#aic-factory
1 messages · Page 283 of 1
10 flame + 16 sentry
but even 6 flame throwers is faster than 6 surge
I changed all to flame throwers already
Damn, looks like even shared facilities can't save the armor fragger
It's so cool but so terrible at energy alluvium
What is even good there, or fool-proof?
Idk why people are using flamethrower
It barely helps
And/or is worse depending on your setup
for me it's way better than surge
but depends on which alluvium you are farming I guess
Any of them
i put flamethrowers on both wuling alluviums, but i haven't tried them after yet
I farm power plateau and they are way better
it helps with finishing the mobs while sentry are reloading
The hardest enemies in every alluviums are the minibosses
The trash mobs are easily handled by he grenades or any aoe turret, they just don't move much and lack hp
have you seen the flamethrowers just melt the minibosses if you trap it inside
Except you can't trap them, they phase through structures
they just hatin
See video above

This is for afk setups, which is what the video was for
I even have max ult regen build on her when I farm alluvium
like ideally you put 12 flame, 3 on each side, and the rest sentry but i just go with whatever qyurii gave me
You can see how despite the many flame turrets, the miniboss was primarily killed by surge turrets
nah I don't trust afk build, when enemies could just get out of the flamethrower range and halt your afk
especially that landbreaker lady
The New AF1 Armor Fragger turret is awsome!!!
This is my AFK Essence Farming layour for Energy Alluviums!
Endfield - Aurylene Locations:
https://www.youtube.com/playlist?list=PLNgrku2z_iBnVwZvRcoA0ivjJ0MSnV0sL
Endfield - Chest Locations:
https://www.youtube.com/playlist?list=PLNgrku2z_iBnB5LwedroH5dhLmFaiM0-o
Endfield - Blueprints:
https://...
Wym? Afk setups work fine if you build them properly
You just need to block in your character, who can collide with structures
that video guy only tested it on that alluvium, but it looks fine
That video is definitely one of kyo's weakest, it's not very afk
Try this next. Try it with 0 sewage and liquid xiranite in crucibles
you can technically go afk
It has no healing
meh
afk farming the wrong one 
No, but it is required to make a setup truly afk
it takes forever to recharge
Yes, so you do need to combine it with a properly built character or wait for it to recharge
also, you need to connect it to the aic energy so it doesn't use up batteries too much
Yes, I assume any proper afk setup does
i used to use healing tower before i switched my turrets to batteries
it saved me some food
it would be fine if it didnt take up turret limit
Symmetrical
b-b-b-but it's disconnected!
yeah I forgor
the belts i meant, but power too lol
It's what you need to achieve full afk, so that's what it is
you can take the sandleaf powder in the middle into the depot and it's still symmetrical
add this and perfect
^

KEKW. Fine, but I really dont like putting power into depot.
is this afk enough
1/2 the efficiency
ok....adjusted my crucible setup a bit....no more lack of sewage issue.
instead....my xiranite got taxed instead and is slowly decreasing 
all wuling roads lead to xiranite, and xiranite leads to sandleaf
effluent usage will always be capped at 112.
since some of the xiranite is being transfered away for making cuprium / xiranite components.
maybe you will have more sewage than needed now
i don't think i need to fix the crucible sewage in the 1st place 
same freaking thing
not really, all crucibles are completely maxed out.
the only thing that can affect it at this point is pump more xiranite
or
crucible produce faster.
that's about it.
do you still need power to power the fluid pumps for cuprum mining?
yes
but you don't need to provide power for conduits
if crucibles are maxed on sewage, a lack of xiranite will clog sewage
which clogs cuprium too
How do i complete this mission of connecting the pipes ?
that's why i used an extra treatment unit myself, though i turned it off after the fixes to test it
they're not connected
make sure the pipes go into the facility
they aren't powered as well
the fluid pump I mean
haaah, this is far too annoying to deal with, i should change back later.
there was a thing with this, a bug with continuity for doing everything before the quest tells you
i can't remember the fix, but try redoing everything
their pipes aren't connected 
that too
the power of wifi is astounding ;3
How is it not connecting to power when there's xiranite pylon right next it ??I'm confuse
connect the pipes
you're using an electric pylon for the fluid pump not a xira pylon
so either wire it up or swap it to xira
He did wire it
The pipe I tried to connect from the head, but when I drag the pipeline to the direction of pump, it connect from the side
you pipe starting with the source, to the destination
you need to move the camera and mouse until the facility glows white
well, camera only i guess since mobile
you can move the character to make it easier, be sure you are not too far
Those are packaging units no? Interesting that it blocked that enemy, have you tested against other minibosses? Still need medical turrets but a useful discovery
even jumping can help, but you have to nail the timming, so it's not worth it usually
Am I supposed to start the pipeline from the pump or the sky forge ?
packaging and same sizes work. i first saw someone using planters but its so thick that it cannot be useful for flamethrower.
yeah i tried smaller buildings (3x3 like refining and proto stash) but they dont block them
look, i did this quick video for piping the pump
But the things is pump is outside the area of core AIC , and so the pipe icon didn't appear , after i enter within the AIC area it appear , so i could only start from the sky forge
no one escapes this area (even the jumping ones)
you need to change to aic mode
hmm....won't using planter be better? since they are bigger and taller.
Have you tested against other minibosses?
or use top view
i tried against the other alluvium with the jelly fish, they cant escape either
and the hub alluvium with the big one, but the spawn area is large for the smaller ones so they spawn outside this tight trap
So only some tested so far
Also I don't know if you can use those to block everywhere
Iirc power plateau might not have the space
9/Mins so good
Using it in valley iv is probably slower due to the need for 1-2 medical turrets combined with lower turret limit
How did you get 9/min, running 2 packaging at 50% eff?
i didnt setup there, im lazy for spots far from TP
That would be 6/min. 1.5 units would get you 9
it's easy to do, each needs 10 of each item as input, so you put only 5
Diff spots are needed for diff weps, so you want setups on every alluvium
which is 1 belt of each item
I mean ye could run it at 50%
I have been wondering if you could achieve it with only 1 packaging

well if thats the reason, then i dont have to build there right now 
Power plateau is the exception, you want to farm there regardless of essences
It's the place to farm ginseng stews
cause of meat?
Yeah, you get 3-4 filets per run at power plateau
because of doggo meat :3
Or just go around and get some
Thank alot buddy, after AIC mode and starting the pipe flow from the pump it finally work
Going around hunting them would be faster
Yes , I change to xiranite pylon
np. next time you can also use top view, those pumps can be seen from that mode
but you need to learn to do that normally anyways for other places
Yah, first time playing base building, it's too much info and work , easily confuse
don't worry, take your time and have fun
no, rush everything and ruin your life
I log in today after long time today for new update main story, but got stuck to this factory tutorial 🥲
200 battery/min or you're mid ass
you'll ruin your life anyways, it's a factory game

Speaking like true gacha player
The AIC core power capacity which stays at /200 , could later on upgraded this capacity?
but most stops at 6k (valley) and 3.5k (wuling)
but if you are crazy you can definitely reach 100k
unless the game caps it, but we dont know
don't forget to unlock all of these on both v4 and wuling
make 500k energy factory
Why only 100k
endgame content
when the wuling leader gets released as a playable character, we need to make 1m energy to use her
100k xiranite used per attack
but we need to recharge them
Zhuang Fangyi's secret is the vast amounts of xiranite she chugs to fuel her powers
guys i need some money my mom is kinda homeless
ask tangtang to help 'borrow' some ;3
she is even more homeless
what are the power saving things i can do besides switching all rigs to hydro, removing protocol stashes, and using xircon crucibles to make yazhen solution
Avoid making components
Also just not care about power, but that's a different thing
i know some way but it's more of a troll way
remember those ore places with only 2 rigs?
making components saves hella power because i get to cut out a whole sc battery and xircon line
underground pipe the leftover water to other rigs
yeah i was thinking of doing that but i know it would take hella time
having to drag conduits all the way across the map for the one mining node
btw what's your power consumption rn
or use teleport for the conduits :3
bypass some physical walls
3005 but i havent swapped out jingyu valley nodes for hydro yet
it's for a few, you save 50 energy total from optimized originium nodes compared to mk1 rigs
What's the goal of you saving power anyway? You are losing stock bills if you cut out an sc battery line
that's if you think of all nodes as high purity though
its a fun project, less irksome than dealing with crucible tax :v
im not cutting out an sc line but im just trying to get good at optimizing
i dont want to have to spend days figuring out hc battery line optimizations
Saving power is an odd area in that it has exactly zero actual benefits, so optimizing it is just for the sake of it
if you use pwm for your thermal banks then it can save a few dozen batteries per day
Well, I guess saving power if you are above 6k power or so can yield actual benefits
But I'd guess most people not spending power for the hell of it are below that
i dont even know how i'd get above 6k
The problem is that the batteries you save are useless. It doesn't take that many to max out the outpost and beyond that, there is no use for batteries rn
i just pray that there is no water tax applied for mining offline =.=
it's 8.3 batteries/min to keep up with outpost so for stock bills it doesnt matter but it can help when stocking up on sc batteries for 1.2
Well there is a use, you can shut down your batteries slightly earlier in favor of getting components slightly faster.
You can also keep the extra batteries and then go all in for components some other patch, while these extra batteries serve as sale fodder until you set up the higher tier production.
Is it even possible to get Wuling power usage over 5k?
so far, water seems to clog offline, even if full high purity
You can max out outpost and artificing with enough batteries for around 5k power iirc
does it impact overall mineral production though?
but if you just set it up and everything is empty, the rigs could stop sometimes at first
water wise, no
How much xiranite yield do I need to basically carry through every production line theoretically
Saving batteries for 1.2 is weird because that's not really a thing? If we get an outpost upgrade then you'd want prosperity, except that you cannot spend more batteries to get prosperity. It's still limited by outpost bill generation.
then all good, as long as the mineral production is smooth, that's the best ;3
240 theretically but we only have 120
nah.180 is enough for 2 sc machines and 1 comp machine running at full
Huh
Running the math for max power use while maxing outpost+artificing gives 7400 power
Why is it weird? You can forego new battery production for a bit with a stock of lower tier batteries while you speedrun producing the next component tier, for example.
Waaaay more than any reasonable use
it takes barely under 3 days for the outpost to fill up and you need 48.15k batteries to drain that so on top of keeping up with the outpost until 4.3 days before the update you need to get power down to like 0.8/min excluding yazhen syringes which should shave off like 3 total batteries
the ideal thing to do from 1.0 to 1.1 was stocking lc batteries and having outpost tickets as high as possible, to get lvl 3 instantly
i failed in the second part lel
i forgot teehee
you need enough batteries before 3 days pre update to drain the outpost, then be able to have the 48k by update day
That doesn't really make sense to do. If you want to rapidly build a stockpile of new components for artificing, then you remain limited by artificing catalysts since you can only meaningfully stockpile components as high as you have catalysts. As a result, you are better off stockpiling the xiranite you would otherwise turn into 0.4/min components and spend that on new components.
You can just save catalysts for a week or two from last patch?
Errr, what? If you make enough products to keep up with outpost bill generation it doesn't matter if you are selling them or not, you have enough to keep up
Also you wanna have some new gear with some artificing day 1, you absolutely will be time gated at first by components.
Yes, so during that period when you are saving catalysts, also save xiranite. You get 0.4/min components worth of catalysts. Instead of actually crafting those while saving catalysts, store the xiranite instead so you can spend it on new components
but in order to be able to do a full drain at 1.2 you need something like 12k-20k excess batteries
so, saving something makes sense for everyone, now the debate is what to save
right now my outpost is still about 1mil away from being empty which i probably wont hit by update day which is why i need more batteries
I'm saying that saving batteries doesn't make sense because you can save xiranite instead with zero loss or change to production ratios
If you are saving catalysts, any components you make are useless anyway
But the new components won't just use xiranite, they'll also use materials that would have produced something that's sold in the outposts, in that case, having a stock of batteries from last patch is useful in order to keep the outpost from filling up. Especially if you're starting the patch with full outpost bills in order to get early prosperity.
why do anything else when you can just fill the 40k courtyard with liquid xiranite
imagine if hc batteries don't use liquid xiranite but normal one
i'll kill someone
That is quite speculative. 1.1's new resource is a minor contributor to stock bill income, so if that pattern continues you will be able to expend the new resource without impacting stock bills more than new batteries can cover. The only resource we know is used for components and significantly production limited is xiranite
How much does each item of sc battery yazhen A and C sell for again
Sc for 54, yazhen A for 22, C for 16
I'm already approaching battery cap, so I'll need to transfer to Valley IV soon 
SUBARASHI 
How many you need is irrelevant so long as it is below the depot's capacity. So long as you produce enough to keep up with generation, it doesn't matter how many it takes. If you need to build up 1m stock bills at 36k/hr but also produce 36k/hr worth of products, then you will have 1m worth of products at the same time as the outpost has 1m bills
Well, whether the xiranite is stored in the depot or stored inside the batteries which you stocked up and that you proceed to sell in the new outpost, it doesn't really matter ultimately, you're storing resources in order to be able to acquire components faster, since at the very start the time gate will be components. It's a niche use for the impatient people but it's there as an option.
The difference is that storing xiranite from components is free in the sense that you are unable to use those components
The margins are also pretty significant rn, so you could actually be storing twice your artificing limit while maintaining max outpost production
But the same can be said for the batteries. The argument was the batteries that are saved are useless. It's not entirely true.
In your scenario using the saved batteries renders some of your components useless
The core status remains that your savings has not produced anything useful
If you want to fill up your depot for the hell of it, just do so, that's not wrong
How has it not produced anything useful if the player is able to get more of the new components and thus more artificing done in the same time period?
But according to the game systems, there is no benefit
saving battery usage means reaching cap faster, which means saving other items down the line, like xiranite
it's a thing to do for people that want to cap the depot
In your scenario, you have done so at the cost of making some old components that are useless because you lack the catalysts to use them. You've simply changed the useless item from batteries to components
though you need a back up of treatment units for when batteries get capped, so sewage doesnt clog
The difference is, useless batteries give no value. Useless components transfer their value to the new components, new equipment, new value.
This is the real goal for many. It's not useful to fill up the depot, but it can be fun
.stonks
no. going up ish fun :3
number bigger, me happy
big number, me happy too :3
The value of components is limited by catalysts. Overproducing them generates no value because you cannot use them without catalysts
the only big number I don't want to see is energy use
At current limits, you can only utilize 0.4/min components
This is the minimum net yield of sc battery to keep up with outpost right?
That's with yazhen c? If so, you can only get 2.75/min yazhen c, not 3
if everything is capped on depot, i wouldn't mind a bigger energy number too
did you take into account some operators can make outpost yield more bill
Ultimately everything in the factory is free since the ores are infinite, cost only power and produce an infinite feedback loop where we can produce more than we spend without any issues.
Proper redistribution of said resources gives us the option to get new components and gear slightly faster than usual. There's some inherent value in that, depends from person to person.
They did
like wulf and tangtang
but why do I feel like 8 SC is not enough, I have a net yield of 10 SC but I still need to use my yazhen
Well i have quite an amount of ferrium stockpile so it's 3/min for a while
that counts yazhen too
oh alright
Have you considered your sc consumption
well, i dont have the math in front of me
I'm referring to objective value, not subjective. Even in your scenario you have exactly the same value, not any higher.
need to correct that it's 9/m I forgot 2 SC is 3/m
right after a day, 1 to 1 sewage works even though i can clearly see the clog in game lmao, this game is so weird

@nova lodge @wispy grove @lapis crane
but yea they say it was after yazhen so no question anymore
Well, I'm referencing the objective advantage of being able to get new gear faster, said gear having subjective value depending from player to player. To come back to the original argument, it was that the extra batteries are useless, and the counterpoint is, they are not useless to some.
If you want me to be more specific, it is more accurate to say that saving any resource while above outpost+aritificing limit is objectively useless. Batteries, components, anything beyond those limits has no use
So im making 12 sc, using 1.5, selling 7.86 for outpost, im left with 2.64/min excess, that's 26.6k sc stockpile in a week, good to know
i calculated 7.9407 sc/min to get even with outpost if using all yazhen
Well i assumed 3/min yaz c
almost the same as above, but weird it's not equal
That's the problem with any system that saves resources, we are hard limited on how many resources we can utilize
Not 2.75
And that is, without making any component
I just described the situation where they have a use though. Getting new gear faster. You can transfer part of the artificing limit to the new patch, which will temporarily switch the bottleneck from catalysts to components, moreso if a player saves more and more catalysts.
then less sc ofc
if i'm not wrong, 1/min component means 1 sc and 1 yazhen a /min less
I'll wait until i have at least 20k sc stockpile before starting to make component
basically you just directly channeled the sewage from refinery into crucible?
you generally won't see issues on9, only offline usually.
total item produced will be lesser than expected compared to when you are on9
up to 3/min you need 1 extra treatment unit for sewage since you are not using it for xircon
As I mentioned earlier, if you are transferring part of your artificing limit, you can also transfer the same amount of your components production in the form of stored xiranite.
Yeah lmao that's the funny thing, you have to use extra treatment unit when you reduce your production
The real waste is using SC batteries to provide power. 
I don't have the luxury to do dijang hack
can't bother with manual transfers of hc valley
just get below 3.4k and use 1 bank
You can produce ~7400 power without cutting into outpost/artificing or transferring batteries from valley iv
It takes a lot to actually waste sc batteries on power
but with 1 bank number goes big faster
Yes we start prepping for 1.2 patch 
Gives us time to play other gachas 
ooh thats good to know, i do use conduits so i see a blip of clogged/idle every few seconds or so but this factory has not stopped yet offline lol

i felt that....not clogging sewage is the easy part....
optimizing for crucible tax is the painful part 
that was fixed, supossedly
What did optimizing for the reactor bug even entail? Isn't it exactly the same as optimizing for sub-maximum xircon production?
patch, server side i think
maybe there was some client side too, but it was too fast to catch it for me
i was kinda coerced into ramping up my xircon effluent usage 
but it remained unchanged regardless since the xiranite input is reduced for component production
i probably should revert to me original build, less headache and cleaner ;v.
sewage consumption should not mysteriously dissapear when channeling to crucible 2 for effluent productions ;v
What did you end up using?
if these 2 are still empty after i come back from being offline tomorrow, i'll start trusting the devs
Priority flow should easily solve the issue as it can handle any level of sewage consumption
58k xiranite can support 2 component producing lines for 8 hours. This is enough for 5760 components, which is 115 gears produced. This should be about 105-110 artifices depending on how much gears are changed for the specific player. This is a bit over 1 week of catalysts saved.
So, I'd say this is enough for some, and not enough for others. Being able to ignore production of things that require xiranite and sell previous tier batteries will be good if one wants to spend more than 110 catalysts as fast as possible.
duct tapped the build lmao, i should change it back later lol
i do this to get sewage into the reactors first
At that point, start manually transferring xiranite to valley iv
That is significantly less time-efficient than just saving batteries and using them instead to alleviate the pressure to buy out outpost.
currently going around the map farming rare mats atm.
That gets you what, 3.45 weeks of artificing?
Most of a patch worth
For the very few people who would want to stockpile that much artificing, it'll take less time on dijiang than optimizing power.
this is the deal: why have an easy 9 when you can have 10 and torment your existence. what, you only use 8? who cares, make 10.
It's just more convenient to focus produced xiranite on components alone and use extra batteries from previous patch to buy out outpost, than it is to spend time transferring xiranite back and forth and having to oversee your xiranite usage in order to not brick the factory due to xiranite running out.
wait, guys, i discovered a way to make 11!
Stockpiling xiranite also has the advantage that component production with stockpiled xiranite is not limited by forge of the sky production limits
Someone who really wanted the most components on release would be able to set up as many component lines as they have space for and convert that stockpile rapidly
so this is the way to make 12:
first step: sacrifice your first born
Next patch component production will be potentially gated by the new material production, like current cuprium components are limited to 2 production lines because of cuprium.
You couldn't store cuprium since it didn't exist beforehand, so, you will be limited by it, instead of xiranite.
too many component types 
Why would you need to manually adjust xiranite stockpiles? It's trivial to ensure that all xiranite in depot is excess and can thus be blindly transferred if you wish to stockpile it
Fundamentally, the game limits how quickly we can spend our resources while giving us more resources than we can spend
You can stockpile stuff for fun but it's not actually useful
Current depot can store 8 hours worth of component production. Depot upgrade will store more, but again, why do all this xiranite business when you can just use stored batteries which have way larger value per unit than xiranite?
hmm.....hydro mining does comes with the cost of increased protocol capa use.....this can be a problem =.=
Do conduits cost protocol capacity?
4 points for it
how likely do you guys think it will be that we get new components types during 1.x?
xircon components maybe? but if not, what could it even be
I've covered this several times at this point, so please review above messages if you want the answer.
if we get new types of gear every patch, it would seem almost useless to care, like an mmo that gives you new gear every patch
ah sorry, WHO TOLD ME ITS 4 POINTS FOR CONDUITS!?!
its just 1 for inlet, and 1 for outlet.
pump takes 2 points though
Have we gotten all beta content yet? Afaik hydro mining and cuprium was in beta no?
i didnt play beta, idk anything about it
I'm running in circles here.
Stockpiling is useful to get components and new gear faster.
Doing it with xiranite, especially with valley transfer, is essentially doing the same thing as storing batteries but with unnecessary extra steps and annoyance.
Just sell extra batteries and delay producing new higher tier ones until gear that the player wants is made.
it's just a matter of order of things you want to do
I really hope we get some kind of weekly aic challenge
stockpiling xiranite might be useful though
Building factories is fun but rn you get ~2 hrs of factory gameplay per patch
hey, do wuling plants produce more carbon or did I just invent that
Yes
nervously checks his average of 6 hours per day of factory management
odd, the recipe doesn't show in the database
The aic system just isn't that complex rn
It's redistribution of resources in such a way where we minimize the amount of time it takes to get new gear produced and artificed. All sides clear outpost and buy out the shop, only this method gets you new gear the fastest.
some recipes need to be made manually to appear
The advanced stuff like blackout detection and belt priority flow are not really useful rn either
oh
It is pure time-optimization
so is the recipe the usual plant into refining unit deal?
try combinations of refining and shredding things, there are a lot of recipes. also some grinding ones
Hmmmmm
I just need carbon, I'm making an SC battery line right now
shred to refine or viceversa, each work
Could I use converger input order to self reset a protocol stash for priority output?
phew....done collecting all the rares.
Priority output is probably the one trick with stashes that has a use case atm
the energy emergency setup is the only converger priority i know and use
Incorrect, since this was not applicable to cuprium components. You could save up all the xiranite, ultimately you couldn't run more than 2 lines because you need 60 cuprium ore per production line and we only have 120.
i don't even like using something that is basically a bug
wait I'm confused
i accidentally make strange builds by building things left and right so.....explanation is not gonna help for my builds ;v
jincao picking produces one seed but planting makes two?
do I only need one seed picker and one planter for jincao then?
yea, reverse of v4 plants
well shit this makes things way easier
thanks
yep, just 2 buildings and they give double carbon, they are great
wulling seeds produce 2 plants per seed
wulling plants produce 2 carbon blocks per refinement
wulling carbon blocks each produce 2 carbon powder per shreeder :3
only small downside is the water
that's just carbon in general
wulling plants had been steriod injected indeed :3
you can shred the plants to make them into food powder and then refine them to make carbon powder
same deal
i prefer this order
pretty sure V4 plants only give 1 carbon per plants.
i can use the food from other places to fill the machines if something happens
sewage logistics make me want to pull my hair out
there's two sources and both bottom out
Can you transfer sc wuling batteries from valley iv to wuling?
welcome to wulling :3
I can refine cuprium, but if my cuprium depot fills up, I can't produce more sewage
I can make xircon, but that only produces one sewage and I need two
https://discord.com/channels/950244160684834837/1482466765459030056
That's the easy universal solution if you want it. Pretty much every solution involves selling yazhen a before batteries though
oh right I forgot about the syringes
I was gonna make batteries first so I could just build without worry but it seems I'll have to make space for it now
if you meant meta transfer, then nope ;v
the only wuling things in v4 meta is the plants, their seeds and their powder
I mean transfer, not metatransfer
Looks like it's just yazhen
sorry, my bad, too many people just went with meta transfer when they talk about it. =.=
but yes, you can. insane transfer cost though
:3
Space efficiency is mostly useless, embrace lawn base
jincao can be used too, also as powder
don't put them exactly together, put them 1 tile off in any axis to make space for pipes
Yeah idk why database doesn't have everything all the time
well, 2 tiles off if the axis is the y in the pic
what, for the 2 space thing?
it's pointless
each conduit is connected to one pump and one refining unit consuming one water
i just looked at the pic quickly, but now i noticed you actually have 3 tiles
cause of the conduit
for me, it's not a great place to put it cause you will need to use a bridge for the sewage. i hate bridges.
my setup 

buildings outside? with this protocol capacity economy?
still going stronk :3
man, give me some
i can't even dare to think to do the trick of putting effluent reactors outside
i can put 2 outside and i get cap
on another note, i am pondering hard the need for 50 zipline limit =.=;;;
yea, between the capacity and the energy, i can't even reach 40
maybe a new sub pac helps in some mysterious way
highly doubt it, since it will be in a new region ;v.
must
stay
hyrdrated!
i should work on 2.75 jinciao C 1st lul, need to catch up with outpost 1st.
i mean, by moving some things from wuling city to the new pac
but most things should be inside the aic anyways, idk

i guess i saved the capacity of 2 pumps when i put 2 xiranite lines in jingyu
gib us more protocol capacity and more build limit in aic instead ;v
50 zipline (that also need protocol capacity to place down) is just silly 
yea, it's double limit basically
Can I do Xircon and Xircon Effluent productions in the same Reactor Crucible at once?
no
Dang
If you efficiently clock power, metatransferring dense originium powder yields more stock bills than yazhen c
everything needs its own reactor, but you can use liquid xiranite reactors to make liquid food too
that's the only way to save reactors
Liquid Food?
yazhen and jincao
the thing is.....i am still using past 5K power 
thank you for your suggestion though 
This still applies past 5k power
even with nearly 12 SCwul battery production O.O?
Inert Xircon needs to be disposed of, right? Since it has no use?
xircon effluent and liquid xiranite can be made in the same crucible, but you need to time the rate of input.
i found this out because my sewage passthrough once overfilled the crucible.
i guess it might be viable if you're making comp, but managing the timing for that sounds complicated
reactor tax seems to be fixed. none of my backup xircon was used
poggers?
I can finally rebuild my factory one more time with that in mind?
ah yeah, gonna make LC wulling battery as well to balance things out. might consider it for later since that will require quite a bit of base restructuring. (xiranite usage at the limit atm)
for now, i will stick with C meds production.
Why lc wuling? It's strictly less efficient than sc
can i see the setup
until the factory can work perfectly everywhere, i won't care much about a fix here or there
Also the dense originium powder is for hc valley batteries, not any wuling ones. It doesn't use any xiranite
i mean, fixes for the game. i of course will obsessively fix my current way to make my factory until i burn out
just xircon in some storage connected to the 2 reactors making xircon
the idea is to produce HC for usage, then sell off extra SCwul battery?
if it wasn't clear. greenline is the extra xircon
but it uses a lot of energy to make 1 hc line, no?
if xircon reactor got taxed, the backup xirocn repalces it
product stash hell
ah, got a bit lost midway there, thank you for the explanation.
not too sure how to go about it just yet though. will go with C meds for now 
(will need to adjust things from the ground up if it go with HC battery implementation lul)
im around this power use, is hc bat still feasible?
hc valley?
hc wuling 
1 sec i gotta check sc valely bpower
we don't have hc wuling
i forgot how much 2 hc valley + 2 sc valley gives
lc and sc only
you can sustain taht and sell all sc wuiling
no syringe C
should be slightly more profitable iirc
3,040 power . . . i think it's 3sc valley then
can i get any lower than 5 thermal banks in valley 4
so 3 sc valley + 2 hc valley for 3,460 power
idk it's based off how much sc valley you can create
metatransfer originium powder
if you disconnect your turrets when they aren't used - yes
i forgot i still had those at my outposts for area defense
I use 4 + some of the small capacity batteries
i have all my turrets with batteries and i still use almost 5.4k in valley
i guess all that extra is cause of extra item lines
i'll probably only do 3hc in the future and focus on filling the depot
with other materials i mean
no citrome c?
I can change 1 of the planter setups to citrome, but what would it change?
nothing
you still probably wouldnt ever trade any of them
but at least your resource usage will be closer to 100%
i think you don't need food c in valley if you only use 4 banks
I am already collecting an ungodly amount of batteries/buck capsules
it would be just an extra then
good enough, I will think about it.
and about making some cryston parts/components as well
I have like 50K of them already so it isn't a problem
anything below 80k is too few
and it doesn't matter that you won't ever use that much
must have a surplus

Zipline pylons 
Or wait if it's cryston then it's towers, I'm old, forgetting Valley IV completely
I guess I can get those later 
By the way, HC Valley batteries gives 1100 power. I take the excess from Valley IV to power Wuling and sell all SC Wuling batteries.
Oh, just realized.. we don't have enough Originium production to get 2 SC xyranite batteries going, do we?
We have exactly enough to make 2 SC Wuling
should be just enough
..Hm. brain's not mathing
maybe missing some nodes
480 originium needed for 12/min
regional development lvl8?
Did we get more Originium nodes from 1.1?
If you haven't upgraded the region, some might be low purity
9 in fact
just the 2 cuprium
you definitely are missing nodes
ya I'm confused too
wher you miss half the cancer rocks
any places in the map you havent explored yet? with fog
I don't see any fog 
are there 8 or 16 nodes i forget
The thing in the top left usually tells you if you're missing some mines
No luck with the notification
also, when you say 240/min production, is that the theoretical yield?
when i rebuilt factory i moved the AIC and it broke the electricity flow cuz 80m, check if the same happened
Oh! There are a couple of rigs not work-
ahhhh one of my xyranite links got broken
lmao
time to use hydro mining instead 
blackout 
Oh I did have a blackout momentarily
Just down for maintenance 
Was setting up my newly upgraded facilities and let it die since I had some batteries in my pocket
my liquid xiranite production is so perfect now it doesn't go up or down...
i want to fill it again...
suffering from success
i never knew where that was on the map, still don't
It's near the delivery depot
just north of the delivery depot
there is a quest to empty it once
guess I should go do that. does it give oroberyls?
maybe, cant remember. there is also a small zone to explore, with chests
quite a few actually, theres some big chests down there (its a quest)
it might give you enough for a non fraction amount of pulls
nah idk if its more than 1
if it gives half a pull it's enough to celebrate
more than half a pull
theres like 5 or something chest inside
theres a 150 chest down there i think
and the actual quest
drain the water fully to trigger
but theres an npc with a quest marker right next to the pool lol
the quest progresses slowly depending on the water level
btw, to get rid of the water. just use fluid supply to the right of the big door, there is a river there
or you can drain overnight and do it all at once
it's right next to the tp point
ok thanks
Hm.. what do I do with the leftover 30/min Ferrium?
1.0 food
Lol, I guess that is a use for it
metastorage transfer 1500 per hour from v4 and produce 3 syringes per minute
2.75/min*
I built this for ferrium spendage. just turn off the corresponding output port depending on how much you want to spend
depends if you run 11 or 12/min SC
yeah my b keep forgetting that i have 3 only cuz copium components
patch said reactors are fixed, but i have a total of 20 extra sewage today. while online.
fix your setup 
i was going to test offline, but i can't even do that lol
time to start doing real math
- time at start
- time at end
amount of batteries gained
for real rate
setup should be exact, i'm not making components
how are you feeding your reactors sewage?
I think I'll let the 30 ferrium rot. Not too much of a loss for me as long as I'm happy
I cant wait for 1.3 so i can restart my factory and do it all over again
i got 99.6% of expected amount for sc wbats, so seems actually fixed (before was ~97.5%)
wait, i have an idea, i think it might be from when i was fixing the xiranite line. i was pretty tight on liquid xiranite i guess
let's say it's that
there's 4 cuprium refiners + 2 xircon sewage feedback for 6 sources when you only need 4 xirconeffu reactors so 2-3 extra sewage if you're doing less syringe A or not
does this mean backfeeding doesn't do anything anymore?
assume thats from 0.3 belt then? (belt is real fuck me ig)
yea
i'm doing prioritizing sewage to reactors, then treatment btw
ye same
that means you have to give more sewage than what the crucibles eat to make it work
might have too much sewage taht you need more treatment
you know, i'm going to do a leap of faith and leave those extra 20 sewage just like that while offline. devs, don't dissapoint me.
6 sewage produced, 4 used, 2 treatment, that doesn't change with or without prio
6 sewage is 3 sewage/s at max so some sewage might not move and accumulate
since pipes only move 2/s
depending on how you do the priority flow it might be too much sewage that osme don't move
i have the sewage divided in 2 parts, they only merge together at the end for the treatment
2 refinieries worth of sewage is enough for one prioflow xircon line
each xircon line is basically independent until it's time for treatment
Where did they say this?
update
not patch notes, update
well, i don't want to open the game for you dude
ok dude
or PC 
Uh okay so rn I'm trying to find like ze best blueprint for valley 4 AIC that makes basic everything that I could need from it.
Rn my main aic, refugee camp, and infra station is upgraded to max
.
subsequent patches are appeneded to the March 11 notes
wasting my time
what's your regional development at
Think it's worth stocking up on Inert Xircron Affluent? Maybe it'll be used for something in a future update?
Ahh… would have never guessed, its not even part of version info from march 12 but part of patches from march 11, and then its on top instead of bottom for some reason
What a weird system
use a tank or 2 if you want. i don't think it's worth to use more
well, up to the individual
throw some in unused excess amethyst or cryston bottles maybe
Well I got the giant pit filled with Liquid Xiranite and 58k ferrium bottles of liquid xiranite too
I figured I'd stock up on all the major liquids for future content
Guess is should do it in cuprium and steel bottles too
Given how factory economy works, i dont think there is any reason to stockpile anything whatsoever
You are always limited by outpost stock and currently you always produce more resources than outpost consume
Might as well use up the stock for something though
Stockpile to get a head start on the next factory 
For all the xiranite I had saved up during the previous patch is just lying around
so much so that even sc wuling batteryx2 is overkill lol
Unless the next region doesn't need batteries 
But why not stock up for the next Outpost?
What else am I supposed to do but prepare when I have NO SANITY
Wait I thought more was coming when Rossi comes out
I'm overflowing on SC batteries now 

Rossi’s patch only seem to contain her story quest to my understanding
rossi should be her quest and some events
That underground area that we can't get into yet 
I prefer to have everything max with a line that turns on to refill afer use
Yeah, events too but those are somewhat on side of content patches
I should use my Originium overflow to max out facilities 
They announced bunch of events
And removed the sanity discout event coz gatcha players cant login
We got bottles instead, i guess good enough
i mean basically the same thing but better
Yeah
There's still a time limit on those sanity boosters 
at least rossi's banner is only like 2-3 weeks so we wont have to wait long for 1.2
Yeah, 1.2 should be late april to my understanding
They're releasing the younger character when the content is completely dried up and you can't farm Orybels anymore.
Hmm...
always bet on geothermal banks
I was curious why we aren't using hydro-electric dams for power in Wuling 
Isn't that what the stockade does
Pretty much, yeah
Wait why AREN'T we doing that?
Is Endmin incompetent?
Stick a Xiranite Tower on those water wheels and gain infinite power 
isn't it just mechanical movement, not electricity?
Bro doesn't know how power is generated
You can assume AIC just needs too much power
i mean the stockade
Spinning magnets = Electricity
Waterwheels spin
i don't see where it produces/uses electricity
Nah, there are cables everywhere in stockade
i guess i missed them
Safe to assume they make power too
please, i'm not american
Maybe we haven't discovered magnets yet 
If we thought about it - doesn't mean the devs have..
reactor fixed yet on asia?
Stockade isnt exactly technologically backward
Hook Perlica up to a power supply for her Electricity
Instant battery
Especially visible in the uncle side mission
they are mostly tinkers tbh
finally, 12/min sc wuling battery production done
ok, but you did it wrong, fix it
Well, i sort of wish the new region was bit better made
no
it also gibs 2 lines of cuprium and 2 lines of cuprium part
which I use to make yezhen syringe
somehow my cuprium ore mining is unstable
it sometimes drops to 90
idk why
purity issue?
check water on rigs
Water rigs
1 pump feeds 3 rigs
Depends on the purity of each
Ah nice valley 4 reg dev is now level 8
no issue there
not worth accounting for low purity
Exactly
in fact I'm doing one pump for two
Because one pump can't do three high purity ore
it can?
I literally tested this yesterday so
It can just exactly
each rig uses 1 every 3 seconds
Then why did I lose yield doing exactly that yesterday?
Pumps aren't hard to set up
you know, i'm not ingame and i'm about to go to bed
maybe offline bug
I stared at it in game
1 pump can feed 3 high, did you look at it after some time?
btw, if you just connected the pumps, yea, they might fail at first for a bit
im also assuming it was an even 3 way split and not some kind of manifold
but they end up full after some hours
you can just stop the rigs and let them fill if you want them full asap
Yeah a single splitter
I mean it'd be good news if true though. I've been trying to save on power so I'm using only one wuling battery
i think they fill cause of offline bug
hi i was setting up the agricultural test site and i was wondering if it was necessary to set up a pump for each individual sprinkler or if i can just set up few and some pipe spliters
one pump covers all
thank god i don't have to set up a bajilion pump
you just need bajilion sprinklers...
are reactor crucibles better pipe splitters than pipe splitters?
if you want a 50 energy pipe splitter, why not
huh did they change something, my 100% SC batt line has xircon backing up in the reactor now
yall know any spots where reed rye grows i need like 30 more to unlock the food recipe needed to submit today's exploration meal craft thingy
or nah i can jus wait for my plots to grow
valley pie? u can buy it here for 800 bills it seems (origin lodespring)
oh cool ty
do you not have them from operator gifts? I have about a dozen of every food by now
not everyone like dijiang
I have at least 5 of the items Roman asked for so far 
when the event banner had the massive cafeteria in the background, only for the actual event to take place on a small stall right across the road
Also, Tangtang's gift is disappointing (blue item). I hope they change that in future versions. 

How much trust do you have with her?
maybe i do i forgot i jus store them in depot and forgot 
Only about 120%
Yeah, the gifts are upgraded to Wuling tier at 200%
they finally fixed it, no more taxes
Keep going soldier make the supreme chief proud
-# almost no more taxes
Did someone say, tax haven????
yes
taxes is part of your right, taxes are guaranteed
they fixed crucible tax
now i have to remake my factory again.... great
why is it that we can't use 1 fluid pump for 3 facilities if reactor crucibles can't produce more than .5/s anyways?
there's taxes for wut
wait it's finally fixed?
fluid pumps only supply 1/s
iykyk
ah
okay thank you. I understand now
I still like my funny pipesplitter stack though
pipes can push double but the pumps themselves still can only do half
will they refund us our lost sc batteries 🙏
i demand at least 5000 beryls as compensation, no less
Uh any recommendated valley 4 set ups?
yeah, the hole is 2x your
3 buck A lines 3 hc lines
^^^ this is more than enough to match the pace of maxed outpost profit
making amethyst pretty much useless
how about belt issue?
ig it explains how this happened
you can do with about 3 buck a and like 1.5 hc too but it's overly complicated for the sake of losing excess batteries
I see...
Cuz rn my reg dev is 8 (almost 9) and the only outpost that needs to be upgraded is uh. The powerplant one
And kinda wanna just set everything up before going to wuling
have you upgraded all depot nodes, stock redistrubution centers?
also recycling stations
I upgraded a few recycling stations to max (i think 4?) and unlocked all depot nodes but only one is lvl 2
hmm ic
I'll check the regional development level chart in a second
still getting more credits
My ass been hanging on a thread to get stocks by completing all the deliveries from the depots
idk looks like you'd mostly be waiting on outpost level anyways
And the refugee outpost is level 3
^^^
So the crucible bug explains some of my conduits being filled with sewage from time to time and having to pull up some fluid tanks to alleviate it. I thought I was just skill issued while making the base. 
to get the 18/min Buck A and HCV batteries, you'd need to be at regional development 11, which maxes out power plateau purity
which gives you a final output of 1080 ferrium/min and 560 originium/min once everything is rigged
the 18/min lines uses all ferrium and 540/560 originium
sandleaf can easily be farmed using planter loops
sewage was easily(?) solved by being silly and mixing waste into 2 units idk
Ah I see. So I should just sent up simple temporary things as I'm trying to max it out?
I still do 24 meds 6 batts in v4, I like burning the rest of orig on LC instead for some reason and it's practically the same stockbill output
anything that can boost profit yes
if your outposts are earning more than you produce, then a temporary line or two would do the trick, hopefully
if you don't have gilberta and/or yvonne you have to swap liasons to minmax
Buck A?
Buck Capsule A
I only got access to C and B
well minmaxing bills, you need to swap refugee too for prosperity vs bill regen if you have no laev
then B
How much can the Waste Process Machines delete sewage per second?
also what merci said
go pick some sandleaf already if you have power plateau unlocked
0.5/s same as 1 facility produces
1 every 2s
there's some by the first TP
So the equivalent of one sewage output from a reactor crucible
That sucks
I have a few sandleaves in my depot
"Endmin can you make some citrome we are starving"
"No. Have a battery."
id rcm to rush thru the valley
Let them eat batteries
its pretty irrelevant now
I don't understand what's wrong with my zircon setup why does the liquid xiranite reactor keep filling up with xiranite effluent????
I mean if you're just starting you still have to clear the stock redist items
picture?
don't pass sewage through it, or just keep delete/replace until it stops that
it never does it when you want it to
man what is that jp censorship typa shi
you can also just copypaste them around until it stops doing the wrong one
its me running sewage through
no i did that a few times alreay
it still spontaneously produces bloody effluent
it doesn't even do effluent with 1 reactor when I want it to
bruh
nah its not
it will react if your xircon reactor full of sewage
in theory you should be able to do it with 1 reactor from water xiranite to effluents if nothing ever backs up and it swaps the stock
but that never actually works sadly
water,xirainite,liquid xiranite, anything like ores, then sewage
also wait it automatically decides output now?
owh the reactor output mb
Welp got my uh mess of a setup for buck B and LC batteries
no reactor production formula used to be manual
"nearing"
formula stuff is automated no?
have to place new ziplines to the new delivery point
wait there's a new delivery point?
new for me idk
nah that's been there
all th way over the aic
nah thats 1.0 pint
ah yes, everyone's most hated delivery point
and why tf u have 800 sanity
still takes over a min with zips lul
most sane endfield player
tele = instant
forgot about a handful of syringes that were expiring
I walked it once and it takes 15min
Thought you could make two liquids at once, am I missing something???
that reactor is broken, stash it and place new one
o snap it works
it should

holy i didnt know
guess i was wrong
2 more hour into the aic ig
now to address the biggest issue of my Wuling Complex......the recurring power issue, seriously importing purple batteries from out of state is pain peko
well, people like me with <3.4k usage is having it easy
how tf ppl achive 3.4k pow and stable prod line
i meant i do did some unrelated stuff to make stuff prettier but how
no turrets and farm
Oh my god I forgot to do the new simulations for more blueprints-
agriculture is not included and im still 4.3k
recycle your crucibles, stop using stashes for everything, don't use more than 6 sandleaf loops
redo most of your mining with hydro...
should get it down
I'm making SC LC med A/C and comps still under 3.4k
don't you need 6/m yazhen A and 9/m SC Bat only to cap the outpost?
yeah, but tax meant you couldn't cut it that close
I was always a few 1000s stockbills off
has tax not been fixed?
you still have 55/m ferrium to make yahzen C or am i wrong xD?
You need 6/min yazhen a and 8.74/min sc bat
Metatransfer dense originium powder and hc valley batteries are slightly more efficient than yazhen c if optimally clocking



