#aic-factory
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just move stuff around until you do
think they'll make it an outpost item?
it's lv3
I turned the stockade into a literal "Plantation" to deal with excessive need of Carbon and Sandleaf, heck Buckleef that wasn't native to Wuling has been brought over and introduced to the local floral, results have been "questionable"
I don't use the SC battery. I sell it. 
no reason to use buckleaf in wuling though?
people use yazhen/jincao for carbon
Recipes hidden behind tutorials 
wait huh???
it is good i don't need to do 9/min sc bat now because they fixed the bug
Once you refine it, you'll see it 
wait are you for real???? I didn't have introduce a whole new plant to this place to get the carbon?! It's been like that this whole time?!?!
It took a few days before I discovered it too 
The extra kicker is that it produces 2x more carbon 
......I think I need a moment
so now I gotta redo the whole plantation to deal with the fact I don't need Buckflowers anymore.....and gotta figure out how to move 38K of Buckflower
is the whole inability to regional transfer from Wuling to Valley IV intentional or a bug?
Intentional
eh just leave it, not like it matters
Think about when you get regional transfer in v4
or you can delete from depot if you really hate seeing it
Then think about what the current max regional level is in wuling
just leave it there?
it's not that I hate looking at it, I mean it could be excess carbon but now that the native plants can become carbon, should probably put it to a better use
buck and citrome is useless by now
manual transfer at dijang
maybe I could make that Capsule[A] thing and just export it, I make it back in Valley IV as the trade item

so glad I finally got the power issue back home sorted so batteries no longer had to be sold off
the sketchy irishman behind the trading outpost look was really concerning
so are pipes becoming useless now that we got Conduits
conduits is just convenience for the price of facility cap usage
does the cap apply in the area or just AIC? cause I thought about just using it for the AIC
Unless you're running 50 ziplines and 10 defensive towers, you'll probably be fine. 
I'm waiting on a friend to show me something but he claims you can basically do everything in the Wuling AIC and turn the Stocade AIC into a Water Treatment Plant with lots of bottles, water tanks and Xiranite made in the Wuling AIC
sounds fun
I make all my Xiranite in the Outpost. 
my outpost is empty
maybe I should've just done all my xiranite+xircon there
playing around the facility cap was meh
Xircon might fit if you put some reactors outside the yellow border.
just pipe the sewage down from wuling np
there's gotta be a way to make the Xircon more streamline, cause the BP I found online has you using three crucibles to make the rock, like dang there's no way to cut back on that???
I only put 1 Xircon with 2 Cuprium in the Outpost. I still have some space, but haven't attempted it. 
afraid to even ask how the other two crucibles fit in there
in any case it's not like there's a space shortage in main aic, the trouble is fitting everything within the 512 facility limit
can't be too liberal with belt bridges
if no space...
Some Crucibles can be linked to each other. Some (with no belts) can be placed outside the yellow border.
nah, my wuling cap is more important than aic cap
I wouldn't be able to put the crucibles outside personally
You can put it in the other area 
that's inconvenient
its 5 crucibles for 100% efficient xircon
at least u can also use the liquid xiranite crucible for yazhen soln as well, but thats all you can do to cut down on total crucibles used
if crucibles had 6 total input/output ports instead of 5, then making xircon (not effluent) and liquid xiranite in 1 crucible would be possible, but alas
it is possible with 5 but not double process
i wish your grinder a good clog
grinder strike
too lazy to remake factory, i'll just wait till 1.2
Alright got Buck A and SC batteries being made
i always ran out of t creds
My Xirinite/Cuprium setup, took several days build and to compact it as much as possible, uses up bout 1/3 of the entire Wuling AIC area
rate my setup ๐ (Image took 3 screenshots to compile)
That rebuild crop saved me like 40 slots lmao
oh my goodness! ๐ฎ
sewage outside, makes too much sandleaf, not bp-able, no priosplit on cuprium ๐คท
i have bad (good?) news for u, yazhen will save u even more space
you pulling pump from pac?
I havent setup anything needeing sewage yet, thats why its in the outside....plus why not have it on the outside so it doesnt take up space on the inside ๐
other than that, looks neat
because facilities outside the AIC area cannot be included in bps
that makes installation require additional instructions, when you couldve just done the work yourself for them
for personal use, its not an issue though
cus the outside takes up outside protocol cap ๐
but what im saying is this is not something i would share since its inconvenient to apply
ppl should make plant loops that only require putting in 1 plant if it's all about convenience
and what do you mean produce too much sandleaf? im using it for charcoal and if i did my math right, should be plenty to keep all 8 grinders fed
theres obviously a lot of other factors involved in design making
if u use yazhen for carbon, u only need 1 seeding and planting unit
saves 1 planting unit worth of space per xiranite line
using sandleaf for everything may be more convenient, but its not power or space efficient
fine you can have 2 plant loops that's 2 plants
hmm, i thought about using the Wulin plants, but the refinery didnt say it could be used for charcoal, only Buck, Citron and Sand
so i stuck with sand since i had a massive stockpile from V4
this kinda defeated the point
any tips on improving?
also may i ask what you mean by priosplit? I just recently unlocked Cup and just added it
I used all sandleaf when an account first hits wuling since you can't really maintain a full LC battery till skyking flats anyways and that way can put off researching hydro ponics till after getting skykingflats
Basically distributing the cuprium in such a way that it automatically adjusts your xiranite input
Valley farm plants need to be watered only once.
Wuling farm plants need to be watered once every 4 hours for 12 hours
Wait wuling plants could be used to produce carbon?
i make cuprium component and yazhA in the same place
when i wanna make more components, i increase xiranite input and the cuprium from yazhA automatically goes to comp (same if i want less)
every plant does
that saved me like 10 clicks
10 clicks is a lot
except rare ones ofc
you could probably add a forge in the same footprint if you move everything on the right side down a bit
i dont want to click watering
Yeah theoretically wuling plants produce the same with one less planter
wouldnt it need a second water pump then?
Intresting, my through process was to have this portion of the factory procude the main good, cup and xirinite, then the rest of the facility, which isnt fully built yet, is for all the other facilities that use Xirinite/cup
didnt know you could add some form of auto regulation
im in the process of making a graph that perfectly encapsulates priosplit usage
your sandleaf plant only have 1 planting unit?
i only click one button for everything else to adjust
oh dang'
no it's 1 pump per xiranite line
yeah most the shredded carbon ends up coming from the plants
oh i see nw
sad
now
Some powder can be refined into carbon powder though-
ok heres the graph
so your sandleaf seedpicking has input from depot unloader?
does the sandleaf line run at full efficiency?
Capped on Xiranite 
notice that the ore and xiranite usage remains flat all the time
meanwhile the products change when i want
1st half: 4.5 yazA, 9 SCW, 3 comp/min
2nd half: 5.25 yazA, 10.5 SCW, 1.5 comp/min
if the adjustment were manual then there should be dips because i was manually placing splitters and whatnot
push back by 1 tile
Uh which gear that needs cuprium component again? I might haven't unlocked yet
I would transfer some Xiranite to Valley IV just in case 
20 new gears?
it said cant build under lmao
he is trying to place sprinkler on valle IV
sandleef is a loop w an extra out for the shredding unit
did you see how much sandleaf produced from planting unit?
seed unit does 2 seeds per 1 plant
Wait I think sand leaf may be the best to produce xiranite
1 seed 1 plant.
it is lost cause
and one plant shreds to 3
Seed picking, 1 plant 2 seeds
and then the wuling plant
oh yeah that's only 1.5 belts of powder
but u only send 1 sandleaf plant to shredder every 2 seeds
unusable
isnt that not at max efficiency
whats the issue?
its close enough for it, it requires zero input lol
nah it's missing half a belt of powder
how am i supposed to half a belt and to where
the zero input is not the argument, its the max xiranite production/min that im asking :3
Hang on let be test the sand leafs
ur sandleaf circuit works for sure, but i just doubt that its running at max efficiency
your sandleaf is at 50% so you only get 1.5/3 belts of powder when xiranite needs 2 belts
nope its full
so it's a 75% xiranite output
it isnt running out at all lol
okay
I donโt think so lemme test
they're right it is not 100% efficient but it is feeding the seed picking unit at max
oh it won't run out but half efficiency
hell the shredding unit gets backed up a lot so it will overflow into the seed picking unit more
im using 2 belts on my sadnleaf shredder within my xiranite factory cause my storage already at 58k
really its a third-ish efficient
people in valley 4 dont even have running water in their bathrooms cause the pump tech is banned there
it's 75% when it clears up
im also using 2 belts but its still backing up because the wuling plants only do so much in this loop
wuling plants make 2 carbon per plant instead of 1
Technically is should be Max efficiently cuz every one sandleaf output 3 powder, which is perfect for one carbon production of 30/min
so it makes the numbers a lil funny
They don't take bath in bathroom, they dive in river directly ๐ฅ
iirc the water in valley 4 are contaminated with origirum, so they need water filtration before using them or people get cancer
they have to use the river yet they still dont know how to swim
Meanwhile, we can't use jet spray in v4
63 ferrium usage 
even if you got more ore it wont have much use without more forges for xiranite
except for ferrium
yeah idk i gotta go check whats going on in that mining deposit
you can burn all the originium for power
i got 4 forges tbf
For some reason I have wuling level 8 and every originium ore on but stuck at 360/min for some reason and my duo battery production need 540/min
go fix your mines
Did you level the owl in qingbo
Think so
check your theoratical data, if the yield is 90 then your mining rigs are fine, it's just that your depot capped your actual yield to your usage
Oh ya and fix your mines since levelling opens up some veins
somehow im getting LESS xiranite rn and idk why
map shows ! on your faulty mines anyways
bro you're capped
your are only using 60 and your depot is capped, that's why
actual yield is always capped at your usage if it's capped in depot fyi
yeah i need to figure out where to dump it all in
nah gotta always use it all to produce products and cap those instead
what's the point in stockpiling ores and intermediates
i can always make more xircon
cap red components 
light
got pogran dupe.... i dont even want this guy
ive kept him chained up in the manufacturing room in the ship lolol
Hellaguar is badazz
your squad is four but if you got him in there, it's actually an eight-man group
imagine fighting four people and then one guy calls for backup and four big people built like the business end of steel mill roll up and jump you on command
weapon gacha might actually be more brutal than the character gacha ngl
doesnt help i pissed away my weapon selects before looking at the wiki.....
login desync
time travel ๐ค
it happens when you just logged in and it will go back down to normal after a while
just move faster so you get 62 secs per minute 2/sec = 124/minute 
Everything seems okay. I can sleep easy. 
schrodengers components the graph is not sure if they exist yet
finally, no more sewage guys, halleluiah
spaghetti factory, saved 20power with 1 plant 1 seed for sandleaf on 1 unit
do you really need to depot that powder line?
actually if this is 4 xiranite that's only 3 sandleaf loops worth of powder no?
4 forges = 8 grinder = 3 full sandleaf (3 seeder 6 planter), 1 sandleaf leftover. You can save 1 more seeder
i need 2 sand powder for sc bat
oh you're splitting it with sc
that's actually a good idea, kinda lazy to change my factory around though
hmm if I save that 20 power I could turn on my farm again if I burn my extra orig
maybe I should do it anyways
Let it burn 
making hc in wuling is questionable
SC covers all my stocks, so I don't need to make lower tier meds 
Graphs aren't entirely accurate. Better to count your inventory.
don't forget about the belt offline bug
what's this bug?
belt move more slow on offline. the speed is unknown, but it is slower
which effect your yield
i say not more than 15% slower
crucible also have it own bug
i dont see the belt having problem tho
new bug?
it's old stuff, most people should already know this since 1.0
crucible one is only known recently i think. dunno if it old or new
been there since launch idk
what's the bug?
still the old bug
taxes? its fixed
yeah, then ur issue now is the belts i think
crucible take item from you on offline. we call this crucible taxing you
oh... it's fixed 
that mean no bugs no the crucible now
tell ur ocd to accept that ur aint getting staight lines anymore
hope 1.2 i don't need to separate this anymore
so how do you do the five crucibles setup for the Xrcon cause I've been staring at the BP for it ingame and I'm not seeing it
this game toxicity come from the aic itself not the fandom lol
2 for liquid xyra, 2 for xircon eff, 1 for xircon
2 xircon eff + 1 ferrium dust = 1 xircon
too much power wasted on these stash

i have too much power anyway
xircon need 2 xircon effluent, 1 xircon effluent needs 1 sewage +1 liquid xiranite, therefore:
(2liquid xira+2 sewage)= 2 inert xircon effluent +2 xircon effluent
then you use 2 xircon effluent to make 1 xircon
I just made my own spaghetti 
true
i just posted yesterday
shout out to miko anyway

Spaghetti factory in Endfield?
for what
just used your spaghetti earlier
how was it
100 power efficient was not worth it lmao
because of the battery?
yea
u can make liquid xiranite and yazhen soln in one crucible
yours uses 4 separate when u can just use 2
oh about that
i wanna make a blue print for each product
so that if u have ur own sc factory
then u can just use my yazhen bp
kind of defeats the point of a megabase design no?
its independent bps
theyre meant to all be used tgt
if u wanted to publish independent bps, shouldve just done that
well, personally thats what i would do anw
maybe ill just replace the word megabase then
you can say theyre all modular but can go tgt in one place
like this
but if you can just use some other design in other places, its not really a proper megabse
i already use 2 stash lmao
i didnt know the word mega base have standards
its my standard 
not a square
there is no established standard
but if u think abt what the word megabase means, having to use other designs is weird

i think whats good about my bp is that it can be personalized like a room
my couch go here, others may put it there something like that
lol
so wait you also put 4 of them side by side on one part of the base?
let's gooo one of us
How to make more efficient and compact
less squiggly belts more smooshy buildings
a triple forge setup, I assume?
Ye
hmm ic
it's hard to say what's "more efficient and compact" if you don't have some goal in mind, like forges need to be pointing a certain way, or it can't be wider than X tiles
^^^
for me I did think of making a triple forge setup for when they give us 6 forges
but I have mine separated individually
woo a fellow comrade
Well better experimenting ig
wew i'm lacking sewage now
tho your jincao production is off and idk how it's like that
you should be feeding jincao to refineries at 0.5/s
crossing stuff
probs lack of water
but your belts show only 0.25/s per jincao loop
that needs 1.5 pumps
the symmetry goes hard ngl
and thankfully that ever since they fixed crucible tax
pipes can be much cleaner now
but I've grown attached to my piping mess
maybe it look spaghetti but its my spaghetti ahh
I don't want to change anything now unless it's to tear up 2/3 of it and rebuild
I basically got rid of these tanks once and for all
oh I never had tanks
now it's one stright pipeline
I just had a big row of splitters to have overflow into treatment
I took this a day or two back, tho it was before the crucible fix so you could still see the fluid tanks
it should work for any fraction of a crucible so I'm just not going to change it
I did mine sorta like that, I should've swapped the orig and crucibles so I could lower the bus count
and I used a bunch of conduits which meh, waste of facility count
btw what do you use to put your screenshots together
fluid bus anyone XD?
too many pipes
I was thinking of photoshop but then decided to go with canva
as someone told me it's also what they used
pipes over depot buses will never stop looking good
only thing that would make it better would be to allow us to place logistic pipes on top of it
Noo.. Buss is the highway passage to go around..

works but not clean :c
i see

Wait why?
this is gonna sound so noobish so forgive me
holy crap that worked, and we can use the inlet and the outlet thing for sewage?! ๐ฎ

Yes, even more magical, you can use Bottle for sewage transport
sadly you cant just dump sewage for fellow wuling farmer to enjoy
Lowkey hard squeezing this triple forge๐
how about inert xiranite?
same

i have a weird feeling we'll be using sewage in some sort of fertiliser recipe in 1.2
How to compact factories bruh๐
Like this?
Yesuh๐๐ญ๐ฅน๐
I think a single treatment unit clogs when receiving 2 inert effluents? 
like this 

Dear god that HAS to be an OSHA violation somewhere in there
Sadly we have region limit too hard
288 at Sub-AIC area
512 at Core-AIC area (Wuling City)
and you will need to waste several land plots
nice now I have a really shitty picture of my old base before I made it terrible... lining things up is a pain
is it 512/512 already?
nah this is under
my current base is around cap though
too much bus/conduit usage to "tidy" things up
neat
Okay just curious about something.
Is there a large difference between the electrical drill and the mk2 version aside from mk2 being able to mine ferrium?
mk2 uses more power
Pft
water miner use less power btw
me omw to use 1 water pump for each mining rig
I just gotten to wuling
So don't have water miner yet
But was curious if mk2 perhaps mines much more resources or well being faster
You can use another 25/mins from Metastorage Regional Transfer
115/mins is quite guaranteed
just talking about the rig
my ass using 112/min lol
your ass is using it?
enough to squeeze in a yazhen c or so
i will your

what u expected when surplus of ore keep adding up even with full usage
thats tidy as, NW
oh yeah what did u to to have that clean corners
oh those are duplicates
do clouds make those shades?
do we even have moving clouds?
if we do, ill just put shadows into lowest
yeah there's always shadows drifting around
not sure... but black area is not a cloud but a transition between pov and blueprint
they should give us a higher viewing platform
or just make a Map picture generator.
nahhh too small
maybe 1/2 size of the AIC
so that its rectangular
Just give us a special button to get to view of all factory directly..
-_-)
So auto generated top view factory photo..
ts works too
Especially for phone player like me.
Cant screenshot and merge like that.
Me not understanding half the words being said since I'm no where near the level for max out factories
you need to rush factory every minute you spend without max factory is lost profits
yes do the simulations
u still cant max out when there funny liquid tax
yes us
how many power do you need? power the entire Talos-2?
this is only half
me who skip the simulation class
no wonder idk how to play physical
i can actually get to 4 million
at some point as soon as tangtang let me run loose i just did my whole thing
same
i believe no one in endfield has hit 4 million power yet
because you have to be a fucking masochist to do it
i had to delete literally everything in valley 4 for this
i dont even have miners
Ik but my brain likes fully automatic stuff so I can murder the entire LB population. Oh and explore every nook and cranny
is that with sc wuling batt?
only possible with SC bats yes
soon get surpassed by HC wuling 
bold to assume i wont do the same thing
i can feel the pain of wasting atleast 50x i dunno how many thermal banks iisplaced
1250 thermal banks
fuc my gut hurt from laughing
that should be enough for 4 million barely
what
bro
any obvious issues wiht this setup?
i have 3 lines of this but im only making 9 an hour
im missing like 4 ferrium mining spots but i dont think that would account for so much missing production
step up the Shredding for Sandleaf instead of getting it in depot, so you can lessen the use of Unloading Depot.
is the unloading depot less efficient or smtn?
idrc about having extra unloading depots
still the same in production but it will eat alot of space for other things.
i mean im not gonna build anything else
Also moulding for Bottle eats 60/m, you gonna need 4 times of steel production.
you only have two
yeah you're only feeding it 1/2 the steel you need to
Yes bec shredding plants into powder is the only way you get 1:x ratio of products so if you're unloading powder you lose that multiplier
wot
But realistically it doesn't matter cos you have more than enough space
i still get 1:3 if i shred before loading it into depot no?
Yea but you use 3x more depot unloaders
i mean yeah ik
If you dont care then it doesn't matter
yeah but it's generally less annoying to run 1 belt to a shredder before splitting into 3 belts of powder than running 3 belts from the bus
considering you dont need any unloaders at all 
When producing xircon effluent for xircon, what would cause the first crucibles in each production line to clog with effluent and inert xircon? It's replacing my liquid xiranite slot and stopping it from flowing, clogging the whole system.
keeps happening to me but I can't catch it or find the issue because it takes so long I always end up being offline when it occurs
don't put sewage in at first
you want some clog of the rest of the stuff so it doesn't randomly make effluent
or just don't run sewage through it
ah, I'll try that
tbh I wonder if it's safe to leverage that to make it output effluent directly and save a crucible but it seems too sketchy
yeah sounds sketchy, haven't considered that. I was just trying to make the pipes look a little nicer
Aesthetics and Efficient will not work together.
just redefine your sense of aesthetics to appreciate efficiency
I can't stand looking at stashes anymore cus I'm starving for power
is there a pipe equivalent to the conveyor belt converger low-priority trick
people been testing it but doesn't seems to be consistent at all
what's the low priority trick for belt?
0% battery gaming
does any one have any why this might be happening to me, but I've got 4 grinding units making Originium for the SC Wuling Battery at 100% speed, but for some reason despite me starting the SC Wuling Battery factory at 50 Originium grinds, going back to check it after a while, its down to no Originium. Implying that over time the 4 grinding units are barely not outputting enough Originium to keep the SC Wuling battery running 24/7. If I check the SC Wuling Battery output yields, once every like 1 hour, a single SC wuling battery is output less than usual
show 2hrs report
did you make sure to check Originoum yield and usage are both 480
sandleaf how?
because your endfield employees embezzel some materials and you always end up with -1 less than theoretical max
it is belt issue according to those people

could be but it shudnt drained all in an hour, its just slightly slower
the thing is, he said dense originium not producing enough, it reach 0
guh itโs not 0
thats a long looking belts... no way its the belt bug right?
I started my SC Wuling Battery packaging unit deliberately with 50 Dense Ori Powders inside to see if it was Originium that was the issue. And arfter letting it run for like an hour, I came back and the Dense Ori powders inside were 0
implying that over time somehow the packaging units were losing Dense Ori Powders
it is still server desync issue imo
cause otherwise if the grinders ran normally, it should remain around 30-50-ish instead
this was my theory too, but I dont know if other players also have this issue
u mean u shove 50 of those inside and over time its lesser?
i think u might be able to see the issue not even an hour
try to see if the belt is properly routed?
I shove 50 of those inside the packaging unit itself when I started battery production
if u shove inside pack, it may reduce overtime yeah...
ahhh
esp with the belt speed bug when offline
as long u didnt crash the whole thing, its fine ig
yeah they're all definitely routed properly
it's just a slower clocking during auto/offline mode that leads to minor desync
check your grinding unit, how much dense ori powder in there
you thought I was joking when I said they cheated you by 1?
๐
all of them are full at 50 except one that is at 35 so they shouldn't be an issue
I guess its just offline desyncing issues. Can any one else send me their 2h graph?
alsooooo, ppl said the dev recently patched the crucible desync issue
apparently tax issue still exist?

because they embezzel ma energy
that 50 is the output like this here right? yup
its the offline being slightly slow on belt thingy, they all jammed here as they pump out into the belt slower
I guess that must be it
I just brute force the crucible issue with a buncha load balancers

oh yeah I also had issues with the crucible
but at this point it doesn't seem that important since its the Dense Originium powder that is the bottleneck for my battery production, not the crucibles
BUT THE ISSUE is
(its almost 2nd week of 1.1)
I'm already losing 5K+ cuprium and 3K xircon
don't be surprised. it's a known bug that happenes to everyone when we go offline
that's why mine is like this
smooth line
you can do some load balancing like this
AIC factory never has 100% convertion when we go offline thanks to belt bug. SC battery made it worse because it involves too many steps in the production chain
they already fixed the reactor issue
the bug exists since 1.0
no need for solution anymore
same, esp its very obvious when im running the alternator setup
every time i logoff then login again, one of the pipes will be empty while the other jam packed
even after i keep resetting them every time
they stay even and balance when im online but when going offline, Jincao will stay full while yazhen gone
im assuming its how they code offline stuff where they compress the data and the belt only sees "jincao" icon on belt and not yazhen even when im running both
doesn't matter in the grander scheme of things tbh, I already am close to capping my A yazhen drug
my morphy stims are going great
thats nice. I think my big issues is that I've been like, hyper focused on trying to min max use as little space as possible for my factories when there is more than enough space to make things nice and neat
you can't be efficient and want compact for now
I also didn't plan things and just build shit as I went
till they fixed the issue
i have like 70% item in wuling at 58K, and its obvious when stuff deficit over time
and 80K of every single v4 item
I guess, I'll redo my wuling battery later. Myabe when 1.2 drops to see if they introduce new factory stuff
I never had that issue with this setup, whya re you having 2 water pipes anyway

right now I've got like, 2/5ths of the Wuling base space still free from compacting stuff
i got a little over a quarter of free space in my aic and in my sub-pac
took me a hot minute to cram as much as i can :v
I used up all of my space in the Stockade to turn it into a plantation
no need for fluid tank and loop back sewage now, but too lazy to change them
I've probably got one or two too many sandleaf factories but I've got enough power to spare so its fine
6.6k wuling power
you don't use yazhen/jincao for carbon?

don mind the water pipe input part
just me ocd, it pisses me off when i see this pipe empty
lmao
understandable
I've yet to do those things where you min max battery usage in wuling, I just sacrifice 2 SC wuling batteries to the industry gods for now
having 12/min sc battery stinks cuz i have extra 60/min sandleaf powder and there's nothing i can put it in,,,
this game does not want me to be efficient with my yield
aint this more lovely yeah?
I'm waiting for the next crucible update to jam more formulas into 1 crucible
if only =3=
is it more efficient to use them for carbon? I just use the red berries
yes
you get 2 carbon for refined yahzen/jincao
1 jincao/yaz turn into 2 carbon instead of 1
yeah, you only need 1 plant and 1 seed so saved quite free space
they also take less space for planters
alright I'll change it to that next time I make a big revamp of my wuling fac
1 planter + seeder instead of 2 plant 1 seed
i had a dream they released a new plant that makes 6 carbon when refined
and less 30power/4carbon
its ok tho, but its better to use SC v4 battery if you have some extra
or... LC wuling battery if its not "0"

also i get that yall will come at me for wasting my xircon production not utiziling it to make food
but as someone who worked before in food factory before... i don like the notion of food production and non-food production share the same place... its disaster bound to happen
also my Yazhen Syringe [A] production has a similar problem to the Dense Ori production for SC Wuling Batteries, where despite it getting enough materials to run at 100% speed, its losing some mats and leading to 1 less being produced over the course of an hour. I'll assume this is also the offline desync glitch
@merry vine it has been a day and I have a perfect 1:1 xiranite yield and usage ratio, no pile up or deficit 
and xiron is still capped at the crucible. I got hit with the belt bug delivering the xircon to packaging unit though
I started the packaging unti production for Yazhen [A] with 50 cupriumt parts inside. But now when I check there are 0 left
solution: use less conveyors 
if you want pile up, single belt
if you want usage > yield, multi belts

I didn't quite get that, pile up?
the lost of buffer items in your packaging unit is caused by the input chain not producing as quick as the packing unit can make stuffs
wew why only 206k valley bills, he must used tele
yeah but in theory my input should be producing exactly the same amount as the output is eating up
in practice it doesn't when you go offline
yeah makes sense ๐ฌ
if you stay online the production is always perfect
guess I'll just have to live with like a 5% embezzlement tax on my SC Wuling Batteries and Yizhen Syringe [A]'s
should be more minor than that since 11.99 will be rounded down to 11 on the display
yeah its probably not that big of a deal
ye, my current output is enough to outpace Stockades wuling stock savings generation
so eventually it will be like Valley 4 where the Stockade base is broke 24/7, and I've got maxed out depots
@swift niche there was another issue with crucible that every 500 liquid they take away 3, which ruined the production of SC battery because one SC involves 5 crucibles. That's what we call tax.
But I think in your case, the production was halted by the belt bug, chocking the delivery of semi-product to the final machines. So it's more like a stutter or throttle.
people work around it by building more belts from one machine to another
LOOKIT ALL THIS SPACE
I also realised the crucible liquid bug earlier a couple days ago. I rerouted water pipes and put some sewage depot to see how it would go. At first I assumed this was the cause for the SC wulling battery embezzlement
but then I checked and saw that the crucible byproducts were actually full in the packaging units
and it was just the dense ori powders that were the bottleneck
so yeah it must be some belt issue
I haven't tested it after the bug fix, if they ever fixed the tax bug
game literally unplayable smh
damn you really made this base compact
it's sorta fixed, the liquids are fine now, but there are dips in items
due to belt bug?
yuh
sad
it be like that :v
was it also like this in V4 and I just never noticed?
at this point v4 is pretty irrelevant thought the same issues probably were still in effect back then right?
I checked wiki, and I realized you can make better fertilizer with the whachamcallit forge of the sky/reactor crucible
is it worth it tho?
the only way to make fertilizer is to manually find the burdenbeasts and pat them, and then collect the dung right?
no
thought so
if you're grinding ginseng sure
it also helps clear the collection goals a bit faster
but how many ppl are actually using that much ginseng lol
the main bottleneck with ginseng farming is getting the meat for me
I aint going out of my way to kill random wolves in valley 4
think you can get a bunch from plateau alluvium
i mean yea if we really want to workaround the belt bug for SC battery we would have to make one more condensed ori cube line, split the cube to 2 SC packaging units so it became 4.5/2s input instead of 4 per unit, and then we also need to split one more xircon to make it a 1.5/2s input for each SC packaging unit 
rn my xircon production line is choked if I only output 1 belt from the crucible to the packaging
I kinda want AIC to produce meat at some point, but i'm equally horrified by the thought
yeah one of them has a bunch of dogs which makes it much less of a pain
the morbid thought is that they'd make factory farming with burdenbeasts
the more likely outcome in my opinion is that its just going to be lab grown meat
we can just farm the dogs right
set up a dog breeding unit, and pipe them over to the butchering unit
yeah if one of the alluviums got like 15 dogs in them we can just farm them
thats just factory farming unironically
it'll be just like the plant/seed units
ngl who even thought of making dogs in endfield drops eatable meat 
well we also eat the slugs
Sounds safe.
Though It would be amusing if they pulled a palword and make pal cooking videos
OG AK would do that
we have those bull like beast and we can only farm dung from them
dunno if Endfield has the balls tho
the main bottle neck is me having to do anything actively

fr
your factory gets shutdown in 5 days if you don't attend to it 
it does?
lol
it feels like they absolutely would, but upper management would gently put a hand on their shoulder with an angry perlica smile
why can't we hire ppl to farm for us anyways
when your SC battery capped in depot, you stop using sewage, which caps your cuprium, and then the yazhen
for real
nah I don't have that issue
at least in v4 there's an NPC just standing there going "hey yeah use the farm why not"
the trick is that you have a waste facility at the end of the chain
as you make 17k SC battery per day, it gets capped just in 4 days
this is also why people recommend using the SC battery up for outpost first
since you can't actually produce more than 2 units/s atm it's pretty trivial to do if you play your pipes properly
to avoid capping it in depot
tbf if you stop caring the factory for 4+ days you probably quit endfield entirely already 
My Xiranite stock are probably nonexistent now
you gain more than you can waste for street creds
true
but it takes time if you spend on outpost
what I was talking about is leaving the factory without spending the SC battery on outpost/deleting them. The whole factory clogs in 5 days
ye but you can simply fix it systematically
wdym systematically
i am just spilling fact that one probably won't suffer from as long as they play the game normally 
so it doesn't really need a fix
and as other said, you could just bulk delete them if they clog up your depot
Just get a stash heaven as backup if your depot are full
yea it doesn't need fix at all, becuse if you face this issue you most likely don't care anymore
You probably could get like 40k extra with a single plot of Sub-PAC
tbh it's happening in v4, if I didn't split my production between citA and buckA along with HC it'd be capped in under a day
combine your 4 sewage into 1 2/s pipe, split that into 2 lines, 1 use for your 2 sky forges and 1 into waste facility, eventually when batteries cap at some point T it will simply saturate your sky forge
you can add additional failsafe on the sky forge too
did you see my msg
what message
but since I did split it it'll take a while before that happens still
my OCD care
my xiranite in depot didn't change a bit after a day
no pile up, or deficit
what did u do
what are u expecting tho?
they already fixed the reactor issue
u lose or gain xiranite?
I lose xiranite
if the crucible tax bug still exist, I expect a lose.
but if they really fixed it, I expect a gain as there's belt bug
belt bug isn't a gain

for resources it would
are u using depot loader?
yea

I guess this is due to the xiranite production is also using one belt to feed to the depot 
let me try 2 belts and see if this will make any difference
nah u only do that when u have self clogging on your forge tho
mine is smooth
my crucibles are still clogged
what a wasted energy...
w8 a minute
is this the real power plateau?
what about lose
I guess they really fixed the crucible tax bug, that let us have a more stable xiranite yield/usage
that's not a thermal bank that's a whole thermal economy
this is yesterday
i feel like if you stand inside you would get cooked in 10 seconds
if i'm not wrong im the first person to do this 
the main issue with doing this is that i literally deleted everything in valley IV
since it took up protocol space

i mean if you already got everything from valley4 stock, then there's nothing to be care of
yea finally we can rest
with wuling HC batteries it'd probably be worth about 7 million power
now the only thing they need to fix is offline belt bug
because that choked my xircon delivery to the packaging unit
assuming the jump from sc to hc is the same of 75%
which makes some occational dip in SC battery production
yea that's mostly likely belt bug
i tried to clean the ferrium dust in my xircon crucible
yeah theres no build up any more
same
I wanted to buffer it but it stays the same after a day
online/offline
no change at all
real
no more 20 splitters for priority flow
but I am keeping my overflow setup just in case


wtf
di you use my priority flow that i showed u tho
it looks good but it could be simplifed if I split the cuprium input first
make it a blueprint and revert back to usual is an option too

okay then
you are merging 1.5/s then split it into 0.5/s then join back 1/s
waiting new factory
cuprium solution
rusty fluid and yellow fluid
no pure white liquid yet...
ngl your build actually looks the best asethetically
i mean the overflow


what the heck is that orange pipe doing anyways, is it coolant
making tea
liquid cuprium
it just looks like it's looping through that reactor and into another building
2 input pipes, one is empty, the other is red, but the output are yellow and red
hm actually the output orange is darker than the input
that looks like a new type of crucible
and there's somehow also water in there
it's funny in the first place the crucible has water in it but no water was connected to it
wew so water, liquid xyra and liquid cuprium, 3 liquid to process
oh yeah its a new type of crucible, it has 8 slots
w8
the middle is 9
Efficient Xircon is on the way
oh my bad the inputs are yellow and red and out put is red
liquid xyra not yellow huh
sandleaf solution 
you need to kill those wolf now to get the meat and blender it for new liquid
so I can make xircon eff and xircon in the same crucible?
i just hope they won't use non auto produced stuff, i gonna quit if that happen
like?
wdym non auto produced
like monster meat and such
there's no way it's literally called AIC
bumper rich is exception since it is useless
fertilizer 
the most they could make us do for non auto I guess, is to make sure they are unimportant
wait 8 slot
despite fertilizer is non-auto but as you said they are neglectable
can we also squeeze in yazhen solution?
anyone has current reactor's pic? how many tubes in there
2 in 2 out
only 5
owh the reactor
the shape is different too
functionally 4, cosmetically 5
the ceiling tells theres a final output in the middle or something
thats why its 9 slots
fluids still 2 in 2 out
output is 4 out, which means input can be 4 in as well.
depending on what that center line is for, we could have a total of 8 or 9 crucible slots
- sewage
- liquid xiranite
- xircon eff
- inert waste
- xircon
- yazhen
- water
- yazhen solution
input
- liquid xiranite
- water
output
- inert waste
- yazhen solution
- xircon (belt)
sewage can be self made
so just fit?
power probs with the factory is gonna be the end of me
we only have 9 slots tho
that's 8 slots
use batteries
the middle is slot 9
no i mean the list I posted
who knows?
ey u woke up
rlly how do i do that
so yeah it can be 8 or 9 depending on what it actually is
i'll be waiting for bp, hope those elitist work hard
lmao i alrdy have maxed out batteriues its just they aint going into my thermal banks
umm thermal bank?
hwat
uhm, i stayed up
@wispy grove this one, only 8 items are involved if you include xircon eff, xircon and yazhen solution productions. With 2 in and 2 out full occupied
ok 

im maxed out on batteries its just thermal banks wont stay cuz of the speed and allat bs
and now i gotta craft hc ima kms
goodnight ppl thats enough of arknight for today
xiranite is made from shredded plant and water right?
i think i know how does it taste
GENIUNELY BRo
i can't believe it, my amethyst count is huge in wuling
what fix ๐ณ
did you have enough water?
u have bad sleep sched
yes



