#aic-factory
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this is a Android looking bot next to your AIC Area you can expand your AIC there
you talk and buy upgrades from AIC steward
the owl robot beside the plot
if maximize means what factory lines to setup
valley-4 raw materials (max yield):
originium ore = 560/min = 18.67 lines (used 540/min, unused 20/min)
amethyst ore = 240/min = 8 lines
ferrium ore = 1080/min = 36 lines
suggested materials to craft:
- 3 buck capsule A = 18/min (1 Buck Capsule A = 8 ferrium lines)
- 3 hc valley battery = 18/min (1 HC Valley Battery = 6 originium lines, 4 ferrium lines)
- 2 canned citrome C = 24/min (1 Canned Citrome C = 4 amethyst lines)
it's max
i dont know how to take an entire photo all at once im gonna try the cliffs
go to the right side
there's a cliff overlooking the whole AIC plot
there we go, how do i-- fix this... everything just "sucks"
never played satisfactory or factorio
so i just winged every factory setup
get blueprints in #1461542035617091681
this is for max profit
you setup this if you unlocked all mining nodes in v4
do you have a goal in mind? or an idea of what products you want to make?
Couldn't figure out a good compact design with depot when you have to bend the belts due to cuprium odd facilities
I uhh--- tbh I dont know, I havent even touched the Wuling rabbit hole yet
ah ic
i saw the fac and the tutorial and i was like: "it's water this time?!"
what's your current originium and ferrium input for valley 4?
also-- i believe i asked questions here in this channel and--- they called me "seedmaxxing"
lemme send it:
show topdown view?
caps lock
dw about that too much, once you understand how to make production lines, especially through valley 4
fluids would simply be like an added lesson or two after you've finished 10
you can send multiple screenies
and what products are you making right now?
@fervent lodge i hope there's a way to simulate a full depot, we use the trick a lot for making ratios that auto adjust
depot is actually modeled! it's just not capped right now
im making these rn, just started super recently after i saw these were needed for Xiranite
hmm
however, i am using Metastorage transfer
i just landed in Wuling like 3 days ago-- so no depots, no bills, no Sub-PAC's
you can produce them independently on wuling though
so there is absolutely no need to transfer them from valley 4
Like--- im just hoarding them at this point
I'll see what i can do. Will need a window where you can adjust what is capped and what is not, but it's not that trivial
These things aren't that hard to do
i'll do that eventually

The Core AIC in my Wuling is-- actually empty rn
at least it's a blank slate
You'll get there
it's been such a long time since i've looked at my valley 4
I mean like--- well, yeah it's definitely seedmaxxing
that's a lotta seeds lmao
Uhhh--- what the helly is this
wild
I definitely should do something about my excess sandleaf
wha
for me you could even tell what I'm already making just from the cliff pov
hmmm i should recreate it in the planner
yes
How much sandleaf is being use if the output is 50

wuling for comparison
literally me winging the entire factory process and thinking,
"lets max all that out in case it's needed someday"
I think I was way too obsessed with the "surplus of production vs. usage" and then leaving it for a few irl days
and then before i knew it i was hitting max and then depot then maxed out again
An hour or so ago the stabilized carbon was at 24k
almost 30k by now, if I cook some instant noodles then come back it's gonna be 30k
did i send my sandleaf?
by The Law
this one was the weirdest one because only ONE facility is active producing it
since 1 sandleaf => 3 Sandleaf Powder
lol
As to what product i want to make-- honestly, i have no idea
by the time i realized what was wrong, the gear templates already needed Xiranite [level 70 ? ]
Considering Wuling, I don't need to "80k maxx" those cubes right?
well technically the max in wuling so far is 58k
but if you're asking which of them are used, it's the first two
first two?
oh dea
dense orig for wuling batteries (both lc and sc)
dense dorito for xiranite components (you need to pass them thru refinery to make packed dorito)
lowkey if u really wanna fill ur storage u can just use metastorage from valley IV
OHH! Packed Origocrust
doritos
since it's 1.5k per hour for the most basic items, it should fill depot in less than two days
tho the more complex ones will take longer
This probably would choke my xiranite production
output is 50 what?
what-- -about these?
ferrium bottles only
the rest optional but not required
steel bottle is required for the highest tier of crafted meds as of now tho
Im thinking that i could do sandleaf at 50% production so then i wouldn't have to have more planters but 15 multiply by 3 doesn't favour a good result for two grinders
when it comes to these bottles btw-- does it matter what bottles you have when "fill with clean water" comes up?
as for filled bottles, no requirement on that side afaik
the requirement iirc only applies thru production/crafting certain products
for example:
yazhen syringe C, jincao drink needs ferrium bottles
yazhen syringe A, jincao tea needs cuprium bottles
Copium ore..
the horrors beyond comprehension
I'm so close to finding the perfect layout, or at least attractive enough 
this is redesign no. 5
the one who said the dirty beans are cute should be convicted of treason
The fact that they still dont sell chuby lung merch too 
I swear they need to add a chubby lung dijiang decor in 1.2
the best way to spend 4M
excuse me?
bean
Those look like chuby lung versions of characters
because they are ๐ญ
express requirement: chubby lung of rossi, chen, gilberta as merch
i feel like chen. what am i missing guys, where's my line of little depot nodes along the sides like in valley iv? 
you should f5, i updated logistics images
it's so funny how layouting style differs between people
ooh, hd
added arrows also
where's that overwhelming burden of thinking meme

i wonder if they'll be moveable like this in new areas
we need
but for tangtang
or chen
i kinda liked them being fixed, but i can see why moveable parts would be preferable
the only issue i have with movable is you can put them outside aic
It takes my space away
yeah, them being super fat is kinda demerit
but at least we can walk on top of them, valley 4 ones are an annoying wall
at least you can run pipes on top of them without feeling guilt about the space that takes instead
.sahur
@fervent lodge at least dual recipe for crucibles? 
Today's meddling
Wish it was symmetrical, but the refinery gimmick needs space
Oh I can actually just use one pylon for the whole thing
she's done
One tile short from making this all fit 
as in height or width
width, I can't supply the planters in the middle with water
you can use mine
cant you rotate them toward themselves?
funny graph
it has tho
you can select two no
if you rotate the forges 180 degrees then you wont need the gap between modules.. ?
if i see it right
Yass..
it wasnt intuitive 
it looks cleanest to me, i'll try the other config if it works, so far this is the best I could do here
i agree actually.
also, there's something wrong with this pipe, its 2 pumps worth, and one unit on the left
it seem to only supply to 2 out of 3 units
Isn't the pipe for planting blocked?
Yeah imagine it's 1 off to the side mb
maybe you could also move the planters around to have more space ๐ค
for example if you move the planter one block up and one to left and then rotate it by 90 degrees
this is the alternative that works
you will have a gap to connect stuff and the refining unit / shredder can go next to it to left/right
yeah, thats what i was thinking about with rotating the forges
and you can put the depot loader in the middle easily
Do you want it to be symmetrical/mirrored?
hmm youre probably right, the alternative is doing something like this which doesnt look as clean plus the grinder would be a pain to load with sandleaf
Pretty much yeah, I wish we could flip the fluid inlet port lol
or something like this for planters
With a bit moving, i can make it more compact in size by like 4 rows..
Want the input?
and less belty version
Yea.. Was gonna say the same as Amalek for the placement..
U save like 2-3 row at top and bottom..
can fit 4 and then 6 if will get another additional forge
But a bit different in position..
you only need one planter per forge, but then its harder to build whole thing
you need two though.
sandleaf + wuling plant
Is ||10000L|| of liquid xiranite storage overkill?
hmm yeah the sandleaf was the one I was accounting for
Why i left gaps between grinders
yeah, figured it out
thing is
this refining unit produces two belts of coal
but you only use one
and then you have whole second setup to make the other belt of coal (and also dont use belt of coal there)
Ohhh right i forgot about thattt haven't unlocked the wuling recipe yet
i forgot it shits out 2 coals
yeah
Man gotta change this entire thing then lol
ironically, your setup will work if you feed it the non-wuling plant
but then you dont need water and the gap between planters
yup but i highly doubt there's gonna be forges in new regions though
i think they will add two more at least tbh
you don't have to.
it just doesn't show up in recipe book until you actually do it
this is my forge setup for record
But need one more planter if non water one.. More spaces..
I'll cook something new up, I'm really just aiming for something that looks very nice to look at that's also compact
dimensions?
and then mirrored/rotated for whole thing
i will probably rebuild it once more forges are available
the symetric build i went for doesnt really work due to pipes anyway
so maybe some repeating one will just look better
mine's currently 25x19, has everything including the protocol stash
used to be 23x21, but I can't fit 4 of them side-by-side in core aic so I made adjustments
Mine
yeah, this looks better
25x15, ngl looks really nice
so something like this and just copied next to each other instead of my symetry
mine (25x19)
i wanna fuck the AIC factory
i think you could even compress it a bit more if you swapped the planter and seeding unit and mirrored whole thing vertically ๐ค
then the water pipe could go in the middle instead of outside
that's what she said
but its a bit of overkill
Hmm
not sure if it will work tho tbh
it sort of feel like this pipe layout might be feasible, but whenever it is or not im not quite sure ๐
you would need to swap the planter/seeder and flip whole setup vertically
Does planter reach refiner tho
my base is done for now
goodluck changing them in... 17days
thats the fun part buddy
how do i do that
is it standard to throw away sandpowder? do planters cost less power than protocol stash?
they're one of the highest costing in total, try not to waste too much
HELL NAH
i think it might work? ๐ค
it's my xiranite bypass for making components
i can delete it when im full
thats fine, you can supply 4 facilities with single pipe
hinazin
nah im joking
ohh thx
so yo can supply two such setups from one side, and other two from other side
idk what's blocking the screenshot in chrome, i have to use firefox
Ok lemme try haven't touched this bp for long
wait, where is this located?
popup blocker probably. instead of opening in new tab i should do a dialog window i think
this looks like some third party tool
i stock the 3rd sandpowder from a xiranite farm so I can build 1 less sandflower farm. but it looks like here its not standard practice
pins, second msg from the top
ohhh this is kinda pretty
with labels now you can straight up make infographics 
the forbidden runes
yes, but you need to split them evenly
not needed
if facility clogs, flow redistributes
it just takes a bit
the forge will have water input on the other side (from outside), but it will still be in bounds, just move the forge toward the middle
and fit the power pole somewhere
can i load blueprint from the game to this site tho?
If you really need this I can wire this up this evening
otherwise, tomorrow
oh shit youre the creator
nah i just wanted to see everyting in one frame
ill wait
i'm kinda caffeinated today so maybe i'll do this rn
ping me if so ๐ appreciate the work
the only thing the sim can't emulate now in my base is multi item belts
no, just to do the depot
i have to put temporary loaders to check the numbers
seems like this too
or i didnt find a way
am i tripping
OH
it doesn't show the alternating items on the belts themselves
that should be an easy fix? i think
what site are you guys using for blueprints? I hate prototyping ingame
pins, second from the top
aight thanks! didn't know enka did this also
yeah it got out of hand
are you planning to add crucible support for outside of an aic?
just asking
This legit is better! Now it's true 25x15 thanks
will need to update my bp post
yeah idk, its exactly as how my base is
๐
like using only its fluid ports?
sure
yeah
wrote it down
thx!
does the enka planner have a ruler tool lol
hold shift
well hm
it only shows bounds of what is selected actually
so not a true ruler tool
doesn't show number of blocks though, yeah
i guess placing down a belt/pipe then measuring it is a way
yeah same as ingame ig
yeah that's kinda how i was measuring area sizes lmao
https://discord.com/channels/950244160684834837/1481528724955463722
leander have the smallest one i think, that's his entire niche 331.5sq area/forge
ohh nice that's actually very helpful
it's just about compact single forge
my best attempt was 40x34 for 4 forge btw
Looks nice. Now add conduit
i finished my symmetric one, it doesn't win on size, but it doesn't waste sand
u can copy for your base
getting darkmoded again 
Nahhhhhh.. i already copied your old one.
is it supposed to look different? 
Me using this one.. 25x28 for 2..
well your icons are all gone
oh right the icons
and pipes have black arrows
yo that's also mine
it's ours now
XD
Trying to make another compact one, always failed..
Sooo.. Yeaa.. Still settle with this..
glad so many like to use my bps
Its nice, compact and the piping looks simple..
Those Xiranite loading belts can also be drawn to the PAC directly as well.
they were before, but sometimes too much belts look ugly

SEWAGE BOTTLES
Me kinda happy with mine.. For med A&C..
I enjoy the idea of dual use crucibles here, but the 2nd set of planters + shredders taking more space than just simply adding a 2nd crucible keeps me away from it
you can alternate the plants in the seeder/planter too
Coz its for all types of meds..
If wanna one plant type, can just deleted one set of plants..
Feed one only to crucible for both type..
I could, but I prefer full utilization of the shredded powder for now
Can anyone explain me what is the difference of hydro mining rig and electric mining rig 2
i have freed myself from the chains of direct belt planters, all these bus space wasted if you still build like in valley iv
If see in between the shredder theres stash..
The excess stocked at depot for daily delivery..
cheaper power, can mine copium ore
3 mining rig more energy consumption than 1 water pump.
Coz water rig didn't consump energy..
are you in wuling right now? it's only for wuling 
should i use hydro than electric
it can use both
For ferrium nodes at least, saves u 40 power
In wuling area yess.. If wanna save energy..
code for thermal battery ?
what is the purpose for pipe in hydro mining
To send water from pump to the mining rig?
The pump drain water, send to the rig to make it work drilling..
So the rig didn't need energy, need water as replacement of energy..
ah i see i see
thank you
because i have a long journey on wuling
ahh how to connect water on hydro??
*or just drag with pipes + splitter/converger..
Usually there is water source nearby..
what is diff on spliiter and converger i am still bit confused about the factory
Think about the name for a second
yo, is there a way to bypass forced eviction?
Pay your bills on time
lmao
splitter : split one line to 2 or 3
basically make them 1/2 or 1/3 output value
converger : merge the 2/3 line to one
if it full for each lane before going in it will alternate between each lane
if it splitted beforehand it will go much smoother by placing them between empty conveyor if possible
both will ignore the alternation if they stuck
so the merge is only for same item and splitter is for different item
go faster
Merger can be for diff items
i thiiiiiink having an absolute dogshit pc setup might help aswell
any confirmation on how many forges are there in total?
4
damn
i try it but its not working on merge
We'll get 2 more
im confused
I did it i captured the Zipline above infra station
As we saw in some of the trailers and shit
the line doesnโt matter if it 1 or more item type
tbh if you does complete alternate of 2to1 alternate converge and then 2 way split again
it still does separate them
but it useless kit for now since every stuff u can shove it with each line of conveyor
if you trying to merge both full line into one
it will make that merged line basically take each half of both line into one as alternation
thus make process twice as longer and clog the what came out of both line
so splitter does better??
uguu
also no
they make each line they split either 1/2 each or 1/3 each depends if u do 2 or 3 ways splitting
so thus make each splitted line not working full time
unless u intentionally split for something
neat.
I joined not too long ago but is it possible to copy that code and have the same design placed for myself?
Chill
it depend on server too
u cant import asia server to NA server
Ohw dayum
im getting addicted to factory i thought it was boring
blueprint time
it's live now?
rip ferrium
EFO013o7233iU2a440579
asia tho
anyone have blueprint with red ore material
just search up cuprium in #1461542035617091681
Alr
the 1/3 limiter might need to be adjusted
now ain't that a neat

something is wrong with convex hull tho. hmm
Thank you btw
np
doing god's work
brb will push in like 2 minutes
Something is wrong with bounding boxes though, but eh. will fix tomorrow
CAN ANYONE HSLP ME WITH THE WULING FACTORY I NEED GEAR BUT IM SO CONFUSED ๐๐
what do you have in production now?
holy, your tool works for exporting in game blueprints now? is that in production?
the annotation tool turned my bp french 
one glance was enough for the accordion sounds to start playing
What do you have right now at least? Did you just get to wuling or
Um i just used some random xiranite blueprint from yt but i dont understand anytjingโฆ๐๐๐๐
Do you at least understand how to build out recipes? Roughly
thx!!!
If you straight up don't understand anything, try this tutorial to get you started with the factory building basics: https://enkad.enka.network/tutorial
TYSM
If you need gear, it's a pretty simple line, just needs some originium and xiranite
Im too dumb for this game og arknights factory is way easierโฆ.
og arknights factory is just "tell them to make stuff"
this time you're the one making stuff :^)
Yeaaaa im too dumb for that๐๐๐๐
nah, just need to put thing into thing and make another thing
Its confusing asf for me cuz theres too much stuff
endfield is 80% factory, take your time to get to know it or you will hate 80% of the time you're playing 
I like cute anime girls soโฆ๐
I mean i play it just for surtr but the rest is cute too
Honestly you jumped a bit too far with wuling, as it has pipes and shit
I'd recommend fooling around and making a simple production line for gear in a valley 4 outpost
for practice
Why do they force us to do this hard factory stuff to get gear๐
because it's a factory game~
did you get the convergers to work in my bp?
it really is not that hard if you look at it
if you want to make bread, you first mix dough in the dough mixing machine
then you have dough, you send it to the oven machine
oven machine cooks it and you take it out and store it in the depot
that, but with batteries/gear/dust/etc using the recipes the game gives
shrimple
๐
i knew they should turn the machines into anime girls
Not for meโฆ
did you cut off the pipe in your bp
I just played this game in less than a week but my brain not working on the hydro mining
If it runs with water from hydro pump, doesn't that mean the hydro pump itself need electricity?
yup
Guess I gotta connect it all the way near cuprium?

Another question
just checked, answer is no
will have to debug tomorrow
gets stuck behind yazhen for some reason......
Never mind about my question I think I figure it out
no rush 
for items? yea
stash anything into depot, take out of the depot anywhere else
This looks like it's gonna be a long long time to make whole stuff going stable
I don't take online blueprint this is actually one of the fun part this game offers
you're the complete opposite of the other one that came in lol

If you've ran out of content and feel that the game doesn't have anything worthwhile, nuke your blueprint-filled factory and make it yourself from scratch.
๏ธ๏ธThis easily reclaims around 20 to 50 hours of content and gives you much more to expect in the next updates.
Quoting Arknights: Endfield (@AKEndfield)
๏ธ
Certain Events & Gameplay Start Times Adjustment Notice
๏ธ๏ธ
๏ธ๏ธDear Endministrator:
๏ธ๏ธWe will adjust the start times for certain events and gameplay modes in the [Zeroth Directive] version, while all related content and rewards remain unchanged. Endministrators will be able to access the content and claim rewards earlier.
๏ธ๏ธ
๏ธ๏ธโผ// Event & Gameplay Schedule Adjustment Details
๏ธ๏ธโ [Umbral Monument] Challenge Gameplay
๏ธ๏ธThe start time for the [Inorganic Construct] series in this challenge gameplay will be adjusted to Feb. 22, 2026 at 12:00 (server time), after which this series will be permanently available.
๏ธ๏ธ
๏ธ๏ธโ [โฆ
people tried to flame me for this
Gonna start working on it for hours after I get my cuprium working
I need gears for character cause I didn't progress them too much I keep dying to Ruan Yi till I beat him with more effort
i forgot today is april first.....
was like wtf
is it just me or this is the most fun looking item in the game
it's just...
idk
i like it
chocolate matcha
i was so relieved that my overbottled xirafluid during 1.0 ended up having a use
when I realized I'd never use more than 200 bottles exploring and had like 4k+
it's the same with og arknights, once you followed a guide to clear a stage, you already ruined the fun for yourself, it's hard to try it again by yourself
also, now yes, but again... only importing
I didn't have wisadel
remember that irish event with eblana
it took me like 3 hours
on the dragon
because of no guide stubborness
was it worth it?
depends.
lvl 60 gives a medal
now i can go offline for the full duration of the 360 sanity
well, as long as the factory doesn't blow up
Can i stop making cryston components now that i have access to making the better ones? I need to make space for more things
yes
you only really need cryston to make zipline towers tbh
just make a lot of parts to fill the depot and then dismantle the cryston lines
I already have 80k of those so I'm probably going to take it down then
Also do those just have no use?
the bottles are just for fancy liquid storage, and to unlock fancy recipes
i would make a few thousands
seems you have 80k, so you are more than fine
i bottle sewage
Then you drink it
Alright I'll look into replacing the unnecessary production lines then
Thanks for the help
guys when do i unlock bigger stacks ๐ญ 8k max in my depot is so-

Science park
unlocking and upgrading the depot nodes increases your depot max size
up to 80k in v4 and 58k rn in wuling
if we get two more depot nodes in wuling like in v4 we might end up with like 240k depot max
What u guys think about Kyostive 1.1 wuling blueprints
it gets the job done
number not low enough
must optimize
Realistically any blueprint that can get the correct factory outputs are usable, then it comes down to your sense of aesthetics and optimization goals
are there any good locations where i can put a dozen or so water pumps
here
It all comes down to your ocd's preference 
Why canโt the planting unit plant tartpepper
My friend has a functionable factory. But the graph is so crooked I'm expecting a breaking point in it within 2or 3 days
Rare plant?
im not demolishing my king's pond
nothing changed ๐
Nothing changed what?



Aw man is aic fac dead rn
but the factory must grow :c
I swear this is like literally the only spammer image we get to see here lmao
except for that one other time we somehow got something else
why is it all mr beast even ๐ญ
It used to be Elon Musk Launches New Crypto Coin few years ago
I guess times have changed
it still there somehow
haven't paid tax since rossi banner
irs incoming
the irs in question:
look again is 1d stat

just notice something about how hydro mining works
the benefit for using it is we don't need to use that much thermal bank?
I'm only seeing flat lines
its finally cannon - hte penguinistrator
pengmin
yes, less power but more protocol points required.
protocol points can be seen at world map, on top of number of deploy able zip line.
the fluid tank cost 1, the splitter cost 1, the in/outlet each cost 1.
guys im about to go insane where the hell is it overlapping i cant see the overlapping part
Over there
over where bro
๐
right there
can you guys show it on the screenshot perhaps
check if you dropped something it sometime blocks
Sorry im handcuffed
never see an x marker on unused output slot.
Think it was because i was in the "laying conveyor" toggle while i took the screenshot
so many splitters x_X
unless you have slow story progression, things should unlock fast and minimize your dependency on splitter.
Yeah ive been progressing super slow. I litterly only just met rossi in the story
My main game is hsr. I play this game on my phone because my computar cant run it

Id probably play it way more if my computar could handle it
At the time of this picture i think i only had unlocked splitters 24hours prior
take your time then, valley 4 will still last for another patch.
should be enough time to clean out the bunny stock store.
not bad for a starting point, I do recommend getting protocol stashes and depot buses as soon as you could
lets you manage the factories much easier
Not sure what that is but ill keep that in mind thank you
Thats good to know as well, thank you. By bunny store do you mean the stock redistribution thing?
more like a few more patches
since if I'm not mistaken, they said year 1 will focus on wuling
yes.
depot bus -> talk to penguin hologram for base expansion.
protocol stash -> factory unit which act like central AIC return item port.
Oh ouuu that sounds really useful!
owh, guess our fluid management will soon become rainbow management.
tbf we're getting piss and two blood variants in 1.2
also a 8-9 slot reactor and one other facility what we don't know what does

tho it did seem to turn one red liquid into another red liquid
how the hell my xiranite keep building up evn with always 12/m battery gen
with splitters formation like that... not sure
does your liquid xiranite cap in effluent reactors?
well, wuling theme of factory is about introduction of fluid product.
they are represented by colors.
so far already covering blue, black/grey, dark green, light green, standard green, next patch will get orange and dark orange.
nope
using overflow proof pipeline so it shouldnโt clog
unless it max out 50 item in machine and still cant take out 
Oh good god
if you're starting out you really don't have to worry about it
and with tangtang being IRS tax on our liquid 
valley 4 should teach you more than enough about making production lines that getting to wuling and having fluids would be just an added lesson or two
after you've already learned 10 in valley
2
literally mess of pipeline and crucible tax that just got fixed 
Clog with 0 items also happen..
Aha yes i totally pay attention to the annoying prompts i quickly flick off my screen so i can place down my lil beep boops on the ground
lmao
missing one is hurting my OCD
dw I skipped all of those too 
all you have to do is simply just look at the production chain of the product you wanna make and you're good to go

Ur output is 240.. Make gear comp?
one day stat is broken
or the factory is already broken 
although I do recommend looking at a starter blueprint or two so you can study how people build lines
Ngl i do sometimes lowkey regret it because i get to points and just go "....huh?"
will give you ideas on how to build lines on your own
basically just switchable component production (it close on normal circumstances)
How do i look at other blueprints
that's fair enough
but yeah depending on the facility,
What in the cluster fuck
you really don't have to concern itself with what it does
@-@
but rather just see it as a step to get to the final product that you want
It looks like people are building cities
let's say I want to make bread
I don't look at the oven, the bowl, and the pin separately
I just think like
Probably in digits its like 11.798 thing..
Not really 12?
So it might miss sometimes..
oh so flour goes through the pin, and then to the bowl, then the tray, and then in the oven
and then tada
bread
I need to add tumor in my base to deal with excess xiranite rn
Oh okay. I think i see what you mean
not sure why you still have random missing unoptimized product at report.
mine no longer show this ( well, i don't spam splitters ).
look at one day result not 10min
I think that's what the production chains of products want you to think
yes, already at 1 day report, no random missing / unoptimized product.
been .... 3-4 days like since i heard they patched it
can u send screenshot
at office, later at home in.... 12 more hours
repeat that a couple times and you get this abomination of a factory ๐ญ
android not strong enough to play this game.
posting valley 4 this time cuz I think I posted my wuling base way too much already
Oh god
it always -1 for me for every item
even tho it keep piling up
same case for valley
somehow they piling up even max usage of item
Im doing it anyway~
Oh thier are different main bases?
->
given that you've just met rossi
Thier is already a second region?
has been since CBT 1
I want third region to be la fantoma
so I can see martina again
Ughh i wish this game worked on my pc so much
both my wuling and valley4 no longer have random -1 item at for 1 day report.
note, i never minmax output using splitter, only for water usage and ferrium at wuling, even that just a single splitter.
valley 4 is grassland + hills, wuling is swamp + forest biome.
this still remains my favorite part of my factory
that info is interesting
since I min max everything using splitter
and also add this tumor
Beautiful
if next region about gas management, probably mountain / volcano....
or liquid oil
just like in desert
imagine if we get an aic with different elevations
and then we keep picking wrong liquid for treatment between sewage and oil.
imagine we need to make on site refinery or extractor before bluetooth to the base to process again
multi lvl factory units, incoming multi lvl belt.
an actual belt bridge, 6 way belt splitter , 5 way 1 output belt converger.
underground belt, belt lift up/down, belt highway, teleport belt, belt escalator up/down.
amazon drone delivery traffic.....
would be so peak
also imagine
Bruh
teleport belts would be so game changing
we have similar stuff at dijang main floor
but in factory 
vertical transpoter be like
with 50 power usage tag.... valley 4 hc become meaningless
5 layer belt/pipe..
But when u wanna edit it, keep deleting/connecting the wrong one..
yeah, something like that.
a lift belt with power consume or escalator belt without power consume... maybe
remind me of cities skylines circle city build
or simply an overcharge button.
maybe like 'make this facility works 2x faster at the cost of 3x energy consumed'.
nah not worth it
more or less stuff doesnt matter
base people are broke anyway
Whats the current max bill/hr and how much do syringes and sc batteries sell for again I cant check rn
36,288/h including operator % up
22 and 54 respectively
Thx
golly gee. this took too long
That would be hectic since endfield building is very limited in a confined space unlike satisfactory
Unless vertical upgrades is possible
com_packed_ 
Tower factory
Like a proper factory
really bro

my syringe production is 4 and my battery production is 9, is it due to producing components?
can you still assist others ( ship function ) for credit reward ? or do depot delivery ( 30 per delivery ) ?
yea some of your xiranites went to component
it might cause the sewage to clog -> might affect your cuprium's refining
yeah 9 and 4.5 should give you 3 comps not 2ish
1 week old into the game got my xiranite production done
although it's mess
if it works, it works
gonna remade after i get my max expansion
I still have ongoing clue exchange i guess
it just sucks that i have to wait what, 9 hours? lol
functional, when you rebuild I suggest using wuling plants for carbon though
now i can go back to exploring again
now my xiranite usage is above what im producing somehow
noted
reason being wuling plants give you 2 carbon instead of one
seed to plant ratio is also reversed for wuling plants
that's how i have enough
and for valley plants you want 2 planters for max eff
leaving that for another day
ngl I kinda want to compress my xiranite line further
I've seen people with smaller lines
have exploration to do, character building, etc
side quests too
can't fit everything at once
although most, if not all of them don't have a protocol stash for the excess sandleaf
any spare clues you have that you can just give away for pts? even if you need the clue
you can add 1 more carbon powder output from that shredder
bc 1 carbon can be shred to 2 powders
yeah just stuff to take note of when you have new things to build since you're going to need more xiranite as you progress
xiranite for exploration i assume?
you need some liquid xiranite in exploration, and you probably want to craft gold gear/artifice yeah
yes, for xiranite spray ( puzzle related ) and factory unit construction, the new power relay require xiranite
if you want it more compact without protostashes or waste, use 2 sandleaf loops for 3 production lines to use all 6 dust
but then you're left with 1 prod line lel
would be good for 6 forges
what do you guys prioritize for dijiang upgrades first?
the owl resource gather is quiet limited but eventually it'll max my dijiang
just dont know where to start
you don't...
doesn't really matter imo it's a few days diff at worst
you just finish everything in a week and forget about it lmao
ehhh ok
doesn't matter what order
and most of it doesn't do much for you with only a couple days
you can max it within the first 3-4 days
that's how long it took for me to max dijiang iirc
it wont take long
it's sorta stuff collects over a few weeks now I spend less sanity on operator/weapon xp
yeah I was also thinking that I'd eventually need to make a triple forge setup at some point
but I kinda prefer the individual lines
yeah sure there's a fuck ton of excess sandleaf powder
but at least it still looks good
not to mention the excess sandleaf has its uses lol
depot deliveries + sc wuling battery's 4th dense cube
making it smaller as things stand would somewhat require me to break symmetry
this is weird. i turned off cuprium components to see if it would increase to 12, it didnt
yeah if you get 1 dust from each forge line that covers 1 sc setup, just kind of a hassle unloading 4 dust
Amethyst doesn't exist at wuling but does it matter though?
amythyst bottles tho kinda hard
whats ur dense originium look like
how is xircon 85/55
something looks wrong there
your batts are fk'd ig
ur missing dense originium poweder
welp wait its climbing
in ur lines somwhere
yeah that looks like orig problem
Wait a bit till it normalized first..
yes
or maybe xircon is messed up 53 prod is odd
it was prolly sewage
are u treating sewage?
I usually just reposition my crucible after turning off component production
if anyone bothers to check lol
just wait it should be normal soon
I usually just empty the wastes on my crucible just to fasten it up
So nothing abormal there?
if it stays like that after waiting, then something prolly doesn't work
oh thats the valve for when i dont need components
looks like sewage shortage tbh
don't think a single water output from outlet can handle 4 facilities
because that looks like its splitting
it can if it's sent from 2 water pumps
Try check this 2 sleeping crucible..
Maybe it cause the lag productions..
so a pipe issue
Yess.. Thats why its sleeping..
Go reverse back track..
looks like liquid xiranite being siphoned off into a tank
sewage is going ?? but blocked by control port
Check the inert supply crucible..
idk man, battery still at 10
maybe ill change to another blueprint this one was unnecessarily complicated
That conduit sewage supply to 2 crucible, it have enough sewage?
it works surprisingly well
easy to adjust too
Im not really good with calculation..
But if i simply connect the last crucible sewage to one of previous one.
And connect the other previous one to sewage outlet from medA refine.
Will it work fine?
it can clog

connecting it back means u get 30 sewage
ontop of ur other sewage
I cycle my sewage back to the begining
with treatmant plants ready for excess
a bit overkill
but I like the way this looks
and im bottling sewage in case
The one im using merge the excess with outlet first then split to both previous cruc..
It work fine..
Just wondering if no need to merge them will it still work fine..
you never know
It will work, but if you ever touch it, it will clog itself
Ah its about disrupting the flow problem..
Say you reducd your xiranite input
The crucible will use less sewage
But your sewage in xircon doesn't have anywhere to go other than looping back
Oh yass.. If it is changing the qty..
Mean less consumption..
So its work for kinda like permanent placement/production..
You can fix it by also reducing the input sewage from refinery
But that's a hassle
I wouldnt do that but yeah never know when some bug could happen to
idk my funny sewage loop didn't breakdown from variable input
tbh you can do it the other way, the loopback will always have more sewage than 1 crucible needs if you run them 1+fraction
if you run xircon at some efficiency < 100% using 1 + x/y effluent then you get x/y+1/(2y) sewage back
That's a scary looking pipe you got there
I just filled up the space for fun
My most recent work. Compact triple forge. If you find a way to inline the right piping, msg me
Want to keep 40x25 dimension tho
If my xiranite yield (120) is lower than the usage (150).. will it eventually stop all factory when it goes to 0?
As long as you didn't built it too funny it should just slow down
maybe lower the usage before it actually hits 0 though
may I ask what your current yield to usage is?
120 120
and do you have 2 batteries being made & cuprium component simultaneously?
no if I make components I shut down one of the xircon lines temporarily
Well if you have a lot of Xiranite you could keep it going like that for a while
But running out will kind of throw the balance of everything off probably
yes I'll leave it for now, an annoying thing that happens is..
if my cuprium yield is too high it jams the machines creating the batteries
the sewage machines get clogged
this looks clean af
If you know the ratio of generation to usage you can create some sewage shunts with a bunch of splitters and convergers so it mostly flows to your production but if that fills up it reaches the end of the splitter chain and goes to a water treatment unit
man, i spent all day crafting my factory
and it ended up not being 6/12
i swear, ill just use a blueprint next time

my laziness got me and i'd rather get a sleep than beautifying my factory ๐ฅ
if you're talking about sc battery, prepare cuprium refinery 1st before making that xircon line, because you need the sewage.
as placeholder, just use water treatment from cuprium refinery before deciding to turn on the xircon line.
honestly i dont even know if i can fix it i was kinda high on caffeine and insomnia when i built the factory
i might as well use a blueprint
if i fix one thing anothers gonna break
maybe i can prime it by shutting off the factories first and then restarting it
you think that would work
as long as you have large cache of lc / sc wuling battery while you working to rearrange everything.
what would you recommend me to shut off to see if things get fixed
only xircon line.
leave xiranite alone.
you can use water treatment for cuprium refinery while rearranging the whole xircon line.
personally, i won't play with splitter for xiranite usage.
i just cut down SC battery from 12 to 6 while making 6 lc + 3 cuprite comp or 3 xiranite comp.
yeah the deal was putting 3 splitters beneath the forge of the sky that if turned on, allocated more xiranite to components and vice versa
but now i realize that it may not have been as good of an idea as i thought it was
and i also put a control port to stop sewage overflow to the yazhen a production but it ended up starving the battery line, i guess
How about this, shorter piping and equal splitting..
Rather want piping on one side, also you cannot place splitter on belt unfortunately
Oh true, there's belt below it..
converger priority is so random, my splitter suddenly gained same priority with belt for some reason
make a 6 forge design so i dont have to for next patch
just copy-paste it lmao
also I don't want to worry about a 3 or 6 forge design as of now
will wait for dev log
it's not like I can't design a prototype in a day anyway
tho I kinda want to compress my current xiranite line further
optimal 6 forge will probably take like 10 hours
more or less yeah
probably even more for me since I always try to balance space efficiency and aesthetics
I don't want the fully compact setup if it looks like someone's code from 20 years ago

this is the current setup for reference, I could probably do something stupid and attempt like 25x17 or even 25x15
tho it'd mean breaking symmetry
it's funny seeing mixed reactions with compact builds, one thinks its the most beautiful thing, while the other thinks it looks hideous
unless if I'd view symmetry differently
I love a bit of both
like they always say
medium is premium
this can definitely be reduced to 24x19 if we could simply like switch the planter pipe orientation
that'd mean getting rid of that buffer tile in the middle
the only purpose of is to make sure the pipe fits
fruit made a 25x15
I actually did save this as reference too, not just for my current plans to update the single line
but also for a triple line if I ever decide to actually make one
but as things currently stand, I still kinda prefer single lines over triple ones due to modularity and aesthetics alone
the excess sandleaf powder can go to depot deliveries anyway
also imagine if we get 8 forges instead
and you'd have to further optimize your 4 forge setup for space so you can put two
just use two of them, you'll have to split a 6 forge bp anyway
i have other plans 
8 forges guess I'll die
lmao
not minimum square unitage
watch HC wuling batteries need 120/min xiranite
but my prediction is new battery would require completely different layout. we saw the 6 wide crucible already
or maybe its a new med
also the 4 forge bp already had to be split so that was never in consideration anyway
I love how we measure factory complexity based on the battery formulas alone
same goes for valley 4
tho buck cap A is also a competitor in V4
the lowest 30/m xiranite should be 21x19 iirc? (with plants, modular)
it barely contain any unused tile, in terms of compact, its probably best. but it defo dont have aesthetically looking good, but its compact af
look above you
nah pretty sure 25x15 is smallest footprint
25x15 is the smallest we have so far
tho if you add a protocol stash for the excess sandleaf then things could get complicated
this feels like minecraft redstone all over again
pretty sure 16x23 is possible
the size of plants is just cringe tbh
to add the salt, the piping of forge + wuling plant unit
im more into symmetry and complete production chain
i had a go at 16x23 a long time ago and just couldnt get it powered but if you gave it more time you could probably crack it
ah yes
spending hours to make a very compact production line
only to forget to spare some space for the pylons

when 1.1 drop, i just drop this, it fills whole AIC core width perfectly (20 tiles x4)
- also, what is pipe<3
i tried to optimize things but meh, ever since i drop that, i barely redesign whole base bcs i knew we will redesign it again in 1.2
that is my first base lol, i blocked the entrace and have to go around to send water to other units
if i use less conduit, it will show more pipe but yeah... -2 facility , lmao
I mean I don't like conduits in aic area anyway
you lose your right to easy swaps
plus visible pipes are so much cooler
okay, i just confirmed that this type of prio system has nothing to do with splitters taking higher/lower priority
its only the fact that they're not both belts. whichever is placed last will take last priority
careful when you have this kind of stuff in your bp
might need to manually place them again
@dreamy jungle this was also the case with the water issue i had before, i didn't mention its related to blueprint
This game is weird

hg please fix
it was a neat trick but if it's inconsistent to placement order.....
use stashes and crucibles as splitter/converger
Noooo.. Not neat looking..
if that's not neat you don't wanna see what I've done


