#aic-factory
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FUCK! my first account needs 4.17K power but my second account needs 4.18K. THE FACTORY AND EVERY FACILITY IS IDENTICAL
can anyone help me? my OCD!!!!
Time to comb the map for the one thing you forgot
fluid pump, zipline, protocol stash
fawk
yeah it's identical
how to look at it?
aic report-> power usage
Interview your employees..
Someone might be charging their comm device.

thanks
first account: 4175
second account: 4180
likely there is one still use old zipline
mining rig?
@upper fiber DAWG YOU'RE A LEGEND
thanks for reminding me of dead ziplines, it's identical now
it's 4.17K in all accounts now YIPPIE
i thought ppl playing another account for a new experience
my ocd has been cured
sorry if this sound offended but whats the point then
yeah me too, I want to experience limited characters that I can't get in just one account
does anyone have a 21*x bp for wuling battery
the only collector i know is that gun in league
the sc bat

21 per minute wuling?
no, size
It generate me 11 per minute, only 1 cost needed
if you want mine, I can show you the youtuber that I stole from
20x38 good enough?
@young igloo I have the entire character roster in this game with their signature weapon, I can't do that without having 2 accounts
yes, surely
yeah with this game arsenal lmao
EFO01u8U4o28e50a1AoOU
@sterile stratus mind you, you need that syringe too
yeah that make thing a lot easier
remove that belt
Yess.. Except the shredder output is 3 belt line..
yes it's already identical to mine
remove the belt on the right planter
And belt loop at right bottom
planter only releases 1 plant
but you need to loop it somehow
oh and it's symmetric as well tysm
and btw place 3 belt from the shreder to the stash
you don't loop the right one
oh fr?
the loop on the left one is right
i don't have to edit anything lol thats nice
ight will edit mine then
Just draw, faster.. XD
just mind the building limit, i went a bit overload with that
if you loop back the right one
the seeder will get 1 + 0.5 plants
you only give the seeder 1 plant
fixed
that thing is just for ubering lol
yup ur good
now gotta work on multiple grinding unit
mind i ask if this is v4 or wuling?
still one last depot upgrade but i can work on something before i get the upgrade
v4
I wonder why we only need small area this patch
you should consider building the planter in the same section with the grinder
ts take a lot of output bus
my setup for expedition
or put shreader inside
*coz soon we will be given a lot bigger and complicated setup..
the lack of output bus space lol
The dev note published already mentioned it iirc..
Increase the difficulty of factory gameplay..
@pulsar cypress I wonder when will we get the ability to grind for the upgrade mats until it is overflowing
nothing to worry about with just one tap of bp....
i think we are all good after the v4 tho
man the reading skill of some ppl is just
at least a youtube video would help
never difficult, I used MattJasticGaming, which stole blueprints from China
they will add 10% tax if you copy blueprints
I buy the game just for the exploration lol, not the factory

just working on a little something on this side
top right is what i ask for help earlier
AIC was something i run before i upgrade the base which i'll remove later
what game you bought
akef is free yk
Add wind turbine and have weather system dictate your output daily forcing you to adjust other material in/output as well 
i abadoned all the exploration for the factory
who said I'm F2P
mb assuming stuff
I abandoned all factory for exploration
but at least the aic and exploration is free
Energy supply good..
*wind stop
Energy depleted, factory shut down..
imagine if we need to use physics after needing to learn math
Gona put the hamster in the wheel
don't give them anymore idea how to make players login 24/7
"create content"
3d each patch into the factory then clueless for the rest of the version

the only place where soupsoup would be useful in our factory
.sahur2
We have weather factor in the future..
Earthquake just happen, some facilities now only work at 25%, 50%, 75% efficiency, need repair..
Tornado just happen, some facilities got blown away..
Need to build a new one..
main quest -> opened new stuff -> placing rigs and pumps -> slap bp -> continue main quest -> factory tweaking
sinkhole happened, factory all gone
Damn bro just leaked Japan region so we having higarashi2 in endfield too? 
aint no way I'm building these hydro mining rigs from scratch again
higashi 
higashikata josuke

damn i know everything is a jojo reference
uhh out let?
Pipe disconnected due to tornado..

nah outlet is a scam
when you let it out
squeezing everything
Uneven distribution goes brrr
whats with the random stash inside tho?
ofc i'm aware just trying to experiment something
you mustve been trying to do this
origocrust eventually filled once in a while and originium ore output going to shred for powder seems reasonable
i still don't know what to do with ferrium just making some part for something else later
wuling tech mf
that looks organized
i think i'll remove the stash thing from ferrium and just fill the shred to grinding
originium need a fix too
1 conduit can handle 2 forges right
i made it just in 120s with 1 purpose. Leave it for 2 days, and it will give u 58K everything on that line.
i did have 58K all wuling item, except bottle variant liquid
can even handle 4 if the 1 conduit took water from 2 pump
the dev are afraid if you are cheating (legit logical reason)
the fun begin

Is there a way to make this more compact? I'm too dumb for this
believe me, you'll be making HC valley batteries before compacting even becomes a concern.
tho if you really want one:
- ||move fitting unit one tile left, one tile down, and rotate facing downwards||
- ||move the packaging unit and electric pylon two tiles left||
- ||rearrange the packaging unit to match bread's pic||
ohhhh.. that's really cool
i dont recommend packaging unit straight to thermal bank especially 4 of them in 1, you wont have a buffer of batteries in case you ran out of ores
ive seen many players lost power this way 
yea late game player tend to have kinda delaying battery technique
but just play more if ur love aic sm
cuz the fun aint here
I'm trying to unlock more area to mine more blue rocks. I still haven't closed the giant sky hole
rush it
when can I get the pipes? it's not in the skill tree
it is essential for sandleaf
try this
pipes?
what u need it for, its wuling stuff, still a long way to reach tho, gl
Pipes only for wuling area..
quick question, for mega base blueprints, what i cconsidered "top left" of the hub base?
the corner of the depots?
alternative version, cant find a place for the 4th thermal bank tho
i wanted to ask that question too
, i dont think everyone follow the true north
its just based on the orientation of the picture
Top left of the bp screen shot given.
I just got sandleaf. Finally ๐ญ
I already built the planting machine and planned the item for purple gear beforehand just so I could immediately start producing.
its a square, its doesnt matter
the innovate just began lol
This outpost mission is to open up a new factory colony right? What are we even making aside from character gear and healing items to warrant so much space?
feels like i'm doing something wrong but idc
let me finish what i'm trying to do here, save that bp, clean everything, and redo your suggestion
i wish there's a mirror button
time to replace
nah u dont, mirroring stuff can get the pipes look weird
better get sandleaf from the bus and shred it in the same section
wulfgard story quest
mhm
thanks
should be this one yea
you don't have to finish it, once you're done with the area you can ditch the quest and rig up them nodes 
haha, i intend to finish all side quests, was just setting up my V4 factory for max $$ production for character progression
found a mega base BP online, and im shy of Ferrium prod for it cause of that node haha
i did what i have to to make the factory grow
i benched the rest
not the time limited reward ofc
My Wuling Factory is pretty much maxed out
I would need more Ferrium/Cuprium deposits to get 100% eff on everything I have
oof, i went to go do it, and apparently i left off on the Yvonne story quest, cause shes running around the mining camp chasing kids XD
all outpost on valley take buck capsule A for endgame?
all of the big three AIC products, so you can have buck and the other plant capsules so more income.
What's up with the stashes
the middle ones?
all that and it still have the zzz marker 
What is the current max ore yield in Wuling? Just making sure I unlocked all the nodes before I start building.
Well, all of them
it just maintaining the power
480 0 90 120
ori ame fer cup
cool ty!
120 cuprium 90 ferrium 480 ori 120 xiranite
i can move on to another space to make HC because those stashes in the middle took care of the traffic
Lets mine xiranite
xiranium
they're slowing down your HC production since the packaging unit isn't receiving max input
hence the "zzz" in the packaging unit rn in your img
it isn't supposed to go inactive like that
You have 2 dense originium powder running at 50% efficiency and 1 getting clogged
why i did this earlier
you cant be stealing parts from your battery production, if you need parts, make a separate production 
working on it
hc battery is one of the best thing you can sell, so you want to make as many and use as few
I see that it's using 4 steel part inputs at half efficiency so it's still receiving full steel part input
but it needs to be receiving 3 belts of dense ori for the proper ratio, which you don't have room for cuz 4 ports are already taken up by the steel
yeah i have to do some reading
now i know what to do
"making it" is the toughest part
enough reason for this game to be fun
mhm, glhf 
my tip for units that takes 10 sec to process like packaging and gearing unit is divide everything by 5, because belts and other machines run at 2s
that ill get you the amount of lane you will need for each item
ur merging 2 maxed belts of org cube
im endfielding 
Both wuling and valey full?
moved it to v4 to prevent wuling full
this much in wuling
For me its hc valley battery
i also use it to dige
same, im trying to balance them out to prevent anything from hitting capacity
inventory management sidequest lmao

I wish we lad a logic gate type deal for belts
that only works when xircon is maxed
well i already have that
why does this image have belt loop on right side?
I always send xirang into depot so i never have to worry about that
im a megabase denier
it pulls exactly 10 xiranite from the cruicible
so i get exactly 20 xirnaite extra
from both battery production
i have my xiranite production in jingyu outpost. all 4 sky of forge. so that in main base, i dont need to think of where to place them
mine has a bunch of different logic gates
also, xiranite production is constant, the only blueprint that will change next patch is for introduction of new battery and new food. xiranite doesnt change but only adds more forge of sky
my only issue i might run into is if i max zircon
my xirang production was created before they fix the grinding unit
now that the issue is solved i can minimize the belt
but ill just wait for 1.2
yeah but I want my xiranite to focus on my battery production
so its apart of the battery production
so no matter what happens I will always be producing powe
i just use unloader to feed my battery lines with xiranite
I always keep cap so this only works with that mind
maybe i should look more into my production/min tables
If Xiranite Comps is not maxed, copium parts isnt maxed and, bottles not maxed
i just yeet the factory line but idk how much it creates per min
spread production evenly
but if one maxes it auto switches production to the other two
this is all with a 20 xiranite extra
that im taking from the batteries
i have 2 battery lines in wuling
but when i checked, it says yield is only 6/min before
I have my batteries set to 10/min
if i block the extra bit
it goes up by exactly 1 battery
so with full shut off its 12
first battery line has complete sources. but second battery line has 2 ori lines cut off for xiranite comp
how are you only getting 6 then?
i have no idea
i'll check again the tables to see if it changed
see theorical data too
i'm curious if the thermal banks hooked up directly to battery lines affect the production rate
im also making exactly 1 LC battery a minute to keep power just above my usage
each battery line has 1 thermal connected
it doesn't affect the yield number
thermal should have no affect on yield
1 conduit can supply 4 planting units?
if two pumps go into it
oh ok
1 pump = 2 planting
are we expecting 1.2 livestream next week?
so i got one way to atleast get the 30 extra xiranite if a plant goes down
or well
if i max out zircon
this would atleast give me 30 xiranite
in the case that zircon gets maxed
anyone know how to get Lvl 9 Wuling Dev level? im 1000 exp off any idk where to get the lasr bit
selling to outpost
do tower defense
all stuff upgraded
upgrade the environment monitor
show your rdm
thasts what im missing, ty
took a short break earlier
guess this is how it should be?
you can clear 1 aic output 
bruv you run half grinding unit ?
why split the sandleaf powder
is this about 4.44kw
you can just dige calculator in pin though 
sandleaf only need 1 while the other need 2
splitting sandleaf is just making full use of the efficiency
?
just make it like me
1 grinding unit use full sandleaf line aka 30/m spliting it reduce it to 15 /m aka half usage
holy
WHERE THE HELL do u transfer from one depot to another again - i cant remember where the option is :DDD
there 2 ways
depot loader and depot unloader?
1 sandleaf through the shredder equals 3 indeed
no i mean where u xfer from valley 4 to wuling etc
wait maybe i can use shredder
OPEN PAC/SUB PAC MENU then here, make sure u use meta transfer
ahj
Better but frustrating belting
oh shi---
btw you want copy my 12 hc/ min sub pac ?
it only wasting 2 sandleaf powder lines
damn that's eyeburning
i like to say its compact
ima just keep the sub pac
i mean just keeping it
just in case i got lost and bored

i'm redoing everything again
now do this in valley pass
i try before it but it got limit , now only do 6 buck a and 12 citro c
yeah and only in ori park that they didnt have enviroment near pac depot
that was kinda the point
it's modular
xiranite and originium things and so on are separate from each other
works now
i JUST realized all this time i forgot to add battery-eating mechanics of the thermal bank (and power tracking in general)
Yass.. 3 batt setup only take about 2/3 of the area, still have many spare..
HOW about making sand leaf farm there instead of grabing from depot ? you get some free space tbh 
how to get this? im already in 1.1 msq
story
defeat the 1.1 boss
very visible at the right
lol my factory is so empty
lol
add more stuff
that smol thing in the right bottom is a battery line LMAO
its just a smol one
ima expand that
oh yeah right lmao
I somehow mistook it as a components line since the facility count is closer to that than a battery line ๐ญ
yeahh๐ญ
option 2

its this mini thing
none, bench the valley 4
i wonder u doing good with this minimalist setup
im not xD
2nd option
yeah
also just realized it's been such a long time since I took a pic of my aic from the legal angle
.... so many hacked account
everywhere but #do-not-post-or-get-beaned
I swear it's probably the reason why it's only these damned spam ads every time
they're the only ones "smart" enough to not post there ๐ญ
I'm not saying that there should be more, but it's so odd that it's always the same thing
yeah ts been around for a while
and honestly idk whats it even advertising for
built it
very nice
sc one huh
it's lc tho
yeah mb, whatever the lesser one is
originium can't sustain 3 LC lines tho even with meta afaik
just not very consistent
how much meta space do dense powder take btw?
1k5 an hour i beilieve?
thats 25/m so in total of 265/270 for 3 line of consistent lc bat
good enough
why dont they make it 1k8 tho
no idea
the math been triggering me for a while
imagine if that's one of the things they'll change in 1.2
regional transfer capacity increase from 1500 to 1800
at least meta still useful for sandleaf in case 1 shredder only use 2 outputs
or bomb / ferium bottle in case you don't want to remake them
now to think of it
what are we even supposed to transfer to valley 4 once we get wuling metatransfer
none, my guess is new region will require v4 and wuling meta transfer
yes
i wanna send some sewage or xircon eff there
yes, but only manually afaik
Filling unit, no?
idk havent test it
I wonder when endfield is getting its own profile widget
is this recently added or it was a thing since sewage release
cuz it's so weird to see rivals get one before valorant, apex, fortnite, etc.
and even wuwa before major hoyo games and even those like zelda
iirc release?
it won't show up until you make it prob
I keep abit to kickstart my xiacon loops
but that is really the only use for bottle sewage, cant fill anything, spray anything...... you can fill up with sewage but you can't dump sewage
i use option 1 and 2 depending on which bus side im working on 
if we're choosing based on work pov, then mine would be 3 and 4
๐ญ
actually in wuling it'll be 3 or 4 
you can see from my screenshot for example, i always orient the bus at the bottom
i've always preferred 4...
it's literally like the only correct way
depot bus at the bottom
and ye bus bottom is the only way
most v4 screenshot also have sandleaf at the botton,, so bus is top side
although for longer/taller builds I put my depot on the left
else goddamn icons mess everything up
planters are the least significant unit you wanna look at, so i think they are bottom side in v4
almost at the middle, guess my orientation is based on Andre ( that owl professor or doctor )

we accept any orientation here 
the sim became my go to tool when doing screenshots
don't having to time my screenshot for a brighter sky
don't have to wait for the clog or resting icon to disappear
don't have to deal with corners and edges darkening
and don't have to stitch things in an editor
yeah pretty much
that's one of the primary reasons i wanted to do it
technically i can also straight up export your factory but that would require running a sussy exe on your computer so
i love sunday
wont giving our accounts be better? i know its sussy too, but players still give site like krooster permission
i don't wanna ban people
this is what i used the priority belt for. its kinda useless but i wanna keep it a feature
its nice seeing the batteries accumulate and enter the depot in one go
this is what i'm running rn
still making lc 
cant belive you're a D, smh
time to implement thermal banks
idk it always felt natural to me
start on the left, go right
then start going up
i did rotate to L when i started doing the right side i think
power would be a piace of cake no?
ye
unless you wanna implement pwm 
i mean pwm will come for free
i can just implement power as an item produced by a virtual recipe
i see
and there you have it
can we talk about how bad the pc scrolling feels in this game
it's faster to click and swipe down in depot node to get to the bottom than scrolling
@subtle finch finally, a proper 8 forge setup
it does need 4 external sandleaf loops and 8 external jincao/yazhen loops tho
lmao yeah that's what i do
parker square forge 
I could technically fit one wuling planter in the free space
but I don't want to waste half a pump
conduit ๐
place pump in the middle between wuling and outpost and split it with conduits both ways
plus it does let me store extra items for future use
kekw
honestly i kinda wanna do that
just establish a Pumping Station
and get all my water from there
for both areas
fuck up my facility limit
I'd pretty much have to put my planters in stockade sub-pac
so core aic can focus on making everything
wait. am i missing something or it is possible to place more than 4 mold forges?
using bottles to transfer fluid between aics is maybe a cool idea, but its just extra power cost for nothing
Got the same question. Why is there 8 forge, you are planning for the future?
yup
you guys don't have 8 forges? 
we're still not sure how many forges we're getting in 1.2
tho the most popular speculations are 6 or 8
we even have a couple 6 forge designs here already
Imagine we get 0 forges 
just did an 8 one for fun
in this scenario, we would build battery and syringe in outpost?
2nd sub pac in 1 week trust 
aah your design is in outpost. Nice
dawg do we even get enough water pumps in jingyu valley for 8 forges ๐ญ
so i realized i don't actually know how power mechanics work
outside of conduits, idt thats even possible
yall r right. space is a problem with forges. but i think i can squeeze in just 2 more. though i assume we'll get a new base with update too
rely on the new one having enough
8 forges forces your planters to be off site
so you'd only need 4
what the hell does this even mean
is this 2.75 power per 0.5s tick? or does it give all power at once and then... what?
o shiii, you summoned him
like it consumes the battery immediately
power immediately spikes
right
then what's the consumption rate of machines? per tick? per 2s?
battery enters thermal bank
-> power increases by amount for the whole duration
-> duration ends
-> power goes back down unless fed instantly
if no batteries available, you have 0 power
You consume 1 battery during 40 sec to get 220 power during 40 sec
yeah that part is visible, but for the machines that consume it
once you don't have enough power, they start to drain it
or the buffer starts climbing
it's the drain ticking behaviour that is unclear to me
per second
There is a small battery that should be at 100% on top of your screen near power. Once it's at 0% everything shut down
Supply - Usage
^^^ result is added/subtracted to Power Reserves every second, can't go above 100k (100%) or below 0 (0%)
someone shared this dige tool to me, maybe you will get something there
okay this makes more sense
no idea
there r some issues with the loop back method
Dang, this is kinda annoying to model ngl
i thought i could abstract power as an item
but it has special mechanics where it doesn't make sense to
specifically the "uptime duration"
do ppl actually even care about pwm anymore?
as it's not being "consumed"
i thought u canโt pwm with the new batts
you can pwm any batt no?
not if u run out of energy in the buffer before the next one is consumed
i don't really care for pwm, i got close with just 2 splitters and called it a day
and valley 4 is this
because of lc
How to increase forge of the sky limit?
AIC plan
Ok
AIC plan
first tier gives you forge unlock and 1 extra, second gives you 2 extra, for a total of 4 for this patch
how many we're getting in the next patch? only HG knows
that'll probably trigger someone's perfectionism
joke's on you it looks good
you can, it's just harder to get the exact value you need, and there's more waste
this has been there since the second beta btw
but yeah, only hg knows
see, i said its +1, +2, +3, +4
they called me a mad man
Would be great, we'll see.
i couldn't get everything this week 
What's max comp quantity?
Just buy deco
It increases the gacha luck
(I am jk)

be more clear
Like max local depot for them
58k right now in wuling 80k in v4
For example u can only have 23k parts
Ohh
Shi
I thought 20k is max
So i stopped production
all aic items have the same limit
Yo how is it that big
i dont think there is a reason to make all things super small. i dont remember ever running out of space
my forges are fat
Yeah sorry im just early game lol
Never imagined something THAT big
Not using wuling plants for carbon?
They give double carbon no reason to use buckflower
Guys which of the "EVERYTHING" blueprints should i choose if im Authority Level 25?
Its fine as long as it working as intended..
Im too lazy to do it myself tbh
always go for kyostinv if you dont know what you're doing
many blueprints out there assumes you know all the details already, and they tend to miss in giving you key info
Too early for "everything", just get a buck capsule C blueprint and a green battery bp
dunno how to. never cared. those plants need water and are just more pain to make
Literally just water
Wait, really?
And you save a ton of power and space
see, that's why people have different preference in building their aic 
that's why i don't think we're getting 8 forges
Just follow story, unlock new maps area..
Build/craft some mining rig, mk2 also for ferrium if already unlocked..
Just explore and place rig at every mining node you find..
Your factory should always be making the highest battery you can make, but for buck capsule just stick with C until you unlock A tier, b tier isnt necessary
we getting 7, im staking all my tang tang credits
it's also not in instructions
Why battery?
I use the generators
there are many things that are not in instructions until you make them from tutorial
Thermal banks can use battery for more energy
which is kinda idiotic if you avoid the tutorials
I just use Originium tbh
just tell me the recipes god damn it
at least in a quest or something
well it doesn't matter because i use the planner anyway
but still
bad game design

i'm so sorry you had to go through this
I mean yes that's early game, you'll beed battery for power and for selling as you progress in the game
Welp
Time to redesign everything...
well now i'm a little curious where do you get new C recipes
Look at my base, its a complete disaster lol
Using battery in thermal generate more energy and consume less than using originium..
Also, 2 thermal banks with battery can be equal to maybe 10-20 thermal with originium..
Thats why i asked for a everything blueprint haha
Dont have that much time to redesign everything
don't ask for everything blueprint yet until you max all aic and sub aic size and depot bus
Put jincao in or yazhen in refinery and watch the magic
And what should i do? Do i mix blueprints?
yes
Wouldn't that be so much wasted space?
you need it to upgrade the outpost, for that you need to build small production lines first
Search for like lc blueprint only or buck C blueprint only..
Place them one by one as u observe your yield/usage data..
Also energy..
So u wont have problem like lack ores supply or lack energy that make your factory died..
you cant just jump to mega base 
So what should i start with?
But imo, for now just focus exploring and place mining rig on every mining node u find..
Aight
look for the most expensive thing the outpost is buying
So u won't have ore supply problem..
Yep yep, i need MK2 miners
The C thingy i think
Well the battery is 3 more
27 vs 30
For starting, keep the battery for supplying energy to factory first.
Just sell the med c imo..
I guess i have to make batteries then
Until u can upgrade to better battery and consume less of it for the factory..
battery lets you power more facilities, but it also depends what mineral beds you have right now
just sell the best that you can make with the ores you have access to
Making battery also consume many ores, thats why explore and place mining rig important..
140 originium 120 Amethist 20 Iron
(i mean income)
pretty sure kyostin guides you even if you have no depot bus and max outpost, that's why he's my go to when people ask for recommendations
he really make sure its built for beginners
I made this while extremely sleep deprived yesterday no clue why I made it lol
Quick stupid question, whats the difference between high and low purity ore veins, and how do I tell which is which from looking?
High purity yields more ore per second from mining. As for looks? It should show it in the map when u click on the icon
I mean i have seen that, but when i'm looking in game and not in the map, she's the only thing I think I can see as a difference.Is it produces more sparkle above the ore vein
And its pretty much what I thought anyways
use scanner
Ah
the classic blunder 
thats gonna fix itself when it clogs tho, no?
it doesn't because round robin forces it to take from one or the other in turns
both planters will clog but the one that's giving 30/min wont take priority over the one giving 15/min so the 15/min out wont go to 30/min ever
Am i doing good?
MAKE Better battries?
I just got the flowers needed for it chill
Iโll do that tmr
Right now, iโm fine with blue batteries they do give me bank for buck
yah thats good meanwhile i need to fix my sc wuling battery 

This is genius wait
What do you guys do with the extra 20/m in v4 and 30/m in wuling origium?
I've just been burning 15/m v4 and 30/m wuling in thermal banks for 100 and 200 power respectively
I'm using pwm on both maps so I'm using my 18/m hc batteries to power both maps completely to stockpile wuling sc batteries and still buy out the outposts
I'm tryna figure out if that's the most efficient thing to do or is there a better way
Actually is there an efficient way to transfer materials contrantly from wuling to valley?
yeah, just straight to banks, you can make 1/min hc bat in wuling and do a complicated pwm, but not worth it
I go on the ship and manually transfer with the backpack - each transfer can transfer 1750 at a time
I transfer everything to and from once a week when I have time - takes about 6mins
So if i maxed out my originium gain on valey but i still consume more than that, i need to restock manualy? Is there any automatic way?
Makes sense - plus then you need to accommodate for the extra facilities power
its not that bad. but its really just for players who have more ziplines than necessary
I keep extra overhead power of 160 on v4 and 120 in wuling, for when I want to use 8 and 6 combat facilities for essence farming respectively - I just turn the facilities off from the pylon when I'm done farming
If you're using more than 560/m origium on v4 you'll have to manually transfer raw origium from wuling (if you have extra to spare) to v4 manually since we don't have metatransfer for wuling yet
Shoot i need to reduce my powder consumption then
What are you making on v4?
If you make 18/m hc batteries 18/m buckA 24/m citroC you'll only use 540/m origium and still max out outposts
if you're using more than 560/m, dont 
I make aprox 34 hc batteries according to the game ๐ญ
(Since then i ran out of originium)
I just need money man
But fear not, iโll develop a purple battery craft tmr and optimise the consumption
it should redirect the xiranite to overflow zones
For v4 I was lazy so I used this bp and then just removed all the extra stuff and protocol stashes
KyostinV's bps are also nice to use if you're lazy
Holy bro wow
I just need to harvest like 2 mineral finds and i can do these
The blueprint pastes the whole ass field right?
Yeah this bp collection uses all 3 outposts completely and also 3/4 of the main pac, but you can find bps that only use the main pac and leave the outposts empty if needed
Same, at first I was just lazy af and used bps but then I started enjoying factory building and started making wuling from scratch
My mum would be fluking me why am I using a calculator while playing a game ๐คฃ
Ah my father plays same typa games sometimes, strategic and optimizier games. He has a notebook for calcs
Wanna remake my wuling factory but i dont want to remove my output 
So, I'm in Wuling, some regions of my base are devouring more water than others. Instead of just throwing down more fluid pumps, I'm considering making pipe balancers.
First, are throughput unlimited pipe balancers reasonable, and
second, is this prototype design a throughput unlimited 4-4 pipe balancer?
Best thing is that i just started act II so i have nothing on wuling ๐ ๐
Why don't you stockpile extra sc wuling batteries by using extra hc batteries for a while - then you'll have a stockpile of batteries to sell to clear out the outposts while you're building your factory so you don't lose out
so my xiranite overflow is working well
sewage overflow is working well too
and now with split maxed out
sends fully to the outside xiranite production
now i just need to make a tier system for overflow protection on xiranite
ive heard of sewage overflow, but what is xiranite overflow 
if everything clogs
it goes a different direction
thats all

so if zircon maxes it backs up the xiranite
then causes them to go through a non-priority belt
then sent to storage
after sent to storage i need to make a variable overflow system
so right now i think my system at max can handle one fully clogged side
of SC batteries
and still be max producing
Is this for balancing equal water output if you don't have all 4 pumps connected in the beginning? Like if you only connect 3 pumps to the inlet pipes, you'll get 180/4 = 45 water/m output to each of the outlet pipes?
Well, yes, it could be used that way. I mainly designed it as "Some machines are not a max efficiency, but others are, and rather than using math, I'll just plug things in and let it sort itself out".
I see what you mean
So from what I understand the only 2 (or 3 depending if you starve all xiranite from 1 crucible or split it across 2 crucibles for components) machines that won't be using the full 30/m water would be crucibles when underfeeding xiranite and jazhen/jianco production for when you're producing yazhen/jiancoC (for 3/m yazhenC you'll only need half the production of one plant production)
Hmmmm
If you're under supplying xiranite to a crucible, you could use a split of that water to fill up a fluid tank that feeds your eco farm sprinklers, since they only switch on every 4 hours
Eg. If undersupplying xiranite by 10/m to produce 0.5/m xiranite and cuprium components each you have 10/m extra water
10/m water x 60mins x 4hrs = 2400 water - which can be stored in fluid tanks that act as a buffer - which is more than enough for 10 sprinklers
oh actually that gonna be balancing
What's up with with the crypto scam ads
that idea looks like this
i think you're basically making something like this
i advice you not to. some people throw the idea of manifold a lot, but from observation and reports from other players, the game's fluid doesn't behave like that
Hmmm. So pipe balancers are not reasonable. I see.
https://endfield.wiki.gg/wiki/Light_Xircon What's light xircon? how is there info about it? was it datamined? or can i see this in-game?
Light Xircon is an AIC product item in Arknights: Endfield.
Item descriptionAcquired via crystal precipitation. Can be used to produce other materials.Light Xircon has a lower density than Xircon. Currently, Wuling Tianshi are trying to use this material for constructing personal body armor for members...
is there a way to place multiple of the same building in the top-down mode without going back and clicking on it every time?
probably beta, else they'd get sued to oblivion
holt ctrl
I am a dumbass, it says it on the side of the screen
probably datamined next liquid
if it was datamined, gonna guess it's the yellow liquid
Light Xircon has a lower density than Xircon. Currently, Wuling Tianshi are trying to use this material for constructing personal body armor for members of the Yinglung Special Task Force.
given the description from that wiki
its probably for next tier of armor components
"Acquired via crystal precipitation. Can be used to produce other materials."
Is this a hint on the new production unit?
melting xircon
or just a way to use quartz in wuling?
to be fair, might also be an abandoned idea from beta
https://endfield.wiki.gg/wiki/Plant_Matter like this is not a thing?
im clueless what's been in beta or not
apparently this
hmm plant matter has history from last year
while light xircon is last month
are those icons for the research tree?
yup but it's for xiranite forges
no clue
even if its datamined, it doesnt really provide any info whatsoever
they already announced we will get new fluid and obviously it was going to be xiranite related
unfortunately, Version Preview stream had no belts or items at all
or not, there is something there on buggy belt, no clue what tho
hmmm, so first one is unlocks forge, then +1 then +2 for a total of 4 xiranite forges
i wonder if the next 2 gonna be +1, +2, +3, or +4
fruit managed this in the outpost
if III has 3 pluses and IV has 4 pluses then it should be 7 more forges in 1.2? ๐ค
but then we would need something that eats so much xiranite
ngl, im looking forward to what 1.2 is cooking
i also wonder if 1.3 will still be in wuling ๐ค
i said that many times, but they don't like the number 7
i mean the next one
I just want forges to be a multiple of 3 so the amount of sandleaf powder to grinder is perfect ratio.
or maybe they gonna have forges do something else other than xiranite
so far there's no evidence that hg cares about perfect ratios for the best layout for profit or power
after a nap i made this abomination and happy about it
looks good to me
i didnt know you can flip the refiner-shredder and still get the same thing
You can, yeah
i tried something like this with just 2 pipes
it clogs
instead of proportionally distributing flow
it restricts it
which makes sense because it introduces at least 2 contention points where flow chokes
what does this mean?
peak transfer rate was at 27 then quickly went down to 20
honestly that's noise at this point
i should probably remove it, it's a leftover from when i was doing peak oscillation detection
right now it just catches a transient from the factory startup when things aren't yet clogged
it's on purpose. so that if i ever nuke it, i would prefer to have inventory filled with meds instead of carbon
trying out doing the sc wuling battery without depot unloader on 4th sandleaf powder
Remember kids, each time you swap shredder and refiner in unholy way, Mifu bonks the cat
chat how do i test if this is correct without tearing down my entire goddamn factory
start adding manually
so 1 planter+seeder is enough sustain itself and for 1 grinding machine but not 2?
with 1 planter+seeder you get 1/2 sandleaf which is enough for 1.5 powder
ah yeah that makes sense.
you can see on the right it's eepy because not enough
also forgot to connect a grinder to the packaging
If you want to save every leaf, just pack it to depot and unload where needed tbh
Wuling has a massive amount of unload space
it'll balance itself out
Yep
i was considering decoupling xircon from my sc wuling produciton so was wondering if i can save on planting units
Not sure if there is much merit in uncoupling the xircon out of all things
It doesnt even use any planting units does it
you could keep it together with your sewage production that way
Seem like more of a hassle that its worth ๐ค
The planter on the left isnโt getting clogged because sandleaf is constantly being pulled but ifk a better way lol
but ye overall i dont think it really matters much where you have it
you either import the xircon or the sewage
More like Im thinking sc wuling batteries will be pointless in 1.2
but i might need a xircon production line
it alternates between left and right into the seed picker so it's only dispensing at half speed is it not
You will probably rebuild most/all stuff in 1.2 anyway
can't wait to go kowalski analysis after the stream
Still at least like a week until 1.2 stream isnt it
idk i was expecting like around now
another sleeper woke up
can someone check my math
iirc based on the timing of the last stream it would have been today
if i slap a belt of battery right into a thermal bank
i will end up using roughly 1.5/min battery right
excactly yes
๐คyeah, seem about right
also i should fix that thermal bank sprite
1.1 stream was on 1st march and then it released about 9 days later(?)
heh, you can kinda DIGE this but I can't vouch for the numbers because the runtime probably is not gonna cover enough time for it to calc properly...
pushed, feel free to fool around, going to eep
WHOOPS 
it's definitely a path 
what would it take for it to cover like 1hr+ period? 
quadrupling the solver runtime
i'd have to go WASM at that point
i mean, it's doable.
just not now
i already sunk like 2 months into this project
any new paths on manually using V4 materials to subsidize Wuling factory, outside of the ferrium metatransfer?
I've been meta transferring 1500 Dense Originium Powder since 1.1 launched. 
Use hc valley bats to power both entire v4 and wuling, as you already produce enough to cover this as well as buy out the outposts
You make the dense powder in v4 but the actual hc bats in Wuling right?
you can also just transfer the hc bat..
is hc bat also at 1500 limit?
No I just manually transfer the hc bats directly from v4 to wuling using the backpack while on the ship
yeah that runs into the issue of "I go on vacation/can't play for a while now the whole Wuling AIC dies"
If you empty your backpack you can transfer 1750 at a time, takes like minutes to transfer a week worth of batteries
it is same result though
though I guess you can use the splitter-converger trick to have it burn wuling bats when hc runs out
If you go on vacation, just toggle to Wuling batteries 
If you don't login for a week your factory is automatically shut down by the game itself even if you have enough batteries
i transfer green triangular for armor parts. forgot the name. now that i live of t1 batteries life's good. in 1 week everything that's being crafted will cap anyways
I'm just doing it to horde sc batteries for when the new outpost drops
It's not really necessary
I'm at 96k SC batteries using the same method 
I think I'll do that. Had 2 SC lines and a bottle line for a cursed 1.0 setup so I can just turn those into parts
If you want those, you can meta Dense Originium Powder and get 2x more
no prob. just calculate power in advance
I'm overcapping on Wuling SC bats atm so I'm figuring out how best to cap on parts while maintaining bill depletion
well i dunno for sure as i bought out pretty much everything, but i'm not sucking wuling dry. i'll make syringes eventually - that'll help. but do you really need all bills now?
No actually now that I think about it, since it's an argument between
- Hoard Wuling artifice catalysts which will cost all the bills
- Let bills hit storage cap right on next patch drop to immediately hit regional development
either one is ok. ho~onestly it sounds like 1 or 2 day difference for reg dev maximum (if bills are empty)
b...but muh day 1 dopamine and optimization
Okay I checked and I think you might want to switch it to transfer Dense Originium Powder instead
Dense Originium Powder has a cap of 1500 while Origocrust powder and the triangle has 750 cap. However, Powder is converted into triangles at a 1:1 ratio by running it through two refining units
How to fixโฆ
dont loop back the planter out
only loop back one planter and dont split its output
other planter only goes out
thats an overkill for me, i dont consume this much. also more stations, more power, not ideal. though it might work for someone else who have very little armor pieces.
hm
should i delete zipline to this cool place that you need bug to reach for a convenient zip loot
do it before patched, or lost 1 zipline and pylon
2 refining stations is negligible and you can always divert any excess to battery production
11 forges would be insane
main AIC worth
don't think so
600 Cuprium income in the next area trust
I think it's still more ideal to have it in the sub-pac
since the main production lines will be the ones occupying the main aic
if they'd follow that and we'd get 7 forges for 1.2
I'd probably use my 8 forge design, but have the 8th line turned off
likely get the base product on 1 subpac, then 1 subpac for 11 forge
possible, it all comes down to how you separate the production line
if we still follow that image
then we'd probably get the last 4 forges at the same time we get our third sub-pac
actually being forced to split production lines would be neat
by then we can have:
sub-pac 1 to hold the 8 forge setup
sub-pac 2 will have the planters to support the 8 forge + room to spare for other stuff
sub-pac 3 to hold the last 3 forges, ideally taken from half a 6 forge setup to maximize space, which should give us at least half a sub-pac worth of free space
for pumps, the math is simple
4 pumps each for sub-pacs 1 and 2
3 pumps for sub-pac 3
I think a lot of people aren't bothering with boletes in general
what's even the point of pipe elevation restrictions
you can force it by placing intermediate pipes and removing them when you're done
I mean technically you could swap shredders and refineries in the xiranite line
wuling plant -> carbon -> carbon powder
wuling plant -> wuling plant powder -> carbon powder
what makes it unholy anyways
think during early days, many wrongly deployed them.
those 2 are mostly used as 1st phase of production line, very easy to get switched.

if you're not into hoarding, just use this picture as guide on how much you need to stock without the need of collecting them every 4 days.
or... just collect as needed
i loot that cave and have almost the exact same zipline setup as you. though i guess that's no surprise given the constraints of the area...
yeah this basically proves you collect everything for about a week and then you have enough forever
maybe I shoujld just remove ziplines to those places since dijiang will cover all future needs, it would save a lot of power
That's just for 1 character 
Whats this?
Oh, the poo spray event?
or at least leave the ones at hub map, valley / science park / quarry can be safely removed.
that map can cover the need for lvl 20-40

