#aic-factory
1 messages · Page 343 of 1
im a hoarder, so surplus matters to me 
wait wtf we only got +60 cuprium this update ?
two nodes yes
ookiee thxx
oh boi same 🤝
yep
both one high purity one low purity
I fully removed syringe A production cuz already have 50k and it will be enough if not for sale (cuz we have new items to sell)
this shi is so crine
we also got the refinery
that can free up 1 of your sky forges
also im still confused on why they just randomly expanded the city as well but hey stuff to do with the new puzzle mechanic
👀 the refinery ?
oh shi
which you feed to the sky forge making heavy xiranite
ah yeah, the purification facility, IDK how it's called in english lol, my game is in russian
so you end up with 1 free forge
I try to use the correct terms but stumble every so often
test area will come with purification of sewage (although im kinda not seeing water recycling being particularly useful given how easy it is to feed but it will save some space or smth)
Yeah, I saw the translation of Purification Unit in russian (my 2nd lang), and its very off tbh
refinery
That's right
ideal for recycling all dirt Xiron from 2 battery 02 production
oil in endfield...
seems like it is possible space wise to make all in main pac, but the facility limit....
facility limit hasnt seemed to stop anyone from making everything in main pac as far as ive seen
it's just more convenient to do the acid stuff in the zone made for the acid stuff
Test Area will most likely introduce an improved recipe for SC batteries imo, due to a different formula of Xircon creation (wall in the Test Area outputs it directly)
Very worth to do it. Since it eliminate to use waste treatment and it does have actually use.
Different formula?
nah you gotta combine the xircon 4:1 for super xircon and also recycle that somehow and get hc batteries
trust
Thats what Im thinking about yeah. You can see in the broadcast vod that the wall can output xircon fluid
they're really quite enjoying this 4:1 ratio and honestly im not against it at all because it means i can link 4 machines together
so
yea :))))
it seems you can't, i'm left with 20 limit without xiranite base production
oh xiranite
yeah i guess if you also tried to fill it with xiranite it wouldnt work just barely
but you already doing it with puri unit tho unless that place let you do something with the sewage
i think pretty much everyone has xiranite prod on subaic
rip my machines that bottles fluids and then immidately separates them i will have to retire it to another location
because i should probably fill my sub aic lol
AAAA i can't even produce sandleaf in this region?? i'm going to cry
Yep, maybe a different ratio or fluid conversion. I don’t think we will be getting Outpost #3 there, so it will be funny to route all the liquid towards Test Area and back to AIC as well
you can
toggle planter top right corner
yea, just yesterday successfully placed 6 productions on first sub AIC
the area is to the east of wuling city i forgot?
when i decide to rebuild
Yep
indeed
damn
i remember in this patch reveal video there's a place to process the sewage, where is that on the map?
or is it an event for later?
Test Area coming 14th of May
yeah that's in test area
you can? just change farm mode
wait for 2nd part of the patch yes
aww man
is this the proper output? it's red because i have placed a gearing unit

what new best thing to produce?
you should show hetonite prod instead of parts prob
but
looks fine
cause it's 5:1
you should be alternating between 4 and 5 hetonite parts
uhhhhhh
think the math checks out that it doesnt actually matter
drinks are equal efficiency
by hetonite is it the 22/m hetonite? not component or part
22.5 yes
this is the hetonite
looking good, if you want to be more optimal you can set up a purification unit to recycle all the inert xircon to make heavy xiranite that way you free up a xiranite forge
it's just that you need hetonite for stuff anyways
okie okie
i know i just did my conduit chain but i guess ill just delete it xd it seems that i have other plans now
a little bit of headache from the start trying to check how many machine is needed
okay thankss
ratios this update are like
i didn't mean that i just want to know if there anything in newest update that's better than sc battery and the drink/syringe
so... I should've NOT remove my previous design...
mfw when i found out you need 4 cupium for 1 heto 
that's fine with me
Hetonite feels janky to produce at the moment
Gotta fix that input cutter. Heto recipes are 2+2 : 1, while older ones are 10+10 : 1, so they are 5x more efficient belt-speed wise
ok man random 5 in there nice one
it's 8
me right now like why its only half.. then i check it need 2 purified blood thingy for max efficiency..
I've got Hetonite parts running at "good enough", and letting passive prduction stockpile over time
technically you need 8 for it to be optimized
the 4:1 ratio isnt incorrect it's just that you need two hetonite soln for one hetonite
so it's 8:1
4 for 1 heto fluid, need 2 fluid so 8 for 1 heto solid yeah
thats the part where i got surprise the 2 purified bloody thingy fluid
nah this is because i only have two cuprium inputs into the heto production
honestly
im too lazy dismantle my yazhen syringe production because all the sewage is linked to the xircon production
if you only care for comp yeah there's really no point to making a stockpile of hetonite parts
fck tha acid why cant connect to different area 
it's just that they'll probably be used in buildings considering the towers already are
thats my problem too lol
That's exactly why I have Xircon production cuprium feeding into storage instead
also if anyone need it
looks like 5177 is enough for current endgame factory, and here is scheme for 5177 energy:
You can cover Outpost#1 with heto and SC
and i would not like to be down a tier if new production buildings take evil glowy red rock
also it lets me perform war.gif
Without cheaping out on components as well
that is a very large positive
looks like its worth making the extra sc bat "a bit"
should only cost an extra 150w to make xircon
so it's a gain of around 200w
i just hate the idea of running expanded crucible at this really low efficiency 
its possible if i loop back the sewage into the xircon production
I'll probably spin down my separated yazhen production to get more space for Hetonite output
but is the looping thing still bugged or not tho
Chat, what ores we getting in test area? Any idea?
it's gonna be some weird thing where it clogs if your facilities face west and not otherwise
more red rock or riot
what the fuck
From Region Development - we do not get any at all, but they may change that through an update later
rdl shouldnt be showing stuff in test area right
im not looping my acid because of the bug either
or is that cc
I mean it's not released yet, so it wouldn't show up in regional development anyway
idk if its fixed or not
Well, Marker Stone was “??? Zone” before the story
The pipes seem to take time to fill up, that might be messing with things?
just dont optimize your factory too much right now lul
Yea but it was released, ie you could see the region from the map no?
You could see Tianshi blocking the path there
yeah from just running it over in my head it looks like a bad idea to loop back acid so that's like the primary reason im dropping the idea of trying to make acid work at main pac
Yeah
Its just a bit strange from them to separate that bit as 2 entirely different patch versions
i dont want to mess with machine priority rn
if you have full 4 heto fluid inputs, the acid should be 1:1 and possible to be looped, but again, the weird ass offline bug
I think the combined production + travel time makes acid loop more janky
i mean you can make a priority flow for that acid and still be fine
same thing with the xircon, its technically okay to loop it, but go offline and everything just clogs for some reason
that's what im thinking as well but im running the full 4 u/s which is more than enough to full saturate the system already
what should i produce to get most money?
uwah that's a first, do i need to level up the development level?
i could do the priority loopback, im just not sure if the logic works identically
Too many buildings in the area.
sc battery + hetonite parts
SC batteries, Heavy Xira, Hetonite Part
wdym, you can run endgame in under 4200w 😭
yall are so efficient with your shit lmao
how ?
so
Idk, but I'm making 12 batteries, 3 syringe A and 15 hetonite per min, I can make up to 3 xira component per min with no penalty, 3 cupprium component at the cost of 1.5 syringe drop, and up to 1.5 hetonite component per minute by fully using all produced hetonite
no syringe? and is there left over stuff?
4.2k sounds a bit too "tryhard" but yeah i can see it's possible
a bit of leftover ferrium
Strange, I'm using like 4.9k of something
that's it
i havent even put down turrets on marker stone
i still haven't switched to expanded crucible with my sc battery production
that can be used for the bad drinks/syringes
my powers gonna jump to like 7k or some shit
Syringe A is less efficient than converting Cuprium into Heto.
Syringe C can use a very tiny amount of Ferrium now, as we meta-transfer Dense Orig now
yeah but it's like 8.33/m ferrium which is like
is it possible to bring acids on main base?
probably chill to just leave it
the biggest power saving you can do this patch is replace 4 treatment unit with 1 purification unit and save those 4 inert effluent
then delete all your meds production, those costs a lot of power too
just pipe it all the way?
yes, using bottles but I dont recomend to do that
1 lc, 12 SC? Why don't you just go 12 lc
I'm relatively sure SC Wuling Battery has better production speed with 5x Crucibles, because of sheer production volume.
i heard there is some conduit limit on area?
im using dense ori metastorage transfer
that's in the overall facility/pipe limit in general iirc
thats like .3 drinks? or like .4
so anyone here loop their sewage/acid?
you can pipe acid to main pac and have enough facility limit to do everything not related to making normal xiranite there
not sure about next patch
i wanna know if they fixed the bug
0.3 something lol, just dont bother with it
me
i think the safest bet is just to jumpstart one reactor and ONLY feed that one reactor
never had any issue
but from what ive seen converger should work fine
already done, and also all drills replaced to water drills + all turrets on batteries but still 5k+
Looping acid felt like too much of a hassle in a thrown-together setup at new sub-PAC.
ain't no way i'm this stupid 😭
The water mode is on by default tbf
that .25 xircon effluent from running an extra xircon line is killing me
you'll need to do for refining units as well 
what tech is this, im just thinking straight up connecting the pipes back into itself
with the new expanded reactor you dont even need to loop sewage
Made it this patch so no, not ok
pipe convergers have higher throughput
that's the thing
same, i also have ziplines and sprinkers, check if you have surplus of planters-seeders
you also dont need those anymore if you stopped producing meds, and their pumps
that's also why it's so weird to me that ive seen it work
apparently it will just stuff the pumps out
Hmm I might try the fluid test as well
tysm 
wait so how does that work, im thinking of just doing this
Nah only needed + no meds production
4400w, no cap,
idk how yall at 5000w still 
Im at 6.595
in the first expanded reactor you make xiranite fluid and xircon fluid, in the 2nd reactor you make the same 2 formula but with the addition of ferrium to make xircon solid


I think the war crime cages take a lot of power
ugh, i had to make an old school xircon line without extended crucibles. yikes
I cant seem to achieve 60unit/min xircon with four expanded, can i see the product flow?
Bro is sending electricity to all talos 2
nice photo spot for the new subpac
Making all comps simultaneously, 5k power
i wish the game have a facility breakdown
Facility breakdown like?
@subtle finchdoes your reactor look like this, i think the belt speed is holding back the prod
they're feeding a pipe to a converger that's inbetween a reactor and another reactor
im paying like over 500 energy just for my ziplines
wait a second, why?
that is it'll prefer the pipe over reactor as intended when it ends up being full
you don't use battery?
1 SC gives like 100k power for ur gun
that's why it stuffs out the pump
honestly lazy
that's normal, you have 1 free xiranite forge
im down with spending 20 power per turret and being able to turn them off at will
rather than
you know
as in putting in batteries into the turrets everytime it runs out???
that's expected, im using leftside
#aic-factory message
manually refilling in the middle of a farm segment
I'm more lazy to set up the relays ngl
when im sending the alluvium 10 times
it's a lot better in wuling
just run a few buildings and done
it gives 100k power
and 1 shot takes like 60?
im not even using expanded crucibles yet for my sc production 
160
160 per shot for new towers
oh 160
by the time your battery runs out
i plan to upgrade soon to save power
but when they do it will be annoying so
1 year prolly passed
dont wanna bother smile
it's like much more convenient to just talk to the pylon "hey can you turn everything off thanks"
and then wow 0 power usage
idk I feel like I've been using battery for 2 months on wuling and it's still at 40 something
i definitely think people are stressing power usage way too hard
it's like the issue in v4 where just the two high tier products was more than enough to overcap every outpost but people were still making more meds
can you share that zipline pls (sent you a request)
sort of weird but stockpiling is fine at this stage I guess
goodness gracious
Why stress about power when you can just-
blessed
it's for people who think aic is the main end game for this game

no real endgame content still
id expect them to drop one like latter half of this year prob
1 sec, i can try, not sure if its shareable. its also probably gonna be a major pain to power
Im still not getting why people try to optimize the power consumption, when all it gives you is making you to check the game more often due to faster rate of filling the depot
you dont need to power shared zips
yes I am using that
I might wanna bring a lot of bombs just to destroy mineral ores
maybe true
CC coming soon(TM)
cuprium is gonna be in the next battery so if you save too hard on power it kills your entire factory
smile
Ive enjoyed this patch modifications of SC
Looking forward to the event/test area
dont worry power is not a problem, I just cant reach that spot :)
does anyone have a setup with surplus normal xiranite for xiranite comps?
I do
I only have 23 ziplines + 10 sprinklers
add me too for the zipline pls thx 6779665874
https://discord.com/channels/950244160684834837/1495223209077768324
Feel free to ask any questions in case of issues
oh lol. ye its super weird, the placement area of it doesnt match the actual terrain at all, similiar to what happened to the old pergola
oh I have 109 ziplines :))))))))))
added
accepted
making ziplines everywhere is so simple in wuling
do we know the % difference of the belt when offline vs online? @storm garnet@subtle finch
Am kinda confused at the current forge usage. How do u guys manage urs?
not exactly i think, maybe like 1%
that's 430w more, plus i never use protocol stash ever lol
still, i think you can easily go under 5k
guys how do i transfer materials from valley IV depot to wuling depot without being a literal packmule (i just need the keybind or button to open the menu again 😭)
control units seem to be worse i heard
yeah 1% sounds right
For the 1.25SC bat
We just use 1 expanded crucible and 1 purification unit, and crucible feeds sewage back to itself so we just need initial amount of sewage and then remove?
Just let the last 30/min pile up as unused xiranite?
simulation based on your current output iirc
so like
depends on what you got built?
prob?
honestly, its negligible by now, or there would be lots of complaints about it
i just try to get extra belts when possible so it's not an issue
i mean if it's 1% then i wont bother adding extra betl
it's easy to get, say, 2 belts from machine to machine instead of 1
the harder part is when you need extra unloaders and loaders
is this about using multiple output for xircon?
here you can see xircon build up
I can't fit the last sandleaf farm,fml
oh on the crucible shenanigans
i have my xiranite lines optimized for offline bugs
prod is still normal
i did it to be safe, since it doesn't cost much effort
but everything else is mostly on 1 belt now
havent seen offline bugs since the fix
that was during crucible bug though, it's likely not relevant now
So if i understand correctly
no this is just belt bug
7 regular Xira, 1 Heavy
180 Xira towards SC batteries x2 + Heavy (60+60+60)
30 excess to use on Xiranite+Cuprium comps
not crucible thing
yea terrain changed in v1.2 🤣
The new acid line is a pain in the ass
if you do 15/min xircon, it should be mostly fine
just use 2 xiranite belts per crucible
i wonder if i saved my endgame blueprint
you can split 1 belt into multiple crucibles if you want, just get the equivalent of a bit more than 1 belt total per machine
nope i didnt
Since for the purification of the new red substance produce 1 acid
And the acid cannot be disposed of via the treatment machine

if you are consuming 480 originium flat, then that is weird indeed, dense ori should match the xircon output
yeah, my route there is now kinda lame, but floating zipline at least is funny
Oh ok i think get it, thanks
endgame bp
will this limit my heavy xiranite outpu to ABOUT 2 a minute?
my dense originium was working fine with 1 belt setup last patch somehow
also now I cant delete 2 under water ziplines ... cuz they added death zone there ...
i think, since xircon was used exactly
heh, we have the same idea to make that comp production flat
try this, havent tested yet
dense ori count itself could go above what should be, but that doesn't matter if sc is supossedly working fine
my eye hurt
idk, this game is weird
ok from my knowledge this should work right
one is the waterwheel id guess? ye hopefully one day theyll add a way to destroy our own stuff via map
yea
yes, i have the same bp
wait, how the fuck do i replace this zipline lol
If your max produced Heavy Xira is 6/m, wont a single splitter used as 1/3 be enough?
that did not make sense at all to me
this should force prio to the loop back so it shouldnt break
is there like any way to make sure that red belt goes to red xircon belt and white does to itself too? white is taking every xircon in the production
maybe.
wait, actually why is it like that 
the game splits it however it feels like
but i have reserves just in case so if i do that itll spit out 30/m anyways
that's for heto right?
second one here
convergers prefer taking items from fast inputs (tickless, like conveyors/pipes) over machines (tick based, like splitters/convergers/producing)
thus, it will always fill from pipe despite being fully saturated
i dont mean that, i mean what are you making
Can someone send me a screenshot of their setup to get xircon for the 1.25SC bat plsss
cause i routed acid to my main pac and was considering if i needed to get rid of the byproduct acid
a lot of people have been saying just to loop it back in and it wouldnt clog but i couldnt work that out in my head
it makes sense if that's what they meant and not to the beginning
just do this, trust
it took me lots of trial and error to not clog purification unit running at 75% eff
just make lc and save yourself the trouble
there's likely a third mining spot here sometime in the future right?
yeah see what you're doing there is looping it back into a converger between two reactors
which should
function as intended
you should try to get some extra xircon, by stealing them from the white belt or the packaging unit
i did. it still messes up
you need some extra 30 xircon from how long your belts are
it's just basic math 1.5+2 can fit in 4
the bigger problem is the acid loopback priority
or if you're so uncertain then dump the leftovers and just use pass thru acid
even if its divided 50/50 shouldn't you still be ok
no
because gradually the acid will be slowly filled up
you only use 1 unit, you're feeding it anywhere above 1 unit
once it hits max, then you slow everything down by the amount you're making extra
that's was my nuclear solution until i found the one in the pic
im a cheapskate when it comes to power, and 10w is 10 too many
if it splits 50/50
From haru tables if I make 1.25SC Bats then I don't need to make yazhen anymore 
you never make yazhen in the first place
ye ik I was in your thread
do the lazy method and just build it at 100% efficiency, it'll load balance itself down to 75% and dump the acid atleast you wont need to make a new bp when they inevitably add more cuprium once the new area is unlocked 
unless you need to use it for combat
you can see the priority forcing here
which is why i was so lost on what people were saying
fuck, i fucked up the zipline
i dont have the option of dumping the acid if im trying to do it at main pac unless i want to waste a bunch of extra time
#aic-factory message
i did it before patch
i downsized, since i care about power
it didn't let me put one in the same place, so i put it close, but now it says it's too close to terrain or some shit
I use your setup just with cuprium straight from depot and ending on parts because I make them all in main AIC to concentrate sewage there
hmm so you need 1 pump for 2 reactor, but you get 1 acid back so it's like 3 and a half pump, which is weird lol
yeah it's generally a good idea to just
refine cuprium elsewhere where you need the sewage
nice
I stopped caring about power when I realized even with 2 thermals at 100% you make excess amt of bills anyway
do you need enough materials in V4 if you want to meta transfer to wuling?
10 minutes trying just for this...
so just where your SC is
you end up needing to space out stuff by 2 tiles if you're refining on the spot
meta transfer doesn't use actual mats
no meta is free
but less than 50% of your acid is coming from the recyclers, at most you'd just clog the pumps
is it just the first transfer that needs mats?
oooooof. is that slightly to the side of the one i send?
no
it just generate them out of thin air
ok, i can receive again the shared zipline, i don't need to bother you again
no because the throughput of pipes is higher
whats new max ore yield?
remind me how to set up meta transfer again?
hoarding mentality is the meta in this channel
i think he has it balanced out perfectly
the one you sent was in front of that relay
im forcing 2 units of acid through my reactors
luckily it worked cause i nearly ran out of xiranite but luckily i stored an extra 20k
?
i'll try a pylon i guess
why tf is that a 20
this is so sad
wait....
i need cuprium components actually
nvm
yeah in the scenario where we have 240 cope you can feed 4 reactors the full 2/m acid and then feed the byproduct to the next 2 reactors so you'd only need 3 pumps instead of 4 for 100% eff hetoparts
what do yall use meta for these days
I just transfer bottles to fill with liquid xira/heavy xira
dense originium powder
dense originium dust seems to be optimal i cant find the reason why
Coz its 2x more compared to raw ore
nothing is happening here
not that space for acid pumps is an issue
I think it has something to do with comps
you can tell i tacked this on
Dense powder is 1500/h with the weight of 1
Most other denses are weight 2 so 750/h
you get 1500/hr which is what 5/6 lines?
can you make LC bats with them and the extra xira line left over?
it's the
25/m issue again
smile
im pretty confident it's just because you get a random 8.33/m ferrium
Its 25/m of dense cubes so almost a full belt
Yeah, you can use it for whatever
so you just deplete it with the dense dust
same bs with the early days of ferrium
is it worth making LC batts or comps?
but how would pipe throughput matter? Mergers would still source evenly unless one source is empty in a same priority situation
i am throwing the full 2u/s acid in
it will fill every single reactor
thus if i were to split an input into it, if it split evenly, it would be impossible to add more than half its throughput into the system, as it's... full
i need to add all 100% of the loopback into the system or it will slow down
hmm
maybe worth it to transfer V4 batteries to Wuling to use as secondary PWM fuel
so you have more LC bats to sell?
in the other case you get the extra 1.5 which is fine to just
i need to borrow a foundation from satisfactory real quick
most of us are at ~4.5k power I think
Depends
If you want to fill your depot faster with mats that you cant sell - make no Comps
You can cover all Bills with Comps produced as well so no need to try optimizing that
continue
how are u using that much power
so I should just make some xiranite and cuprium comps
Or all 3 if you want, yeah
I'm at 4.2k exactly with 12 SC + 6 heavy xira + 4.5 heronite parts
then i have two turret arrays
Is it possible to use ferrium bottles to transfer xircon effluent
which is what 600 power i think
you can bottle any liquid
not sure if anyone has done it, i think it should be possible to make a forge switch between producing xiranite and heavy xiranite by controlling water. this is a demo when planter stops planting and xiranite unjams
omg blessed jincao gate
just turn the protocol stash on and off? 
do i grind all my cuprium into powder?
Manual labour at automated factory gameplay…
it's a model 
?
but yeah that works too
ie you have a planter being fed with water that's making the jincao gate
when it stops getting water it'll send xiranite down
what's currently the highest achievable production rate for hetonite?
Unless you make Cuprium Components - yes, grind it all
whatever 180 cuprium gets you
where is the part exactly that makes it fully automated
listen they call it an automated industrial complex right
but if you manually place all of the items down
is it really automated
so i guess i'm well within that number
so i grind it all and hope micro jams allow me to accumulate cuprium for components
Nope, it will consume all. You have to cut it away before grinding if you want to make components
i dont like turning my raw materials into intermediates if it isnt like
Heto line can eat up to 240 cuprium, so it wont jam with it
already needed elsewhere
cause then what's the point if i could just add that intermediate step elsewhere
when i pull it out
that's sort of the case with cuprium rn i need to refine it so i can get the sewage but i dont need to powder it so i just dont
what if you want it for components or parts
then you get to pull it out and use it
im at like 6k cuprium components and 400 parts i do want to make a few more
the hetonite stuff... i need gear...
i guess this one works, but...
probably dont need that many pieces thankfully you can just artifice with like green stuff but like
there are gloves you can only artifice with a cuprium equivalent for example
and in that case i really need more cuprium components as opposed to hetonite ones
i might just swap to 1.5 soon
holy space optimization
@static isle oopsy, someone forgot to turn of their modsy
...
how to deal with the acid from the purification unit ?
feed back or discard
your choice
hi bubble 
HOW SHITTY IS MY FACTORY
how to discard?
whatever works works
i like using two sides of a depot bus or routing pipes over depot buses or like stuff like that
it looks cool
pump them back into the pool
ok thanks
You can cut the heto like such
Still makes enough bills
yeah i swapped from a 1/4 split yesterday
lol
Its 2362,5 comps/week so almost a half of weekly requirement
oh hi lol i didn't notice
How many gearing units I need to not gloc my hetonite parts production
what's the max raw sources yield for 1.2 now? and what are the recommended stuffs to produce in wuling?
but what?
(you can build a platform there and standing on corner + first person cam gives you this)
500 copium
how are those floating
building is weird
yk i can see their bottom
they do that
circles
are those protocol stashes?
they look circle
and tbh, i prefer a direct screenshot instead of using the camera mode
there was flat surface before ver 1.2 and hitboxes still thinks that there are pixels where you can place
Why's there a limit on piping in the new region
they hate you
am i getting close to done
theres a limit?
yeah
yeah to q1 or q2
Is there any aspect of this godforsaken game that doesn't kill ky enjoyment every waking second?
wut should i do with the spare 30/min xira ?
maybe meta ori powder over to get some more batt ?
whats the new best turret combo for alluvium, do we just spam 500 mortars now
also relay tower was placed there in ver 1.1 but cant be placed there now
Factory?
Restrictions
Exploration?
Restriction
Operators?
Bums
Give me SOME FORM OF FREEDOM
yes
fangyi sucks for the new boss which is super funny cause it's her region and she's literally the boss mechanic
imagine factory limit increases when you get p5 zf
Wdym i trimmed her with fangyi already
Without mastery even
yeah but she still sucks for the boss
really

do i need all the sewage?
oh
Okay yeah that's fair, she moves around and wastes time
im only seeing a usage of like 1/sec
phys team has a much better time doing it for example
physical supremacy
i swapped to phys team got the logic down and got like a 150s clear buffless first try xd
i wish
i feel like im only using 60
i still don't have gv for endmin 🥀
that cant be right?
grand vision is never showing up in shop again
can it?
smile
you can just treatment em
yeah you shouldnt be using that much sewage
just enough to make all the effluent you need
then dump all the rest
gotta pull more 🥀
my weapon rng has been atrocious
like i think i went some 70 dry for any 6* weapon and ive never hit rate up
my gacha has been very similar
my factory output indeed because of excess cuprium powder, dense originium, ferrium powder and xiranite.
which is bad because i really need tangtang's gun
am i only using 60 sewage?
my xircon loop for 2 SC seems to only need 30 each
what do i do with the rest
treatment bro
can i practice pollution instead
test area pls
lol
that one bug where every single liquid in the game was replaced with a singular liquid texture
except it's acid this time
stop testing, real area pls
VEGETABLE OIL
I'm thinking about that now ngl
damn, all cryston as well
clean water promoted by corporations
is friendship with yazhen A over? we go all in on hetonite?
indeed
need crude oil
Ye maybe i should give my cannons battery and have them be independent from the power grid
apparently it doesnt matter, as long as you use up all your cuprium
you'll overcap stock bills anyways
unplayable
Wait, you telling ALL THAT is only 15/m hetonite? 
eos soon game quality is so bad
That reminds me.. i have a pump that elevated itself
i guess this is a good place
better than mine
yeah
still can nail the og zipline, but the other zipline works at least
4 inputs
8:1
15/m hetonite
now to make parts they're 5:1
so you get 3 parts per minute
have fun
Man it will take forever to make wisadel cannons all over the place
lmfao i havent even put turrets for the marker stone alluv
this clip is so funny the guy just runs up and tries to hit me
those looks like cannon launchers
and his entire gang gets nuked
Pov: you brought clubs and maces to an artillery strike
alternative
my wuling city is full afk
i could do mortar based full afk setups but i think they are a bit slow
oh right, this. 👆
yeah the armor fraggers are really good
if deluge tower was one unit wider i wouldnt be so annoyed
personally
pov: when primitive warriors got isekai-ed to modern artillery warfare
but deluge towers are still my favorite thing
Isnt it the other way around ? We are basically jsdf
what is the optimal wuling output right now?

at least 2
you can do the same as 1.1 but 50% more cuprium if you want
then figure out the new stuff slowly
the outpost efficiency is identical btw
when are they giving us more forges? literally the next patch?
maybe
maybe mid patch
May 14th
second half probably will have at least 2 more forges
they said they'll give us 12 forges i think
I can't figure out if this is optimal, I'm trying to figure out if its better to produce LC batt or xir/cup comps
in the livestream
They said 12 so
someone sent this here earlier
i didnt watch the
But 2 sub pacs in 1 update ?
Demn ~
conclusion; just like last patch no matter what you do you're overcapping
do yall make het comps?
did i calculate stuff right, but making syringe A and C give more stock bill than hetonite comps?
yeah partially. i distribute hetonite into
- storage
- parts
- comps
i'm using the extra sc option, though since i have stockpile of materials it's using 98 ferrium
basically all same
how many water pump do i need to power up 3 forge of the sky?
so the frame for my double SC is done
where?
1.5 for just the forge, 3 for the planters as well
any suggestions on what to do with the dead space?
make the endgame blueprint
damn...
my corners still got room
planters
Im not sure about the 2 sub PACs but im sure we are getting 12 forges in total according to their tweet. And fitting 12 forges and all of the productions would be challenging
i already finished placing planteds
Not impossible but challenging indeed
i was just drawing with depot buses with my white space last patch
then draw stuff with logistic things
you can make a lot of bps very easily completely unplaceable
fill depot with random items
don't fill it too much with permanent things since you need even more space a bit later
my sky king flats could fit 4 forge of sky. idk where else to fit the other 8 if total is 12. i might try to squeeze in 2 more in sky king flats
I can do 6 but.. i have all 8 in my main pac
at that point it's likely better to just put them as part of your setup
i have 5 in main aic and they use a ton of space cause of offline bug avoidance
why
2 in sub pac and it uses more than half the space
why not
anyone have new map zipline?
oh no wonder i had to make extra depot unloaders at some point
when i was messing around i used like 200
lol
wait, is heavy xiranite gonna need 2 forge of sky?
i havent finished updatin the game
technically 3
so i'm askin while waiting
eh?
current normal setup is 7 xiranite 1 heavy xiranite
you can change it to 6-2 if you have a lot of normal xiranite
what should i do with 30 xir 
but it burns xiranite and you need to change it back
make 50 billion extra xiranite pylons and stuff
yea
turn it into liq
drink it
add some sewage for stronger taste
what is the current max raw material yield for wuling?
fill the underground area with liquid xiranite
it tastes like grass smh
480 orig
180 cuprium
90 ferrium
90 ferrium
that's why you should add sewage
it adds some spiciness
nah add acid
so this should get me to finish trading all the stock bills asap then I can convert to doing sustainable while making comps?
Yep, this is fine
should i change to use lc and sell sc instead of using sc and sell lc 
this wuling max?
nope
cuprium is up to 180
Regional Dev Level 10 should make it 180 Cuprium
oh ill check if i missed one
anyone here who could share me a factory for the latest endgame? Would be cool cause i'm kinda lost on how i could have all the essential items i need
#1461542035617091681 its all there
Feel free to use mine, covers all comps
https://discord.com/channels/950244160684834837/1495223209077768324

how much does hetonite part sells for? (if they can even be sold)
48
you might have that number if your region lvl is low
new chen reaction 
still need 40pulls for zhuang.... i'll just skip, don't think i can get that much in 1 month
she caught you cheating on perlica with leek
gomen perlica 😭
nothing still beats gatherables showing up in cutscenes
How is the two connected pipe producing sewage on top producing less than the one in the bottom? I just dont get it. Both should be producing 1/sec but my other factory with same blueprint is getting deprived of sewage water from the top conduit...
the purifier makes 0.5water per second right?
what's a purifier?
so purifier+pump=3 refiners?
the thing that cleans the effluent
based off pipes, both conduits should deliver 1/s of sewage.
if there'd be any issues it's likely due to the refineries themselves
did you check the water input for the top refineries?
I did. It's producing enough water.
can I see the destination?
do we produce more heavy xira than the second outpost uses up atm?
Conduits transport 2/s of fluid and 4/s if it’s a manifold variant
at lvl2
remember: never loop back. always void.
yeah ik, but the 1/s is based off their production
The yazhen farm goes here. Top inlet from yazhen farm is connected on the left outlet,
Then bottom inlet connects to the right outlet.
As you can see the right one is not getting deprived of sewage water even though Im splitting it to two water traetment unit. But the left one is getting deprived.
(xircon sewage is fine since it doesn't need to leave the machine)
suddenly decided i should start hoarding sewage 💀
wth is this thing 👀
im running out of ideas
I use it in here. The right one is running fine without running out of sewage. But the left one is reaching 0 sewage water...
No, its not enough alone
so what then?\
does anyone have blueprint for lc wuling battery
what small scale processing fits into this
It will be 9720bills/h out of 10080
The right one is connected to the one with two water treatment
how do i cover the rest then?
used with spray drone
any ideas yall?
oh
Heavy + SC bats will be enough. You sell Heto parts at #1 to free some bats
Yooo
just upgraded liquid xiranite for cleansing?
can you help me out
kinda useless no?
it's needed for some places
im doing factory math rn
and it will be needed in the future for the factory, prob hc batteries
im doing factory design en
hmm that's really weird. both of their conduit outlets are showing 2/s
dont you still need heto parts for heto components though? can i get by with 50/50 heto part and heto comp?
don't count liquid xiranite lines on the math, it should be a temporary thing for filling a few bottles only
thats so space inefficient.....
just like liquid xiranite in 1.0
maybe we will get dense cuprium powder for wuling hc
pls help me out
what do you need
my brain is filled with nothing but pipe ptsd
It's cleaner to look at though...
Id recommend a more precise fraction:
((4,5 - 0,75 x 0,125) - 30 / 64) x 48 x 60 = 11 340 B/h
Hetonite Parts
(12 - 3) x 54 x 60 = 29 160 B/h
SC Wuling battery
(6 - 30 / 64) x 27 x 60 = 8 960,625 B/h
Heavy Xiranite
These include fractions going towards Components (all 3 types)
I was trying to create a buffer of sewage water so I can use it for other.
originium will always be needed for batteries cause they are the energy rocks, but they might get mixed somehow
But then it's the behaviour of the inlet to outlet is weird..
Yeah... I'm really not sure why this is happening.
ive currently crammed:
2SC,3 Cuprium,2 xircon into a square
what can fit into the final corner
So you can get acid into wuling so use this if you want
Look. Like the left one is visually delivering the water slow, but the right one isn't.
probably your heal C in that space
is expanded crucible needs to run 2 different reactions to be useful? i tried running 2 but the same reactions and it didnt seem to double the output
1 of each food
we still make heal C?
Yes
It does not make the same formula twice
wait I just realised I didn't leave room for another 4 forges.... mid patch going to be fun now
so tl;dr? keep producing meds, or stop em altogether?
4 food needs 4 filling, 4 packager and 1 or 2 reactors
that's from haruna?
yes
Stop
Heto is more cost effective
im doing 4 heto 2 meds for my cuprium
damn, guess i'll hoard some before cutting it off then
wow that sucks, thanks for the answer tho
mortars are awesome
cuprium is copium, devs confirmed it on the 1.1 stream
How? My power usage is 5k so minimum battery i should use is 3. How much power do you need?
BRO THE MINI-BOSSES DIE ON SPAWN 
what's heto power consumption vs medA though
All mortars had some downtime
Putting in some flamethrowers covered it
Now i clear in 50s 
they are
this will stabilize no?
Pretty much yeah
I actually removed the reactors afterwards cuz I realized they're not really needed at all
answering me?
ok wtf those hetonite parts gives you way too much money
if its convinent you could use it I guess but generally no
How do you guys handle sewage from extended reactor for Xircon? Do you make water treatment? or its gonna drain all sewage? or there is no need to do it?

fr just stand somewhere far and they die right there
you only feed it 0.25/s of sewage and it'll fully sustain itself
should i say profit or cost?
Damn
huhhhhh ?
i thought heton part is more profitable
Heto part is 240 cuprium per 6/min
so... i need to split? or chain feed?
It's slow
Also only 30 ferrium too
you gotta combine the meds too
this is mine for reference
just one copium refinery can feed both xircon extended reactors

guess ill split then
Med A + med C coz heto use both.
geez
nvm the purification unit messed up my math
Yep im hard to please
why are you guys half feeding ferrium powder to 2?
it do be like that
Med A x2 + med C /4?
how many cuprium you get max anyway?
240 cuprium + 30 ferrium / 6 heto part

using a 2 reactor xircon line forces you to have both reactors produce xircon at half efficiency
240 cuprium with all high purity, but 180 for now
this causes you to half feed the ferrium powder into both reactors instead of just one
the profit doesnt change even if you do fractional
whats the formula for last column
now do 30 ferrium cus thats all we have left after 12/min SC batt
i see, i just use 1 for xircon and 1 for xircon eff
they are exactly the same no ?
uhh no? thats not how fractional works?
hetonite should be 1.2
reason why you need both producing xircon instead of a dedicated one is because, if you fully dedicate one, you'd have to produce all liquid xiranite into the first reactor, which obv isn't possible since they can't overclock
hetonite has more value per cuprium used
Divide the ferrium to 22.5 then + with med A, to compare with heto.
XD
no you do it like this

why med a?
wait how much copium are we even getting?
how does the most efficient yazhen (whatever best carbon plant in wulig) farm looks like?
i am to lazy to optymize mine\
198+18=216 clearly
that crazy