#aic-factory
1 messages · Page 298 of 1
the sprays are for thorny yazhen
.landmine
if max you go 2 sc wuling batttery, 1 yashen syringe and 2,75 yashen c but you cant make component, because xiranite cap
wait SC uses 60 ferrium ore/min total right?
if 12/min sc yield ye
is meta tranfer counted in total 90/min ferrium ore yield?
should i do only one moduling and fitting per machine or is this good... ignore the machines sleeping TvT
never mind stupid question i noticed my mistake sorry
what was your mistake?
just wondering
I think that you just don't have enough ferrium unless you are manually transfering it
i need 10 and 5 per each
so i only need one bottle machine
and two for the electronic thingy
and it is becouse i feel its becouse i spammed this design
wich is wrong
you can't converge 2 full belts into 1
cus im getting more bottles than i need
also where do you get so much ferrium from? you use, like, 240 ferrium/min in this production line alone, and we have only 90/min from the mining rigs, +25/min from regional meta-transfer
hey guys, what's the current optimal production for wuling? i wanna do it myself just need to know what numbers to shoot for
12 SC Wuling Batteries, 6 Syringe A, then HC Valley Battery or Syringe C
12 sc batteries, 6 yazhen A, about 2.5 yazhen C is what you should probably go for
or you can do 11 sc, 6 A, 2.5 C, 1 hc, 0.5 cuprium comp, 0.5 xiranite comp
you can do both in 1 crucible though
wdym sorry
if this is after getting enough components for gear, i'll probably leave my cuprium comp running for a bit before getting to this
both yazhen and jincao can feeded to 1 crucible and it will make 2 output while also only need 1 water line
WHHHHHHHHHHHHHHHHHHAT

you do need to unlock wuling aic though
its called reactor crucible expansion

wait if all unlocked, are your outpost lvl 3 too?
@proud plaza
idk
i dont think so
cuz i need to do the story
wich i havent cuz i wanna do this first
but its working
oh ,,, btw when you wnat to make sc battery in future
you can do some of yashen or jincao (only one) making in 1 crucibe with one used to make liquid xiranite
how do people make those modular blueprints that change production quickly? i get the idea but not the execution
wdym by change production? not a lot of products have shared material usage/unloaders so it's kinda janky just replacing sections of a production line via blueprints
or if you mean changing production rates then it's splitters and item ports you toggle
toggle as in i switch them out? cause iirc there was one blueprint going around where it was a really simple method of going full trade vs having some component production, and it only had to move some of the facilities in bulk
basically separate every line from eachother. what i do is keep all four xiranite lines separate in a corner of the pac or all in the outpost, and then i split the two sc battery and xircon lines so if i need to swap to components i just delete a line and paste in a blueprint for the component
honestly if i'm basing everything on that i should probably just go find the actual blueprint
2 input per bottle
i havent seen many blueprints that make efficient swaps like that simple
you need 2 input per bottle
if you dont want to make your own i'd personally find blueprints for each individual production line and set them up however is convenient for you
btw you need 2 ferium input per 1 bottle if not you will be bottle necked there
tbh rn every blue print is still temporary because we still haven't unlock HC wulling batteries
toggling the item control port on (removing limiter) or off (setting limit to 1)
so you can choose if you wanna reallocate resources for another production line, either directly or stashed
for most production lines it's fine to slow down production by doing this but there's nuance, like if it involves sewage then you gotta make sure there's no excess sewage that'd clog
is it wrong to connect two machines to one single fluid pump
ey guys how am I supose to power up my pumps, I mean yeah I can make a underground pipe from somewhere else to there OOOOR just pull up a power line to the nearest source of water and use some of the energy I wasnt using anyway
No, 1 pump us for 2 machines generaly
..what?

U power pumps with..well power
Do u mean mining rigs ir
thanks
well I saw people put a lot of pumps miles away then just making underground pipes to whereever they need it
for the mining rigs, yes
Well they do, i did as well
Saves power if u replace everything properly
But u can just, not do that
Or only for the ferrium
but is the power really needed, when you get so much anyway
U save 90 power
Thats almost 2 water treatment units
I feel lazy if I dont do it, because it saves destroying the look with many power lines, but dont you need the power for ziplines anyway?
U replace mining rigs tho, not whole power lines

ok then why not just power the pumps direcly besides the ferium if you already got lines around there
But thats what you do?
You replace mining rigs with hydro ones, cuz they dont use power
Only pumps do
For examole theres 6 ferrium spots in wulling, each needing a mining rig
This rig uses 10 power, so 60 power total
But u can hse two pumps (since 1 pumps powers 3 hydro rigs) and only use 20 power (1 pump is 10 power)
So u save 40 power just like that

Too much typing
do hydro rigs only use 20 water/min
oh no then I got it wrong, I mean like, take water from ONE place in each region and distributing it around everywhere with mining rigs\
that's what i did
I didnt say one pump I said pumo from one place
It doesnt matter if u put pumps in 1 area and then go fron there
i assume he doesnt mean just 1 pump
like place 20 pumps in one place
That is the same thing as if just putting pumps next to mining spots and what not
Just worse
Idk what is the point
Just self boredom
it looks nicer on the map
well you dont need to put power pylons until that place, only until the main water source
yep
I always hate destroying the scenary with a huge ah pylon
well it does but I need my daily ziplines too, so I was asking if everyone was doing this
and im just being lazy
No, noone is pulling pipes from 1 place to every spot on the maps
btw how many mines per pump, 3?
What else needs to be done here for Yazhen Solution?
huh, didnt know that is that the same for power based mining drills?
No?
i mean more power needed for higher purity
put yazhen powder in and the pipes out will give yazhen soln
tghen it a bit weird
..putting yazhen and having an outout for it
No
1 pump power 3 hydro rigs on high purity
6 rigs if low purity
Its cuz of the water needed
Just to be on the safe side. I store those with the fluid tank?
i would just feed it into the filling station
and not bother
what even are fluid tanks for? I use them to increse my pipe range
they are tanks of fluid
or atleast did once for that lake quest
they store any fluid
yeah bro I meant practicality
There wass another step before the moulding unit? Thanks
U can use pipe splittee for that
No need for tanks
OH REALLY? dang I wasted a lot of time
a lot of the anti sewage bug setups would use them for testing
Tanks are just for storing, or as a build up if something gets clogged and shit
and it can be good for producing specific amounts of water based products
by the way do I need to fully redesign my factory? im using most if not all resources so idk where im going to pull some ferrium components
huh actualy good use for the xiranite
if you have 12 sc and 6 yazhen A it doesnt matter
if you use pwm then you can try lowering power across the board but it isnt necessary to keep up with outpost and get 58k spare by 1.2
....pwm?
Power width modulation
oh that, no I dont use it I see it as unecesary
Basicaly controlling when a battery gets put into a bank to maximize it
yeye I saw that, it fun but I dont need it, maybe some more forges for xiranite but I need more originum
Forges dont even need originium
Cant say that btw
I was thinking of origicrust for components
ops I guess I earned a mute or a ban, il take both
I talked too much with my friends so my filter was off sadge
but really what did I eat to think i needed originum, I even made a meme about how much they struggled to make xiranite and here comes endminichrist, turning water and bread(carbon) into xiranite
what can i do with the extra 1/2 pump from connecting all the hydro rigs
how much did it take you to do that
I really want to know if it even worth it to save some power
It took me about an hour
i cant even use it in my factory since i dont have any excess water in
aren't there 44 ore nodes leaving you with 1/3
25 pure 19 unpure someone said 1 pump can supply 6 unpure and 3 pure
if they were wrong then it'd be 1/3 spare but by those numbers it's 1/2
ah you weren't futureproofing
futureproofing wouldnt do much
where did you get this from
I just counted lel
once everything goes max purity (at rdm11 if it's the same as v4) then you'd have to repipe stuff
future proofing would take a lot of excess power
it's not like im gonna do much after the first day of 1.2 so repiping cant be that bad
I just consume excess power in Wuling and transfer HC Valley batteries since I produce so much of it. 
yeah minmax still fun, even more value if the power saved gets you under a thermbank threshold
I'm around 3.7k, so I need 500 savings from somewhere. 
I dropped to 3.49k after switching to hydrorigs in wuling city
I didn't bother swapping jingyu anymore cuz I'm still gonna be above 3.4k anyway lel
pwm starving banks for 15+ minutes is nice tho
uses 4 SC per hour instead of 90 
Do I have to feed the Yazhen manually into the shredder after harvest or is there a way to automate that? Plant blueprint only gives me seeds and no new Yazhen
planting unit
turn it to water mode
put in water
put in seeds
put some of the plants back into the seeding unit
Finally, I think I spent the 16 hours at the factory. Can finally get those damn wuling stock bills tomorrow. Good night
i'm too capitalist to let go of them, would use bp first
I rebuilt my AIC Factory for the 6th time yesterday. It doesn't look as compact now, but at least it's modular and organized.
I think that I don't like anything in this game aside from factory building...
Not even the story? 
pffft
invisible walls go brrr
imagine
I think I already drained my outpost enough
so I'm back to stockpiling lc batteries
i relocated my sandleaf factory and battery so that i can use the free place.
when i woke up
my energy is at 0
what i didnt notice one of my thermal banks have carbon powder in it

note to self: ALWAYS have a dedicated depot loader for yazhen powder
shit clogged my entire line while i was asleep 
show 1d report when
that was yesterday
welp
still there lol
mine when I forgot to remove sentry pylons so my usage stayed above pwm cap
lmao
should i start farming comps?

im starting to run out
Now i wanna see my 1d graph
running out of comps? pfft
Guess how much i have now 
alot
thoughts
can't you feed 4 per belt
each line out can do 20 thermal banks
wait no how long does ori last in the thermal bank
8 secs
they do
well it's not like the pylons are doing anything either way
nvm they dont
unironically 30k red
aesthetics gaming
i can send perlica 30k
from the 1/min farm right?
1.5/min yes
also have 46k green
meaning from my 48k stockpile, i only managed to use 2k since 1.1 dropped 
sigh ill replace my sc to LC 
oh that wasnt so bad
how much does lc sell for again
25
so it's 8% less efficient than sc batteries
by xiranite consumption
definitely not by originium consumption
if you use the ferrium saved for medC it should be the same
interesting
It consume less orig ore also iirc?
Only 3 grinder not 4 if not mistaken.
yeah you save some orig ore too but idk what you'd do with it
you need 2 lc lines to match sc xiranite consumption
so 6 grinders
which doesnt let you get 4 total lc
only 2 2/3
its just not good lol
it's just not a loss if you want to stock up on lc for whatever reason
you also have to consume a lot more lc batteries to keep up with power from the extra stuff it lets you produce so it isnt gonna let you keep up with outpost i dont think
oh nevermind i was thinking of 24 lc not 12
Make more brown sugar cube..

very far from outpost

what do i do with 100 catalysts
Make triangle chips and piling up factory facilities..
artifice gear
as long as you consume all your ferrium+cuprium the result should be the same for whatever xiranite amount you use on production
we're almost at the 2nd day of rossi banner
to think i have to touch my factory again for comps
save til 58k

i dont think catalysts are limited by depot size
ok so this is best right
what in gods green grass
Everything should be running at 100% efficiency, tho you should go make battery after this
i didnt say so :L
58k is an iconic number tho, just like 80.1m
it doesnt even look like it running consistently, try produce battery
was the offline conveyor speed bug fixed?
I logged in after a few hours and my overflow tanks didn't have any sewer in it
use wuling plants instead of V4 plants for carbon
Wuling plants give two carbon per one plant
yup
unlock bus depot when you can
and a second forge
have you unlocked the delivery in wuling yet?
did you do your three extra?
refresh until you find wuling
coolio
Im also guessing u got enviornment monitoring
produce yazhen syringe C
not enough unloaders uet
place depot buses
they need to unlock it
or elastic good trade until you can afford it
that's your best source of stock bills rn along with environmental monitoring
can someone post 12.5/m belt? or something close to it but not higher and not 10
WTF IS THIS
isnt 15 only require 1 splitter'
oh, how much this one?
should be 12.5
oh, precise? thank you very much!
i noticed the offline factory isn't choking like it used to
i think they fixed the grinding unit guys
need a few more day of observation
my meds be doing some weird stuff
but thats because im using red bottles on something
living on the edge of power now
producing 1 LC battery just in time to get back into power
without using meta transfer to make batteries
.dump
also i dont have sprinkler
WAIT NO WAY THE GRAPHS ARE SMOOTHER NOW?? BUG FIXED??
which bug
the offline shi
oh idk
1.5batteries/min/thermalbank * 60min/1hour = 90batteries/hour/thermal bank 💤
ive been online all the time
HC Wuling battery going to be 1.2? Or you think 1.3 when Wuling ends?
the 10/30/2h/1d charts all good
even the liquids are perfectly synced
(imagine they only fixed shown graph UI, not ACTUAL behavior
)

bro is just making random shi
same
making crystline bottles of sewage
Was theoretical yield always 0 here
in wuling is it worth to make sc batteries over lc batteries in case they add another outpost where thats the recommended good to sell?
cause why not
or is it better to just make lc batteries since we dont need that much power anyways
make better batteries
SC batteries are better if your outpost can buy em
if you have excess batteries might as well stock some LC at some point
💀alr
I am just perfect crafting LC right now to get there and charge me back up
can make both while still outproducing outpost
ofc SC is much better for power
true
Its hard to say I would make batteries still
maybe pull a little bit of it to make liquid xiranite
as long as whatever ferrium you save from doing LC instead of SC is being used to make medC you don't lose stockbills
you need to upgrade the outpost
it's not like you can make fertilizer forever anyways
had a long argument with some dude about this
what else are you going to do with a forge
they couldnt understand me having 58k banked xiranite is super strong for any future content
i also did that pre-1.1 like 80k xiranite
they just kept raving about how they have maxed SC batteries
so they're sitting at 58k+80k SC and bricking their factory?
i did the same with 80k in V4 and 48k in wuling
there is no "max SC" until you cant place proto stashes anymore
sounds annoying stashing SC cus both depots full
well I think having the product is good on patch drop because of outpost leveling especially for existing outpost where you know what it can currently buy
better store materials than SC
but it's good to have some Xiranite stockpile for runway
while you set things up/do the story
normal?? 😭
idk it's nice to have extra but what's the point of making extra production lines that won't last
normal for people who change layout everyday (me)
guy's proud to finally make 12/sc after 2wks into patch
yeah the only difference
is he tho?
nah they were talking about how they have some secret sauce
and they are a superior factory builder
i think april 30 next patch
make sc+comps or sth
didnt even know how to change the graph time period
and meds ofc
Where is your originium all going, Xiranite components?
ya they're just stuck on LC cus not lv3
i was about to ask
Cuprium can get refined into parts and bottles
spare xiranite?
and then you can make some Yahzen Syringe
should i do smth with my stocked up mats
make cuprium comps ig
max the xiranite production
max the dense originium
use ferrium ore to process into ferrium for the meantime
101 LC 
Cuprium Components not bad at level 2 I guess
also you can pin the xiranite for chart
Gonna need em eventually
yeah do that but maybe dont sell them yet, just process any standby resource that is maxed
but you'll want to bank parts/bottles/refined ore for later with the other 60/min
im processing standby ores in valley4 😭
(i removed 6/min of buck since overproduction)
yeah with 480 orig you can only max 16/min LC which is 80/min xiranite, if you unlock all the forges alr that leaves 40/min xiranite you can do whatever with
any1 else at 1k ping?

Disappears like a ghost
the MC eats it
it goes into the ground and polutes the planet, endmin is a villain
cancer rock
There's a protocol space somewhere full of liquids
-# in before the devs updated it so machines with left over sewage can't be stashed
there's a reason why burdo muck has the same color as sewage liq
is there still the tax?
useable sewage and toxic sewage
imagine the throttle is not sewage but xiranite again
i ca speed up either way
going to have max xiranite
and max sewage
and maxuhhhh zircon hopefully
I need more sweage liquid to feed whoever made this fording the river stage
i am using 100% of my xiranite because I am free feeding to SC and component production 
im using 100% too
but keeping my xiranite capped off
by free feeding I mean the productions would take more than 120/m xiranite given the chance, so I could not pile up the xiranite
I returned back to producing yazhen C instead of meta transferring 1500/m dense ori powder from valley. Because we produce more than enough stuffs for outpost already without even meta transfer. But valley 4 wouldn't have enough if you transfer 1500/m ori
i hope with oil we can power vehicles to drive
you wouldn't want trump to invade talos II
you don't need 2 planters for wuling plants
you can draw another belt from the bottom planter
since 1 seed produces 2 plants
So majestic
discard 
I think your problem is close to the sky forge, the xiranite output have one empty slot each.. Not continuous..
Try check water and facilities that supply materials to the xiranite forge..
Facilities that goes zzz is sign it not working full time..
One water pump can supply 2 facilities..
Ah that's why ur production not maximum ig..
Also, do you have some jincao seed at depot? Like 3-5 only ok..
Place it inside the planting unit..
It looks like sleeping for a bit once a while waiting supply from seed picking unit..
Yass.. Can off for like 5 sec so it piling up and on again..
1 pump gives 1 water / sec
and 1 facility usually needs 0.5 water
if it's for hydro rig, 1 pump can handle 3 high purity or 6 low purity
Liquid planter doesn't require additional planter like the sandleaf designs. also make sure you put enough seeds 
we just went full circle huh
how much clean water 1 pump make?
https://www.reddit.com/r/Endfield/comments/1rrteii/11_wuling_blueprints_12_sc_batteries_6ish/
I am using this blueprint from Reddit but I'm super confused what exactly is meant by "You can use 1 pipe (and thus one inlet) for 2 pumps"? The inlet only has 1 pipe slot so I can only give it water from 1 pipe
well you see there's this thing called a pipe converger
from 2 pumps which have 1 pipe each, converge them into 1 pipe
1/s, you can click the ui to find that kind of stuff you know
Ohhh
Thanks all!
give me the sc wuling seeds 🔫
Arknight minecraft.
any wuling factory bp chat
MineKnights ArcCraft

sadge
this is really not the place for sharing mega base bp
people will happily share their huge creation, that only makes sense to them
and you would need extra support that they may or may not be able to answer before you get pissed.
yt have step by step guide, and bp channel have their own threads where your questions might be answered already
Do I need two refining units for that green origium thingy used for the xeranite part components?
oh nvm, yes
if you meant about sewage from curpirum refining process, no.
on xiranite process itself, yes you do need refining process.
i think they meant packed origo
Packed originium is already there. I need to refine that along with xiranite and shove the result into the gearing unit, right?
So, one refining unit for each?
for xiranite component, yes you need refinery for the orignium before sending them into shredder and then grinding and then refinery again before into packaging
2 orignium output -> refinery -> shredder -> grinder
1 sandleaf -> shredder -> 1 sandleaf powder output -> grinder
from grinder -> refinery -> gearing
1 xiranite output -> gearing
from gearing, you'll get xiranite comp.... i think that's the whole process, not in front of pc to check
Ah, so the xiranite goes past the refinery and not into it, thank you.
this is just for the unit tech tree, input rate depends on your target output rate
Gotcha, will implement solution during next work break
bro is thinking about factory growth while at work 
https://www.youtube.com/watch?v=KnyeNtaX9eo can use his for mega base setup
Arknights:Endfield 1.1 Wuling Factory Blueprint, the factory on 1.1 has gotten more complex, so make sure to follow everything from start to finish, especially when connecting conduits
Code on pinned comment
00:00 intro
00:12 Xiranite Factory
04:00 Yazhen Syringe [A] Setup
05:04 Xircon Setup
07:05 Wuling SC Battery (Big Battery)
07:57 AIC Rep...
https://www.youtube.com/watch?v=N2jNg4RQgyc or this guy
Unlock these AIC Nodes: https://imgur.com/a/dWkZl78
REMEMBER to always sell Yazhen Syringe A first!!!!
Asia:
Wuling 1: (EFO01Ue36i2U97Ou971a8)
Wuling 2: (EFO017i89AE70e5i4O2Ai)
Wuling 3: (EFO01u8U4o6u230iUAoOU)
Wuling 4: (EFO017i89o8o6E59O0Ai)
Wuling 5: (EFO0101O36708ai3OE179)
Wuling SubAIC: (EFO01Ue36i2U97O9E7ua8)
...
no
why am i getting skips 
weird things happen when you have no space between splitter and building sometimes
Tbh for wulling there is "base" production and then whatever you want.
Base production are 4 skyforges. 4 cuprium refineries and facilities for 12 Batteries depending on how many components you are making. This includes a overflow system for Sewage when you do not have enough xiranite going into the xircon reactors.
Then whatever you want syringes/tea/components & manually transferring ferrium ...
i wouldn't expect people looking for one solution bp to know the specifics 
When you have a bridge, splitter, converger next to a unloader. The items on the belts always get priority, it is good for reducing battery output when branching.
should i still produce xiranite components?
that's a personal preference
are they still useful?
yes
would 1/min xiranite and 1/min cuprium components be good?
if you just care about usefulness, having around 10k should serve you for months
also yes, but most common splits i find is 0.5each
k
if i do .5 cuprium i would produce around 5.23 yazhen A right?
NEED HELP WITH THE HYDRO PUMP MINING 😭
you get 80 artificing tickets a week, that's equals to 4000 components
0.5/min each nets you 5040/week each
do 3 spots for 1 pump and forget abt it
I mean at 80/wk it's just under 0.4/min
dont listen to the purity gang
HOW DO I PUT THE PIPELINE SPLITTER IN THE NUMBER BAR IM STUCK
Facility list
5.75
Dude, the factory must grow and I wasted the entire day building yesterday. Also it's a school break over here, so we don't cater to as many hungry kids for two weeks
whats artificing tickets?
They mean catalysts
wait how? isnt 5.75 above the 120 cuprium/min?
OMG TY SO MUCH!! I SPEND 1H GOING BACK AND FORTH THIS THING IS HARDER THAN THE LAST ONE
oh k
these things 
never used them
guess comps are useless then

well if you don't artifice what's the point?
like i said, it's personal preference 
there's a quest that unlocks artificing
name?
then you unlock the artificing tab that lets you improve gear stats
i forgor, it's around here
found it
oh but you cant create geas from it?
you sacrifice gears with same stats to artifice, that's what you need the comps for
k
then i udnertand
but
cant i create 3 yazhen C or jincao drink/min with leftover ferrium ore?
im also meta tranfering
the betteries consume 55 ferrium then i have 60 left
the pic i sent earlier already address that. you will get +5/min ferrium for dropping to 11/min sc bat.
then you can do flat 3/min C including metatransfer
comps are fairly important
this utilizes all ore, but best just ignore ori unless you need that extra power
up to you
wait wont hc valley need ferrium too?
oh
u lowered the yazhen c
i think ill just use it for packages
is this endfieldtools.dev? does it say how many facilities it uses to create product or nah?
i should start making xiranite and cuprium comps
Numeric production chain calculator for Arknights: Endfield. Calculate recipes, resources, and factory throughput. No layout or simulation.
Did they stealth fix belt speed bug while offline? Looked at my 1d production line graphs and they're perfectly flat.
that's what i heard, no confirmation on my end tho
oh?
Valley is a bit wavy +-1 production but I haven't been paying attention to those production lines for a while.
My buck A and battery storage got filled a couple times and it probably clogged up something somewhere but I don't care enough to check cause Valley IV.
2hr is flat too, how about yours guys?
i'm doing extra stuff so it is stabile for a while now
no more tang2 banner to steal our resource i think
@final escarp sorry for the really slow follow up, this is my take on the hc bat vs syringe c
i think using dige would make the answer more grounded to reality
basically, you're right on your first assumption that syringe is better
the black background made me think u got hacked by those mrbeast bots 
haven't had any offline fluctuations for the past couple days this is great 
the patch is yesterday
oh that sounds like that lines up more lmao
I think i used DIGE in my calculations previously (or at least PWM, which I suppose DIGE is based on) in that HC batt is marginally better (i.e if already set up syringe, the returns don't outweigh remaking the factory)
my calc is solely based on 1/min hc vs 1/min syringe c
i can only go up to 0.94 hc bat/min usage
and there are also excess power generated to my target of 3400.
so i guess if you have a better dige solution, hc bat might win by a margin
the new material isnt going up, am i doing sth wrong
bro tryna do 1 gear unit lol
whose bp you used, fire him
it clogged cuz cuprium parts and packed crust filled up both slots
Not sure if I got it right, but the case where HC batt would win is if u use HC batt as base power
i.e 1.5/min HC batt + modulating SC batt (theoretically can produce 1.67/min) vs 1.5/min SC batt + modulating HC batt
you gotta slow down the parts and crust while keeping xiranite full speed so they alternate and xiranite never gets replaced
yeah, i haven't checked with 1.5/min hc. it's tied to your component production too i guess
what rate are you making comp bread?
looks like 0 
i think your issue is you have produced a buffer up front that prevents it from alternating, you need to either clear that or move the limiter up front
nah the problem is not letting xiranite in first
just swap a stack in and it'll fix itself
that too
guess how much comp im making 
Yeah basically u can do 3 setups
- SC wuling 1.5/min + modulating SC wuling (most expensive)
- SC wuling 1.5/min + modulating HC valley
- HC valley 1.5/min + modulating SC wuling (cheapest)
I originally concluded syringe was better because I failed to consider the 3rd scenario, and if one were to use scenario 3, HC valley would be more profitable than syringe
I should change my thing to use off stash to as balancer
wish i could zoom out of the recipe cause god damn is it annoying to have to fly around the flow chart
it'll look nicer than having 10 belts
also what's the current optimal production? ideally with a tiny bit of components
idk just make simple calculator in spreadsheet
from my perspective, it doesnt matter which is your primary/seconday
as long as you use all your hc/bat rate, then you fill the remaining with sc bat
tangtang bathwater
i have mine set to 0.5 each, why it gotta look so ugly 
this looks so ugly
also looping into 1 refiner 😢
what do you have against refiner looping anyways
this work?
if it works it works 
wait I wasn't replying to the question above me even tho the context fits 
its so schizo 
I can tell u if its "most optimal" but its what i use for now
idk why would bridges not work
best turret placements here?\
10 tesla towers
shld i just make a tower offense post in #1461542035617091681 atp
ill only do it if ppl care lol
but apparently no one reads that channel nowadays
here's mine with med tower
surge spam always does the job but nowhere good enough for me
idk what's ideal but I just positioned mine to be out of the way so no one gets stuck
i think its fastest for this particular alluvium
lots of trash so tesla almost always reachest its max dps (which is higher than beam or sentry)
ill just post it in #1461542035617091681 later
yeah I spammed surge for park as well
nice chart, what does the income and outpost difference number means
yea but the flamethrowers
tried flamethrowers but the elites have giga heat res
its the total ttk that matters so
and it still does more dps than like everything even with the res
game showing this to me cus of pwm 
Not my chart, but income is how much stock bills ur production is worth per hour
Outpost is how much stock bills the outpost can make per hour (i.e u make more than the outpost can produce thus ensuring you clear outpost bills everytime)
hows your layout time?
ill check ltr cos its been a very long time since i went to v4 
but for example in wuling
my ttk is way faster than kyostinv's in his video
and doesnt need u to take dmg at all
i can just post mine i suppose, then u can compare later
So for example if you choose to produce 0 components per hour, ur SC wuling + Yazhen A + Yazhen C - 1.5/min SC Wuling for power, ur goods are worth 44.5k, and outpost only produces 36k, so u make 8k more than outpost everytime
no abusing the buildings to block either
alr sure
1:16, but im using 9 tesla + 1 med
i see, i went with 1 comp because it makes for the nicest aic report.
what are these ratios for 0.75 
yea i did have 1 med too and ill always have 1 med if possible
yea i made a version of kyo's with a spot where u can heal
kyo's had u running to the med tower in the middle of runs
mine u can just sit there
yea but i dont cage myself or anything
i simply dont take any damage
So if I were new to Wuling, ill produce Max rate to clear the outpost, then ill switch to something with less discrepancy like 2 comp (since u can't earn more than the outpost produces)
how do u not end up flying everywhere
I went with 1 comp as well haha 0.5 per comp
cos they die b4 they get to me 
Yeah the ratios are so awkward which is why it's a bit annoying they don't display decimals and round everything down lol
wym it's just 15/16 production of yazA
honestly a lot of the ugly decimals become easy to deal with if you just keep it as fractions instead
im trying
at the very least the curve graphs are accurate 
what's happening on mine, this doesn't happen with 2 gearing unit 
i wonder if this is also related to their recent "fix"
nah it's been doing that since crucible tax

whats that
07 clues are rampant
someone spamming me clue 7
last rite trolling
with that lineup, i dont get much 07
Me and my friend have been sending each other our clue 7s specifically in an endless spite war
i use ardelia, estelle, and akekuri, but they are random
all my clue 7s come from this endless supply
some things never change
hmmm
wavy bulkA
i checked and one has item control port on seed picking, it seems item control port still buggy
item control ports still buggy last time i checked
that was pre-rossi tho
they even slow production while you're online
that report is just now, after rossi out
so still buggy for control port
other seed picking has 49-50, only that seed picking with control port has 0-0
i am yet to find the use for item control port beyond some fancy filter on batteries unloader
i use them as switches
There's a gimmick for low efficiency Origocrust for Xiranite Components you can do on 1 refining unit
make comp? turn this on, etc
hm, my 7d graph looks almost flat now
also used it on an alternator #1483752511557992458
This thing
Saves space since you don't really need 2 refining units on a low efficiency component leech
But on the other hand, its just a cute gimmick
saves 5 power
yeah, i guess
Yeah, its mostly space saving than any real efficiency
see, im not the only one 
i was using it before for the battery switcher
i have a billion space and my next pwm breakpoint is 30 less
5 keeps my base from dying
so 5 is not doing anything for me lol
any idea why sometimes power usage dips?
im guessing some ziplines gets unloaded or smth
yeah control ports for toggling material reallocation
I turn this on when I wanna yoink 1/8 parts from syringe line
ive never observed that myself
I just leeched parts until it capped the depot then closed it off
i set up priority split between my syringe and comp, no ports needed 👌
you can actually do this but I don't want to deal with it possibly breaking randomly if I touch the wrong thing
like the total consumption itself goes down? 
yes
strange
pwm?
things are getting powered off, maybe when you move the aic?
reminds me of someone saying before that their mining rigs got shut down just because the spawned zipline moved their pylons
i think its just a bug tbh
i check it from here, i guess its just late sometimes
aic core should be more up to date
should i start creating sc batt first or should i pile up comps first and just use lc batt
cant decide
it dipped when i went online i think
login tax lol
given how power works, such graph is not possible except for a bug
Technically its a discount
I wasted time making this long ass Yazen A+C line but in the end I have no space to fit it in my layout
Tragedy
tbh, i think it might not actually be the less power usage and likely the graphing algorithm switching from offline to online mode
is this deranged, probably backs up the crust and kills the refiner if you mix gearing
maybe it accounts some energy to wrong minute or something
Generally it starts to bug out, especially in offline mode if you don't lower the belt output
That seems like an excessive amount of power usage
looks like valley iv
I need the next factory update already, maybe I should work out how to snake all the planters together so I don't have to drop in 50 stacks of plants when it happens
this was my first attempt to "produce all the stuff"
if i have 6 sewage+ 6 liquid xiranite. whats the total output? even if its decimal?
i need 4 to get 1 xircon right?
that's 18 batts
Is 120 the current cuprium max yield or is it lower?
dang im doing math to make my factory function
120 is current max
i think its 2 liquid xnite and 1 sewage for 1 unit of xircon no?
yeah, the low purity nodes count
i got all cuprium at lvl 7
6 xira+sewage = 3 xircon => 18 SC/min
this is purely a math question
you could connect those 2 nodes of cuprium with conduits
its 2xcon fluid + 1 ferrium powder for 1 xiron actually
huh weird, i have both setup and its at 61 yield
well it's not like that's part of the initial conditions
i just made it like this, at least nothing clips weirdly
given 6 ea the max output is 3 xircon ¯_(ツ)_/¯
no those are 1:1
oh youre right
yeah the fluid is 1 + 1 into 1 (+ 1) output
as far as i can tell, regional development does not affect copium right now
this is more power efficient. only uses 2 pumps for both nodes
so likely some of your miners are malfunctioning?
im sitting at 4k energy anyway, would need to cut it massively to make a difference
and eh, not worth the effort
especially if the pureness increases in next update
4 high purity and 4 low purity so 2 pumps are enough
1 pump for 3 high
1 pump for 1 high 4 low
pureness increase means more nodes are just coming up in new map
nah, it changes pureness of nodes
and those water miners need more water on more pure nodes
=> you might need to rebuild
the nodes purity doesnt change tho?
yeah the minmax is only for current state
It can
was the offline conveyor speed bug fixed?
I logged in after a few hours and my overflow tanks didn't have any sewer in it
it's running all the originium in wuling that's tricky
can't believe we only gave wuling like 20 xiranite, and that solves their issue
they haven't asked for more
Purity increase can either unlock previously locked nodes, or increase the purity of existing nodes.
While we don't know if they will go back and add new nodes to existing mining spots, it is safe to assume based on V4 that purity will eventually all hit high purity with enough RDM
So we at least know the theorectical water consumption of any mining spot using mining drills for future RDM
one world quest that asks you to help fuel that one bell in wuling city needs 1000 xiranite
i mean if you look at my screenshot theyre all running too
i think its probably the RDM, i bet most people are 8 already
did your power usage got blackout
yeah 🤔
no
that's optional 
Make sure the water supply correct.
If lack water, it can work but stop one time once in a while..
can you show the copium entry in the stat panel?
i already closed the game
not rdm is the problem. i got all cuprium nodes at rdm lvl 7
i switched to 1d report and it said 93 yield
thats weird 🤔
It can be because you didnt split the pipe properly
I think its bc I had full cuprium stock

yeah, that might explain it
When I checked the report I was only running 2 part lines, now I'm on 4
you can see dead nodes before they activate though, also jingyu is maxed already according to RDM
Like if ur pump pipe to 3 high + 1 low..
A drill will stop working once in a while..
Changing..
either way I was just checking what the theoretical yield is
if its 120 mines at 120
Yes the only way is they randomly add new dead nodes next patch
We dont know what their standard is quite yet since we only had one patch so far
do you guys use 3 pumps or 2 pumps at the 6 cuprium node site
im only on 2 with splitters
one thing to combat the drill from stopping occasionally is to handfeed the pumps and drills with water
so that the water collected from pump could jumpstart while the handfeed water is being used
You use two pumps and split them appropriately
if you split your pipes properly it just works
what is considered appropriate splitting
Just go 3 drill at max per pump should make it work optimal..
Regardless the high or low purity..
another method is to place water tanks
You should have 2 pumps with a 2 way split for 1 pump
This will give you a pipe with 90/min water
3 high in one pump, 1 high + 3 low in 2nd pump
most are 6
Then the split will be in this manner
your math says 7
so basically 3 miners using 1 pump right
yeah, the pump could be used for 7 nodes max
No
Simple one, kinda like this..
you use splitter in second pump to branch off to next node
It is 1.5 pump
why we gotta discuss this basic concept for too long 
Hand reveal 
those are fingers
You need 90 w/min, one pump gives 60w/min
You need another half a pump
If you are working towards future proofing, then yes, 1 pump per 3 nodes
yeah i kinda dont wanna mess with a setup too much unless i need to
But 120w/min can still fit on 1 pipe so when that happens I only need to remove the splitter
the pump on the left has a two way split (to conduit and to the main line)
pump on the right only goes to conduit
rdm lvl8 doesnt mention purity increase in qingbo
is this right?
Pump on the left is split because I have another conduit to the small mining spot that only requires 30w
But yes
yeah then its either bc full stock or water levels
ill just take a look if i run out tomorrow either way, it didnt really drop even after installing extra cuprium part lines
rdm lvl7 is the last purity increase for qingbo
Me just use 3 pump..
2 pump at 6 nodes north (@3)
1 pump at 2 nodes south
So even if another nodes appear at south, still have free slot for 1 drill also.
And no need to tinker later if purity go up..
There's one specific spot in the middle of nowhere I decided to leave electric
i think if i run out of cuprium overnight ill just add a 3rd pump
Its just too isolated to pair with another 2 pump setup
no brain
depends but generally yes
🥀
i'm following this guide i found here before
Yes its specifically the middle pair in wuling I decided to leave electric
the middle pair could be solved with conduits
Because the amount of conduits required skyrockets the protocol limit
tbh the reason why I still max out on 3 per pump is because wuling city is yet to get its maxed ore purity
and I don't want to redo my conduits when that time comes
same goes for stockade
Same.. Same..
Just make 3 rig/pump for peace of mind..
but the guide maker used a lot of pipes in map, no conduits so free protocol cap
wuling city will still increase?
yup
I rather not vandalize Wuling

I still keep it at 3 per pump because why tf not
you can probably just check the nodes
if any of them is low they will probably up it in the future
Why piping far or conduit when the water sources right beside the nodes..
it just says purity increase, not 'about to reach max'
does the originium in wuling support 12/min sc batteries btw?
probably not right lol
It does
that has no bearing on ore output
im still doing 6/min cup gear and 6/min sc battery for now to stockpile the gear
ah ok
you could be using the basic no teleportation miners and still get the same output if you ran around fast enough
word thanks
yes, exactly at cap
who put their easy stash next to TP??
i will probably play Endfield more in 1.2
you can do this instead of going the long route if you have a pump sprinkler
*and save a bit more energy..
right now I just wanted to upgrade my AIC a bit
oh dw we will
iirc we'll be getting 2 new areas and a new sub-pac
yeah i meant im not gonna spend more time until then
worth it to save energy?
its end of april so its not that too far long of a wait
updated my factory again, this time to stockpile on more lc batteries
almost done 
i still have nothing in the sky flats subpac
Woah
you dont bother with monitoring center?
My wuling aic has an amethyst explosives line
also btw...
I'm actually still annoyed that I have to manually refill the workshops.
like og arknights already had a one button does all for the base for a year or two now
lmao
I mean tbf, endfield is somehow suffering from nearly the exact problems ak did at launch
they already mention they will fix that, we just need to wait
especially content-wise
the problem with second green circle is that you'd need to run your pipe lines inside wuling city, because the pillars are blocked with invisible wall. you cant get to those two nodes easily
quality or quantity you mean
quality yea i can see it, early days AK was dire
at least endfield implemented the autodorm/resting right off the bat
agreed i love that i just can set and forget abt that part
the auto collect for owl station is in future update. maybe the auto collect and auto plant in workshops will be next if it was mentioned in feedback
yeah that's fair
I think endfield's starting to recover pretty fine in the quality part ngl
1.1 story is amazing
Now let me make T-Creds on dijiang and unlock a new manufacturing plant please
They can just use assign like in dijang..
Assign a char to collect depot..
Assign a char to go deliver the goods..
*lazy player..
although I have to say, the quantity is quite concerning, not to mention we don't have a proper replayable mode yet
i think quantity is alright
they're adding permanent modes in 1.2
it is still 1.1 tbf
we love that
that incentivize those players with many operators. but for players who are holding on to their pulls, its not applicable yet
oh yeah
Its kinda fine for me that they don't have a mandatory replayable mode, but I understand if Endfield is your only gacha, it feels dry
i really liked 1.1 story so far
yup that's why I won't be too critical in terms of endgame content yet
I rather not have more weekly busywork, and endfield slots in wonderfully in my schedule
CC didn't arrive until well after a year past ak's release
my counter to this is often just play / do something else that isnt endfield

or gacha related

