#aic-factory
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understandable, so far dynamic recipes are only used to power save
is the main difference in the bottles just what liquids it can hold?
seems like they can hold them all but consumables require specific bottle type?
yes
pretty much
cryston have no consumable recipe use so I use those for all my spray and for moving fluids between facilities in different zones.
reminds me of someone who made the "bottle unlock maximizer"
which fills every liquid into every bottle
via rotation of splitters
sounds fun
it would've paired well with my 120/min jincao/yazhen crucible setup
i wonder what % of people actually engages with the factory
this channel is so damn lively when new patch comes out with people asking for help with the blueprints they import kekw
they need it to gear their waifus with the latest stuff, then they're gone after that
what should be the next chapter here
https://beta.enka.network/endfield/aic/tutorial
what do people usually struggle with
don't call me out 
I shouldve done 10.5sc last month
Nah, the crucible problem will just destroy my sanity. I guess its fine doing it now
but i see people quite often only use a single planter + seed picker when they need alot of sandleaf
and the other extreme of using 2x planter + a picker when they only use a line of sandleaf powder out of that
or using sandleaf to make carbon for xiranite instead of wuling plants
pump and fluid pipe rates are also asked here everyday
arknights reference? in my arknights?
HE-HE-HELL NAH
yeah...
Lemme just Yonk that
Sir this is aic factory
@small creek what about 1min 8 sec 1min 6 sec
~~i removed the medic tower and changed the tech a bit
~~
made it better while adding back the medic tower lmao
still same spot, no teammates and no dmg taken
and its kinda entertaining to watch too if ur gonna watch over
i mean the total ttk doesnt rlly matter that much if u aint gonna watch over anyway so it depends ig
i broke

bottle it up and force feed it to your least favourite npc via jet drone. infinite storage
if only they let us put it in a 40k deep hole
use the sewage for the sanitation event

does that work?
lets see if my factory died!
PEOPLE can i use the wireless water on the Valley farm is this viable?
you cant have water in valley 4
yeah V4 is a desert
you could scan water and it will say unlimited in some areas
but any fluid type facility cant be used in v4
mirage
honestly same
One pump should be enough for the entire farm system right?
since you only need it every 4 hours or so?
That's right
your teammates going to get stuck by the buildings like this i think
but yes 1 fluid pump is enough
If you want to really buffer against unoptimal watering or accidental power outage you can add a tank
This quest for getting the water out is genuinely aids
Tell me why I need 70 FLUID TANKS.
You can setup pumps and pipe/conduit to dump it in the pool on the right
i did that to the left ones
Along with the tanks
but i lowkey didnt pay attention to the right sides
lolll i shall do that when i get back on appreciate the advice king
Why do you need 70 fluid tanks
bc this quest neeeds me to take the water out lmao
and i didnt even realise the right side was their
why you only place them inside AIC
Hear me out, Clean water as output for Sewage Water Treatment unit
I don't know if I am dumb or what lol
But no way I already placed 51
yes way
have you account of other facility you have in the region
increase your regional development level
Hello kind strangers, I have a question, because I'm really confused. Is the power supply supposed to be shared throughout the whole Valley IV, or do factories have their own power grid?
Yeah, but do they all share power?
Ok, thanks
I kinda feel like i skipped to an alternative universe, because I remember it differently. I must have been wrong from the beginning...
maybe different game
it's the subpac area, which has its own separate limit
increase your regional development level anyways
RDL increases facility limit in every region
why there still tax in 1 day result 
yeah ik it does, but they're putting their tank in the sub-pac zone, which has a separate facility limit.
and it's still 50 even at RDL 9
Need to learn to be good citizens..
outside sub-pac area for comparison
IRS even in crisis
interesting
Chat, does each region share the same power output? Because I noticed that in any AIC from the Valley showing same power level. Just asking if I can use and AIC purely for power and the others for manufacturing without being worried about power limits
the whole region only uses 1 power reserve
between regions no but like originium science park and power plateau use the same power
Sweet so I guess in the same region I can use one AIC for power and the others for manufacturing, I'll have to align my plans for good power blueprint
sounds great
would u rather have a much faster ttk or ud rather the least amount of manual input as possible
also what abt the vid 
idk why but i thought u wanted to show or smt
mightve read wrongly
i agree
but only if i aint wasting my fluffed powders which gotta manually grind
yea but dont wanna switch 
i might make the switch rn actually cus
im using lv40s anyway
nah now im lazy to get buckA from depot
ill need a lot more compared to powder

also would u believe it if i said it was just 3 flamethrowers and 2 beams doing the dmg
absolutely not lol

i wish they didnt cap our farm plots
theres so much more room at the farm in wuling....
Well well well would you look at that. My 4.5 SC aint clogged
My only problem is the ferrium
reserves got lowered. My meta storage is working fine tho

People keep telling me that clogging in a fractioned factory is normal. I disagreed. Now I'm the living proof that it can be clog free
Welp time to make a blueprint
Treat it
wait why
water treatment unit should output clean water from sewage
change my mind
Now that you find it..
The wuling gove will ask you to clean it all..
NOO
i wanna fill any limited spaced pond with sewage
but they wont allow me to pour it :c
No.. Like in irl..
It will just drill far underground and dump all the sewage there..
There's no such thing as water treatment..
unrealistic industrialism
smh
nah nahhh perpetual factorywill exist if you do that
just reduce the output
like two sewage give you one water back
or sth like that
2 sewage = 1 water?
ayyy
i would agree but then from a game making standpont, itll be self sustaining and we wouldnt need pipes from the river otherwise
^ look above
They will make new facility set with dozens steps..
Just to processing sewage to water again..
Not just a single wtp..
So making sewage back to water will drain our energy..

tbh i dont want more pipes in my factory
but ig following that train fo thought, itll be too complicated
yeah
ill keep the treatment do no output
but thats just my opnion
More pipes is inevitable..
We will have all colors liquid as progressing..

i jus wanna make more oil pools
Its strawberry extract..
we have blue, black, white and three different greens
we need red and yellow liquid
oh yeah mb
Purplish red..
But in tank its more pinkish..
cause it got hit by sunlight 
incoming red colored liquid
what is red liquid
new plant?
liquid copium cuprium?
no idea, it's from devlog youtube video.... that liquid connected to liquid separator unit, or maybe a new unit
HC Wuling coming soon
There's also pale yellow one..
๐
the red liquid is rotating to that new unit and back to crucible....
The right facility one is new..
A rounded shape..
Maybe like a mixer, it add some powder stuffs to it..
And the liquid flowing in circle like washing machine..
Mixing both..
Return to crucible..
new crucible too with 4 belt output
And another sewage again as output..

... in b4 require 4 xiranite to 2 xircon to produce x_X
4 Input output maybe just for easier slot in and out at placement..
Considering 4 pipes connected to it might hinder belt route..
nah just 3
6 forges total
I already have the blueprints for the everything early and midgame, but is there any blueprints that give me most everything for midgame? Like id like to have a surplus of materials for other things in a compact area
Ik there are the in-game blueprints but still
Mostly 12 new bat, 6 medA, 2.75 medC
Thats kinda take all raw ore materials and xyranite..
If wanna get some spare raw materials need to tune the input output yourself probably..
Well I mean rn i got the blueprints from qyurii, but it just makes buck capsB I believe, and gives me energy
The valley 4 bp?
Oh
Yeah I havent progressed much yet
If you havent unlocked sandleaf yet, that design should still be good
The main thing I need is component for gear and parts for builds
So I was seeing if there was any compact designs for any of those or not
Honestly i recommend completely skipping purple gear
Currently, I just got to the power plant plateau
Only reason I say that is bc im struggling a bit on the marble aggeumon or whatever it is
Mainly zips but yeah thx
Not enough damage output
doesnt the game mail u some purple comps
blue gear is fairly easy to make, you can have like
your carry with purple gear, then everyone else with blue gear
thats what i did back then at least
If i send my current team comps,in other chat, could that help with gear set up?
I think, just by lvln char and weapon kinda high no gear wont be a problem..
Me myself just using gear and essence when reaching wuling..
Just bruteforce ungabunga before that..
Or does it even matter
Could try yea
Mid game gearing should be pretty simple, use the one that boost your main stat
u can use any jank ass team but having a proper one should make it easier
Yeah, currently im tryna get last rites 6 star sword and im almost to it, but I need more of the credits, so I was hoping to get better gear to counteract that
I have a purple comp bp but its not my best work
https://discord.com/channels/950244160684834837/1466658112147816580
^ if u really need it
Yeah, ill see if those help my gearing needs
Also js for the record the mid game bp makes all this 
this game bp is mid?
you can.. say that 
These items always require available supply
Origocrust
Amethyst part
Ferrium part
Cryston part
Steel part
Xiranite
Cuprium part
Since they are required for factory unit construction, although cryston is only for 110 zip line, for now.
Exactly.These are the things i'm always running out of
At least up to my point in the game.Anyways
Just keep watch on your aic report current yield, explore more and place mining rig to every node you find..
So your supplies keep increasing..
Don't forget originium ore too although you have a lot, who knows you might drain out entirely.
stack them until max before using their raw ore for something else.
^i would say not max.. Maybe like 80%
To avoid rig clogging..
hey, by the way, what are the plants that you're using in your crystal/Steel part blueprint
Just sandleaf
Ohh, so I won't be too useful until I get to the next area.I guess
Well at least I'll have it
Yeah lol, sandleaf does a lotta stuff
You started getting sandleaf at power plateau
more sandleaf for sandleaf god.....
Just pick one from wild is enough though.
I recommend 5 actually
pick 50
Yass.. At this point, your best action is progress story and explore..
Unlock all maps and mining nodes..
So you have all the resources you need to build the factory..
just to get it max
1 will cause idling
i'm still actively making amethys / ferrium /steel part at v4, just keep selling them at 80k for fun.
Currently, I am just using your everything sets for mid game
But I guess I'll just have to make the parts I need manually for now
XD
Well.. If there's nothing else to do..
All good as long as have results..
I have a feeling that they're two seperate liquids based on like a really small difference in the saturation.
kinda like how xircon effluent and inert xircon effluent only looks slightly different when in pipes.
otherwise you'd just loop the output directly back into itself if it was the exact same liquid
also if you look closely, whatever facility is behind that reactor is clogged lmao
Is it just me or does the refined carbon keep going missing in my forge
prolly means you aren't producing stabilized carbon at full rate
tho if so then I dunno how it reached 50 in the first place unless the water input was late or you manually fed it 50
Its very stable
Independent and everything
hmm
is there a limit to how many times i can split one pipe for mines
is it a ok to do so
ideally 3 max
do the mines not work with more than 3 splits
imagine it this way:
pipes have 6 units
high purity veins consume 2
low purity veins consume 1
Its very unstable beyond 3 hydro rigs
so you could use it on 3 high purity or 6 low purity veins
or a combination like 2 high purity + 2 low purity
tho if you do more than 3 because there's low purity veins
just remember that those low purity veins might get upgraded into high purity ones in future patches when we get higher RDLs
that's why I still max out on 3 per pump even if it only feeds low purity ones
also, do the xiranite relays and pylons have the same range now?
nope
i couldve sworn that pylons had a range of 30 before
still 80 and 30
because it can also connect the other way around
If you do the chain by pylon to relays it shows 80 because relaya max range
it connect because the pylon will be in your new relay's 80m range
so the relay im putting supplies the pylon too thats crazy
not because it's in the pylon's range
imagine this
does meta storage transfer show up on graph?
in valley 4
if you put a pylon, and then a relay far away
you would take the cable from the new unpowered relay and bring it to the powered pylon
the same principle happens here, just with the added automation due to it being a wuling relay
yeah its just wild cuz technically its getting the power from the pylon it doesnt make sense for the unpowered relay to increase its range
the relay doesn't increase the pylon's range
๐ญ
it still connects because it's in the new relay's range
i dont know what is happening but im losing ferrium even though im using 112.5/min of ferrium while i have 115/min yield thanks to meta transfer
the power supply will still come from the powered pylon
but the cable will be from the relay
that's why it's 80m
What question were you gonna ask me
took it back since your msg with the image already answered it
was about to ask if xiranite itself was stable
It wasn't stable before but i put in 50 carbon in to stabilized it and came back to 2 carbon the next day
hmm
Probably like .5 second delay
can you show the same top view but without the product icons?
some of them are blocking the belts
ah ok, im running off of like 30 mins of sleep so im sorry if i made a fool of myself
dw about it
is there a way to use 20/min originium ?
3 way splitter, 2 to facility, one back to depot or anywhere else you need 10/min on
ooooooooh true thanks!!
so I redid my hydro mining to remove conduits and found an extra pump, now I can afford more ziplines with the extra protocol+10power
Its gone down to two again
how did I even manage to have an extra pump in the first place anyways
Does ur water supply ok?
Usually zzz facility is the one that cause problems..
It means not working full time..
Its 500
Full to the brim
did you calculate correctly ? for mining purpose, 1 fluid pump for 3 hydro mining regardless ore quality node since once more regional lvl unlocked all of the nodes might become rich node.
yeah doesn't matter, if it goes up I turn on another pump
already solved the problem
I did it yall

Ready to be a blueprint unlike earlier 
what im missing rn is the splitter system for yazhen A

Ig must do direct check on each facilities..
Coz from top view wise, all should be working fine..
If your carbon keep depleting, the cause surely from any facilities that before it..
Gotta have more cuprium next patch because i need more components
Very unlikely to be the grinders
Might be the same issues with crucible
Or this like piling up of belt system..
Make movement a bit slower for the carbon powder and sandleaf powder, kinda a tiny second lagged..
Just maybe..
Iirc someone said that belt system right next to facility sometimes create problems?
wont it just be 15/m?
If thats the case, i would see the issues when im online
It happens when im offline
don't think bridge cause slowdown anymore.
the random reduced production seem fixed 2-3 days ago.
go ahead and see your 1 day report, the line should be static.
Well the xiranite is pretty stable its just that i find it odd that it always goes back down to two the the next day
the perfect 112.5/min cuprium split
all i need now is to test it
ignore that
there
dayum, paper user 
can you screenshot all of the product from xircon line ( inlclude carbon , sandlead powder, yanzhen powder from xiranite line ) from aic report ?
could be something is wrong, because unless there is a distubance in production, all material inside the machine remain the same.
at least, at my side, that's how things happened.
all product inside the machine remain same number for days unless clogged.
the conduit which act for sewage and xircon fluid have clogged and sleep symbol.
bro please ๐ญ
what
Fuck splitters, lemme use splitters instead ahh
say no to splitter !!!!
yes to splitter!
no to... splitter? yea no to splitter!
i didnt say i dont like splitters. i just say it hurts my brain. but i dislike clogging more
clogging is a feature 
hell nah
the splitter's splitter of splitter
I will split you in half and you will like it
Nuuu
my 4.5/min sc didnt clog for 8 hrs
Yeeeesss
at some point it's probably less belts to use a stash as a balancer isn't it
clog free exist
yall just settled 
I prefer my setup to have automatic management thank u vm
well clog wouldn't exist if HG just fix the damn crucible
theyalready did
CLOG IS A FEATURE 
just curious what if their fix about random reduced production during offline is just a simple change to round up
so your 4.5 ++ always get to 5 no matter what happen.
ITS NOT A FEATURE! ITS A LIE THAT YOU NEED TO SETTLE FOR LESS
clogium....
clog literally lets me automatially manage sewage and cuprium
hell nah. fractioned facilities wouldve got cooked by now
it is a way of life
theres nothing to manage if theres no clog in the first place
im not managing the clog
im managing the splitting
so that i dont have to keep redoing the splitters and convergers and whatever
its okay to let planters clog
but on batteries? hell nah
have u read this #1482466765459030056
my thermal bank always clogged.....
too annoyed to minmaxing belt toward thermal bank
bro thats the only facility that needs to clog
U see this? This is what clog free looks like
im just coping at this point
can anyone share a Zipline on the tower of power plateau? thanks
bro look again at 1 day stat
IRS is lurking there
nah nah, i just made my factory 12 hrs ago its not fully working yet
but ill show later
oh btw why you using 1 graph? thats rounded up too much just to make it flatlined
looks the same as mine ๐ฅฑ
thats true
Ok
:amiyay:
have you seen spikes this pretty? 
You would see something prettier if u looked into the mirror
Never send that shit again
goctha

how about the carbon stuff ? from xiranite lime ? any disturbance if you view in 1d range ?
correction, 2.75 syringe [c]
Not that ive seen
Its mostly xircon effluent that has pixels fluctuations
screenshot ? if not too drastic, things should be stable
no, your brain is splitter powered
Pixels fluctuations doesn't change the data
Its just that one small line of pixel blue
yeah, that should be stable and wont drain stuff from 50 to 2 ...
how many planting unit
how can i edit my bp post? i dunno how to edit my pictures
just post new one and ask mod to delete the outdated one ? if you're talking about this discord blueprint channel.
i see. how can i ask the mod? just mention?
yeah, just tag them at your old bp post and request deletion because posted new one to prevent confusion for those who want to copy your bp
Numeric production chain calculator for Arknights: Endfield. Calculate recipes, resources, and factory throughput. No layout or simulation.
you could have setup tanks with just 1 liquid inside and manually done it.
Overengineering at it's finest.
doing things manually in an automation game
ngmi
I can confidently say they fixed the GU issue
No more over processing after the patch
I just realized, I'm in #aic-factory and not in #endfield...
welp, at least my factory doesn't need to depot plants from point A to point B.
over what
Can anyone tell me? I dont understand these website
27.4 plant units as per the website
if you can't put the effort to take a look, how do you expect to to make the rest 
my suggestion steal some from other syringe a
no need of plant
What dot even mean???
whats your regional lvl in wuling?
@sharp basin
Before patch when you went offline and login later your factory would have item accumulate under processed goods (ore 50 powder 0> turn into ore 0 powder 50) is like the processing way faster than the belt
No more such issue now
Max
too many facility
logistics like splitter count
K
iirc after you block a certain limit, you wont be able to move the selection or copy or save them as blueprint.
that's interesting, i didnt know the specifics. so would that have cause clogging? cause belt cant pull it out anyway right?
Exactly and it's also the caused of "tax" where materials or liquid gone missing. It was there since 1.0 and crucible made it way obvious and bigger of an issue (since we are xirang gated)
now give up and come to the clog side
Hell nah
... to him, your message wil be read as mass converger
then it would've just stabilize to belt rate once clogged no? 
My factory is fully functioning i just need to make it a blueprint. No clog issues anymore
I already put my cuprium splitter. It looks ugly 
try to block marker less then 1k.
i think beyond 1k selection prevent copy / movr / save as bp
Mine is worse
Whats block marker? The area?
it looks that way but your facility are actually processing at the pace within the gap of "not clogged" and I don't trust that window
I rather most of my facility not clogged all the time
This factory is at 924 blocks
yeah, the multi select function.
although i got red number before which warn me about too many selection.
Also it would messed with your xirang processing (as it clogs the offline calculation slows down to a pace where I had to top up 50 into skyforge)
lmao, mine's just
Yes. Stay in the clog-free side


we reign supreme
Also since they patched it I don't think we have much issue now other than the sandleaf management
Yeehh
Somehow this works
why are you splitting like that
I combined 4.5/min SC, 0.75/min on both comps and 1.5/min HC valley in one picture
no clogs
To balance 112.5/min of cuprium in 3 facilities
Yep
im just making 6/min now
Btw are this components automatic switch?
What switch?
Its automatic yeah but i dunno about the switch part
Do they turn off automatically?
How are you delaying them?
Ooh ok
Just realised if you want to save and stockpile sc wuling batteries for next outpost, your hc valley (18/m hc bat + 18/m buckA + 24/m citroC) battery production is sufficient to power the entire valley iv and wuling if you pwm both while still allowing you to buyout all valley stockbills
You have to manually transfer 6-7k hc batteries daily tho
sounds like work
That is if you have time for that
that's why i keep complaining that they should've enabled v4 to wuling transfer by now
oops, that's the other way around
im realready caped on v4 bats cant do anything
It is x_x you need to do 6 backpack transfers on the ship - like 5 minutes a day wasted
5mins of unfun
I'm just risking it all and selling my batts
yuck
I think I might have enough spare time to investigate better zipline pathing to yan ning, going up from recycling feels wrong
well, wuling doesnt have 80k, but it should consume 6289 hc bat a day, so 80k would last 12.7 days
but I kinda like having zips beside TP
we need 3per min
I just realized I need to upgrade my wuling depot
its fine do it next patch now
Next patch I will be better
yeah
What's your guys power usage for v4 and wuling?
Including combat facility
Idk lemme check if my power hasn't hit 0 ๐
combat facilities shouldnt require grid power, you should use direct batteries
4.9k(?)v4 3440wuling I run my turrets on batteries
4600 + 3200
40 too high 
battery power is what at least months worth
get it under 3400
nah I just burn orig cus I have spare from comps
5k for v4 and 2,800 for wuling
any under 4600 for v4 and 3400 for wul is fine
I'd save like 60 power if I wasn't doing comps I think
I think it's the buckcaspules taking my power because I have a lot
btw, i switched back to 2 gearing unit, that alternator is running 6s earlier for every comp made
i have only 18/min both on v4 coz i was over producing
nicer graphs with 2 ig
how to reach sub 3.4k power on wuling with max production?
not using ziplines on jingyu and qingbo?
not using farm?
or both?
I use hydro mining with max efficiency I guess
use water pump on 2 more big mines
high purity for 1/3 water and low purity for 1/6
really? what does your production looks like?
and still you can use ziplines and full farm
I don't think hydro pump is the problem. mine is already max efficiency
I use like erm 60 ziplines + farm but it's still at 3.5k power
numbers for the deranged 
im just telling thats how we reach below 3400 from 3500
3440 cus I can do 1 orig thermal bank due to comps
but I have comfy zips for shit like enviromental and dailies
yes I use like 1 pump for 3 high purity
1 pump for 6 low purity
I even connect pump from one region to others if I have spare water
and some really useless zips like burdomuck spots I haven't used in weeks
i use 2 pumps one pipe and devide'
yes sir that's what I do
the people above me told me that they had 60+ ziplines
but still managed to be 3.4k
here's a list of power saving technique, it's basically just maximizing unit efficiency:
in order of effectivenes
dual production in crucible
planter-shredder, utilizing all output
dual liquid water treatment (for comp prod only)
switching to hydro rig
gearing comp dual production
i have 21 and its lowest for me
yea can cut 200+ power with 40 less ziplines
so you don't use ziplines on jingyu / qingbo?
no
21 seems too small if you want to collect everything on wuling
so far i can handle 75 ziplines + sprinklers with full output at 3600 power, scbat+ori power source
I wish I could do those 5 spots with 1 pipe but splitting it back out is so annoying
and I already did 2 pipes in anyways..... the mess is intentional at this point
i just explore if i want someting
not hard core farmer
hmm right ig I'll have to cut some ziplines I guess
i can do all 95 ziplines if i just switch to dual production crucible, but it's ugly
plus or minus one for funny number
its choice based on your game play either opimise or use ziplines if you farm so much
oh right I should have enough protocol cap to use the remainin 8 zipline cap in wuling now
well I only have 10 spare power anyways
bro why u have alot of ferrium output
why it wont make itself?
Dang to think that i have to add counter measures just incase i dont need gear comps in my new factory so that it doesnt mess up the rhythm of the belts
You need another crucible for the ferrium
First crucible makes liquid xiranite the output will be sent to the 2nd crucible
2nd crucible will make xircon effluent which u connect it to the 3rd crucible. The inert goes to the treatment plant
3rd crucible makes xircon thats where u need ferrium dust
guys help i cant fit all my machines in this space
No access for the last conveyor
Did you upgrade your aic?
yea
I'm sure I can rearrange this and get it all to fit somehow, but I'm debating if I should just run my input/output pipes from outside rather than having conduits
I like how it looks very clean though
It should be conduit ig.. The best and easiest solution..
The space is already tight, piping to that place will be kinda a hassle imo..
If possible that is, passing that many belt line..
pipes are not piping
How large are the xircon lines? I'm thinking of running the two sewage lines out from here to supply xiranite bats
Or should I just send these straight to water treatment
Either way the gearing unit will likely be temporary
facility list:
2x refinery
1x shredding unit
5x reactor crucible
2x water treatment unit
4x depot unloaderif you decide to not loop back xircon reactor sewage:
+1 refinery
+1 water treatment unit
+1 depot unloaderprotocol stash/depot loaders depend on your ideal layout
but if your cuprium refineries are already separated, then you only need 1 refinery for the ferrium
do you have any essence spot you can fully automate with turrets? I could previously do this one but I don't know if turrets got nerfed or enemies got smarter
someone told me to use plant units to cage enemies, any thoughts?
it works
can also use thermal banks to cage yourself instead, use controlled character as bait
I think all essence spot can be with good turret placement
i've seen people use packaging unit or pipe splitter to round up the enemy
saw a jp one made a maze to have enemy run in loops too
do you have any examples I can copy? I haven't seen anything myself yet
i just use splitter to make a box around the area
if only u can put splitter in v4
thermal banks kinda suck
sometimes my character still slips through
For wuling yass..
Make pipe splitter/converger jail bar line..
Square like cage box..
I just need anything since I'm just farming for fodder, have most of the essences I want if not all already farmed
but not leveled
so can go to wuling
remove the ferrium inside the crucible
youre making the crucible confuse
i alr fix it
how many i need
for 1 sc battery
per 10 second
you just need
8 unloaders of oringinium
4 sandleaf powder
1 ferrium unloader
1 sewage(from cuprium refinery)
2 xiranite unloaders
to make 6/min sc battery
u gonna use 5 crucibles to make 1 solid xircon
what is the max flow rate for conduits and pipes?
2units/sec
so I can shove outputs from two pumps into conduits and pipes?
Yes
ty
conduits only accept 1 unit / sec
you can do pipes tho
I see, thanks
when can we fill the spring with xiranite water
i need to bless the qingbos with XIRANITE
so you are shoving the outputs from two pumps into one conduit?
yup
also saves protocol space too
pipe logistics are under a different category
oh yeah I forgot about that lol

oh that's why my sewage conduit stopped working 
it says 1 on mine
I feel like the last time I tried to send 2 water from pumps, only 1 went through the conduit
it fluctuates between 1 and 2 for me, but that's mostly because the conduits are being used on originium veins, something I have maxed out on depot
tho if you're combining two sewage lines into one pipe, then you would end up with 1/s flow, since each sewage line is 0.5/s
It wasn't there before Rossi banner, take a guess
it'll only be two if you put the sewage from all 4 cuprium refineries into one pipe
it's 1/s because the other conduit is at 500
It say 1 coz the water from the pipe enter once at a time.. Iirc..
If u cut the outlet connection and let them fill to max..
Connect to the outlet..
In the outlet it will say 2 unit from inlet..
I didn't use converger at the other part of my conduit
hmm nvm tried to connect with full tank and it shows 2/sec
Yass..
Its just not stable water input..
Not 1 + 1 at same time, but theres like half second different..
So it shows 1 each time..
yea
I kinda wanna try drawing megumin using item control ports, but I don't have any place left with enough space
probably v4 subpacs
Draw spiky circle..
There u go, megumin explosion..

that's what real-life sewage treatment plant should be, but the game treated the water treatment unit as eraser tool to delete sewage instead of returning the clean water back to environment.
you could literally yeet the water to the pond on bottom right side though. no need for the fluid tanks
someone drew summon circle in wuling in a reddit post before
they used conduits
is this max production or am i somehow meant to fit cuprium components into this
someone here made one using electric pylons in science park
cuprium components mean you have to cut down 1 sc batt line
profit wise then yes, even this is beyond max sustainable profit
mods behead him
oh how much can i take out and still have max profit?
i thought 12 6 6 was just enough for max profit
max sustainable profit would be
12/min sc wuling batteries
6/min yazhen syringe A
2.75 yazhen syringe C or jincao drink
(ferrium metatransfer required)
12 6 6 consumes more ferrium than you can produce

right so i'm kneecapping my yazhen c on purpose, does that just mean only one line each for ferrium bottles and parts?
oh shi i forgot the battery
as long as you dont go down below 10.5bat/min you can clear the outpost
yeah i came back after the update a little late so for now i'll be running 6 yazhen c, but what should i do to achieve the 2.75 here?
55/min ferrium
easiest is transfer ferrium instead, not the ore, then use all of it
30/min ferrium line + 25/min ferrium line via metatransfer
both equally feeding into one fitting and molding unit
if you want a more consistent aic report, you can use a 25/min belt limiter
about 10 day left for the patch I need to make stash again
ahh okay okay perfect
wait lemme show mine rq
Or maybe just all in comp 
10? 1.2 is when rossi banner ends lol
which is around 16-17 days iirc
Oh I misremembered 10 day must be some other event timer I got mixed up
tho we should be getting 1.2 dev log 10 days before 1.2 drops
here's mine so far
Dev got us playing ring around the roses with belts for ferrium
my wuling ferrium line is just 1 line of parts now
gotta save this for when my 56k ferrium reserve runs dry
Import everything else from v4
Exactly
Missed opportunity
looks like a rainbow gummies
oh my wrong label
would surely love a 16.5/min sc wuling battery setup
I love it when my Syringe A production gives SC Batts
can we get it to 18?
32, take it or leave it
i'm tired halfway... making something that might be useless
abusing your freedom eh
He has too much freedom, let's take some of it away
Well honestly if you're full of an item then you won't be for long if your consumption are twice as high as your yield
1.2 scrap the whole thing 
aside yahzen keep stacking up
unless there is new xyranite recipe, yeah
thats what i fear
pretty sure gonna redesign tons of shit

rip good base
rip symmetric stuff
Rip my base that i spent the whole day on designing after missing out 1.1 for 2 days
That's why I didn't optimized my base much in 1.1 I just get them working at full power
It's pretty much inevitable
im gonna bet 80%
they will make xircon fluid and into another fluid just to make HC
here's all my redesign of syringe a and c production, i don't think i'll ever find a good layout
Mixing yazhen and jinchao for a better drink, let's call it soya cincao
forgot to add water to atomic reactor - PAC wiped
You miss 65/m xira 
Look, hear me out, Thermal Power Plant, just need Carbon + Water to get some power
u should not look at that,
the other full report already state, he technically already has 120YIELD, but 240usage
they will never agree to make that happen

He has 120/240 only IF his Xiranite supplies exist, but when observed, his Xiranite stock is nonexistent, so it dropped to 55/55, Schrรถdinger's Xiranite
Ik :(
i just want v4 to be able to send stuff to wuling (not using Metastprage)
and wuling able to send stuff to v4

Theoretical usage on its own does not matter.
Mine should theoretically also drain but does not 
theoretical is absolutely correct.... THEORETICALLY.
its like you should always believe if program return code results "true" or "false"
tho whats happened in actual field is different matter, definitely different from theoretical.
Send 1500 Xiranite to V4 via metastorage, then 1500 Xiranite from V4 to Wuling via Storage Transfer
Lemme send some of my bps for my posts real quick
Stonks
about that.....
we should have 1800 item send, its 30/m , not 25/m cringe
ive alreadt saw ppl post that feedbakc
I KNOOOOOWWWW
and... yea, i mean its gonna be a thing that we no longer need to manual dijiang transfee
Like... why...

it is obvious not 1500 xyranite per transfer.... should be less
if endmin can manually send 80.000 unit to wuling within 2-3min standing in dijiang.
surely STOCKPILE transferring stuff.... shouldnot limited by 1500 unit in 60min
metastorage should be a different thing, yes
Agreed with this..
For stockpile we should be able to adjust the number we want to send in one go..
Not 1500/60 mins or manually back and forth through backpack..
ferrium split is perfect if you're making 0.5/min xir and cuprium comp 
Like 500-750?
300 maybe if valued at 5
YES
How much is stabilized carbon?
Is it even possible to meta xiranite?
Dont think they will give us free xiranite..

currently metastoeage are product from v4
v4 dont have xiranite, so NO
finally i finished my factory post
I mean even after we allowed to meta from wuling to v4..
Dont think xiranite will be there..
when wuling is rdm lv12, i believe we can, definitely
val4 did embargo on water so ppl dont have water cant make xiranite
they also cant take showers
xiranite isnt an issue , water is
V4 embargo everything from Wuling
but metastorage sending the xiranite to v4 is kinda useless
unless we manual dijiang transfer it back again
i dont think they'll even let us meta to v4, it would be to the new region by then
They even limited the forge qty..
If can meta xiranite, why even in the first place limiting forge..

Y'all reckon RDL 12 in 1.2?
imagine its lv11
all val4 residents stinky as hell
Imagine

They don't even know what water is
i think we're only 1/3 of wuling so prob not
yea v4 has water but they refuse us to use any water at all
there would be more areas like v4
thats why pengmin didnt take showers for 10 yrs
I already found the 4th area
With the Sub-PAC area
guys guys on my old bp post, shout i mention "everyone"? i wanna mention the people who read my post before to go to my new post
2 would be enough
not sure but i guess its just 2 subpac at wuling
3 is to be expected
Yeah honestly i don't see the need for a third one unless we get more Cuprium
Or new ore
at the pace, not sure if it gonna be 3
umm im not sure, in case of doubt, flip a coin

i give up, can't export this anyway
hmmm if i use mention and literally everyone got notified, im cooked
Lmao
what are you doing with that lol
Prolly for 1.2
sometimes main PAC unable to symmetric design is kinda cringe
6 Forge of the Sky, wild
Can't wait for new outpost and RDL 12 so that it's easier to use up these gear components.
Speaking of which, yeah honestly, why can't we mass produce Forge of the Sky
spotted someone who has both at 58K just like me
I mean we can but can't exactly use it
what if we get +3 forges next upgrade cus it went +1 to +2 
Plot twist, 4
Took an eternity to hit cap, and even longer to figure out how to improve my Xircon production.
Never enough Wuling bills. ๐ญ
ive been making 3/m cuprium component since 1.1 release
and it definitely took 2week full to max at that pace
7 would be pretty funny cus I don't think you can fit a 7th forge in outpost
imagine if they gave us forge upgrade instead, the size of a pac
You can make 6/m if your Cuprium and Xiranite are maxed out
Should cut the time down in half, also excess resource in half, if not more
"can", but dont want to
9SC already barely enough to race outpost resource
i have enough cos i have too much LC wuling (beyond 150k) when 1.0
Lmao, I'm at 25k Curium comp and just cut the production from there to focus on income
My Xiranite still at 3k...
Definitely faster to hitting cap than me.
New outpost is free real estate for more forges!
I usually just did a control port and used all 6 inlets of the gearing unit to hit 6/m for components. Wasn't in a big rush to hit cap. Cuprium has been perpetually zero, but now hopefully can finally reach cap again for cuprium everything.
actually using depot bus feels like trolling somehow
Tree water..
It is
conduit is a scam
last time I use conduits on every single pumps, I only had 30 facility left before I hit the 512 limit
now I have more than 100
i hate what the forge has become, it's just a giant mineral bed that takes up aic space
yeah conduits are evil
I, uh, use conduits a bunch.
I slowly phased out my conduits unintentionally, just because of how annoying they are
disembodied crucibles, so many stashes too
ยฐ-ยฐ) those water pipe who climb up to ferrium rig..
lol
compact factory uses a lot of splitters
and splitters count as facility
so I had to sacrifice some conduits
I like having pipes that get filled to the brim if possible, even if it means that the factory aesthetics get a 0/300 for treatment.
you haven't seen my pipes from tianjing to that cave on south wuling
just to save 5 power
the one on cave only needs 1.5 water
because pipes everywhere is aesthetic
while the one north of tianjing needs 0.5
you can use 2 water pumps on cave and 1 on tianjing
but the 10 power you can save

also to save protocol I put all my pumps by existing pylons now
yea I put my pumps near ziplines
what if our fluid pump kissed? ๐ณ
Me love pipes too.. It makes the mining spot cooler..
But.. Weird long pipes is not to my preference.. XD
i offset my conduits a bit so they look straight on the map
ยฐ-ยฐ)b
Translation: i have 0 sanity
why does your game looks like runescape
damn how many tries to make horizontal line like that?
many
Mine also straight iirc.. XD
Not sure.. Low graphics?
A few of the pipes converge since some of the water traveling wasn't filling up the refining units consistently. Annoying but solvable problem from only using one of the three pipes split from a single conduit.
now this is crazy behavior
Eh.. What relationship between ore mining pipes to refining units?
we use pump to save power while this guy uses extra pump to make fat pipes
Ore mining pipes?
Just wanted to converge two regular water pipes from two conduits that were already splitting water to feed into refining units to produce regular cuprium more consistently for zero idling.
I don't really have power concerns, that's why.
I mean, my statement that you tag is about my question why piping far to the ore mining when there's water source beside the ore location..
But u answer with refining..

no conduit life
if you need extra water just to produce things consistently, you're doing something wrong
Why bringing water from far when there's water source nearby..

it's not premium water
I told you cave only needs 1.5 water pumps
I get 0.5 water pumps from the left over on tianjing
all of this just to save 10 power

Premium water is Liquid Xiranite
Wait, can you spray Jincao/Yahzen Solution?
Yess.. Its save for people..
Just like u pour pocari sweat on others.
I think it was because the bottom left refining unit in the image wasn't receiving enough water from the right-most conduit in the screenshot, so it was always at 0/1 unit filled. Both pipe paths from the two conduits are now supplying enough water for that unit.
The awkward piping and why it's longer than it should be was probably a byproduct of lack of good usage of empty space.
whats with the protocol stash
i mentioned before that you can do this pairs instead if you have a sprinkler pump, not sure how difficult the middle one is, someone said there's barrier in between
I love awkward piping
can do in 2 conduit pairs if you use the aic as a movable tp
It's so that if I ever hit cap on parts I can still make progress on capping on stockpiling regular cuprium while not stalling production of sewage > stalling production of xircon if I hit cap on parts.
nah I do the hard way 
fair enough
the 2 minerals on north are already paired with each other
I didn't realize you can pair farm with the ferrium one
miko did that evil belt splitter thing work
that's why you're also at over 5k power, having a reason doesnt make it good
but tbh connecting the north originium with the one near monitoring center feels a bit hard without conduit
Yass.. The place near monitoring center is kinda annoying..
5k power is kinda insane
ya so I just connect it with maintenance zone
I just place pump near the rare plant cave and pipe there..
Simple.. 
My energy consumption only 3.34 anyway..
Still have some leeway with 1 battery consumption..
I need to cut this in half so I can get below 3.4k 
goodjob!
why it keep being like this
i know u can do 3.29 like me but u chose not to for aesthetic purposes
i respect that
I just can't give up on those top of the cliff ziplines
maybe one of these days ill be convinced to retire the ecofarm
but god i love hoarding powder
anyone??/
if it works normally you can leave it as it is
Yass.. Yass.. Can minmax more but lazy..
Just settle with 3 nodes/pump at max, depending on the aesthetic..
Sometimes its 2 nodes/pump..
no
I mean, the only bad aspect of running too much power is that complete power outages will occur far more rapidly, but I don't see how that's going to be possible if I'm managing my battery productions and thermal banks wisely? I can see why lowest amount of power possible is much better to aim for.
idk what ur whole setup looks like
so can't really comment on that
hello, not necessarily blueprinting but acn someone show me a 1:24 conveyor split design?
what's the question here? why it clogged when i don't let out inert xircon?
Try send the whole ss with the output line..
One of the liquid output is clogged to max..
Thats the problem ig..
more power = more batteries used = less batteries to sell, its just bad for profit really
i plan to get 58k of both SCW and cuprium comp by end of 1.1 so i need to be really stingy with power
I mean the item input area and output area.
The whole crucible menu.
Dont crop the picture..
do you even put inert on treatment plant?
your inert is clogged, di you put pipe it to treatment plant or not? if not, no wonder it keeps clogging
change your water treatment to fluid tank
is that xircon effluent on water treatment?
bro inert goes to treatment not xircon effluent
but the other one was working fine with treatment
once the inert turns 0 on crucible, replace it again with treatment plant
your treatment just cant keep up thats all
okay i will install more
what no
just replace treatment
with fluid tank, once it turns 0 on crucible, stash the fluid tank and put back the treatment
there's nothing on these pipes? isn't that where you send the effluent one to?
alr i solved it because i didnt notice i didnt empty the pipe earlier
there's no effluent input as well on this crucible
repositioning cuprium process to create more spaces.


