#aic-factory
1 messages Ā· Page 282 of 1
conveyor belts r not tps resistant
usually
idk how belts works in ef
in programming terms
Yikes, I rework Wuling now. Gonna lessen all the end product. I dont like Xiranite getting low.
this one is mine
gREAT GOOGLY MOOGLY
This is a 1 day graph. Anyone know why do these variations happen while I'm offline? I have more than enough xiranite and refined cuprium in storage for these unloaders.
when accurate math needs, Excel is right answer...
okay sanity check
for yazen syringes a single planter line is going to make double what i need correct?
and there isn't enough cuprium for two syringe lines?
Yes and yes.
if you have excess of both, then it's just typical offline belt slowdown
hope everyone likes yazen powder boxes i guess
instead of protocol stash try to use depot loader and see if there's any difference
at least you can also check about sanity points to grab upgrade resource.
what BP posting?
What do you mean by excess? Also, I made this base myself, there's mega bases other people made that don't have this issue somehow

excess as in there isn't a bottleneck happening elsewhere, and there is sufficient material in the depot
Stashing shouldn't be a problem since there's like 8 seconds of the belt being empty. Idk I'm desperate for anything but I think the problem is in either unloaders or fitting unit. Or both.
check if you're hitting a stable 6/min components when online - if you are then it's probably offline stuff
my lawyer said i shouldn't say what i would have
Yeah, it's perfectly fine when I'm online.
I just filled the line with materials and will see what happens when I'm offline. If my suspicions are right, the number of materials will be maintained while I'm online and then will drop when I'm offline.
switch to 1d
What kills me is that there are blueprints out there that don't suffer from this issue somehow.
the dents r barely noticeable
Idk these are very annoying
if they use belts, they're affected (though it's a very minor loss in speed, like <0.3%)
i think im too late on posting my factory
If I trust the graph it's more than 0.3% 
Is 35/minutes the maximum production of the xircon?
can you show us the graphs for cuprium and xiranite
don't completely trust the graph, track actual depot numbers if you want something more accurate
for example graph says i'm making 11/min sc bats but it's actually 11.71
is there any good endgame factory to let it autofarm, i alrdy got components n stuff but idk what next
Just make 12 sc, 3 yanzhen a and 2.75 yanzhen c
what is that ?
Units per minute
It's the same with 2h graph except it's 120 average, maybe I've been online for too long now. But you can see the 119 average on the 1d one instead of 120. It's gotta be the belts.
But the production graph is making me think the production loss is greater meanwhile it's probably counting low so 2.98 per minute looks like 2 per minute ig
Can you put the sewage too?
belt bug doesn't make thing as worse as yours, it has to be something else
149 instead of 150
Should be 180 yield
Xircon is 29 instead of 30
what timestamp are those graphs?
One battery line is off because of components production
the ones that fluctuate
Ah, you doing 6 comp
The component, battery and yazhen a is 1 day graph
Here's a 2 hour component graph
There was 1 dip while I was offline
I've cut half cuprium from yazhen A
It produces at 3/m
how long does it take to use all 58k cuprium comps
Ah, right, yazhen a at 6/min is the normal rate
edging ahh
these dip in 2h graph is normal for everyone
I don't reference to 1day graph because they round dramatically
#do-not-post-or-get-beaned funny mechanic that works well
just report the message to discord and have the account banned
Guess the bot took time to post to that thread and get nuked
i think the bot posted in that channel right away, but it was the server bot that took some time to ban the user from this server
You think it rounds down yeah? 5.95 would look like 5 then.
last time a bot spamming in my server, it just took them seconds to spam in all channels
Wait so bots will post some sort of scam link in every channel
yea they don't know what channel does what
i mean thats what happens to all those hacked accounts
they post in all channels that they can chat
It's not round down but more like a count of the last x seconds, and if in that time frame you make 2,it says 2,and if you make 4, it can say 4.
But then real average is 3
since the belt issue still exist, I will overhead my input so it guaranteed the capacity
no one knows how they draw the graphs yet unless we test in an enclosed environment to see what we consumed : produced and compare them to real time. But I don't think anyone has time for that
so don't bother too much about the graph
last time I did, I wasted like 3 days to build a buffer setup for 12/m battery
Basically, just using extra belts works
yea the graph is stable for 12/m for all timestamps
but it costed me more xiranite

Right now, my problem with xiranite lines is getting wuling plants into the shredder
this... is quite the curve š
I would need to move everything to get extra belts
so many spam this weekend
man i hate that the bug keep bottle necked my output that i need to do dual channel belt
i wonder what they did to get hacked
by believing that scam i guess?
i donno that scam existed for 10 years
every hacked account be like posting those pictures
Many things now hackable. Including entering some official games web or something
yep
can anyone know how to increase my power grid
It still exits cause it works somehow
use a thermal bank
Thermal banks.
step 1: want to increase depot cuprium
step 2: make cuprium refineries
- power over capacity -
step 3: add temporary bank using emergency HCV
step 4: profit - realize there's more than enough power to sustain turrets for essence farming, does it anyway -
step 5: more profit
step 6: remove extra cuprium cuz finished, as well as temporary bank
If you don't have one, craft one
Use hot banks
and put ori ores or batteries in it
Is multiple pumps needed for the sprinkler in Wuling?
no
where should i put it
just one pump is enough
totally did not log off without forgetting to remove the pylons supporting the turrets
you just need one
but i still prefer doing it manually
So just one for the entire plot right? They will just alternate.
was it the famous youtuber or twitter owner giving away money thing again?
1 pump for the whole farm is enough
it takes some time to fill up all sprinklers the first time you set them up, but after they are all filled up, one pump is more than enough
it takes 12 hours relax
Wow. That was huge reference
its not a solid yield like 3 per hour
sprinklers store enough water to water 2 plots
its 3 per 12-24 hours depends on you
Well, sprinklers need to work every 4 hours, but that's more than enough time to fill
can we have auto germinate š
didnt want to say the names cos i know some servers have blacklisted the names to combat the spam (which isnt really working anymore now that they just send images)
so sprinklers will be worth it
your teammates 
tbf they worth it already for wuling plants, no way I am logging in every 4 hours to water them
I'll just assume it lies then, since the closest reliable info I have is that I produce 119 cuprium and 119 xiranite, this shouldn't affect the real production of batteries, yazhen and components nearly as much
Forget about farms. Just why can't those plants able to grow in planting unit 
Just note down your item count in depot now and check it later.
welcome to the rice fields
But you can make it in seed picking unit
then grow it with planting units
Help, I couldn't keep up with HC battery prod šš„
Costant power outage is crazy
itd make no sense for a plant that needs special cultivation
you need 1080 ferrium/min
Skill issue
the reason for farming
šš„
show image of your hc bat setup
They shortened this time by speeding up the process 
V4 has plot farms as well. Not only just wuling
yea
also bull dung
almost similiar to pokemon when i have to use foods to increase whatever stats i want
they shortened the softlock of patting bulls
Worse part is v4 doesn't even allow sprinkles
you dont need reed ryes or tartpeppers that much
When the wonky autoaim would make you interact with the burdenbeast you already patted 
if ur doing the food mission you can buy in origin lodespring
I made it as small as possible
But that's the only way to get 80k "fast"
uh.. ok so to make 6/min hc bat, you need 6 ori 4 ferrium depots
your sandleaf production is only 50% efficient, you need 2 planters 1 seeder for a set
Already make 2

Before telling you more, I think you should first go back and check the recipes to learn about ratios
You are making everything 1:1
Also why 3 bottles but everything else is 1 lol
I know, don't worry
Just take a bit of time to check the recipes
Apart from the recipe numbers, another tip: if a machine makes more than 1 item per craft, use more belts as output, don't use a splitter on a single belt. It's a common mistake for some.
how to fix
Oh yeah one more thing that happened that can definitely be related to belts only. When I was doing full yazhen A production, I kept seeing empty yazhen solution in my filling unit. Shredder was full of plants and powder, but reactor crucible was empty of powder. I'd put 2 belts into the reactor, get it up to 50 and then log off, next time I went in the game, 30 powder in the reactor crucible. There's nothing else it can be.
need the sewage
THEY HAVE FINALLY FIXED THE SEWAGE PROBLEM WOHOOO
I feel like sandleaf powder being 1 belt output from shredding is not really good idea
Considering 1 sandleaf gives 3 powder
It's a belt issue from the planters. Ideally you want 2 belts going back to seeder and 2 to shredder.
And use all 3 outputs from shredder
what exacly?
He probably got lucky while offline
nvm
497/500
It causes powder to be output slower from the shredder to the reactor crucible?
pipes can only take at most 2 water pump worth of water right
Well, what I'm talking about can be checked if your shredder is at 0 plants when you come back online
still dont understand
Nah, it's full of plants and powder because I'm using half of the shredder's output and it gets clogged all the time. Inefficient but whatever.
But crucible slowly loses its accumulated powder when at full production (when offline)
Does anyone have or follow a megabase blueprint for Wuling? I'm trying to remodel my base but brain too smol to understand the new explanations
i still donāt know or understand why this graph isnāt at 12/12
Then the problem is the belts from shredder to reactor. Sadly, you can only input 2 belts per reactor. Ideally, you want to use all 3 outputs of the shredder.
watch a tutorial video
of that megabase bp
Can you recommend one?

well my name outdated now
but at least its good news
A bit exaggerated but this will do.
using more than 120 xiranite per minute i suppose
So, can I turn off my 3rd treatment unit now and get 50 energy back?
I need to make it more compact
time to youtube
120 exactly
dam, then how big is your one farm?
try it first, and start every crucible from zero to test if it really work
This is a pain in the ass, I'll just take the small tax on production from whatever bug, we'll be overstacked on batteries after 2 weeks anyway just like in 1.0.
theoretical usage?
as long asn theres dips, it means theres still tax thats all i could think of
Btw, try to get 2 tiles of belts between machines and or unloaders, so offline belts work better
They can be curved
I think
I manually made my base day 2 and made it compact, doing that would force me to remake the whole thing so I'll just leave it as it is 
Ironically remaking it would cost me more resources
Same kinda, I'm just doing it where I can
longer belts would be the same from my tests
Well, I guess I can do it in some places
wait under which update note is this?
CN right? 
the fuck
I need some advice⦠how many cuprium/xiranite components does it make sense to stockpile? I filled up the current wuling depot (58k) and could theoretically transfer more to the valley iv depot⦠but part of me would like to switch over to producing more batteries and syringes⦠which is better?
more syringes and batts
i dont think you can consume 58k comps in a month
bro those gears gonna expire in 3months
yeh
my sewage is clogging for whatever reason
then there must be something wrong with, maybe not enough water to some facilities?
Definitely not in a month xD Iām kinda lazy on gear artificing bc I bet the next patch or teo will yield higher lvl gear
max comp usage you can have per week is 4k
might as well just send ss of your factory
mine is in march 12
i fixed it
for some reason the sewage decided to clog
even when there shouldnāt be
they overturned crucible and now it doesnāt eat sewage anymore
maybe asia first
it clogs
WHAT
oh 3-21
I SEE IT
guess they just append new notes
time to record numbers and check 
I'll check the right fluid tank when I wake up
if it's still empty then the crucible tax has been fixed
which by then I will happily remove these tanks
rip asia
btw my setup prioritizes getting the reactors full of sewage, so i can just start the test already by turning the treatment unit off
for my reference when I wake up too as well ig:
TR reactor
xiranite: 28
water: 16-17
TL reactor
xiranite: 28
water: 15
LR reactor
sewage: 12-13
LL reactor
sewage: 10
then my swas- i mean my plumbing skills just thrown out of the window
i have 2 tanks for the sewage too before the reactors, we'll see
owh, no wonder mine is stable today
for now, when i logged in, it was all ok i think
anyone test running 497/500?
i have about 35 xiranite in depot for some reason
I'm deleting my whole factory š
oh yeah, stable just like how i left my factory 8 hours ago.... no more random sewage pile up
so people doing loopback gonna piling sewage?
try it first
imo getting all sewage together is better
but this morning my xircon eff still lost 2 from 222, so asia not fixed
though i do it in half, 3 sewage sources in 1 pipe, 2 pipes
so it doesn't fully fill a pipe
i'd like to get them together before they hit the reactors though, they are separate rn
Any way to bipass this?
Are people still worried about the reactor bug? Has anyone discovered a setup that suffers more than a slight slowdown as a result of the bug?
I still have a bunch of room left so its kinda annoying
@wispy grove ngl I'm starting to feel like this channel just finished a whole damn story chapter with that crucible fix
reactor bug fixed
waiting curpium component to hit 58k 
still 27k
.
if it's fixed 
I guess that's nice but it was such a minor issue
if you lose 1 cent every minute
you'd still lose a considerable amount of dollars per day
It was more like losing 0.01 cents that you weren't allowed to spend anyway
and you need that 1 cent to pay debt collector....
the point still stands
idk it was like 2% of production
Outpost and artificing limits are lower than producing by more than enough that the bug never impacted anything useful
You could lose around 5% and still feel no impact
true, maybe more of the differences in fluid buildup for online vs offline (tho with a proper setup it wouldn't be a problem anyway)
just show your factory so maybe i could help or someone else, i dont have any problems with that even after the patch they did (idk what it even was lol)
underclock, 105 xiranite liquid.
use less belt segments/splitters
if theres no impact, you wouldnt have come up with priority flow in the first place tho
w8 I forgot to split the left side XD
use less belt/pipe logistics if applicable
also, try to move the more independent production lines (e.g, planter loops) into your subpac
Idk what the issue with fluid buildup was, it's just a minor slowdown of cuprium if sewage builds up
pipes are separate, aside of tanks and conduits
pipe logistics don't count to aic facility count?
nope
I came up with it because I like optimizing. It was never critical to meet outpost caps unless you ran a very high component production rate.
ooh that's useful info
conveyor belts don't count in limit i think
they do
belts count per segment, not tile
like pipes for their own limit
š
Yeah all of this is ultimately optimization for the sake of optimization, thank god it's not mandatory even with bugs affecting production slightly. 
i could hit the 512 limit but still place a belt segment after 
didnt try more than 1 segment tho

arguing that x is not necessary to optimize is like arguing why do a 2k puzzle instead of a 1k one
Yes, you do puzzles for the sake of doing puzzles.
you probably were using the same belt but extending it, or whatever made you hit the limit was using 2 of that limit before
like a bp
To clarify, I meant trying to work around these sewage bugs and maybe belt bugs as well.
2x of this
4 refinery somewhere else
xiranite was also capped at 105 but thatās bc i forgot a protocol stash
wish there is a way to tell how many more factory items allowed to be placed before hitting limit
oh i think belt segments and facility count are separate
well, my experience is from v4, and when i hit max facilities, belts were maxed too and gave me errors when changing them
i'll check on wuling
negative sanity
this is pretty buggy
dude, i only put 6 splitters and i'm already at 512...
im getting parameter errors and the message pops up sometimes, but i can place more belts
oh shi-
too many pipes?
why split the belt for 2nd left xiranite when you are going to pump the same amount of xircon eff into the xircon crucible
wut, another capacity limit lol
might as well just input 35/m xiranite to the right crucible
breaking news, a new limit has hit the towers
huh? no, those are only making Liquid Xiranite.
maybe that's the limit i reached in v4
does it provide enough sevage?
it's about 750 in v4, more than the 512 of wuling
i skipped the step of saying liquid xiranite because they eventually turn into xircon eff based on the amount of liquid xiranite you input to them
so there's no difference saying xircon eff and liquid xiranite
i managed to get the belt error, but not the 1152
I will misunderstood it so there's difference. Anyway I did this so I can guaranteed it that it doesn't use up all Xiranite
ok, got the 1152 error
i had to remove 1 bulding to get below 512, then get more belts, then put a building
yea I get what you are trying to do, but I am just saying that 105/m can be achieved by just spliting one of your xiranite input back to loader. which won't affect your final production
i can still make existing belts longer though
pipes dont, pipe logistics do
that's the pipe limit yep
so we can't cover all wuling map with pipes, sadge
Pipe down player
if they dont put a limit then players might crash their entire save forever after the dev patch some areas
wait, i wonder if i can put more pipes now that i hit 1152
pipes count toward "facilities and logistics count" which has a higher limit
pipe logistics only count towards "facility count" despite having logistics in the name lol
similar concept to belts
That's true. But I just like to it to split that way so I don't over do it in one part.
nope, 1152 is for everything
I sometimes overlook everything so I do read easily.
Meanwhile my ass getting limited by the protocol capacity like a true casual
just in case, i'll go to jingyu, it might be regional (?)
@fluid fog imo you are overdoing it already, but as long as you are happy with your creation š
i mean the 1152 in specific
i have never heard of this 1152
nope, it was per zone anyways
check a bit above
did just my ferrium lowered on its own??
ah hdr
are you doing 90/m?
what?
151 more facility/belt utility..... hope will be good enough
yeah, what does that have to do with it? its a separate refiner
check if your ferrium ore is full
or ferrium products
meanwhile my xircon crucible 
ofc its full i didnt touch ferrium cause i know it will clog anyways
but now
it lowered to 49
optimized your zip line and power relay ?
I hate this graph, can't be understanded
offline btw
no xiranite drop too
neither did it pile up

is it because of the bug fix I can't tell
guys how do u fit a yazhen syringe a + sc wuling battery farm in 66x35?
sounds really compact if you are doing that
depend on that sc bat is from scratch or not
lemme show yah
i did it and the yazhen farm is only meant to sustain the sewage requirements for the battery plant š
oh nvm it's achievable, my SC production without yazhen only took 55x32
guess I'll keep making LC valley batteries for now
Hello chat
uh did you see how much stuff needed per item inside the packaging unit?
https://discord.com/channels/950244160684834837/1485275026516213821 here use my uhh SC battery and yazhen A, u can delete my Yazhen C
that's w/o xyranite yet
this image is a psycological hazard

thats the space, i made smaller than that
you don't even need half of 66x35 to build one SC + yazhen
I mean the original question
by the way the pic I sent is of the Valley IV core AIC area
so I assumed they meant 2SC
SC + yazhen a is probably like
40 x 30
ori powder need 10, so you can input 2 output of shredding unit to 1 packaging unit
sure
Yes, what is pushing it are my sprinklers in the farm, conduits directly outside of my AIC area and conduits for hydro mining rigs
i mean assume a line of originium is 30/min
to achieve full efficiency on a LC valley you would need 10 every 10s or 60/min so 2 lines of crushed originium for 1 packaging unit
how many zips total?
btw, just in case, you need an extra shredder per battery packager to do this
2 belts from the same shredder won't work
thats 58x 24( if you dont include yazhen C)
37/50, 33/50 if we only count the ones used for depot delivery and rare resources routes.
i mean with that many you should be able to get under 3.4k definitely
uhh, screenshot your wuling map ?
seem can be optimized, also reducing dependency on intlet/outlet for hydro mining rig
are your turrets battery powered?
i may have built mine like a german car with no real redundancy wwww
Uhh I wasn't bothered with my electricity usage at all? But yeah with 2 battery and 1 yazhen lines working I am just slightly below 3.4k used, with battery powered turrets.
I was just kidding around a bit, everything I want is working at just 349/350, if I ever needed the protocol capacity I would just put conduits that are outside of my AIC area, right inside.
ah all good then
i mean you can try reducing the pipe usage on your hydro drills
mine i just separate blueprints by product
by grouping all splitters together and minimzing bridges
thats why i can duplicate factories
Speaking of pipes, do splitters take protocol capacity by any chance?
except HC battery ofc

every single splitter, bridge, converger and segment of belt counts as a facility
segments of pipes and all pipe facilities too-
sure
Well they definitely don't count 1 for 1 cause I would fill up very fast then
oh
yeah its each unbroken section
so a 80 length unbroken pipe has the same facility usage as a 1 long pipe
do not question my sanity
so you have to minimalize those too
But yeah I used splitters to make the correct amount of water go into each one of them. Low purity minerals take 1 water every 6s. High purity take 1 water every 3 seconds.
i dont need to, its obvious
Mmmm, no need for a bridge I guess.
so something like this
yes
man, after fully optimizing my 2 xirinite lines in the sub pac for offline bugs, it already takes basically half the space
the other half is dense originium
yeppers
time to finish the optimization on the other 2 lines in the main pac...
they already fixed the offline bug tho?
Here's the zipline map, I mean, it's pretty optimized for deliveries and resource obtaining, maybe there's a place or two that can cut some distance but ultimately I doubt it would take off a zipline. Don't mind the 1 zipline for a ginseng plant or 2 ziplines in logistics section for poopmaxxing.
that's just for reactors and treatment units
there are many more bugs
if the planters and seeders bug out after i give them 2 belts, i'm going to cry
hopefully, the next weak link is not the pumps, cause that's the last thing after it
no clue how thats a bug, first time i heard of it 
belt speed, it's a bug since 1.0
you probably noticed the machines clogging all the time

yeah but clogging doesnt really affect rates especially for a source facility, and ive never had this issue either sooo
if you get extra belts, it fixes it mostly
extra belts is just ratio change
can you go that zip?
unless you mean priority output interaction
not ratioing with belts, i mean same ratio but more belts
can you send an img?
so the belts aren't at the max of 30/min
Yessir, lemme mark it properly on the map since I autoed the one for poopmaxing when I go in to the depot zipline
well thats normal? if you have multiple belts the farm cant keep up..?
it's simple, just imagine 2 belts from machine to machine instead of 1
Wuling express delivery
looks much better now
TBH mine goes this way
its 1 way after that
109m gaming
wuling farms can supply 2 but valley only 1
this is what i mean
for planters and seeders, you get 2 when there is 1, and 4 when there is 2
obviously a single shredder with a 1-> 1 recipe cant supply 2 belts at 30/min
it only makes 30/min so it cant output 60/min worth of belts like ???
how is this a bug
oh god my eyes
oh my god, the bug is that belts don't go at 30/min speed while offline
they get less speed
So your plan is to compensate for the belt slowdown by doubling the transfer rate from shredder to whatever is needed. 
thats not a thing
i have every facility running with 1 belt and no issues
this is what i have on xiranite atm in the main aic
my route, need to walk a bit to depot and entry to city via main city stairs
with this current setup on my last pic, my wuling plant shredder gets down to 0 plants while offline after a while
can someone share me some turrets in qingbo, im asia
it also happened for sandleaf powder before i fixed it, and with other things too
now i need to get double belts for the wuling planters too
then hopefully i'm done
thats obvious?? youre inputting 30/min yazhen for 30/min powder
youre outputting 90/min from belts so it obviously drians
wuling planters are 1-> 2 thats normal
you can do this to make 1 zipline route for entering city and grabbing rare site yknow?
do you understand that you can't output 90 from a machine that makes 60?
Then how do we explain me leaving a reactor crucible at 50 yazhen powder, go offline for a couple of hours and I return to 30 powder in the crucible? The shredder going into the crucible is at 50 plants 50 yazhen powder inside cause it's naturally overproducing yazhen powder.
you realize thats exactly what youre doing
wrong bug bro, crucible is fixed
i dont even know how to explain this anymore
What's crucible sewage bug got to do with the fact my crucible has gotten less powder in it than it should?
because theres no explaining unecessarybelt usage
sewage bug isnt actually a sewage bug, its a general crucible bug where sometimes it consumes items without producing the output
but thats fixed now
then explain to me why it worked, cause it did
Even if it does, the powder should've stayed at 50, but it got reduced, which means either the powder got expended faster than 30 per minute, or the crucible got powder at a rate lower than 30 per minute.
tried it, cost same zip line, but easier at main stairs
explain to me why it works without me doing any of it
let me show you how my grinders looked like before i fixed sandleaf powder being just 1 belt:
after i put in 1.5 belts, it got fixed
this one is cause of extra input though, since sandleaf is 90/min
can i see your main stair path to technological production office
the best way to do it is to just do an extra wuling plant powder loop tbh
owh the farm ? its via city outskirt, not from fangyioffice
funny you say that cuz your sandleaf is literally clogging
yea, for extra reassurance. tbh, that was a bad example, i should have used the refiner after the grinder
it was the same way
and it got fixed
also, for the grinder itself, the carbon powder got fixed with 3 belts for the refiners before it
you should just put a small buffer in your grinder and use 2 belts, then check if it has decreased
your current setup looks like it works because its increasing, but increasing just means youre inputting more than you use
mine is like this
just go to 1 path for 3 exit and just press e
can you tell me how i'm making more carbon powder than i should?
3 belt carbon is 90/min. it makes 60/min which is 2 belts, is that hard to understand? i mean look at your belts you have 2 running at 2/3 and 1 running at 1/3 (for jincao powder)
your grinder is literally on 50
wtf, 3 belts of carbon powder
cause i fixed it, it went down every time when it was 2 belts
im getting a stroke help me
There's also this that I can't explain with anything other than belts slowdown while offline. I have all the materials necessary to unload into the very simple production line, yet my graph goes down when offline.


wait, why 38 zip line, mine is 31 x_X
can we please agree that 3 belts are needed IF belt speed bug exists?
there is no speed bug
youre delusional

ok, you can't even agree on an IF, i can't talk with you anymore
there is in fact offline belt delay
belt delay doesnt slow down how many each belt moves per second
nah, im tweaking it good
yes
oh
it killed my v4 factory once
just use logistics, itll fix the issue
Then why is my cuprium component 1 day graph like this in a very simple production line?
i do?
There's something going on when we go offline
rounding
it still has slow iirc
Why does it ever go below 6 per minute when it sticks to 6 per minute perfectly while I'm online?
my base required absolute precision, no slow, so it still died
1 day ago right? the sewage bug was fixed recently so might still be old data
maybe he got like that cause i called the bug "belt speed bug"?
or not updated
theres just a lot of conceps in this game with redundant terms
it's not necessarily the speed of the belt itself, it's probably input and output delay
What sewage bug, the component line here is pulling refined cuprium and xiranite, both of which are plentiful in my storage
it was mainly becuz u're inefficient with ur resources,
the term isnt a big issue
is your storage still full?
and/or not empty
mine got 2 for going to farm from aic, 5 for farming daily burden beast dug, and 2 for ilegal zipline that i didnt use but too lazy to remove
how am i inefficient apart from the sandleaf?
logistics space is a resource
i brought up the sandleaf as an example first, it was a bad example, but carbon powder should be a good example
and space in general ig
It's full of xiranite (orbiting around 57995 xiranite) and has about 1800 refined cuprium
r u getting 3 belts of carbon powder from 1 shredder, or 2 shredders?
dude, we are in 1.1, space is not an issue
and we'll probably get a new sub pac in 1.2
it almost is tbh
owh, i didn't do fertilizer component.
also walk to farm area from aic since it is close
you think i love wasting space? i'm doing this to avoid bugs
if u wanna be power efficient, you have to put everything in the main AIC
not really
space is an issue for ppl who like to cram everything in main AIC
splitting components for example to subpac uses more facs, and therefore power
how?
absolutely not true
there are a couple designs that use less power when integrated
mainly the fact using extra belts takes a fuckton of logistics since each 1 length belt, splitter and extra belt bridge is a facility
ok, tell me which ones
example:
#1483729943958388796
#1483752511557992458
you can even integrate xircon and meds
to save 50 more power
except gearing and dige i do all in main aic 
excess sandleaf from battery and xiranite can be incorporated
yazhen a and c can share crucibles with xircon
crucible sewage bug.
during online the crucible does correct 1:1 sewage and liquid xiranite , during offline every now and then, that liquid xiranite was gone.
which made sewage piling up to the point of clogging both the crucible and cuprium refinery
SC wuling bats can be isolated,
but everything else being put in 1 place saves energy,
this is true, if im not wrong
you guys talk as if i'm making 1 item per sub pac and i had unlimited sub pacs
6/min SCW and 120/min xiranite is better to integrate
no since you can use the 1 extra sandleaf from 120 xiranite to save planters
i just have an extra sandleaf loop, that's it
i can live with that if it means it works at 100%
true
and then the other 6/min SCW (specifically xircon part) can integrate with meds
Hmm now that you mention yeah I did see my conduits get filled up with sewage. Either way, the component situation there was not affected by it.
so no its generally not power efficient to isolate SCW
i mean have you seen visual proof (graph number going down) when you dont do it? because if the issue was big enough to be noticeable we would be hearing about this more often
soo when buffering should i stock up sewage from cuprium or should i empty my buffering instead? i water treatment the xircon sewage btw
bro u asked for examples of power efficiency and i gave them
as rebuttal to your claim that "space is not issue"
well, not everyone wants to be super power efficient to the point where,
theyd have to treat this as a school subject,
as long as their wuling is under 3.5k. good enough,
like this guy
i am just answering
today the crucible bug is fixed, so even offline both sewage and liquid xiranite remain 1:1
for random component reduced by 1 if you pull 1d graphic, that's remain a bug.
a very odd one.
i asked about what you mean about energy in what i was talking about
Whatever it is, I can point it out in my simple component line while I'm offline with enough materials to supply it all, yet I dip below 6 per minute in my 1 day graph. Sure, the production might be 5.95 per minute and the graph marks it as 5, but something is going on when offline either way.
i didn't ask about full bps for the whole factory
no one ever said anything abt full bps
you literally linked them to me
im talking about integrating designs to save energy, at the cost of putting everything there
i didn't do backfeed, so my xircon line has 3 water treatment.
feed sewage via 2 cuprium refinery.
that's just obvious, that's like talking about using less unloaders and loaders
you did reply me with full bps, instead of talking about specific things
dude read the title
hello
oh my god
i lost track,
what r we talking about
and?
and what
sorry, its just more convenient to send a blueprint reference with an explanation inside than type out everything
Been online for 3 hours now and the 2h graph is as flat as it gets. I go offline, I can expect dips.
the post even answers your "specific questions"
you expect me to read all that just to find a very specific thing
when you can just give 1 simple example in 1 phrase
... i read this i think qyuri is the right here
like you didnt specify the question
the bp is whatever
with a bit of rejigging it now works properly in the same footprint
bro the post is entirely about that specific thing did you even go in and look

i guess that was my problem
before the fix, i'm using liquid tank between cuprium refinery and crucible.
after +/- 20 hours, it would be filled with +/- 300 sewage unit, have to install water treatment and pipe separator to clean up the sewage before deactivating water treatment again and cut off pipe to water treatment.
if you read the title, the answer to your "ok what designs can be integrated" is
is jincao tea actually untradable
its literally the title
not yet
apparently so,
maybe itll be available in the next subpac
ok, i think i'm in fault here, cause i was assumming many things
I just hope that the production is realistically 5.90 per minute or something of the sort. Graph makes it look like a horror movie but it probably isn't, because my xiranite, xircon, cuprium 1d production numbers show only 1 lower than max.
like, of course you put many things together to save many things
it was too obvious, but at the same time i could still do it with the space we have and have a lot of extra space anyways
if you have questions abt what specific parts i integrated, you can ask and id be happy to answer
you can look at stuff like the cuprium component usage to know how much youre actually missing, no?
since thats on 90 so more precise
but that was not the original scope
if your xiranite goes into warehouse 1st before being used by other line and the amount at warehouse remain stale, should be ok.
yeah, horror is correct term because at this point of the game, cannot overfeed xiranite into warehouse.
while valley4, everything can be overfeed.
my question tbh was what did that matter for space cause for me there is more than enough space
So Im wondering is there a loop for stuff like Reed Rye Seed and or Tartpepper seed and can plant how many u want? Or do u have to use the farm to plant them
there were some misunderstandings here
there is more than enough space is you use the subpac
but it is not power efficient to do so
nope, manual farm or run around the map manual picking.
putting everything in the main aic is a real challenge
for me i just do 4 cuprium to a buffering zone and then use each conduit intlet outlet for some 1k extra fluid tank
ok, there is the question, how is not efficient to use the sub pac
Damn x3
because you cannot integrate the designs
uses more facs
howwww
okay lets take xircon and meds for example
so i have 1,5 k buffers that chared to each conduit for extra 1k per conduit 
i can have separate crucibles for yazhen solution and liquid xiranite
but i chose to make both with in 1 crucible
so i can cut a crucible, saving me 50 power
that's not my question, my question is dense originium in specific
You mean cuprium part, well now I was online for too long and it all got corrected to max values, but basically all was showing 1 number lower than the max, should mean marginal reduction in production and usage, probably less than 1 unit but game doesn't show decimal places for these things.
personally, really hate in/outlet for sewage : /
specially when the design is not final.
so frustrating having to re-connect them again.
well with dense originium its the sandleaf
i make the sandleaf in the main one
a standalone SCW batt design makes too much sandleaf
im tired of s*ndleaf
yeah, thats realistic
you will get extra sandleaf powder no matter what
But the crucible is already patched tho
the thing is
eh where the patch notes?
you can put the extra sandleaf in xiranite instead
I just took 1k xiranite and transferred it to Valley so it doesn't overflow in storage. Will see if anything changes now.
it's for buffering the sewage in the crucible in case it affects the production
so you dont have to use extra planter seeder shredder etc for a separate xiranite design
yeah 2 sandleaf powder can go for 1 stable carbon
Okiee 
i'll be honest, that's a good point, but i can still do that with having dense originium in my sub and the sandleaf itself in my main, then divert some sandleaf to xiranite
well, you can i suppose
its just easier to integrate imo since you can see everything
Can you show me the whole factory chain
the 1 powder going to the SCW, the 2 extra going to xiranite
well, of course, having everything in the main pac means you don't need to go to the sub to check anything
though they didn't specific what fluctuation it is
but using the sub let's you have extra space on the main
it could be just meaning the sudden dip
so the bug is now only "caught lacking when offline" belt ?
Sad
but not the 3/500 tax issue
yes, and thats why my assumption was "if you put everything in the main AIC, space is a real issue"
Still needs testing tho
I have a sandleaf planter for every forge and reroute the extra sandleaf to the depot for sc batteriez
so, in the end, space is not an issue, it's just that you want to not use the sub space
they didn't mention belt bug
it does wonders I tell ya
if you choose to make the dense originium in the subpac, then that alleviates the space issue a lot

So my working theory is, facilities are getting marginally less resources via belts while offline, which then leads to the 2h and 1 day graph showing small dips because at one moment they recorded the production to be 1 less than max. And instead of showing a production of 5.95, it will show just a plain 5, giving the illusion of production slipping from 6 to 5 per minute which would be a pretty bad dip. But instead it's a very marginal reduction.
if you use the subpac, theres obviously no space issue
me personally I think having the cuprium and xircon in the subpac leaves a lot of space in the aic :v
fwiw i have said that at the very start lol
so, any space issue is basically aesthetics
You need proof of the belt bug
at least for this patch
Using controled experiment
aesthetics and ease of use
some ppl dont wanna visit subpac
want everything in one place
lazy ahh
thats pretty easy ngl
The crucible tax has a good controlled experiment
dense originium works fine and there is not need to ever check it tbh
true pioneers cram an everything factory in their pockets
yeah
I wonder if anyone made MAM blueprints
if there is a belt bug it should mainly affect longer chains anyways
dense originium can do its own thing for the most part
i think one of the things that made me get 2 xiranite lines on the sub is to avoid extra protocol stashes. i use 0 stashes atm, aside for the emergency energy setup.
am using SO many stashes :v
i use a singular stash
@wispy grove I don't know how else to explain this situation. There are enough resources in the depot for this production to be sustained. I came back to materials being at about the same level as when I left (not that I recorded exactly how much I had). Yet, my production is fluctuating from 6/min to lower than that.
they're super conveneint
everything else is depot loader
the extra space is also great
i could probably put the xiranite in main if i brute force it, even with 0 stashes
Try it again but dont use bridge
Just direct it to the gearing unit
You think bridges cause problems offline?
they also slow from what i heard
i act as if all convergers, splitters and bridges are bugged and use as little as possible and 1 tile away from machines if possible
Then go offline for like an hour maybe
Alright I'll give it a shot.
Rip space optimization though
the bad splitters are pretty goated
splitters should be mostly ok though i think
converger and splitter behavior are beyond weird i wouldnt be surprised
bridge has less issues but im not sure
when do we talk about item control port
never
lmao
you know, item control port even causes slow WHILE youre online
tested this a few days ago, fkn crazy
Item control port but only if we could actually set it at a daily repeating value or something.
that's like 10 times worse
belts and item control ports are slower offline
converger/splitter/bridges aren't slower offline
so i was right about the logistics
item control ports are funny cuz u can just look at ur conveyors if smths wrong
what are you saying!!!! belts slow offline???????
belts are ~0.3% slower, item control ports are ~0.5
easy way to test ngl
fake news!!!!!!!!!!

ferrium in a shredder only makes one ferrium powder .w.
nah it loops
powder can be refined into ferrium
i didn't have that recipe lol
ohhh it's one o those infinite loop machines
Yeah you gotta discover some on your own by doing them first
is probably one of em recipes u gotta discover, like sewage bottles
well the bottom shredder has 10-11 as of rn
all recipt won't be available until you make it once
Only the upper crucibles get the benefit of the treatment plants
belt are slower offline my dige stop working because i use belt
every 3 days i discover a new recipe i missed
that's where I was wrong. Apparently there's a priority for converger too
damn, so many liars today
the neat thing about having compact factories is that the rate at which production is slowed is very minimal cuz my conveyors are like one tile :v
is belt bridge also slower?
So, replace all belts with convergers and bridges, got it. 
@wispy grove so when there's larger input from the right side, they push away the left and middle side
belt bridges count as protocols I think =3=
no, bridges are same as splitters/convergers
while for spliter it's left > middle > right
remember to put convergers at the first tile in the output for extra efficiency
i need some space for my cuprium refineries to output 5,75 syringe a tbh
imma help yah on the pipings later. Ill be back maybe 8hrs

yea, if you do this there won't be offline dips
wait, mmm, does amethyst powder convert to fiber too...
i've done it for hc v4 bat 
wait, thatl make priority outputs...
dont do that...
But isn't valley 4 worthless now 
that's the joke
Does aggeloi ore makes yazhen B?
nah, v4 aint worthless,
i can use HC bats to start up a new factory in a new region,
for only like, 2 weeks, then i stop
It's not surprising they created backwards compatibility, after all we have an entire facility dedicated to separating a fluid and bottle.
is there something with steel too
i dont think theres steel dust
maybe cuprium
that one i somehow got it like 2? weeks ago i think lol
now all we need is a facility that returns processed materials back into ores
since there cuprium dust
right
Once the new region start, only 2 factory regions can be active. It means either wuling or V4 will momentarily shut down while playing the 3rd region
For only 2 weeks? Weak, you must power your entire Wuling with Valley batteries, show the dominance of the UWST practicality over some fancy shiny xiranite batteries.
I dont know where i got that info
i saw it on yt guides
everything in wuling is powered by a single thermal back for mii
All factories will work while you're online (the calculations will be done on your device) but the AIC facility in the last visited area (Valley IV or Wuling) will shut down once you turn off the game.
you can cram a lot in 3.4k power
What i mean is shut down totally, like it wont run so no more production within that region
nope
ze ro
i wonder if the play will be to just remove all factories in v4 so they don't use that much of your device power
what are ye, mad?
Afaik all factories in all areas will run while you are in-game
you dare halt the growth of the factory
W8 i need my sauce
It's just the auto stuff when offline will work in 2 areas only, the current one of that patch and the most recently visited one
im surprised they didnt just calculate the rates theoretically when offline...
Its hard to explain
tho that probably leads to exploits
yooouu arreee nooo pioneeerr 
afk meta oh noe
new mail
My Valley bills!!!
i was thinking all day it was monday...
got you covered 
if it helps its gonna be monday in 4 hours where I live
i guess i need to tone down my grumpiness to sunday levels now
wdym, it is monday, dont u have work? 
It's just simple calculations, I bet 2 seconds of walking on stairs in-game takes more power than the AIC calculations of Valley IV
lol work eksdee
There you go, auto-management
Thank you brotha
Meaning, when offline
i'm a manchild
idk, the final boss of factory games is calculation optimization
this game is small compared to normal factory games, but still
It's just a bunch of simple formulas as of now.
If we have 10 regions. Valley4 is dead
depends on the game optimization too
Though seeing how belts get screwed while offline...
I might be talking out of my ass tbh
so far, we know server optimization is bad at least
im surprised they even calculate belts offline
so client optimization is not something i'm expecting to be great
just make them move to connected facilities or smt idk man
at least graphics are optimized kinda
graphic load is relatively low
We need a whole ahh terabite storage just for calculation if you wanna make 10 regional factories active simultaneously
yea, idk why they didn't just make things theorical for offline
Either way they do this because they don't want their servers to be overloaded with calculations, and there's also the 7 day limit when all your factories will go offline.
(though realistically you will overcap your storage long before that so who cares lol)
like, calculate how much the factory would make when you log in based on the time you were offline
@wispy grove oh nvm my brain farted
but i guess that imperfect factories need more calculations, so they did it like this
i mean if you look at factorys "theoretical" yield its kinda out there but the formula for theoretical is too simple if it was more complex probably doable
Even factory blueprints will get overloaded
I see the problem with the bottom overflow now
I tested it by clogged it intentionally
and they never drop
in the cuprium
@small creek 40s if you count from mission start 
however it's interesting to find that when I clogged the cuprium intentionally, the cuprium to crucible became 1:1 despite it was supposed to merge the xircon's 0.5/s sewage
Please dont make me open my game in the middle of the night
only issue is whether or not the game can account for edge cases with theoretical calculations like overflow, storage and deficits
we can just give up on complex things like dige or converger prio tho
turns out the converger prioritise right ove left input when the pipe is full
this looks so stupid lol
i love it
power of friendship is real
because if the converger merch equally, I should see the cuprium refiners pile up sewage
but no, it didn't happen
Unless the convergers itself is clogged
belt convergers hold items, idk if thats the case for fluid
regardless, the converger is supposed to merch one by one, but the xircon sewages didn't squeeze into the pipe toward the crucible
the sewage inside the cuprium stayed the same over 3 mins
(I set it to 20)
I don't know how it works offline though
wow it's the shared facilities strat
is the new flamethrower + sentry faster than surge + sentry?


