#aic-factory
1 messages · Page 367 of 1
im doing 6 in 1 sub aic and 4 in the other sub aic it's more managable imo
5hour and i got this much
see for yourself if it fills up
Wait, you mean turrets count too? It is not area limit but map area??
yeah
yeah more like you making that in core area right? so everything that on wuling city is count
what to even do with my 2 leftover cuprium ?_? half meds?
Oooh, that's a good info, if it helps I'll be extra happy
cuz its not gonna be enough for the parts AND the bottle
I know it it just gotta figure out my layout, I’ve been ignoring to actually do my wuling factory stuff so I gotta invest more into it
Gotta try, thanks!
anything outside of that like jingyu valley, qingbo stockade, and market stone doesnt count
.5 meds. .25 blood. or armor
blood?
i hate this bro
also belt or pipe utility like bridge, converger, splitter is also count as building
is 3 hetonite parts per minute normal
Yeah, already read it, thanks. I hope turrets sacrifice would be sufficient
more power cost/less space
I need not that much
is there an explaination for why planters seem to outpace their product lines. these copied never clog xiranite blueprints always end up with 50 of everything in the facilities.
Is your maxed out?
If I could get the code to that I’d be happy
yh bro it droping
Damn
only 3 xiranite forge setups useup 100% sandleaf
90/min is not enough
1,2,4 setups will have extra sandleaf
I'm talking about those
i dont think they should clog up
it with cuprium part
May I ask some questions about my factory?
but i turn it off after got full of that
What do you think about it
petpeeve of mine 😔
sandleaf is super obnoxious. if you only use 1 planter and 1 seeder. it should only have half the output speed right? so I tried depoting the entire output and then throttling a half speed unloader to consume it and the depot is still filling up faster than it consumes lol.
It’s fine I can build some
alr
just checked mine they are clogging cause xiranite in teh stash is full
since im not running 100% xiranite i have 20/m extra yield
[1] EFO01ouiI4275760aIieO
Does it matter if a pipe goes outside factory area and then goes back? I guess not, right?
make sum xiranite bottles!
its fine
it doesnt work
huh?
😔
im jus saying make sum bottles, just ot temperarily help with the storage issue
and u can spray
:D
even ferrium?
yup making .55/m syringe c
yup metatransfer dense orignium
30+25 ok
oh huh
You’re a godsend
i hope 7 sandleaf farm can hold 6 xeranite forge
I hate this water shit they got going on
using conduit
outside of the base
how are you using so much sandleaf
do you guys know any creators whose factories are more... modular? im tired of changing out factories entirely after every update. i dont want to do it anymore
well if it work well, don't changing it
well i mean i have to since new stuff get added
like hetonite parts etc
This does not work as reactors only have a output of 1/s compared to the throughput of 2/s from pipes
oh you're not burning jincao
i just changing 1 since i first got to wuling
yeah, it just for jincao stuff it kinda small
i actually used it, so check your facts
and making jincao farm is bigger than sandleaf or buckle flower cuz it need water
bro i dont mean to be rude but where are you from
its kind of hard to understand you
oh yeah, my english is reall a$$
and here I am trying to fix your clogging:

maybe you didn't build it right 
its not about building it right, theoretically at max output it will always brick
hf rearranging
and I build it just to be sure
tfw using water for forges is fine, but growing rice is taboo
ask others if max liquid out of crucibles is actually 1/s
i just have my own module forge
im tired
This good enough an lc wuling battery? I want to add xircon and sc battery to it next
i guess
u still have place to put more unloader depost so idk
reason for it to be 0.3?
Because it took me two to three weeks to have the simple small build occur in my mind. There where double the shredders/grinders depot stashes and other stuff
Also, how do I make this one more compact?

dude, crucible output is 1/s . Pipes throughput is 2/s. This will brick from 3/s. max output of all facilities is 4/s. extended crucibles uses one which still leaves 3/s hence it clogs. The output closest to the unloaders always clogs in your setup the moment you feed all reactors. It doesnt work.
does someone here have the wuling walls ziplines that they can share?
sorry... i have more questions then answers here...
reclaiming precious cuprium...
also its so funny how useless the names are on buildings
Fi...
S...
Shoot your shot, maybe I missed something totally obvious again
so many treatments
instead of asking how to set it up right, you're correcting me with a wrong fact
explain how a 75% have 2 passthrough, and sends at the end with 1.5/s and working
well you didn't really answer why do you cope with 0.3 production efficiency. also with 2 stations
because you are CAPPED on cuprium output
well yea gotta divided them until its 0.5/s
it look good now
will you delete your endfield account if i show my 100% working?
that took so much space xd
im lazy to try things for people
was thinking you could converge to 1 treatment
Using sandleaf for carbon is crazy
i cannot tell what is happening in that blueprint
I am gonna go talk to another wall, good luck next patch with your setup
it's the best thing u can farm without water
You should use yazhen/jincao for carbon since they make double carbon
save alot of space
WHAT
but it will save so much space
No clue how to max this efficiency thing and what do you mean with stations?
Every time I visit my factory
i have mines like this
it also give you 2 instead of 1 carbon
It's ok i also didn't know about that until people told me
Same, was using old recepies for whole version
Game doesn't show it until you do it once on your own
How are you making Xiranite without processing units?
nawhhhh, not rebuild again
Thay one ori cube output wont magically turn into 3 💀
Is there only one ferrium ore in the whole of wuling???????
1.25 bat
BEHOLD, my (almost) entierly usless extra Xiranite/Ferrium into Xircon machine
You are turning 1 belt of originium into 3. The point is to feed three FULL belts, not a split one
Yeah, one place with 90/min output

Oh right, but then just let it empty itself? Not like it would make a difference
Fucking dumb 😔
5 xiranite, 15 originium, divide by 5 and you get how much you need to produce per 2sec
I need to make xircon
You don't really need that much unless you're crafting weakest syringes
Yea I need money rn
That’s what I’m doing atm
Probably 90 will be fine till next version for current late game
Aren't you splitting the water 4-way for the cuprium?
I’ll let what I need stockpile ig
Each reactor uses 0.5/s no?
there's 2 pumps at the beginning
this is fine
it does
would clog some sewage eventually on the other bats i would think
wait you mean the cuprium is cooking at half efficiency
Feel like you can improve those refineries layout...
hence half water usage
it was an old ss
0.5/s
and we're getting treatment fac soon
I don't see what's half here
Check purification unit
lemme zoom in
no, it uses 0.5/s at full efficiency 😭
The pipe is 2 water/2s, each cuprium refiner requires 1/s, one pipe is feeding 4 refiners
O_o
One per 2 seconds, is half per second
Pipe is 2/s
Pump is just weird because its 1 per second
Not bad, just inconsistent

It's /2s everywhere else
I guess I'm way overwatering my cuprium
cuz I split 1 pipe for 2 refiners
pump is 1/s, pipe is 2/s, 2 pumps to a pipe
1 pump per 2 refiners
1 pump is 2 refiners
So 1 pump can handle 2 pipes?
Pipe doesnt matter unless youre putting more than 2 pumps per pipe
almost everywhere
put 2 pumps to pipe to 4 refiners
are you doing this on purpose
2 pumps cap out a pipe
Like this then? Should I set up a second dense originium farm just in case?
One pump produces 1 water a second, a pipe can handle 2 water a second, a reactor consumed 0.5 water a second. Hence a pipe can handle 4 reactors
That's good but pls dont use all those thermal banks 💀
Kek
your pipes are 1/s
thats crazy. ive been overpiping everything
Holy...
i've found an issue when using water pipes and a manifold setup (chain of serial splitters), where the last refineries continue to starve, even when pre-filled. As soon as I swapped to a 'load-balance' (binary tree type setup), the refineries were fine. Even the pumps were intermittently clogging on the manifold.
Yes tho, brain farts happen 
i just got done setting everything up
well, except meds
so those can use this exciting new pipe technology
uh... better i guess. now store excess of batteries and recalculate how much thermal banks you need
Are the first refiners clogged yet?
i've stared at something for hours, when the answer was just alternating inputs
Pipe can only transfer 2/s max, so if you use more than 2 splitters it wont work
bro, i have no clue abt doing jincao as carbon
also i wanna cry cuz i completely forgot i can just send stuff THROUGH reactors to make their stupid unflippability work
1jincao = 2 carbon -> sherding = 4 so what now
too much sandleaf, one sandleaf produces 3 powder
Refiner into 2 carbons (2 belts)
Each carbon into shred (2 output belts aswell
2 carbon powder belts per grinder
split once, 1/s and 1/s, then split 2 more times, on each 1/s line and you get 0.5/s on 4 lines for 4 reactors. so 3 not 2
hints
got my 12/m batteries and 3/m hetonite
The power of 2nd grade math 
Not what i mean, no more than 2 splitters in a serie
my power thing
wdym? 2/s into 1 splitter = 2 branches of 1/s. Put the 1/s branch into another splitter and it becomes 0.5/s. a fully fed pipe at 2/s, using 2 pumps, should eventually balances out using a manifold setup, as the 1st refinery fills first, then the 2nd, etc. Except it didn't. Even pre-filling the refineries found the last ones starving. Merely changing the branches around into a load-balance setup made it work
the AIC jail
Three more forges of the sky and it is looking presentable (don't mind the cat)
Theres a ingame configurable pwm setup now, although its quite big
I don't see why it shouldn't work, can you send a picture of your setup perhaps you might did something wrong
The full water pipe into 4 reactors definitely works as long as you split them evenly.
4 anything really
Nah. Its all changed now. There was nothing wrong with it. Spent several hours testing it. I think i've read similar comments over on reddit where others found it happen. Idk what was going on.
Even split is unnecessary since those getting more will just clog lol
It may have issues as manifold bc pipes are ultimately "fast belts" under the hood. So that splitting function can cause stuff not to arrive in time I guess
this is the best thing i can do
hmm... I just notice something about this patch
we almost don't have enough point for purchasing all Catalyst
Catalyst require about 14.4M
while we making daily about 1.8-2.5M
which mean if you are not min-max and do all delivery, you wont have enough point for all Catalyst
Very interesting considering it shouldnt be happening theoretically
I use the output manifold for cuprium.now and just feed 1 pipe each into 2 refineries
just do 10 artifice a day
You can buy out those without doing delivery if you get decent net profit from selling goods, but well just do delivery to be sure i guess
how is everyone income report what's the average?
need to recheck recipes
Wuling doesn't allow anything 
oh my god bro. this pipe stuff
everything was so overengineered
fuck me
why arent they sticking to /2s
That only shows 3 days, it doesn't help much
better yet, why arent they doing /1s
I think it's enough since I'll never buy the 75% one, I could just save those credits for the next week
¯_(ツ)_/¯
You have enough in Wuling to buy out everything as long as you ran 2 batteries and the A. To get more you could setup a partial C as well. Or even import batteries from V4 and sell all Wuling batteries. But you're limited by outpost bill generation
They wanna appeal to ppl that enjoy a bit of ACTUAL factory play, rather than just be another game that places X amount of buildings and be done
impossible. unless you are also lucky with elastic good
But yes you gotta hit at least 3.5k net profit from selling elastic to be sure
But im sure it's enough with just 3k profit
True but it's too rare to find one
And now we have the large depot crates and better environmental obs and a 2nd one too. Plenty now
this does not look like it works
3.5k realistically buying for 1k -> ~ -40%
And selling at 4.5k -> ~ max range
idk, cuz it will have 4 carbon powder
i guess i gonna clog or sum
still need to refine them
3k net profit means 2.6m a week already and it's really easy to hit above that
I was buying them all before this patch even with only my personal crate and selling at 350% profit
why couldnt they have given us 30 more cuprium 
could also just not buy the -75% catalysts
now its gonna be working at 66% or something
3k profit is more relistic
You shouldn't look at % difference, look at their actual price instead
Just make 4.5 hetonit components
A 500% increase can be worse than a 300% increase
cant sell those
I think they will, when Test area release on May 14th
why 30?
Outpost 1 buys hetonite components
cuz after 3 hetonite, 4 cuprium are used and 2 are left
Its slightly more value per copium too
oh what the hell
it meant, he will takes any extra copium mine
I sell if it's 4500 or above
about that...

are you thinking of parts
still 3 weeks left sadge
auuuuuuuugh
And I buy at 1000 or below unless I can buy say 1200 and sell 5k that day
3/min hetonite would be 
Help pls
Insanely low ratio
can i dump sewage back into clean water

ah no, just making xeranite no heavy one
ok but why are you telling me hetonite components can be sold at outpost 1
NOe
my Cuprium is blocked
FUCK
Treat it
its maxed and they cant
actually you know what make it 60 curpium in next update, so we can ran Hetonite at 100%
and maybe ferrium or Originium too
Yes you must be a good environmenr boi and make treatment facilitu
monitoring center+ elastic goods probably helps out
We are getting +0 on 14th
Nah
oh wait. I did keep the blueprint for posterity. The one of the left fails always, the one of the right doesn't. Everything else outside blueprint hasn't changed (external piping all the same).
Different goods have different peak price you should sell when you see they are close to the peak
4.6k for low goods (4.7k peak)
4.9k for medium goods (5k peak)
5.3k for high goods (5.4k peak)
okay it not working
liar liar pants on fire
¿¿??¿¿
1 jincao makes 2 carbon to shred
okay water treatment plant
they gated us with ferrium kinda criminal tho. only 90 is way too much if they keep adding content
dang it
Oh
"spelling"
Components and parts are close enough that i mess them up all the time 
anyway so the play is to ignore meds and sink everything into hetonite?
Yes
Slightly more value per hetonite
i like making meds

yes, if we are talking about selling. hetonite is more profit
then make some, and switch off meds once you have a stockpile
.5 meds + .5 heto is valid
then make some meds, Im using 30/m cuprium on syringe A
i dont think i can be bothered
i will just make med
Idc it doesn't matter... I already have 100 artificing things, 65 etching and all outpost upgrades.
I think they can fit only 1 more base since UI will be too long
can always have scroll feature or something
Yep
That is weird indeed
once you get Marked Stone outpost to level 2 you can start selling SC batteries. So I've been mainly selling Heavy Xiranite and SC batteries. It's a very good rate.
No clue how it could be happening ngl
Me when long ass outpost name
Splitters like that work in theory
HG doesnt do that their UI always compact, unless it's report or spread sheet
Xiranite dam Main pillar left side second floor core feranmut research center square area soon (source: me)
i really hope they add flipping buildings
its so annoying when you realize you just happened to start on the wrong side because of the stupid liquid ports
Well at least the other recipe being 10 + 5 balances it out
invert feature when?
So the usage total for bottle and parts is the same
Breaks every fluid build 
ok so i made it
and then--- it's gone?
no more stashing fluid tanks?
Yes
Just plug sewage into that and its done
Oops
#1476003772890218638
Advertising opportunity sighted

Discovered in 1.0
yay! infinite cuprium
thank you
Right? Both pumps at the other end of the pipe were even blipping to clogged for fractions of a second. Totally bizarre. I must admit, I've lost complete trust in that manifold setup now. I'm just going to make sure I never have a split piping down to such small fractional units and hope to never encounter it again
im coining a simple term that we should start using
keep in mind. 1 treatment per 1 sewage output
I don't know if we'll get a 3rd outpost. I think we're mostly done in Wuling aren't we?
The main question is if the cuprium rate was affected, and how severrly
i noticed many issue with systems, especially involving pipes and crucibles is the entire system cannot start with materials already inside
right now there are only 1 close are left which is here
Thats just called setup 
so simply call them no-prefill or cannot prefill
There's another small area and then the entire Northern Exclusion zone, which by it's name implies there's other exclusion zones.
this is actually a huge issue, especially with 4x half xiranite systems
Perhaps we can start making a seperate blueprint for all the non-prefillable ones and pasting seperately
Keep in mind pipes are basically fast belts, so when doing low flow into a splitter you can see it exit to the left first then the right etc. so it maybe preferring one side over the other and causing it to fall behind
it had gone bad. noticed it from the graph first, and went to investigate.
i have to say, 2 xircon -> 4 inert effluent -> purify into one active xircon effluent -> paying for heavy xiranite is so good and elegant
yeah, i noticed it when people copy my screenshot by hand, and items/fluids slowly build up
while those who use the bp had no problem
This shouldnt be the case because there are no spots where it exceeds the maximum flowrate
your jincao is only half its product
carbon shred only produces 2 powder which is being split by 3
grinders are half efficiency*2/3
middle grinder is 2/3 efficiency with too much sandleaf but splitting by 2
grinders product aren't being refined
2/s pipe, I place one splitter, I can tell 1/s go left, 0.5 straight, 05.s right. Can I have something like this?
do u guys think we are getting more new components and parts again in the next version
Not a preference issue either because there is exactly enough water to sustain all facilities, and if there was an imbalanced it is fixed via clogging
i think if theres no reason to rebuild the factory in a patch its not a good patch
Convergers and mergers oddities, now this with pipes. It's hard to know what designs are stable or not.
Have you tried having a fluid tank as a buffer in the system?
yes i can place multiple splitters, but why, why cant i have one
i should do something with this...
Purify it
wish there was priority splitters
Because how is anyone supposed to know which of the 3 outlets is the 1/s one without some sort of designation?
Issue isnt oversupply, its undersupplying somehow

I want to designate it
The pipe is capped so adding a tank wont make more water flow
im looking forward to future regions bringing underground belts and priority splitters
That's why you add the second splitter.
make 2, one that just splits it normally, and another that lets you select it
collection
Has anyone found a good use for the new pipe manifolds yet?
true i should fill it into all types of bottle
Cough cough
skipping trips, less facilities
no, but i found a new use for for the regulars conduit 
weird logic abuse doesnt count
You have ppl making arrays of splitters to do things one thing could fix
Like people are asking for priority splitters and there are good blueprints to do that. Theres even one for liquids, which I thought was genius.
but whats it like?
If it works it works
feeding all rice with just 1
very cool; didn't read

if it works it works. it just works
well, i will need to read cuz im kinda tilted by having a lot of random crap in storage that could be fed into something
finally no more clogging but idk what is happening anymore
i guess it gonna wasted few sandleaf and carbon powder
grinder to refiner to forge
symmetry is non-optional huh
Compared to all the other bug-abuse or niche things ive made priosplitter is definitely the simplest and most flexible
Others are... questionable
i can tell you where it came from
well it can make one more forge of the sky
when we can do 100% hetonite, gonna do 3 pumps of acid, then split in half via the manifold. Manifolds can move 4/s of liquid so the alternative is 2 conduits inlet/outlets versus 1 manifold outlet/inlet
pls no 
man ive had less work making way more impressive things in factorio
okay 
i cant quite pin down what it is thats stumping me so much
i guess underground belts, splitters and inserters instead of fixed ports make it all so much more manageable
and when they do fixed ports, like on oil refinery, you can flip the building
"when" they do fixed ports?
also just the whole "has to work on a gamepad" thing
Flipping water port direction is definitely something we need
carbon shred only makes 2 so you're still 2/3
yeah makes no sense purfication can't swap the outputs
reactor crucible pisses me OFF with that
it makes extra pipe bridging for me
no, refining jincao make 2 carbon, 1 carbon = 2 powder so its 4
@vast iron look at the crucible ui above with full xiranite, that's one example of the thing i was saying
if you disconnect sewage for any reason, it will build up in the refiner/conduit, and that burst will choke the system
hold on
like, oops! you put your liquid output on the wrong side! now route the liquid around the entire thing
2 for one oh yeah
or just go somewhere else
annoying empty space in top right cuz i wouldve had to lead the stupid pipe all the way around to the other side of the filling unit
cuz it cant be flipped
YA its 4 but you have 6 outputs
also insane how this only ever needed one pipe and one set of farms. i will be cursed by this pipe stuff for weeks
all because i misread like 1 thing
and stuck with it for MONTHS
What
I just noticed
can i not do the splitter thing or it's more ok to just do 1 treatment plant per 1 refining unit [for cuprium?]
#aic-factory message
this, by simply cutting of the sewage pipe by a bit, it is already considered prefill
it is one treatment plant per refining unit
that's how most clogs happen
you can merge the pipes coming out of 2 refining units until you reach your treatment location, then split it there on-site into two plants
the more you know~
That crucible already looks weird to begin qith
They have a clogged bottom pipe too

probably a half liquid xiranite system
you can move up to 4 waste in 1 pipe and then split to 4 treatmentU
water can be ignored
If thats the case its operating full efficiency?
so it gonna be like this

yes
So like
could it be that you're simply treating too much waste from the crucible
i had to realize that my extended crucibles need to each feed half a treatment unit
else it would eat too much sewage
Pretty sure thats a design that requires ~ half xiranite input
So like
Well i think i get what you mean
huh, why would you do that
this, many use this stupid thing
Any design that requires input of an item it produces is prefill susceptible indeed
Isnt this just breaks naturally
also, basically any pipe that sends 2 different type of fluid, those are also dead if you pre-fill 
this is actually a huge psa
i still don't understand how it work
please don't ask me about this crucible
Edit: there is one xircon effluent stuck in the pipe but water can still go through
so long as it starts at 0, and only receive either half xiranite lane, or half sewage
Transmutation

the funny thing is they get it working by placing the system over and over, until the pre-fill drains, and they don't know how they fixed it 
That works usually 
Just stash and place it again
I honestly dread what they will do when they get their hands on a complicated design 
i have perfect sewage equilibrium in one machine and then back and forth in the other
but i think its all just visual and unimportant
Just realized since our forge swap is bottle based if it gets prefilled it explodrs

they expect it to output at separating unit rate, so i think it's fine
Im scared they will somehow desync it
i really want to be able to designate low priority unloaders that shut off when depot is below x of the unloaded item
cant wait for this game to evolve more
YESS
Unloader priority we really cant do rn
wonder what the next region will bring
like i have so much crap just sitting there
Refineries that can take the ore and a bottle with liquid, and output refined ore and empty bottle
so i bake extra dense originium from it
but i have to shut it off at some point else my batteries will explode

cuz they cant just substitute in existing dense, they expect ore
would the next region also use xiranite and then valley IV the only xiraniteless
I mean i do have a "depot IsEmpty" detector but turning it on without triggers would have to be manual
its the china water nation region
so then we might have to manually connect towers again
New type of relay perhaps
Like idk
Throwable
its probably quite fine after the qol changes of 1.1
the main problem was getting disconnected in cutscenes
When can we like
if you were a good and diligent and real gamer, you always just brought in the power line from the last region in v4
i did that and was just trolled by cutscenes killing the line
wuling made powerlines kinda boring...
Pipes compensate ig?
i want next region to have normal powerlines again BUT a zipline tower with inbuilt power relay
okay hear me out
man all those etchspace ziplines
electric pipes
because the most annoying part is having to place a relay/pylon next to each zipline

Imagine pipes that can carry liquids and items
All in 1
With increased flowrate
more clog 
i kind of expect an elemental theme
And you need like a special facility to combine and seperate them or sm
theres gonna be a fire region with lava pipes
it's a given it will come
like vulcanus
they teased snow and kjerag-theme so much
north would have warmth mechanic
idk
space age already gave htem everything they need
^
just do what space age did
we gonna be pumping up lava
i will not mind at all if they just steal all of space age
Need to heat up your facilities or they break (pylon v2 hahaha)
fulgora can fuck off
then, we gonna be mining ice
imagine the next region just sends you to download page of whiteout survival 
glacier ice to cool overheating mechanisms
once we walk in, we cant get out till we build all of the factory
gas does kinda go through pipes too
so i guess gas wouldnt add any new gameplay
thats just liquid 2
Liquid batteries?
Liquid based thermal bank would be cool

mhm
Super Critical Batteries
Battery acid mhmmm
farm alluvium by detonating your nuclear battery
you will need to heat your facilities with heat pylons or they will freeze 
we kinda started the game with space cancer rock as the basic copper ore so idk if nuclear would even happen
what can be more dangerous than originium
Yes and then you need to power them with elec too
One of my other thoughts was hydro pump but it needs like factory processed acid to mine
Since the ore is very hard
Or lubrication
But we know no sane dev is adding lubrication to a gacha game 
super originium nuc reactor
Anyone got EU blueprints for the liquid xiranite or liquid heavy xiranite bottles for cleaning the corruption thing? Too lazy to figure that out
Guys what is wrong with my yield? This is the only place I am using cuprium ore. It was fine before, but now it's like this? I dunno what's going on.
It's like my cuprium ore isn't getting mined properly anymore.
disconnected power?
can metatransfer of dense originium from v4 upkeep SC production for the thermal bank?
if you're making heavy xiranite, just add acid and heavy xiranite in a crucible and you get liquid heavy xiranite
1500 / 15 = 100 batteries per hour
each is 40 seconds
so uh no...
no it cant...
another reason it'd be under the theorical is if cuprium ore was at 68k
since valley is suppose to be UWST, wuling for HAS, next stop should be TGCC, i have no idea what kind of environment for there
what
actually . . .
Hopefuly I'll get to see more about Avywenna then
sc or lc
sc would be hard to make
lc
i have wuling's 480 originium tied up fully in sc
and import dense from v4 for some surplus lc
probably yes ... ?
i just dont like having to spend 2 sc batteries on power
you'd have to limit the thermal bank to use lc at 1.25/min
i splurged on the extra SC
well whatever
n someone tell me the purpose for of "expanded crucible"?? I understand u can create 8 slots of fluid right? But what's the point of having 8 slots of fluid when u can only send fluids into 2 output pipes?
so metatransfer would make 1.25 for you to use 1.25
basically the point is making xircon in a single building from xiranite
all the inbetween steps
all done in parallel at once
but with that much power, lc isnt enough since you'd be underpowered
apparently reading is too hard for you
i switched from lc to making 13.25 sc using 2.25/min
Is expanded crucible necessary?? I can just use normal crucible right?
you can use 4 normal ones and lose a lot of space yes
it can save on power and space if you use it right
Ok
i cant math
This is what i'm doing with the extra ferrium and xiranite
This is before and after without and with expanded crucible.
1.5+0.75
It's a big space gain.
im using a sc at 0.75/min?
ok ya im using 1.5 sc + 0.75 sc which is 20s downtime so i have 11/min extra

Anyone else wanna help me setup aic in marker stone? Pm for details
Can pay in PayPal
All this aic stuff too complicated
Just look up guides on YouTube, some people make blueprints that you can copy.

do you know what you're trying to make?
Just heavy xiranite n hetonite for gear crafting
I rather PayPal someone to help me set it up
You have to do it. 

Start by putting pumps next to the acid lake.
Hetonite production is pretty isolated and is the only thing you need acid for.
Liquid Hvy Xiranite . . .
i ran out of heavy xiranite so i turned it off
Too complicated
You just have to copy someone's design. 
Pick one you think is simple.
but, good thing is, you dont need liquid hvy xiranite for anything really. you can clear the blight with regular liquid xir
Even if you don't wanna use blueprints, you should at least be able to look at someone's factory and go from there. 
Still hard for me to buikd
Are you on a phone or something?
dont expect to convince someone with such a request. aint gonna change
You can do it!
not you. them convincing you to actually play the game
Show many acid pumpers i need?
I'm using 3.
The more the better?
3 minimum guaranteed.
2 =.5. 3=.75 heto
So just put 3 first.
My lvl 90 fangyi is armourless 

Gonna need those Heto Comps
if you only want armor, 1 might suffice. tho it'll be slow
good thing is, you dont need 68k of them
save alot of space, thx for noticed me that jincao can make 2 carbon
Do you know how to duplicate the things you've built?
Are you on PC?
what, u can?
Yep
but how, and duplicate what
im free to help if you want, just bored 
Like this:
How u going to help me :0
So you can just build something once and repeat it multiple times.
however you want
@raven finchdo you know how to do the thing in the video I sent?
I wish this game let me customise the max speed of belts and pipes
I'm sick of having to use priority flow for everything
That's in part what the depot crates are for. You can dump most stuff into that and ship it out for some value
Yeah, we can't have nice things tho
2.0 feature trust
if you wanna log onto my account and place 68000 originium ore in 226 protocol stashes i appreciate it
I also wish this game had like a mini space to experiment with the factory
I don't have time to rebuild my factory in 1 sitting everytime there's an update...
It'll be good to have a mode where we can experiment with different factory layouts but without having to demolish the factory everytime
At least then I can work on improvements bit by bit
No, but you can equalize your production so it doesn't build up and dump 9k of it a day into a cargo crate ...
Plus i dont wanna stop my factory from working
You're naturally limited by stock bills and other resources to produce products, so there is no point in hording
There is a website for that I think to lay out factories
enkad
we have a pretty good sim
Sure, but even setting it up there helps a lot
Cool what's it called haha
enka
theres other ones too i believe
Ok hopefully i can maintain my sanity now instead of having to set aside 5hrs in 1 sitting just to set up my factory
again tho, you cant export the bps from there into the game
OK so someone was saying enhanced crucible here would be better for making Hetonite, but I still don't get it. What exactly would I gain by replacing the crucible on the lower left with an enhanced one? Like, what would I be making there?
its mostly for saving space since enchances can do both the liquid blood + heto so instead of 5 ceucible you endup with 3 cru + 1 high cru
1 less crucible
outcome same thouhh XD only space saved
and power
what the
Oh I see.
1 less facility space
Well, this is fine. 
Looks complicated
No it's not! Just copy my buildings.
also you only need 2 purifiers
why running purification 2:1 instead of 4:1
It's right next to the acid lake too.
But then it's ugly.
make a 8 version for the eventual expansion
if you keep all of the crucibles on you can just passthrough and combine
When that day comes I'm gonna have to rip the other side of my factory to make more space anyway.
do outputs on machines (like packaging units) have some sort of priority or something? cause ive got 2 outputs going to subpac on my batteries and 2 going into thermal banks and the banks just arent getting anything ever
So I'll just remake something new.
without starting clogged does 1 fluid pump really keep 3 pure nodes at full speed
Do you know how to enter the view from the top?
i've noticed hydro rigs stop working after a few days without overfeeding water
Hvy Xiranite is just 10 raw Xiranite and 5 Xiranite processed 2 times. . .
they compressed it so much to turn it to mini bomb XD
look inside drill and see for yourself how much it needs
carbon+water+sewage=hvy xiranite
high purity is 3s and pump gets 1/s so theres 3 water in 3s
i know how much each needs
yes but it doesnt actually do that
Heavy Xircon is next
splitter shenanigans make the rigs run out of water in my experience, even with perfect supply
Yes that i understand
did you make sure to use proper split since some split make the travel longer which i think the error you expericences
splitting in 3 directions with 1?
Guys im about 55 year old. Im not good at games
yep 3 way splitter out of conduit
sigh how i wish they make feacture where its transfer 1 area raw ore supply to others per min so can make more stuff in wuling since valley is dead lel
if only there was 5/min more in transfer
Show us what you have to far so we can tell you what to do. 
why are we showing our hydro rigs 
that should work
person with water problems @subtle finch

dont need a conduit anyway
there's 2 possible reason why it idles
at my aic area i have two pumps into a conduit, a conduit out at the ferrium node that i two-way split one side to the pure nodes there and the other goes to a conduit that i routed over to these 3 pure nodes
might be odd/even numbers problem. so i usually split in 2, but other than that i'm not sure. and 3 ways works for others, so...
before the pump gets into the conduit, does it split somewhere else?
Is this an efficient way to get Originium ore?
i'd need a picture
What do I do with Yazhen again to get carbon?
basically, you can't have 3 series of splitters, even if there's conduit in between
try to split it more evenly. im assuming that's the issue
refine yazhen
or you didnt count high and low purity nodes properly
you get 2 carbon
or shred refine. it'll be dust
Thanks.
ya either shred first or refine first
this is how i assume what happened, the inlet needs to be connected before the 2nd splitter
or just separate the pumps
ah, beautiful material efficiency =w=
that ferrium was bugging me for a while before 1.2 =3=
any neat blueprints for more power better than this one?
look for 6 forge layout in the bp channel, those usually have lossless sandleaf
the low framerate must mean im operating at peak performance
I gt this cool setup that's relatively larger but can be cut in half
oh mb, i thought its a xiranite production only 
the dude is still in making LC
wasting so much power
that 30 excess water could go to the other cuprium bed
weird splits
What are you talking about?
do you have efficient power lines though 
dude is likely minmaxing pump with low purity nodes
unpure nodes take 10/min pure takes 20/min so that bed takes 90/min and you're supplying 120/min
it's ok, cuz ore will be purified eventually. i hope 
0/10
my power is probably most cursed. thats what happens when you make it so there is no clipping
in v4 i was trying to not clip the lines too, but i gave up on that quickly
if someone irl suggests placing powerlines in bamboo forest swamp plz shoot that person
Okay, but you can't run the entire thing off 1 pump so it's irrelevant.
i have an extra for no reason
he expects you to connect the surplus to the bottom bed like this
i prioritized zipline to top
wow square connector
I'm conflicted cus I run an extra crucible since my xircon and medC aren't in the same base
i worked hard on mine, and now they hide it if you zoom too far 
what the
shallow water
I just unlocked the stockade outpost, what should I be doing with that and the core AIC area?
I just got one bus depot, the wuling ones seem annoying to use compared to V4
you will change your mind with that soon
Why? it seems clunky to have to build around them within the area rather than the simplicity of having them along the side
they're 2 sided
, and you get more than you think
I'm sure it adds more variablity to make optimization easier but it doesn't seem worth the extra mindspace for me.
come back with that take when you're at max production rate
I doubt I'll ever be at max production rate is the thing
I like the factory system but my bases are rather haphazardly thrown together and I can't be bothered to tear it all up and start again.
wuling depots are super flexible
I like walling sections but some people use as minimal depots as possible
valley 4 are pretty ass, especially the core one being L shaped
so adding more initial bulk is only getting in the way
walling sections look so claustrophobic
i like factory so much i keep rebuilding things that don't need rebuilding 
most useless depots ever
I haven't changed anything in days
it just feels like a knot to me that you need to untangle
are we getting 4 more forges this patch
shame you cant put pipe logistics on top of depot
for a 10 forge base i could prob fit 5 forges per row then the next 2 are heavy xiranite
weird water pumping for 5
then like maybe 10 extra space on height so i have a 80x60 just for forges since my bp is 16x25 per forge
i smell a 1 tile size reduction
my bus forges are 12x18
you really brought that acid all the way huh
😂
Ok so I tried setting up a xiranite forge, how could it be improved?
that third xira line going into your heavy forge is also just sitting there
you could have put a depot loader there for the heto parts and saved a stash
you forgot a Refining Unit between carbon powder and Forge
yeah I just caught that
it's fixing for now. not improving
only thing i have to figure out is where my outputs are going
stash the extra line of sandleaf powder
I was planning on using it for my next forge line
and your Yahzen factory has no water input?
man people love them bridges...
it did before, I forgot to put a splitter in when bringing water to the forge. fixed now
welp, now it's spaghetti, but should work
speaking of, how many facilities can one water pump supply? so far I've only needed to split one between a planter and forge and haven't had issues but I assume there's a limit
2 (unless drills)
just look how much it supplies vs how much stuff uses
nawh im going sleep, hope that sandleaf farm can handle it, it still drop when i changing it to jincao for making carbon
Hi there! I’m not home currently, but I’m hoping someone can direct me towards a good and easy YouTube video for all AIC factory and outposts for wuling. Please let me know!
fixed this section
i now have massive problem in my factory
i freaking got full xircon but default xircon gain is 75 while using only 70 which deley heavy farm since xicon is full
item and pipe control port
just run them in parallel 
brains short circuits trying to decipher that sentence
whats he saying is, his xircon in depot is full cause hes doing 75/min yield while only consume 70/min
in case you don't know, you can also do 2 pumps into 1 pipe to split it into 4 later
a pump provides 1 water per second, but a pipe (and inlet/outlet) can transport 2/s
my heavy using the 4 alchemy green sewage to run while im gaining 75xircon per min but i only use 70 which made me endup full so my big alchemy supply full of xircon cant deposite it
bro just use more xircon
guess i go run full power for 1 day
his originium will burn out
ya
If you have too many xircon just send them to v4
stop input ferrium powder for 1 day
oh yeah and make sc wuling battery on v4
sigh guess i do that wish before ver 1.3 comes valley wont be full since im gaining 5 daily
v4 is spacious
dang tnx miko is good idea
how many xircon per min do you think you need in a 1.25/min xircon?
or you gotta tune down xircon production to 66.25 and use batteries with metatransfer dense originium
what's max heto parts rn
4.5
Man, me out here transfering daily
tf yall doin
Micromanaging/babying
since only that one i can think you need daily
just do meta transfer
farm?
i do
since only 300 ori cube consumed per hr
then dont do manual
its ruining the balance
lemme get in game
pretty sure tho my V4 is 18/18/24
my v4 now 11 6 7 11 purple 6 blue 7 originium cube

