#aic-factory
1 messages · Page 289 of 1
stashing worked

endfield version of "try turning it off then on again" lol
it start being funny
@tardy warren @unique gull
fk, i just discovered some cuprium refineries were clogged, but i turned them off before i saw it, so idk if it was a bug or something that happened cause i was doing things in the factory
ok actually fixed it
i mean check if your reactors multi processing broke too
clogged from?
Seems to be a common issue rn..?
@fathom glade we got 2nd case here. but we still dont know the cause
and here I was wondering why my ferrium was so high after coming home.
i'm shutting down most reactors cause i'm moving many things, it was just a coincidence, just wondering the exact cause
I just wondering, do we need to use battery saver on wuling?, since we are likely to maxout stockbill anyway and still have plenty of battery left
not that plenty if you burn like 3/min
cuprium itself not being out of the refinery, when the belt goes to depot
which is rare, what i was moving was basically pipes, so it should be the sewage being clogged and then not making cuprium
on lol #do-not-post-or-get-beaned got them
Oops wrong reply
mb
you will most likely to only use 2/min
3 is overkill even with all turret place
gotta love bots getting banned by themselves
oh right, how many facilities does your cuprium belts have?
i do this for cuprium
i mean except for the ONE sandleaf powder
still too much belt
a mix of depot and direct

its tough to avoid lol
belted 
that's good, now try to make the belts cleaner
believe me i hate belts too
First time?
refer to this for optimal belt for 2 xiranite lines
wait something is not right
(it still uses extra dense and stabilized for some reason)
lol, wuling brain got too deep
does loaders slow things up? cause im using stash and i dont have self clogging refinery
It's sandleaf, it's not yazhen or jincao. first seed/plant needs to be selfcontained
have you tested how much of an increase double belting gives?
wym
if online, it should be fine. offline, it's just belt bug attacking again. idk if it was offline or not.
for sandleaf, you need 2 planters + 1 seeder
too big 
extra belting helps most of the time, but it seems it's not foolproof
the items on the right should be 50 if perfect offline
those 2 are the only not working properly somehow though
everything else is perfect
if possible, yes
try not connecting your refineries to your fitting unit
the ones connected to fitting units were fine actually
#1467519294836314153 mine(fully confined 24 by 29)
but don't worry guys, i was doing many things, so it's not for sure this cuprium thing was a bug
just weird for now
realistically the increase is like less than a percent
do it if you wanna optimize
damn now we're talking
its still currently the smallest 2-xiranite design but not 4
is it just my game bugging or is jincao tea not sellable?
it is not
its not sellable
lmao another one
wait till next patch
leanders 60min is 24 by 30
well both are outdated but still
i got like 20k jincao tea too
you shouldve checked first
good thing i realized it early
i built them all before upgrading the stockade 
I think i have either 1.8k or 18k
man nobody would have thought of checking that ngl
just replace the items within ur planter
build it for next patch 5head
dont worry i did the same
i used jincao, then asked to my self, why it doesnt look red?
all i know i need red product

selling raw cuprium (loading…)
Oh and btw
you realize if you just sell the raw cuprium components
Yazhen A only costs 2 more…
so 5 bottles of liquid yazhen are 2 bucks

lemme check
lmao
why?
the game demands that why
rate of plant are diff
oh i guess for time optimization
i mean it dupes this way too just slower
if you only use 1 planter it will run out, but if you get a second planter that feeds itself to the seeder it keeps duping
right
@vast iron bruh i tried placing that 60/min xira down and game crashed
fitting this seems like a pain
Send it pls
you can detach the sandleaf production and feed it to depot if u wanna fit it easier
but honestly i like it it looks pretty
oh god, ive created a weapon on accident
EFO01I3A5II7i59715o08
Oh i meant parts mb
just wait till you see my most unclean blueprint
wait 1 pump only?
2 merged
This design is funny because if you dont use exactly 120 cuprium and 115 ferrium it will implode

in return it saves 90 power

alldat for 1 battery zmh
how much resource does depot unloader use per minute? per 1 depot
30
each depot outputs 30
belt rate is 1/2s
1/2s
i wish it was 1/s


but yes the loader is 30/m
oh god a hybrid blueprint

i wish the item control ports let you just type in the number than spam click or microdragging slider 
how much meta storage give resource? like how long until it give that amout of res
they max out at 5k anyways so useless lol
like lemme set it at 1836192
they are useful for some ..... specific.... weird bps
if i am dev im making it only +1 or -1 each 0.2s
why
double it and give it to the next guy
maybe wrong direction?
thats an outlet
OH yea oops placed wrong one
yeah ur pipe is the wrong way
i made a compact enough syringe production, if you're already leeching out yazhen solution from xircon crucibles
for the xiranite blueprint?
0
i hate the filling unit 
the ratios make some farms not operate at full efficiency so, 0 excess
i hate this game in total
Its the cost of running a 5-farm setup


no i mean for the entire wuling
so about metastorage transfer,
it give about 25 base resource per minute right?
uh you can run a 1-farm 1 planter sandleaf setup to generate 1.5 lines of powder for 0.5 lines of excess
6 farm is 18/3 sandleaf, and you need 2/3 for each xiranite, 4/3 for each sc battery
6 whole setups is overkill
use 5 +2/3 sandleaf setups to save 20 power
i mean yes so you're left with 20/min sandleaf
15
so that's the issue
15 is half a line
if you optimize you should be left with 5/min sandlead or 15/min powder of excess
thats if you use
5 full 3 farm setups
and 1 2 farm setup
Think
wuling farm but for sandleaf
it makes enough to fuel 1 grinding unit
so you have 5 full farms fueling 15 grinding units
15?
and this "half farm" fueling the 16th one instead of making a whole 3 piece setup
cuprium ones
only
i have like
40k xiranite components
then why only 15 grinders
this belt bug 
16
but the 16th grinder doesnt need a whole 3 sandleaf farms to make sandleaf for it
oh ok
you can get away with a 1 farm 1 seeder setup
Sorry bro thats ur factory 
it makes 1.5 lines of sandleaf powder**
I dont have that issue
just enough to fuel it
yes ok simply put, im having 2/3 sandleaf excess
You lack originium then since it clogged
might as well get the full efficiency for depot node
yes
2 farm
Lemme sleep
lol yes
I just cleaned the dense powder 6 hours ago
ah i was talking about
1 farm 1 seed setup
it makes .5 sandleaf lines
Which can fuel the last 16th grinder
to use less power
Lets talk about that 6 hrs later

anyone have a zipline here for asia? i'll send you production assist for 1 year 
ok lets start again all 4 xiranite is 2/3 times 4 so 8/3 sandleaf, 2 sc is 4/3 times 2 so also 8/3 sandleaf, that's 16/3, and with 5 farm i only have 15/3 sandleaf so i need somehow to get 1/3 sandleaf
dm me your UID
yes, 1 farm 1 planter makes 1.5/3 sandleaf
there you go
4327927806
huge
fr sent
Thats 4 ziplines bro
@subtle finch sent
omg thanks, i can finally complete my ziplines 
I can use that 1 year production assist 
High purity : 1/3 of a pump
Low purity: 1/6 of a pump
spamming inlet is safe right
safe from?
i have capped today 
it's almost reset now though
facility cap
more efficient than dragging pipes ig
just be careful of how you split the water
that is big facility cap hurt
i fixed my factory v2 final final version this time for sur-wait, 10 energy?
surely theres 2 burnable ziplines, right?

i wish
did you hydro pump everything?
everything is optimized, though with high purity in mind
cause i just turned it on
if youre not making 12/min batteries you can probably use 7 .5/min excess originium in a thermal right? Or are you
thatl bump you up a bit
If i stop making syringe c im losing 1280 sc a day
i'm making 12 sc

dang
okay hows it look now?
Ain't no way if i turn on component im at 3.42k/3.4k power
actually i think i already see maybe one improvement
This is the end
laugh at this user
Pls tell how do i generate 20 more power
burn originium
Youre running components you should have spare
not worth
what else you gonna do with it
Oh wait nvm im dump, i haven't take the extra treatment unit into account
just remove 1 zipline
lo
heh
still not space efficient
So it's actually 70 power
1 zipline is 5 lol
turn off 2 more zipline
4 then
So i need 2 thermal banks running on originium
oh 4 mb
it seems i can save 5 if i connect again the east zipline route in wuling city and disconnect the west one
what do i need to look for to improve space wise
you dont need that much zipline anyway
idk
Actually yes i do have some useless ziplines
i dont make the rule
bro youre not using the extra originium for anything anyways
Assuming 11/min sc, you should have like 40 spare
well that makes it simple
ignore that one sandleaf i did fix it lol
pretend one is carbon
that one sandleaf powder was just some crossed wires i fixed
owh ok
If i use 1/4 xiranite for component how much originium i use less?
9/min sc would be 120 spare originium
Huh
100/min if xiranite component i think
No it's like 10.5
Im only taking out 1/4 xiranite
fuck. fuck fuck fuck fuck fuck. i just deleted a shared zipline to put mine...
60/min spare
it was the perfect spot too
Oh nice
i can feel the pain through the screen
Probably need to rework your piping system to be placed more inside your AIC area
I imagine a lot of those slots are from pipes
that's the building limit shared with inside and outside aic
Does anyone have a blueprint for HC valley batteries for an fully developed NA/EU sub-pac? I keep having drop my energy down to 200 and don´t really kow how to raise it without the power plant and batteries
nothing to do with pipes
i mean are all your hydro pump pipes optimized?
yessss, high purity wise
Oh damn, I didn’t realize there was a combined limit. Just protocol capacity + aic limit

i prefer pipes
But yeah, either way, reworking pipes would free up facilities anyway
i mean like splitter placements
Splitter immediately on the output of the pump
it's getting here still possible and somewhat easy?
i think they fixed the swap plunge fly abuse
that too, but that's still pipe limit, not building limit
okay maybe now?
pipes count for facilities, no?
pretty sure this place is parkour only
Pipes are facilities
no
pipes have their own limit
pipe splitters too
atp just try a blueprint
Don’t pipes also contribute to facility limits though?
i mean can you move some of your production in wuling aic to subpac?
if there is space
well, tbh i only tested the 1152 with belts, but pretty sure pipes go to the 1152 too
or maybe drag pipe from jingu to wuling
i did that too
that helps more with protocol capacity than the 512 limit tbh
isnt this place just parkour and some facility as steps
kinda. what i mean is that it's not that important atm. my problem was that i couldn't fix the 512 while in an inaccessible place
since i deleted the shared zipline
@storm garnetare you na/eu?
you always want to place powerpole first tbh
nvm, i tried to do the parkour and it still works
i am, but i got it just now, thanks
i have to do the parkour again in a moment though, so i was checking if it was possible before fixing things
wdym not high enough bitch
move it like 3 tiles left and a tile forward and it should be placable :v
there are some invisible walls in air i guess
My discord bugging gah
pretty sure for that specific place it thinks it's placing the zipline on the cave below
possible
what a pretty farm, it woudl be bad if someone came while starved for building capacity
Dumb question here...
Can the reactor crucible only alternate between 2 different liquid outputs (like yazhen liquid and xiranite liquid) or can we input 2 belts of 30/min yazhen and 2 pipes of 30water/min and output 2 pipes with 30 yazhen liquid each?

tfw i only have like 4 out of bounds ziplines and people here need to discard stuff because they have too many
Cant do same recipe 2x
But 2 different recipes with a common ingredient works
As long as it fits
good that i feel validated, but bad that this bug is actually a thing. Have reported the bug. It's 3am on my end so im going back to sleep
Ah okay thanks
I'm tryna cut down equipment without making making major changes to my factory but faaaark I did not plan ahead and got no place x_x
Oh well looks like I'm gonna spend another 8hrs this weekend redoing my factory from scratch 🫃
ideal is to make xiranite+food, since you need 4 xiranite reactors anyways, so you use the other unused "half" to make liquid food
ideal while online (tm)
fun fact, from this spot you can see all factory zones in valley
tru, 3/4*
well, its to the left
So... i've heard the zipline sale are booming
Only 6k? Weak.
you need to zoom a bit and use the less fog filter
the view distance in this game is pretty impressive
also valley 4 map has very few view blockers, wuling has a lot of them tho
Hilly region
man, if i could connect this zipline with the one on wolfgurd head's with only 1 in the middle, i could save 5 energy...
but not only is the ground locked by vision, but it makes the distance 130
why did i get this zipline shared...
wait, maybe if i got oob to the right...
btw i just noticed you can use the reactors as glorified bridges lol
somehow worse
yep, both for liquids and solids
but they prioritize the output before using anything
Im starting to wonder if i can use off state reactors as priority split
The overflow kind
Since they do have a 1 -> 2 output ratio potential
dunno how far this is tbh
but maybe you could place zipline here?
i would work if i could put the zipline in the air lol
on this rock
i tried, 120 distance from each one
that's too far
thats unfortunate
yeah, seem too far i guess
i guess it will stay there just for scenery views, no routes
i guess the proper ground area in the middle is out of range / blocked?
hm
i can go to the right of the hazard zone, but the distance to the zipline on top right is more than 130 meters from there
so i can't even make sure if it could go through
tbh that range looks like more than 220 meters in first place
yep, since it has to go way down from 2 really tall places
i like this new route anyways, but no energy save sadly
time to turn off the west route
still 39/50 ziplines even with the turned off ones lol
checking that arena made me realize i put one of relays wrong
well, fixed now
i try to place all infrastructure so that it doesnt clip with ground or some big geometry
pretty annoying in wuling since you cant choose
i had 5 extra energy and i was going crazy, then remembered i had my zipline inside the aic still turned on
can anyone tell me why I can use one pipe split 4 ways to feed water to 4 facilities?
shouldn't each facility need 0.5 units per second?
1 facility usually uses 1 water every 2 seconds, or 0.5 per second
they end up all sleepy
pumps can make 1 water per second, pipes can have 2 per second
yeah and the supply is 2 units per second from 2 water pumps into the inlet thing
pipe can transfer 2 per second
you need 2 pumps per 1 pipe
so you can connect two pumps to same pipe and then split it into 4 on the other side
I did that
and yet for some reason it still got sleepy
the math isn't mathing for me
you sure it's sleepy cause of the water
yeah when I supplied two instead of 4 each it was fixed
also, maybe you are making 2 recipes in 1 reactor, that's 1 water per second
nope just one for each
idk, need pics
could it have something to do with pipe length?
nope, length just makes it take a while to start
it needs to fill the whole pipe to get to the next segment
I'll get a ss rn 
it wont allow you to build too long pipe too
originally it would extend to the next two facilities
but production tanked so I tried supplying 2 instead and it worked
each is supplied by two pumps to the inlet
production is tanking again for some reason 
arent you underproducing the coal?
conduits are 2/s like pipes
fawk
what is that split going to the top
that wasn't originally there I added it after the change
just for one yahzen fluid
i think you have too few coal? there are gaps on the belts
but usable is less than production for the material so why? 
tbh, the only thing i could tell you is advice you to actually not merge 2 pumps together so you never reach the 2/s limit of pipes and tempt any bugs for being at the limit
let it be 1 pump 1 conduit and test it
click on the buildins to bring their gui
and check what they are missing
for example this sand shredder looks weird
is it getting too few sandleafs?
It shouldn't since my sandleaf production is fine no?
theoretical seems bigger, so can't say for sure
well, your theoretical sandleaf usage is like 80 above your actual one
so cant say for sure
I have no idea what theoretical is 
theoretical is just all factories summed up
if you have something idle it still counts there
but not to actual
what seem to be the problem?
I just know that things slow down when they can't be supplied and I did all the math and production should be working
my aic statistics show that the supply of everthing is not red but my production is hindered
What's the problem?
generally those gaps that you have on the belts
seem weird
for example there is a gap here
same here
btw, for the pipe thing, check if all splitters and mergers are on the correct rotation position
I would get it if my sandleaf production was less than consumption but it doesn't say that I think
well, if you are underproducing sandleaf it would look like this
can you show us your sandleaf prod too?
and yahzen syringe is down one too
or do you mean the number of facilities?
280 doesnt divide by 30 so there is something fishy here for sure
you can't consume more than you make normally, you would need a surplus in depot for that
yes that makes sense 
and check how it looks like
is it sleeping because its full of powder or is it sleeping because its empty of sandleaf
you can also drop some sandleaf into it manually and see if it drains
1 missing sandleaf powder lol
i meant the placement but other guy answered
it keeps going idle 
yeah I think I need to make another sandleaf farm
you guys might hate me for the atrocity i just done
hang on, let me start the game
good news: my 2 xiranite lines in my sub pac are perfect. my 2 on the main pac could learn a thing from it...
tell it to work harder
Can you enlarge your factory view in 2D mode and show?
My factory is messier
for example., say you have this, some stuff is sleeping
meanwhile, my main aic... why not 50 on output...
this is just like, i was trying to focus on getting things optimized
Ima show u mine
if you click on it, it clearly is missing the red chips
so you can debug from there
on the other hand, this one is clogged
it looks the same from map view
it only misses sandleaf for like half a second
I made another farm
now I wait and see
perhaps I forgot one

might be
make a pic of the sandleaf loop planters
im not sure how you are getting 280 sandleaf tbh
usage immediately went up 
well, the farm uses some to sustain itself
your sewage treatment plant might be overwhelmed
so it will always go up when you add
that's why it's clogging, i think
nah, i just siphon some xiranite to make the armor parts, its by design
loop itself gets extra sandleaf usage to exist, so making another loop increases it
I am once again befuddled at how I miss such obvious things 
do a screenshot of the planters
...why do you need 26k+ of 'em?
and i thought my 19k hoard is impressive enough
cause endgame is to fill the depot
artificing :v
pretty much to just fill the depo
😭
they are all over the place but I have 7 in total for sandleaf
but you use a lot of them too, and i dont really want to manually enable/disable the parts maker each time i artifice something
you can use green gear for artificing btw
the one feeding the shredder we were talking about is enough to check
Most elegant looking factory?
well, technically, you use both gears
Looks like it is fixed but it was like this many times when I checked before
not sleepy anymore 
thanks friends
those non-set redeemer red gears have bigger stats so you get artificing bonus
Why not? 
just do the ss
shredder is working great
of course, if you had infinite space and energy, you could just put 100000 machines making 0.1/min of each item
great success
is all your sandleaf going from loop to depot first before shredding?
looks like I blamed the pipes for nothing maybe
most of them yeah
most is not all then
yeah
sandleaf and sandleaf seed should match theoretical, if not, something is wrong
sandleaf would only go down if depot is full, or the ones not going to depot are full
i ended up with such setup for sandleaf
i just discovered a funny idea for efficiency
mine is similar
@solemn rock does your sandleaf loop look like this?
yes
I learned from the one seeder and planter mistake in my valley 4 disaster
i guess the problem is the ones that don't go to depot then
btw, wuling plants are 1:1 seeder planter
Beautiful, isn't it?
🙇♂️
yeah and they make double carbon 
then the depot sandleaf is fixed
@frozen sail check pins here for the planner, the beta version supports 1.1. I tried the one on eft for wuling stuff and the water flow is broken (or idk what).
didn't link there because idk what his policy is with links
I have no idea why I needed 7 planters when I counted 6 shredders though
idk, i would need to see the whole factory
no way thank you bro didn't know there was an official one, gonna be so much easier
well, this thing is dropping some into the depot for example
maybe you are converting and storing excess shredded sandleaf?
Could it be the protocol transfer delay?
it's not official 
i made it
I just believe it's much better
i tried to use eft one and had an aneurism
I am but the number of shredders is the same
could be actually
might be
.sahur
if you need exact speed, depot loader is prefered
you can also wait so the depot fills a bit, then start the shredding
so the protocol fluctiation doesn't affect it
you can also just manually drop a bunch of resources from valley 4 to start it up
fuck, i forgot to reconnect a pipe and half my cuprium was stopped for like an hour
just remembered conuit stuff doesnt need to be in the AIC area
im such a clown man
🤡
it helps with reducing protocol capacity of the zone though
just 1 per conduit
here is my
invention for wuling if someone wants to save some batteries btw
wait really?
yep, protocol capacity doesn't go up inside the aic
ah lol i assumed so because of the clean looks, but yeah it is way better. if there was keybinds for conveyors and like a quick search menu to place facilities that would be even better, not sure how hard it would be to implement tho
behold
my high-tech poop buffer with adaptive overflow
the 512 limit does though
that doesnt even sound like a real issue
I just go to the dijang every few days and transfer 20k valley 4 batteries
womenji
i'm gonna forward DM you the keybinds, haven't had the time to add the help panel
factories outside count to the right limit
helped my factory not die because i miscounted the sewage ratios 
holds up to 5k poop!
wtf only 156
i deleted my farm and i'm still at 318
i dont really have ziplines around wuling so yeah
even without ziplines, that's low
is it 🤔
Why can’t I put the rig mine 2 in the curpuim?
Like does I need somthing better? And if yes where to get it
you need water miner to mine copium
i have 39 ziplines, that's 117 capacity
research ii in the tech tree
well, i guess 1 extra capacity per zipline for the pylons
but you need to put some anyways to transport energy
you are probably using the water miners to mine stuff in wuling arent you
i guess this uses up your capacity
yes
it's not that much though
do you have turrets?
i have 15, so it's 30 capacity
i dont, nothing worth turreting
alluvium is, makes it faster
me doubling my facilities capacity (it's alright, i reduced like 10 power consumption)
but well, there it is
give me those 10, i need them
the alluvium dies pretty fast anyway tbh
real
why take 30 seconds instead of 20
well, if you enjoy it
well, there is so little to do at the end game that might as well 🦥
Wait how do i do this....
working on the other factory shit
think i need to double the reactors
but also like
idk
yeah.... im seeing the issue here now that i look at it
use batteries on the turrets, don't connect them to the energy grid
yeah, i may try some time
??? How
Wait so like, do i need 1.5 water just to do this efficiently? Also i noticed im doing the wrong recipe....
Just stick the batteries into the turret by walking up to it and entering the facility interface
1 water
you can put batteries on turrets when they are not connected to pylons
they last forever btw, it's a 1 and done thing
put 50 though
sc wuling batteries might last years
For 2 reaction crucibles? Since the shreader makes 2 shreaded
Hi does any body know whoever exactly the nearest mineral bed of amythst is in willing?
today's work
plox gib us filter for wulling delivery jobs posted by other player 
almost 10k from stopping the factory to fix it
actually, more cause i filled a lot of tanks
So I have to transfer some over then
Alright thank you
why do you need amethyst even
One fluid pump can support 1 or more inlets?
pipe/conduit could handle up to 2 pump's worth of water
Amythist parts to make batteries for more power
just progress thru story and start producing one of those
Just bring batteries from v4
Store liquids in amethyst bottles
you should get around 800 cryston components while in v4 and then once you're in wuling focus on that aic until it's done
then you can go back to v4 to get 3 hc and 3 buck A lines
Are two SC Wuling battery lines, one yazhen syringe A line, and a very inefficient yazhen syringe C line the maximum production in Wuling at the moment?
you could sac a bit of copium+xiranite to make copium comp but aside from that kinda yeah
Way ahead of you. I stockpiled 35k of them before I got my second battery line online.
Can you store liquids in steel, amethyst, and crystal bottles too?
Could I stock on even more liquids?
Hmmmm

You need specific bottles for crafting recipies, but you can use any bottles for general storage.
Some basic aic items have no uses yet, same with those bottles
Maybe when we get Valley 4 + 1...
Valley 6 7

Is it me or even after the newest update wuling bucks are extremely gated? Pretty sure I fully optimized my factory and I even have Tangtang
as in, the outpost still gets emptied,
or u cant keep up
or r u talking about not having enough stocks to buy the artifices
Outpost nowhere near close to being emptied
can someone help me with this part i don’t get it?
use the belt
from the unit
man things gonna be alot easier with mouse and keyboard
Reteofitted crucibles for yazhen and xiranite
Witness my shitshow!
yeah my eyes hurt now thank you
Misery loves company 
Then u didnt optimise enough
Cuz i emptied mine in 1.0,
And its still being emptied now
Just take ur time..
Not sure how I'm screwing up if you optimize a 1.0 you need a xiranite for everything
What's your aic report production outcome?
The max is about :
12 new battery
6 yahzen A
2.75 meds type C
Also, there's extra forge can be unlocked.
From just 2 to 4 forges, double the xyranite outcome..
Let me take a look space would be an issue at least with my current designs but I think I can make it a little bit better I overdid the cuprium processing so I'd have room for expansion for the next maps
Only producing six batteries and no type a meds forgot to do the math on how much ferrium I needed
Ah yass.. Thats why still not clear the bills..
Barely enough to empty is when you can sell about 10 new battery and 6 yahzen A iirc..
Just build more bit by bit..
Good luck.. °-°)b
1 new battery plant (6/mins) use 30 yield ferrium.
1 yahzen A plant (6/mins) use all the copium..
It's fun I think I spent like 4 hours on the factory when 1.1 came out and was tired during the last part finding my screw UPS
We're truly in the copium shortage economy
even though we only have enough cuprium for 1 line of meds,
i dont think we're at a shortage
i already capped my stock of cuprium
we already have syringe A so what will the 70/u med be
I've been transfering SC Wuling batteries back to the valley to make space. 
We've got several Wuling updates ahead of us so maybe we'll get a new series of consumable at some point
to make space?
how crowded is your AIC bro
is there even a logical way to zip this map
theres no actual reason to zip this map tbh
well normally i zip between the loot
every zipline is a power cost
those two are way too far

i have like 1k spare
Quick PAC flex: Top Left is 4x Xiranite Top right is 2x Xircon Bottom Left is battery and Bottom right is ferrium/cuprium meds (jincao and yazhen swappable)
can someone check if this is sane/correct ? assuming you have 2000 power of drills/zipline/turrets
prepping early for next outpost
wow wow wow
you should be able to zoom in on the chart
a spaghetti aic is easier to read yk
It only goes up to 58k 
tldr
am i getting blind?
gg i png bombed myself, laptop is dying
its 9 sc 6 med a 1.5 med c
i just saved it istead, it has bigger zoom lmao
That can't be right since you're consuming the SC Wuling batteries instead of selling them. 
if i had laptop perms id post the svg
wait can 7.5 sc and 6 med A enough to sell?
oh the production includes what you use, sell is leftovers.
why only 90 xiranite
You shouldn't consume any of it though 
reason?
Probably the other is dedicated to components
well it's not on the chart
there might be 8 shredders doing nothing but we dont talk about that
i can make it not waste facilities
wait can you get 4 forges? i thought max is 3
back to the drawing board
my brotha
oh no i cant read


i thought something was wrong ....
This whole pipe is not going anywhere lol
im pretty sure you saw people making 2 SC battery setups
i thought they were future proofing 
I'm running 11.5 SC batteries and 0.5 components 
(I already geared my characters, so not much use in producing max)
Yeah scrap that again
man get your ass on the aic
thats easier
no inlet ?
Ngl i thought you're making a corporate presentation with that picture
man what in the claude even is this website
its a scuffed plan solver, theres valley and wuling on the graph to also support cross-regional transfers but ihavent gotten to that yet XD
what with that selling plan anyway
for 2000power
Think it's worth it to stock up on certain liquids?
yes
probably bottled liquid xiranite for world exploration?
idk..... just do some simple spreadsheeting instead
Sewage/Inert Xircon Effluent?
it only fits 500 tho D:
i said bunch of them
use an entire base for sewage storage? 💀
there's no room for a bunch of them
fill tang tang place with sewage
Also I'm at work so I can't test but can you store Xircon Effluent in the overworld?

nah
no
Youre too fast brotha
i think you need sleep
Next battery 5k
I turned that guys underground ancestral home into my Liquid Xiranite depot
but then i wont know if i minmaxed, with solver, i know that it is minmaxed 
(also using resources for power or using resources for selling is kinda complicated if you try to get maximum selling rating)
Thanks for the 40k units sir
try jincao solution
maybe we can sell jincao drink next patch
Remove jincao drink, use yazhen shredder and connect each crucible to make both yazhen A and C
oh i have the solver, with this to change XD
try 16 forge
...just set up some equations calculate the sell value per ore/xiranite
I feel like I should keep Inert Xircon just in case
maximize those
Less planter for your factory
maybe
i meant
even sewage has a use
wait can they be filled with a bottle?
9 zips
havent tried yet
Ye
45 power wasted
Just let me fill Tianshi Zhuang's office with sewage please
And sold via depot
in any case it's trivial to see that SC batteries is max profit/xiranite, and yazhen A is max profit per cuprium

can you drain it?

funnily enough (assuming my LP model is correct), you shouldnt go above 4 crucibles, i guess xiranite itself is too expensive power-wise
wait
im not reading things correctly
💀
wait no
reactor crucibles?
You should have six crucibles
5.33/6 used
what are you even doing
its just facking plant and water
6 forge of the sky
basically free without the forge limitin
yeah but you're selling raw xiranite for no reason
plants are rather power hungry tho
also water is kinda power hungry too
10 power to make a pump into use
for just a line of xiranite (30/min) , it is 670 power
yeah i agree with the planting power consumtion but water is cheap
at least in wuling
oh yeah water is cheap
it scales better in groups of 3 cus of sandleaf
we should have petrol in some nation
the planting and then all the processing is very expensive
then with the story progression
Two Xircon Effluent and One Ferrium Powder make one Xircon every two seconds
So you need to be having an input of two Xircon Effluent per second into one reactor.
That's why you need 6
it cost more to buy petrol
if you have 3, then it is 825power; 275 power per line of xiranite
we are gonna be rich
ey calm down, soon well be buying water somewhere in desert regions(if there is one)
wait this isnt right...
your calc is sus
spreadsheet time
it's k you're on the zip already at that point
that like 3 bridges to go there
that literally the point of zip
OHhhhhhhhhh, i forgot to uncap the depot constraint
hey so like
:^)
is cryston just worthless???
what am i supposed to do with my amethyst?



