#aic-factory
1 messages · Page 316 of 1
its not inert, you can actually see the difference
ym, how have you computed it 🤔
it takes 3 days for tangtang to fill completely doesnt it
and 1.2 drops in 4 days or so
oh i thought this was gen chat oops
What if we already have 2 mil ?
Wht is the point of not selling?
stocking up the outpost lets you advance it to next tier faster
and you dont really lose anything from doing it
help, why is it producing continously when the bluck stuff stays at 0?
Most people might only be able to start updating the game after working hours, its not include some mandatory story line you must complete before fully work on your factory
oh that happens to me at V4, at 79,999
the production "continues" and u see stuff from the belt continue to move but nothing actually happens
making xiranite from thin air
yes, exactly magic
every magician show you
Still 48 hours for me, i might already tired from work on friday and cant enjoy the story 
" sleight of hand "
bro inputting 2 carbon powder and voila... magic
it happened so fast, they do magic trick to your eyes, and you cant see it
i just hate that water conduits dont work on wifi
Its because the time the output goes out, 2 input goes in without delay
when i move my conduits they just turn off
1.2 wifi on
yea, they did said it
why would i put conduit inside..
It should be everywhere
so builds dont look messy
Not specified
What are you crafting outside of pac ?
lets see, small self propeld factories
eg xirantite factory, copper parts factory
lmaoo this super-long pipeline actually is worth 3116 of unit storage, so at least 3km
since i emptied it and converted all its contents into bottle
Out side of pac you can't place any facilities
You really count them all?
how long can pipe extend
you can just dump in some liquid containers and count
Just add splitter you can extend it as much as you want
i just put a filling unit in my base and has an item counter
just asking, you also don't want to spam splitter
sub pac?
you cna actually place the fluid based facilities outside of region just fine
and they work fine too
You already can place dpot in sub pac wdym bruh
Why we need pipeline to new region ?
Ooh
instead of outpost
yeah its in the new outpost
Ok cool
if you packed things this tightly, why didnt you take into account space taken by water outlet?
the yellow thing on the left
Ooh
where is that map from anyway?
Prob stream
ofc it is
ah
yeah i was trying to find it in the stream yesterday but missed that part
funny enough, you can see the cave to 1.2 already, but the entrance is completely invisible
Ngl this tester or whoever in company is playing neat
please correct me if I'm wrong, but a full efficiency blue battery needs 3 ori output and 2 ferri output? and 1 full efficiency battery recipe can support 4 thermal bank
i guess this is the way to 1.2 🤔
also those two sub pacs are suuuper close to each other
yeah that one
will be easy to connect them with pipelines if necessary
the logic is like this: recipe gets initialized the moment both ingredients come and starts running
at the end of a run it does "enough ingredients" check, consumes if enough and starts running again
especially if they dont fix the teleport glitch
is there leftover ori or ferri?
i already connected that, going to my main AIC
now im gonna connect test area going to main AIC
since test area gives us xircon effluent via the purification node
i wonder if we should pre-build pipelines across this gap in case the tp glitch is fixed
i guess this one goes to test area
what glitch
20ori lft after max output of both bat and capsule in v4
if you are holding the power cable or water pipe, you can teleport and it doesn't break
its intended at this point
is there a way to make overflow gate? or like priority input belt? so like making sure all the battery fills the thermal bank first then any leftover is sent to stash. Cause I'm having problem with base dying from fluctuating power
it does look intended but yeah
that's just a splitter
You really don't need to use all 18 batteries?
split
if i need hyro rig to mine this how do i get it without them?
won't splitter just equally split things? Like let's say I want everything to go left first, then once left belt is full the overflow goes right
and if you are using pwm then fluctuating power is intentional tho
once bank gets full, it will go to the only direction that's open
it said 'Backpack 8', so you have 8 on your backpack
No need of that if you split 4 times one battery will go to each belt so put thermal banks depending on your needs
the piss pool is near jingyu valley?
4 split is max per packing unit otherwise your factory will not generate power
yes
please dont recommend packaging unit feeding 4 banks
Why not
no buffer
Its easiest
ive seen many players lost power that way
just depot battery and fetch it for banks in a separate location
Its impossible if you don't split more than 4
only for pro, packaging -> 1 thermal bank
k, im ready for 1.2 👍
and then there's a water source near the next subp*c
so
I've been using it since I know and never touched it again
there is 
its mostly about possibility of feeding the acid or other new stuff back to tangtang's outpost
actually you dont need to fetch that much acid, since when you purify liquid cuprium it also produces acid
We can use 5 pairs of those for long distance
inert acid is just base 
And they don't need electricity is the best thing about it
then there's no need to do dat right
you can actually see them feeding it back to make liquid cuprium
i wish using the zipline or the vertical zipline thingy wasn't breaking the connection held
what
if you are holding the power cable and enter the zipline, it breaks
there are so many places that i could improve my network if it wasnt a thing :<
i assume they wont make something ridiculous like need for pipes all over wuling
yeah true
which one
ooh yellow piss vs red piss
there's a zipline checkpoint tech
thats neat but tha feels even more illegal than the teleport trick lmao
i wouldn't hate conduits if they just let us store fluids in the depot
yeah
i guess thats why the separation unit thing even exist for, but its so yank to use it
you would waste 4 depot slots to transfer 0.5 liquid :<
how to pipe 1 water pump to 3 users oyutside of pac?
theres 8 crucibles, 6 acid pipes come from the pool, and 2 will get looped
Yellow piss
Orange piss
Red piss(should see a doctor)
black piss
You mean from pump to mining rig?
yeah
Use pipe lines or conduit.
If the pipe not long enough, connect a pipe splitter/converger first..
Then continue with pipe again.
Like this. 1 pump - 1 pipe - 1 pipe splitter < 3 pipes each to a mining rig..
there is a crime taking place in this pic
period
could be the officials don't know how to use AIC and build some bs for the stream
is this shi correct
thats uhh

make it cuprium eff redder a bit
There's 2 red color type..
Need to differentiate.. °-°)b
idk if its really required to use expanded crucible here due to the acid
but they said the formulas are same for the normal and expanded reactor
welp you did it yeah
Probably related to the slot of items needed?
Like need 6 slots for 6 different type of items.
idk why they used 100 power for just liquid cuprium
its per facility🥀
Coz in the Livestream the slot kinda looks full?
i mean, they just use it to react for acid+cuprium
they have a million energy
they dont give af if they waste it
literally just this 3 inside
yeah but it can still only make 1 drop/2 secs
thats why they need 4
i think we can separate every crusbile
each crucible have their recipeon their own
i think the 5 crucible of sc battery will stay that way
and use cuprium eff to make another
Probably there's item also at the image below it.
But like, let the player figure it out later.
Not shown yet.
our current sc battery have 5 crucibles
cr 1and 2 only uses 1 input and output pipe. we can squeeze the recipe there
but, the 3rd and 4th crucble cant do that cause it uses 2 output pipes

so,we gonna use 1 crucible to combine solid xircon and xircon eff instead
Like the top one have 5 liquid
1 yellow
2 different red
2 different black
The below one 4 liquid
1 blue
1 yellow
2 different red
im not sure if i cooked that one
dont be decieved on the blue one
#1492888446845321338 message let me promote an AIC feature request
theyre just there
that isnt an indicator of whats inside it 

Eh.. Isnt it indicates what inside?
you know what. we have testing area to make xircon eff
not 100% of the time
why we stressing this shi

1000 sewage = 1 xircon eff...
Iirc me check my battery plant and med AC, the crucible tube fits what it make inside..
its da fokking sewage again
Is that yellow liquid sulfur?
Pisss..
yellow liquid should be sulfuric acid, but it might be a different version of it in the factories tbh
wouldnt be suprised if it needs to be refined somehow
Normal piss..
Lack drink piss..
Bloody piss..
Metal corroding piss
The purification node is interesting. Seems to be world exclusive and need pipes to transport there.
yeah
dw, we have global passive 'conduit' to help, and it is free
i wonder how far that purification facility will be from the AIC too
Still waiting for the moment when we can load sewage & all the other liquids besides clean water & xiranite to spray
it is near jingyu
it might be in that gray building on the top i guess, then its just right next to it
Aethullu new mobs... yeah the mobs & their tentacles reminds of cthullu & shit

i have to make the new stuff on new subpac it seems
Ardashir grand scheme is to summon Cthullu to destroy Wuling
Yea.. New stuff only there close to the pee pond..
why endfield not building toilet for them
Soo.. We need to tinker the bp in subpac space size - the pac..
No point guessing now, we will find out in 5 days.
there is a lot that can possibly affect how things will work
Except ur piping the pee till main aic..

like, do you need sewage from copium processing in the new recipes
if so, you will need to move red ore processing to that subpac
New sub AIC in the new version
but then you dont have sewage for your t2 batteries
a lot of things might change once the 1.2 releases, looking forward to it
we should get new cup ore mine nodes
That also will be depending on will the battery plant stay 12/min or reduced to 6/mins coz we gonna need the xiranite for new bp..

Interesting how the production is going to be more restrictive to specific AIC areas. Dealing with liquids, unless you want to use filling unit, send to inventory, then use separation unit.
wait is this shi doable
ask the devs

great answer
Dev be like :
Don't ask us, we just randomly place em and take a good photo of it..
most stuff are speculation, like the devs maybe trying to screw people by bypassing liquid
inb4 the live factory was staged completely for visual purposes and broke down 5 seconds after camera stopped rolling
Im disappointed, how they allowed empty fluid option on liquids that cannot be discharged like the sewage.
They magically disappeared without consequences.
nah, chen works hard to clean them
its kinda necessary from gameplay point of view
otherwise you wouldnt be able to scrap the stuff containing sewage
and that would be super pita to deal with
More like we, that cleaning event.
looks good

Is that powder cuprium or a new material?
Tf?
we have right now
but no usage
Time to stockpile XD
So its powder after refining..
Not directly shredding the ore..

Funny we need to make the least number of crucibles
that passthrough seems like a joke by devs
because you need another liquid
is there suach thing as a "bottleing unit"?
yeah, the filling unit
so it takes bottles and fill ems up?
Yass.. Called moulding to make bottle
Filling to fill the bottle
ngl this is amazing
is this the most complicated thing in the game atm?
probably not, also the sewage+xiranite is one level above that
Will we ever get lvl 90 equips?
New recipes seems like just variations of existing sets.
if you still alive 2yrs later and no WW3
The Power creep moment to keep the game alive.
you can process 8 items at once in 1.2?
oo nice
wut
if it's 100, it should be 10 slots instead of 8

it feels like a scam
uh still in magic delusion?
Gated content yeah
Not even half of Wuling lands were unlocked yet.
so i can fit all my forges into 1 sub pac?
yes. even when you'll have 8
Its just wet coal..
So real identity of xiranite is dried algae..
Organic gemstone
Do we already know what we need heavy xiranite for?
currently for hetonite component, and bottle for spray usage
hm ok, thanks
Our madam gear set probably..
my
I really wanted a liquid balloon splash instead of a water gun spray. Throw it & one area of blight is gone so you can walk.
the liquid heavy has big splash area
are each subpacs different in a certain way ? like is there a reason to dedicate certain pacs to one kind of products instead of choosing any
That was not the case for Valley 4, but its starting to feel that way for Wuling.
what about that other place ?
uhh the park
There is absolutely no materials in Valley 4 that are like that. Wuling is kind of because liquids cannot be stored easily, you need bottles to store. Excess liquids are deleted without going into inventory etc.
okie
"Kind of" meant you still can use filling unit to store that yellow liquid into bottles, ship to inventory, then in other PACs, output & use separation unit to get that fluid, or you can build very long conduits to reach.
Basically its not as convenient with liquids to move between PACs.
i think the only difference between sub pacs in valley4 is the cost of expansions 🤔
otherwise they are 100% same
You can use underground pipes
Wifi
Wanting to make that is a personal choice. I prefer not to make unnecessarily long conduits across the world.
its 8, but will be 12 eventually
heavy xira has to have another purpose than just comps, no way we need so many forges for normal xira
Can i even fit 8 in qingyu subpac lol
tho, we are not making 240/m xiranite, some are needed for heavyX so it might took less space? coz different setup
can you tell the reaction by its colour?
ye but heavy xira for comps is kind of a waste, so maybe for future batts
the blue is very identical, i will call they the same (in a glance)
isnt Fots limit 4>? how did you cram 7 in there?
used a website to design
finnaly... wuling batteries... would be bad if they are fed to a shredder
is there xicron gear?
only copium for now
i just realized that my factory completely shuts down if my yazhen syringe gets full
you cant do anything about it
dont let it cap
or use the cuprium to make parts and store it, or powder, or bottle
?
i won't improve it if you don't tell me what's wrong lmao
i'm perfectly happy with how it is right now, hence
by clicking?
i don't get it
you can hold if you want, you can just click tho
i only use hold to drag from one building to another
is your mouse double clicking by itself or something
actually i last used it pre-1.1
when i was planning the SC batt. i should try again
Yeah🥀 i need a new mouse🥀
But yes it works properly
you can still deal with this even if you always double click tbh
I dont know why it double clicks. Even though my mouse just one taps. I sometimes misclick gifs because of it🥀
bad/cheap switch, i know lots of mice die in this way
What time are we supposed to do last wuling selling and start hoarding?
wait lemme generate a discord timestamp for that
empty outpost bill, and stop trading exactly at <t:1776140460:F> (adjusted with your timezone)
wait, i messed the am/pm lmaoo
And why?
you'
What??
Safety net 
you can actually rig that so it shows flat graph
How
just make it so that the 2 banks eat the battery at different times, like, 20 seconds apart
So even though it is fluctuating is it actually using 2 most of the time
yeah, its just so that in a 60-second logging window, sometimes 4 is counted
its just the misaligned 40-sec eating and 60-sec logging
30 min log says its using 3
anyway, the alternating 4-2 is just 3/min in the long run
is there no way to stop getting the power warning when using pwm
Do you get it when youre in the overworld as well
or only in aic mode
only when you turn on aic mode even outside the aic
Version 1.2 maintenance
On <t:1776376800:d> from <t:1776376800:t> to <t:1776398400:t>
💵 ⏰ Outpost Bill saving timer for Jingyu Level 4
to achieve maximum bill exactly right after maintenance end, and adding 1 hour (mission-locked)
Exact time to empty-out Jingyu Outpost Bills: <t:1776144063:F> (<t:1776144063:R>)
Max Bills you should be having right now: <TBD>
Bills to be generated till maintenance ends: <TBD>
copypasta shi
Also with my current factory i can only empty out this much
i cant completely drain out the savings
dunno if that is normal
how much is your yazhen a production rate
but its so slow to drain that also
you can only drain 792 bills per hour on that rate
oh wait you have yazhen C
dont worry it will eventually run out
also idk why you need to use 2x SC banks, but you can improve that usage
most people are living on 3400 power and below, with active ziplines. also turrets having batteries in them
just get your HC from valley 
1 SC 1 HC lmaoo
you can put batteries into ziplines?
should i regional transfer HC
no, its very slow
the realium answer is to focus more on comfort instead of pointless optimization 
optimize when needed, otherwise this is creating annoyance for absolutely no reason
only some people manually transfer through dijiang depot-changing
yeah just pwm it
wait this event is already up
we got a mini maint for it yesterday night
you should have gotten few boosters mail for it
1.87 battery/min
bullying google gemini to give me every splitter config for battery interval from 40 to 1000 seconds 
im currently using 120
how do you even have something for more than 240? it feels like it would just stop working
ah hell no
<@&956153874383781928>
Those stats are normal considering i'm producing Curpium components 24/7 right?
I mean the Syringe A being 5/min and the Batteries 9/min
yeah
there is not enough copium to max out syringes and components at same time
and then there is not enough xiranite to max out batteries and components at same time
so both will necessarily fluctuate
okay thank you 
is funneling three water sources into an inlet to an outlet going to make me lose water prod like this or nah?
1 pump can support 2 building but 1 pipe and inlet can sustain 2 pump
(except mining rigs)
SHUSH THAT use difference set of rule 
unless it's fluid supply unit 
oh no. i silently hoped that no one says more. spare that person
once you have access to cuprium and xiranite components, is there any reason to make the other types of components?
For casual, no
do you mean for casual players no? if yes what do hardcore players use the other components for?
Yea
Doing low level squad or even analyzing them, the range is limitless
huh thanks for clearifying!
question is it possible to draw power from the waystones or do i have to make a long ass power line from the pac
What waystone?
You could only draw power from PAC or SubPAC
if the zone have a sub-pac/outpost, just get your power from there
those orignum crystals
Ah no
so these planting units do they just make stuff from thin air or do i have to find a node
this is how they're usually set up, put like 10 plants in the seeding unit
this is in the tutorials 
I skipped 
so they make shit out fo thin air
.... i dhavent done any just a will and a way
maybe except one and thats becuase the game forced me to do it
seeder makes seed, planting makes plant, they need each other 😳
so seede create seeds out of thin air and planters used the seeds to eks plants
yea the scifi bullshit in this game never ceeses to amaze me
i mean you usually get multiple seeds from a plant
how do you think agriculture works
😭
you need to place the plant in the seeder to start it, so it doesnt come out of thin air
, its a multiplying machine
also known as "seeding the production" 
so if i have one seed it will doubel it to infiity theoreticlaly
but my banana is seedless 
well those stations consume power, so it's little bit less magical
wild bananas have seeds but store bought one dont
source - google
nice, my only concern is that they showed purification unit handling 4 crucibles instead of 2
prices are pretty high for a monday 
i was about to say "isn't it sunday" and then i look at the time and it's 3 am
i have work tomorrow

If you have the farms onsite, no, you cannot fit more than 6 7 skyforge lines into one outpost (unless the new outpost[s] are bigger than sky king flats)
see above
if you bring carbon and sandleaf with depots you can
here is a much cleaner setup than I could produce that doesn't try to shove everything into corners
from fruit
for now, 7 or 8 xiranite forge layout is not gonna be useful though, since the others will be making heavy xiranite instead
If there's no uses for heavy xira beyond what they stated (exploration) and implied (hetonite component), I think I will just run 1 forge only for conversion to heavy
they mentioned you can sell it to the outpost
Is it normal that I can't make enough items to trade for wuling stock bills? It seems my skyking outpost is always full of stock bills.
I fully expect that to be 2 stock bill trade in lol
maybe 3
but good point, forgot that
if patterns will be the same, every new outpost product is more expensive than the previous
No, you should be clearing it
One of my friends who used an online blueprint had the same issue
the margins can be thin, if are using too much power, or making too much comps
we traced it to sewage not distributing as expected after clogging the first reactor and overflowing to the second - it fails to fill that reactor and spills too much into wastewater treatment for some reason
the sweet spot seems to be at 10.5 sc bat/min - 1.5 usage.
and as many meds to make up for the difference
Currently making 1 comp per min but let me read this chart ty
im using the 2-comp and buying out the outpost just fine i do wonder if 2.5-comp would be enough or not
i dunno if it was worth it
Facility wise, no
omg is this your sc battery stash? lmao
was wondering how but it's looks like it's cause sandleaf production is done offsite
never hit that limit. does it count power sticks?
I know in the 1.2 preview that forge will be used with crucibles for something
we can fit 7 xiranite forges(including sandleaf) into the outpost
so xiranite production in 1 outpost is doable assuming it's 7 forges for it or less
😔 maybe 1.2 with the heavy xiranite means the normal forge setups becomes obsolete
what is heavy xiranite made of
im right about my bet, they wont be giving us the same production too many times to just be copy pasting
heavy xiranite takes 2 xiranite + 1 xircon effluent
Anything you place
so its 4 forges for 1 heavy xiranite?
2.25 cuprium comps lands you at about 605/604.8/min income
yes, but 7 forges for 2 heavy xiranite, because you can now turn inert to xircon effluent with purification unit
welp, i removed many pilons, so it's not that bad then
also saved like very little power and irl sanity
that reminds me, tomorrow is about the time need to stop selling to outpost
you can check your limits by placing a bunch of splitters
and maybe throw some batteries into stashes
im late to join the hoarding party 
i may need some help to fill in this gap XD
so, I litterally jusy accidentally learned that you can move the AIC itself. God that would have been good to know in the past. The issue is, now I can't put it back to its origional spot
EFO0172UEui7875u8OIAi
you're welcome

da heck
too long
what if you rotate it
actually, looking at it now, if I pick it up, I can't even put it back here at all. I need to back out of the menu to place it back
nothing can be done, you need to carry that sub-pac everywhere now
it's the AIC in valley pass if anyone else wants to see if it happens to them too
that error msg looks like it's bugging out and trying to place it at a different elevation for some reason
idt I've seen that other than doing stupid zipline stuff
I think I've got it. i think the issue was a character was standing on the pac
smh just crush the character with the pac 
welcome to the hydraulic press channel
i tried making a very condensed cuprium production but i feel like i am missing something
here is the one i did but it feels like i still have wasted space
same i dont like mine
i have not added in the fitting units yet but
at best i still take up
+2 space on the depot
I get the feeling 1 pylon is doable 😔
i mean i have one pylon here for just the ore itself
can you place the refiners outside of the AIC area?
or wait you probably just have the depots further in
well, treatment or conduits can go outside
we probably want to be doing treatment with the fancy new thing in 1.2 anyways right
if i can place the water treatment outside the aic area then i will definitely condence that further easily
?
bro didnt watch the livestream
i don't. i only play the game
it may be big, but it looks neat and thats what matters
the bigger question is why are you trashing your sewage
i have no use for it at the moment
and it is a waste product
you're doing >50% components?
i thought sc wuling batteries need the sewage
you only need 2 units of sewage to make 12/min batteries
I stopped backfeeding cus cricible bug and never changed it back
i don't have xircon so
its the opposite for me, backfeed saved me from the crucible bug (the clogging), so i kept it
i could make some, that is correct, but i don't have any at the moment, so i have no use for sewage
its hard to believe for some people that some others dont want SCs
Oooh so that's why 
don't want is not the correct word for me. I literally just have not come around to get a factory for them. I got t2 Wuling tech approx 30 min ago and i have been focusing on cuprium
oh the fun is just begining
max outpost profit is the standard, if you don't at least hit that requirement, then there's no point comparing the difference
max profit is also max outpost exp right?
i have checked the trees and i am seeing that the liquid management is starting now properly
wait nvm me being dumb
only if you got tangtang
it's still based off how much you can sell
i have actually not used any external resource for this game at least yet
idr who is the one if you don't have lifeng
my man, you are in an external resource right now
TECHNICALLY
well techinically maybe they avoiding for 1.2
and know everything for 1.1
already
i more meant tier list, calcs or any of the sort
here i can deliberately avoid most spoilery stuff
and i only talk here to get feedback on my own designs
man, i spent a week or so making spreadsheets and optimzing/learning only to hop on to this discord and saw ppl already did it
i mean you can probably easily reuse those spreadsheets
it's always fun to have your own spreadsheet though
i hope I can for 1.2
the best part of doing everything yourself is you get to understand how all this works so if something goes wrong its easier to fix
wait holy shit the walls are in park map, not rock map?
but they're just liquid belts
how tf do we use the free xircon then??
and belts are just solid fluids?
not a fan of fluid management?
wdym by park map/rock map?
Marker Stone and idk the en name for the other one
the subpac was shown to be Marker Stone, right??? double checking...
im playing around with sharing fluids in pipes, and I think it works like belts, but no being able to see it move through the pipe makes it hard to understand what's going on
ah so 2 diff fluids in one pipe? i have not messed with that yet
that's where you'd be generating the sewage, so it makes sense
it seems like it could be useful to save space, but it's very limited
I thought the factory is in Marker Stone, but the narration says the sewage disposal unlocks with progression in the Park map
easier to transport the final product at farther distance than the materials
the new sub pac is right next to the cave in jingu valley
the one where you get washed after raft accident
Yeah, the Marker Stone map
if you go to southwest corner of wuling city, there's a passage where the NPCs already say the map name
I'm just bamboozled that they seem to be implying (though not saying outright) that the sewage disposal is in the other new map
but right now its blocked with a rock
i doubt the test arena / the other new map will have aic area
probably only some resources
Yeah, I was only expecting one, as they announced in the 1.1 video and they didn't say anything explicitly different during this video
tbh i have no idea whats the plan anymore, it feels like there is still stuff to do in wuling
I'm just concerned that they mention it hand-in-hand with the test area map instead of the marker stone map
the background here seems like test area
there would be no way to use those in test area
that's what I'm saying lol
yeah
I guess I gotta trust they don't do something completely illogical
but something's not adding up to me here
there were a few things that didn't add up yeah?
we should get at least like two more maps and some stuff for new operators
i guess its possible we might get another story line in wuling
idk what has been discussed here but acid recycle loop also didn't add up to me
maybe around the new proxy girl
there is a very obvious route to next map in stockade, but that would need to be 1.3, but then how is 1.2 a climax..
it's climax? I thought 1.2 was stuff starts to happen
wtf
isn't that some stupid AI title on X
yeah that's weird
but the EN has been sus in 1.1 promo as well when they said the new gear was "upgrade"
those should be in 1.3, but those are all wuling characters
so no clue how 1.2 can be a climax/finale
unless they start a completely new storyline in wuling, which i wouldnt mind
I'm ready for the blockade
ready to dump it once the new tier of tangtang's outpost drops? 😅
You can get pipes to clip all sorts of things
I guess if you have different elevation for the water pumps, the pipes themselves might be different heights?
Yeah I know I was just shocked that it didn't happen
it seem to be more forgiving outside of flat aic area
Nothing to see here
oh no
what if our fluid pump kissed? 😳
Time to start placing protocol stashes in the quarry
what do you need that many stashes for
Man I thought about stashing in the wild but I'm already despairing at the thought of backpacking 80k back to wuling
Let alone going on an expedition to retrieve more
to store 3+ days of sc batteries
and why do you need that many batteries
I started doing batteries and now am tearing the stashes and transporting to v4 to store inert xircon instead
to level up outposts
I realize it's gated by ferrium but I have close to full depot
There's been basically no aic content for a month, so for people who want to tryhard, the only thing left to do has been plan how to stockpile to rush all 1.2 upgrades immediately
Couple that with the natural battery overflow and...
Yeah, lots of stashes
yeah region development level can change ore yields so leveling up outposts asap is to get that done so i can do the aic once and then forget
I just move things bit by bit while I ship all the originium products over to v4
also no downside selling 3 days later because stockbill capacity takes 3 days to max
so you're just "wasting" outpost prosperity exp
also all optional though
wonder if 1.2 will let us transfer to v4, no way need to wait till reg lv12 for that
Oh TRUE I totally forgot about that
wouldn't surprise me if we don't get Wuling regional transfer until 3rd region
yeah
and probably it wont allow transfer to v4, only to new region
unless they plan to expand v4 somehow, it has at least one spot for new map
What is piss and red piss used for in the game?
Oh but wuling battery probably wouldn't be in the selection menu for v4 to wuling
Damn
The new acid stuff from 1.2 stream?
Yeah
How do i make them?
Do i react copper with water?
Doe do inmake acid?
are you sober? 
cu+h2o=smh
i keep forgetting this exist 
same here imma do that
people using skyport...
I just have a bookmark folder I can open all on in my PC web browser
Endfield is first because it takes the longest to load
imma automate this
gimme the script
I use the app widget and "routine" reminder to do it lol
It directly send me to the daily page without clicking so many button
the acid is harvested from the wild (there is a pool of it shown near the new outpost)
it reacts with copper powder
if you're curious what it's based on, it may be ferric chloride (referenced in the item description for cryston bottle)
(kudos to a rando bilibili aic theorycraft video from early april for this prediction coming true)
piss + red powder = red piss
keep making a bunch of red piss until you have enough to feed to purifier
purifier turns it into an orange soda stream and a piss recycle stream
orange soda plus ferrium powder (maybe) = new premium copper "hetonite" (like steel and cryston over ferrium and amethyst)
as for what it's used for, rn we only know components for new gear sets
are new gear sets gonna be higher level than 70 or just alternatives
just alternative
What is the most amount of stuff you can make in valley 4? i know it includes hc, Buckflower c/citrome c and buckflower a/citrome a.
3 battery lines, 3 A med lines. I always forget the exact number of C lines because it gives no add'l points over amethyst bottle trade
looks like 4 lines of C med
so 18, 18, 24/min of v4hc, A, C. In terms of which flowers to pick, I believe buck A and cit C give you the most options of where to trade in
the 2/3 origocrust 
This is fine
Probably the usual, stuff it with xiranite for HC battery, make parts of it for the new towers, maybe bottles out of it for new yazhen syringes etc.
Reduced my farm-mine setup from 3 tanks to just 1 today by not doing the splitter ordering like a monkey
What in god's name...
Before picture
I have no idea what is the purpose of that unholy abomination before the water tank
3 spliters and some convergers to make sure the hydro miners get enough input always
Those sprinkles run like once every 3 hours tho
What if I'm remodeling the farm three times in a row tho
muh originium output
anyways 3x safety margin should be good
surely
The mining will continue even if the factory crashes momentarily
I was going to water my farm with jingyu spare water but unfortunately don't have enough pipe logistics cap to do it
finnaly... wuling batteries... would be bad if they are fed to a shredder
i dont think that does anything
its a reference to that tangtang meme
I would have thought this, but I would also expect them to show any semblance of battery or its production line somewhere if they're introducing it
absolutely no packaging unit in sight, except a brief glimpse of one running yazhen or jincao A while talking about water QoL
My guess is that a-level battery & other highest value trade-in items are delayed to 1.3
I'm hoping we do get batteries and instead wuling production is more developed beyond make battery power factory and sell the extra like it's v4 with extra steps
isnt that just acid in next update?
no 
i wonder how much we can play with it in next update
what else could they do lol
man can wait to make a new factory 
invent more random recipes for us to sell
i want it to dissolve clothes in sprinkle mode
bomb making was kinda nice if it actually mattered
man i came to endfield for my first 3d game and joke, stay for factory gameplay instead 
Well then we're producing 24 batteries/m
I think it would take a pretty fundamental shift to make the optimal endgame something other than "make the highest value combination of items allowable given the resource input constraints"
highest meaningful income if you aren't stashing things for future updates is like 80% of max anyways
the obvious issue is more than half the playerbase probably hates the aic, that's why we'll never achieve greatness
is yanzen syruine the only thing that heals % health that can be automated?>
or was it jincao drink
i wonder when we will use cryston parts and bottle 
it can be used to store corosive water right?
what if acid melts steel bottles
Yes, it's likely exactly the acid we're getting now
what if jet fuel melts steel beams
time to use cryston 
Algoinde can probably tell us upon preload whether pkg unit can fill cryston bottles with acid lol (& by extension, unable to fill steel bottles)
the item description of cryson bottle is that it can hold corosive liquid, so finaly we can get purple mines in wuling ?
Meta transfer time 



zip delivery route #1 complete
Now add 2 more zips at south to the 2nd delivery place..
3 more routes, the academy, farm near aic and npc near take picture missiom center
I just do the circle Zipline route
academy is just one extra zip
qi lun is like... 3, or maybe two if you branch off the yan ning branch instead of separately off the main
yan ning is the obnoxious one
Made more sense back when I was actively collecting rare mats but now i CBA to tear down
I did my yan ning off recycling so it's long... but I'm kinda lazy to shuffle my zips around for maaaybe -1
ive been theorycrafting the next optimal way we'll make sc bat
really hoping there's no new battery next patch 
any thoughts?
filling unit is taking the spot of the expanded crucible
and reactor is the purification unit
There has to ve a new bat
Otherwise it'd be weird if all we can make is hetonite gears
our bps gonna take weeks again
they said heavy xiranite will be sellable, im guessing there would be hetonite parts too for the new towers
i have more reasons to believe there's no new battery for now
I think crucible v2 is 5x6 footprint
does hetonite part needs 2 fittings or nahh?
the new batt was all over the 1.1 video, no such coverage this time
wonder if 1 crucible 1 xircon will be possible....
under impression probably reduced from 5 to 3.
in case xircon will be involved heavily for another product line
Hmmm interesting
oh, it is 
what if they already showed it in the main aic but we just can't understand the layout
thats if you put liquid xira and sewage instead
unless they move battery prod from pkg unit to a different facility 
doubt it, more likely standard 1:1 formula.
will be surprised if the bottle ( molding ) use 1:1 rather usual 2:1
idk can you even tell what they're doing here
pkg unit literally appears only once in all the pans, and it's just making regular cuprium yazhen or jincao A, I forget the flower liquid colors
there's a packaging looking thing in the left by the aic core
I think they just wanna showoff 12 forges
or is that filling
i mean if i have hetonite, i need one refining and one fitting or goes fittingdirectly?
shouldn't need to refine hetonite, just feed it to fitter
direct fitting they show this
oh yeah that shot where they had two lines feeding fitter and one to stash
let's say 1 crucible, can the crucible understand thet the input sewage will used for production and there will be sewage waste.
if you set sewage input and output, afraid the crucible just pass the sewage rather use the sewage as production process.
I think the problem with this is needing double of the same recipe
1/3 goes to gearing right? or is it the part itself
what? nahh theres no sewage output
there's buffer time in the building or passthroughs would never work
but if you're 1 crucible xircon nothing comes out anyways

at most you'd have a regular crucible supplying extra xira eff
under impression the usual.
the dev stream only said it will be used for new component, no idea if require refining and fitting or just straight into gearing unit

imma just watch the stream again
that's a fitting unit right there in merci's screenshot
it's not that complicated
and the next cut shows components coming out at a 2s interval instead of 10s interval
just testing harunachan's system
you literally see the entire thing
the only thing we don't know is any other inputs to the gearing unit
presumably some sort of xira
there is an item that comes off the depot unloader
but it's too high, out of shot
it stands to reason that heavy xira would be used to increase the xira cost (1:2 vs. 1:10)
yea still wonder about whole 1 crucible 1 xircon.
a xircon require 2 xircon liquid and produce sewage.
ehh 3-4 more days for real answer
at worse it'd be fat+reg no?
so you'd be running half and need double v2 to compensate
so yes, it should be fat + reg to make 1 at proper utilization
150 power instead of 200 power (from trying to shove everything in one and only making half-speed and needing two)
that too
you can't feed the recovered xircon back in
because you're already feeding water and sewage
you could if you mix the pipes
they're not maxed
but you'd have to have clean input ratios
3 fluid types can fit in 2 ports 
oh? I'm not up to date on this, anything I can read on it?
Question: Which is more efficient?
-Separating the raw processing and production
-or just make it a whole set a-z
maybe thats 1.5 xircon this u need 2 inert
maybe
i mean we're already doing it, my treatment unit takes both inert and sewage right now
as long you only send what it can consume
I tried reading that and couldn't understand the logistics heading to the treatment unit
so the inert converted into real xircon liquid and both xirconliquid inserted into another crucible for solid xircon
at least reduced from 5 into 2 c4ucible + 1 purification unit.
and cost only 1 xiranite and 1 ferrium dust
its all based on this figure
the bigger optimization is feeding the xircon effluent back to the same crucible, there's nothing preventing that that we think
up to you, which style you prefer.
i'm more procedural, so i split the process around.
specially the plantation.
sorry! I hopped to the other server! Read it more closely and I think I understand now
the funny thing is that's a skyforge underneath
with xira being fed to make heavy xira
and we know from the next cut that xircon effluent is an input for that
but the next cut shows it as 0.5/s
this cut shows it as 1/s
and a bunch of facilities change between the cuts too
basically, i found out that treatment unit was only on 25/30 of the time, the gap was enough to send in the excess sewage 
and then after that pan, it switches back to this cut
watching closely is like being gaslit
it's 2 different forges or sth
and then the final 12forge cut is something nonsensical
yeah lmao
first they showed 2 forges are paired with 4 crucibles
yes feed the 1/2sec outputs all together
then they showed with expanded crucible, you only need 1 and a purification unit
i think that's what they're trying to tell

too spacious
this new hetonite comp is so expensive
it needs 3 xiranite+1 sewage to make heavy
no fat crucible?
it bugs me that you're using 12 instead of 10

10 what?
reactors
other are purifiers
i just used crucible as a temporary facilty
theres 6 crucible, 2 expanded crucible, and 4 purifiers

that wont work 
you cant split depot bus that far and connect them in subpac
ofc it has to be fully maxed subpac
even if its maxed out, you only get 8 bus, and one square
or else il just cut the whole bp in half
sad so we can only make straight line then
how big is the subpac
max?
60x60?
50x50
there might be some random environmental objects stealing a few cells like power plateau's too

Curious, does anyone know when the next factory expansion update will/likely happen? I want to grow my factory more.
so 5 for xira, 2 for heavy, left over 1 forge need to be split 6:4?
after rossi banner ended
oh so pretty soon? thats cool.
4days till update done
I don't pay attention to social media updates so good to know its happening so soon. Thank you.
might be 4...
Cuz of inert?
eff
2 plus purification node.
Cuz 12 is coming later
But they should be coming rn
then it should be mentioned next livestream
i'm ready for 12 forge though
8 xira production + 4 heavy
new stuff on new subpac
imagine we get super heavy xiranite 



