there
i always do it because of the credits mainly so i can refresh for arsenal ticks
I've been skipping the elastic goods selling step myself
just made 5.6m selling my Chubby Lungs
u can sell it? i thought it was just a decoration thing
ohh, lol i nvr pay attention to the names of the goods, i just learned the name from the one that called them beans
is this posted somewhere and maintained every update? or just a personal thing u made?

just from my own sheet with messy misc data lol
too bad i'm already sitting on 30m
helmets can hit 5.4k, wait for sat/sun reset prices
is that a routine pattern or something?
but yeah doesn't matter with v4 atp haha
Its pointless to sell, because theres nothing to buy
mhm, here's a sample week
is it like that every week?

can also refer to this guide, which is what I think A_Z was talking about
buy less that 1k when you can, not always possible in Wuling, and sell over 5k if you can, some items dont get that high tho
yeah, i generally always try to buy <1k then sell 4.8k+, but i didn't know that weekends were peak prices days
great infographics again
my standard for wuling is 1.3k or less yeah
key takaway
thanks it's the only one I polished up 
any ideas on what to do with excess xiranite?
take note of the lower left uhh, note in the gray box
wuling can hit +100 such as with this case #help message
make xircon effluent with it, store in a cryston bottle
sell to outpost first
then your extra yield will refill
true, thanks!
was asked about just above #aic-factory message
oh wth, i didn't know players influenced the prices, i thought it was all just rng automated by the game lol
there's a whole cn community analyzing elastics data since launch, and from the few stuff I hear about it it's apparently dynamic
don't know any more than that tho
I just tracked to confirm the existence of peak *tiers
a bit of dynamism is good
lol, didn't think people would go so deep into it, actual min maxing everything
can you send me the blueprints of this?
differnt strokes for different folks
Does Wuling only use ores that are mined in Wuling?
yes, but you can manually transfer and use metastorage transfer
i remember there was something in the dev stream about when your factory completely ran out of power when u were offline, is that thing implemented already?
I've not seen it anywhere
maybe its only visible when it goes offline?
Also I usually notice prices at beginning of week are all mid, none low or high, so I buy out cheapest on Sunday and 0 out my elastic
Cause first couple days of a week it's rare to see a <1000
yea, i was wondering how it worked, i let my factory run out of power but it was just dead like normal so idk what they actually did
anyone know why we didnt get defense missions for the new outpost?
yes that's a good habit to have, I do it as well especially for wuling
but also here's something pretty interesting,
buy prices (price floors) of low peak goods do start high at the start of the week, but high peak goods generally stay the same
this is why I buy out wuling goods on sunday. since wuling has no high peak goods yet
maybe we killed all the baddies, i feel like the outpost didn't really have any paths made for a tdm either
Wonder what the chance is
can check https://www.end-market.com/ to track data outside of your own
Weekly stock charts, listings, clue exchange, and calculators for Arknights: Endfield. Unofficial community site.
but it's nice that a single account can already have a large sample size of a hundred
it's fairly consistent, here's a diff week
don't treat it as gospel tho, buy price statistics only have you as a sample so it won't always be the case for you
at least with sell prices you have a 100 friends to choose from
I can't say I pay enough attention but I don't think I've ever seen <1200 on Monday
For buying which you can only do from your own
I don't look at friends on Monday so couldn't say
yeah it's less likely overall, since low and mid peak goods do start higher
i don't normally share this info cuz it can be misleading
which is why the infographic only includes selling advice
but aren't friend prices what they get to buy at anyways? does it make the data unusable if it's not your shop?
Is my math correct on Cuprium to Hetonite gear component being a 16:1 ratio?
sounds right
I just unlocked the new AIC, how do I unlock the foggy areas above and below the marker stone?
you just walk there after main quest
Finish the story, and they will raise the bridge. Although you can reach the lower area by taking the raft route from the southern area.
i think the raft is disabled until you get the bridge up
also the north pillar fixing minigame is tied to 3rd day of a quest chain so don't get annoyed with it just chilling
So for right now I just got bare minimum
1 cuprium refiner
3 Xiranite forges
1 heavy Xiranite forge
1 hetonite gear component thing.
I'm definitely making it slow, but at least I got something set up
I was very annoyed
in general there are like three quest chains
How many cuprium refiners can I have once I get all set up?
that go over multiple days
Something is better than nothing until you finish msq
also you can speak to the guy in the whip dude's home after you are done with quests for some minor cutscene
Then you can optimize
Yeh I just wanted enough to continue on msq
At least there's no mines behind side quest areas
yeah, it's just that the tracked price floors pick the lowest out of 100 accounts
you have no control over what your buy price would be, unlike selling
there is a monitoring spot in south area tho
that house at the bottom of marker also has a kid npc with more ardashir lore if you visit afterwards
Also made a bit of heavy liquid Xiranite to clear that puzzle I saw earlier with the thick blight
i have finally finished this thing, took forever π
yeah... not doing that only have 356
355 myself
if you want to finish it, https://endfield.wiki.gg/wiki/Findings this is 95% in order in game
Findings are collectible objects that can be obtained by exploring the world or during missions. Findings tell different stories and can be notes, reminders, letters, manuals, or even drawings. Players can view the findings already obtained in the Intel Archives.
so you can just go over your findings, if there is something missing between two its the one you are missing
and then you can cross reference https://opendfieldmap.org/ for the missing ones
got it done pretty fast
I'll probably do it as a side quest
I only have enough cuprium for 5 refiners (150/m) so far, must be behind the fog?
hm
dont think so
you probably connected something incorrectly or something?
should be 180/min
yeah 150 is an invalid number afaik
there are only two mining groups in new map and both are right next to the outpost
it's 160 if you don't have +purity in marker yet
just unlocked this. did i misunderstand something? i can't run double cuprium solution with the expanded crucible?
you can only craft a given recipe once per tick/clock or whatnot
different recipes yes, but the same one, not so much
it can handle more formulas, but only if its different, you cant produce the same thing 2x or 3x at the same time
damn lol tyty
you can do multiple steps of complex recipe at once too
Reactions can also share an same ingredient but only consume once
like make xircon from xiranite and ferrium powder directly
I noticed this with medicine, how it only consumed 1 water, 1 jincao powder, and 1 yazhen powder but produces 2 solutions
Where if you made it separately, it would consume 2 water
are you sure you arnet supplying 2 waters? π€
Yeh, it only consumes 1. I was getting a surplus of water when I shouldn't
enough water for two reaction
yeah i was gonna experiment with different reactions, but wanted to test if i could make two of the same reactions first
how many pumps do you have connected to it
I'm pretty sure that the water flow rate is 2/sec, whereas each solution takes 2 seconds to produce.
So you always clog water.
Weird setup, but I had 1 pump supplying 1 water farm for Jincao, and 1 connected to the reactor.
flowrate is 1/s but machines consume 0.5/s
I did double med crucible before and definitely consumes 1 entire pump
lemme test it π€
same
I haven't redone my Xircon production with the new reactors yet
Is there another way to acquire more Xiranite?
Idk but when I tried to built the Heavy Xiranite and Hetonite production, its usage skyrocketed up :V
I have to shut the production down or I run out of Xiranite 
i need to get to doing it
But I believe the new reactors can condense the space I'm using
Probably because last patch med c doesn't need to run at full speed, same with medA if you make cuprium comps
you're using 7 forges?
OH
lol
okay nvm
so crucibles aren't at full rate either
EIGHT 
Six for normal Xiranite, 2 for Heavy + making Hetonite
yeah i forgot heavy xiranite is 6/min for one single forge, that's a lot of heavy xiranite
π€
Do you have to stop medicine production to run Hetonite gear at full speed?
yes, but it wont run at full speed anyway
you can't even run hetonite at full speed
not enough copium
cope harder
also
you're just wasting materials
there's no hetonite based gear that helps with artificing
better to just make hetonite gear when you want to make a single piece of gear for one person
I'll probably have a splitter set with an item control port to request hetonite on demand then
doesnt look like it duplicated the water
There's no use for Hetonite right now other than gear and the new towers right
yeah
the new towers are sick though
I've got to say
The mortar π
I produce hetonite comp to flex on the poor, not for practicality
Is it better than the flamethrowers?
both mortar and the new beam towers are insane
mortar is absolutely bonkers
mortar is like grenade tower
the beam tower has an insane range as well
Hmm that's true honestly
Oh wait you can sell Hetonite parts
yeah
But I wonder if that's worth...
But the heavy xiranite one π₯Ή
10 for 1 heavy T_T
it is but imma wait until all my alluviums are full of towers lol
as far as i can tell, all three beamers have same range π€
do they?
maybe they buffed the old ones but i swear the old beam towers had such a short range, like 10 meters tops
the mortar is so massive it doesnt even fit on screen with max zoom
the damage is really high though
I have a question will this run out cause I went from 60k to 20k
Turns out I got rid of a relay point connected to a mine
I just fixed it
well, you are using 170 and making 150 somehow, so yes, it will run out
Ok so should I turn everything off until I'm back at max or just leave it
I find I try to avoid putting intermediate ingredients into the storage. I hate fluctuating numbers
may i introduce you to your graph destroyer, the metatransfer originum cubes π
The damn meta transfer being only a little bit short off from 30 items/min
my question is why is your yield at 150 not 180, are you not supplying enough water?
are some of your drills on storage mode
U didn't see it but if got rid of a relay by accident that connected to one of the dig spots
I just fix it like now idk how long it was disconnected
rip
i gave up on extra sc and went back to lc. cubes are fine, but sewage control is ugh, and too much extra power
how's the power +150 vs LC?
it's always worth switching
yeah, you mostly do SC batteries for trading purposes
as long as you're in the positive 
i keep my dream of going back under 5k power 
i still power my wuling with 1 sc and 2 sc valley 4 batteries π
https://docs.google.com/spreadsheets/d/1m_ye3nBwYVGm2stCkIohEVmI_slI0J1PCcdbER0q-H4/edit?usp=sharing
proto stash ensures that if i forget to supply enough v4 batteries it will switch to wuling ones automatically without crashing
maybe I should fix my spreadsheet so it's nicer to look at
i did see, so it's at 180 actual now?
the image you sent earlier, is at 150 not 180
no one is going to be able to know that that's your old photo
4 more days till AIC event 
if it's actually at 180 and 170 then you don't need to shut everything down
more factory 
a little more micro-optimizations done to free up space (if we ever get an increased limit of structures)
i need to stockpile more hetonite and heavy xiranite π
yaay, no more cursed bus
for what though 
Oh no it wasn't old I was confused at first until I double checked and saw my dig site disconnected my bad for the confusion
for uhh.. questionably sourced info about.. this
allg
Also I turn off a deposit now its
180/170
ah i see i see
all these ideas but I don't want to actually build them 
yeah I looked at my base and thought that I could move it a bit towards the edge, since I had a bunch of free space there and couldn't place anything there anyway, because there was no bus...
My syringe won't be as fast but it ok its just stock
it seem that (questionably sourced info) ||you need 1 hetonite and 1 heavy xiranite per each xiranite jade gourd||
Got get those bills
but to be fair, this probably will change before they release it

this event is two weeks tho
so no real need to stockpile anything unless you want to rush it
100% not needed but I'm an autistic min maxer 
i should stop selling my heavies
2wks to make 20k things
the real question is what will be the exchange ratio for those fruits of altriusm certs
i fully expect that those 20k things wont be enough to clear the medal
you got a factory ready?
and its more like "sell totally 800k worth of items and also in this have 20k gouds"


well yeah 6/min would hit 20k in about.... 2.3 days
yeah
so assuming the ratios are correct and wont be changed, you need 1 forge on heavy xiranite for 2.3 days to clear the bonus
guys is the 28th the day we get the next 4 forges of the sky?
possible, but unlikely tbh
