#aic-factory
1 messages · Page 311 of 1
The number of facilities that can exist in a region. Wuling City is 512
The belts system consuming facilities..
Can see at middle bottom of map menu..
its protocol capicty?
aic has its own limit
idk where it is
I asked them to make it visible somewhere in survey cus it's annoying to only see it when you hit cap
hopefully enough ppl asked for them to listen
oh yes
then i will remmeber for next ime xd
overclocking and better belts would be good way to work with it
cus wuling is so big rn and the cap is lower than v4
eh I doubt too much of it is serverside, probs to keep the game playable on mobile or sth
It is not shown. I only knew about it when i hit it
Lol
doublechecked to confirm, it really is mapwide lel
displayed protocol cap on map is just 308/350, but can't place anything within wuling city cuz aic facilities+everything outside of it is already 512/512
There is also a 20-plot limit for the eco farm too (WHY ?? MY GINSENG
)
well that's kinda crap, ig the correct wording would be aic limit is higher
gacha games and hidden values 💤
yeah 350 cap for facilities outside of AIC area, and counts to the 512 cap for *the map
Anyone got some nice sandleaf production blueprints or pictures i could nab or referance?
Cant get any simpler than this 
how do people add the bloodcaps in Chenshan way Wuling city to their zipline network?
is that necessary? it's a short walk from pac
From the area south of it..
no idea, people seem to be adding it to their ziplines, but I can't connect it the way they did
Like this..
Left top and bottom for delivery..
For mine..
maybe i'm overthinking my ziplines, it seems to be more stress than seems reasonable
imo ziplines make sense for delivery. other than that - some cliffs maybe or faraway places... but gatherables... if those are not in path, i just ignore
sightseeing
High place to take factory pict.. XD
sightseeing is better when there are no green power sticks all over the place
when i first saw this game i imagined a lot more ziplining would be involved, but when i saw how many nice zipline locations were messed up by an inconvenient tree/rock, cave roof, etc i was cross
just walk like in skyrim
wait until you see the pipes I have all over the map
I like my green sticks tho
subjective, but reasonable. ok
well, its a clash between map design and gameplay mechanics
you sort of dont want the whole map to be weirdly shaped with "yeah, this looks like a perfect spot for zipline"
it already sort of happens with AIC regions
but ziplines are super flexible in this game, you absolutely can build a setup that looks somewhat natural and doesnt clip with much shit
i wish we could adjust the zipline tower height tho
maybe one day
idk I for one enjoy phasing through rocks
I think I must have run out of real world energy for zipline building today
I'll maybe put more in later if i find something worth ziplining
and clipping my head through the corner of a platform
I'm lazy and put zips to the photo locations and daily spots too lol
zipline along the entire wuling wall
I clip my feet into a rock on one of mine
also one of them intermittantly works depending on the rotation of a waterwheel
all of my ziplines are clipping free. all of my powerlines go through air. absolute majority of outside buildings placed in reasonable spots without overlapping things on the ground (like tarps or stairs) and without going through floor and being visible from below 
i have once spent like a hour to get a perfect pair of zipline towers that prevent character from clipping with the fence to the western recycling thingy in the science center map
I used to care about those when I didn't know about out-of-bounds ziplines
I just try and put ziplines and power poles not directly on the path if i can avoid it
My sandleaf production is so peak now 
should have control over it
only "timed stuff" restocks right? then why it called dail goods
it supposed to reset daily,, but becoz of hypergreed they make it one time purchase
imagine how precious the valley iv bills become if it is daily reset for basic HH, everyone is doing deliveries like a job
finally able to empty wuling sub..... before new sub open up in few more days ._.
tbh i think this might be a mistranslation of something
the daily goods doesnt make much sense, but maybe it was supposed to be "common goods" or somtehing
and yes, only timed stuff refreshes
but they also add new stuff each big update
becuase of it i dint upgrade redistribution until i bought all stuff i found worth buying when i started xd
because thought it gets deleted when i upgrade it
i guess using refresh is a bit missleading
Should I wait until the next zone comes out to reoptimize my factory? I had some ideas but the new update is gonna be in like less than 2 weeks
do what you enjoy doing. if you like messing with aic, there is no reason to stop
can mess around in the planner first
there isnt much point in delaying stuff, you are going to rebuild anyway
and at same time, you dont want tangtang's stock to overflow
Isn't this overkill?
it is. 2 belts of dust not used. but cant go without all 3
i wonder how'd you know actually...
spaming surge best or maybe marsh too?
if its the tier 2 tangtang def
i just put pair of deluge + fire turrets on each lane facing each other and sprinkled with some grenades/slow turrets
it wasnt too bad tbh
how y'all stashing bats and meds?
if they didn't want you to place packing units then why did they give you the ability to place packing units
I'm only stashing sc wuling bats, run both v4 and wuling completely off hc v4 bats and then manually transfer sc bats to v4 on the ship
is there a way to have a wuling battery backup generator that automatically turns on after valley batteries run out in case i forget to resupply wuling with valley batteries
yes
Following up from a previous post by ConohaConcordia https://www.reddit.com/r/Endfield/comments/1r28iaj/adaptive_power_generator_i_saw_on_bilibili/…
Check this adaptive power setup for wuling
Basically it increases the power by 100 every time your power shuts down until it's stable
Here's a design
How does it work
power goes out and the origocrust loop stops so the batteries can go through
first battery gets sent around to permanently clog the loop until you remove it
so the batteries don't stop when the power returns
the alternative design is to fill protocol stash with 6 stacks of v4 batteries, disable its loading, and then put belt of v4 and wuling batteries to it
if you plan to feed more banks from this, take one belt from proto stash and connect enough termal banks to it to reach required power with wuling batteries
then add a item selector thing on other output of stash, set v4 filter and connect that to rest of banks
they kinda fixed it now. enemies can walk through them after 1 second iirc
99% done i guess
not straight enough to destination, you're losing precious seconds
just use a priority belt setup like this (direction matters)
Where can I find a blueprint for a xiranite farm for one of my sub aics? I keep running out
nice, new rate limiter tech https://www.reddit.com/r/Endfield/s/hUDafvN2xe
I'm trying to get a bit into space minimization, and I think I've done a decent job, but man fitting power pylons can be tough.
insufficient input for both final products
tbh, I plan on redesigning the whole thing once I unlock the 2nd AIC in wuling to seperate my xiranite and origicrust production.
- carbon shreds into 2. you don't need 2 shredders for 2 carbon dust, just output 2 belts from 1 shredder
- use wuling plant for carbon, 1 wulplant refines into 2 carbon (2 belts out of refiner). that way you can get 4 carbon dust from a single wulplant
- skyforge wants 2 belts of stabilized carbon for full efficiency
how is it that I am only now learning carbon shreds int o2 lol.
that is quite good to know
happens lol
sure. just so you know, you can make a good setup for forges without depot. it's not really a spoiler, you'll have 4 of those
what do you mean wuling plant btw?
refining jincao or yazhen
ah, i see
instead of sandleaf/buck
It's not fully optimized since Wuling plants are better for Carbon production. They give 2 carbon cubes compared to Valley-4 plants with 1.
Your Sandleaf powder will also get clogged since you can get 3 powder per 1 plant
be careful with those priority convergers
if you place it by hand, it will take the priority of the side that got placed first, that state can reset upon relogging
just make sure to place the entire belt system via copy paste or blueprint so you can get it to its default state
I was gonna test this later, it also behaves differently if you copy/paste or blueprint it
i made lots of test already, definitely dont do 3 way priority converger or it can do this 
#aic-factory message
Guys when creating a blueprint the automation core cant be moved or involved in any way right?
The AIC won't be copied with the blueprint
oh boy
it shouldnt really be a problem should it
just move the AIC to the giant AIC shaped hole
yea its just that i dont think i can stash it so then i must like move it grid by grid
buts its fine
its all worth it for this super factory
not new 😔
ok, V2. I recvamped the xiranite production, but the origicrust was untouched for now. I might be able to shift the gearing unit down by 1 space by rearranging my power, but until I know that I'm not making any more obvious mistakes with my production line I will avoid optimizing too much.
eh, you only need 1 sandleaf/3grinders
might save space going from 1 to 2 sandleafs, but 1 per grinder can't be good for space
yeah. gotta get used to look at how many lines of input you need for things
Reminder 1 yazhen supplies 2 grinders, 1 sandleaf supplies 3 grinders
i see. although this is only hurting my space effiency, and not slowing down my production, right?
raising your power bill
It means you can use less power (farms, shredders, etc)
Space isnt really an issue yet
makes sense
if i dont use conduit, ill get less power?
conduits dont cost power
i guess it wouldn't hurt if i do backup power too 
conduits cost sanity 
I still don't know how if a pipe has 2/s of liquid but it goes into a pipesplitter that goes 3 ways work.
well if it goes into 3 buildings it just backs up cus you have extra
like this?

I use so much sandleaf its kinda ridiculous
I mean idk not yet
Wuling factories is still all realitively new
the minimum sandleaf planter-seeder for wuling is just 5.5
Not from my experiance lmfao
so i can immediately tell those that dont use jincao/yazhen 
So far using liquid has been a logistical nightmare

Big headache
Ill figure it out eventually
have you heard this thing called planning ahead 
planning? what's that
Have you heard of this thing called no
Also again new? Its hard to plan for something youve never used before
Im still in trial and error
I dont even have the full space yet
ehh you can just read the formula chain, but if you're so new can you even sell sc?
i was just half kidding 
Lets not pretend like the formula chain isent 50 steps long at this point lmfao
its really not that bad, but the way they layout the formula chain for you makes it longer than what it looks like 
their layout for it just plain sucks
yup exactly this 💀 sounds like a pain to figure out
everything past B meds in v4 is a pain to look at
Itll get better and cleaner as i learn but my factories always look like shit when i first start because i just need them to work before my phone dies
actually i thought pipe splitters are instant
like stashes can output to 3 belts at once
hmm maybe i should think of them as alternating still
so it's 2 at once to each
instead of 1-1-1-1-1-1-1 alternating
yeah it's not like we have real fluids that would probs kill the sim
you can do some neat approximations for fluid dynamics if you wanted to have them
but it'd kill the players faster than the sim tbh
if we get 7 forge next patch, might be a good time to make this monstrosity
just cut the fertilizers. who uses them and why?
Guys, if my main base area is dedicated to those purples batteries and buckflowers packages and my first subase looks smth like this, what should my second subase do?
More batteries/buck A & C
Depending on the extra resources u still have..
3 buck A prod can fit in main-pac, and that's usually the common layout
then you either fit 2 HC in main or 2 HC in 1 sub
only really short on ferrium
hoarders, to hoard
The maximum prod of v4 iirc is
18/mins batt (3 plant set)
18/mins med A (3 plant set)
24/mins med C (4 plant set)
Increase development lvl and check for any hidden mining nodes/new nodes not mined also..
keep in mind that even if you dry 2/3 bases in v4, you'll eventually be stuck at 30kk with nothing really to spend on
Yea my whole layout is copid from this guy idk if this counts as flooding but it is not
that's not really a recommended production, it's just for bragging rights
the power cost it takes to make that extra hc battery, is more than what you earn from it
is that auto fertilizer?
like the layout i copied? then, do you have any other good blueprints u can share?
are we liable for damages if we put copium powder in our buckpills?
i think its actually that link that you sent that i also recommends, but not the 17.666 buck A - 18.666/min hc batt version
are we protected against lawsuits from outpost trading
it should be fine if you mix it as 5% cuprium, 95% buck, no one can tell
Oh okay, so my version is good right? It works just fine with 1 subpac being used?
ah, yes, the acceptable % of bug parts in our food defense
on the planet where people eat wardogs, hollow rocks, swamp frogs and slugs some metal might be actually good for body
https://www.fda.gov/food/current-good-manufacturing-practices-cgmps-food-and-dietary-supplements/food-defect-levels-handbook don't look up your favorite food
Apparently lorewise a lot of people consider oripathy a blessing since it fights off any blight
#1470642973594226864 message
use the original link he mentioned, not the "updated blueprint codes" below that
but you probably need to sell your kidney to corpos, who sell new good drugs against it, so that you dont cough black salt, grow crystal skin and explode at old age
When can we fill half our buckpill containers with air to save on production costs, but still sell the pills at full price
use the "max profit, lowest power" one
i don't really buy these food fear merchants, they also just wanna profit from selling you alternatives
ah alright, thank you, ill also add that second sub PAC he was talking about
but buckpill containers arent a thing
Would not recommend building a super core AIC factory because by god that shit lag as hell
Pretty sure there are this thing called "net weight" or "total dose"
the capsules aren't see through, we could easily get away with putting in less and sell it for the same value
6 bottle set of coke..
i dont think shrinkflation is a good idea for a pharmaceutical product 😭
Shrinkflation is real even in Talos 2
I not sure how you can get away with shrinkflation
In the bottle 70% air, reason? To keep the medicine from hitting eachother while travelling - doctor probably
nah, medicine need to breath as well, so need air
People would notice the decrease in quantity
I already do that by reducing sewage, replace it with empty airs..

how are our operators chugging six bottles of buckflower soda in 3 seconds in the heat of combat
So the purity decrease..
That's why they should buy more 
what are they going to do? not like there's another company offering buck products
when is the update btw, right after rossi banner ended?
Planting and grinding flower yourself?????
Like how hard that can be
(please ignore how Endfield™ seemingly planting a tree in 2 seconds)
They made it illegal to make meds yourself then claim it's for safety reasons so they can monopolize the market 
and who are they buying the seed picking units, planting units, grinding units, refining units, shredding units, moulding units, packaging units, automation-core, electric pylons, electric mining rig mark iis from
hard enough that I don't bother with the farm. I'll go back to it when I can automate planting and harvesting
the eco farm takes 2 minutes to set up and yazhen spray L heals you like 5000 health each time
We ARE the bad guy after all
Is there a way to automate deleting cuprium parts and cuprium itself? My SC battery setup freezes every time either gets to 58k and it's so annoying
I just use thorny yahzen powder, though I guess I could buy some meds with stock bills
feed the cuprium into a yazhen syringe A production line
not getting hit is the best medicine\
people can actually make the meds themself.
we just sell pretty packaging, so it looks more effective, but its not
Just transfer the sc battery to valley 4 or make stash to store them
Change to part & bottle, fill with med A liquid..
Packing and sell..
Wait this is lowkey not a bad idea
we're also not selling to combat personnel, but general workers
Nono my SC batteries aren't hitting max, the cuprium stuff is
Is there no way to have zipline towers without having electric pylons beside them?
research relay tower power distribution
The only difference is like
- Sandleaf
- The packaging bottle
But yeah the part/bottle is a good call ngl
how much sandleaf powder can I put in my citrome mix before people notice
guys what does it mean by sayingcan only be placed in core aic ive never seen that b4
I did, but what does that do?
It means you cAnt put them in one of the subpac outposts
it makes your relay towers have the same ability as electric pylons in a smaller range
It has to be the first big base you have with the big ass aic tower
Wrong
there's part sticking out the bottom
but why not? what does it have that dosnet allow me to put it there
so it basically just replaces the electric pylons then?
O
electirc pylons are smaller and supply power in a larger area so theyre still good for things like mining spots or factory powering
Sorry for the misinfo then 😭
He's wrong,
your blueprint is sticking outside the yellow zone
The aic/pac should be in the middle..
that can always be moved after
I meant when powering ziplines
Oh yass..
There was like a part sticking out, i think the creator of the bp left that out
yea for ziplines you want to just glue them to relay towers
Is this the science park AIC
oh ok. so no way to have standalone ziplines then?
mhm
yea ziplines need power just like other exploration facilities
Relay tower: 80m
Pylon: 30m
Zipline tower: 110m
The math almost worked because no way in hell your electricity network is at perfect distance all the time
unless your in wuling
So Wuling, 12 SC battery/ min is the current limit?
yea which also uses up the maximum xiranite and originium
it still bothers me how relay is 3x3, and pylon is 2x2, you can never make a straight line out of them 
I tried to have relay and pylon not standing in middle of the road
but thats the most efficient
Or walk way, etc
You can skip that if you want

Yeah but I like things look pretty
By watching map see if there any limits
Wish we have conveyor booster, like make the conveyor belt move things faster
To make it possible
you can just place a second transport belt
Put rely on side road
But that takes space, plus I already do that
Tier 2, 3, 4, 5 belt
Like every single factory game I know have that
too many zipline
Fr same
But the problem is that the other factory game is actually open big ass world
Satisfactory?
They don't have limit on buildable area
The difference between Satisfactory and Endfield is a lot so
You can't even build belts outside the AIC
if you could there wouldnt even be a point in having a core aic area
You get gimp by the available ore nodes , build areas in Endfield
Ya water pipe can
Build around map

Surprise surprise, there isn't a river inside the yellow factory line
I mean you can place around map without river
Like full map
If it limits
Place spit or something
To get more limits
I get that
Idk, can the game be modified?
We've got a week until new content, right? Yaz A will fill up from empty in ~6.7 days. If using one SC battery to keep things running, you eat 1.5bat/min so you're at 10.5 SC/min and will thus fill from empty in ~3.8 days , sooner if you ocellate I suppose.
I bought the game so I will check for character model swaps I suppose
apparently someone made a robo furry but no one else has bothered. It should be possible though
apparently every time someone asks it they get shamed for not being happy with the one model you get
Funny, a game about building your own thing
https://github.com/chrisj42/CharacterReplacer There are modding tools but you'd basically have to create a model which is a significant amount of work
is it normal to always only able to get it half way?
depends, if you are just slightly producing more than the outpost is regenerating, it will take a few days before reaching 0.
I think im producing the limit but then again I finished my factory a week after the update
how much battery/meds are you producing per min?
at 12-3 = 9/min sc bat, you're closer to that 1.5/min component production, so you really should be producing as much syringe A and C as you can
batteries alone is not enough to empty the outpost.( 9/m = 29.160/36288) if you wanna keep selling at 9 you'll need at least ~6/m yahzen syringe A
oh dam u can still make Yazen C too, hmm maybe I do that
yea I do, I always just get it half way
its ok tho, just wondering if I'm the only one like this or not
the bigger red flag is the amount of power you consume 
With the next subpac and new stuff I wonder how much wuling going to cost in power
5 to 6k maybe?
1 outpost = 3k+ - 4k+ energy..
2 outpost = 7-9k+ energy..
XD
without zipline and turret maybe bout 4k
these power-wasting-phobic will somehow make it work
I don't think 48k of yaz c is enuf to get it to l2...? Is it?
most likely it will be limited by the outpost not your production lol
like even if u stock on goods the outpost need to have money to buy it
the faster u unlock the outpost the sooner it begin to have bills
Ah w8, right
It doesn't start full like when we minmax for upgrade
I forgot abt that, mb
yeah, stock on the tang clan outpost is enough
stocking means you have more time to screw around before committing to a running factory
I stocked 120k

just stock for possible lvl4 jingyu outpost
120k? U have external storage or sth?
80k in V4 and 40 in wu
Why can we transfer items from Valley 4 to Wuling but not vice versa?
Its just not unlocked for wuling. Prob could in a later patch with more development levels

I’m guessing the crucible can’t make 2 different liquids at a time?
you can, it can just be buggy to setup
I think I need help with that then 🥲
try to put a new reactor
only water first before the rest
Okay, I’ll try that out. But I gotta go to bed soon lol.
u can tho, just not the meta one
Manually transfer using inventory interface in Djiang?
yeah but not automate,
also I don't think its worth to transfer Wuling to Valley 4 since if you playing day 1, you already got all the items in the store.
However, its worth to transfer Valley 4 , and Wuling to New Region if possible
should be, Wuling RD is level 9 we still have 3 more level. if we assume its the same level of Valley 4 which RD level 12
60k in valley, and another 10k in mail
mail?
if u drop stuff on the floor in farming stages then quit it gets stored in mail indefinitely
u can store up to 10k each of 500 different items
yeah, that sounds stupid painful tho
it's not like there's much to do in game rn
anything to save time when new patch drops
am just stocking up on xira rn in case i need to make lc
otherwise time to stock up gear parts
anyone stashing SC Wuling bats in valley 4?
heres a 7d graph of my v4 factory, can anyone guess what happened?
very smart babe 
😊
battery?
Both actually
valley products are like completely useless rn anyway unless if u manually transfer batteries over to wuling
Good.. job?
wrong chat
Why delete 

I already transferred 58k v4 batts to wuling
and my v4 is still capping
nothing is gonna save this region man
All 3 outpost sell sell sell
idk why dont they sell some actually help resource in v4
weekly stamina tickets plz
Imagine refreshing tcred in v4 shop
.ihave30k

LOL
and ppl have a reason to sell stuff
how many power r u even using that ur battery cap that fast

weekly arsenal too pls
The stamdard of 5.6k
fym weekly arsenal is 200
need moar
increase to 20k a week pleasy
5.69/5.7 on v4
3.42 but PWM'd to like 1900 on wuling
Reminds me of this
Ball knowledge
why whats up
I couldn't get much at all in shop recently, I have 3 full sets of clues but nothing to buy
i am being attacked on all fronts ts so ass
well, let it cap
I run V4 bat in wuling too and I'm still reaching cap
naw
oh u made comp as well
theres is nothing else i can do
yeah lol
it's not gonna stop it from capping, just slowing it down a lil
make like xiranite or sth else. the byproduct stuff kek
Yea , just have to log in as much as possible to keep selling them
why not both 

wut the fk
ur bat pwm look like a fkin nokia circuit

i kinda don't overflow that often tho for sum reason
thats me 🥳
thats a weird one
this is a pretty standard lookin pwm ngl
sellin cit A, hc bat and buck A on each respective outpost in valley
I have power phobia so my wuling only run on 3k
And my V4 between 3.6k to 5.5k depending on the setup
Save so much power it creates an issue
power phobia

i just run 1 wuling bat, then 1 hc production at half efficiency in wuling
kyostinv's model
4.5k power max, more like 4.3k cap due to slow hc prod
lower it til 3k6 and shit good, no pwm required
the buffer to 4.3k don't cost me much
i alr have too much goods to sell anw so i see no reason not to make my life easier
ferium?
i mean, is ur ferium not almost capped anw?
kyostin's is less precise, im running just +1.7 of my total usage
i don't even sell those anymore
yaz c is like...
saved for new outpost
lol
I couldn't afford not to sell scw 
i actually calcd it a few weeks ago, using ferrium for hcv vs syringes
syringes still makes more even if u pwm based on hcv power gain
yeah but what use is it if u can't sell em
I was late to sell one day at my battery fac stop working when I online had to take some time to fix it
the point is to make more, not to use more
making more feels pointless after emptying outpost
fair point
i stopped yaz c prod after reaching 58k on my depo so

i have 30k in my external storage and 40k at my depo today when i woke up
sold 11k

i need to start making comp again so these battery don't make my depo full
ill probably stop selling syringes for a while
yuck
so i can sell more batt
ohhh i see
i started a bit late, but getting there
xira comp is so worthless these days, damn
well not rly worthless, but more like...
less used
idk still used a lot of them
i have abundance of that while my cupri is down to like 3k
my humble collection 
yuck
nope
artificing rossi bankrupted me

mine was tt
i didnt realize crafting gear also cost bills 
1 stat left then am done
yeah, catalyst is expensive, gear is a pain
cost a lot tbh
yeh
so i rather use xira comp
it's why i only artifice good match whenever i can
8k saved per gear is a good amount
i use xira comp for standard match
same
I still good match with cuprium comp
it's a good amount if u don't also account for catalyst cost
good match means less attempt required means less catalyst

make more green ones and less red ones
cuz artificing with green ones are cheaper
yeah so depends
i do it too ngl
at least i've been getting p good luck w my artificing doing that
but i still prio whichever line use xiranite first
1 week and i finished like 70% of tt's artifice
at the end of the day ill have 80k in both wuling and v4 anw so
ts scared me
i was so ticked off ystd cos for sum reason i ran out of cupri parts
expensive ahh support
eh... normal shit
xaihi alone i max artificed like... 8 gears

max support gear
well 6 max and 2 otw max
what's that?
xiranite / intmax
I'm planning to do this if there's no better gear in 1.2
basically waiting for update now
for xaihi? there wont be
ts take like a week cost of catalyst
tide chest
redeemer chest
xira glove
2x frontier tube
2x xira pc UGE
2x xira pc heal%
redeemer is non-set, the absolute highest in raw stat
feel long ngl
i max artificed tide chest
max int & 3rd on redeemer, glove, and frontier tube
max int on the xira pc, 2 bar on 3rd stat
am hella broke on catalyst
i think i love my xaihi too much

she deserve it
my lil introverted it nun cant be this cute
agreed
this is... an indicator!!!
her hp 0 voiceline is sad
disillusionment always hits hard imo
never heard it
I had p7 avywenna b4 p3 xaihi
I had p5 xiahi before any other cryo team member
yk how irl some ppl ask "why does God allow suffering to exist"
this is basically arknights equivalent
thanks for the explanation cuz I don't play AK
"Veritas, I have been so faithful to you, but why still do you let me suffer?"
yknow
for sum reason
when i play my cryo team
my xaihi was always the last one alive
despite having the least amt of hp

very faithful 
4k hp xaihi getting 1 tapped by anything yet dying last is always funny to me
meanwhile lr always dying first when i fk up

The undodgeable combustion on umbral stage 3:
still, hg did built a great character tho
i do tt now
wp
tt so good
hg cooks good chars fr
also love how they captured ardelia and gilberta's essence in their reconveners
dont we all
i mean that as an akef player
Does anyone have a screenshot of how to create a splitter that reduces the usage from 30 to less while also keeping yazhen production near 100%
I have excess cuprium parts
Which is bottlenecking my battery production
then sell the parts
I would rather have low production components instead
then just split the part
Selling parts isn't effective either
kay nvm ask qyurii
what are you reducing exactly?
or half the coprium into the yazhen
Cuprium and xiranite
and i must say it also reducing your battery production if your xiranite isnt plentiful
u would like it to be 1/m or 0.5 tbh
creating a loop with another material, then leave vacancy to generate whatever speed u want
Im not perlica smart to understand it
this is how im limiting mine to 0.5/min each, if you remove the xiranite limiter, that sets it to 1.5/min each comp
or like me
reduce xiranite overnight to get some excess in depot
then bp a comp production line
Does this affect xiranite production and yazhen if its using protocol stash
I've officially lost all the shared facilities that I've worked hard to maintain 😭
Same with me. Shut down 1 battery plant whole night, turn on again in morning..
XD
Then spend em for gears..
°-°)/*pats
my new laptop charger won't arrive till monday-wednesday
at least it's still in time for 1.2
this should just adjust perfectly, 120 cuprium/min and 120 xiranite/min so more comp less battery and vise versa, no raw mats is getting wasted
i dont see how protocol stash is related
i asked my friend who tried the game but didnt stay for their account, and i made it my shared facility slave
lmao imagine
Well my yazhen is on sky king, my xiranite is far from the depot, so naturally i would have to use a protocal stash to connect it
tbf the shared facilities that I maintain are just obscure memo beacons with 2k+ repairs
as well as an illegal zipline chain that goes way out of bounds
they're connected via depot, just like that pic, not really by protocol stash. so yes, it would still work 
I would've replaced the chain with my own but I don't want to risk having dead ziplines next patch just cuz they're so out of bounds
I see
there's ways to save those
u just need an emulator set to really low stats
and zipline over before the landscape even loads
I'll see if this work
i hope you can see the xiranite "limiter" there, just a splitter and converger, and some belt.
you need to move that to your depot input or stash if you dont want to wait until xiranite is full in depot before your battery production adjusts
reminded me about trying something like this, but I think that stash split is breaking the numbers, should work in game though?
what about the cuprium line
if it works it works, but i hate integrating the limiter like that to the splitter/balancer
i already said that should stay at 120/min cuprium usage 
you can follow the belt logic
1 lane to molding
1 lane to fitting (to syringe)
1 lane split between fitting (to comp) and fitting (to syringe)
1 lane split between molding (to comp) and fitting (to syringe)
if component fitting unit is clogged, it will just go to syringe
you'll always have 4x30/min lane or 120/min of cuprium running
You are missing some belts for sure
The shredder for plants should be outputting two belts iirc
And then you need second refiner, and both of them output two belts to grinders
Yass.. Shredder to 2 refiner..
Then the results both to each grinder..
honestly, below average, ignoring the inefficiency aside, 2 protocol stash for 1 forge is bad
can i just have a grinder that can also grind yazhen powder lol
instead of saving that sandleaf, just make a 3 forge layout and save a planter-seeder set entirely
is this nice
this is my main cuprium line so
this is why i complain about sandleaf shreds into 3 sandleaf powder
yeah, that's not gonna work, you need 3 fitting unit like i described
i guess i have to find some workaround
tech?
wha
Facilities overlap?
why would you do that to your pipes
like this i guess, since you need higher than 60/min of cuprium parts
cant save as blueprint sadly
heh, i was just trying that an hour ago, cant save sloped pipes
could be good at least to save space on xiranite production if i get around to it
what😭
twa*
twat 
you bri'ish
British slang
oh ok\
Guys I have a question
For buck C, do I need one bottle maker and one powder maker or two?
Since it requires 5 of each, I don't know how to read ratios yet
1 belt is 5 every 10 seconds
Thank you
If something need 10 every 10 seconds, you use 2 belts of that thing, and so on
idk if its possible to keep the height instead of having it sloped until its needed
Numeric production chain calculator for Arknights: Endfield. Calculate recipes, resources, and factory throughput. No layout or simulation.
so do you just have a bunch of crazy pipes for this?
just put the 4 crucibles outside at this point instead of saving on some pipe space
Consider using underground conduit
id rather use stash than conduits 
i could possibly use it on my depot pipe highway so i dont need to make weird bridges
what a cute tiny sub-aic 
I just unlocked it :D
had to use a second depot core just to make this work
ill revamp it every patch anyway
looks like its 2 refining to 1 moulding unit
i have mine setup like this, should be the same with buckC
so you'll need that back output port unfortunately
what do you mean i cant place a zipline like this
Lol
I like what you've done with the place
You know i could just conduit up there
OK this should work
is this nice guys
oh wait i forgot i have to get 2 belts from refining unit to grinding unit

yeah that one as well...
so then you can have something like this thats triple layered
before sharing, check if it's producing at the correct rate 
honestly would be funny to have a sewage sky transport
good for u
yea lol
hold alt
assuming your refined cuprium hit 58k
yeah that affect your production
also check the sewage
that xiranite yield is sus, water issue?
i dont think water is a problem tho, should be good if its still 12 bat and 6 med
but yeah check that shit too
batt production is only unaffected because theres 40k in stash
might not be water issue if not modularized factory
can someone tell me why my ferrium ore production is low??
base is working fine it kinda clogs for a mili sec but it's all working
i am using kyostinv blueprints for 1.1 wulling factory
also it says low priority but why???
i am all leveled up
5m i gotta go home
your ferrium ore is capped on depot
so i destroy some ore
the production should be 90 per minute
it's 58
i haven't yet
yup lemme try
since you don't make yazhenC, it should be 60/60 if you make 12/min sc bat
but it will be back to 60/60 when the depot is full again, why is your sc bat wavy though, not 12/min?
the graph do go wavy bcz offline belt speed is slighty slower then what it should b
that's online graph though for 10mins...
and they fixed that already
Try check for facility that goes Zzz in your battery plant..
It not working optimally..
Wait, do u make gear?
My battery production is probably 11.5 or 11.75 per minute
Bcz I'm using the dense originium powder every 2 min from it for parts production
Or full 12/mins battery?
Yeah
Yeah got it
thanks for the help btw guys!

Is there a way to know how many stocks per minute or hour the outposts generate?
click on (?) next to the "stock bills saving"
I see, thank you
what do yall think of this build
idk go say hi to it use your mark 1 eyeball to inspect
switch the stash and the conduit and u save a row for free
seem little messy, but it should work
🤔 did i get that right
tuff ig
Does Cryson components and steel need 2 of those gearing unit?
I think I DIY ones but it's only running at 50%
https://x.com/junsx43us1/status/2042575299825799252?s=20
huh? you can produce 2 different crucible formula at a time?
I swear the last time I tried, it only did 1 formula
you can, but not all of the combinations work
is it a glitch or what?
it doesn't make sense if it only works for specific combination
I'm sure the hidden rule wasn't written anywhere
ye
gearing facs runs optimal at 2/2, not 1/1
working as intended
it released 2 different solutions / 2 seconds?
it only works with the liquid + item -> liquid recipes
and yeah, it essentially works like two different crucibes stacked
the end result must be less than 6 mats for double process
not 2 different solutions / 4 seconds?
they work at full efficiency
yes, mine's cloggen rn, but it does
Ehhh good enough I guess for now. I just got to power plateau so when finish the story I probably have enough stuff for the turret and gears. They're so annoying to DIY lol. Props to the people making those compact BP
I asked the same question on Feb
and it wasn't like that
hope we get a lot of clues for 1.2 factory tomorrow
I'm sure I remembered correctly that it wasn't possible before to produce 2 different liqs in 2 secs
2 same is impossible. 2 different possible
if you haven't unlocked the AIC plan upgrade, yeah
uh no
no I meant 1.1 and after
you can already do that on 1.0, but need to unlock it using those wavy pole
huh really?
I asked on Feb and I'm sure I tested this before
and it didn't work
maybe they changed it in 1.1
some people tested it in 1.0 and replied to my question with that answer
(I'm sure I also tested just to make sure)
well at least good to know it's not a glitch
might risk a blackout if I try
if it turned out to be a glitch
I also asked 2 different liq btw in 1.0
we are not time travelers here, so uh...
the moment you unlocked this, you can do it
no wonder people can go under 3.3k power
with that I could remove 2 crucibles and go for 3290
ugh splitting a battery for 3290 looks like a pain
i don't think there is some common ceiling for power. i'm below 3k and can probably go under 2.9k
not worth it
damn you don't do farm? and ziplines on 2 maps other than wuling?
people farming is the strange one
zips are there, but yeah screw farms
tbh Idk why I still do farms
it feels like a chore

but the sprinklers formation looks better
than empty farm

I got a small Jincao farm for fluffed Jincao
i dunno why but lifeng gifts me tissane almost every day and i can buy rice weekly if i want, so there is no need in consumables at all
but mostly big ziplines
I dont do Jincao on farm, I only do rice/gingseng
I only farm fluffy Jincao when I gather rare plants/ ores
I could find like 10 / runs
I.. almost forgot that we can get gifts on Dijiang
guys when i can start to hold on wuling cash to lvl sub pac?

you mean on next patch?
you know just..... click on outpost and check HOW many hours it needs to reach full
try to match it near the next patch. During that phase, hoard it inside stash or wherever you can keep it safe.
probably like 2-3days max
there are about 9 days till 1.2 aren't there
yea, its still long
yeah
tbvh, i hoarded too much it doesnt really worth it 
as the hundreds of stash still waiting for me to retrieve, it took up base space during 1.1 release, ive drained all the stock bill
yeah
+- one day
https://www.youtube.com/watch?v=tMFGowIF8eA and the live stream is in about 19 hours
The [At the Wake of Spring] Version Preview Special Program will start on Apr. 11 at 19:30 (UTC+8).
A new chapter awaits; spring's message is here. The brush turns now, as spring draws near.
Endministrator, in this time of deepening spring, we invite you to hear the new sounds of Talos-II.
HC battery disaster
battle pass timer shows when the maintanence starts.
outpost fills in like 3 days
tbh, tangtang makes so little money compared to what i need that i can never build any buffer
this is inconsisten af
each crucible can't release 1/2 xircon / 2 sec

I saw a vid on twitter and it worked fine
any tips on how to produce xircon with only 4 crucibles?
<@&956153874383781928>
what the flip, sure you can use only 3 crucible but what RATIO of xircon you like to make /m?
half is like exactly 3
you can use 4 and get 30/min

it's the same input of xiranites and ferrium
that sounds like a lot of trouble. i dont even want to think to avoid headache
hmm maybe I should try filling them up with max sewage + xiranite first
some of the items need to be at zero
so the crucible can run 6 items by interchanging empty slot with the 6th item
wont it turn off output?
i think i did tried interchanging items into facility, it should works but uhhh
I kinda want to try if it can be permanent
also i think someone tried it countless of times and mention it require 3pipe or smthg
maybe you could pull off that wizardry with fluid tank... but... why? i know it's 50 power... but... ugh
but it will be great if someone can actually replicate it to make it works
to confirm
well I got nothing to do on this game so might as well feed my curiousity







