#aic-factory
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HUH
did they actually fix this?!
this literally never worked no matter what you did
the idea is the 2nd crucible which make "xircon effluent" but didnt send it out, but to try to also fill it with powder and see if it produce the powder inside that same crucible
errr can it
it's like there's no space for the crucible to put xircon
that's why the xircon effluent is not used
based on the video, it should work if there's something at zero (in this case the inert effluent)
yeah, i think someone mention it absolutely need 6 item slot, to make it works or smthg
they are adding new crucible in 1.2 so maybe it will do more magic
the 5th and 6th item needs to share 1 slot
I think that's how it works for now
probably no point in thinking too deeply right now
this is how to deal with the missing 6th slot
yeah like what kind of timing it will be keep sending it out each other so each 5th slot is always 0 and there is literally ghost 6th slot that is send out immediately

yea that's what I thought
do you technically not have to feed any sewage after awhile?
since the xircon ore creates it when the effluent consumes it?
still need 2 input of sewage
but in the end, its the only "4" crucible is the mystery
1 xircon needs 2 sewage and with 1 input of ferrium dust / 4 secs, you only need the 2 sewages produced by 2 xircon effluent's leftover
so no need to send sewage from cuprium
ugh it's pointless to save power
is there anything in the pins that can help explan the logistics section of aic factory? ((like converger, item control port and belt bridge)?
by saving 1 crucible, you need to use 1 water treatment for the 1 sewage that you don't use

I'll just go back to 5
pfffttt.. power?
from 3400, to 4500
i no longer save power
it's in game tutorials and text descriptions
i tried for first 5days trying to use 1 SC, but im tired of it
I started playing during Yvonne banner
so I'm not rich like u guys
been using originium and then HC
is it finally time to make 2 proper batteries in wuling, im wasting so many stock tokens by not doing it right but i cba....
just use blueprints if you cba
are you somehwere around 3750 consumption? if not, just use more battery
any suggestions?
anything with the most likes on #1461542035617091681 ?

ill give it a look ty
back on 1.1 days, most ppl are trying to fit it 3400 power whole wuling is the most optimization goes
gl! make sure to take notes of the fluid movement / conduits
is the idea to make 4 skyforges all for the batteries and then use the waste products and cuprium to make the injectors?
yea
4 skyforge should be running 24h nonstop
you can then split 120xiranite into battery and some portion of xiranite into gear components
also you can use 1 extra ferrium line for 1/4 injectors / jincao drinks
120 xir is how much % of 4 production?
uhh , 4 skyforge for 120xiranite
1 skyforge = 30/minute
@rapid hedge btw so whats your power usage rn? if you are below 3770 , you can use HC and still get HC v4 battery like 720 FREE battery daily while having pseudo 4500 power (but its target for 3770 and lower)
https://note.com/anapy/n/n372f28f6934f?sub_rt=share_pw
someone even made a theory on how to fully produce xircon with just 3 crucibles
2026-03-21ใฎใตใผใใผใขใใใใผใไปฅ้ใ็กไบบ็จผๅๆใฎๅๅญฆๅๅฟ็ใ็นๆฎใชๆๅใ็คบใใใใซใชใฃใใใใฎๆๅใๅฉ็จใใๅๅญฆๅๅฟ็3ๅบใงใฎๅฃๆถ็็ฃๆนๆณใจใใใฎๅ็ไปฎ่ชฌใซใคใใฆใพใจใใใ ๅ็ปใฎ้ใใ้ๅธธใฏ่ตทใใๅพใชใ ใปๆถฒๅๆฏๅฃใจๅฃๆถๅปๆถฒ ใปๅฃๆถๅป...

3360
I'm good
well
I actually want to put more ziplines

if I can save 100 powers from cutting 1 crucible on each SC battery production..
I could go wild on qingbo's ziplines
Feel like I reached a pretty decent spot in Valley VI with the factory.
Then I got to wuling.
Idk where to even start 
as what you did in v4, place all mining rig for whole wuling. Make "xiranite" produce non stop 24/7
from there its up to you what you like to make with produced XIRANITE
but 1 thing in wuling is, xiranite must NEVER stop producing. Because you are hard limited of the facility usage
if you put 4 last in theory... but you have to instantly set up output, which means you need tank with 2 units of sewage
My brain is dying from trying to figure it out
yea I made a mistake by using sewage continuously from cuprium instead of finite sewage just for the first production of xircon effluents
My brain might be done in from valley vi stuff
i might try it. later
but does the tank works?????

cool
tbh even if you manage to save 1 crucibles by doing that
you still need to deal with the unused sewage from cuprium
-50 power from cutting crucible
+50 power from using additional water treatment
so it was kinda pointless

the game will show you what is xiranite and how to make one, from there you can click what xiranite can make (click the item, and magnify icon, show production chain)
they will usually somehow somehowwww, pipe it into water treatment obviously
you still operate with 3 lines of sewage. 2 from ore. 1 from result. so you need one treatment either way
in the end its like 6 water treatment, period.
ya the normal 5 crucibles only need 4 treatment
hmm depends but......... 60/m xircon is total of 6 water treatment , 120/m cuprium
oh right I meant 4 for the xircon only
yea 6 if you include cuprium
so it's 8 water treatment if you use the 4 crucible / 1 xircon method
the sewage must be unconditionally taken out for this strat to work?
I meant you don't send sewages from cuprium
and you still need to discharge 4 inert effluent
so it's 4 + 4
using 8 is where ppl will try to optimize it , squeeze it and route it into 6 water treatment
and also i never like the idea of using back the sewage from xircon.
so in the end , 4 cuprium into 4 Xircon Effluent Crucible 4 water treament
the last 2 crucible is with 2 water treatment. cycle complete.
welp if you fill this sht like this it wont autoconsume sewage to fill other 2 slots and thinks it's clogged. so you gotta somehow rotate liquids in and out to trick it
yeah that try to 'trick' or time it, is what i dont bother trying

if you dry swamp rocks, slot is still reserved, so rotating solids wont cut it
only 2 inputs for liquids, so need pipe control port magic
I just read the comments
it looks like sometimes it works as intended
and sometimes it procs randomly between the 2 reactions
that's why they said the 3 crucible method was just a theory
looking at this, it looks better than the 4 crucible
since you still need 1 sewage from cuprium
if you manage to pull it off you'll save 200 powers
instead of the 0 power change on 4 crucible method
40 more ziplines 
ok, i got the issue. one of those 3 must be 0 without new input for a split second, so that system resets and does another recipe as it thinks that slot is vacant and takes it. then it happens right before treating inertX. as it happens and it has no resouces to continue second recipe, it switches back immediately as inertX becomes vacant. so you, ideally, need input of something like 99% of 1 belt or pipe with a small hickup before sending input to reactor. which i dunno how to make
if resource circles in and out of it, it's seen as if it goes through reactor without triggering production
if resource in question (99% one) starts accumulating in reactor, whole system breaks
in short. using 3 reactors comes with a requirement to slow production (very little) and it ruins my ocd
Seeing how they managed to make effluent in only 1 cruci you might aswell just replicate that 2x and use 1 effluent anyways
Tho this one leaves space to bottom-hybrid with a plant solution so thats nice (if you ignore double xira)
You know hes insane just by seeing how he only uses splitters to optimize offline rates
@small creek they did the thing
Seems that alternating the 2 outputs is the only way to achieve consistency
Further testing will be done
i dont see how alternation output can help 3 reactor xircon setup
this is probably still the best way to save power if you really want to merge reactors
at this point, unless you know how to replicate it fast, i dont think its worth it
your downtime trying to make it work might just be equal the power/battery saved before the next patch
Its what it is already doing
Since the recipes are offset and the item slot being swapped is the output slot
Just noting it down for further use
Haha... ive already done this and ive been doing alot of power optimizing recently...
I tried alternation before but input/output alternation was basically unusable, idk
dunno how to manipulate output yet when there are more than 2 liquids. never tried.
so viable setups (i assume) are with minimum 5 reactors:
- 4 for xircon and 1 for both juices
- 5 for xircon and juices combined
I think 1.2 will maybe make it possible since it looks like an upgraded crucible
We will just get bigger recipes to compensate
It literally has 4 solid inputs
yeah but maybe the 2-in-1 maybe doable since the window pop selecting it
may finally show more input/output slots
so no need to alternate
those are out's. and still 2 liquid outs tho
I assume its mirrored
Yeah ig
Seems to be 6 by 5 footprint
How do you reduce the belt input rate to sth like 20% of its speed
i think we get 2 new liquids
at first i assumed it was xiranite but it doesn't look like at all, even on mobile
i'm assuming it's aggragit liquid + liquid cuprium
i swear theres a reddit post on how i can reduce the belt output rate but i cant find it
1/5 splitter is inconsistent
ok what about 50%
any % thats 50 or smaller is good enough for m
oh yeah there's also a new building
i think the thing on the right is a centrifuge
Belt -> converger -> splitter
Wire 1 side of the splitter back to convergrr
Done
in the preview it's spinning things
Interesting , u sure its not just the grinding unit, lol?

what about 30 or 25%
what i'm interested is that it is outputting both liquid aggragit and liquid cuprium
(assuming it's aggragit)
What y'all think about my SC xira set up
could be more factory gore
i think it makes batteries
No shi cuh
Wdym Gore? 
it could be worse
Oh nah 
sup
Can you sho an img?
Could be like copper (not cuprium, copper) since we have cuprium dust and 0 use fo it
a grinding unit is literally a big bucket
yep
watch the 1.1 preview, scroll to the 1.2 teaser
or wait 15 hours for confirmation 
i think thats just a refining unit in the way...
nah if you watch it, it's spinning liquid
horizontally
wat
the grinding unit doesn't even look anything like that
here
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oh im fucking blind
i was looking in the background
but yeah that's a new building
yeah definitely
there might also be a new upgraded reactor crucible
considering it looks different
6x4
i was thinking 6 by 5 ngl
actually no it's literally different
has 8 smaller tubes on each side compared to the 4 on the base version
hey i only saw the color change
i'm a little blind ok
the centri thing might be 5 by 5
it does seem to have conveyor inputs
and outputs
unless it's just weird factory placement by the devs who made that sim
i assumed it would be a liquid only thing
how do i stop those two thermal banks from hogging all the battery? like its not equally distributing the batteries to the other banks
with this setup for all of them to work the top 6 thermal banks need to get filled first
what you made is called a manifold splitter setup, what you're looking for is a load balancing splitter setup
theres different setups for that? damn, thanks imma look that up
just prefill the banks if you're in a rush, and you should be good
in technicallity, a single unloader can fully supply like. 20 power banks(break-even) so this is still way-underusing the potential and you shouldnt have any power gap once it all fills up
thats ofc assuming you can output the full 30/min from it
as long as your HC battery production is above (in your case) 12 per minute you should have enough to sustain all 8 power banks
problem is i only have like 5 per minute rn so it really isnt working that well might have to fix it then
5 per minute isnt enough to be filling up 8 power banks. theres your issue
unless you mean youre only using 5 per minute?
now its around 8 per min and usage is around 6 per min
no one gives me prod assist anymore 
wait for it yeh
should hit 8 soon
12*
whats the point of rigging a 12 per minute burn when you can't even produce that many? It's not that the setup is a problem, it's that you are not producing enough to even supply it
and if you don't produce enough to supply it, you are probably not going to even need that much energy
how do i make explosives
clear story
welp time to continue the story i guess
endfield has taught me to bottle up my emotions. I'll finish the copium bottles after the next update
has anyone else had this happen
game just randomly stopped producing EVERYTHING in wuling
visiting the map kickstarted it again but idk
i have no outpost things to trade today because of it :/
i think i've heard someone saying that it happens if you leave for too long. but i dunno to be honest. if your power was fine and red ore produce didn't stop that is.
my power is fine yeah there are batteries in storage
you offline for a week?
i logged in yesterday but i was in v4 all week
logged in, farmed essences from hub, logged off
but didn't check the aic report yesterday?
nah i forgort
what if you check now for 7d report
did you sell stuff every 3days...
it's honestly just whenever i remember
usually every day but i skip a day occasionally
your thermal bank connected to packaging unit or depot
my inventory wasn't full though so i don't think it stopped producing because of that
depot
well with this little info i can only say that it looks like power outage
he said it starts running again just by visiting wuling
he visists every day so cant be auto-manage limit, no?
did you use hydro mining on all wuling map
like, all the nodes? yeah my factory is maxed out
produced 12/min batteries and 6/min syringes normally
water drills on originium?
thats a no
t1 for originium, t2 for ferrium
your liquid xiranite yield is 60/min here, but can 118/min xircon eff....
did you backfeed your sewage from xircon?
no sir, waste of time
uh so why 180/160, extra 20 to where
uhhhh good question (?) it's being fed to a treatment plant
one that is for sure absolutely powered
it should be 180/180 then
Chen's masterpiece
now connect it to the top of qingo stockade waterwheel
i tried connecting from ancestral spring but the bridge blocked me
Reactor 1
Input: 1 Xiranite + 1 Water
Output: 1 Xiranite Liq
Reactor 2
Input: Water + Sewage + Xiranite
Output: Xiranite Liq + Xirc Eff + Inert Xirc
Reactor 3
Input: Xirc Eff + Xiranite Liq + Ferrium Powder
Output: Xircon + Xirc Eff (the second one to make Xircon) + Sewage (recycled for Xirc Eff production) + Inert Xirc
idk which one alternates on reactor 2 and 3
my bren already fried at that point
damn I wish I could put pipes all over the city like that, but I used too many on my factory 128cap so low
there is no design of power management that can reduce power being made automatically correct?
letting batteries cap is awful.. 
the stupid shit i do for perfect conduit/power routing
suboptimal. your pipe is only like 3 meters long
drag it 80.
:3
it's just a demo
really interesting tho
seems like you can step on the floor as long as that tile is occupied by any facility
I didn't think of this thanks
finally managed to cut my power by 100 
it became a worse mess 
use splitters to split and reduce the batery flow to your thermal bank
if you need like 1.6k power
you split the battery so you get 1 SC battery (3.2k power) for every 80 seconds
so you'll get half of 3.2k power
keyword was automatically
yes
looking at the self managing pmws
you just need to set up your splitters once
probably should have specfied
so far, adaptive pwm is just a cool gimmick, it relies in power outtage to adjust to your new higher power level, and if you step it down, it can't adjust to that
so only recommends pwm when you have finalize your aic and ziplines
oh you're talking about the power usage
yeah thats kinda what i figured

what i was hoping for was reaction to side production lines being turned on or off
it would be awesome if we can use batteries instead of pylons for some facilities that we rarely use
just like the combat facilities
well, you can definitely do that, but the method is so stupid
you need to have individual pwm for each production
has anyone actually tested this 3 reactor xircon shit? it seems super finnicky and not worth doing cause it will probably just overflow and break
i think they mentioned that it requires going offline to get to the bugged state, i was planning on trying it on an alt, but dropped the idea, the new patch is so close 
it aint about the power
we'll it can be about power, but im sure leander wants it for space savings
my entire zipline network
alternating 6 items on 1 reactor is already annoying
now you do it on 2 reactors
definitely not worth to try
is there any way to make 6 items on a reactor stable to overflows?
Idk it feels like there's a bug that prevents it to alternate the 5th and 6th items perfectly
i was actually experimenting with momentary item input a while back, i think its also doable with crucible without going offline
i keep runin into something like this where even though theres space it cant produce
ig in this one it cant because the left slot is item only
they wrote a 10 step setup, have you tried that?
that's strange
the 2nd production worked for me when I tried xircon + xircon eff production in 1 reactor
ig you would have to throttle water input to leave space for inert xircon
yea maybe one of the liq needs to be at zero
maybe you can't interchange liq with xiranite
wait no the item slot can go anywhere
for some reason it just keeps the xiranite in the slot even though theres 0
yea but you need 2 slots for xirc eff and inert xirc
I don't think you can use one of the liq on xiranite's slot
i mean one slot needs to be used for 2 things
no matter what
why cant it be the xiranite slot
maybe bc it's not a liquid?
good luck! pls let us know if it's stable
you can't make xircon liquid with liquid xiranite in one crucible, too few slots
https://note.com/anapy/n/n372f28f6934f?sub_rt=share_pw
ใใฐใฎ่ฉณ็ดฐใซใคใใฆใฏnoteใซใพใจใใฆใใพใใ
nvm it didn't matter
I'd suggest you not flowing sewage through the liquid xiranite reactor crucible, but who am I to give advices lol
watch the vid up there
it's possible
looks like when it starts to produce the effluent recipe it reserves the slots but then water enters and overrides one of the outputs and it cant complete
so given that i dont even know how they managed to get double recipe running at the same time at full speed in the first place
they're just waiting for the right moment I guess
when the 2 reactors runs perfectly
funny we're doing stuff that new players attempted and hoping it works this time 
in his video the xiranite item is the one that is sharing but idk how cause it didnt work for me
I tried doing double recipe on xircon and the output looked ugly
anyone have a zipline on the roof of these buildings?
yeah idk my one just clogs with xiranite item as the shared slot
even with only half a belt of xiranite input
idgi
do you place the belts like in the video?
yeah im going to assume that the weird login timing thing just puts the factory into a bugged state and theres no real way to achieve that without the weird shit
I mean he uses splitters as input because they calculate everything correctly
even offline if I remember right
the splitters didn't matter I think
it didn't split anything
this is the setup im using btw, it just isolates the one crucible
but it doesnt let the xiranite share the slot
even with only half a belt of xiranite
i think having xira half actually makes it worse
how, it would just make the thing run at half speed
since if 1 recipe clogs theres a bug where it will clog the otehr recipes
or something like that
when i run it with a full belt it just makes only xira liquid
which is the problem i had before where even with 0 xiranite in the reactor it wouldnt make effluent because xira hogs the spot
you might need to 0-consume the xiranite (like have it immediately used when it is made)
that way the slot can swap
cant alternate the outputs since theyre synced
try sending it on a long belt, then logout before it arrives to crucible, pray it works
i feel like zeroing liquids is easier tho
running it with 1/3 belt works because it has enough time to produce xira liquid, then consume it to make effluent and flush both out before the next xira enters
is that s*wage
but no point running crucible double time at 1/3 rate
well, you're just getting it to a bugged state, should be able to run at full speed after no?
the thing with input-swap is it has to be done with 2 items which are included independently in 2 recipes, or something like that
so like
maybe water/effluent?
or smt like that
i mean the video has clogged water clogged sewage
2 fragger + 1 marsh for combustion
point it the right direction, as fragger cant turn
so xiranite is sharing the slot for sure
interesting..
the thing is when you try to replicate that without the super specific setup including logging out it just doesnt work
really? not the purple rarity ones?
so im pretty sure you cant make it work without doing the setup
which makes it not useful
probably not yeah
you can add purple gun if you want
but 2 flame throwers + 1 water gun should be more than enough
were you trying to make it blue-printable?
i was trying to figure out how it works to see if its possible to turn into something useful
but seems like no
wait, what? is it any of these?
depends on what you're fighting, if their path is long, sentry can be better with coverage
have you unlocked wuling?
surge-aoe
beam and sentry- single target
not yet
see where the elites are and put a few on those paths
then spam surge
sentry has priority so probably those but sometimes the only enemy is elite-> beam
or beam after the surge spam
tbh I didn't think at all for valley's tower defense and spam purples
and it worked 
now i remember there's tower defense and i did none in v4 ๐ฅ
its stupid, but i think final stage in science park is impossible without wuling towers
i won without

youll be ight valley bills are worthless anyway
you're right.. at that point we prolly already unlocked wuling
happy4u 
ill just get 3 suerge on each side, 1 beam on each side, and 2 sentries on the converged path
I think it would be better if you use different types of tower on each side
surge works well against mob
but for ST, beam is the best
that's what I did. spam different towers on each side without thinking and dip

I think I've ended up picking Sentry over Beam in many cases for the longer range, and faster cooldown.
but if you have at least the purple goo gun from wuling tech, it will make your life easier
i ususally use beam to nuke the boss
purple aoe slow right
yea the slow gun
it's amazing lol
marsh gas is goat
oh was it marsh? I forgot the name
"marsh gas mk I"
imagine if we have the mk2
mk2 soon

poisons them so hard they take DoT outside of the cloud
or smt like that
permanent slow
imagine if we have af2 as well
triple the atk, deals dmg every 0.5s, atk interval 1s, decrease 50% DEF
balanced right?

I'll take it for faster alluvium afk
aoe Explosion instead of linger, shreds defense, slows permanently
marsh gas isnt really good for fast clears
we need af3 fragger with 4 directional fire
or smt
obv
at least it prevents the mobs from going outside the fire area
just use factory buildings
good luck!
i just did the defense stuff because the reminder was annoying 
yea me 2

and plus free exp which increment my tyranny lvl i mean authority lvl
well at least you get 0.5 pulls if you clear it 
corporate. its a company
1/2 
What does the fuel recycling here mean, is it just depot loader/protocol stash?
Yes.
yeah
got it ty
And input has to be depot unloader I think
not the one from packaging
It must be unloader since packaging process is slow.
Yeah website has diff config for if it is packaging unit vs if it is an unloader
oh really?
I didn't know that
10 sec for making battery
better take from depot tho
tbh I never use the website
I just split by my own calculation
but rn I prefer to just go below 3.4k
so I don't have to split and use the remaining power for ziplines
My v4 factories intentionally make it 0 power reserve since its already maxed out a lot of resources.
I can manually power up later
your factory is smart
I tried this out in my factory but for some reason the splitters and converters synchronize after a while and the output is split across both belts
you can add belts between splitters and convergers
I always did that if the splitters clog
hell no ๐ญ
try it like dige, and add a converger in between, if that still clogs, replace it with unpowered stash, its larger, but less facility count 
u can self clog this by putting converger at the leftmost right?
and it will be the exact same?
the convergers works as a belt
you can save protocol count if you replace it with belts
idk, sometimes that clogs, so i go with loader approach
belt is known to break offline
also anyone knows how to access these ziplines
I can't find the perfect place to put my ziplines to have it connected to mine
thats why pwm is done in area without protocol count issue, like outpost
but I used longer belts
not 1 but 2 or 3
I can't trust having just 1 belt between them
I havent personally observed belts breaking but im not abt to take chances
it worked fine
but I no longer need those splitters bc my power usage is already under 3.4k
like if you have longer belts, it wouldn't be possible for the belts to have more than 2 batteries flowing through it
100% won't break
sussy belts 
also if anyone have ziplines that connects to this area,
I'd really appreciate it if you can share
try the help channel
oh right..
me when i need help
wait, you can just drain this and skip the "puzzle"? 
or you can use bottles
the water is not infinite so yeah 

why think when you have bottles
that's what I did to the pool on the right side of field logistic
just bc I forgot to bring the one that dumps water
and I was too lazy to run back
you're telling me i can also just bottle this sewage? 
I did that...

just drink from that it's probably faster
btw where is that
Bottle and sell to the people..
i think ive optimized zipline checkpoint tech, just dont touch the ground, and use seeder to get stuck, and you're back to the starting zipline
yooooo teleport and connect always has been a feature, lmao
thats greatttt
more ground breaking pipe in the future
and ofc, more optimized pipe, cool (so long as you can zipline)
I mean that's what I did lmao
instead of constant it shoots fire ever 2-3 seconds, and it also has a much longer range
also every 3rd or 4th burst should be a more powerful one that adds a bit of DoT
Can someone please share cryson component blueprint with 100% efficiency?
50% efficiency is fine too
why bargain lol
EFO01eAoi0uUU142oAi8
thank you, praise be lol
oh wait, you only need 2 sets of planter?
ohhhhhhh 1 planter can support 2 grinding unit???
no wonder I have a hard time fitting it lol.
3 actually, there's 2 unused sandleaf powder in total
Plant more.. Go green.. XD
whats the highest yield currently? 12 SC Wuling Battery and 6 Yatzheng Syringe?
what do I do with excess Ferrium and originium?
why do you have excess ferrium and originium
I havent complete the whole game yet so my factory is still advancing.
if you're at that stage, stock up as many parts, bottles or whatever random stuff you wanna hoard, you'll likely not have the chance to make them again unless you tear down your profit production later
I get the other parts but component at 80k is beyond me
Maybe they make a future component that require old components as materials Idk
just chill, it is single player game
and while they need 100 gears to max arti, you might only need 10
it'd be fun if they made old comps useful like that, but the balance with profit lines gonna be weird
Man I wish it's really a single player game, those turrets really be trolling me
Me when doing delivery turrets be like not so fast champ
ikr having to zoom in on map and scout if there's troll turrets everywhere I go
๐ญ
you guys still doing delivery?
Fomo
nice slave
it's called strand type game 
i don't bother with arti now, just waiting for next gear update
when do you think lv 80 gear out, next year?
we need aic bingo before the livestream
post wuling ig?
post wuling maybe still lv70
i don't hope for much since they said they don't want to make the factory complicated
I mean with all the fac limits they can't make it complicated in the first place
subpac exists....
yeah I'm including those
just dont copy the valley iv formula, i dont want making 3x of the same large production just to fill up space
and that's for sure one of the stuff they added
actually with the way we're input limited here, half the complexity of a factory game is already out the window
with a hardcap on maximum production it's just an exercise in deciding a viable ratio and implementing it
limited input still count as complicated since you need to think how to bypass that
also logistics are free so there's no overhead
ill judge when the 3rd region is complete
well I just don't consider building ratios as "complicated" ig
and with fac limit there's no real space optimisation pressure
just by adding that 10 new reactors will be consuming so much space, not counting the other new stuff
if they didn't get enough heat from wuling water farming already that tetris idea will surely do it
just like redstone, a game changer would be a new kind of logistics
maybe if tetris makes the buildings smaller
i would like a chance base production, gimme factory gacha
surely animal farm or insect farming would be possible
how about you need to gacha that new reactor, so without that you would need 3x amount of old reactors
let us make a greenhouse for butterfly
lock the new reactor behind paywall
i think greyhart work for ubisoft guys
make it run with special origeometry battery too
create a product that requires 40 material to make but only 6 input slot
the special reactor lock behind premium battlepass have 8 input slot

you got the talent for netmarble, want to join?


hows the production looking
that's max, yea
Just the battery consumption..

whats wrong w it
you should be consuming only 2 at most, maybe 1.5 if you PWM
since the min power for 1.1 base is like 4.5k
this probably doubled in next patched.
1.5/min is the average batt consumption 
Nothing, its just kinda high.
Mine lower than 1 battery..
dang how to use less than 1 bat/min, pwm and hc valley bat?
you can use all hc bat 
funny cuz i am technically pwming
does the thermal bank even ever starve with that setup lol
yeah isn't that over 1/4 output
bank consumes 1.5/min, you're sending 2/min 
it's pwm with infinite pulse width
Well ye
Get a better pwm bro
Well, this one still uses 3
i gochu, do this for one of the bank, the other one gets as many
that might not fit
its too big
(thats what she said)
if there is bat inside those thermal bank, it count as 3/min
oh should i empty them first
....
that's the smallest one i can find for your packaging layout
dont hook it straight from packaging, and you can get more space, but that requires a different pwm
you have a 5x3 area to work with from your img
wait, i can totally see it can fit 

How tf is it still 3 when the pwm is actually working on delaying it
takes a few to update report
even 0% still surplus
hmm I need another zipline but what to I get rid of, I'm out of power
get rid of those recycling zips in jingyu probs
i had a dumb new idea for saving power 
what do you mean

have separate power lines for your mineral beds and ziplines
cut off the zipline when you're not delivering/gathering 
if only I could remote control the zips
wait I have an extra zip in my factory I just remembered
you can go for 5.5 planters-seeders if you still havent
that's a lot 
what do you need 70 zips for dude
i have like 38 and theyre enough for all of wuling
42+17+10+2 yeah that's 355 power 
you need to go down till less than 20% power reserve i think to make it count as less than 3
also no need to be rude with it man i didnt know you had to empty out the reserves for less battery use im new to this minmaxing thing
to be fair i dont even know if its worth it
it goes between 1 and 3
rn
I might have zips for poop that I never use anymore, and zips for dailies/photos, rare gathering that I kinda use, some random pair for bypassing the spinny bridge in qingbo
worth or not, depends on how much time loss it took, definitely at your current stage, it doesnt makes colossal differences.
there are many endmin that havent made it into LC wuling battery so.....
the constant power notification is annoying
then dont
oh right it's like 3 whole zips for essence farm lmao just cus it's slightly faster than the other teleport
are you joking or are you serious cuz i cant tell with this server
also, you dont have to force yourself using 2SC,
1SC wuling + 1HC v4 is an opt
you can make 1HC with 1originium and 1ferrium output
I mean you can use lc if you want low hassle but still save
make LC is already a downgrade, so no
swapping from sc to the equivalent amount of lc+medC is same stockbill
I second this

maybe i can do transfer from valley into jingyu since my jingyu is like completely empty everything is in wuling
it's not actually a downgrade
unless you go over 3/min medC
In xiranite
yeah but in stockbills it's the same if you take the ferrium saved and dump it on meds
that's the only thing that really matters
you get used to it and learn to ignore it, like how you cant see your nose cause you dont want to 
If u want to super optimize battery in wuling, transfer manual all ur hc from valley
sure just don't use wuling batts if you're hyper optimising
grab like 8k every day or sth?
small nose banzai....
you mean
"you cant unsee" your nose, yeah
so we been ignoring our nose thats been literally front of your sight all this time

Anw, making lc is kinda weird in this economy unless u r trying to max out a new outpost
Voldomordo : u guys have nose?
Idk tbh
Can siomeone please recommend a sc wuling battery setup for jingyu vale? Driving myself insane as usual
Around that maybe

Besides, u can save xiranite if u make only sc battery
3 forge all connected to make sc battery is more than enuf to empty current outpost everyday
Which means the xira leftover can go sumwhere else
Gear stuff, liquid, or whatever u want it to be
nah you need 11.2 to clear outpost that's < 1 thermal bank leftover to burn for power
If u only sell battery
But u also must always empty meds
3 forge for sc + yaz A always empty outpost unless u clog
I tested it. There was like very small surplus
meds is such a non-issue, since you'll cap battery faster
Med is moreso to prevent sewage clog
I mean, stockin up on xira is kinda better than stockin up on battery i feel like

according here 9/min or 3 forge sc is a deficit unless you pwm and dont do comp i guess
soon you will have to use inactive stash those battery, or keep it somewhere at v4
(also this regenerate 720 HC per day)
9/min with med is a deficit? U sure
9/min sc with comp*
No comp
if you use all the cuprium for meds, idk
If u make comp, u cut down ur cupri for yaz A
if it's no comp then that's not "xiranite for free use" now is it
Then yeah, it's a deficit
well , what do you think makes ME and others , able to reach 58K for both Components
we DOES have excess, its just the management over time
I mean, xira comp is free
Cupri comp u kinda need to stock up a lil b4 spammin em
It's moreso a problem of how much xira u r eatin n how much comp u r producing
If u produce 3 comp a min, obviously u'd be in a deficit
I ran 1 comp a min and my stock was quite stable
I mean isn't that the whole point of coming up with "how much xiranite can I not use for sc"
for me, its how much sc i can hoard 
The whole point is that making lc battery when u can make sc is a waste cos they have the same xiranatine consumption but one sells for half the price of the other
And u can even save the xira u don't olan to turn into battery when making sc
Like am trying to stock up on xira rn for future use
you cap xira so fast it's practically irrelevant unless you're bottling it or something
Making lc bat is a loss in value
Compared to sc
If the idea is "i alr overflow anw so the value is w/e for me" then sure
Just ignore my argument completely
well i myself never make LC ever again. and value wise, SC clearly slightly better than LC in stock value
but in the end.... its how each endmin manage their ORE & Xiranite resources production and make sure nothing goes wasted
Cos no word i utter will change ur mind
there's still a small reason to make lc, if all your depot is full of sc
Am just givin the value comparison for what i think is a dumb idea
Well even that's kinda arguable imo
Only use for lc in my eyes r like... New outpost
It's like in ur valley, do u make the blue ferium battery even if u can on hc?
it's only a loss in power and it'll come out ahead I think if you go from burning 3sc to 1.5 each
which was the whole point
since the person didn't want to pwm
Just run hc
No need to pwm
Sc+hc can deal w up to 4.3k power
There's no way ur wuling uses the same amt of power as valley
Like i previously mentioned, xiranite is a more precious resource than ori or ferium
Drain ori and ferium before xira when u can
if you can drain the outpost, you can do whatever you wanna do
Yeah, what hikarin said is right

But nevertheless, it also doesn't disprove of what i said
can we get pylon plus
pylons being 80m but xipline-plus being 110m feels wrong
lemme optimize the lines
inb4 they only make 110 electric pylons instead of the xiranite one
whut
what's the difference between current and theoretical yield?, is theoretical maximum I can farm or my factory can produce in its current state?
theoretical is how many buildings you put down
ok so to increase more production I don't need to put down more buildings to produce capsule and battery?
current is current
theoritical if how much the machines placed can theoritically produce assuming maximum input and output
yeah you need to fix your inputs to them so you're actually using the buildings at 100%
or you changed things and it's still updating
theoretical data looks at how many unloaders (usage) and rigs/production facilties (yield) you're using and assumes max efficiency/use
current data shows what's actually happening, after clogs, material reallocation, inefficiency, etc
so do I just wait out to see if it gets the theoretical values?
idk none of your ore is near the theoretical usage so something between that and the final machine isn't right or you just put them down and it wasn't updated when you took the picture
maybe I'll wait an hour and see

Shouldn't take too long to update AIC report, maybe a min
If graph is stable then it isn't gonna change unless you hit depot cap or deplete being at a deficit or smth
hello pw.css
hello
shouldnt take that long tho
and some build may have theory and current differ from
cmon, we need an aic bingo before the livestream 
like mine have 120 xircon usage lol
I mean that theoretical ore usage is in line with 18/18 setup
yeah it should be
but none of the actual numbers are close
Tag me if u made one
yeah that look like it clogged somewhere

bingo 1: paywalled new reactor
bingo 2: facility with 100 power usage

anyone got a line on this roof?
hmm, we got A grade med too soon, can we expect an S grade?
Can i have heal food w 70% hp activation?
i need 99% hp activation, stopid xaihi skill req
I thought you got the buff as long as she heals you to full
does it
should, just idr how much she actually heals
more than 1k
can't you go through the left/top sides of the building without roof anyways?
if we follow the aic plan pattern, we should be getting some new kind of resourcing and logistics again
what if it's just empty
it hasnt been empty so far
Can someone help me? Iยดm at 700/200 with both AIC and PAC empty and I need to get the SC Wuling Battery to work in the Sub-PAC
incoming red liquid and that new ore portrait/picture at v4 hub map main building
welp google is useless I try to search for v4 plan and it just spits out wuling aicplans
Arknights: Endfield Blueprint Sharing Code: EFO0158OEE2688u1eioe. Nothing functions well this morning
nope
it needs to be on the roof
you gotta get the zip a bit into the little hallway maybe your ridge zip isn't close enough idk
i can assure you
zipline inlet and outlet 
the roof is the only viable spot
you need to get some HC valley bat first to sustain the power
surely someone has infinite jump glitched themselves on that roof
I have the same problem with that one. Even the starter originium method kills the whole build by the next morning
build LC wuling bat first then
whut
tbh if you're building sc line don't you have lc in stock
.... a curve zipline, rather straight line, a vertical curve zipline, that might be fun
zipline that goes through walls
Itยดs all gone from trying to maintain itself untilรถ tuesday, then suddenly it stopped auto producing and went cold
and have you placed mining rigs yet on wuling map
yeah idk.... just build the sc line and power it with hcv4 when you finish ig
can i see your zipline?
curious how other ppl connected the wuling city sector
a wormhole zipline
proper autozipline route so you just select destination or sth
Iยดve got all but one cuprium build. Also is it just me or does a hc wuling blueprint not exist? I can find LC and SC
Hc not released yet.
just a boring ziplining, only goes through all rare mats and deliveries spot
even if that existed some crazy mf is gonna find a line thats 0.005seconds faster
lemme see
show your aic report then, for ore as well
Ah, thanks. Also where does inert xircon ifluent need to go? Same as sewage?
And ur battery consumption in AiC menu.
water treatment, for now
Also this two make ur thermal not working.
3 thermal banks stacked with v4 hc battery should be emough to power your wuling area while reworking the whole factory + zipline.
can start with make sure all mining or hydro rig are working then start producing xiranite and originium cube
tried to only write highly possible, any other recs?
Jin tea XD
Ferrium node 
like sellable jincao tea?
Yea..
more cuprium nodes
combine yanzhen and jincao either at powder form or liquid form ?
Yancao product.. XD
4 xiranite for 1 battery
new battery with 7200 power or 4800
Extra slot in farm (probably wont be given)
topdown outside aic? 
does lv12 and can transfer from wuling counts as bingo
im dreading more cuprium, because it means more treatment
multi port water treatment
like can take 3 incoming liquid with 100 power usage
3/s but only 1 input
it is livestream this time?
video is better, can just skip to the part i want to see
how about new crucible costs 100 power?
too low
im adding true priority logistics. I think your average endfielders don't understand the splitter-converger that we have
New refining and shredding with double in/out results like crucible..
That 1 refine/shred for one item is taking many spaces..
-_-)
Arknights: Endfield Blueprint Sharing Code: EFO0172UAAio2253O0Ai. So, I cut out the 4 originium powerplants from the bp. The xiranite and ferrium production works, wwhile the whole reactor stuff up to the xircon does not. I have every wuling ore node except for 1 origium and 1 cuprium
you dissapoint me
i told you so...
lack of minind nodes for final production
guess who's back
Do u have any spare valley 4 battery?
To help sustain wuling for sometimes.
Do they even work in Wuling?
Yea, they works fine..
Grab 50 pcs hc v4 battery..
Place 25 each to 2 thermal..
+2 Forge
Pipe Logistics placeable on top of belts
+Ferrium Deposit
Mk2 Pump
bus depot with liquid in out....
Turn off all your production, except :
xiranite plant
Cuprium plant to supply sewage for battery
Battery plant to start making wuling battery first.
mk2 pump would be neat, but like rinrin's suggestion, i dont think they will add a new unit that makes things easier 
ya'll have no idea how much effort I went thru just to find a laptop that still works here at home just so I won't have to watch 1.2 stream on a phone
delete your own facilities from map view
amethyst in wuling
Whole factory top view photo.. @subtle finch
yes pls
yes pls for more zoom out
permanent shared facilities
heck, i would love a photomode in factory view
i just made a "qol you didnt know you needed", for any wildcard
-_-)
Sewage dumping to whole wuling..
yeah
just in time 
๐
Where's +2 forge
I'll be lazy but can I have one where the 1st and 2nd, as well as the 4th and 5th columns are swapped?
I wanted to make my own but I still can't use my main laptop ๐ญ
you can replace Free with "new outpost" to stay with the spirit of free node ๐

and then imagine them being like sike, the new outpost is actually in 1.3

lmao
I'm actually having mad withdrawals rn it's not even funny
stop being evil
I can't play endfield until my new laptop charger arrives
you clearly forgot more pay to win bundles
My wuling is so unoptimized
my wuling is clogged to oblivion
Update is that soon?
FOR REAL ITS 7 FORGE???????????? wtf
friday
RIP SYMMETRIC
wait 7 ?
U will copy paste new blueprint anyways..
XD
I haven't even optimized my xiranite yet
no one knows yet tho
wtf r we doing hg
we're either getting 6, 7, or 8
+7 forges is super super likely
but whenever you will still use all 7 for base xiranite, shall see
no, pls no
but yeah the most likely ones so far are 6 or 7
Same thing as all sub pac being multiple of 3 + 1 tile long
and no
its either 6 or 8, no 7 plez
no brainrot intended

Wtf is up with that
that lone forge will get bolly
thanks
It will be specialized for gear..

Abandoned in some corner of the sub pac..
lmao
lulz
fuyu be like
๐ญ
My whole v4 is red
the replacement charger won't arrive till like this monday-wednesday
more than enough time for the factory to clog
the more xira the better
but at least it's still just in time for 1.2
I'll miss at least 3 days of monthly pass
and at least 9 sanity pots
I only touched one thing
And it went red in seconds
the world forced me to touch grass
humu
1 min
ay
the world forced you to clog your warehouse with grass..
๐ญ
on serious note, what's with the charger ? the adapter broken? or only the cable
please be good please be good please be good
wait, they have a proper chubby lung
should make it plushie merchandise
Actually, when can I do this meta transfer thing?
power brick got infested by ants
iiirc, esc - aic report - there should be region transfer button at the bottom of the screen
meta transfer = free ghost item, nothint being used except waiting time for 1 hour
ew pool of piss
wow yellow pond