#aic-factory
1 messages ¡ Page 352 of 1
and accidentally clog the sewage and explode your base
this is the only setup i will accept
never dies
cannot die https://media.discordapp.net/attachments/1495163039178031206/1495250351320862750/image.png?ex=69e6e168&is=69e58fe8&hm=b22413587b644b8e8f6b700c3cec0318e88662d9e786d909f4c7e8b82f588020&=&format=webp&quality=lossless
i mean if you know your ratios it's fine
2 expanded crucibles replacing 5 regular is a good deal
it's not even about the ratios, it's about tick phasing
it only works if you're lucky

i haven't encountered any issues with mine personally
im using this setup
it's a 25% percent chance to footgun the sewage
i left it running since i got it up that way on saturday
Can someone tell me how you guys get 90/min yield on Ferrium Ore on Wulling. I have all the mineral beds and only get 75/min yield
As long as you reached the intended output just do whatever you want 
why do you still have the funnies đ
or is that old screenshot
what? you removed it?
I bind my xircon to the SC fac itself so reworking is too much of a hassle to bother
have you ever refreshed the page in the last 5 days...
Check your Ferrium Mining again. Should be the area close to core AIC.
Could be something not plugged in.
its cute bro
yeah very cute
and reactors are broken to hell đ
I will do that again then
dw we'll have more funnies in 1.3
if it works, dont fix it
I feel you, with all the retooling every version I modularized my blueprints. No more complete prints, more like single modules of sandflower or yazhen to xiranite
ye this setup use the one sandleaf line leftover from the 7th xira fac
any good blueprint (asia) for sc wuling but with extended crucible?
Less space efficient but should be easier to maintain longer term
the normal ver looks like this
the intermediate material setups just kinda live forever fr
you may need to upgrade your battery making or change to a different production or whatever
but sandleaf & xiranite is forever
lmao
real value is amount of saved batteries
PWM?
yeah I was doing that before
but I turn it off to rework shit
now I'm gonna turn it back on
i haven't checked the factory since update and i don't want to use blueprints
are we only making hetonite for the components and parts for our own use or are they any good for making credits over just ramping up the SC battery production
why is your heto parts only 1/m
oh
6/min syringe

i dont need gear that badly anyway
well never hurt to have component stockpile
i am tapping out for now, it's too complicated to sync so many signals at once for a bp that's useful for one patch, and integration hell is a full time job 
how is the heavy not heavy no switch job doing
would love to see it work tho
i mean i assume that it would be useful in the next too
we probably wont have perfect xiranite consumption ratios
i don't understand this.
why do i use converger instead of belt?
it's not like it will change direction. right?
did you work out the belt one or pipe one
sensors and logic is too much for me
yeah it wont change
just use belt on that
never had those issue tho
yeah that's very likely, dev likes to throw bad ratio for engagement bait 
yeah and we getting an unknown amount of effluent back and its based on how much sewage you pump over there which will defnitely not be a clean number
if people not using the inert puri, that's 210/210
was talking to hkrzs and it seems like he cracked the whole latch unlatch thing already tho
The main part for 2x expanded crucible should be this, 1 line of sewage into 2 crucibles, 1 line of ferrium into 2 as well, then combine the xircon. I'm getting a solid 12 SC WBs with this and the sewage isn't acting weird. But yea it does act weird if you feed a full line of sewage into 1 expanded crucible
so since we have 8 sky forge i should be running 7 xira/1 heavy xira right?
thanks
copied, very good to trim protocol unit being 350/350
i see a bigger issue if we recover xircon from inert, that shit doesn't like to match ratio
what will be the optimal output after accumulating enough of hetonite component. i see most guide still producing hetonite component
whats protocol unit?
another misinfo spreader gang
I tried to be smart and make my factory myself but gave up halfway and copied blueprint 
hard to make things compact
1 skyforge unuse
Wha
aight more room
so many people using 1 line sewage per xircon and it is fine
tf
How many hydro miners can a pump run?
@fervent lodge
is this fixed 10 or i can change the output?
are you talking about expanded?
It depends on how you set it up, if it's a dedicated plant then yea use the whole line
đ¤ currently ,wuling doesnt produce enough stocks to buy all artificing mats each week right
i tried before it start clogging from conduits...
u could just have a battery line only tp consume whatever xircon you produce
im short like 5m if i count right and there is no way to make that much from deliveries
Test area cannot come soon enough so we can get lvl 3 cardiac outpost. Rn we don't even have enough stock bills to buy the cheap engraving tickets
Do you guys think I can optimize this sc bat more
it's throttled down
because?
true
downstream clog
itâs not strictly necessary to recycle all of the byproducts inside of the forge switching thing u can just make batts with the byproducts
did you guys input 2/s sewage to 1 expanded?
this
aic also counted so ysa
"protocol capacity"
Sure ^-^
idk how fast is flow, 2 lines of cuprium for 4 xircon expanded reactors if that make sense
upside down almost mirror like, can fit another set of this in case future 24 LC or require 4 xircon
whuuut
yeah, 2 pipes from 2 refining cuprium, 1 to each expanded
512 hard cap protocol gang?
how do i get rid of piss?
it is hc bat time
yay ~ Please accept my gift of gratitude 
you can just merge it with your input acid line
or you can just dump it back to the lake
nah, it just before to main aic too dense, tried some blueprint but yea, too much, can't place tower defense for aluvium because limit maxed
Hmmmmmm
man is stock piling strongbow
i can see that forge switches carbon/xiranite using prio belt, and controlling xircon eff reactor by controlling/cutting off its xiranite supply with a latch. the sewage part can be managed by routing excessive sewage to the reactor
how many puri unit to clear that...
how much facilities can one pump keep up? 2 or 3?
if reactor with 2 processes then 1
yeah sewage supply shouldnât be an issue ppl have made priority fluid flow work singe ages ago, can just use whatever would normally be going into treatment plants
2 for production facility
3-6 for mining rig (depending on ore purity)
oh i saw it, i only have 104
prob because less pylons and ziplines
and canons
no canons
do you have a solution for switching water and liquid xiranite? i was using bottles and latches but my latches weren't reliable
ngl no iâm not even good at this kinda stuff itâs better if u talk to hkrzs cause he knows a lot more about logistic logic
control port still bugged right
but it should be possible to match outputs and switch unpackager input
u can just have 1 unpackager for either water or effluent, whichever bottle it receives it unpackages
i have an idea, what if, instead of depletion-reactive switching:
you will just determine a switching cycle, fixed, for both heavy and normal? like, for every 20 xiranite made, it will switch to making x number of heavy (means letting pairs of xiranite to forge)
the switching itself takes some time so you want to switch as infrequently as possible
this was what i had. filling unit -> clogging sensor -> gate -> water separation
why not just have 1 separator and vary the input bottle from bottled xira effluent to bottled water
it would be just a gate system for filled bottles
then it just becomes an item problem rather than a fluids problem
it would basically function in the same way as the switching from xira to stabilised carbon
batching-something
yeah alternator is pretty valid too. i imagine it has a different challenge of matching xiranite production rate
good point
i think the main challenge is making sure there is no leftover after the switch
the fluid switching has been solved before and the latch has been solved
there's also heavy xiranite needing 10s to make vs xiranite's 2
so when you switch to xiranite with only 2 carbon & 1 water when there's 10s of production time inside the forge
has to be clean multiples of full ratios
aight, this is doable. i can imagine the gameplan
seems like the challenge of getting 5 liquid xiranite at once can be addressed by bottling them
this is way easier than auto-switch
tho idk if the variable gate system would now work offline, i last tried it in 1.0
yeah the fluid qection isnât really an issue if u can solve the item section
This is comically slow
u meet to figure out how to send 10 xiranite batches
and if u can figure that out u can apply the same to sending batches of 5 bottled xircon eff
yeah i have a specific quantity batcher
i am behind on batches. how does it work?
it needs to be 2 batches of 5 btw
i just pointed out the problem with alternator earlier
you're not really crafting 1:1 of both recipes, what will happen when you ran out of the other
but hkrzs told me that doubling output of a belt by matching its output with a source is possible
Is there a reason why actual yield for factory is so much lower than theoretical yield
and i was scared this would be a possibility before
but we now have a unit with different production speed based on recipe
how would an alternator deal with that
so u just need to create a belt that will output xira and when the latch closes it will always stop on a multiple of 5
stab carbon will never have excess left over since each recipe is 1 per input belt
is that automatic? 
Theoretical yield for originium ore is 430, but actual yield is 380
you can't really overcome the 8s of downtime switching from heavy back to xira itself
is there a way to get rid of excess water from the factory?
yeah. i can't tell between clogging sensor or alternator, which one is more reasonable to implement. both are a good improvement over 2 days/0.5 days of manual switching tho 
i had an idea to calibrate an item belt loop that will only allow the latch activation trigger to happen at a specific point in the period of the system idk if that will work
its a cyclic batch belt, i know you already saw this back then
basically you can customize empty belts where in items can queue
just chill and wait for Test Site expansion, they'll give us more cuprium/ferrium trust
might be worth creating a thread for these discussions so it wonât be lost to the sands of aic general chat
im still team clog switch for now, less need to switch recipe, less chance for downtime accumulating
algo made an aic-theorycrafting channel on their server
i can see alternator working using batches. i can't believe after pwm, we are doing duty cycles now 
yeah but just to consolidate like we did with the pwm thing a while back
oh ya we don't have auto defense for Marker Stone Outpost?
nop
no full auto in buildings
i can see using one batch to control the switching of the alternator system, and matching the xiranite consumption rate with duty cycles
guys is conduit manifold still only transfer 2/ sec liquid? or is the capacity double?
can we transfer 4 pump worth of liquid?
fricking hell
after some adjustment and moving the water recycling unit out
i finally
i got it working with 10 with much trial and error, then it broke upon relogging 
made it not reaching the piper/ belt cap of the region
BUHH
it's basically just 2 conduits side-by-side so
one pipe still accomodates 2 pumps max

i swear if they just let us
control the exit of the purification unit
this performance bottleneck would'nt have happened
alas

no, what i ask is if the transfer between conduits still caped at 2/s liquid or is increased with it
the double input didnt matter if the internal transfer still use same conduit transfer worth
transfer rate for new conduits remains the same.
just bigger storage and more input / output ports.
while still consuming 1 protocol capacity per conduit + slightly less space consumed overall.
btw can we start dumping sewage or it still impossible? 
thinking of using this 40k pool to hold sewage for when massive porification plant open next month
try bottling some sewage and put it into the fluid dispenser.
hadn't tried myself, so not sure.
but if its only transfer 2 pump worth of liquid it didnt matter much between single and manifold beside internal storage
it's one of those weird things where you thought you could
because there's those sewage pools
and there'll be more of those things in the upcoming area too
nah already fill it with yashen solution
Sewage is more dangerous than acid liquid..

xiranite?
acid bettah :3
put acid ;3
takes damage from dipping inside it ;3
--
dats algae 
life supply of swamp juice
it looks like a pool of battery acid-
mean while this one heals 
acid did the same amount of damage as its healing counterpart.
135 exactly ;v
Wonder.. It heal when u dib inside..
But did the volume also decrease?
Never try one..
doubt :v
its not, you can still drown inside though

Oh.. I thought its like u drink it..

now i need to drain it 

imagine dumping liquid heavy xiranite in there.....that did be hella costly
Drain to production?
Or can dump to any water pool?
can dump it, i just want to switch liquid
just did a quick setup for hetonite component production.....will boom the base later.
Oh, its easier if can dump anywhere..
is 5880 power usage too much?
yeep mine still 4,7k
my hetonite line
Anything that cost more than 1 sc is too much..
*jk
4,4k , but not doing the 8th forge, so only 7 forges
Any real use/need to deploy an 8th Forge of the Sky?
Aside from just making spare Xiranite, I don't see much use since you can't make xiranite and heavy xiranite with the same forge
Make xiranite.. Transform to battery..
I use the last one for artificing components
no wonder mine always out when changing to 2/minute battery.
probably because i fill mortars electricity directly from AIC.
oh is doing making some yashen still the most profitable? 
uhh just me being stubborn, i guess....
°-°)b
Less headache..
Is there any way to mirror the placement of the blueprint
Nop.. Just give up and rotate instead..
Damn alr
you can't mirror machine
meanwhile i only use 1 SC,only made hetonite and manual transfer HC valley cus i got too many there
Same.. 
it'll out eventually
importing batteries? arent they like 50 point or something stupid like this?
no we're stupid
we do manual transfers
manual transfer i guess....takes a while though.
*nothing to do behavior.. Manual bag transfer..
took me 4.5/min before my HC v4 stocks actually start to drain
already did yesterday, took me 10 hour
department of energy doesnt approve power beyond 5k 
Any idea how to get some decent heavy xiranite & new comp manufacturing going w/o compromising syringes and esp batteries too much? Can you recommend a facility ratio to me?
oh how to get that low on energy mine 4,7

man i love free efluent for heavy xira 
Just removed 2 copium refined output from syrA, give to heto..
So 4 copium output for heto items
And 2 copium output syrA (3/m)
It will take like 15 ferrium from medC also
The rest is the same..
Like mine..
The 2 on left is from syringe A..
make sure to include horizontal rotate in the next survey 
man if only i got 1 more piping for other liquid output wasting some space here
one can never run out of green water
did I overcook
make sure to allow us to connect conduits via top down view without needing to exit it every d*** time.
Just reduce the sewage input if sewage is clogging it
or just make 22,5 hetonite 
@marble yarrow is it better to make 3/m yashen a or is it the same ?too 22,5 
GADAYUM
yazhen syringe is slightly less bills per cuprium compared to hetonite
it doesnt matter, building either still results in excess bills
are you kidding me
i obsessively checked back into the game again
because im like
i have a factory itch i want to speculate a little
and then it turns out I DID FUCKED UP SOMETHING
that caused my facotry to stop
why am i justified to be paranoid about this omg
Iirc haru count.. No matter the ratio, the bill output same..
any cuprium usage, as long as the extra ferrium is used, total bill output is same
quick question: where can I find the blueprint for delayed power battery consumption?
Damn!
I'm at like 4675 with 58 ziplines and 10 sprinklers on ecofarm
What are you making?
still wondering how the sewage will work if we use 1 expanded crucible for xircon, sure the xircon rate is 15/min
but will the sewage clogged : /
Use website "dige cn" to create the bp based on ur need.
btw what good usage of hetonite output ? all in gearing ? or half gearing half selling?
I saw a blueprint ready to use somewhere, if u have please share
12 SC
1.667 LC
4.5 Hetonite parts
30 extra xiranite
25 ziplines for delivery
all turrets (3 essences) have their own battery
no sprinkler
never abandon ur factory dawg look at this
you use 1 extra expanded crucible just to make effluent to support it 
minimum for xircon is 2 expanded crucibles because the effluent input needed is 1/m, one crucible only produces 0.5/m
Dont have any, coz the total energy needed always change base on factory redesign.
Need to always readjust the timing.
Using dige to generate new one.
so the other one that make xircon can self sustain sewage @vale topaz
okay i think i have an idea on what to do with the extra forge but to sum it up
it's going to be ass
hmm.... look dangerous, i'll stay with 2 ex crucible + 1 normal crucible for now. Don't have energy to continue experimenting....
here my setup named
really hate this multi bridges ._.
Ok will do, thanks a ton!
anyone have a 15/min or higher sc battery blueprint? itâs ok if it cant make any hetonite! i do not need anymore currently
Nice
I'm making 13.25? SC bats
0.5 xiranite comps, 0.5 cuprium comps, and converting all my hetonite to components for now
Is there going to be some sort of event that requires us to use hetomite?
yes. hetonite, xiranite, and heavy xiranite are all used
i do 12 sc here
maybe some other time.
tried this one yesterday or 2 days ago, it didn't work well enough.....
oh ok thx mine at 12 also đĽş
oh because you need to jumpstart your 2 xircon maker with sewage before you made input the product 
nope you can only do 12 sc max rn maybe 13, 5
dang ok thx
where can i find 13.5
wait let me check
oke
Do 15.. Turn off sc v4 battery..
Normal transfer the originium and ferrium..

What to do with extra xiranite forge:
- Hoard max amount of purple bottle and transfer to Wuling
- Develop 2 modes: Xiranite mode and Heavy Xiranite mode
- Xiranite mode:set up a Xiranite water -> Sewage setup (Sewage will be directly split from cuprium while sending the other half back to water treatment, that way, it'll never clog up even if it reaches max. Pack Xircon Effluent em em into purple bottles until it clogs
- Heavy Xiranite mode unpack purple bottles run half speedn heavy xiranite until purple bottle stashed Xircon Effluent runs out.
I have 10k hetonite stashed, hope that's enough x_x
you bottle necked by originium ore unless you manual transfer it yourself @tardy needle
or make a 1.(6) LC battery line for comfy power reserves
cry
i think so, just ramp it up when needed
my shi
i could do that maybe depending on how often
like if its not every 3 hours
maybe 12 hrs fine
i did it... i set up extended crucible for the 25/min dense orig powder... that further being used for heavy xiranite with purifier unit
i hate this new factory
its 120 difference though
maybe about 4~6 hour at 50k saving
lol
i just want to sell all sc battery
but maybe i just stick to 12 for less ehadache
My suggestion is u craft the brown sugar cube in v4 first..
So u only manual tf already in brown cube shape..
Less time and less often to do manual tf..
soon or later , we need a search function for depot unloader or aic output.
or those item icons need to be reduced, so many scrolling just to fine what we want to output....
cant keep up production even if i spend 0 sc battery in wuling for myself
hey guys, is 2-3 hetonite components / min ideal?
they fcking make things so tight
is this a really stupid idea or nah
1.5 might be more than enough
Theoretically speaking, if all these materials were all maxxed out in inventory, how would i continue to gain Waste ? Would i just hav eto keep crafting shit?
i already did that with my spare20/ sec originium left on valley 
only 2 rows per screen.... need search function or those icons need size reduction or the window should be bigger
i stashed 80k sc battery before patch but i dun think it will last until 1.3 since patch is more than 40 days
Any that u like/u want..
i see, i just wanna max artifice fangyi asap
current version*
XD me also did that in v4..
you can stash 138k if you use wuling storage too
you just need enough to craft the piece, artificing can use lesser gears from 1.0
ya it slowly disappearing
shame on u 1.2
i see tahts a good idea
well i use 1 sc and 2 valley bat as power so i am saving battery
also made 2/min LC
1sc + 2 pwm vbat also..
XD
12 sc/6lc production
yes, sell items, get more waste
are you tryna fight
tbh mine is not maxed 6/ sec LC even with valley 4 originium suppy
is because i share the xira for lc battery with my oscilating 0,75 cuprium and xiranite component maker 
right so, im trying to rebuild my Core AIC area, and what is recommended? Set up the BUS in the middle or on the sides?
You need to sell end products to the outpost to prevent capping out the depo
If its sc batteries thats full you can void it by putting it in thermal banks
Quick question do you still need xranite components as of rn cause I have a lot of it?
is hetonite really meant to be this slow?
make 6 xira maker (forge)first in 1 side cus that techically didnt need any bus
all self made with farm unit
thats how it is whether you like it or not. waste stops when crafting does
i mean, my COre AIC is a mess
with lots of unused space
at least 60%
Me also.. But me rotate for optimal batt consumption..
Like today lc bat on.. Comp off..
Tomorrow switch bat off, cube refill..
comp on..

that a mess?
i mean, it works
Mine isn't terribly space efficient but it is modular by design, lemme know what y'all think about my New Xircon and Hetonite Factories
my game crashed while playing etchspace salvage what will happen to my progress?
LET ME introduce what a mess is :
5 hour worth of making
We don't have enough Cuprium to run it at 100% right now, best we can do is 75% efficient (6 reactors)
i need to reestructure mine to produce Xircon FUCK
its not that dumb, it works rofl
i will restructure the other zones first
use mine,you get bonus effluent from inert to make heavy xiranite 
that means i need 4 reactor crucibles for each purification unit right??
i thought 2 purifications did fine with 2 ports inputted
its dumb because you cant have 1:1 as of now, not because it doesnt work
yeah need 4 cuprium output for 1 purification, you can swap 1 reactor with extended to do double duty of making cuprium and hetonite though
y brain hurts
After creating an entire maze of pipes like this, I still donât fully understand how my Ex-curcible can run on its own. But as a wise man once said, if it works, donât touch it. 
what you dont understand ? i can explain it, my setup works in pair of using 2 extended crucible to make a xircon 
Just wondering
Pls help
i have 20k each and still making it 
its subjective, because how much you need depends on how often you artifice that needs xiranite components
beautiful setup, thanks
its just that im trying to rework my second sub pac
5 star pasta
my policy is to have components capped and dont worry
im trying to understand if its better to set up the BUS on the side or in the middle
mine on middle but bit to side cus you can set 2 bus on main core right? 
did I overcook
wherever, there's more than enough space that hypercompact builds aren't that needed
this time im on the new sub PAC
im trying to set up the xircon production there
the gearing is abit wierd tbh 
at least before i rework the core AIC area
how
it's 1/1 working half speed
normal
it seems fine, but it hurts to look because colors
ugh fine
this just look washed out to me
right ... no you fine
its just you will make too much cuprium component there without a switch to turn it off
here. better not do that
it's cuprium gear and heronite parts
those shit ain't clogging anytime soon
it's up to you
how much you will make cuprium tbh ?
eventually it'll be:

this thing is trolling me
why this is not working guys
Locked?
research
once done with reworking all of my alluvium with mortar / acid / laser, will scrap the yazhan A production
does anybody have a website that lays product chains with the needed amounts out in one image? I want to put it up as a refrence on my second screen and was hoping I wouldn't have to make a compound image.
what do u mean
you need to research crucibe expansion tech
expanded inventory for crucibles is in the tech tree
this shit's a mess...
better?
tidying empty space and power tower.
give me code for this please
sure
. i mean you didnt have to if you said it was under control
what region r u
like in wuling?
server region
asia
tidying tower placement
EFO019aEuOU895e6O5uI2
ty
just dump the byproduct acid back to the acid pool
can duplicate existing 2 xircon + 1 heavy xir for future use if required.
Did someone find a more efficient way to create Xircon at 30/min?
wait isnt cuprium limit is 180 instead 240?
how about 60/ min xircon for 4 extended crucible, you get free efluent on side from 4 inert output
That is one way true
#1495163039178031206 does this count
this is the minimal circuit for xircon
set output item so it at least solves correctly heh
right, just made my new batteries, time to go to the Core AIC and reestructure everything
nah
So the expanded crucible, is it like if i make this blood liquid up top, purify it, i can rotate a pipe back into here and create hetonite?
yes, backfeed from purification unit
but i dont think it will be doing at an optimal way so
yes
Any way to make this more optimally faster?
if you have 4 reactors with blood, you can purify 4 blood into 1 strawberry and use 1 of those reactors for it
not efficient yet because the backfeed only feed 1 hetonite liquid, hetonite require 2 liquid.
we lack another 60 / m cuprium mining
nope 1 crucible can only do 2/ sec reaction
MAAAN i love and hate this game
Im this close to quitting cause of factory but not really
this is just an example, other have better compact model
it's visually comforting đ
ANYWAY
just starting out ith the new factory building, which product is the expanded reactor good for? it just seems kinda unesseary so far
are the factory zones squares? If so, how many smaller squares it has in a A x B?
What if i had two crucibles pumping blood into the purifier
because of that i can do crazy oscillating liquid input in 1 extended crucible 
everytime I look at it its extremely satisfying
you can go for 4 at once tbh
but rn maxed is 6 rector

i bet half of those was just you filling the gaps with random shit
i've seen others also feed chain acid rather the old way of 1 conduit splitter into 2 machines.
its the whole thing except het production
i just wish we could connect the structures side by side without the pipes and conveyors
The fuck do i do with acid when i purifier it
dump back into the pool
1 pipe can suport 4 building worth of liquid
figures
personally, will dump it back to the pool, others might backfeed it
backfeed potentially causes clogs
or just reinput it to the reactors
uuuahhhHAHHHHHHH thinking about all this backtracking and mathing whats available from my other factories is pissing me off
im just gonna create an inefficient version first so I can see the whole picture then redo it later
Hey do the conduits have a 2 second delay when transferring liquids cuz my system should be producing 5 xircon effluent in 10 secs but its not
guess i'll try this some other time, with this acid line
OH Then it was good enough 
should be 4/s. but it will show 2/s if you connect it to a normal conduit
i wish you could connect it to two conduits tbh
oh
huh ? the double can connect to normal version ? thought only able to connect to the other double version
I need FIVE???
nah, it connects to normal version just fine
yes
you produce 22.5 I think
at least the gearing need 2 instead of 5
Hey is it true that you need to set up like 8 crucibles in order to make hedonite parts efficiently?
yes but at max rn is 6
and 2 purification unit
Yeah each purification unit attached to 4 crucibles
maybe we can just transfer sewage to massive purification liquid to
get some effluent back in new map later
Seeing my system keep jamming is irritating me
I wish there was a method of storing liquids in the protocol storage
for a total of 550 power usage , not counting the fitting unit or the pump or the sewage treatment
What happens if we dump it in a clear water stream, will it become all sewage?
i forgor 
Someone explain to me why we don't have priority merger/splitters pipes and belts
rip
denied
time to smack some boxes if you dont have batteries stockpiled
Aight chat i fucking did it i made my thing hetonite component
We havent unlocked caterium yet and researched it in the mam tree
make 4 cuprium input for effective 15/ m hetonite
Man this is gonna be running dry as a bone
my manual feed hetonite comp, because i want to prioritize mortar 1st.
This shits goin great
oh we will just get water version of one of these surely it will be an easy addiction 
as long as your are producing, thats all that matters
Nuuuuu , more chain byproduct !!! more treatment !!!! more power hungry process !!!!
i want to make some bottle for collection purposes 
More bottles you'll never need!!!!! (Cryston Bottles, I'm stareing at you)
More Units Less Resources đĽ
we cant metastorage cuprium now?
what in the name of splitter/bridge/converger is that. x_X
nah the new map will surely give use more mines 
You know that new component they just added, well guess what, you can only run the facility that makes it at half speed
The new map does have cuprium mines
2 mines, 4 nodes, not enough
no, meta storage is not available yet for wuling
180/m
unless the UI is just for temporary, we might get beyond lvl 12 region lvl for wuling
No transfer, even tho transfer unlocks at lvl 8 in V4
The unreleased one I mean
I wanna run 12/m Yazhen S A like Valley IV
we will, still a region to unlock in the future
in b4 suddenly mortar Mk2
a this /sec spliter?
And when the new area unlocks it might also increase development lv which could possibly be another purity buff
Is Wuling just a back water town compared to Valley IV, why no Transfer even thow Wuling is Development level 12
well, its suck, the math doesnt work, need 8 shreding unit for cuprium while the mines only enough for 6 shreding
i have checked formule but couldnt find how to seperate xiranite from liquid xiranite. is it even possible ?
I am still waiting to see ferrium go up to 240/min
its just 30 divided bt 2^9
oh wait there some 3 in there
if i do that, i'll hit 512 deployment limit.....
Imagine being able to send Cuprium to V4 then back to Wuling
can't do anything related to fluids in V4 đ
.... if meta transfer available for wuling, i'll just use it for the hetonite component instead.
Its been 10 minutes bro this shit is so fire already
theres water in the quarry and the power plataeu tho
Ohh I thought you'll be able to choose the Cuprium option as long as you have some stock in Valley IV, welp
Somebody stole my reactor inlet, can't have shit in Wuling
or meta transfer bottled heavy xiranite if next region still require anti light spray
gotta pump thos numbers up
What does this even mean?
You cant turn liquid xiranite back into just xiranite if thats what youre askin
do i just work with 15/min hetonite
someone make a zip here.. how ?
the way camera looks at it ominously when you up that cliff
there must be a quest to go there lmao
is there?
is laevatain / yvonne jump bug still abuse able ?
DUNNO
never try it even when i got both
i don't have yvonne....
hi. i have one more question liquid heavy xiranite spray works the same as normal xiranite spray right ? its pretty much universal aganist blight right ?
dw that will be me next month
probably some building catapult tricks
heard it got patched
So do you 
No
Heavy liquid xiranite clears way more, and we got introduced to some special blue blight that can only be cleared by using heavy liquid xira
Patched iirc, but there new tech anyway
thx, guess i gotta empty my 1k liquid bottles and refill them with liquid heavy xiranite. all that liquid xiranite gone to waste. thx for answering
is my theorycraft feasible or nah not really?
What to do with extra xiranite forge:
- Hoard max amount of purple bottle and transfer to Wuling
- Develop 2 modes: Xiranite mode and Heavy Xiranite mode
- Xiranite mode:set up a Xiranite water -> Sewage setup (Sewage will be directly split from cuprium while sending the other half back to water treatment, that way, it'll never clog up even if it reaches max. Pack Xircon Effluent em em into purple bottles until it clogs from fulling the storage with purple bottles
- Heavy Xiranite mode unpack purple bottles run half speedn heavy xiranite until purple bottle stashed Xircon Effluent runs out.
- move Forge of the Sky between Xiranite production and Heavy Xiranite Production whenever you want to switch modes (need to drain water and remove item though)
For example
(game will evict you if you try to go any further though)
wait the Test Area is in the game data already?
atp i might as well ask for dataminers damn
U can literaly see it bro

Just look outside monitoring center
Map is therr
Ohh mushroomz
Nope, no self promoting
Shoo
AAlright i built my weak ass factory, time to destroy it and reset it again
thats 100% a bot/scam
oh hey, at least they nuked the second one already
wheres the entrance to that
Its blocked
but where
Is this a good blueprint for the new mats?
works for me
I use Leanders bps
Right side of wuling
I canât find the master post thatâs why Iâm asking xD
It teleports me to a cat meme xD
I wonder if this is left over from when that area was full of blight
2x 6/m SC batteries, his Heto BP, and the 7 in one SUB from the 8 Forge 1 SUB bp page
I know
That this is me blaming a video game for my self control issue when it comes into my inability to stop myself from coming up with stupid ideas
does anyone have a picture of our current most efficient AIC output?
i feel like mine is doing pretty well and wanna know, if its worth to rebuild for 1.2 part 1 or just wait for test area
But sometimes i kinda wish that the game just have their factory numbers wnd at satisfying numbers??
whats the most efficient factory rn?
If you make Heto Comps, you'll need to cut Yazhen A out
One of it is the extra forge situation where the ideal build leaves you with one extra forge rn
And ngl
I kinda wish we had 7 xiranite forge instead of 8??
Bascially 1.2 tranitions the Yazhen A, to a mix of Heto Parts/Comps, Yazhen C, and Hvy Xiranite
Just the annoyance of me caving into tryibg ti find a way to sokve that extra forge like god
you can sell the Heto Parts and Hvy Xiranite
is it more efficient for stock bills to make hetonite parts?
cause im done with gear already and have enough for next units as well
you don't have to cut out all of Yazhen A. I still make it at half speed. Works just fine cause you don't need that many hetonite components.
yeah for me it would just be about stockpiling items to sell in next update
Hetonite Parts are 2x plus some on Yazhen A
you can kinda pay for both outposts with just mostly of heavy xiranite(lowered if you make components) and sc wuling bats(lowered if you use more thermal banks)
They also take 2x the mats to make. Though they gain like 4 extra bills.
you only get 2 extra lines of Cupriumn in this patch, so if you make Yazhen A with all your Cuprium, you can add an extra 50% on that
you will have a massive power drain if you run Heto and Yazhen A
I have 2 lines going to yazhen A which makes 3/min, and 4 lines going to hetonite.
not too much really. I run 2 batteries. Have been from the start. So it didn't really change anything
guess I'll just keep what I have then
and do the big revamp for part 2
when they give us another 4 forges
HC batteries 
heres my production, i can pull out the gearing unit that makes the Hetonite Comps to just make Hetonite Parts to sell
2,7k heto comps seems like such a waste
taking out the Heto Comps also banks all the Hvy Xiranite
cause the gear costs so much more, doesnt seem worth to use for artificing
Nah I am going all the way to the max.
Numbers must go up. If cap exist all numbers must be capped. 
I need some help figuring this out. So basically I should halt production of yazhen A. Then build⌠how many forges to make heavy xiranite? And from that I can make new parts/comps?
yeah, i got my hetonite comps making at like 0.5/min. just cause you don't need that many. So it builds slowly over time.
Realistically you arent going to be using all those comps
baseline should be 12/m sc wuling battery and 6/min heavy xiranite then you should have 30/m xiranite leftover. 4 forges for battery, 3 forges for heavy xiranite, then 1 extra forge.
cuprium would be split between syringe A and hetonite
Ok, Iâll try that, thank you
Whats the power usage on all that
You'll probably reach 6k I believe?
Unless I got too many stuff.
I have 9k eitherway
im around 6k with all the essence towers+farm up and running
turn those off you can be under 5k i believe
My setup is at 4.8
im at 6,45k ww
around 6k as well but have two big turret setups just running.
O_o surely you put batteries in your combat towers?
no that's too tedious
What, are you just non-stop farming that? You put a stack of SC bats in and you'll never run out
I barely have any combat towers out
every patch we replace all the towers around the essences with new ones
then add batteries again and again đ
one time every ~30 days
or you can avoid doing that if you don't want to really....
you use towers for farming?
you gonna be placing the towers anyway, just put batteries in there
the new towers shorten the time drasticaly . . .
They are verrrry nice
I could not be bothered with adding batteries to all those combat towers. i already have power going to those area's for other things. Why not use them? its not like eating 2 batteries is all that big a deal.
yup no issues with base power, to care
i know, but its not a must unless you are afk farming those areas non-stop 24/7. (no sanity mode)
just do it when you felt like it.
new towers are indeed very nice :3
if you put combat towers in every alluvium, thats batteries you are spending non-stop to power them. =Less batteries for stock bills
big boom long range too ;3
Someone refresh me how many culprium, ferrium, and originium deport unloaders we can have now?
I plan to run out of other things to sanity dump on (Every lvl 80, lvl 9 skill coming up) anyway so it will be welcome addition to wisadel family
Not at all. I burn two batteries no matter what. The combat towers don't change how many batteries i use. I don't regulate my batterie useage at all cause it does not matter.
Power drain of batteries in towers is negligible. I farmed essences for the second half of 1.1 and thr battery inside towers went from 50 to 48
This
6 culprium, 3 ferrium, and i didn't touch originium since i set up 12 batteries in 1.1
I'm at 4,800 pwr in Wuling, and 4,760 in Valley IV. I could just start using HC Valley batteries in Wuling so I get all of those for Wuling stock bills
What is the new Cuprium max?
180/m
new mineral nodes sure are trinkling in slowly.....LITERALLY
far less than V4 experience
darn so we are once again going to cucked by resource rates. I sure do hate myself
yes
kinda, you will still gain more then you can sell so its all good
I'd prefer enough resources that we actually use every outpost
V4 was far more fun creating random stuff along the way =.=
Less materials - More place to do chubby lungs out of belts
i'm not even using the new outpost, i make everything in the Main AIC and Jingyu
yes, chubby lung is a must!
feels the same as wuling,
instead of explosives it's xiranite
and we still changing gear component each time
I am using every outpost.
so you're ferrying acid?
Wuling
480
0
90
180
compared to V4
560
240
1080
0
but less annoying setup i guess 
Theres an acid pond on the border, i just run a manifold to main AIC, not difficult
yeah....i hope the amount catches up with the new area addition....or at least close to.
really? didn't know this, will check it out when i log in next time
i probably should do this later....less annoying to setup since main AIC have far more space.
what do you do with extra acid after purification then?
literally the only use case for the manifold atm
oh it's that far . . . i dont think i have enough protocol space for that đ
I have the feeling I am doing something wrong...
valley? you want like 12 sandleaf farms so kinda not?
You do need an insane amount of sandleaf.
my sanity had been judged to be inadequate to judge this ;v 
Its in wuling
This is in wuling, not V4
to fill up the depot? that's personal choice
we get overabundance of everything you can go for taht
I build all those for the forges to realise I actually only need 50% less than what I have been using today
i removed that to save power, and ran a pipeline
I STILL don't know why the purifier dosent clog with acid
it just works
I need to fix my syringe a and c đ looks awful
that acid feeds into both port of the reactor, but the purifiers input is prioritized over the 2/s coming fromt he right
Purifiers never clog because the input from the pipes is bigger than the input from the purifier and inputs alternate
That simple
It can clog, if the purifier runs 100%
atleast in this setup
It wont
Ive tested
Well as long as you uh
Remove that pipe in the middle
Well i dont really remember what leanders design looks like actually
fuk i gotta sleep and can't return to aic until i finish story mode
Well same logic applies
nefarith boss battle?
that reactor has a 2/s pipe connected on one side, and the purifiers acid is connected to both, if for some reason you over feed the purifier it'll backup the system. Tons of ppl were having that issue. Its resolved by adding and removeing the purifier and reactor till the system is mostly dry, then it runs fine
got to set up my hetonite part n shit wooh!!
Yeah no u cooked
Have you ever wondered why youre pumping 2/s into a single reactor
How many cupriums until it starts clogging? 3 right
Oh ok does anyone have xranite components bp i can use in like the sub aic area the wuling one the one you unlocked in 1.0
Cause I intend on having it for my sub aic with cryston
It works, thats all that matters to me atm
the reactor needs 0.5/s, the purifer produces 0.5, but the purifier isnt always 100% working its sleeping ever so slightly
Thats normal lol
this acid was 50, notice I cut the 2/s line
the 2/s line provides enough to make up whatever differnce the purifier is sleeping on
the manifold thats feeding that line is actually 2.5/s, the other connection goes to 4 other reactors
backs up anyway
If I were to split the depot output into two belts would each have 15/min output?
is hetonite production supposed to be this bad
1/min iirc
yup
So since my yield is 80, can I have three ouputs (90/min) but then split one of the outputs and feeding it back into the depot effectively getting 75/min output?
I'll do that then, and let my yazhen A at least produce at a higher efficieny haha
not max, since I need 90
but as much as I can rn
The "before" was more 
Ig that makes sense
Youre cutting effectively like
1/9 is a weird number ig
but the purifer should produce enough acid for it no?
I dunno, this is the setup
That shouldnt clog.
That purifier is there to suck up the Cuprium solution that's waste from the production of Hetonite since you can't dump Cuprium solution. Why the Purifier next to the reactor doesn't clog with acid makes no sense unless the reactor somehow prioritizes the Purifiers acid over the 2/s line. But if you remove that 2/s line, it somehow makes a bumpy 4/m Hetonite Part line go to a flat 4/m. If you could dump Cuprium solution you could just remove the purifer and reactor below the Enhanced Crucible and dump it, and would work just fine.
Yes, it just works

How does that Reactor know to prioritize the acid from the Purifier, and also how the Enhanced Crucible know to prioritize the Hetonite Solution from the Purifier
can a single expanded crucible process 4 belts of cuprium powder and 2 pipes of the yellow liquid to give 2 pipes of cuprium solution?
LIKE THIS
why is it in caps ffs
Anyone else running out of buck a or hc valley battery since 1.2? I used to produce more than needed for stock bills and now the number keeps going down. I checked the production and they are still both at 18/m
Well, what you dont get is that it doesnt need to prioritize
The purifier receives cuprium solution from 2 reactors which makes it produce solution at a rate of 0.25/s which is HALF of the usage rate of a single reactor crucible
Inputs on machines ALTERNATE
Meaning it takes .25 from the puri and .25 from 2/s pipe
The flowrate of the pipe doesnt matter as long as it can fulfill the .25 requifement
Its just that
Uh, no?
U can only make the same recipe once
it does feel a bit lower for me too but i thought it was fine
Cant multiple of the same recipe
U cant make 1 expanded do 2 of same
afaik, each crucible can only do the same recipe in series, not parallel. But can do multiple recipes in parallel.
man so its the same as the regular crucible
Lead with this
Wym
Inputs ALTERNATE
Alternate usually only matter for belts, but for reactor it basically means it takes equal from both sides
Same for converger
maybe they increased the speed the bills produce there? linked it to one of the regional bonuses from wuling by accident?
Does anyone got a hetonite parts blueprint thats optimized i no smart
they want you to do it like this.
So the Reactor is taking equally from the Purifier and 2/s line, and the Expanded* Crucible is taking equally from both Purifiers that are connected. Making the waste purifier work
Yes, because the purifier is making exactly half the requirement of the crucible which is why it dont clog
if i want my heto comp to be full, i have to wait 21 days xd
im not doing it
its too much resource

I just have one of those build and I'm just stocking them cause i don't need them right now
what else are you using it for... we probably wont ever need more than like 30k anyway
So I'll max out eventually
match out items on new update lul
i guess arclight and perli should use it
Nah yall need to start making hetonite bottles for our new project (source: trust)
My original confusion was around why that purifier didnt clog with acid, even tho the reactor was being provided with 2/s from one side. The alternating inputs makes sense now. Confusion cured
i hate it when they release a new gear which better than prev one, i already maxed my tangtang's gear
now the qingbo stuff is really good on her
shiny purple bottle not gud enuff now, need hetonite bottle 
I mean there are ways to force a prioritized input its just not necessary in this case (the specifics i am not 100% familiar with)
man
I had 2 making heavy xiranite and heto comp but it eas taking to much of my original xiranite so I went down to 1
Its not better per se, maybe for a certain operators, but the stats arent any better than Xir or Cup make gear
Until we see red/orange tier gear
Will they release such gear
I expect you to have 68000 heavy xiranite bottles by tomorrow or perish
1 million stock bills from 3 different regions, and taking 50,000 of 6 different ores
500 of every component
Checkmate
for one orange gear, maybe sprinkle 1000 oroberyls and 100 originium in there for the luls
To make orange tier gear you need to mix 1000 liquidified component of every type in an expanded crucible and the recipe will take 24 hours
Man, Cryston bottles got left in the ground huh?
jeeze I still haven't run out of cryston bottles
i use mine for sewage, acid and heavy xirafluid
Not filling them with Hetanite Solution?
still consuming all that in component production
but my hetonite is super erratic while I finally got everything else stable
hmm it seems like moving the dropdown to 2h stabilizes it
Rate my factories
Qingbo Stockade Outpost is literally just plants lol
It's wobbly because it's 75% efficient, so it goes back and forth between 22 and 23 afaik. Should be 22.5%
Hello boys, i'm looking for a blueprint for 240/min Xiranite in a Sub-PAC. Any ideas where to find one?
Are there any stronger bombs by chance
no, just that one
Time to mass produce it for fun I guess
it is possible to do 100% efficient hetonite components?
Sorry, its basically impossible without external inputs
or is there just not enough curpim deposits to do that?
No
You need 16 cuprium lines
dang
its not really, but eh
Thats 210 + heavy
not even hlafway there
best you'll get tho, right?
Yeah but space-efficient isnt really best anymore
ÂŻ_(ă)_/ÂŻ
Nope. 75% is the top right now
Need moar Cuprium
You only need 8, not 16.
need 2 purification plants worth, so that's 8 lines of cuprium powder
Hetonite liquid to solid is 2-> 1 too
Oh yeah the return is bad
There's a reason why a component only takes 2 of them instead of 10 lol
Imagine it took 10 
Ye
So you need 2 liquids, each liquid is 4 cuprium
đĽ˛

I was like halfway through making my hetonite line when I realized that we could only make one, and not even at 100% efficiency
Also means that we have exactly enough ferrium to run 2 xircon and one hetonite
We suspect that test site will get us to 100% eff on 1 line
Would be nice. Only need one high purity and one low purity to achieve
lul
2 high + 2 low
We are 60 away
What to you guys think of my hetonite line?
Ah you right my b
Same as we got this one
All gud
you can pass acid through the crucible
You do need 16
For 6/m comps, you need 16
my long heavy xiranite 
Yep that's what I did
long?
Explain
Because afaik you only need 8 cuprium. If I'm missing something, I'd like to know
Mine uses 2 TRIPLE passthroughs which looks super good and its tileable

OHH components not hetonite
Yeah lol we aint even at 3/m
I wanna see
You need 2 hetonite solutions every 2/s to get 30/m hetomite
Thats 8 cuprium lines, yes
But heto parts take 10s, and comps need 2 every 10s
So you need two, 8 cuprium lines
Yeah I didn't realize you meant the components lul
đ
as if tileable was an advantage when we have a deficit of cuprium lol
Nah i mean when i expand from 75% to 100%
You could save some space if u used an enhanced one methinks
Same power tho
yeah okay I see the vision
I dont wanna
Saving space is OVERRATED
That's fair
I built all mine to be modular
making everything pretty is not overrated though
Fusing them would make it not modular
I didn't make the hetonite modular tbf
my Marker Stone aic is empty đ
Mine was until I needed to make hetonite
Got it all at Wuling
My SKy King Flats outpost is 100 farming
Makes sense because that's what it supposed to be đ
I realized dragging acid all the way to another aic probably isnt optimal 
Manifold the acid there
Wait you set up conduits all the way to Wuling?
wild
I didnt
acid pond is right on the boarder of new area
Im not insane
was just a few hops
Can we fill the 40k pool with Acid? lol
Pipe it to a dispenser there, then pipe it from there to the AIC
So is getting more of a mat than I make with that mat good or no
peak inefficiency
you can dump acid back in the acid pool, but not in a non-like pool, but that 40k area is empty
Just means you'll build up a stock in the depot if I understood you correctly
long syringe A and C 
mine looks like this but I think that I will need some other use for the other 60 cuprium I have (or maybe not)
Objection: fill with liquid heavy xira


does liquid hvy damage or heal players?
does nothing
Imagine if you could use filled bottles as grenades
didn't check but is Hetanite solution dumpable, i know cuprium solution isnt
LIQUID AKETINE SOLUTION
I am a bit sad that we can't choose the output liquids in purification unit
If we put liquid rice in a bottle and leave it for awhile, do we get booze?
it just kinda assumes that lower port is the main product
fakin useless if true


