#aic-factory
1 messages Β· Page 305 of 1
yeah flexible until you realise if you bundle 5 parts into 1 pipe that splitting it back into 5 equal parts is non-trivial
yeah which is why I said it's flexible but only to some extent
use it beyond capacity and you'll clog the pumps (or any other source facility)
feed it to more facilities than your supply and you'd lose efficiency
Another most important.. Wrong pipe splitting or branching, not enough water supply..
we should make a quick infographic for pipe distributions ngl
should be easy enough to do, right?
Yass.. Should be easy..
hmm jingyu has extra water from hydromining right?
no idea
I just capped mine at 3 veins per pump regardless of purity
also, almost done stockpiling this thing 
if you put wuling city jingyu and qingbo outpost into 1 water grid you get i think 2/3 excess pumps worth of water
I need to organize my spreadsheet and not just have random numbers everywhere 
yeah 3.5 water down there
we do have the writeup by hjoyn to link whenever someone asks about priority flow #1482466765459030056 message
I should just use the spare water from jingyu for farm
oh ic
time to read more ig
yea extra 0.5 water
perfect for farm
gotta figure out wtf I did with the water down there though
conduits just make everything hard to understand
well I figured out my water, but what path do I take from jingyu to farm
just route it through the city cus I have no pipes there
that's a long write up to just say fluid splitters send it to the remaining output when one side is clogged
lol
when I was explaining pipe distribution to a friend, they were insisting that "closer facilities get less"
which is only part of what's happening, and only situationally true
I wanted them to understand that pipe splitters do split evenly like a belt splitter would
just that unlike belts, overflow/unused water is reaccumulated at the split
They got it after I brought up MS paint 
a simple infographic doesn't sound like a bad idea
i nominate you in making it 
I'll only have time for it in about 3 months 
mods are not involved enough in this channel to give us commands for infographics 
i wonder if they have the tech for 3d placement
im betting we'll get dorms, and it would be nice to have a 3rd axis placement
wonder how side view would look for 3d
cuz even top view isn't like fully isometric
wait no not isometric uhh
orthographic
oh I'm already at 127/128 awkward, I'll deal with issues later if they come up ig
3d would be awful. If they do do it, I'd expect layers like how shapez 2 does it.
Yeah, I mean they have to support 3d mode though. And for that sometimes the detection for which part to select is already kind of bad.
happy birthday 
there, i fixed it for you. i hope you're happy 
nope, 1 lane can handle 5gearing/packaging unit at max efficiency
I have my standards
5 power is insulting
call me when i can save 10+
Stashes are an exception because while theyre 5 individually, theyre a lot more since its common to have one for each production line
Stashes must be purged
I would so love to see 3d placement for conveyor belts
im using stored zircon
once my batteries are capped ill be storing zircon again passively
bottling xiranite again
starting it back up
gonna have every bottle of it
im doing weird stuff to do power again
You have 58k comps insane
this produces 1 LC battery to keep me above power
why the xiranite belt delay when it'll just clog anyway?
its timed
to make 1 battery exactly when i need it
fair
exact usage
along with the natural drain
infact im at like perfect power usage and regen
yeah makes the game too eazy right
Frfr
Holy. 15 per minute
I didnt make any gear until i was fighting.... uhhhh the boss rematches for medals
its uhhh not sustainable
im going through reserves
to push my bats to max
then be able to store zircon again
and hoard more bottled xiranite without having to think
whats the max power of that
Idek
I use SC Wuling bats
Low-key wanna find out tho
Might make a burner acc just for it
i mean we could technically math it
How is everyone handling waste water ?
My Xircon is directly connected to my cuprium refining.
I didn't notice my wuling battery 2 capped
and my whole cuprium shut down
I have an overflow treatment system
directly connected for me
I just make sure the batteries don't hit cap
any excess excess gets treated
Waste water goes into the ocean
my wuling runs on 1 wuling 2 and valley HC
i just never expect it to cap
and you just extract for xircons ?
nah in case i need it for future content
ill have extra liquid
you could potentially do 64 thermal banks with ori in wuling 
Gng... I finally achieved something great
16x4 yeah
i was able to make 25k zircon extra without having to reconfigure my normal bases opertations
80k glowbugs
lol
Now scorchbugs is next
hmmm, thx everyone
There should be an achievement for this fr
time to math more i guess
Nah gng. You should geography.
if HC wuling batteries need 4 xiranite, then they should give us 8 forges ngl
Ofc they will

cuz not being able to have at least 12/min prod on hcv batteries is insane
Ill gonna do 3/4 hc again
On the originium tho
Needs 7.5
Separate facilities will shine here
Thats what i thought too but the crucible will look horrendous 
Imagine you need 3 xircon eff in one crucible
Or maybe thats what the new crucible will do
the new reactor exists
unfortunately we still can't have any secondary processes using the effluent reactors
since it takes up all 4 pipe slots
it would let us do xircon and liquid xiranite in one reactor
bringing the SC wuling battery line down to 4 reactors
tho I'm still annoyed we can't overclock facilities, especially reactors
Hmm
Next patch
HC wuling batteries don't exist yet
yeye i was lost looking at this covno looking for source for the requirements lol
Oh we just guessing
rossi banner ends in like the 16th or 17th, right?
Atleast we have blueprint ready just incase we guessed it right
we should be getting 1.2 dev log anytime soon
Next week i think
but still no confirmation from them about that as well
If mifu a rossi support. Ill regret pulling more on her banner just to get rossi sig

if so, then they're probably thinking that they gave us too much time between 1.1 dev log and release

since if the time gap is the same as 1.1
then 1.2 dev log would be tomorrow if I'm not mistaken
no twitterfeed so not tomorrow for sure
if following yowaistar's teaching then it is 4days before update
yeah that's why I feel like they're going to shorten the time between dev log and release
then it'd be next sunday
given that rossi banner ends on the 17th
should be sunday for devlog if they didn't change it
I mean they definitely did
otherwise it'd be tomorrow
π
while almost having impossibly low chances
I hope they shadowdrop dev log tomorrow
I want my AIC updates π
should always be 1 week before next patched so I expect tom or until next weekend
When using this setup I keep on getting the problem where these two reactor crucibles keep on getting backed up on Xircon Effluent and Inert Xircon Effluent over night. When I leave the setup as is the input/output seems stable but this has happened multiple times when I would just log in the next day to find both of these reactors clogged and unable to produce anything. Is there any way to fix this?
let the xiranite backup first maybe? or just don't pass sewage through it
it does look like the sewage passing through is causing the issue
if the xiranite eventually drops to 0
it likely switches to producing the effluents since the ingredients are there
and it clogs due to lack of output
tbh just delete and place again and see if that fixes it
the only solution so far I could think of is to not have the sewage pass through that reactor
I've had cases where swapping inputs makes it refuse to do the reaction
Ok I see it now, thanks for the answers everyone 
Try adding a fluid tank between the refinery and crucible or make a separate cuprium factory and use conduit to act as a fluid tank itself
Remove those control ports
I've tried rerouting the refinery sewage pipes to go directly to the reactor crucibles in the front to bypass the problem that was happening in the previous two.
Uhuh
So it should fix the issue of backing up (hopefully) 
Did it work?
It is functioning now, but I will have no way of telling until I log in tomorrow to check if it properly works
i think it is okay now
I wish you luck gng
Ohhh just update is if it still doesnt work
Cause i have the same wierd issue when the layout of belts affects the whole factory
This one have sewage build up
Will do! 
I mean this one doesnt
Which is really weird
Cause they indirectly affects crucibles
it should, since there would be no way for the first two reactors to produce effluent anymore
it was only occurring cuz it had the ingredients to make it
That's fair
You have to build and place them
For wuling, u craft em..
wtf
In there
The benefits is, u can place em anywhere u want inside the area.
Not limited in the outside only like in v4..
oh that's cool
the disadvantage? they take up space inside the aic area
no fix will ever fix what i saw with that one single offset moulding unit 
Yep..
wow my shit can be sm prettier
did you guys pull power for the hulu cave ore from jingyu valley or the ore node up north
jingyu almost seems closer
I pull from up north, cuase I was building the zips for the collectibles also
From the water pond besides each.
yeah i mean where do you pull power for the pumps from
Embrace the plumbing era..
Mine like this.. More or less..
Following zips for delivery and rare items..
15
because that splitter config is still fast
fr? dam
thats once every 32 seconds, still faster than battery consumptions
if you actually add 4 paths on the left (you did 4 paths to the right) then it becomes 162 sec/batt
icic
So this should work?
yeah
Okay thanks π
basically its 2s (unloader speed) times 3 (6) times 3 (18) times 3 (54) times 3 (162)
why cant you just have one belt flowing directly into the thermal bank whya re those splitters necessary
to save power
how does that save power
you use less battery
if you use 2 battery
you're more likely to have a lot of unused power
splitters delay batteries coming to your thermal bank
it's not necessary bc you'll prolly have enough for weekly artifice mats
without having to min/max battery usage
is it like you are periodically draining the reserves and timing the batteries so it fills up the power reserves just enough to keep going
guys why's my originium yield in wuling only 390?
regional development level not max?
rdm8 for higher purity
missed nodes
unpowered nodes
who care u dont even use the outpost

plenty of space just to be limited by the building limit
I logged in today and found out my factory in wuling failed to work. Turns out the refining unit making them cupriums isn't producing the sewage needed for the reactor crucibles cuz the cuprium inside my backpack is practically full. Got any solutions cuz I'm practically braindead about these stuff
make syringe A
4k power, and not even processing cuprium 
syringe A, or atp just discard half of your copium
parts, and sell
do you think we will get yazhenS recipe next? and why yazhenB not exist, it is hidden recipe or what
dunno but I see they're named I and II instead of C and A in other language
i see, so it is just EN localization shet
Amethyst on 1.2
nah yazhenA is actually yazhenB
i wonder how they will fix this naming when new yazhen out
yazhen A+
yazhen S
AAA
yazhen A pro
yazhen A: reborn
zaahen
yazhen Ultra S Max
New one will be yazcao..
Using 2 powder type..
yazhen bath water
guys i'm REALLY struggling with power production π i keep trying to figure out a way to increase my power and how many batteries i'm producing, but it's just... it keeps burning through batteries, clogging, and jamming everything up faster than i can figure out how to balance it
i want to start mining ferrium in the science park but i don't have the power capacity for routing and running them
are there any beginner-friendly ways to keep a steady flow of power that doesn't brick my whole system?
more thermal
What are you currently producing at factory and how many part of maps ur unlocked?
well you can dump all your originium production into thermal banks
surely that's enough to set up a few miners
i've just unlocked science park and its outpost a couple days ago, haven't even started on anything that comes after it but my refugee camp subpac is lvl 3 with 1 depot upgrade and 1 area expansion upgrade, same upgrades for infra-station subpac, and full area expansion for main pac (not all depot upgrades tho)
hmm
can we see your AIC report?
especially ores
I'm confused how you're not able to increase LC production without jamming everything and making it stop
do you just not have enough amethyst
the only logical solution is that they don't have a fully efficient LC battery line
that would cause clogging, but if requirements are met, should still result in a full uptime
so maybe they don't have full uptime on the LC battery line
i REALLY don't, it's so bad i'm overcapping on amethyst PARTS
oh there we go
Show us your factory
@true parrot if you want a fully efficient LC battery line, you'd need 1 line for amethyst parts, and 2 lines for originium powder
the resulting LC battery line will be enough to feed 2 thermal banks with some to spare
for a total add-on of 440 power
feeds 4
okay, so i need to have the originium powder and parts feed into a loader/stash/into the PAC, then route 2 lines of powder and 1 line of parts per battery line?
show your aic report for ore yield
do you already have depot buses in core aic?
no just feed it directly into the packaging unit
^^
yeah it gonna take a while to walk through all the aic stuff lmao
don't waste space feeding it in and taking it back out
try the simulation
currently, it's off and at 0/min bc 1) i'm capped and 2) i have no power π
π
turn them off first then....
i did the simulation already, my dumb ahh just spammed down as many battery production blueprints as i could
try to remove and turn off some of the mining spots first to recover originium
not actually helpful
that will give you temporary power to set up your LC battery line
@true parrot just to confirm, you already have at least a depot bus upgrade in core aic, right?
originium is NAWT the problem here gang, i got plenty π
yes
btw, you can just slot in ori ore to thermal bank for fast power
do you want us to walk you through it now?
or do you want an instant solution to solve the immediate problem, and then help you walk thru it for futureproofing?
tbh i could buy more bus upgrades
honestly, if i could have someone walk me through the solution as i set it up, that'd actually be super helpful
alright then
okay so generate power by dumping originium ore into a few thermal banks, build a functional LC battery line, transition to battery power, go mining ferrium
i'm more than willing to vc and stream my screen too
where is your subpac located
I can do around 10 minutes
should be more than enough time
lemme just drink water first
ofc, you're a legend π
idk how the voice channel system here works yet so I'll see ya at dms
for now, i've switched my thermal banks to originium ore usage just to have enough power to kickstart things
or if it even works at all

hai
@true parrot before I dip to prepare dinner
you can check each product's production chain by looking them up in the database
it's in the lower right of the product overview
it should tell you all about the needed raw materials, and what they need to go through before it becomes the final product
understanding the production chain may or may not allow you to entirely skip tutorials as you'll be able to understand everything from the get go if you follow the chain to the letter
if you need more help, feel free to ask here anytime
I'm not the only regular here
ty! understood. i mostly get the ingredient chain, i just didn't quite get the ratios required. but now i do, and hopefully i can avoid mishaps like that again
your issue is.... at your progress, you should hev ferrium income
many good stuff lock behind ferrium, including better battery (way higher power output) and higher meds for sale
good stuff actually locked behind sandleaf
i still remember the moment i got my first sandleaf
reinnovate for straight 3 hours
i know, im rushing power plateau second teleporter just to be able to meet sandleaf back then on day1, reach it on day2 tho
but the moment they set foot on science park, its ferrium ofc
i dont have that feeling when i got copium

hope we have some interesting stuff next patch
to be very fairly honest and fair
rushing and get head start of immediately earning new stuff/mats, .... doesnt really change that much compare to others who start quite late (im on the rushing side)

how many water pumps can you flow into one fluid inlet/outlet without it bottlenecking?
2 pumps
thanks!
rushing on new stuffs is like eating food very fast and seeing people still not yet done with their food since they slow to eat or they savor food slowly (others who start late) is like making you want to eat more or to just wait them to finish
counter point switch to something else when finished eating
that's also another option
Why is this not working?
is that xiranite + sewage?
I think so? Im really lost rn
oh, i think you need to unlock the new tier of the crucible for this to work
in AIC plan
Ahhhh, no wonder!
I've been stressing for like an hour wondering why it didnt work
Thank you so much!!
check the formula
nah it's what algo said
still need to research reactor upgrade
You need to unlock second tier in research tree
so to make a SC Wuling Battery i need to connect it to cuprium refinery? as much as i see it the sewage water is the problem
yup

*blame everything to the sewage
not gonna bother on this for now.. gonna need to wait next version for more sewage src
... its still a problem if the cuprium materials is maximize too
Copium never max if u make the drink..
Refine to part & bottle.. Process to be medA.. Sell em..
The sewage produced goes to battery plant..
I was checking on my sub-pac since I went back to doing 12/min SC batteries and I have to say
ah yazhen syringe
I'm proud of my past self
Yass.
you're so close to the bus, and you use a protocol stash?
truly a stash connoisseur
a stashficionado
Long live stasher..
when you finally remember that AIC areas have their separate facility limits... (I already hit cap in core aic)
half of it gonna be yazhen C, and the other will be jincao drink
yes C tier stuff to help with upgrading new outposts
Me just dump em to v4..
someone was correcting my blueprint earlier saying they can optimize 4 belt bridges.
i didn't know what they mean at first, but now i understand, its more room for protocol stash
Huh, what's that?
End products stock..


Hmright, kinda wonderin
What does the dif mode in protocol stash do?
The one ppl typically use is belt free right?
Which tp whatever goes in into aic
Belt free transfer to send end product to depot without making a long belt highway across the factory land..
.
Storage mode just to store excess stock like above without consuming energy, or to do evenly split of items.
Basically external storage? What's stopping u from just using beltfree unpowered stash then?

nothing, its faster to do belt free unpowered, because you can mass turn off, but you can't mass select and turn it to storage mode
Like this, top left stash..
It store 2 different qty refining input..
30/mins ferrium and 25/mins ferrium
Then divide it evenly for the next stage..
Not sending it to depot..
for bulk select and turning off stuff, if you want to exclude transfer, then that will come in handy
I see
That wasn't what i asked, but hikarin alr answered my question anw
Thx

good old belt balancer
hmm, yeah, that's a belt balancer, but i don't recommend it for that use case
fluid tank should have multiple in and outlets too
a 25/min lane limiter is better because you get consistent aic report, compare to that which will drain your metastorage before you reach the full 60mins
Its good enough for lazy dumb brain like me..
And it works fine so still ok.. XD
there is a 25/m limiter
there is a loaderless version
i assume the space constraint justified the loader version
oh that's 25, mb then
smart actually 
there are pros and cons to both
loaderless tends to take more vertical space
this is my loader-less version, its the usual 25/min limiter
higk i think u can kill a bridge here
if u swap the ferrite and ferrite ore unloaders
The refining output between 30 and 25 didn't equal, so the stash equalize it and send it evenly..
In simple brain way of thinking..
now my belts are all looking funny
Now drag whole setup 2 block right so the belt is straight.. 
Oh cant coz the cope on left corner..
i really didn't know i had to optimize for bridges and logistics until people start pointing it out 
lmfao i hate when that happens
but at least there's leeway to do that
i can still tolerate it, but double s is a no deal for me
some ppl have shitty zipline and relay so the AIC cant have too much 
Its fibe as long as its working.. XD
Mine is like 10? With like only below 10 zipline

I guess i used too much bridge trying to optimize for power
eh that doesnt save much
me will be
ew bridge
exactly
also why am i writing from this alt
1 bridge is 1 protocol stash right?

they should weigh stuff according to usefulness and size
Or just this..
that's how i had it at first, but bus access comes at a premium 
man
i'm considering just abandoning the idea of inlining sandleaf + yazhen/jincao into xiranite
everything ends up being so ugly
Wide wise its almost similar with ur current one..
What my dumb brain always try to do before..
Then give up, using fruit design one now..

Its small and compact.. Pretty nice..
i realized that when i saw people using the 2 sided bus efficiently, we cant be building like we're still in v4
i always have been just shipping my flowers from elsewhere
because you just do this and it's WHATEVER
depot bus is literally expendable in wuling
xiranite? mine looks like this :v
what xiranite, i only see 2 gorillas
4 dancing monkeys? xD
also im here to introduce my proud mess :v xircon x2, cuprium bottle x1, cuprium part x2, yazhen/jincao[A] switchable and can be switched to make gear component with minimum reconnection
only upgraded the whole field but where do i start?
kyostinv baby
that field might as well be small size if you dont get the depot bus
buy and sell with elastic goods, and do your depot delivery to earn more bills
plant > xiranite > battery > gear component > healing items > xircon > purple battery imo
its faster than whatever you're gonna produce in aic
once you got the depot busses, you can start producing those mid to high tier item and start selling and upgrading your outpost
my electric V6 engine lol
yea... seen everything
but i feel like i accomplish nothing from just copy paste
every advice here is the same, look what you can sell, check the production chain, and start placing facilities and belts
can i see some bank thermal layout tho?
Ofc..
depending i just do it like this lol
whatever you see rn
apologies for being beginner
we all start somewhere 
Im not flaming you, its just hilarious to see
But yes, of course batteries are used for power in banks
god,the song that plays on the AIC areas makes me feel so smart whenever I'm starting a new production,for some reason
so the battery being in thermal bank last longer than base originium?
there is a chart
so more power and last longer?
Highest (in valley) is the purple HC battery that gives 1.1k
time to figure something out
Idk how far you are down the production line and what your options are, but start with LC battery
you should have a blueprint for the battery if you done the tutorial
Or to be more precise, make those batteries that your outposts can buy
The game bp isnt very good one but, its good enougj to give u the idea ti get started
nice
your SC battery packaging unit just change it to this setup and it will run better than your current power line
buck capsule A for selling also
if you use it to power your base, you can use more originium in making more battery

i made steel from other base and let it out from here
Uh, ur planting system is wrong..
It will died later..
been running 2 days
no issue
it won't die, it's just running at half efficiency
need a little more understanding but you will get there eventually 
if you talking about only plant it's probably covered at other base
Oh yea.. Half efficiency.
tempted to do this after knowing how depot works
check the guide about planting unit again, they recommend 2 planting unit for one seeding unit 
you get double the output with 1 less seeder
interesting
This is a bad blueprint to introduce for learning..
Many excessive belt use..
those bridges look funny lol
why you need 6 belts to the Pr... tho
symmetric?
for speed 
Something like this..
3 facilities but double output than the current you use..
this max efficiency planting
yes :v
oh ok
just making a big square lol
at least i got my xiranite running well
base just looks horrible
but if it works, it works
wait what 
gotta check again
i dont even want to ask how many planters that xiranite took 
there is a difference between working and efficient
Yess.. For beginning, as long as its working thats good..
Can edit and maximize later..
and originium thermal bank 
My dumb past self..
i'm laughing while seeing this
out 30 in 30 its steady :v
im guessing you speedran that to make components 
Sustaining hc v4 bat and buck plants with like 20-30 originium thermal ig..

fr
god i hate it whenever I need to craft something that requires 2 ingredients but one ingredient fills up faster than the other one and now there's too much of one and not a lot of the other
also happens with 2-1 required crafts,I hate it...
what you crafing?
just input twice the 2 one
i'm still using originium at wuling too
what can i say
yep
item control port... bricking yourself
Its ok.. Tats my past self when totally dumb at factory..
Using 20-30 originium thermal coz didn't realize can use battery for it..

its so i can change yazhen and jincao bottle in a sec if i switch lol
and minimum congestion
i just use the whole space for wuling
too poor for upgrade
need to use the double plant strat
bro probably took more brain power to do that than i need to do mine lol
Yass.. What matter is it works fine..
Just optimize it later bit by bit..
you are making cuprium components too
you've got this 
where did you get carbon powder from
buckflower

where do you shred them
Also, try reading the recipes..
Like sandleaf when shredding to powder, it produced 3 powder per 1 sand..
You only set 1 output, so can save 2 shredder unit later on when optimizing..
sandleaf into carbon
oh
another base
you'll be fine, you just skipped some info
why not here, so you can output 2 carbon per grinding unit
cause my brain stop working
they're not really going yet for efficiency
yeah, it is a good start
They still learning how each facility works..
i just use people's bp and tweaking them later
there's actually not enough space when i realize so i decided to make the carbon powder somewhere else
i did shred there before
it's not working efficiently as this one
you just need to put the shredder here though, plenty of space
base still small understandable
i plan to redo everything when maxed the base
for now, we chill with exploring, questing, and character building
might as well wait for 1.2 so more headache at once
your current focus should be yazhen syringe or jincao drink

and battery if you can trade that lol
very much yes
and i put my depot in the worse possible spot i might have to redo everything now
where tf you getting the originium ore lol
i made a neat compact xiranite forge and now i cant flip it
put em at protocol stash and put it on storage mode
they steadily coming out without running out of power
im more suprise that you have not run out of originium ore lol
it has water line so cant flip anyways lol
actually...
the mining does it job so i have nothing to worry
it's like in stable state
if you need more lanes, a splitter should be enough, you dont need to use protocol stash all the time 
all the ores that could have been made into something else
time to look for more originium mining site
if you haven't told me that i wouldn't have realize it's actually dry 0
is hydro mining or electric mining rig is faster?
they are the same
ok
only power usage is different
like a middle age mom 
Are there any layouts for Buck Caps A
forgot pipe splitters work like regular splitters
i do but asia unfortunately 
I mean yeah, but I cant find any, ill look again tho.
this is the nicest one i can find, but i dont have the bp code for na/eu, it's for main pac only, and its small and symmetric, you can fit 3
maybe you're willing to copy it by hand
I recognize this bp...
Leander used this in his 18/12, or at least a modifed version of it
yea its modified
mines like this
nah he just moved things around to let the other stuff fit
man, why do you all got gorilla in your aics
cus they have the sandleaf somewhere else
this one is also beautiful for sub-aic. 12/min bat. it saved the sandleaf, but it's using out of bounds stuff
yeesh
i like this one more, but it follows the same principle https://discord.com/channels/950244160684834837/1468745128951812096
im using that buck A for a modified stashless aic
a couple sandleafs
Stashless is cool
but power's not much of a problem in v4
so i just let them stay lol
This one's stashless
pretty cool
that design was also in reddit and had copies with small belt variations
I actually edited that to have less fac count
i love killing bridge
i cant find where my edit is tho
oh here #1468746019788554423 message
idk why its not showing up when is search it
is 1 pump not enough for 3 refining units?
lately i find the nicest or smallest layout have very few bridges.
so if i start a build with many of them, i can tell i started on the wrong foot
yea no
lol
i used to spam bridges cus they looked cool
one day fac count slapped me and now im a filthy fac count optimizer
rq, how many depot sections in outpost?
are you adding a limit? 
just wanna know what i'm working with
but it'd be good to add a warn tbh
i wonder when the stream is
i feel current state of wuling does not lend itself to space optimization
someone made an analysis of elastic good prices, and they concluded prices go higher as it approaches sunday
im keen to agree too, base on my records
everything looks ugly
its true
but more accurately, the price range is greater
the prices go much lower/higher on the weekends
i think they only had 2 weeks of record though.
i had another theory that its like animal crossing turnip prices if you're familiar with that system
i am not familiar with it
you can get 4 type of patterns, large spike, small spike, decreasing and random
https://docs.google.com/spreadsheets/d/148vboNtOmL5Nr74Akt23FX9txRKByzSTEbBQmtPxKoU/edit?gid=0#gid=0
this one is 3 weeks i believe, documenting both floor and peak
basically weekends have the lowest floor and highest peak
interesting
buy on monday sell on sunday tech
mondays have average floor
not good for buying nor selling
gonna be forced to buy tho 
eventually itll average out if you have enough friends...
please increase friends cap
i want my min 500% every day
Can someone help me figure out what I need for this, starting from top left all the way to bottom right?
spent my evening making some bullshit
is that a blueprint you have or just a screenshot?
looks like an american subrubs
i tried to assemble my base using the bp import and idk why its not working
an all in one maker huh
shouldnt be worth optimizing, just place more of it, you wont need it more than 3 days
Thanks
you made a mushroom, must have been high
if it work, it is fine.
problem is when you need to rework it to suit new patch economy.
Now then...
Time to shift syringe into drinks and put my battery to bank?
There's only 1 outpost at wuling so far right?
Just leave it since they're the same price and focus on leveling up for more items to sell
Rebuilding my Vally IV hub base formax credit production, how do you guys utlized the corner of the hub depot? it seems i have to sacrifice some unloader space just to put stuff in that corner?
depends on everyone complexity, mine is very simple, so just put double steel part.
Mine is quiet easy to do a bit tweaking so it's fine
The battery scares me...
It just went from 1k to 4k from 2 bank
Time to clean up all my originiun
don't waste too many bat, just put 1
I have good output on my bat probably fine with 2
why use 2 when you only using less than 1.5k
I put a modified version of my HC battery line that makes use of the corner
im assuming its better to have some of the raw resources for HC batteries to be produced off site?
it seems to be taking up A LOT of space to make 3 lines at the hub base
I've made 3 lines of buck capsules and 2 lines of batteries on the main AIC site
Me just make a simple compact med B or C type with L shape unloader/loader.
To snuck into the corner..
depends on how much you want to produce off-site
in my case it's only limited to the planter loops
I made 3 HC Valley batteries in the Hub and Buck Capsule A+Canned Citrome C in each of the outposts.
bet you still have a lot of space in your main AIC area
Outposts are jam packed, but the Hub has space for me to make other random stuff.
explosives when
Already maxed 
I wanted to make 1 battery + 1 buck capsule production in my outposts, but couldn't fit them both in there π
yeah
yee
both would exhaust depot space
for me I have all my plant loops and HC battery production in core
fuyu quick question, do u prefer wuling bus or v4 bus
then buck As on outposts
if only we had a bit more space in our valley IV outposts, like we have in Wuling
is that even a question lmao
yeah mb
Wuling bus can be made into Valley IV bus if you wanted 
the question is, would you?
I don't even use all of the buses 
I mean, most of my depot bus sections are unused lmao
how many tiles bigger is the wuling pac than the v4 pac
and just sit there as part of the whole aesthetic
that's an interesting idea. I wouldn't have enough output ports, probably, if I would have made it the valley 4 way
My main AICs is a bunch of empty space, just the way I like it. 
V4 is 70x70, Wuling is 80x80
a lot closer than i though
^^^ depot bus is outside V4's grid, while wuling depot has to share the space
I think the fact that we can make some liquid production outside the grid compensates pretty well too
yep
what is that stash grid lol
meds
if i wouldnt hit the facking building limit fack
1.2 prep stash
south and north stash line has LC batteries, west line has SC batteries
i wish
sub-pac 1.2 prep stash
currently filling first half with syringe C, the other half will be filled with jincao drinks
meal preping
Hear me outβ¦
I really don't think that we will need that much stuff 
scenic pov when?
who knows?
New outpost will require some stuff 
Now, i know my fellow endmins may be wondering what the fuck is wrong with me. The answer is a multitude of things
didnt have the specific pole
we will overproduce as always π
mind sharing?
u on asia?
yeah
How are u able to get such big pictures
take multiple screenshots then mash them all together
scrshot each section and a bit paint magic
Ohhh
Because my screenshots end ip looking just as horrid as my factory itself
@young igloo id
4421961260
added
nice
Cheating.. Me only get the full price one.. T^T)
The -95% always arsenal ticket..
still arsenal ticket
mine's just outright trash lmao
so i was rebuilding my wuling aic, should i grind yazhen or any else plants for the carbon for xiranite
sandleaf for grinding
yazhen or jincao for carbon
the water-based plants?
yup
unlike valley 4 plants
wuling plants give you 2 carbon when refined
letting you remove 3 planting units and a seed picking unit
oh yeah i see
And save spaces..
I wonder if we could make more 6 forge designs lol
I gave up on the 8 forge
couldn't get any to look good
8 only possible in main aic..
8 is possible in sub-pac only if you move the planters off-site
so far I only have mine as well as my modified version of hikarin's
Yass.. Eliminate the planter make it possible..
Right one seems better coz pac at corner easier.. XD
tho I might adjust that a bit as well to make space for a zipline
lol
Me lazy to remake mine coz build em directly in game..
if it's going to be an aic area I visit a lot, then a zipline next to the pac is a must
At least it have a highway to go across in the middle..
Plus my name doodle in it..
XD
lmao
Β°-Β°)b
Looks neat enough for my dumb brain design..
The pond locations at corner is so ugly, can't make a nice line of pump..
T^T)
Its annoyed me to look at..
lol
imagine if the new subpac would have like a body of water surrounding it
so you could pull water from like most sides
idk if anyone met the same problem
i moved the depot bus port, and then chose the port unloader to stash it
and then the game just restart

#tech-support is downstairs my friend
like it froze on the stash screen for a bit and boom

no, i just restart the game not much problem
still funny
btw do 1 forge need 1 sandleaf powder/s
nope
Remove the port kinda like you unplugged electric cable that supply your whole house tools..
All suddenly shut down.. Create a high lag..
Ig..
but a xiranite line needs 2
one for each grinder
60/min to be exact
1 forge use 2 grinder, each grinder need 1 sandleaf powder..
isn't 60/min=1/s...
yup
but facilities run at 0.5/s
so one belt, one facility, one unloader, etc, runs at 30/min
exception are pumps (1/s) and pipes (2/s)
ok have one
yup
i was thinking how i can do this with least space π₯
2nd sandleaf powder output goes to the 2nd grinding unit
the 3rd one goes to our favorite facility: ||the protocol stash||

I feel like I should upgrade my space soon ...
yes
yes (2)
@young igloo ngl we know who the true stash hater is in this channel
I just unlocked the upgrades today and don't have the tickets lol. I am dreading rebuilding all my factories once I've got the extra space
but have we seen their factory yet?
Make it produce maximum output..
1 plant make 2 shredding input for example..
1 shredding carbon can supply 2 output, un yours it only giving 1 output belt..
1 shredding sandleaf can supply 3 output (can supply for up to 3 grinder)
Just read the recipe and maximize the output results..
currently combing thru their factory images
should i just separate sandleaf powder from the xiranite line
U can place the sandleaf plantation set beside the xiranite line.
So the output can go directly to grinder.
is it good to have 6k xiranite in the reserves while using these blueprints?
a fully self sufficient xiranite line can be made
as long as you fit the powder directly to the grinding units, you're good
yea...
i've just been wondering because I like to keep a lot of xiranite pylons/relays handy in case something needs to be wired up
up to you
as long as it's symmetric i'm good
6k is already more than enough if only referring to facilities
why tf grinding sandleaf gives 3 powder
it's 6.8k reserve
I mean... why not?
just put the third one in the beloved stash
4 or 2 should be nice π₯
clue is in the name
and then use it for depot deliveries
makes sense
Its just mean, more useable parts of the plants than other types..
So more output..
just wondering bc what if hypergryph suddenly decides "this thing requires 40 xiranite per facility and it produces new red component"
it's not like you're gonna have to build a hundred of it
nvm i should stop complaining and keep building
oh nice
yea ok
am i good
2 stashes?
uhh
me when i have saving power
π₯
yes
you need to shred the carbon into carbon powder first
wuling planter -> refining unit -> shredding unit -> grinding unit
endmin should be able to connect conduits faster smh
and since wuling plants give 2 carbon
one wuling plant refinery can feed 2 shredding units
both of which then feed their respective grinding units
Dont forget look for space to place the electric pylons.. XD
