#aic-factory
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maybe you can stay in the middle? and let the mobs gets flown away?
the mist enemies have aoe damage tho?
or maybe it will sends every mobs toward you
if they get killed in the middle you mgiht take a big hit
i finished my long walk
for those of you wondering why i didnt stretch my pipes out
i dont like seeing pipes
despite it being obviously better
xd
Meanwhile I'm using bottles to move sewage
lmao atp I'd just do fillling + separating units
so 3 Deluge from different sides to keep them centered?
2 to 3 Marsh. the Acid ones have no slow i guess
2 Fraggers in a corner... i dont get it. Guess you dont push them to the center but along the way to take them to that spot? like a C shape
4 Acid instead of Grenades for DPS. Are they AoE like Grenades or single like Snipers?
4 Beams are your usual setup or is it just for the new area?
Conduits sadly won't work for me
then avoid the alluvium that has those suicide types enemies
Any1 got bps for best stock bill+new comp production?

using deluge to push enemies to a center requires more than 3 deluge towers, which is bad, and also their ranges are really hard to deal with
by using fraggers to "cover" the corner that an enemy spawns already and then simply using deluge to shove them over there it's much more efficient and you get to use two fraggers
which is a ton of damage
4 beams because i HATE tidalklast
i think forges are the tallest towers but no one using forges to box an alluvium lol
doesnt it have lightning res tho
but despite being an "upgrade" to the marsh gas they dont have the lingering aoe
and the slow?
the pain of making this work
yeah 20% vs 10%
oh
you dont play tower defense like elemental rock paper scissors
B is the scary one right right
in fact it just doesnt matter anyways
hyper beam has so much dps and it targets strong
good thing it wont sink its laser into the 1hp ad
one shot from the beam is ~28k damage? iirc
thats like triple the old one wtf
(Use Antal for electric susceptibility)
ok
lemme quickly record my wuling city funnel setup because that one is tuned basically to perfection
How much power are full 1.2 bases using roughly?
im 4.4k
with floor grid plz
congrats!
you can actually send those red and yellow liq from one reactor to another before reacing purif (don't store more than 4 liqs at once tho)
to save the pain from managing pipes
My setup untuned seems to be around 7-7.3k
do you just have dozens of unused buildings
remind me where does acid go in the crafting tree
this is by far the easiest one to set up a funnel for because the enemies spawn in a square shape
acid + powder
its just better water
wow that looks so nice
steals your build *
what powder?
the only game where you have to actually go to the factory and spend an entire shift fucking with complex machinery so your waifu can wear pretty gear
If I turn off future builds I get down to around 6.7k
when i needed tower i put it to 50, and when i switched the number didnt change... so i have a ton of buildings laying around..
you can tell it's old because im using 15 sentries
friend me i can share all relevant towers
0 visual change
I'll plan on doing that
not that the gear looks good anyways
since the top crucibles can be connected
suffering
Could you show a full run? I'd like to see how many medical turrets are required for full afk
hey at least it works on mobile... kinda
does the acid tree intersect with the cuprium tree?
lemme replace towers around and see how fast the two final enemies die
sure let me enter the game i dont know my UID
iirc this was already good enough for me to full afk and come back with it finished at full hp
My factory is built to cover event+ 1.2 part 2 with speculative production options and 12 forges
?
You make the factory for gears, I make the factory for 24k karat chubby lung
I'm kinda curious.. what did you use the last 30 xiranite for?
did you really manage to make that 13.25 sc / min with under 4.5k power?
we're not the same
yes for the Cuprium Solution
you cant, not enough orignium
I think I need to buy ornamentals as abstract markers for conduits
the last 30 is very awkward you cant really do anything with it
so i either carry acid all the way to the main aic or i do my cuprium at the new sub pac
you can metastorage dense originium..
that's like additional 3k originium / hours
i think most people just sell it raw
You can, metatransfer
but tbh it looks like a pain to build the fifth reactor
you know... you can just send Cuprium to your stash and use a Depot Unloader at the new site
50 -> 12.5 xircon -> 25 xiranite
In practice, the 20 extra xiranite is for comps
thats what i meant by doing my cuprium at the new subpac
nah you only need like 10+ xir maybe?
i forgot the math
It's a lot better than other metatransfer options at 2.7 bills per item
Ferrium ore is 0.8 for comparison
i had that problem. 1 SC line and 1 LC line. 1 SC Generator and 2 LC generators.
Probably not the most optimal, but it worked for me
you mean a triple forge?
are you insane
how did you guess
you dont have to do the cuprium there, you could just send the refined cuprium there
have you seen the shit ive made already
so i process the cuprium at the main aic and run my pipe buffoonary there but do the acid part at the sub
if you ever question my sanity again remember this is a 1/80 splitter
actually it might be 84
Leicia
6635433717
is 4600+ the best price we can get for wuxia movies?
you won't get 100% of xiranite and Hxira if you try that
the ratio of xir : Hxir will prolly revert back to 3:1 unless you stored a lot of xiranites
what's the point of doing that
๐ค
i want to
brain fart moments do not need justification
why Protocol Stash instad of Splitters?
why so much space?
Genuine questions btw
yea but you'll also end up using more powers
from using the 8th xira facilities
flexibility
its a new splitter design i came up recently
true
basically works like a slider
just like how I want to spam mortars
you can adjust the ratio by moving the belt
instead of using the logical mix everything setup
interesting
the protocol stashes are distance resets
@quartz pagoda that second guy spawns in ranged form REALLY far away from where the setup is (because the first melee form guy is more problematic) and you can see what happens because of it
either way yeah good enough to just full afk
pog can you chill out please
one of the requirements of the design is that if a 1-long belt in that specific place doesnt exist
well
it explodes
trust me, i tried
why? hell i dont know either
thats the condition
ill shift the two beams in front of me i think that might fix it
I feel like you'll still end up with using more powers...
but good luck
and let us know if it works 
It's a quirk of the depth first pathfinding. Each belt segment contributes to pathfinding
anyone made a scw battery using 2x exp reactor yet
so what if you put the 2 far left Beams mirroring the 2 close Beams, that way they get to attack the second big guy when it spawns
movement
there's a very strong laser attack that shifts it insanely far
it'll fly out of the range very fast
The funny thing is the bug is actually based on clogging order between 2 priority splitters

if i placed the beams such that they werent "on the path" to me
he just slowly walks out of the range and they dont do anything
I have no clue where you got that from but, okay
i see

i'll try doing that setup tomorrow cuz i have no Hetonite Parts right now
let me turn off the gearing unit
and go to sleep
yes.. it's actually 4 reactor for 2 sc
with 1 effluent leftover that you can use for heavy xira
some people already posted it on #1461542035617091681 iirc
i meant scw 6/min
not 12
is Zhuang Fengyi perfect for Marker Stone Outpost? i've been unlucky with my pulls so far and im using Akekuri and changing to Da Pan when trading
There is some niche interaction, probably a micro-misalignment of some kind between bent and unbent belts despite their basically synced rates that causes an offset and the clogging alternates sides based on its length
anyone know if there's a way to fit 6x xira cleanly into one sub-PAC
yes
u can fit 7
yeah idk I'm just not using 7
and more if you take a deep breath
scw = sc batt right?
or I mistook it for something else?
yes
because I'm using inert xircon from SC for heavy xira
lemme shift my pylon positions a bit i think i can move the beams more inward and fix the afk
2 reactors is enough to make 30/min xircon
there were some designs shared here pre patch idk if they ever published them
some pretty symmetrical 6 forge subs
yes you can.. but 12/min saves more power
how so? its just 2x the 6/min design
you can maybe save a stash ig?
you can't split purification in half
Has anyone tested 2 reactor xircon to see if it's safe below maximum production? It seems to me like it would clog on sewage due to having no sewage output
you shouldnt need purification unit for scw batt
Fuyuharu keep the pict iirc.
Mine kinda symmetrical but kinda ugly..
it's to save power
but if symmetrical build is what you're looking then it's different
well you can do that but if you put the inert directly into heavy xira production you only need 1 unit
just a different approach
ugh it's the same thing
oh sure you can
i love deluge towers they're the greatest thing ever
has anyone even made a standalone scw blueprint using the expanded crucible 3 recipe tech
will there be more content to wuling AIC?
prob
expanded crucibles are a bit too annoying with their pipe count to do 3 recipes
the tech is like
pipe logic crying
the devs said that we'll get 12 forge limit at the later part of 1.2
it was on last week stream iirc
there's no way they dont give us at least 8 lines of cuprium but it's just like
man 1.2 second half
Iirc not yet.
Some use yours or just edit their plants.
But haven't see anyone share the bp iirc.
We are also getting sewage reprocessing
id imagine being able to use sewage is a much bigger deal
Hc batteries that use liquid heavy xiranite is likely, but not confirmed for 1.2
ya wtf I'm gonna do with these 7.5/min leftover ferrium
wait my spreadsheet really was broken, I should have over 800bills/hr rn crisis averted
should i place 15 mortars on the uh
Med C the easiest..
qingbo stockade thing
and see what happens
im doing it
qingbo stockade alluvium is like my testing grounds lol cause i never farm it
I was thinking of med C but 3/8 med C / min feels not really worth adding more reactors..
maybe I would do it if I can fit jincao sol without adding more reactors 
Does anyone here run 2 reactor xircon with self sufficient sewage?
a lot of people do.. you got any question?
Me still keep using old 5 normal reactor..
Kinda lazy to tweak the pipes again..
-_-)
Has it been tested to see if it clogs on sewage when running below max capacity due to demand decrease?
That seems like a clear failure condition
war
funnily enough this is basically exactly enough mortars to one shot the elite it's just not viable lol
the only reactor with enough space to put jincao on
but all the outputs are used already
also
What's not viable about it?
ouch my power
what's max yield for xiranite currently?
too much movement
it's fine if it goes below max capacity
it would clog if you fill the sewage to full
the stockaders can run
and the mortars have evil amount of knockback
once the mortars stop shooting at the same thing/moving target it's over
What happens to sewage in the above scenario? Would it not fill up and clog?
normally 210, but if you don't want to build Heavy xiranite then it's 240
if it's below max capacity of sewage?
it won't clog
sewage infinitely recycle itself
you won't lose sewage
Have you considered boxing your char in the middle and relying on low ttk to avoid taking too much dmg? That way they shouldn't run away
but you won't get a recycled sewage if the sewage is full
about to do a test run with this abomination
The scenario in question is xircon production being below max capacity due to demand decrease
this should be viable right? merging 2x 0.5/s should be fine surely
you better left those reactors turned off

yeah
but
yeah
no
that's the issue
lol
especially in stockade
there's those flying guys
they jump at you
instantly
in marker stone there's the reviving enemies
What prevents sewage from filling up in that scenario?
you have to remember mortar has a whole 10s cooldown as well as firing delay
which means even if you one shot every wave you will take damage for doing so
nothing..
let me get my screenshot
unless you can quite literally trap every enemy on spawn
So it will clog then?
(which is possible, just again not very viable)
How much power are the new turrets btw?
it looks like mine is at 0 sewage
but there's actually 1 sewage there
recycling itself
IT WORKS SO DAMN WELL LMAO
how do i compress the heavy xir factory
like I said before, sewage never left production
if there's a way of leaking
Constant power draw, not per shot. I always connect them to main grid
then you might run out of sewage
i do not enjoy doing alluviums
the only way possible for your facility to fail to produce max xircon
i would much rather spend 1k power on the evil turret array
plus i usually do turn them fully off
just not in wuling
if the sewage is full
or if there's a leak in your sewage (but there's nothing like that in this game)
This is not the scenario I described above. I am interested only in that scenario which I believe to cause this setup to fail
I agree, I just need to know how much power to set up
help?
20x45 (max turrets every area) is only 900 power
if you can't sell ur sc battery bc not enough cred production on your outposts
and you dont even need to have towers on
RAHHHH
I don't see that as a problem
that means you're doing well
the problem of being rich..
The issue is that the sewage clog is permanent unless you manually clear it
bottle sewage rate limit
Without sewage output on the 2 reactor xircon setups, it can get stuck at 50 sewage
your production will go back to how it was if you have space for xircon on your depot
help?
it will fix itself if you keep the ratio constant
it will clog if you mess up with the ratio
How so? What's clearing the sewage?
just try it without asking and see
Now I need is to make parts and I'll be rich
there's probably a permastall setup that can use mortars well
it just would not ever be good against elites
acids are basically mini mortars
Nah this update made my factory bricked
Mind pinging once you find the best setup you can? I've been meaning to update my wuling and valley iv setups
basically the same things
replace sentries turrets with acid
im tweaking
use hyper beam for elites for their 7k per tick
damn 2 reactor xircon is goated
I ran the math on it and that indicates it would clog permanently. I am asking if anyone has observed this behavior ingame
on defense down
2 water treatment you don't use that liquid?
hmm maybe I can just stop production of medC entirely and still clear outposts save like 130 power right there ๐ค
you would export it to heavy xira production in reality but this setup was just for testing
please no more salvage content....
it is
mhm k
Is this the version that runs the xircon reactor with no sewage input or output beyond setup?
Is it just me or is elastic good prices going down this week?

I feel like their cap isn't as high as it used to be
still annoyed that effluent purification is 4:1
4:1 ๐ฅ
everything is 4:1 this update
how do i compress the heavy xir factory
it's just a friend issue
I got two goods at 4.9k 
eos after 4.1 i see
That's what i meant
It used to go to 5k
Now it's like capped at 4.8 4.9
5k is rare for wuling
are you talking about v4?
idk im just testing rn
Til like last week
ugh you get constant 5k goods?
Yeh
I should get better friends
Today i got 4.6k

let a man test reactors
trying to see if convergers will work or if i have to have 2 separate lines
Last week i still got like 4920 or sth
nuclear reactor when
This week is so ass
My friends have failed me
premium friend
idk i spent 15m wuling bills yesterday
Am not abt to sell it for 4.6k, help me 
help, why does the left one not produce xircon, but the right side does? both are like the same. i cant seem to find the difference
mine is 4.9k but I'm not in Asia
for what
everything
check right side swage
how to unlock the new sub aic in wuling? is it in the main quest?
i honestly have no idea what that even constitutes i just read spot the difference so there you go
@trim star I'm doing a test run without the cage, cuz it's working way too well as of now
makes sense
it works it's just 10s cd + prefire is atrocious
the all mortars set up?
vid pls I want to see chaos

If you are using the version that only primes the xircon reactor with sewage, can you test what happens when the xircon reactor can only output say 15/min items? If my math is correct, this scenario will cause the reactor to fill up with sewage and clog, requiring manual intervention
holy the mortar is nicee
mortars get better when you use more of them
looks like this is as small as it gets
wdym by this gang? i am confused af xddd
id still prefer acid
wot
im not sure what you mean
it is
acid is too strong
lmao
wot
the xircon reactor makes its own sewage
if only we can use these mortars on last re crisis boss
hey i mean
my potato pc would blow up
i spot the difference, not sure if it's the case
i killed her in 150s
was JUST gonna post that xD
it was very easy
i wonder what bug they have fixed
The xircon reactor doesn't input or output sewage right? It relies on its own xircon sewage to provide for effluent consumption?
probably adding more invis wall ๐ฅ
yes
unfortunately not a lot of chaos
nefarith teleports everywhere
also did i mention mortars can actually kb you
lmao
it's pretty funny
true.. forgot how easy it is to dodge mortars
So if it could not produce the full 30/min of xircon but still had enough xiranite, the effluent reactor would produce effluent faster than the xircon reactor could consume it. Once the xircon reactor fills with effluent, it won't be able to produce its own effluent but will still make xircon with the second reactor's effluent. This would eventually fill the xircon reactor with sewage and clog it
can they give us a stronger sonic tower
it was like my favorite thing to use (before deluge)
thanks for the idea.. cuz it worked
my marker zone alluvium setup is
actual war crimes
thats fine no? as long as it isnt prevented from making xircon
it still has access to effluent and ferr powder
oh but the sewage is full
so it cant make the recipe
hmm maybe
13 mortars a marsh gas and an acid would probably outperform 15 mortars by a very large margin
unlike 1.1
this time we have the right number of everything for xircon production
as long as you don't fill the non xircon reactors with less than 30/min sewages you should be fine.
and there'll be no problem with the xircon reactor if the sewage was not full
so the possibility of it's clogging up is low (unless there's a bug on the game)
but 15 mortars
The obvious scenario where this would happen is if someone does not sell for a while due to say being offline. Batteries fill up, then xircon fills up, so the reactor fills with sewage. With no sewage output, it stays clogged until manually drained
gimma a min or two
my setup's uhh
currently there isnt a single factory that wouldnt instantly clog/overflow once anything related to cuprium overcaps
10 mortars + 2 marsh + 2 hyper + 1 acid
i forgot why 1 crucible xircon doesn't work
for what
acid tower
yeah-
they should make you use bottled precipitation acid to craft acid tower
just to torture you
if you have too much xira then spend it on hxira or something
or gears
if you don't have anything to use those xira on
that means you're rich
I can't see why it's a problem if your production is more than what the outpost can buy
for the best tower this patch
that sounds fair
If someone simply doesn't log in for a while, they won't be able to spend or sell it
towers are like the second most exciting thing for me every patch it's usually the first thing i want to check out
A good setup should be robust to this and not get stuck just because you didn't log in frequently enough
i love murdering alluviums
oh my god
the music automatically plays in my head
FUCK ME
then log in..
that's the price you have to pay if you don't login for a couple of days..
if they really can't login then they have to deal with it
it's not like you can go over the max depot
what currently yield now? still 12battery, 6 syringe? what is for heavy xiranite
12 (13.667? i think) battery and 22.5 hetonite for whatever you feel like
no more syringe?
not for now i guess
Or you could just build a better factory that doesn't have this issue even if you don't log in?
lmao dw it has the opposite rotation so you're good
22 htonite wtf.. how is that possible with just 4 extra forger of the sky
alright so if you want to do the math
it is 8:1 cuprium:hetonite
you get 180 cuprium
thus you end up with 22.5 hetonite
very difficult math
tbh, is this a good compact design for hetonite?
@tawny shadow
i think
didnt hetonite needed 10smolranite:5xircon fluid 
actually guys
I swear to god one of the most annoying things about AIC has got to be having your fluid and solid inputs on the opposite sides so you have to pipe around the whole fucking thing..... sure it adds depth and makes compact factories more impressive but fuck me man I get it wrong all of the time 50% of the time
there's no solution for max depot when you're going inactive..
it will clog everything related to the sc battery
the materials for xircon
the cuprium lines used to send the sewage
Etc.
and since you only need 2 sewages from 2 cuprium lines
it won't completely clog your hetonite / syringe production
they will still continue to produce with 2 cuprium lines shut down
it won't completely shut down your entire hetonite
and there's a max number of credit that the outpost can hoard while being inactive
if you're inactive that long, by the time you're active, you will prolly able to buy out the entire credit that the outpost have if you have a couple of products at max capacity
ugggh.. brand new manufacturing lines to create with every update.. all my blueprints mean nothing
The problem isn't the factory clogging when your depot is full. The problem is that the 2 reactor closed xircon setup permanently clogs. When you do sell items, it won't start working again, unlike other designs
sc/yazhen A still usable
also why is it always pog who is soloing the alluvium enemies
Yeah but I want the new gear ugggh
bro just craft some
I haven't set up a line yet
chaoss 

it would be better tho if they fire at different times
that's unfortunately impossible to set up
ikr
mortars have the farthest range out of any tower and it isnt even close
so like
if you want to stagger their firing you are sacrificing a ton
i never got it to clog sewage, even when removing the output for xircon it just filled up on xircon, stopped making sewage
This is with 2 reactors right?
ahh.. Hetonite Components.. i thought you talking about heavy xyranite
we're just going back in circles..
good luck with whatever you're doing then
thats why 22 hetonite
i think the main thing is that as its filling up on xircon when the downstream clogs, it is consuming the sewage still so the level of sewage will never be higher than the level of xircon
im thinking about 22 heavy xyranite
thats why im confuse
math aint mathing in that one
im pretty sure when reactor has both formula and input happening it does formula first then input
which should be helpful? idk
Did you test this by entirely removing the output or just reducing the output?
removing the output
my current carbon setup
okie thanks thanks.. 12bats, 22hetonite..
I think that may be why, since the xircon buffer is 50 which is enough to consume the sewage. Can you try with reduced output instead?
so I shut down a few fluid pumps that were doing nothing . . .
can someone link me that 7 forge sub aic im honestly too lazy for once
how you using that much lol
This is after shutting stuff down lmao
there's probably more than enough white space for me to figure out the 7 forge but like
this is why we create modular designs
zzzz
can you make sewage without coprium?
chill ty
what's the next upd?
let's bottle sewage
no
but can with liquid Xiranite ( with need of xircon effluent )and ferium
the new reactor looks like a nightmare to deal with but I'm too stubborn to follow someone else's blueprint lol
also looks like the 1 unit gap doesnt work, converger gets clogged on water and will never let effluent through
it's not really
1 unit gap only works if you never clog downstream
you just throw two formulas of choice in it
even online 30/m aic shows this so i guess it didnt break during offline 
but probably not user friendly enough to make a bp based on 1 unit gap
what's better to make? Hetonite Gears or Bumper-Rich Fertilizer
@shell hinge looks like its the same, the xircon fills up but sewage is still being consumed
the one that has rich in it
it's basically liquid xiranite + effluent in one, you can plug in xircon too
jk why do you need fertilizer
when you prolly do the farm once a day
if only we can automate dung cultivation
i dont think its possible for the sewage to go higher than like 5 because it will always be consumed to make effluent
unless you're a tryhard and claim every time the farm is done
farming feels a lot better to time sink in than gearing your characters
My concern was that it would be unable to make effluent because the other reactor would keep effluent at capacity

Is there no way to change the outputs of the new Purification Unit? Trying to output water from a specific outlet, but it's defaulted one of them
if the farming slots isn't limited to 16
woke up to my factory choking on sewage... I forgot to place 1 purification unit...
Speaking of time sinks I can't believe they haven't added fishing yet
you need 2 line of effluent to make a 100% eff xircon so 1 reactor prob not enough
then I'll prolly enjoy farming
nah, you can't change output slots
phishing
all that NPCs fishing and they never give the endmin the rod
Shucks. Do you think we should be able to?
also forgot to fill up my sandleaf farms with sandleaf after I rebuilt the main AIC
Finning
We have the fishing operator but no fishing.......
endmin just use explosions to catch fish
we should, or else, this thing will persist
hell yeahhh
That's exactly my problem LOL
woke up to a stable production, lifegood
evil shuriken
lifegood
the windmill of friendship and productivity
ill do some more testing
4 bat consume/min???
what you doing with those power
has anyone used the manifolds to transport 2 different liquid types?
idk why its variable Imustve left a thermal bank somewhere
WE NEED OIL, NOW
i mean from what i see the effluent will only clog after xircon clogs, because if the xircon isnt clogged then the effluent will be used to make xircon
this is what I did at 1.0
now they are gone bc of the 128 limit 
I assume there is some kind of internal update order on reactors, but I haven't found out what it is yet
and I cba to find it
and if xircon is clogged its not making sewage anymore
you cant really have clogged effluent and also be making sewage
ah wait no I know where thats from, its because my turrets has batteries in them and I was at alluvium
Anyone have a bp for new xircon with expanded crucible 60/min
Im so sick of trying to figure it out myself
no clogging life
just build and chill
no stress from overthinking 
Effluent should be able to to clog because the other reactor will send in effluent regardless of xircon production no?
I have been kicked out of the game, but not before switching over to 1 SCW + 1 HCV
tangtang sora
but the other reactor only makes 30/min
I would be EXPLORING if they didn't fix the infinite jump attack bug...
can we do hedonite at max efficiency currently?
So if xircon production is below 15/min, that's when this effluent can clog?
only at 75%
how do i achieve 75% efficiency
Before ---> After
all of the cuprium
so sad I never had laeva to try that 
lol can i just do 50% instead
clogging effluent isnt the issue what makes it unable to start up is if there is space for xircon but sewage is full
50% seems to be an eaiser target
you just cant really achieve a state where the sewage is full
how long the mt
just build the whole 100% it'll load balance itself
Clogging effluent is what causes that no? Effluent being full prevents the xircon reactor from making effluent and thus consuming sewage
I got ynonne 2 hours before the patch came out and I didn't have time to do anything with it ๐ญ
as long as you dump the acid
ok
making less xircon also means making less sewage

in 1.1, I have to make a toilet system for everytime the sewage clogs up
btw do i need all cuprium to be processed in one place?
If effluent production is clogged then sewage consumption drops to 0, where any level of sewage production will eventually fill it
Once game is open I'll run this test myself as well
it is running fine
but making sewage clears effluent
overclogs are easy to fix
just have 1-2 cells of pipe on the output that you don't want to clog, then pick up the entire thing and place it back
anyone know the good ratio yield yet?
tbh even if you managed to put ziplines up there
it would be pointless now
there seems like some invisible walls up there that prevent me to claim shared ziplines in some unreachable places
The other reactor would replace that effluent before the crafting cycle no? Afaik inputs do come before crafting
it seems like the reactor prioritises using sewage to make effluent over accepting effluent from the input port
I'm so lazy... since I'm sure we will have new mine on the next new map
i can never get the level of sewage to go higher than 1
I just processed cuprium in main and depoed the refined cuprium. Then made the hetonite factory at marker
its weird how the 1:1 ratio for items to crafting shows the items as 0
when there is space for new effluent in the crucible it looks like it is immediately claimed by the recipe using sewage + liquid xira
even if it requires 4 units and you give 2 per sec
There was this one spot in environment station that they "fixed" by raising the invisible wall....... It wasn't even out of bounds, it was good honest parkouring.. thank god the zip I have there still works.
I hate zips being limited edition now, and I want to PARKOUR!!!
this is 60/min? And where do you have the conduits at the end going?
I made this 
12 SC / min
6 heavy xira / min
4.5 heto parts / min
you still have like 7.5 ferrium + 30 xira left that you can use for anything
some people metatransfer dense orig and make LC / additional SC batts
@marble yarrow hey have u made calcs on outpost income if i use 1 SCW + 1 HCV thermal bank? Currently running 4.2k power
Thxs but I need the expanded crucible with xircon
that isn't good ratio at all. what about using those battery for power? what about outpost?
yea its 60/min and all the conduits going to 1 purification for heavy xira
Is that enough to buy out both outposts?
I feel like you'd need syringes at least a bit
enough and with an excess of ~5k
yea and some spots have invisible walls that blocks both movement and ziplines..
those ziplines become a waste of power and protocol for the owner now
thxs but this has a forge in it. all my forges are being used
it won't
Getting conflicting responses here
not gonna make heavy xiranite?
this channel seems to be 100% about the absolute ultimate end game min/max per second - is there a guide out there for midgame learning?
I'm recently reaching Wuling but haven't unlocked that AIC yet
what
oh yeh but i have another bp for that
lv2 outpost: 10080bill/hr buys heavy xiranite and sc battery
lv3 outpost: 36288bill/hr buys hetonite parts and sc battery
4.5 hetonite parts/min = 12,960 bills/hr
6 heavy xiranite/min = 9720 bills/hr
12 sc battery/min , 3/min used= 29160/hr
excess: 5472/hr
it should be enough
it's like 1.7 - 1.8m more weekly creds than what we get compared to 1.1 goods
just look for xiranite bp and lc bat bp for starter
wha people alr reach lv3 outpost? 
no lv3 outpost refers to outpost1
thanks
what part do you struggle with the most
you said learning so I assume you want concepts instead of solutions
People asked for the ability to stash zips/constructions from the map but we don't have it yet, maybe never will. I had like 3 zips that I lost connection to in power plateau, I managed to get them back an hour before the patch came..
I think that I'm focused on sandleaf right now and will soon be working up criston to get the early yellow gear - I put some stuff into the first AIC and second but the third I haven't touched like at all (I think that's the farm)
https://enkad.enka.network/tutorial
not sure if this will have useful information at your stage, but this is the core basics
knowing this you can build anything just by looking at recipes
Learn how to factory and have fun - better than the in-game tutorials will teach you.
maybe later in the future..
I also want the ability to turn on / off ziplines from maps
so I can save power when I want to take a break from collecting daily mats
thanks, I will play around with this planner - I know how to do the things just not what I should focus on I guess
you're mainly building for the gear (easy) and for the outpost selling (harder)
link is to a tutorial, not to the planner btw
mt done yet?
How do i compress the heavy xir part?
different from the tutorial in game?
you basically grab the highest selling item from the outpost and build that
then upgrade outpost, it unlocks new sells, so you build that too
If you want to build yourself and not just copy blueprints I think the best thing you can do is learn the optimal production rates and try to build the factory yourself. Get an idea of what you should build and how many, and use that as a guide. Or if you suck at factory building itself do the manual trainings I guess
yeah but it's wacko
wuling is harder than the valley
Oh well this game won't be much of a challenge then. You can only grow the factory so much
yeah I think I did too much of the story and not enough going back to the factory and now I should because I can't make gear
Not ez pz by any means, still fun by itself
so the layout and optimization won't be hard, I just need to figure out which things to focus on and I'm slowly figuring it out
yeah, so then gear components and the highest-selling outpost stuff
battery on valley iv?
then batteries
Thank god for blueprint sharing short circuiting my brain trying to figure out factory
sandleaf, buckflower, amethyst parts, and I guess now batteries
Gear? components. Bills? outpost trade items. And keep some amounts of exploration items too like ๐ฃ
lc battery is easy, then i completely skipped sc battery and jumped straight into hc battery in v4
just not worth it making sc
oh yeah make bomb
from aketine
I am generating decent amount of bills doing elastic goods
nice, peek AIC report and see what your ore income vs usage is
oh that is bad
see if you're underusing ores and scale appropriately
I am underusing hard
yeah then time to scale
that's why I am pausing the story at explo 5
Try to make modular component blueprints, and then you can modify them to fit your needs while building the factory. Like the CUBES and plant farming
almost authority 50 and I have such a garbage aic setup
i just grab bulk A and hc bat bp in valley iv
yeah when i got sandleaf i exploded the entire factory and started building HC battery lol
I feel like a pro at using paint
then buck a
1 pump is for 3 mines?
today I have mining working and also power and tomorrow I am going to go around every map and run power lines
wow what are those holes
?
you don't want to know what's hidden there
this looks like a government redacted file lmao
well played
i think that must've been the wind
its 1 pump for 3 mines right?
depends
Whats everyones hetonite component yield?
you don't want to know what's hidden behind those black parts
22.5
max purity
1
1 what
1
yes
how many mines per pump
im techincally 0
is it or is it not 3
im so cooked
same
actually mine is 0.278
per min
ah no that's the input rate
should be 0.139
in theory 1 pump for 3 high yield ore, oe 1 pump for 6 low yield ore.
in practice, just put 1 pump for 3 ore spot
Does anyone have 2x a standalone heavy xirate bp i can use that does not come bundles with a hetonite refiniery?
SHIT
yeah just throw two xiranite and more xiranite into a forge
ALL MY PUMPS ARE WRONG
you just need to remember low yield needs 1/6 pump, high yield needs 1/3 pump
SHIT SHIT SHIT
Less shitting more pumping
makes sense
I saw that
like this?
reminds me of
Is it possible to make the new gear material without significantly changing the existing AICs in Wuling and Jingyu valley
must've been the wind
what
Yes but it'll be slow
.stop2
forgive me
there was a deadline for that question
Nice, now it would be better if i can double it up and optimize it more
was reply to this lmao

.landmine
That's fine by me. I am not too hung up on speed of production since I don't play everyday
.stop1
From the aic guides which one is currently best to follow for 1.2 factory build
.stop
depend upon your empty space.
you can strap heavy xiranite from existing 2 xircon lines, give each line purificatiom for xircon waste and merge the result into forge, add 2 xiranite input and done.
hetonite partt will require new line
Its just xiranite+effluent.
Purify the 4 lines of inert effluent you get from 12 sc batteried and shove it in the forge
I'd say go to YouTube, there are lots of people who go into great detail of base building there. Some of my favs are ConCon and Lisara
the heavy xir is the only thing you will really need cuz you need its liquid to spray stuff
if you want the gear you can also spend some cuprium making it
you dont need heavy soda for the wuling very blue blight
normal soda works it's just really weak
Is this supposed to sleep?
still you'll probably need it in the near future
the reason to make heavy rn is just selling it and making components
how energy efficient is water mines
lazy facilities wake up
That was my understanding and I was just going to put a heavy xir production line in the new region and just make the new liquids and gear component with a battery unit to cover power consumption
having to run water relays halfway across wuling just to transfer the 1/3 leftover water from a 2vein feels wrong
why
why is it like this
why are you doing that though
Does anyone have 2x standalone heavy xirate bp i can use that does not come bundled with a hetonite refiniery?
cause it saves power
bro really needs power
Wouldn't that be more efficient if it was combined
ofc to save 5 powers
its just pipes
tru
unless that got changed
is there a good "just got to wuling" main PAC blueprint i can just temporarily slap down while i'm spamming my way through main quest?
time to run a pipe from core aic to monitoring station
I need to split sewage prod
2x sewage into sc, 2x into heavy xir
got nothing in main PAC so might as well spam wuling with pipes
you're not going to make sc batteries from xiranite ?
Sounds like one is just succumbing to weakness 
so everyone can get free sewagewaters
I have 4x refineries
So 2 for xir, 2 for sc
"Power optimizers" when HG adds protocol limit to pipes and they come back to see 12041/350 protocol limit
this is the only conduit that I used on wuling
running pipes around the aic area is painful
pipes are awesome
i ran a conduit chain from acid to main pac
in the goals of making everything on main pac
@silent violet My test got the xircon reactor clogged.
Just use conduits
I want to make my wuling as empty as possible
so my game won't lag when I do depot delivery on phone
idk mine didnt

okay learning the math and process here was insanely useful, that's going to come in very handy
MY DUMBASS FORGOT TO ALIGN THE DEPOT LOADER BEFORE GOING TO SLEEP ๐ญ
Anyone has a sc bat bp that uses e crucibles over normal reactors?
What's the difference then? I'm running at below half xircon output, did you do the same?
ikr 
saved a lot of protocols when I was in a pinch
there's a lot of mini math you should just internalize
is 2pumps per mine still better than 2 mines?
yeah the math will help a lot
What am I doing wrong?
like per 10s blueprints, 2s blueprints, the 30/m stuff
in most scenarios stuff are tuned to every 2s
What do i use heavy xir for?
looks inefficient, but as long as you're fine with it.
stand alone heavy xiranite should be only.
water output splitter to 2 expanded crucible.
2 xiranite ouput into each expanded crucible.
2 sewage outut from curpirum refinery to each expanded crucible.
2 water tratment for each expanded crucible for xircon waste.
2 foirge getting xircon liquid from expanded crucible.
2 xiranite input into each forge.
does anyone have a hub alluvium tower setup
i'm so happy now lol
I need this as a BP
I'm dumb, can someone confirm that the only difference between a
manifold conduit outlet and a regular outlet plus pipe splitter, is capacity?
no you dont ๐
This works at full efficiency right
bruh the enemies are so weak you can really just put any high tier tower down
why do you need xircon on its own
some people never really listen..
I said it several times that it'll clog if you fill sewage to full for 2 reactor xircon lines
but I guess they just want to prove they're right
you need backpack
15 mortars
lol
I need to update my sc batt xircon production line
yes
im wip on a sc batt bp using 2 reactors
it's more space efficient and uses less protocol limit
Damn, I was hoping it could handle multiple fluids
5x3 for 4/s as opposed to two 3x3s
yes
but
if you really want it just replicate it
I guess it does have its uses then
if you dont need the full conduit it's still just single conduit spam
i just use it for acid transport
try this idk
I know this could be made more compact but I'm lazy rn
just ignore them it's not worth your time
this is really only super fat because you're trying to refine the cuprium at the same time
which forces more space to be opened
so there's really nothing much wrong
it looks fine
compact sometimes hurt my eyes

my specialty is finding the balance between compactness and aesthetics lol
the space feels just right
WHY CANT I MANTAIN 2x HEAVY XIR PRODUCTS AHHH
hence this beauty right here
how do I make inert xircon effluent
by using purification facility
if you can't see it, check your AIC tree
here is the mainpac
liquid xiranite + sewage -> reactor -> xircon effluent + inert xircon effluent
looking nice lol
What is the use of inert?
fitting the hxira and sandleaf in the middle was tough lol
either send them to treatment (inefficient)
or convert 4 inert to effluent
what do yall think
in 1.1, jackshit nothing
in 1.2, can be converted to normal xircon effluent at a 4:1 ratio
mhm
4:1...
this is leander bp where does the inert xircon effluent come from?
yes
your SC facs
yup
guys in the new outpost is level 2 the max or does it go to lvl 3?
me sad cuz i want 2:1
it's better than setting up a new reactor
also you only need 4 xiranites to produce 5 effluents
that's why I directly feed the inert xircon effluent from my SC battery lines into the purification unit
saves me one xiranite line
Soooooโฆ still jackshit?
maybe
if you have a 12/min sc battery line, you'd get enough xircon effluent as if you got yourself an extra forge for free
this one probably needs 100 : 1 ratio
And ill go into cancer rock debt
which is exactly what you're seeing with the inert pipe cutting through my sc battery lines
cancer rock can fully sustain 12/min sc battery
as long as you don't use said cancer rock on anything else
โฆ. Time to renovate ig
Wait
I already have 6 sca and 2 lines of heavy xir
isn't it better aesthetically if you put the left belt on top of the right belt?
Ok im going to inject it into my sewage injectors
sorry couldn't differentiate between left and right 
I haven't placed a pwm yet and I have 6 forges, 12/min sc battery line, and a heavy xir line on core, along with the 1.3 stash
until I put a pwm down, I'm going to assume I'm near facility limit
@silent violet It seems to be metastable? At a constant output the sewage stays stable, but altering the output can increase the sewage level
2 facilities is still 2 facilities
there's a non-facility pwm
What is pwm
damn people with their rich stash..
I was late for like 1 month to start and got nothing to stash 
i have no idea how you achieved that
i can only ever get it to do this
maybe theres some difference in setup
See we can make xiricon in 1 crucible new
what should I do with that water line out of the heavy xira unit
I'm just dumping it for now but idk if I should reroute them to garden to water plants
but the plants doesn't use enough so it might clog
should i even bother doing pwm with only 30 power?
yes why not
you're exceeding 30w right?
What is pwm
behold
if you feed it to the plants that has a water pump connected, the purifier can clear its water and the water pump will clog instead
my temp cuprium master piece
me when my entire region is consuming 30 power
WTF
pulse width modulation ig
why not line them up the other way
excuse me
i dont even clean the water
ya 30 power excess
i just delete the building and place a fresh one
out of 3.5k
it's like you dump it back to the river but also cutting back on the dumper
any issue
its easier than making a whole sewage cleaning system
yeah but like do the plants even use up to 30/m
i think that's 1 sc bat per 42666s
just delete the refiner and place new ones

