#aic-factory
1 messages · Page 299 of 1
find another factory game
i wish a lot more people understood that lol
what's a good factory game for that
like i play 3 gachas but only 1 of them requires me to actually play it
satisfactory / factorio?
satisfactory, but prepare to spend like hundreds of hours
Satisfactory, Shapez2, the OG legend Factorio with a bajillion mod options
Many factory style games
Endfield is just the first anime style one
ngl I would love for them to expand the sub-pac defense into something like ak's annihilation
endfield is factorio with cute women
have that as a game mode
and we can finally meme in endfield about having to complete weekly annihilation rewards
The cute women part is very important
agreed
like we have to defend core aic instead
remember Endfield wouldn't exist if Perlica didn't take care of it while Endmin was AFK

You know people want Annihilation in Endfield, but I promise you, within a year they will be begging for auto-clear features for the very same weekly mode they wanted
i just remember i need to do lvl 3 tower defense in jingyu

Very pointless
definitely true tbh
can we get autoclear for the stuff we have now? 
I still remember losing my shit when they announced that we can finally auto-clear annihilation lmao
Thats why, don't ask for a weekly mode, ask for more content, sure, but don't ask for menial tasks...
i only actually use my sanity
husbandos are also very important
every like 3 days
autoclear the protocol space or energy alluvium
i dump like 1000 sanity on one day and just dont do it again until like, 4 more days
there's only one mode and one mode only from arknights that I would so love to be added to endfield
but the issue is that it's still way too early for it 😭
both either, autoclear my dailies too
I don't ask my boss for more work to do when I'm bored... don't do the same in Endfield, ask for more fun content
i wanted to say platformer mode
just auto farm the stuff I need to build my operators
but thats just cryptic
aic version of cryptic
Cryptic is great because even though the puzzles are relatively simple I like how cute they are and the enviroment candy this time round is great
what i wanted was a factory game mode where you fulfill small batch orders with custom made AIC
delivery depot?
no
Yeah I wanted events where you need to submit 50k of a new event-limited recipe and we all have to scramble to reconfigure a temp factory line to make it
so basically shapez
ive never played that but it seems on brand and not really "menial"
loud players complain about factory mode in endfield
well we do have a nice square building where we can throw everything into
For majority of players its just go find a blueprint and copy it
but then again, with creating temp factory line, they could just rely on youtube guide videos
But it would be very refreshing
no one wants to do math apparently
most people dont
is there housing/dorm in endfield
dijiang doesnt show dorms
they just show us where the operators work
and endmin's bed is just rock
Trust, the elevator will bring us to the canteen and dorms
yeah can we have a DPS dummy training room or sth
This will happen in version 2.0, my uncle works at Hypergryph
when resting they just chill in the lobby
dps dummy room will be good
they need to give us a crosshair for aic, its hard to select machines out in the wild
I wanna practice combat without a cutscene every 30 s
There is technically a training room, but this guy only lets you access the tutorials menu
yeah those are useless, I was so disappointed when that's all it had
yeah, i was so disappointed when it just opened the tutorial menu
wish i could just setup an enemy and challenge it, like those tutorials do
bonus point if it also shown some stats at the end
rhodagn or ruan yi
ngl personally I want the cutscene to be a toggle option
it's the best of both world
those who want it gets it
those who doesn't don't
like I don't even care if it's a blank wall I'm hitting, I just need something that gets it into "combat mode" so I can just practice in peace
rhodang has a cutscene at 80% hp tho and it also resets everything on him 🙁
what i mean by dps dummy room is something similar to that one game stage in miliastra in genshin, because the dps dummy room will show the dmg stats of each ally in team
just remember that we're now halfway thru 1.1 and we still don't have a survey for it
I DID IT
4.5/min SC battery factory😭
cus the alternative is like plotting out the time value of sp gain and all that crap by hand and it's ass
Why 4.5?
also ngl, I long for the day we actually get to see fiona in person
Apparently Fiona is wheelchair bound
surely she's behind that locked room in dijiang's central ring
I want to actually see her in the ops room...
Yeah, but what happened to the other 8.5 that you need so many components...
i wish they hired a VA for Fiona and had her record those 3 lines she does during daily quests
instead of random noise she does
What lines, you mean her crazy moaning?
Thats my Fiona daily ASMR don't you dare touch it
😄
wait
you mean Bagpipe from OG game? or is this a diff Fiona
the comms officer
aka the one breathing on our necks during dailies
yeah
My ASMR specialist
she's voiced in main story right?
yeah iirc
yup
Yes, she is
im pretty sure she is also in some main story missions
but i dont think we ever seen her in game beyond the avatar
if elevator works, maybe we'll see her
yup that's why I said I long for the day we see her ingame lol
Wr only see her in the comm..
i wanna ask
this room in the central ring still makes the most sense to me as to where she is
we got her instead of whitesmith
what if its a reverse Yvonne situation and its actually an old guy with deep voice IRL 😅

I also want to see Marvin, he's a 3 headed robot that writes 90% of the Operators lore files
Is this 3/4?
i genuinely thought "M3" was Marvin
Can see why, they both have 3 Ms in their name
but then its oh ok M3 is either real Mon3tr or Kal/Mon3tr reconvener
thats my theory anyway
because there is no way you're putting the guy directly talking to endmin and co. in dijiang's backrooms instead of something placed quite importantly
yeah, but you might want spaces after splitters if it doesn't split properly
The funny part where Tang Tang tried to poach him to join Qingbo Stockade
my guess is kal went mitosis again
She's still trying to poach Marvin
150+ yrs is nothing to kal and/or mon3tr tho
okay
yeah exactly
thats why it could just still be the same Mon3tr
just
dyed her hair?

who knows?
that would be mon4tr, if I'm not mistaken, kal was likely mon2tr, not to mention one of modules is named that
me when no product icons
oh right i havent selected the unloaders yet
Thats just a wrongly ratio'd SC battery line
nope its calculated
There's only 3 grinding units for some reason
tahts 3/4
Ok but surely you don't need that many components...
i only have 300 comps rn
You'll be making more than you even have catalysts for per week
i need artificing bro
Whats the point...
she's so short
.75 isn't that high
I mean tbf you'd only have to do it like once in a long while
When I needed large amounts of xiranite, I just turned off my one of my two lines to 50% efficiency and ran 9/min SC, I don't see why you would need to design a specific 75% efficiency one, but thats just me
dont worry i have 6/min sc battery blue print, if i dont need gears i can just swap it
well this way you just forget about it until the patch ends and the numbers are about right
alright question ig
and you can fix it along with the rebuilding for new stuff
how easy is it to swap production lines in your aics?
that's how i first think at first, but people are attracted to setups where you don't have to switch on and off manually
Like all I need to do is just disable one xiranite unloader
oh wow looks nicee
i just remove my pylons 
you can batch select and toggle you know
fun fact, the camera height adjust when you change to character based on their height, its much more noticable with Rossi because she is so short
remove pylons so that u dont have to consumer powah
ok pal
😅
you have liberated the stockade, destroyed their water purifier and filled their septic tank with cancer water
its gonna make the frogs gay
Endfield Industries was there
xiranite will make those places be safe from blight
I can’t turn the refining unit off of doing liquid
Is this a bug or something?
in wulfgard's voicelines, he mentioned he is the current alpharion. makes me think that he's only alpharion now, but the real alpharion would be rossi
perfect
bathe in xiranite and blessed by pengmin
how'd you reach the top?
maybe

when spawning in some levels, charas spawn at camera head level before the camera adjusts
rossi's so short that she spawns midair
finally, arknights accurate deployment
I’m on console so maybe they forgot about adding a button so i can switch them

its in the gui of unit
No more factory building for me
Yeah I can’t press it because controller
I can see the option but no way to actually press or toggle it
im not playing on console so no idea 🙁
try a mouse 
Oh found it
It’s just called off
Why is the option just called off
Not “fluid mode off”
No it’s just “off”
it has an icon
off is fluid mode off, on/off is power
Yeah
There’s a quick menu for controller that lets me select stuff
There’s switch facility off then there’s just off
To the people who do 10.5/min sc factory. 15/min xiranite goes to the components right? it means 7.5/min goes to each comp
but not used originium will be 60/min
that 30/min packed origocrust. if i only need 7.5/min packed origocrust for xiranite comp(15/min originium). where should i use my 45/min originium that i dont use?
power so u can pwm more lol
im legit
3.29k/3.8k rn
but i can input 3.29-400 in dige
your question looks like a math problem you'd see in test paper 
should i get the tcreds
how much power can 1 originium does?
1 thermal bank is 7.5 originium/min for 50 power
weekly routine requires buying from credit shop
so is good to buy low price items
WHAT
what
what
originium only last 8 secs in thermal bank?
yea

it has always been the case, oldest trick in the book
thats 6 thermal banks running contiuously. giving 300energy
i should start with 6/min sc batt and 6/min comp, then when comp full, switch comp line with 2nd sc batt line
is there any website/anything i can make blueprints on without booting the game?
practice making blueprints?
kinda, yuh
thats only recommended if u have stocked batteries to sell
i make comps passively so my stock isnt that much
blueprint you make doesnt translate to ingame factory
but you could practice
err
Poggers, thanks ❤️🔥
this is what i get with 10.5 if you want use all ores
goodluck with the setup
one of my sandleaf lines somehow emptied while i was offline in v4 does anyone know why this would have happened
it should clog not empty 
unless you accidentally placed double loop

w8 HC battery needs sandleaf?
o of nvm im thinking about steel part lmao
hc valley is 3 dense ori and 2 steel part no
12/min sc bat uses all ori, so you can just take it from the same grinder
dont worry i already made 4.5/min factory cause i removed 1 grinder there. ill be using the same grinder for comps and battery
bruh my v4 depot is almost full of HC batt 
sell it
v4 is poor af
wasnt double loop it just emptied after a few weeks
guess im gonna transfer them all to wuling and start using them there
for even more pwm
i dont think ill go over 3400 anytime soon
from 276 batteries to 960 batteries saved per day
atp just switch entirely to v4 batt and have a toggle to automatically switch to 1 sc when you run out or smt
does retransferring hc batteries save you 363 power of sc batteries
oh im going to perfectly cap at 58k batteries by the time 1.2 comes
neat
good job bean channel
make sure to use the recipe lookup in the bottom right, speeds things up
why da pipe empty
its not functioning yet
i made the simplest setup, why is the report looking weird 
wrong loops I think
this one is clogged
you're not taking anything out of it
make sure you have the proper operators assigned to outposts, but to be fair, at some point, you dont really have anything to buy anyway
i just made 10.5 sc, 0.75 on both comps, and 0.25 HC battery i think im not shure how will it turns out

yeah loop setup should be different from the final planter
oh god, why am i so dumb 
i really should fix the clog indication
im making a weird comp factory rn
i have this bigger setup, am i not producing water correctly?
why do i still remember the banger animated pfps you did for the kaguya server 
send blob
or link
omg

select output ports on pumps
oh so that is that 
also did i just break ctrl+c...
I unironically have those gifs included in my demoreels when taking in contracts as a mograph designer 
is metatransferring stabilized carbon of much value compared to other things
specifically for saving power
hmm, shouldnt it be 60/min
backlogged
but otherwise, uh
you're only feeding 1 shredder of carbon into the grinding units
despite output being 60
double up the belts from them
solves fine otherwise
dense originium powder to craft hc batteries is more worth because of 2x1 compression on those
then you can free up your wuling bats because of it
and you get a use for ferrium
i've thought of that but i dont know how to do thermal bank optimization on my own so i wouldnt know how to make that worthwhile
hmmm 25/min s.carbon to save a grinder and like a shredder and refiner in forge line?
oic, it's really hard to find the issue without proper clog indicator or belt animation 
doesn't seem worth and it isn't even full efficiency for xira
it wouldnt save either of those
is full xira efficiency 120/min
yesa
it might save like a planting unit or a protocol stash somewhere
yeah it's bruh
i'll try, one sec
btw, is your website compatible with nicher mechanics like priosplit/prio converge
it should yes
noice
sad
Ill test
can't read up much rn sadly
and give you feedback
you don't
step one, give up
I barely made it possible to view shared stuff at least
but controls is such a huge can of worms i'm not even gonna go there for now
every time i start thinking at what a good mobile UX would be my head explodes
you ruined my muscle memory, i right click to drag in game now 
LMAOOO
you can disable it in settings
I used to middle-click-drag in game too
and that worked
so that's what i did as the main means of dragging in addition to space + drag
then i realized that the game allows you to drag with regular click anyway 

i go back to game and rage that Z is not as useful
well ill try later on pc and give you feedback if you want
and i keep hitting it
you can hold then drag
yeah, i'm curious
I tried to look at the round robin mechanics as close as possible, and implemented "input slot buffers" to emulate "item stuck against the entrance of a building on a belt"
so it could work in theory if i got the priority round robin logic right
well in truth i have no idea why it happens in endfield lol, so if you managed to match the way it works in game it should have the same "bugs"/interactions
it just happens

so the core thing is that everything is fundamentally tick based
and if something is up against two ports at once, contention mechanics kick in
because of these contention mechanics, there's an extra tick before the building actually receives the item in its buffer
maybe because of that?
but this is some wireless shenanigan burdenshit
well the thing is according to the tests i ran, the prioritized output is based on… the complexity of the belt from the beginning to the next facility
it picks the least "complex" path in terms of facility variety
wuling sc needs four lines of originium cubes and one line of xircon right?
yas
if it works it works, ok
Also you dont have enough xiranite
wait no
wait yes
yes
ahhh my brain is frying rnn
sweet
it's not enough crucibles in general
You need 2 xiranite and 2 effluent crucibles per xircon
that's wild. i'll make sure to read through later
oh, glad you're here, i got some news 
so what you're saying is i have to double the uh....
can you give me the link of this??
2 xircon is 10 crucibles total
oh actually nvm i see the bottleneck
about the spikes in aic report merging, i decided to do more inspection
because it was also affecting my 11/min bat, which was a solid flatline before
god the added pipe element makes it so overstimulating to make minor changes
reminds me there is still some unsolved cases i have to look into
mainly when even(equal) facility count, so just take that 1 with a grain of salt
i found that dual production gearing unit actually produces items slightly faster, this was my methodology
first i clog the gearing unit with xiranite, then i paste the same limiter to the xiranite line, in theory since there's enough buffer, it shouldnt run out, but it did
yow how can i rotate this?
strange, my xiranite backs up instead
how to rotate facilities?
the only way to confirm is to limit the xiranite too
but my lines are all flat now since the xiranite is all jammed
yeah I limit xiranite too, but it's the only direct from depot source
R
where can i find the controlls here?

i hate how udpipe unloaders disconnect when you move them
uh... what were they called
conduits
i know it can break some units, but a mirror selection would still be really useful 
h/v

it rotates forges, but what can you do
as in, it prioritizes belt ports in keeping the direction
mine too
dunno if i will get warned if i shown mine...
we have so many free ports in wuling I dont know why they don't just give you more for valley 4 so its more flexible granted there is enough to max production needing to use an optimized recipe is not very newbie friendly
i like the different building meta in valley iv, ore in the front, planters at the back
free ports are probably to off set some of the optimization needed from placement
i tried doing this for the funny
like, absolute disregard for the port availablility
i wish we had more depots
this could have been such a neat ikea shelf modular type thing
a lot of U shape depot design i have been seeing 👀
1 wide output/input bus would be op
nahhhhhhhhhh
i like working around the 3 cells
well, actually i agree
it would be op.
but not something i would want
i just want more depot bus
for my silly module collection
would be nice if their bp code is just an algorithm, so 3rd party factory sim can make them
but they tied it to player id, so it's also tied to server 
so here's the thing
would you pay for such a feature
I've tentatively implemented BP code import from the game
but for export it will have to be gated in availability
because of only 100 slots per account
and converting to server format is actually quite a lot harder
do pwm setups work regardless of which battery is used?
i copied a setup in 1.0 but that was lc batteries
that's a lot of depot bus lanes
what we could have had if John Endfield wasn't stingy
your power capacity will change depending on the battery used
if you use a more powerful battery, you'll lose out on excess power
basically just go on DIGE and calculate the surplus for the specific battery for your specific power use
if you use a less powerful one, you risk occasional blackouts if the pwm cap goes below your power use
but yeah at the end of the day, you're better off recalculating on DIGE
and even then, while mostly accurate and can be trusted, just be sure to double check the actual power output
DIGE gave me a pwm with a capacity of 3.69k (I use 3.62k on my 12/min sc setup)
but in-game energy data (summarized over 1 day) only shows that the actual cap is 3.66k
learned this the hard way when I blacked out just by adding a temporary steel bottle line which put me at 3.75k
i have dozens of subscriptions right now so not likely unless it's pay per traffic
it just depends if what the sim can offer is more valuable than the alternative
so far the only obvious advantage is you can play around with designs without affecting your production in game
the calculation is really useful too since you don't need to wait for belts
but once you locked in a design that's only a matter of minutes to put it into the game
there's no merit for frequent large bp deployment yet
exactly my train of thought
it took me like 7 minutes to build out my design after staring at it for 3 hours in the planner
so the value add is not really there, but for power users and theorycrafters it could be useful ig
i just temporarily increase the power cap,lol
those need to wait more complex stuff before useful
that said i do enjoy the flexibility a lot more
can select more than 50
can mirror, etc
that's like the entire reason i made it, because i felt very claustrophobic with the zoom level as it is in game
although i doubt HG will make something so difficult that you need to squeeze every space and power
mirroring can be inconsistent since like all the water facilities are directional…

good for anything else tho
yeah that's why they didn't do it in the game i assume
but it's still very useful in the planner because you know what will happen anyway
bleh, i like the limitations honestly
they're also too generous with the bp slots, if there's a reason to hoard many designs it would be very valuable
it's just annoying to flip everything once you realize you were building from the wrong side
tbh this is also why I prefer an array-like placement rather than mirroring
theres a bp cap?
100 if I'm not mistaken
i just make 1 big print for everything lol
fuck symmetry
my base is just the same thing but rotated 
seems like they fixed the server desync issue
I noticed that to need more time to see if its stable
I prefer this kind of placement rather than mirroring
array-like? tiled? but yeah it just feels better imo
too lazy to revert back my factory though... will just leave it be till 1.2
that's pretty. i like
Just make each 1 set, then place another one another one if cap increase..
they should have made water input line on both sides of buildings or at the back you cant make anything perfectly symmetrical because of that
Easier for dumb peps like me..
you can easily make extra yazhen solution with that layout
I have mine on subpac
since I already have my 1.2 prep stash in core
i gave up on organizing
i love it
i kinda just do everything very spaced out
and then imagine belts to be springs and compress everything into a topologically shortest ball
Right side is hyperoptimized, left side i kinda just gave up lol
Not bad but, well, im 4 seconds less 😆
if i'm making 12/min sc wuling and no lc wuling, am i spending 4/min of sc on power? seems way too overkill electricity wise
btw, 9fac 60/min xircon doesnt work
i tried
what's your power usage?
Yippee
Im glad that you found that out
and that I also dont have to change my setup
the recipe doesnt initiate because of the gaps
Yeah science 🔥
i haven't done my yazhen c but rn it's
do i know? :clueless:
i have leftover lc wuling so i've been using that for now
that bug
Where 1 recipe will clog another recipe even if recipe 2 has room to profess
you're just around my power usage if I run 12/min sc
were you trying to make liquid xir and effluent in the same crucible?
I can give you my pwm setup if you want to save sc
whata does pwm mean
pulse width modulation iirc
no pwm needed
I use origium powder import and use 1sc and 1 valley hc
@subtle finch your pain is over
pushed, will update in 1 minute
in simplified endfield terms
-> periodically shut down one thermal bank to drain reserves, but will occasionally turn back on to refill it
ah like the one where they stagger the battery usage? i'm down to try but does it involve redoing my sc production line?
nope
a 6/min battery line can supply two thermal banks with some change
hopefully you're asia
you only need a fully active one, and a staggered one
I don't really share my pwms since I might change it every now and then depending on aic changes
so when do we send the dige website
i dont even use pwm in wuling
I mean I would but his power usage is similar to mine
it's basically, you drive a car
and to maintain a desired average speed, you full step on the gas for 2 seconds, then coast for 10 seconds
teach the man how to fish
it just requires mathing out what those intervals are, or using a tool like dige
^^
my ass pwming 1790/4900 in wuling 
😭
unfortunately i do not know how to do either of those things
before trying pwm, you need to ask if you need pwm, if you don't know the answer, you don't need it
i'm not even sure what mine is
I just did 2^3 splitters and it worked with a bit of headroom
welp anyway I'll give you the easy way out for now
I'm overproducing for outpost trading even while having copium components active
well rn my base is powered with one lc and one sc, but my lc is dwindling and i don't really wanna waste that 1.6k power, especially since i'm already 3.6k/5k
With no power management
one curcial requirement is your base and ziplines are on their permanent state
@halcyon radish
use two thermal banks. your first one should be always active, and the second one should be this right here
I attached it to automation core, but you're free how you want to return it.
both have to use SC batteries
thats without teammates tho
as long as you stay below 3.66k, you'll be perfectly fine
this is the easy way out for now
but
alright why did u test without teammates anw
the entire time i thought your pfp was her
and then i looked closer
i tested with 4 level 40s
if you want to learn for yourself and have your own pwm depending on your needs (which will inevitably change)
https://dige.aunly.cn/?lang=en then this is the web app for you
sweet i'll take a look at the documention eventually
cos we testing the layout dps not teammates dps 
just put in your desired power, fuel sources, and other info and it'll calculate for you
any safe endfield factory sim website?
but for now i'm kinda confused on what i'm meant to be doing here, there's one thermal bank so i'm assuming this one is the one getting staggered? but why is there another belt leaving that whole thing in the middle
btw, set max waste to something huge like 500, or you might not get solutions
idk about safe, maybe it will explode your PC if you build a 150x150 factory
that goes back to depot
ahhh
also with my layout can just switch the medic tower since no dmg taken
you basically arrange the splitters in such a way that on every splitter it has a chance to turn back to storage
so you're effectively sending only a limited amount of batteries into the tank compared to full belt of them
that's all there is to it
is your afk area really far
nah i just stand on those boxes
the enemies just afk for the flamethrowers lol
dige should tell you most you need if you just look carefully.
this for example says this splitter-converger layout sends 1 in 256 items to thermal bank, generating 250w if it's sc bat
yea theres 2 of them
ehh thats too far for me
i put my afk area in the middle so i dont have to walk much to claim and reset
i love wasting food

if it means i dont have to waste my time walking like a pedestrian
man it takes 2 dashes
and 1 jump
this is mine to say the least, but the actual capacity is 3.66k for some reason.
I don't use this for now though since I'm not running 12/min sc battery to stockpile on lc batteries for 1.2
i take 1 jump and a little bit of wasd action 

i do alluvium at least 10 times a day so
not having to do 20 dashes is great
actually make that 40 cus i have to get to the afk area first
i might be dented
in science park?
yea
this does not look right
damn
but recently i do the hub for Flow essence
😭
bro really wants those v4 stocks
Im doing it more for character exp
its not efficient tho
and i want a free flow essence with maxed 3rd line
Its free
lol, wrong input in the bridge
head empty method of putting batteries back to depot
😭
holy facilities
12/min sc batteries + pwm + 1.2 prep stash = core aic facility limit

i used to do 20 but i think they reduced the daily exp cap since 1.1 dropped
Is it less than 40k xp a day now :x?
Good that all my chars are already done
i havent actually counted yet, but im hitting the cap with just 1 alluvium worth
i lost all my limited sanity pots, i kept saying ill wait 1day before they expire 
i used to do like idk 1.5 alluviums
rip
Bro wtf
I put mine into sanity extractors
me when i procrastinate
okay nice it worked, thanks guys i'll check out the website myself and make my own eventually

bp buyers..
and then when the next one arrives, I'll store those as well
they don't expire so I can basically make a sanity stockpile to literally dump on the next reconvener that I love
they said there's a limit on how many you can carry right? is it the extractor or sanity essence?
tho I did use all of my 1.0 essences to get myself to lvl 60
I think you can store 10x120, not entirely sure tho
despite cannot drop power to below 3.4k, still able to place another 125 facilities.
but going to need serious revamp if there will be more stuff require to be placed at central aic
I have a few bps that can cut your power usage by a bit if you'd like
uh how to sim the enka, seedpicking not running
thank you, but no need, it is more about wanting more tidy which require more power
it can
no woter
select woter output on pump
well what's your output
it clogged to 50
where the surplus go
you're feeding it from depot always
i think setting pump to input water by default would be helpful, no one needs a jincao pump on their main/sub aic i think 
pump has no power
but you intend it to be standalone right? so you need to disconmect it from depot output and instead feed it into depot input
it's pre-seeded, and the seeds/plants don't go anywhere here
your seeder is the 1->1 and, planter is the 1->2 lol
they pre-seeded it with loader
bro theyre splitting the seeder output
my main AIC can fit at least another 3 more cube grinder, another 2 line of SC battery after moving yazhen line to sub AIC

yeah but you don't really need to
you missed one space lol
arrow is pointing in
ok now i have 0 clue what going on lol
i have, the circuit just has no output
it feeds seeds until the 2x clogs the whole thing
once it has, it'll work
simply needs a depot loader on the output of planter
im just glad im not the only one 
new environment can be a bit confusing
20k more exp for account lvl 60
30k more exp for 4500 oroberyl
does this sim has 'emulate' button?
ctrl click opens the rate report
i did it
looks like meta transfer ferrium is important for 10.5 sc
i mean for yazhen syringe
What's with this 512 facility limit?
So I can't store a bunch of Liquid Xiranite in like a hundred water tanks?
you can if you delete ziplines and relays...
oh you need to connect end result to depot/core
yazhen C to 3.something (just leave it at 3 honestly)
yazhen A to 5.25
actually no a bit more
oh i mean 5. i dunno
Guys I'm finished with the Valley arc what do I put in the refugee camp
this setup is really producing more than 0.5
Is the 512 facility limit region specific? Or Subregion?

i think its obviously because when it switches from cuprium parts to packed origocrust, that switch is instant, and there's no 6sec gap
Wow it's insane how restrictive 512 is, but I guess calculating all this for so many players gets exponentially harder the more facilities you allow too.
ooh looks nice
it's not nice, it's bad 
im cooked with this splitters
@wispy grove honestly just uhh
there is this secret sauce where u dont have to do fuckahh splitters to specifically make 5.625
step 1: make 6/min yazhen A as usual
step 2: place a fitting unit going into a gearing unit right beside it
step 3: priority split the refined cuprium between the bottles and the fitting unit in step 2
step 4: priority split the cuprium parts from yazhen A between yazhen A and the gearing unit
though this does mean you have to learn priority split..
this is the bigger picture, i think you're also trying to make the same thing
you just set your limiter on the left, and the rest will go to syringe A
but after that, the cuprium for both comp and syringe will automatically adjust to how much xiranite you put in the comp
i dont wanna login the game so youre just gonna have to make do with this screenshot 
i wouldn't call it secret sauce, it's just basic splitter logic 
basic splitter logic to me is just basic maths
i thought i dont ahve to use splitters
i got my hopes up only to get disappointed
.... ended up returning to v4 and managed to reduce power consumption to below 4.6k
priority split is using clogging smartly
you know like turning a 30/min into 10/min or something like that, thats basic to me
splitters are goated tho..
nah im good, i dont like clogging
ill use messed up splitters
ill report here once im done
i am NOT looking forward to the spaghetti im about to witness
oh they need a 56.25 split huh, goodluck with that 
One full , one split by 2 3 times ?
this game daily is 90% thinking about aic and 10% combat...
combat is restricted by sanity, aic is always there for you 
it's true, building a character is harder then getting 1 million wuling stock
actually it's linear
you only get exponentiation in very very limited cases which are just easily cut short if you don't need too much precision
at least I haven't ran into any non-linear scalings in my solver
at worst it's n * m which is still not that bad and still linear
Lets go for 128k
I let clogging happen all thr time
Strategic clogging
we need a cloggers emote
🚫
cloggers and sleepge
nahhh, i wont let myself settle for that
i want 0 or 1 in my facilities
The best way to do that would be to use a bunch of priority belts
My stuff clogs then redirects
it cannot reproduce the 10/min limiter properly, also will multi recipe be supported?
priority belts is only needed for clogging. i dont want clog. therefore ill do perfect splitter system 
oh like changing ther recipe based on what arrives?
Too much work for me when making comps
💀
my comps are fixed, im doing yazhen split
Mine auto changes production based on clogging

im getting there
If xiranite is capped in depot I make comps
my ocd cant accept it
so what's the expected solve for this
But im testing other stuff out
im simply using the 10/min one, so 1/min component
is that theoretical 10 or actual 10
because counting the roundrobin on my fingers it ends up asymmetric 15
but that splitter is unable to back-block the converger 100% of the time
isn't it
unless i'm tripping
it's stable in game, i haven't seen it misbehave
lemme look at it too ig
😔 i still don't get why the jingyu valley outpost only has 50 protocol space around it
had to make conduits outside and teleport back in connections
hmmm yeah a fluid pump costs 2 protocol each. and there's some stupid limitation about it being only 50 around the outpost
and the tower defense turrets count towards those 50 . . .
conduit outlets only cost 1 protocol, so it's just better to use conduits and then teleport back and make a connection
guys, is there no way to connect existing yellow tower to green???
Thermal-Bank iirc
so many fluid pumps / inlet outputs, what are you trying to make at jingyu valley ?
how?
also 1 fluid pump / output can power 2 factory unit.
with correct placement, 1 small power tower can power up 3 pumps.
I can fit 6 xiranite forges and 2-3 yanzhen/jincao farms
nvm figure it out
so naturally need to figure out if i can get that much water to the outpost
the current amount of forge is 4, unless you want to put future forge ( if we get it ) into jingyu valley as well.
of course I know the current limit is 4
like i said you can fit 6 forges and 2-3 plant farms
so was wondering if there's enough water to go in
But you shouldn't use yellow ones in wuling 
hmm i think 7 conduits for water is good enough
6 forges need 12 water, and then 1 more conduit for the 2 plant farms.
Kinda strange it's better to conduit water from around the outpost
than use the one by the small lake
💀
atleast teh protocol space in the valley is more than enough
Future proofing or what's the goal with 6 forges ?
NVM, just gotta read all the bla bla 
anddd i realized why bother doing splitter system if your 3.75 all goes to yazhen
i have 4 unloaders, fitting and moulding wont get clogged at all
i was also preparing for it 
ok so apparently all of these solve fine
the issue was in the detection of what belts connect to what with sharp turns
thinking how to fix
it's quite serious in fact... didn't realize this specific topology was broken to hell lmao
i don't envy you 
belt converger to depot unloader also acts strangely.
huh
if converger is away from depot unloader the 5/min breaks
do you see any meaningful difference between these two
the converger will prioritize everything on the side first
this right? gonna try it out
left is 25
right is 30
yes
💀
sad
despite having the exact same topology
if 2 items(1 goes to converger and 1 goes to splitter) goes in at the same time, they will block each other, causing the splitter to not split its items
idt thats how converger prio is
thats why you need a belt as a breathing line to let the item inside the converge leave before the item in the splitter pass through converger
converger prio happens when a splitter is directly next to a converger side
here's the thing
in my model belts do not exist
In which case converger will prioritize the non-splitter input
which isnt the case since theres a buffer
that's what i said 
i deadass can't see the difference in that case
not happening in either cases
both should be 25?
theoreticaly it works, but on actual the items just
Depot unloader has the same behavior as splitter i think…
itl deprioritize
but needs testing
that's the fix, you want it to deprioritize the back, so the sides dont clog
or it will cause weird timing issue, and you get 1/4 splitter instead
i'm also using for this, merging my half ori lane with battery production, this lets battery fully pass avoiding buildup
and the last origocrust line is splitter order dependent
you have to place the middle splitter last for it to work
💀
so this relies on buffers existing
right........
right...............
which means i need to treat edges as 1-size buffers too

Ok mr ai rewrite this 2000-line file so that the edges can now store items in themselves and not in virtual input port buffers of buildings
surely it will do a good job
@subtle finch workaround for now
if you need these to compute correctly
same footprint just uglier
i just had to convince an ai for 30mins, it's the one hallucinating, while it tries to gaslight me

splitter trick worked in-game for me 👍 gonna replace my 5/min and 25/min ones which were a bit large
💀
Do you have BPs for all of these?
yup made one for 5,10,15,20,25
send
im using this one on my 10.5 sc
i think the control port is a half done concept, i hope they can revisit its implementation
it's mad weird
also you can't even reset it
so far the only worth it has is splitting fluids out of multifluid pipes lmfao
Hey because I forget, where do I go to find those like line graphs of your aic factories, power and production such like that
the blueprint codes? or like an image
bp codes yes
this?
Yeah I think that might be it
It's just been a while and I haven't played with a I.C too much
Yeah
25/min: EFO01Iao8816I792i5o08
20/min: EFO0158OEEoI59u6oeIoe
15/min: EFO012I455u32a84ieIOo
10/min: EFO010U9667e04iaeE179
5/min: EFO01iOe7754i324E72U4
which region
Also, is there any other amethyst clusters other than the first one on the hill Next to the factory?
na/eu
I'm kind of running out
just in hub base, no
I mean, like, in general, where I can build out to
Because right now, my amethyst is sitting at one hundred twenty yield.One hundred eighty usage in its theoretical data
the game have an official map online that you can use
there are also 3rd party maps online that are arguably better
https://game.skport.com/map/endfield
Navigate your journey with the Arknights: Endfield Official Interactive Map Tools. Effortlessly search, filter, and locate all in-game resources, facilities, and crates. Plan your exploration routes with real-time accuracy and comprehensive data.
made a thing with all codes in one place so we can throw at people
No clogs
i hope it doesnt clog after 8 hrs
if someone is willing to do asia as well, i'll throw it in
why are they individual lol, do bp codes persist if i delete them?
i dont think so
well enough fooling around with splitters need to rebuild xiranite forges
at the end of it all, fruit's design works well for having extra space
if i didnt want extra sandleaf farms/yanzhen farm 46x25 and a 50x16+41x9 3 forge setup should work which has a lot of space
what's the density numbers on that
no idea what you mean by density
the 15/min looks wrong, its the same one as the 5/min, this is supposed to be the 15/min or half
took it from that png
^
i think they modified the 1/2 to be 1/6 with the splitter fix to compare
only 2 50x50 i see are these 2 and they aren't showing anything
sorry if you've already answered this but is there a way to paste the blueprint code into the game after building something on your site?
shift-select the entire thingy
no, but there may be in the future
in a limited capacity
oh wow didn't know this is a thing
because i'll have to create the blueprint ingame on a dummy account automatically
i didnt see any ui for showing keyboard controls
nahhhh you do relocating piece by piece
i keep putting it off 😭
nah i know about ctrl for copy pasting.
i think roughly "peak density" is 70% and 0.50 ratio
if we're talking rectangular selection anyway
ah I see, so its more like a prototyping tool. Thanks for explaining.
here they are for asia, ill try host them as long as i can
5/min: EFO01u8U4uueA4086AoOU
10/min: EFO01I3A5II7i59675o08
15/min: EFO01A7u1AA8I1E5e9ieO
20/min: EFO01a658aa2O8A7Uoe5e
25/min: EFO018IeE88A7E1I0UI73
right now yes
in the future maybe not
everything should be the same except 1/6 has splitter at the beginning, and this is 1/2
should be good https://beta.enka.network/endfield/aic/?id=J8z4A5g2z4W0u9
here's my test on them
so the 10/min one needs 2 extra convergers just to loop back? it acts up if we just route them without it?
only on the sim so far
2 belts work fine
i really want to test this lol, im certain its slightly faster than 0.5/min each, because the switched mat arrives instantly
it should be
3 ticks faster
than normal
per cycle
(tick = 0.5s)
man i really am not sure if i can support dynamic recipes
i want to but

don't you want my masterpiece? 
