#aic-factory
1 messages · Page 295 of 1
So uh what the problem here
Wtf is a parameter now
Lol
yes its designed for minimum size subpac
actually its designed for default subpac in its starting state
either too big or too many facilities from my experience
It's 50x49, I suppose to many facilities
you can only make bp with half of it i think?
just make left and right version
I was just trying to move it
So how's the base we were talking about?
what base we talking again?
Your base 
the gearing base ? or my full wuling base?
Full base if possible or if you have the time
my base is a mess though 
Is ur tang tang 200% bond yet?
Thanks @sonic summit
yeah this morning now everyone is 200
Wooo congrats
She still at like 150 for me
also here my sewage situation to makesure it keep going even when it bugged
this inlet on bottom left goes to all xircon maker while on bottom right goes to my 1,5 effluent maker
i do it here to because of facility limit outside aic
Messing around with another Syringe layout...
are you connecting inlets and outlets across different outposts? how?
also don't need control ports to seperate different fluids through pipe splitter?
so this one is output of my 4 cuprium refinery 
hmm.. I see you didn't merge jincao/yahzen it just looked that way
just confused where jincao is going and how you get sewage to crucible
the sewage will fill the bottom (blue) inlet until 1k sewage each first(works as buffers too!)then when it will go to other conduit inlet (another 1 k buffer)
the 3 inlet are for my full 3/s effluent maker
thats why i need buffer
wait don't we need 4 effluent maker?
the other one is here to make 1,5 effluent because i split xiranite in half to make gearing and stuff
@iron spoke
I guess this is all at the AIC?
for some reason I thought you had your inlets at the subpac
nah its for 3/ min jincao drink here and some goes to 40k pool
to 40 k pool
Anything I can do to make thisd powder farm actually automatic?
Get from a depot?
So, another Sub-PAC then since the depots here are all taken?
I have a electricity problem, that amount I produce now is barely enough and it often shuts down
Yeah but you could do it in a line to save some depot space or even put the thermal banks in front of the packaging unit that produce the batteries
Something like this
max belt out going from packaging facilities is 3 before it no longer sustain full thermal banks
3?
Why is it that the 4 thermal bank blueprint is the one I see the most variations of then?
if im running out of amethyst too fast what should i do? do i replace the mk1 with mk2?
Do this then
this one could work
Not how it works, depends on your yield and usage
Makes me curious though, I don´t see a simulation for it, so how do I upgrade from SC to HC valley batteries exactly? I think I deleted the blueprint I grabbed somewhere online
Must've been the wind
nope difrence between mk 1 and 2 is that mk2 can also farm ferium while also do other ore meanwhile mk 1 only do amethyst and originium
make new blueprint
cus the recipe is diffrent with some added
You check the recipes in the packaging unit
And the simplest solutions are the ones I am most blind to. As usual :/
https://tenor.com/view/hand-on-shoulder-gif-16978492239797714559
you will get used to it
im just doing this
x2
one for each SC battery
What is this 
production line
it ensures maximum output sewage
while any extra gets treated
so copium is always being processed
i do my way is so the facility limit outside aic is reduced
I can just move it into my AIC
that what i did 
meh rougly same space as mine
okay thanks

alr thanks
yeah thats why its better to use mk 2 only at ferium and the rest still use mk 1 because mk 2 cost 10 while mk 1 cost 5 electricity, those things will add fast to the energy usage
But if you're on wuling better to use hydro mining 
This better? I´ll switch to batteries once I have that production set up
yeah
Yeah
Hydro mining takes more protocol capacity though and that’s already pretty tight in wuling if you’re setting up ziplines too
I’ll take more power usage over more protocol capacity usage
For the current patch doesn't seem to be that much of a problem
You should do it for Jingyu Valley though, not much to be built there
Personally still up 122 facilities for Wuling City with full production
In wuling city I’m using 333/350 capacity so definitely can’t replace anything with hydro miners
350?
The other regions make more sense to use there
This thing, it shows how many buildings are allowed
Some take more capacity than others
Nah that only counts stuff inside/near aic I think
Everything in that map
Really, didn’t know that
Only had issues in valley 4 with that
And it went away pretty fast when I removed a couple things
Question, should I use metastorage for Sandleaf or Ferrium? 
I seem to be able to save 100 Power from doing sandleaf but not using the rest of the ferrium
ferrium
Pretty sure making more product with ferrium makes more stock bills than sandleaf will save from saving power
Owh yeah, didn't cross to mind
is your aic report showing that the products are made or no
wait
nvm
try stashing then put it back down ig
yeah some other people had a bug like that happen so, i just recommended what worked for them, it's very weird though i agree
can a forge accept 2 inputs like this?
no
I mean, technically yes but I don't think it'll do what you want
itll accept 2 input of carbon, and then any xiranite will brick it
hmm i do think i have space to reroute it . . . but not sure yet
need to solve placing 3 more planters and 2 seeders, 1 stash and a refiner
just add bridge belt there 
also you already calculate the path of water ?
water pathing not the issue it's spacing for other things 💀
can u zoom out?
Water would be an issue if it's too compact
well im trying to solve it on my own for now
was just wondering about the xiranite into another forge
trying to fit 3 forges in a 41x25 area
translates to 6 forges in 41x50 area which is just perfect for the outpost's 50x50 with 9 width left for PAC
That's some compact build I must say
3 forges is a bit of a strange number to build for
3 forges = 6 grinders = perfect for 6 sandleaf powder from 2 farms
My outpost already fits 6 forges, using leander's 4 forge and a compact single forge x2 blueprints.
but im just trying to figure out on my own as well in a different way
it will be 1 less sandleaf farm and shredder this way
I shall join on the fun
you can use more than 4 forges?
You can’t
Layout wise
nope but this is the assumption for next update
Think it’s just future proofing
we will get more forge limits
if it's 6 it will all be shoved into my outpost
there's still the yellow unknown liquid, no idea if that means a 3rd gearing component or not
well either way we will likely have to wipe the main aic and maybe get a new outpost
it might be for HC battery
It's pee
pls don't add new gearing comp
Yellow liquid?
just add more xiranite comp gears
So, for the HC valley battery, I just connect the fitting unit (steel part) and the grinding unit (densae originocrust powder) to the packaging unit?
What do you mean?
Yes, you just connect them to the packaging unit 
2 fitting unit output + 3 grinding unit output for optimal packaging unit aka battery output
the mixing forge was bad for me
AFK gaming 
Sentries
Okay enough
I dislike Beam tower 
Fair enough
improvement of 0,375 rotating gearing 
if only we could mirror facilities
yeah i have my flame turrets have 4 on each of the last 2 tough enemies
takes them down to like 20-30% hp before they move
wtf manual labor included
XD
I didnt know you can turn the powder back into the thingies
hidden recipe
This is peak engineering
Disaster! I maxed out on batteries over the past 12 hours 
but valley 4 isnt full yet
I've been transferring to Valley IV, but I guess I didn't transfer enough the last time. 
need extra supply for those
Where do I put the LC Wuling blueprint?
somewhere in your AIC
next to a depot ideally, if you dont wish to build the entire line in one place
two options:
- you put it next to a depot bus and unload the necessary materials, or
- anywhere you want, as long as you build the needed production line before it
if you want your production lines segmented, then 1 is for you as it gives you more control on the production of individual components. but if you want to be as compact as possible or want to have a whole dedicated section for one product, then you can choose 2.
Cuprium component is 10 part 10 xiranite each right
Sometimes, i need auto-pickup factory here or else i got stuck like this-
man i HATE memo beacons that are near gatherables befause fuc off let me collect my stuff
i tried to build something on my alt that wouldn't have a power crisis if I forgot to log in for extended periods and ended up with this. uses every resource. wondering how much weaker this setup is compared to the typical 12 sc build?
me too man
that look like less money
anything other than the 12/min sc battery setup IS less money tbf
8 lc < 6 sc if i did the math right
3 yazhen c was not worth it
keep it at 1.5 man
even 6 sc > 12 lc
Take note everyone add memo becons near gathering spots
sc sells for more than double that of lc
i failed my math class twice dont be so harsh 
fair enough
funny enough i passed the gambling math first try lol
still have no clue what they teach
I mean tbf statistics and probability is dirt easy compared to other stuff
sadly we can't apply it to factory tho
unless if they add a facility that actually does stuff at random
which to think of it, actually sounds interesting
I mean splitters
lmao
yay more gambling
You got 33.3333 % chance to go a direction
imagine the abomination that is the aic report graph post-gambling
You could do something with item jumbling
With converters
And the random part would be time
tho don't splitters already work at a fixed order unless you do some stuff with it?
and even then you'd expect a deterministic output after that?
Yeah but if you jam a bunch random items into a cycle
hmm
I swear if someone looks deeper into this and manages to make a slot machine
yeah fuck no no more gambling aic
just seeing the graph dip make me skip my breakfast
I mean we have a clock
Rotating dust and doritos
If we have enough in a line
It can mess with the item fluctuations
As they go through converes
Then hide the items as much as u can using belts
one moment you're making 12/min sc wuling battery
the next you're now somehow at 6/min lc and 7/min sc wuling batteries
with 80/min sandleaf powder on the side
Essentially
This style of
Continuous Number Generation. Even when no one is playing, the RNG constantly generates numbers at an astonishing rate - thousands per second. When a player presses the spin button, the RNG selects the most recent number, which corresponds to a specific reel position.
We have a continuous clock already
I mean isn't that how most RNG systems work?
theres nothing such as rng imo, the fate has been settled since the beginning of time
and it saying ill win big tmr
afaik they pull the timestamp and then work stuff on it
not sure tho, it's been years since I got that info
Well functionally we could create it in factory
And the way to win would be let's say 5 of the same item in a row
I need the link to this clock
Refinery into a shredder
Dorito in the shredder
And loop it
Now u have a clock that is going exactly 1 item per 2 seconds
In an infinite loop
hmm
エンドフィールド現状敵の落下死や溺死が設定されてないのよね
アクナイだと敵の重さによって動かせる距離が変わるんだけど、こっちは動かせる敵であれば小型でも中型でも障害物がない限り最大距離まで飛んでいくっぽいからお手軽
We got enemy conveyor belt now 
Pinball
Finally its tea time..
cant be sell though 
Yett..
*hopefully..
Me lazy to keep making syringe A & drink C, then manual dump it to v4..

Becomes a never sell item

I think I discovered a crazy fact about sewage overflow setups that many have missed 

It's gonna save everyone 50 power 
What is sewage overflow..

Do ypu find a way to dump it to 40k ponds?!
Where is he going? We NEED answer
most component production introduces excess sewage because of xiranite imbalance, the most common fix to this is pipe priority flow also known as overflow setup
you have seen this dreaded picture here multiple times because of this
bro
most of those said setups also use extra treatment unit, what if i told you, you don't need that extra treatment unit?
*while me who never have it, always with sewage emptyflow..
how many total water treatment is this for cuprium
while still having 120/min cuprium rate
okay but how many water treatment fac
and 6 treatment in total! the minimum
wait ppl have been wasting power on extra treatment this whole time?
are you ready with the secret? 
So no 40k ponds 
wtf im using 7
like i said, this is a crazy fact that many have missed
unfortunate
Give me power
behold
I must hit the next pwm breakpoint
I mean 2 o n refining ore to cubic, then 2 on each battery crafting so 6 yeah
I noticed that losing 10/min xiranite, also loses you 10/min inert efflux. so why not use the same treatment unit! that's where the extra sewage goes
Did i accidentally made it efficient?
sewage and inert shares the same treatment unit
idk ppl were like wtf are you doing when I showed mine
if anyone remembers my stack of pipe splitters
i cant believe i havent thought of it before
this looks like basic splitting excess sewage into inert
that's basically it, most dont realize that treatment unit has exact downtime for the sewage
Its like i need it, but its already on process right?
now you can stop wasting 50 power
you can even divide the sewage between the two if you're extra worried, so long as you backfeed
I hope my explanation was clear 
Let me check my setup
ok now my problem is
Im not sure on my setup if its work the same
So its tasty 
the only thing is if you don't back feed at all you can't run it at 100% with overflow
since some amount will escape
Surely
which is why I mix sewage+inert between 2 treatment with a backfeeding loop
isn't this the same?
cleaning up and simplifying my layout has really paid off
is this what you mean with only 6 treatment in total for 2 SCs production?
@subtle finch
what's your sc/min rate? this only applies if you're making less than 12 because of components
12/min don't deal with sewage imbalance
yeah, that isnt relevant to your setup
ow the component? 1 every 50 minutes i think 
I mean going <12 shouldn't make you use more treatment, so the entire premise is odd
you just have to connect them properly as usual
it shouldn't but many probably missed it because it's easy to just add extra treatment if it means "overflow"
and the worry that 2 types of fluid on the same pipe might be dangerous
just change the belt input if i want xiranite component
since component isn't you use when offline, i do this
or that their initial design isn't compatible for that routing
anyone managed to figure out how to make 2 types of comps in 1 gearing unit? I saw someone was asking about it yesterday
Dont remember who, but see someone do it and share the picture here before.
#aic-factory message
this is the only one i can find, I don't think it technically counts
yeah it doesnt count
i was playing around it yesterday, and this is as far as i can make it, maybe someone smarter can figure it out 
thats
better than i expected
that'll do
idk how to make it 10 alternating


Well it's fun until one clogged due to maxed depot 
i think its good enough if youre using stash as a storage
it's for really low component production rate, so it's perfect for that use case
unless you're going for single belt input for some reason.... just lower the item rate on the belts and it'll solve itself in the building
as long as you have a bit extra xiranite so there's always some in there
lets say we use 2 belts
one belt should have 1 sec delay so whoever goes first and finished its production, the other one goes next
it should work even if both are jammed since a moving belt has more delay than a jammed belt so whatever moves in for the last input to make product will have a larger gap than the inactive one
Do you think this follows priority splitter principle?
no idea, i just threw random bs until it worked
. it's also sensitive to initial input
if you reduce the input of orig/cupr to whatever rate of components you want it'll alternate by itself
no need for fancy mixing
you need 10 each alternating to make both in the same gearing unit
unless you utilize all 5 input, then you can do 5 alternating of 2s
idk the rate though
yeah literally just have 2 separate belts going in like that
it'll count to 10 and the other one goes in cus there's a minor pile up outside
if you place the splitter directly in front of the input, it won't pile up
you want it to pile up so it always alternates, otherwise you could get stuck on one of them if one always arrives first after building starts making comp
i was worried it will only clog to the same material
it always alternates tho, prolly cuz of the stagger from belt length
i think i have a better idea
it's iffy, I tried a bunch of stuff in 1.0 alternating medC with 1 building
but yeah the minor pileup guarantees it alternates, but it'll be producing slightly faster than intended
oh i guess this wont work on mine, because it's the xiranite that's rate limited, not the ori/cup
this work alternately even without any obstacle
i just get this instead 
yeah gotta full send the xira so the comps don' take its place
well unless you're doing 6/min comp....
I limit all 3, somehow xiranite builds up probs cus it's from depot
it's gonna be tricky to rewire, i'll try to figure it out 
how can i go there
that part isnt even and
this place isnt even land
its water
am i missing something
this lily pad is the only way to that land, you can figure the rest

geez my low graphics makes hard to see the land bridge

yeah i got it
i thought theres no land
the trail of that is really annoying, literally submerged, i though i need to freeze the water somehow to get that orb
does it get wonky when you go offline? seems to have been alternating pretty consistently so far
works the same offline cept I have xiranite buildup cus that's the only thing I take from depot
the way i split my ori powder back to depot is so cursed
i got it
its not perfect but it works in a sense
I'mma go with this setup that doesn't use the belt pileup that guarantees alternation and see how it goes for a day
there's a thing with 1 refining unit and 1 control port but I found it unstable so I just use 2 controlports now
beautifully done, let me yoink that real quick 
do i just add a bunch of splitters and done
yeah
real
this is basically that image
alright bet
semantics, semantics, im tired 

im so closed to 100% ore efficiency, just need to convert that 1/min syringe C to 1/min hc battery
why did they sync up offline
I wonder if I can stop doing that clogging stuff and split it properly with crucible fix actually
obviously they go to superposition if you dont obeserve
sandleafing it so good rn
dude is building arrakis
wtf...
uh swipe
im f2p
orogem?
Is that good for using sanity or nah?
With geometry, you do have 40k. I will say that you are very likely to get 6* before 80 pity. Once you get to 65-70 pulls, it can be worth it to stop doing 10 pulls and do singles instead
65 soft pity gives +5% per pull, so hitting 80 is unlikely
some believe the gems there to purchase future skin, just like with the bp
There's a high chance you won't need geometry to hit a 6*
we getting another summer chen incident? 
theres a chance u hit 6 rossi in 10 pulls too
Yeah and then i lose 50:50

May rossi come home early
man, dont mf talk like that
I really want gilberta and now I won't get her
Ow
is that even considered as losing 50 50?

Tt was my only chance at gib since I don't want yvonne

I pulled gilberta cause she has lift
I never had a chance at gib, started playing after her banner
Thats all what im thinking when i pulled for her
is there a yazhen syringe a blueprint? searching in blueprints only comes up with c
reading didnt help, i need a tldr
i dont even intended to get her
Probably, but it's literally the same
i just want that 10 free pulls
it's C but cuprium instead
Copy mine, delete the yazhen C
There's a blueprint in there lol, use it
change ferrium to coprium
except copium have 1 more pipe
bruh too much work i dont wanna redo my stuff
i think just doing a bunch of splitters is good enough
oh nevermind. Someone shared 2 of them
Tf do you want then lol. Obviously no solution would magically materialize in your game, you would have to build it/use a bp
@shell hinge
Why overcomplicate things, priority flow is one converger

i think i need more reading 
My priority flow. Well not actually cause it doesnt get any sewage build up at all
I dunno if anyone can understand 
Rip.. Zip got banned by invis wall..
@shell hinge ok ultimately isnt what you do is also a bunch of splitters
Oh.. No enough space..
You need one splitter per reactor, but you'd need that to split sewage anyway
The fundamental mechanism is not what you have
And they don't work as yours do

Don't copy that btw, it's not a good build. It's just for the pic
reroll
honestly the way you crop your pic, we can't tell how much fluid is flowing unless you label them
so can't make a comment if it would work or not
Literally the same as your pic no?

literally is crazy, the left input doesn't have overflow too, don't know what rate that goes
is that a backfeed line? i can't tell
why are you picking buckA
what are they packing💔
your xiranite line also matters, with this amount of splitters (3). you're getting 22.5 sewage.
if you send more xiranite than double that. you're throwing excess sewage instead, and you need to add extra splitter-converger to raise it
you want to target sewage > xiranite in
if you fullfill that requirement, our setup is topologically the same
ironic thinking that it's the jincao meds that are the de facto upgrade to buck capsules
19days till i can play factory

if the new reactor can triple process then need to remake the xircon factory
Until factory grows further
gets clogged
just when i found my perfect layout 
it should have at least 8 spaces instead
the current one handles two with 6 space
imagine if they gave basement instead
is this gta online
will LJT call
what is dijiang then if not basement
dijiang is base
bro is asking about basement
like
under the factory, underground, we get another factory
can we get ceiling pipes if it's underground
imagine
based on the image alone it can have around 8 or 9 slots
NOOOO 
which does let us produce xircon and liquid xiranite in one reactor
what if 9 slots with the same 2*2 output 
pipe can 2/s so np
inb4 we need to produce another type of liquid/substance to produce another gear
imagine multi floor aic
it does look like the pipes are still 2 in 2 out
we have 4 out for solid materials
just hope the power consumed by that reactor won't be 100w+
and imagine flow rate got affected by height
but we didn't see how much input ports we have for solid materials
we make 3.2k from one thermal plant now, dont worry
should be at least two
hope 2 sc bat are enough later
if we use all imports then its a possiblity we get 3 or even 4 processes
peak mentioned
inb4 HC bats making 9.6k
oh no don't let ppl make tornados
the issue tho is we're still only getting 2 in and 2 out for pipes
the power balancing in this patch is just perfect
so we still can't go beyond 2 processes unless certain conditions are met
two solid output, one liquid output will do. But thats exactly the certain conditions
we can go 3 processes if:
Process 1: Pipe Input A + Solid Input A + Pipe Output A
Process 2: Pipe Input A + Solid Input B + Pipe Output B
Process 3: Pipe Input B + Solid Input C + Solid Output A
next region we're getting gas
possibly even more if different formulas have the same fluid output
and psi
fart
will we be able to mix gas and liquid in the same pipe too 
should be different pipe
Nuclear fusion here we go 
current pipes already say gas and liquid no?
Yes
less damage but instead gives them fragility (increased damaged taken from every other source)
Imagine the whole AIC down because you mixed wrong substance 
They should allow us to do that 
AIC exploded, everything is gone, including your items on depot...
Aic fallout 
We already have gas.. 
dog farm, their wastes become fuel
meats into supply
bone into fertilizer
My sewage is the victim of gas clogging..
soul into whatever ritual going there
And the meat's blood for ...
still wondering if talos folk only eat dog
idk dump into the river
I though they eat cow or bull thing that we gather poop from in wuling
yeah right, buffalo
I mean tbf they eat the lesser versions of themselves
do people with chicken traits count as liberi?
tbf we also eating food which share the same origin with us
I mean they craft food from human remains too (bonekrusher)
bonekrusher is considered cannibalism i think? i mean last rite race does
So v2.0 will be meat production update? 
yeah aint no way rice and citrome is the only food we sell
their drops are contained tho, so it's probably just their rations
We got enough vegan updates 
angelloi meat
You mean rock?
Roasted rock for today's menu 
don't think any race other than nachzehrers would be open to the idea of cannibalism
Check the database explanation in-game
rock meat
even last rite practice to control her hunger for man
^^
wait does she have the urge to eat man or she just extremely hungry?
eww reading
tho technically based on lore
nachzehrers are constantly in a state of decay and rely on cannibalism to survive (which by itself is even significant in their culture)
some of them found out that to delay this decaying process, you have to be somewhere cold
which may or may not explain last rite's cryo affinity
Well scientificly cold solve decaying problem
so in theory, if i give her my warm she will eat me alive
Yes 

dev log near 1.2 again likely...
crushed aggelloi rock grinded and used as salt
at least thats what Roman meant by 'using hard aggleit as seasoning'
You just unlocked salty dust 
More amethyst's recipe when?
cant wait to get new rarity gear that will render all previous gear making useless
make cryston
we gonna make cryston solution next trust
Any one got any basic aic factory blueprints or anything
If this is the right chat to ask anyways
Blueprint mostly in #1461542035617091681
Depending on ur current yield and preference..
Ohh alright, yeah, I just have like the basic factory.I haven't really put too much into it
I don't have ferium yet, but I have enough to make basic things
You can also get the one from in-game's simulations if you just need the basic one
Most in the #1461542035617091681 are either full packed valley 4 setup or wuling at this point in game, i'm not sure whether you can find the starter or mid story of valley 4, but you could try
It's done
next area zipline X, 160m limit
you can try these
#1465637521148084247
#1466126060042322073
Nuh uh
what if they apply teleportation device beside the current TP 
i need 400m cable
Hmm right makes sense, i suppose i just need to add more splitters 

Yikes, my originium got yeeted out-
where is the leak when needed....
i want to know what can be sold on new outpost lv1
.leak
.leak2
Jincao drinkA
(Im lying)
how do you guys make a mirror of a blueprint
like you place what the blueprint has, but the layout is mirrored
U put the same thing down again, and move manually
me when i spread misinfo
by hand
is this a dump situation?
No?
I never misinform
I just lie,theres a difference

btw with pipe included theres no such thing as pure symmetrical
4k7 overrated
wait til 5k
me when i spread misinfo
haven't seen 5 for this
jk 4k7 is good enough

ive not seen a 5k good for a while
bean probably can but i've never gotten good price on bean
likely dev lowered the celling
bean always gree on purchase never red lol
best low price i got on bean is 1% below

buy high sell low be like
i think that area zipline and facility are not available for sharing yet, never seen one appeared on my map nor any of mine getting repair
the dev too busy they forgor to enable 1.1 area sharing capability
kinda funny because i see zip around it
nobody build zip loot at all

like what even the use of zipline down here
eeeeh how come you get them i dont 
it couldnt be that bad
why nobody use it
they dont loot or st
build a marker on the mountain where nobody can reach and there still be some guy go up there
seem like someone abused the bug

i would save that one personally
unless it has a timer
feels bad for people with zipline that got restricted after 1.1
well i will, that location can zip between 2 map
let see
last time i check the build able one only need 9 meters more
its blocked

seem like that is a no
i cant build anywhere near there that work
they put a wall here
BRUV my dige suddenly died
guys i forgot how to split? how to split?
thanks
i can clearly see it

let me build game
sometime they let you pass sometime they dont
yea encounter that issue myself multiple time
its weird how they put it
one zip here and you can jump form base to loot
but there is a wall
Does anyone have a guide to make the wuling essence farming better? I mean the grilling one
You mean the syrin ?
im so ready when they turn these into orundumb 
This?
does this count? 
oh the creep farm
How do u do that
press Z
Do they spawn out of it?
build pipe connector
I see
just following their guide
But do they get out of it?
mobs will spawn where they have space
Oh
So its better to use those for the small ones and put the big turrets for bosses?
centry is better for boss
single target big damage
Ye dis one
surge for cc
normally i only use them
the flame thrower need spare slot to build
i dont have that much
8 surges 6 centry

assuming surge hits 3 targets, it has more dps than sentry and even beam
which is a fairly common scenario
the monitoring center alluvium is a bit of an exception since the enemies have electric res, but its still roughly equal with sentry even so
in most cases surge is just better tho
maybe theyre farming character exp + wuling bills
i farm in v4 tho cus i cant have my wuling turrets on
eh i dont even craft those
farm
im just fluffed/thorny powder
lvl90 material bosses quite tanky
so i craft some
hmm
tho if you're making food for re:crisis, why not ginseng meat stew?
adds atk afaik
although I use perplexing med instead for main op
fair
teammates easily get stuck with that setup unless camera mode 
i min maxing the slot
that build have much more space than my last build
4x5?
20 crops
10 Sprinkers each one cover 2 crops
5 Xiranite pylons, each one cover 2 sprinkers, 5th for the pump
1 Pump, 6 Pipe splitter, 8 Pipes
zipline, stash optional
Sprinker connected directly to splitter so you dont need pipe and saved some slot
what slot?
this
protocol cap
i need those for zipline
and turret farm
i cant waste too much for other
splitter doesn't include in the map capacity
i had the same doubt previously
pipes doesnt count but sprinker
oh
im wrong
sprinker
not splitter
wait is that mean i can fill the map with pipes ?
yes
that's what people are doing
since 1.0
but there is a visual limit to pipes
i though they put limit on it or it will crash the game
like after certain length, the pipes start being invisible
oh no now I have to rearrange my entire farm again
this setup can still make teammates stuck when they move diagonally
wait, then what iS the point of that under ground pipes ?
conduit makes the world looks cleaner
conduit eats my precious protocol capacity
and it covers places with red areas (that pipes can't pass through)
like over a cliff or wall, where pipes would need to go around
I have to redo all my hydro miners to use less conduits when purity goes up I think
its already underground
idr if I placed enough pumps already
i just future proofed my hydro miners by strictly doing 3 spot per 1 pump
and main aic might need more pumps anyways
didnt bother with the low/high purity things
I had to to get power low enough to farm
one pump can take 3 output
thats... what i said
but nothing wrong about it
anw heres my contribution
yea funny how we can pump water from puddle
The puddle is infinity but that deep well mission have limit

Cuprium parts deadlocking the whole battery factory?
Forgot to sell, too lazy to do it?
Want to not have to deal with it while you're away?
Belt storage
this is just 1 segment of the whole trip, mostly limited by space, could spaghetti my way for a longer trip. can use depots to make it longer and use my outpost for even more.
Best solution? nope. fastest, not sure.
Acts as tribute to the spaghetti belt god? YES
what
i should do that, shouldnt i? 
yea
TL;DR: using a blueprint, sewage needed from cuprium refining to run. cuprium deadlocks, no sewage, no batteries.
sounds like bad bp

I got too lazy and not that really invested in some manufactories to make my own. and they end up bigger, too spaghetti and worse than anything else.
is refined cuprium used to make factory units ? i only remember using xiranite / cuprium part.
pathetic 
how do you have too much cuprium? literally put a extra fitting out for parts and run it together with 4 for syringes/tea and you never have enough
never bothered with syringes, EVER.
soooooo, yeah, thats why.
So you never used the resource that we actually got in last patch, got it.
mostly cause i already have everything cleared, unlocked, and mostly maxed. so i never had a need for syringes in 1.0.
what i needed were the components and batteries. thats it.
Anyone got a Zipline (not the final one, I can't access or replace it) on the way up to reach the top of this mountain that they can share with me?
I basically need a checkpoint Zipline somewhere that I can use to get on top of the mountain again
Does bro know he cant buy out stock bills with just batteries alone
currently, apart from ocassional artificing items, i dont need stock bills that much LMAO
quite literally there is nothing in stock redistribution that i need to max buy daily.
meanwhile the rest of game community never has enough wuling stock bills
i am sorry 
keep yourself safe
i have perfect essences for about 2 teams. i need 2 more characters to get the perfect essence on, and its not even farmed in wuling, so no need for engraving permits.
apart from the main DPS, max artificing support gear is imo, not needed. unless you need to hit a treshold for ultimate gain.
Anything else.......just fluff.
*proceeds using tp to keep myself safe..
sure pal
You play the game different its fine, most people buyout artificing and permits every single reset
me not doing the 3 wuling deliveries anymore 
the great wall of stash
i just do dailies nowadays, because currently, there is no content in game to require me to farm constantly, as long as i have 2 amazing teams:
Leava, and Yvonne. i have their sigs and perfect essences. the daily sanity+the refills are mostly enough. my supports have also perfect essences and their sigs. sooo, for what should i farm, when for now, there is no need for 2+ teams truly maxed out.
Are all your gear pieces for those teams fully max artificed?
no, just main DPS.
i still cleared all events for all their rewards
yo peeps
Because u can stock up for future
whats the target output with 4 forges in wuling now
120
that's not
YOU can go down from here to there 
what you asked
Then ehat did u meant
like batteries etc?
12 new batts
6 yazhenA
i thought it was obvious i would be asking for that and not the xiranite output itself
6 or 5.75
..6
cuz i dont see new ferrium nodes
And u can add 2.75 yazhenC
YazhenA doesnt use ferrium
is it cuprium?
Ye
ok word
yeah I wish mate, I did the stoopid and used a normal pylon, so that Zipline is unpowered
..1?
yeah

👌
i didnt use magic
Thats awful
how is that awful
1 as is, using 1?
yes
yeah lol, I should've not done these things at 4am

i got sidetracked, i wanted to ask should i just upgrade to new battery
i assume its SC
1battery per min?
?
anything new that i should know
Yes ofc
yeah 1 usage
but 6 yield / min
cuz im producing xiranite gear but i havent bothered switching my factory back to 12 battery yield / min since i maxed out on xnite gear
12/min sc battery
6/min yazhenA
2.75/min yazhen C
sewage piping is finicky with convergers,
i believe this is still true
Is current max profit outout
that called 6 bat not 1
nope wrong in fundamental lvl
5.75?



