#aic-factory
1 messages ยท Page 304 of 1
it's still not live on my side 
send you both the AIC mountains
awesome, thanks
ctrl+shift+r
anything else you are interested in oob zip wise?
ye these two make for really cool factory pics
nice
sidebar gain shows 5.5, but the correct figure is 5.75
yeah it should be 5.75 according to the input 
maybe i'll tweak the window a bit more
240 ticks is not enough to get a good read on the interval of arrival of your sparse components and so on
my think is that it won't actually be able to get a good read at all because the successive convergers make the time of arrival wobble slightly
also it knows there's an input rate of 21/min dense ori in depot, and im outputting it at 5/min rate, so there's a surplus of 16/min that it knows
you'd need to everage the entire run
but it can't make the connection that 21/min should drop to 5/min because the depot has no limit?
maybe you make a skip logic if depot is heading towards positive?
will rest for a bit and then add an overflow toggle to cap specific items
nah i prefer it'd be checkboxes
"cap this item"
as long as the input rate would follow the output rate, im happy 
also, mine is not that bad
, i know others that are running at 0.375/min comp or lower
like 1.5sec
bruh...
nvm its less than a sec
still a bit too long for a full solve, will try to see how i can improve perf ig
evil dogslow JS
i have 200 tabs open tho 
also did this now
that's ram not cpu
oh about the grass, camera mode lets you hide facilities 
ik, but that grass I got is pretty good
just need to re-do it again in photoshop with the cicada principle thing
that requires quite a lot of fiddling
i really like your component/tea module, gonna tack it onto my base
that cuprum split-out produces some insane graphs ngl
i might legit get blueprints for my factory....
not because i got skill issue, but because game keeps crashing when i try to use bulk action

im mildly annoyed
it's tied to the timing of the components after all lol
ok, simply increased window size and it did the trick
OH RIGHT
that's a mood yeah
happens to me every so often
sometimes just pressing "M"
and it dead
yeah idk why it happens, before i didnt have this issue at all
ony happened to me once so far
its just annoying....
to be fair, i had an issue crashing in another game too....but i loaded an older save and it was fixed so i dont think it had anything to do with why endfield crashes
@fervent lodge lol that converger prio i just mentioned killed my base.
i guess you can't even trust what you placed last, it can change when going offline
do i need 2 xiranite production lines to sustain production of cuprium parts
1 to 1 ratio to cuprium, final product is 0.5 xircon
wait, you don't need xiranite to make cuprium parts
, i thought you meant components
wait yea i meant components
if you want it to output at a 6/min rate, then yes
having that on for 2 days straight should serve you for 1 month of artificing and gears, don't overdo it
i was thinking base refined cuprium, its related to xiranite and will be used for xircon
then the cuprium byproduct is for parts and able to use for component, depends on same ratio of xiranite needed
what is ferrium used for in wuling
sc batteries and c grade meds
HC Valley batteries
Technically, this IS correct โ you just need to turn the Ferrium into Steel.
got reactor taxed again ๐ญ
I have a reactor whose job is to make 1 xircon effluent every 96 seconds because we can't have nice things

is a 0.8% more efficient that important
wait to sell for 5.4k and that'd be
980% 
I haven't been selling any goods since I have enough stocks 
ye pointless on v4 at least
but won't be able to afford the weekly 80 catalysts if you either don't do stocks or don't do all 4 wuling daily deliveries
next week gonna stop buying the last catalyst, need to stock up wuling bills for update

rate my early game factory ;-; (i suck at factory games and i did this blind)
i messed up alot which is why there's belts longer than they need to be, but it works... mostly
you're producing the final products at least, but it's not at full efficiency
check the ratios of the product's formula and feed the facility the right amount of inputs
for example producing carbon cubes want two carbon powder per 1 sandleaf powder, so the grinder should be receiving 3 belts to spit out 1 carbon cube at full efficiency
Ohhh i see i see, i'll hop back on and fix that now
shredding carbon also produces 2 carbon dust, so you can just add another belt out this shredder for the grinder to receive the 2 carbon dust it wants
you can see this in the formula as well so always check that out
Got it
Like this?
Or just 1 belt on the top most grinding unit
since the shredder only produces 1 originium dust
just 1 belt for the crushed ori yeah
kk
so you're gonna need another shredder from another source of ori if you wanna give that grinder 2 belts of ori dust
Unfortunately i'm not mining enough originium to keep up with that, i really don't wanna run more cables to infinity and beyond tonight 
???
wuling is wireless tho
could put this on hold til you rig up all the mining nodes 
I don't like placing pylons for mutliple kilometers
Idea: wireless power transmitters with infinite range :3
(half joking)
The amount of towers you have to place directly in the middle of paths kinda upsets me, it makes the environment look clunky
why am i getting fill rate too low even whem my taks are full?
that's not what it says though
.read
WHY CAN I ONLY PLACE 1 FOTS?!
did you research these?
once you unlocked hydro mining, you will run pipes on those mining sites.
But i gotta power the pumps
is wulin still the latest region?
yep, pipes and electricity.
your electrical pole cannot reach water source ? put more electrical poles

Made smth disgusting
finally ready for 1.2 ๐ญ
can confirm that it's outright impossible to put 8 forges in the sub-pac
even a good looking 6 forge setup took me hours
I hate how I'm forced to use conduits as well but fuck it ig
seriously ? sorry for your lose. : /
hope your important data are all secured
actually wait
can, but if you throw away the seed plant to other place
would be replaced by depot facilities
plus the goal here is to make a fully self-sufficient line lol
do not want headache on piping x_X
let's goooo no conduits
fuck conduits

but what if the final amount of forge is 8 ?
V1.2 have 6 forge?
if it works, it shall fit
Works better than my previous stuff haha
Now time to build blueprint 3 forge with 2 sandleaf
no one knows yet, but we're likely gonna have at least 6 at the current rate
current speculations are either 6 (2 -> 4 -> 6) or 8 (2 -> 4 -> 8)
surprise, it's 2->4->5 
๐ญ

with large amount of sandleaf required for battery, wonder if one day there will be a battery recipe with pure sandleaf.......
no more sandleaf in 1.2
our lord and savior, HC Sandleaf Batteries
sandleaf god is omnipresence !!!!!
Packaging Unit
20 Sandleaf Powder
10 Sandleaf
I should probably draw one lmao
one day, aic for criminal organization theme
Cloud services
Yellow liquid is probably Liquid Sandleaf


the mystery solved !!!!

Then we package it into Syringes so we can inject Sandleaf directly into our bloodstream
they should rename this channel 'the church of sandleaf'
sandleaf stimpack.... hmm
Sandleaf cures Blight exposure
and the channel patron / follower should be called as sandleaf mechanicus
the sandleaf sect
praise be the gilded leaf, whose golden seed seeps into root and vein
by its radiance we are chosen, by its shredding we are made pure

m(. .)m bow to sandleaf throne
we go forth as bearers of the sacred seed, hands anointed with dust and sun
where we tread, the region shall yield. where we kneel, talos-II will remember

"fascinating, all the life on this planet rooted from sandleaf DNA.
not only the life, but also the environment.
everything contain sandleaf protein which contain sandleaf DNA.
from rocks, trees, animals, soil, even the minerals, almost like this whole planet is a giant sandleaf."
sandleaf magos biologist research report.
wait that actually also manifests the evil reactor eating bug?
can you send i'm curious to investigate why this behavior emerges
top reactor is 100%
bottom reactor is 67%.
when only connecting 1 to the xircon reactor the amount is normal
when connecting both to the xircon reactor separately the tax happens.
when connecting both via pipe converger to xircon reactor the tax happens.
i'm impressed that this apparently manifested in the same way as ingame
gonna try to see where it's lost
100% xiranite effu reactor to 1 xircon reactor seems off
the 67% one to a separate one seems to display the right amount
Is there an app on playstore for that or nah?
last time i try on mobile it said no mobile controls so i dont think so
its getting updated constantly though so no idea.
Sad
another random lost is this.
first of all this highlighted belt should be 10/m xiranite to the cuprium gearing. But it's displaying 15/m xiranite for the belt.
when i mess around so it's 10/m xiranite, the strange thing is the syrange A changes from 4.5 to 5/m
oh it's that particular limiter
it's belt order dependent
try placing the reverse belt last
just like, wiggle it
convergers are so damn weird man
but why would messing with xiranite mess with the syringe A yield when they are not connected
idk, send factory will poke at it
actual quantum mechanics
disconnect plants from the forge line and you sure can fit 8, but thats probably not what you want
btw, the wings on 5/m limiter should be splitters for it to solve correctly
hey guys is there a link for SC wuling batt? cant find one to copy paste on google (i suck at this lol)
like this ```
CAQiuAEIAxIhCAEQIRgUIAsyFwoNEP///////////wEYAQoACgQQAxgCEhgIARAhGBMgDjIOCgQQARgBCgAKBAgBGAISCxAiGBQgDioDCLQBEiEIARAhGBUgDjIXCgQQARgBCgAKDQj///////////8BGAISCxAjGBMgDyoDCI4CEgsQIxgUIA8qAwi0ARIKECMYFSAPKgIIWhIhCAEQIRgUIBAyFwoNEP///////////wEYAQoACgQQAhgC
you can check in #1461542035617091681
i'd send mine but it's too mosaicy
yeah that works thanks.
also liked how the protocol stash also works as a splitter properly
yeah since the goal is to have independent, fully self-sufficient lines
yeah had to do special workaround for it
before i did, if you had a stash in your plan anywhere and you connected its output
it shifted all liquid IDs in pipes on the plan
๐
overflowed mario powerup state type thing
is this ok for a newbie factory?
Oh. By regulating xiranite you're changing how much Cuprium Part is consumed between depots globally
via these lines
so if you pull too much it ends up being not enough for the yazhen
2 sources of parts in, 3 belts of parts out
well it's working almost at full, so gj
batteries might need more supply of ingredients tho
that said, i don't recommend mixing two item types into one stash
when one fills the depot to max, the other will stop going into depot
Will you be able to get access to more forge of the sky by playing the story? Or do you get it in some other way?
more than...?
More than 1 per region
it's an AIC Plan upgrade
Oh really? I didnt know
bottom right
^
oh ok
wanna see something cursed
eh
as long as it works, endmin
lol
wait there's a broken production line?
yeah i fixed it
that and i had flower dust going into the forge lol
ill let this be for now and ill find some blueprints later lol

almost tileable but having to output breaks it
What if 4 forge but there's a completely new facility that makes a new thing out of nothing
Join the club 
Is that using enka?
Yo
2+2 forger at top right..
Just need to add another 2 below it..
*runs..
Oh trying to put everything in Main AIC? Or you have other plans for outpost?
AIC only..
2 SC batt plant on the left
Med A&C set at middle bottom
Already max output
Ah yeah, I mean in the future lol
Still enough space to add another 2 forge & 1 SC batt plant there.
If there's upgrade.
future's gotta split up for me if they keep making these mega recipes
Depending on what kind of bp they dump later..
Maybe need to move all forger to sub..
Make it forger special spot..
At least batt and meds need to be together coz the sewage supply.
yeah a forge outpost makes the most sense rn, you can always run sewage pipes between maps
imagine losing all the sewage to some sort of landbreaker attack
Yass.. Imagine the dev make lb can attack facilities outside factory area..
You need to keep checking and replacing broken pipes..
Oh hell no

Guys, I need help. I can't figure out how to even out my flow of material inputs, I wanted to make a power plant
This is what I currently have set up, but I have no idea how to spread the flow of 15 powder to be equal to 10 parts
uh, do we start with what you think you need to do, or just skip to what you need to do
Well no need to sugarcoat it, I just wanna know what I gotta do
Because I am lost and stuck with the output system
And I want efficiency
okay so here's the formula, you need 2 belts of ferrium parts and 3 belts of originium powder, which equates to 2 belts of ferrium ore and 3 belts of originium ore
it looks like you understand how to make those so just shuffle things around a little and you're good to go
So I just gotta remove 1 belt of powder then>
a full belt, originium shreds 1:1 so you don't need 3 output belts that just gives you 3 1/3 belts
how many mining rigs can one fluid pump supply without coughing
3 high 6 low or some combination
high drains more?
high runs faster so you need to give it more water
So like this, but instead of the bull outloader belt kept there, I should just keep the shredder one>
yea but just do 1 pump per 3 spots unless u wanna redo them in the future when we get higher purity
also hi mia ๐
no each originium shredder only outputs 1 belt, you're splitting it into 3
under impression you are still exploring v4 ?
with some patience and further story, you can safely remove dependency on splitter spaghetti since v4 minerals are so plenty.
also rather separating into 2 packaging unit, recommend to just use 1.
the battery consumption alone is slower ( 1 unit / 40 sec ) then what you can make ( 1 unit / 10 sec )
Oh so thats what you meant by full belt
That I am, I wanted to make bundles of batteries to trade for outposts tho
i think merci's got this so ill just send this if u wanna study an "optimized" version
https://discord.com/channels/950244160684834837/1465162121045348392
just provide 1 fluid pump per 3 mining node.
in case, at the future those low quality upgraded into high quality and you don't need to backtrack.
just set it up so you only have to turn on an extra pump if purity goes up
for starters i change ferriums to hydro coz mk2 took too much energy each
yeah that's the most impactful change
the originium is trickier and basically not worth it if you don't run water between 2 spots
it's a trade off, lower energy usage but increase protocol usage.
tbh the protocol usage is acceptable without conduits
i hate un curve able pipe ._.
too many zig zag
it entertains me to see the giant mess of pipes while zipping around for deliveries
yes, tidiness and procedure are my curse ._.
protocol usage isnt even my problem, its fac count 
so doing raw pipes is actually worse for me
how do you have so many pipes that it matters
no i mean
how many splitters does it take
to cover the same distance as 2 conduits
2 or 3
if its >2, then pipes are cooked for me
if its = 2, then im just gonna use conduit for ease of use
you have that many pipe splitters around?
If i didnt use conduits, i probably would
guys any refernce fopr max wuling production any codes or anything
theres a lot in #1461542035617091681
TRIED ONE AND IS BROKEN
maybe u didnt apply it correctly?
common causes of error include incorrect piping and plant input
I DID IT WAS BROKEN THEY RESENT THE BLUEPRINT AGAIN AFTER INFORMING BUT IST NOT SPECIFIED ITS CONFUISNG NOW
ehhh... not to put em down but Usagi's work isnt exactly the best
I used one of theirs before and it wasnt even running at max efficiency
so whom should i follow then
any links
There are a lot of credible blueprint makers 
just suggets one u are using and is running without any issues
the blueprint here sucks, better go to talospioneer
well, im using my own ๐
...
It's messy but if u get through the installation process and understand the additional instructions, the payoff is worth it
I made an even bigger sphaghetti but it works, and is self sufficient for now
otherwise theres theacc, arflanyr, hikarin, net, leander, kyostinv, etc etc
hc bat not available yet?
i just need something easy to install lasdt time doing usagi one took 3-4 hours
๐ญ
could've just made one from scratch at that point
it switched from black to orange when i woke up and relogged 
ease of use: kyostinv
compact: theacc, leander
ease of installation: kyostinv, theacc, hikarin
maximum profit (minimum power): hikarin, qyurii
arflanyr and net are good but i havent had a look personally
guess, i'll make a post about my blue print stuff at blueprint section too.
how long will it take to set up your blueptint maybe i am blind i can just se main pc images not sub pac in ur forum
there was a time i was tempted to make my own megapost like leander has, but i didnt want to have to maintain it every time i make a new bp lol
i guess more research needs to be done, my current theory is backside converger will take last prio from a relogged state
I mean the setup is really easy
what takes long is understanding what each part does (how much water/sewage it takes, what plants for each seeder, etc)
my factpry is dead sincxe three weeks lol i just need something to run at this point
maybe I should think about making something that's shareable next patch
honestly atp id recommend hikarin's more cus its just 50 more power than mine, but WAY easier to install
link pls
is this alternator but for belts

alternator is just converger and belts, once you introduce a splitter, its priority lane
my first discovery is last placed side takes last priority, then i discovered that can change upon going offline
idk what that means but its all just orange going in now
yeah, i placed orange splitters last when i was online, so originally it was black going in
if i placed the black last, then orange would be going in
youre not trying to alternate orange-black?
no

Please answer me this, what does one full belt imply? An incrament of 1 second?
im just looking for the side of converger that it actually prioritize when going offline, so the behavior stays the same
these convergers aint loyal smh
For example for things such as this, should I view it as that I need two full belts of ferrium for one unit of parts, for it to work nicely?
1 belt moves 0.5 items per second
Many facilities produce 1 item every 2 seconds, which when simplified is also 0.5 items/second
Meanwhile some facilities, usually those producing end products such as meds and batteries, take 10 seconds to produce 1 item
For example, SCV batteries require 10 ferrium parts and 15 originium dust every 10 seconds
1 belt = 0.5 items/second
How many items in 10 seconds?
0.5x10 = 5, so 5 items/10 seconds
So you need 2 belts of ferrium parts, and 3 belts of originium dust
THANK YOU Okay that just made everything so much simpler about how flow works
So this is now viable
bottles are 2:1 though
Theres always the depot
Gotta make some batteries to make money to get the depot
It's alright, I love this factory gameplay and I wanna get used to the flow of things, so I can make efficient and pretty systems
hehe that's before 1.2
1.2 likely a headache for newbies

What is 1.2
update in 2 weeks
I already have a headache since I'm sick
What it do
they really need to put the actual values in the product chain view
add new stuff to build
it's such a pain going through every formula every time
wWOO
Since I am sick I have time to kill and I kill time by playing this game since it's fun so
too bad the factory is locked by main quest
Hopefully I'll have enough creds to expand most outposts and make actual connected systems instead of seperating production to each outpost
Wdym
you still in valley iv right
the precious stuff right now are mostly on wuling
I have three days, I'll get there eventually
Too bad I like exploring a bit too much
you need to put mining rigs anyway
This game was made for me
Puzzles, exploration, factory gameplay
Just wish the characters had mobility abilities for explorations so I didn't have to use the static ziplines every time
Thanks for the help lads :)

this is dead stashes, they don't eat power
my main factory is sumwhere else
hmm
I bet Tangtang is proud
57k is less than 58k, so soso
accidentally nuke it all with full depot
it's moreso i still wanna sell em too
am gonne just cut the route to 70 stashes for now i guess
should be plenty
not manual trasfer to valley instead?
i really hope a future update will remove this invisible wall and give me a full v4 loop
its possible to get around it in theory, but it takes like half your pp zips
็ฒโๅกใๅฉ็จใใฆใตใณใใชใผใใไธใคๆตใใจๅกใฎๆตใใใฌใผใณใๅใๆฟใใๅ่ทฏใไฝใฃใใไฝใใซไฝฟใใใใ
่ๅณใใไบบใฏใใฒไฝฟใ้ใ่ใใฆใฟใฆใปใใใ
ๅณ้ขๅ
ฑๆใณใผใ EFO01521e79730u6ieIoe
new tech 
So it's feedback time in-game... Time to request a dung collector 9K for ferts 
experiment #2, it changed upon going offline again, this time no matter which side of converger
my theory is its prioritize on the item ID ? is there a way in-game to check about this?
another 4k exp before my account reach lvl 60
or the item "value" like the one shown in the meta transfer list or if your depot storage is full of a type of item (the 80k items) as shown in the daily good's job
id go mad if it just wants to flip the state before you went offline
its Andre trolling you before you logged out 
what is this experiment trying to find out?
why the item won't get mixed
maybe proving the non existence 'priority flow'
first, i learned last placed side of converger takes last prio, now i learned going offline can forget that state
currently, i just want to predict the state when going back online
its probably just decided nondeterministically on load then no?
that's why im testing, then we'll know its limitations
imagine in the end you realized, it's just a random thing rather than a pre-code by the dev 
cause this thing broke my base, and i want revenge 
found any pattern so far?
this is his latest one
its like he prepare a master's thesis from his undergraduate's 
id imagine its something like whichevers state is updated last gets priority and its hard to control which one is loaded last on fresh load
im leaning towards item id priority, my original setup was battery and dense ori.
i purposely set battery to high prio, but it keeps changing it to dense ori
surely its deterministic like top to bottom, left to right 
tried swapped them yet
that's my current test so far, one set to orange prio, the rest to black
it would be funny if turned belt has faster movement
isn't it better if you set 3 input? so you can fully see on who's chosen once you login again?
i have limited depot bus space on that aic, but yeah, if there's no conclusion after, ill add more input and sample size
it is stash time
convergers are weird
@subtle finch btw the 6 forge setup is complete
2 versions, with and without conduits
made sure to have a bit of space next to sub-pac so I can put a zipline there lol
looks nice. now prepare for 8 forges
was thinking of doing it too
but that'd need a separate planting area
basically replace the plant loops with the facilities needed for the other 2 forges
neat
ill put the planters offsite if they give us 8 forges, it's a good use for the two side of the bus, why are we building like we're still in v4
so a possible, lore-accurate solution would be to add the 8 forge setup in the new sub-pac assuming it's wuling-city controlled
and then put the planters in qingbo aic
to give soup the illusion that the aic's making food for them
i think theres will be more out post tho we dont use that much space
if I'm not mistaken, dev log mentioned that 1.2 will have 2 new areas and a new sub-pac
all in planter in tang clan
is hc battery there too ?
no mention
tho they did show 2 new fluid facilites
one of which is the expanded reactor
oh the new reactor, i saw them
if current reactor already able to process 2 formulas at once im expecting at least 3 formulas for its expanded version
based on how it looks, we're expecting like 8 to 9 slots
I wonder if i can get there and connect the ziplines
Me just finished my 6 forger setup also..
Middle empty just need to place the forgers..
*lazy to mirror, so just rotate it..
yea or a new 4 input formula
we're still limited by it only having like the same pipe connections as the normal reactor tho
same fluid slots, just more slots for items
we'll have to throw all our batteries and meds into it to make super xircon water
you can use fluid planters to simulate forges
they really need to add mirror function
same size, same pipe input location
big mirror fan since 2014
Fluid planters?
planters on fluid mode
jincao and yazhen
yeah mirroring chiral buildings makes things so much more convenient
fr
I also just finished mine a few hours ago lol
XD
I'm now contemplating on whether I should work on an 8-forge setup
@pulsar cypress
owh right fluid related cant be mirrored
Lucky mine have sand planters at left and right, so the rotated at middle didn't really visible. The corner still same..
since they fack up the input n out put
Hey guys, im trying to make my first blueprint and I wanted to ask fof advice
Looks spacious, mine cramped at corner..
Wide space in middle.. XD
Sure..
had to so I can put a zipline there
imagine teleporting to the subpac and having to like fucking maze runner your way out
I wonder how I'd go with the 8 forge setup
since I can't put the sub-pac in the middle cuz we only get one bus port in sub-pacs
I'll eat dinner rq ig then start working on it why not
wow stashless too
Is there any way for you to make materials go in one conveyor belt? Having them go in one loader takes up so much space and idk how to deal with this issue
Why are w egoing to 8 forges when 6 is max
had to cuz stashes won't fit anymore ๐ญ
out of spite I will put stashes in the 8 forge setup

I mean giving them individual loaders per material takes up space
Use stashes, not depot loaders
I suppose
but stashes are 3x bigger
protocol stashes my beloved
But also have 3x the inputs!
Hi babe
only if you're stashing the same thing
Hello
I think 8 forges in 1 subpac is just straight up impossible
seeing this is what 6 looks like
it is if you move the planters offsite
Oh yeah, i completely forgot that these existed
Thanks
okay hell nah
which is something I plan on working on after I eat my dinner
the bus is actually so fat though
But we arent even getting 8 forges..๐ฅน
ill move everything else except the 8 forges
One can dream
and they will each have protocol stash
the popular speculation is that we either 6 or 8 forges in 1.2
stop using protocol stash :Realmad:
waste of 3x3 space and 5 power
where
if it's 8 that just means we have to use more xiranite for batteries
You are supposed to
Okay i believe you

Trailers and pvs
In few scenes they pass over wuling aic
Theres 6 forges visible
8 forgersss.. = remake whole main aic..

reason I don't believe u is cuz if they already said how many forges we're getting in 1.2
Not enough space at sub..
8 forges = PEAK!!!!
it'd be common knowledge in this channel of all places lmao
What if they give us 7 forges js to fk wit us
now to think of it I haven't played it this season yet
*place the last 1 forge at the very corner of new sub-pac..
Pretend it didn't exist..
I'll play for an hour ig before working on the 8 forge setup
that one forge that got bully, and cant join the other cool band together
cope bigger, 12 forge
Bro is thinking big
It will be exploited as part of gear plant..
12 forge would be insane ๐ญ
unlimited 
12 forge to cleanse whole wuling..
500 Protocol Stashes
I wanna talk about an insane pull but it's in ak and not endfield
๐ญ
covid26?
sounds like a suck
Covid Final Boss
Me stronger
okay hear me out
Not strong enough to remove stash from your build smh
we establish the church of protocol stashes?
what if we have 32 forges, with 32 protocol stash
perfection
needs more stashes
what if we all died in 2019
I don't mind, tho my only issue is that I wouldn't have the chance to know about the peak waifu that is priestess
put it in core aic when? so the double bus ports can be lore accurate
not peak !
9 forges could make sense and it will leave no excess sandleaf
#1477099769397514252 message
never say never
altho my feeling is that we wont be getting 8 forges in the next id guess its probably 6
a fully sufficient 8 forge line in one subpac is straight out impossible without putting the planter loops offsite
tech tree giving you 4 forges in one research seems unlikely
why not?
managed to get this a few hours ago, which is a fully sufficient 6 forge sub-pac setup
there's like no space left for even one more
the facilities you need for 8 btw
not to mention the stashes and the PAC itself aren't even there
im not super optimistic that its possible but i wouldnt say its impossible
the math is in the thread i linked
ofc there are some assumptions made that may or may not hold
seems impossible
if no pac, debatable
but this plain doesn't solve for the amount of free cells
bout to do the crazy test, place your bets
72.64 isnt necessarily impossible
do you want item ids
sure
item_iron_nugget: 234
item_originium_enr_powder: 255,
item_carbon_enr_powder: 293,
if nugget ferrium cube wins
we know the culprit
orange kept winning earlier, so im betting on highest/carbon
right, i confused the names
sooo....
everything else changed to the bottom side of converger, except the last row 
i dunno man lol
the only thing i know is i wont be the one making it lmao
72% is def in the realm of being possible
the best buck cap a bp is around 72% if you exclude the depot unloaders
plus the bigger you go the more efficient you can get
i think its def possible with external pylons
im not getting bigger, im getting more efficient 
but i think the number... will get altered a bit because of.... pipe
of course but i wouldnt say its impossible
there obv are assumptions being made about it being feasible
planters itself has already wasted lots of tile
fitting them all with subpac intact is painful
probably had to actually utilize stash, and send out from subpac unload for shorter belt stuff workaround too to make it even more possible
but ehhh
???????????
i mean its just a matter of whether there exists a configuration that fits the requirements
what was the order of assignment of them
External pylons and not caring about where water input comes from makes it more believable that it's possible, but would be hella work to figure out
i havent seen any evidence that it would be impossible so until then it may or may not be possible
now rotate the whole thing 180
8 forges also sounds like too much if we only end up with 2 outposts and main aic
yeah i was thinking that there would have to be at least 3 sub and 1 main
i set the prio like this, same per column
cause i dont think the devs would put the squeeze on that much
Try makin 6 forge, not even enough for 7th one with leftover space ig..
Ye not all want to make compact builds
it would be hard for casual players to fit 8 forge + 240 xiranite usage in batteries in only 2 sub 1 main
now testing them further apart, maybe neighboring belt can affect results 
that's how i get hundreds of hours of playtime out of this game!
Truly a game that keeps on giving
copy that and place it nearby
and then copy again and rotate 180
needs more testing
0 san behaviour huh ?
just like me
more like 360 sanity behaviour
this is the limit already
ill rotate it afterwards
because i don't even care about sanity at that point when i get stuck in the factory
wait real? tf
i get this if i add more row/col
btw no more pain
it wasnt a problem for me (yet), but nice
man getting 900 m in all 3 daily delivery is something
idk i started hating getting stuck on port output selection for like two seconds
can I try playing around with this layout?
i bet you use vim too smh
nah but i do love my keyboard efficiency
i couldn't get used to vim so instead i bought a split spacebar keyboard, set right one to Fn and bound FN+IJKL to arrows
as i really liked the idea of home row navigation in general
that's just my layout incomplete
wait why incomplete?
Sure
haven't looked at the factory yet before asking btw
there is a very concerning lack of stashes
i meant rinrin's
no forge yet
Oh.. Similar.. Ahaha..
cuz this is lovely yes, but if I can make it look more orderly I would definitely do so
Hikarin one better, more neat..
Mine soo messy..
XD
lol
apologies, i fixed it
hmm
I actually want to try having a uniform planter set with this layout
sandleaf only on sides, and yazhen on edges (I prefer yazhen over jincao okay allow it)
idk why myself as well

why does this gif exist
I need help with Sky King Flats Construction Site 2
Kyostiv blueprints is good for higher ones
I need to get through lvl 2
Well if you want to use kyostinv for whatever reason, then use his 1.0
Oh i see
I think i'll use it just to get through Sky King Flats Construction Site lvl2
Honestly if i was you I would have just messed around myself with the factory and after 4 weeks use a guide to improve it
Then ya at least know how to make a decent line if ya need something specific
I have made the 1.1 blueprint and i was looking at it and i have made a lot but i couldn't sell them because the materials are high for my Sky King Flats Construction Site lvl lmao
I was like wait a minute
๐ญ๐ญ๐ญ๐ญ
Lol
https://enkad.enka.network/?id=F9X5A4t8n3T9W6
here's mine but i don't have a code
might make actually
bruh, this game is haunted, im out
cocks gun
back to carbon
you can make your own conclusions 
ive set bottom as top priority, then mid -> top before logging out
so mid is no more
maybe it is protocol stash's fault since you put the facilities right in front
my valley iv factory, how is it
What are all those banks for
to store da money, duh
what banks
thermal banks, you put 8 of them
what's your energy consumption ?
like 4.5k I suppose on average, my max capacity is 9k with hc batteries
x_X should only require 4 HC battery and 4 thermal bank
here's my take on it so far when I said I'm matching the plant loops ๐ญ
I swear
making the Automation Cores have an odd area on a factory area with an even area still annoys me to the core
I want more Powaaah
running 18 hcv/buck A I assume?
does your Xiranite slowly going up in the depot?
despite having 120/min usage and 120/min yield?
nope, why?
ok
, I will wait for other response
normally xiranite should not slowly building up depot yeah?
if your input and output matches, then yeah
Yes
Wasting batteries for no reason
Yk that ye?
nice
true, that freakin 1tile off

back in the days, v1.0
60yield 60usage, 12LC
and i will get like 250-320 xiranite per day excess somehow out of nowhere
but i think that was fixed along the 1.1 hidden tax fix issue
i see... thx for the info
nowadays never see any unnatural excess tho (when field report has exact value of yield/usage)
here is pipe situation. 3 of them converged into tank.
i've noticed that, when everything is up, that tank is not filling up as it loses only 2 pipes worth of liquid. then i discovered that 1 and 2 outputs are in perfect sync, and left converger, upon receiving 2 liquids, spews out only 1. i removed 1 pipe and put it back, desyncing liquid flow, and that fixed problem as my tank starts to fill up.
but, eventually, when cuprium parts are complete and production halts, i predict, that those pipes will sync again naturally (if i free space and reenable production). should that be considered bug?
i wonder how much hour i get if i e4 and max dijang skill on all 3 of them 
SC
That's interesting, are you able to consistently replicate the bug? Like if you place a blueprint of the setup, it should sync by default yeah?
You were prolly just giving an example scenario of it potentially syncing, but if you wanna prevent/prolong it from capping you can split the refined cuprium output to produce parts, dust, bottles and also separately stash the refined ore if you aren't already producing syringes
Anyone having this issue?
Context: Tank on the northside is getting 2/s constantly however, there is an issue down the line where its somehow choking. This is supported by the fact that the tank is backing up
had no time to test. maybe tomorrow.
in any hypothetical scenario with cuprium, if you leave base be for long enough, stockpiles fill up and sewage flow stops. as a result - you are on timer with power supply (if you rely on t2 batteries). that is why i think it's inferior to t1 xira batteries, even though you need less originium for t2.
Try make it like this.
And make sure the pipe to crucible also give 2/s output.
Yeah thats what i did for now
its a shame fluids are kinda clunky, they can be way cleaner
than they should be
uh 2/s for the fluid tank? for 4 reactors? fluid tank is trash for fluid moving since it is 1/s from the start again
sounds like pipe 1 was not connected before you deleted it and placed it again. Where does that tank lead to? The consumption on the other end matters. a Tank will only fill if you are sending in more than you use at the other side.
The splitters have the same function as belt splitters
1st crucible will get 1/s sewage
2nd will get 0.5/s
While 3rd and 4th gets 0.25/s.
It has uneven split so you need to have a first splitter on the middle, not from the sides
backfill will ensure that over time everything evens out though
same as belt splitters
Hell nahh i hate clogging
if downstream machine cannot take all the 60/m you're putting into it, it will stop receiving it and 30/m will be available to the first one upstream
it was connected, otherwise i wouldnt be able to see incoming sewage in left converger. tank feeds 2 lines as i said before and gets 3 in
i made a recording that this is also not the case in this game 
works for me tho? 
some cases yeah, i had identical layout where other half is not working
not the first one someone reported series splitters misbehaving with pipes too
i wish i could reproduce this even once
to sus out what exactly causes it
the only time weirdness happened with pipes is when i accidentally injected a piece of water into the sewage loop
i just hope if they fix logic issues like this, they make it clear in changelog, and not keep us guessing
absolute abomination
how to place pipe in mobile phone
like this
Same way u place belts
Click and drag
Do you need 2 effluent lines for zircon?
iirc yes, a total of 5 crucible reactor for the 30/min Xircon
You could recycle the sewage produced by the last crucible to save a bit of space
Recycling sewage off xircon is kinda... Annoying tho ngl
Too prone of clogging other stuff when u wanna change from making battery to comp and vice versa
U just have to either make comvined or manual change everytime
Well that's true, I just usually turn off or delete the whole Xircon factory just to make some components

I just changed 1 belt on forge to go into aic instead of crucible to make component
While redirecting 1 of the sewage pipe into a water treatment
Less hassle
No cloggin
Well... Mine is on a Conduit, replacing the conduit into water treatment on my cuprium factory is pretty easy
And I just add depot unloader for xiranite and viola! 12/min components!
I made sure to deal with switching comp production flawlessly with my base.
just flip pipe flow of the overflow, and turn off gearing unit and Im back to 12/min
I just put components down to 1/9th speed and segment and integrate xirafluid bottle production into it. lose like 1 battery per minute.
bottling liquid xiranite sure is a strategy
usually end up with some excess for exploration, but for some reason feeding it back into xircon production feels like it has more margin of error than conduits for me. not sure why.
I only do it for my second xircon production line tho. first one always just pipes
Indeed, all around as well
A little aic theme park
can you share pls?
Sure i guess
Do u have game open
Didnt know which one it was exactly
So sent both, u can ignore the one u dont want
So, uh, here. I replicated that. But it happened at right joint this time. Recordings before and after fixing pipes.
idk what you're trying to show, are the crucibles full of sewage already
you're sending 3 sewage in, and pipe/tank can output at a rate of 4, so you wont be seeing it until everything in front is full
was explaining it here. you saying it vents sewage into reactors faster than it gets stored? then why behaviour changes after deleting and bringing back one pipe leading to tank?
when they are in sync, have you confirmed that one refinement unit is filling up with sewage?
one should clog if what you describe is happening, unless sewage is getting deleted
i didnt check refineries when that happen. i'll try
that pipe looks full to the brim, does your xircon reactor clogg?
if it's getting deleted, you should keep it, you just discovered free sewage treatment

no xircon reactor is never clogged. probably because it converged closer to tank
why do you have this kind of setup anyway? you have 1 more sewage than what's needed 
it should clogg roughly within the next 10 minutes , cosindering all storage capacity in the system
I see, I didn't know it's taking into account globally, I assumed it will just be like the xiranite being shown -120/m since that's being done at the outpost.
if you're loading and unloading something within a plan, it starts counting it as local economy
I'll add adjustment of starting counts later
rn depot starts with 60000 of each item, but if it's being deposited in the factory from a production building, initial seed is reset to 0 so you can see starvation across depots
depot limit when 
cuz cuprium parts are not used and clog quickly. as that happen, sewage income from left stops and 1 right pipe slows battery production. so, tank keeps process alive for longer before i'm there to free depot space
i'm working on locale rn
it's so close to aic report
that's cool
i did this witchcraft to make my prio lane works
idk why it works, only that it works
same with programming 
got me thinking of adding my outpost below the aic. no idea why adding the sub aic to it changed the ferrium usage.
you really need to make yazhen syringe A soon, so you won't have that issue 
so close to mine ๐ฎ
interesting how the ferrium ore usage changes when i just go for 6->4 xiranite forges.
welp i felt like crafting some armor for change, so i nuked syringe production, because it takes 4 out of 4 red ore lanes
the 100% and 67% xir effu reactors are reporting good numbers now it's just the xircon reactor now, no idea why it's changing based off xiranite forges.
Ok, is there a good way to make an auto renewing sandleaf planter system that feeds itself, feeds the aic, and makes carbon,
Guys I really donโt know how to get good at the factory like where to start in willing
Wuling
this was probably the case. not sure how that happen and why crucibles might have been not full, but when they are, tank runs dry. hope that was the case atleast. dont want any anomalies
BC I HAVE THIS AND IT SUCKS
you mean like that?
you need a forge of the sky making xiranite first, then start rigging cuprium mineral beds and make cuprium parts
you will be needing those to make the newer facilities
Okay and how to get gear and like basically money?
what i mentioned also helps you generate outpost income until you can place those large blueprint
money/bills mostly come from buying and selling elastic goods and depot node deliveries
until you upgrade your aic to max size and depot bus, don't try to get most of your income through selling in outpost
it will take longer
I already did max lol
the thing i mentioned is also required for the gears you're looking for
then it's time to start placing blueprints, you can find a lot in yt
Everyone using blueprints?
nope
I want to enjoy the factory but itโs hard
well, you can do the tutorial
any particular problem? i assume you already late game based on that
Is it possible to love and play the even tho I canโt with the factory? Itโs hard for me
blueprint is for the lazy people 
you can look at the crafting chain of what you want and start placing belts and facilities
I canโt orgnize very. Good
if you really want to engage in it
A question can somone still play the game and enjoy it without the factory tho? Like doing only blueprints
yes, for me 80% of the game is factory
it... depends. i cant for sure
i wish there was a toggle for it to say how much it produces per min on thsi screen
now i have to do math ew
Numeric production chain calculator for Arknights: Endfield. Calculate recipes, resources, and factory throughput. No layout or simulation.
some people like story some dont. same with combat, gacha and other aspects. some people hate factory apparently
Ohhhh
gigabrain
I didn't even think of having two areas side by side lmfao
@fervent lodge can i request a blueprint view toggle where the regions are more opaque and with larger text?
i think it's trying to do both at the same time and not being good in both
curious about the traffic per region
no idea, i don't count anything yet
i will start doing so when i do the video for it
i didnt actually know you'd follow that 
it's simpler if you just alternate refinement unit and no refinement, it will save you power too
even better would be wuling plant, wouldn't it?
like this*
they're still in v4 i think
oh nvm they have xiranite component pinned 
those arent worth commenting about, they last less than 30s
and people wont know what you were talking about
and it was gone the second i hit enter
this is the only proper way to request a delivery
Regardless its working lol
i dont have the depot fully unlock so this is what has been working
bro
he said it works, we're not here to argue 
Lol
Yeah, if it makes the material, it works.
do you continue to get the resources when you log off?
yes
up to 2 weeks offline
output might vary a bit because of offline belt math
thanks
can't you use just one crushing unit on origocrust? why use 2?
whats the best wuling blueprint for 1.1?
there are many guides on yt, they can all produce it
any you'd recommend
kyostin's is one of the popular one
Chat, is there a way to collect from all recycling stations without going there to each one to do it?
so far none
Thanks
the devs even advice you not to lol
but there's a news that in upcoming patch will have auto collect on specific owl station as long as you complete requirements
0?
easier to move batteries
you dont sell?
why would you want to stockpile that? :D
Just been selling batteries
No idea what next outpost will want so
buys me time to do other content
on patch drop
maybe
Gotta do something with my copium
honestly smart
Power went out so i did some bs. Is this a good idea to get evenly distributed batteries
does using pipe splitters slow down hydro mining rigs
given all are empty, last thermal bank will have a 1/512 chance of getting a battery
or 0.0585 batteries per minute
last one got it first ๐ญ
idk how else to distribute the banks tbh, if i only do 1 splitter per bank it all pools to 2/3 banks
also ferrium is like. stupidly hard to get in wuling, probably just my fault for not being on for a bit though
by doing a balanced tree
no this is worse
like this?
a
|
b b
| \ \
c c c c
AH pine tree
this will be even
alright thank you
like 1 into 2 into 4
do i need a separate fluid pump for each hydro mining rig or can i use pipe splitters
I was about to ask earlier if i should reduce my 0.75/min comp. And then i got hit by "insufficient resources" earlier

1 pump can be used for 3 high
tyty
Isint regional transfer the same thing as meta storage?
regional transfer has 2 options, meta storage and usual transfer
? which one is it
tap that 'EDitar'
stop transfer first
oh.....
there should be another option beside 'Almacen'
found it thanks a lot, i was thinking how are they producing extra materials when their bases are already maxed
i have been transfering mats all along

๐
wtf are there only two cuprium mining spots?
gotta ramp up the copium slowly
still better than the fact we only have one ferrium deposit
can someone please explain the pipes? i still have no idea how they're proportioned to utilize the connections
in terms of capacity and load proportions I assume?
yes i suppose they're the basics
pipes (and conduits) have a capacity of 2 units per sec (2/s), this allows you to be flexible with pipes to some extent
how do i even power this one to water
however, a lot of people also assume that pumps do the same, when in reality they only supply 1/s of water
which sometimes causes facilities to slow down if they're not careful
most facilities only use 0.5/s water (or 1 unit every 2 seconds)
Drag em down.
with this, a simplified proportion logic can be the following:
- 1 pump can feed 2 facilities at once
- 1 pipe can carry the output of 2 pumps
- this allows a single pipe to feed 4 different facilities at once
Add splitter or converger then continue..
Or use conduit..
oh lmso that works?
how you manage your pipes does depend on how you want it to look and how much liquid you need to move @inner seal


this AGAIN
