#aic-factory
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was using that before I figured that two depo outputs should in theory achieve the same
but at the end of the day it should not matter if the bottle line gets clogged the part line will just balance out
true
it's just frustrating
I am sure this wasn't a thing last version
stuff like this didn't happen
what are you guys doing with the excess 30/min ferrium ores in wuling(if you are doing the 12/m t2 batts n 6/m t2 meds) ?
2.75/min t1 meds with metastorage
filling up H20 ferrium bottles :3
i should this
water

1/min HC batteries
just logged in to show how I do 55/m ferrium if you metatransfer ferrium
does apply if you only have 30/m tho

I am basically doing the same thing now but without the refining part lol
Thanks a lot it worked
yea
also sorry for pinging again could you show me this?
it's probably easier if you show your production
thankie, will use this later once i have max out H20 Bottles :3
you can either
- backfeed the sewage from xircon crucible + 2 cuprium refiner, or
- add an overflow valve to crucible input, so excess sewage goes to treatment
that's an overflow valve? does it have a limit or will it only treat when overflowing?
backfeed the sewage from xircon crucibles and 2 cuprium refiners work because xircon crucible is underperforming thanks to the crucible bug (which is also the reason why your cuprium gets clogged), feeding 1.99/s sewage make sure your xircon eff crucible won't get clogged
while you treatment the other 2 cuprium refiner sewage
crucible bug?
this takes advantage of the converger acting strange if placed at the depot loader?
@lunar abyss either method works, I personally prefer overflow that can buffer the sewage in my xircon eff crucibles, and I like module builds so I built this
ah the offline tax
I have 4 sets of this and 0 xiranite and cuprium in depot
in theory when I start cuprium gear production both outputs should get throttled by the same amount but cuprium alwys manages to clog up eventually
I guess it'll clog without gear production too
the fluid tank is the result of me throwing in the towel
the right unloader with spliter is spliting 1/6 ferrium (5/m) to the left unloader. The left unloader will try to squeeze in the ferrium so it delayed it's own input from 30/m to 25/m, but after merging, the left refiner receive 30/m, while the right refiner is left with 5/6 ferrium (25/m)
so total 55/m
so I understand that this isn't an overflow valve it's just throttling your output to 1.99/s when it's not overflowing?
I guess that's worth
don't want to redo my base tho for now
I do more factory than gacha, sooner they need to release a waifu aic facility if they want me to spend

the one I am using pump more than 2/s to the crucible until they are clogged, then overflow back to the treatments
gacha machines
with 200% efficiency
I mean the game quite literally has nothing that could stand upto a half decent team lol
I quite literally have to switch to level 1 weapons to practice rotations
even then rhodagn manages to trigger his phase sometimes
my disappointment is immeasurable and my day is ruined
the game should let you pollute the environment ๐
like a real factory
but instead it forces you to clean up for a chest
immersion crumbled into dust
i hope at least one guy has filled the 40k hole with xiranite
immersion -100, bad game 
there was
tbf 40k liquid xiranite wouldnt take long to make even back when we could only place 2 forges
I filled the 45 hole with xiranite the lighting engine is having a bad day
I've had that small hole filled with xiranite a day after I got access to it
I also saw a video of someone filling the 40k hole with xiranite but I wanted to wait for something worse to be added to fill it with
I guess having a pipeline of radioactive waste going through wuling will have to suffice for now
go sleb 

not a single sewage build up
another win for my swastika flow
i mean anti sewage flow
why did u delete bro?
i figured out my problem lmao
ohhh okeee
it looked connected but pipes weren't connected
Is there a way to easily empty a reactor crucible
cos of steepness things
if you dont care whats in it just stash xd
Oh true

Is there a way to increase wuling storage > 8000?
upragde your wulling depot.
That's what it was. Forgot what I did in V4 haha
can you conduit connect while on ziplines
trying to figure out how to connect these two with a water conduit
nope
start from the left
not sure if you can connect conduit with teleport though....like ehe....relay towers ;3

wait you can do that?

yeah you can
โ๏ธ
just start from the left then teleport to the right
is that only in wuling or both
for conduits, wulling only.
normal relay towers is everywhere.
HOLY gamechanger
also that just reminded me to do the tower defence XD
since there is nothing much to do (and i don't wanna deal with headache inducing offline tax)
maybe dealing with the mining rigs and changing them to hydro mines would be the next best thing :3
my swas- i mean my anti sewage flow will help u see an unclogged crucible
but for the fluctuations? well, dont mind it
do this next, it saves more power for less effort

more like i have insufficient sewage pumping in during offline hours.
sewage got taxed instead 
nothing clogged though.
that leads to spaghetti 
it does indeed 
yeah im stealing this
my eyes!
sometimes, there's beauty in chaos
why is no one trying my anti sewage flow
you will see 0 numbers inside crucibles if they use it
more spaghetti
i am certain someone is using it already 
XD i use the extra slot to pass cubes through
this one looks clogged
i'm planning a similar design in the future, this would look good symmetrical
is there a way to connect these two so you can use 2 fluid pumps across the whole area
does passthrough get taxed?
its not at all :x
bro use only 4 cubes
more spaghetti less clog from offline XD
4 is enough to clog the cubes(lack of xircon)
that's a good question
. no one has tested, but i use passthrough and balance is maintained.
my guess is no
you can leave water looping in crucible, if that's gone when you return online, then it is
i think the tax only happens during the production process
imagine fixing crucible tax only for all splitters, convergers and bridges to get taxed later 
I think the reason I never noticed all this offline jank before is cus this is the first time I'm putting stuff in depot before taking them out to use again
all my xiranite is backing up in everything cus I'm taking it from depot instead of forges now
because if thats the case i should be experiencing lack of xiranite liquid on my crucible 4
but i can confidently say that bridges within the xiranite belts delays the belts enough to speed up the sewage build up
definetly have slight clogs with sewage my cuprium is draining slowly like like 1-20 per day
wanna try my swas- i mean anti sewage flow?
the weird thing is all my cuprium refineries are at 0 sewage :x

that's what you want 
Can you help me? I have this setup, but when I am offline slowly the 4 refiner piles up the cuprium and I don't know why.
Noticed another thing. For some reason seems like my factory is producing more cuprium parts and bottles that are being consumed while offline and it leads to overflow that end up clogging cuprium refineries and Sewage underproduction ๐ซ
blame splitters
There must be something wrong going on with the game's internal clock
What is wrong with the splitters?
your crucible ate your yazhen solution
is it interconnected to your yazhen factory or nah??
So at the end it all ends up being another problem with the crucibles...
yes when offline
theres so many factors
well no way to fix it
lemme list realquick
besides on accident
what are you doing first with those splitters? what split ratio are you trying to make for that component
- crucible tax
- slow belts
- slower belts when pass through convergers,splitters, bridges
Dk why I thought xircon production bug was isolated instead of looking at the grand picture of a crucible bug
slower belts shouldnt be an issue here i noticed they have a buffer between splitters and convergers
well not in a way that slows down the main entry belt
the slow belts is kinda miniscule compared to crucible tax
I am trying to feed the Cuprium Gearing unit with 7,5/min Cuprium part while evenly giving cuprium to the other Fitting and moding unit
slow belts dont exactly "affect" rates
Yeah, my main factory in V4 has many bridges and splitter but there I don't suffer from any visible bug
the main culprit is crucibles.
Me and my neighbour dog hates crucible
Friends don't let friends use crucibles
Still, I find it strange to be because of the crucibles because I am basically feeding the machine 60 yazheen solution from two different crucibles. Is that big of a tax?
60????????
what the fuc
ok nah

I mean, the shredder gives me 60 powder, I am gonna use it all๐
with weird split like that, you will be producing more sewage.
because you are running cuprium at 100%, while those crucibles are not at 100%, you need additional treatment unit from the min of 6 to 7, and a priority flow on your sewage.
It shouldn't be a problem to clog on yazheen solution
oops, - a bajillion power

I am reusing the crucibles that I use to produce liquid Xiranite
i think this is better since one belt will only reduced because of tax, therefore u get less yazhen solution
here for example, i cut my forge xiranite by .25, i also need to throw that sewage away
My Curcibles work at 100% at the moment because I have 50k xiranite in my depo.
thats how I do it :x
tho i think that ends up being 15/s
uhm just clog 2 lines of cuprium slightly till its 30-3.75 each
then have a 5th unloader with a speed limited to 7.5/min
if there's nothing else wrong, then send those refinery to depot first, before splitting them.
it must be the belt that's clogging, you just need any kind of buffer, stash works too
will that reduce your production?
it does, im making 3/min comp. and 9/min bat

Thanks the help
So Valley and wuling Engraving Permits are the very limiting thing to progress in the factory system overall and upgrading characters gears, any solution for that or just keep satisfactory?
engraving permits are for farming alluviums..?
its a thing that helps you get set effects
I don't know what is that but I know that I need a lot of permit for crafting gears
artificing catalyst things? ah well yeah youre limited by the weekly refresh rate
but not really useful for factory expanison(?) its more just character min-maxxing
I meant these, gears money
thats the alluvium farming thing
do you mean the base currency? (stock bills)
There are so far 3 currencies, the stock bills, these and Wulings permits to build the gold gears
these gold things are for farming gear essences, but you dont really need to use them on every run, all they do is increase the chance of getting the stat you want but you only need 1 perfect essense per gear, since upgrading works with any random essence
the real cap is the amount you can buy weekly. you can easily buy everything out in store
thats for alluvium(weapon orbs)
gears are different
you will still have excess bills* for food or gifts at the shop/staple goods
So 4 currencies? Man Hypergryph is not short on money, I couldn't unlock deliveries, only exchange and it's still limited, and brother Wuling is so expensive in everything, they're giving us a taste of inflation
its fine, dont rush trying to buy these early and focus on building factory
once you get outpost stuff running itl be stable income
only do this when your weapon reached lvl 80
send a picture of what youre talking about , it`s easyer !
stock bills, artificing catalysts, engraving permit... 4? what am i missing
Wish I could, it's on PC and I just closed off the latest MQ so I'm cooling off, been trying to progress
tangtang credits
Yeah so far I'm at 70 for main dps
you have 2 main currencies, sanity and stock bills
you use stockbills to buy gear artificing and weapon essences
the rest uses sanity
i guess components count as a currency
bro there are only 2 "Currencies" - that can BUY things from shop at this moment !
Yeah, how are you that rich? You should donate at this point
we would if we could
Gold Gears is what I'm aiming for honestly, but to get there, factory has to be improved
just hoarding stock items xD
real LMAO
wuling pretty much
I'm the poorest I guess
to "create/make/forge" GEAR for youre heros youl need 1 of this currencies ! depending on the level , and 2.nd your need to manufacture/create/make GEAR COMPONENTS PART`s , that u create in youre factory !
dont even worry about artificing gear since it doesnt even work for lower tier LOL
the real secret is elastic goods prediction 
max factory, dont slack it
my cuprium is instantly evaporate
what are you building bro

bottle, part, component, yazen sig
I did make a few but only resources like the buck capsules, still have a long way to go
yeah but 270?????
you wont get gold gear in valley 4, only in wuling. but you still need to use v4 stock bills for weapons essences
9 inputs
I did unlock all gear sets in wuling and able to equip, just need to farm, produce and craft
6 of this in main base
3 bottle in sub base
in order to reach those amount of currencies , you need to have improved REGIONAL DEVELOPMENT 12 in V4 / 8 in Wulling ! plus lvl 4 on all outpost`s !
That's a long way to go, I'll keep that in mind, especially in the valley
2.nd , do those dayly +3 more in "list of delivery"
use wuling stock bills to buy this for your gear but i dont recommend buying it(only for your dps) since its expensive
somehow the line still looking stable

it worked
you'll just get it on daily selling stuff and do the depot, it easy really
Well, after looking as some of the factories I decided to first send my refined cuprium to storage before the transforming it into cuprium parts/bottles, hopefully this will make it more resilience to offline shenanigans
the weapon tickets only helps u have higher chance of matching essense ung your weapon, but you still use sanity on alluvium domans.
I'll start by saving and using the stocks to unlock things that helps the ROI, I'm not in hurry so far
I'll look for this next I login
valley build look way more stable that wuling 
thats way to go
inter connecting is a bad idea
but dont forghet to upgrade youre Outpost`s to lvl4-v4 and lvl3-in W , ussing heroes
Yeah I'll try to got on it step by step
crucibles are just that bad
it wont be off any use , if u starting building Serringe A and SC -w bat , because you cant sell them
Yeah, also, where does the ship come here, the last priority?
I noticed my goods to sell are very limited for now
the Main HUB/ AIC will be in Wulling , and the S-pac will be in Sky King Flats/Jingyu Valley !
I know about that, I meant the Digiang, between the two regions and it, should I worry about it last?
what about it !? the ship is still there !
I just wish it would all be perfect instead of this, so that we can directly chain produce without worrying of offline taxing and subsequent overflow down the production line

I meant upgrading it
your ocd is holding u back

To think that in the past I had nightmares trying to make a perfect alumina cycle in Satisfactory because of fluid "simulation" in the pipes... And now I have nightmares because of whatever hell is going on inside the crucibles while offline
lvl3 an nexux 5 is max !
sorry bro but i can only help u with the sewage problem. but the fluctuations nope nope
swassssssssss
reactor crucibles are the exact opposite of metatransfer
instead of creating shit out of nothing with magic
it magically turns liquids into nothing
what a beautiful thing, isnt it
i have no clue what i did, but im not really experiencing any fluctuations as of rn, well barely but still
perhaps i got lucky
Nah, I will just wait for a bugfix, which hopefully will come sooner than later
Its a feature
I only wanted to have more time to react to overflow while offline, and now with the new layout in place that should be solved
Well, enought factory for today, time to do the dailies
wuling secretly taxing our xiranite production 
is this suposed to look like this?
Idk why I feel like this bug will reappear when they introduce more upgrades to the crucible or new fomulas...
might be because the internal storage of the packaging unit is full
either that or some other item got into the facility and is occupying one of the slots?
oh sorry , I meant the thing on the right
it looks like an awefull lot of pipe bridges
and splitters, and conversergs
i mean it'll work perfectly fine
oh yeah looks good
you could compact it a lot and cut out 2 of the treatment units
but it shouldnt have any issues that slow xircon yield
any way i could potentially shorten this line?
dont think so
oof
i mean pylons dont take power anyways
theres no SUBPAC either in that area so youre not low on facility space either

I have a similar layout
it's so sad that ardelia isnt best for the power plateau outpost
Me forgot who, but someone crossing the hill wall to bypass right through..
While carrying the cable..
Not circling around..
i mean if your outpost is maxed you only need 2/3 for 20% more bills earned and 20% more trade value
the 20% xp is pointless
Took dozens of tries.. XD
interesting, im not surprised some ppl are insane 
tho might need some of the old flight bugs but i think they patched no?
Kinda like this.. XD
still can make it !
anyone have a glitched zipline here?
No he just keep jumpin2 on the walls.. Climbing the side..
Sneakin thought some invisible walls..

at that point, just allow xiranite relays in valley iv
For connecting where?
Yeaa.. Some part is real pain if not auto connect.. -_-)
i'm going to the delivery point, i don't wanna turn 
Oh.. XD asia?
Lemme check mine..
Not sure..
yes
just go from house roofs
those arent that hard to access
I think everyone went through there, it also helps you to collect the materials
i do have that mountain but sadly EU
oh would you like to share eisdschungle?
I think my factory is bugged. My conduit inlet takes water but my conduit outlet doesnโt receive any
you know you have to link them togheter ! ๐
can you show?
Yes I have linked them half brain
One sec
ye sure, whats your uid
then right is the problem at the factory ! not the owner ๐ if we start to talk like that ๐
6301589584
never realized how tall biproduct processing was
they need to fix lod in valley iv. those rocks need more polygon
OH LMFAO talking about lods, the science park main building isnt showing anymore, but the ziplines i placed on it are visible in that pic
send
Wait nvm the issue is theyโre just not connected to a pipe. Weird the guy in the tutorial didnโt have this issue they just automatically connected
thanks
Dont have miracle zip that at the top of hill beside the jade rock..
So the fungi and rock split way..
Fungi on the way to city recycle depot..
And there isnโt enough space to connect them
Wth
you should be able to push the splitter right 1 so theres a 1 gap
splitter orientation looks correct..
Alr lemme try that
its weird because it looks like that should work
i dont remember conduits needing a 1 minumum belt length
It dosent , but he made me half brain ! think we was refering to + , couse his conduit aint recieving whater ! but what do i know !
It should autoconnect, many of my pipe inputs/outputs are like that
nah its on ZZZ means it is connected
just means it isnt outputting anything since clogging is displayed on the inlet
i know , and saw it`s connected , but is not recieving !
it still can receive if its zzz
its probably in zzz rn because the internal storage is full
There we go theyโre all working now appreciate it
What is strange is that it doesn't even have any fluid icon
if full , will have to be Cloged !
thats the inlet

Listen man, I didnโt mean to get on your nervers but your use of emojis just pissed me off a bit
could be due to zoom?
no wories ๐ , i put the emojy couse when i sad something simmilar , somewone told me i was salty ! so i hoped this time , would be taken in an easier manner and not as a "bad" remark !
Zoom influence the item icon..
Max zoom
Oh, it doesn't have icon coz the outlet is empty..
it was working tho?
Ahh no problem them. If you didnโt mean any offense then none taken
Let me try to hook up some fresh inlet and outlets
If the inlet is empty also it will be like that..
ive had cases where inlet was clogged and outlet was in ZZZ lol 
Ig
It displays zzz by default when connected
tho usually its because the conduit is running below 2/s transfer rate
since then the pipe would pump out fluids faster than it fills
language barrier ! hard to translate from my point of view in english ! couse one word can have multiple meannings ! ๐
making it idle a bit
Yea... Zzz when electric on but not working..
Don't care with the facility content..
i mean the definition of "working" for conduits is weird
And for those who dossent know ! u can have 2 diffent fuild on the same pipe/converging then splitting ๐ even 3 but they will alternate deppending on the lenght of the pipe
not very usable tho
Oh wait.. My sewage outlet didn't have icon also..
But water one have..

I guess it is useful to save space
Could you also send us how your inlet looks like? To have the full panorama
I could ig. But I fixed the issue with some help so itโs not really needed
Oh, nvm then
Anyone have a xeranite component BP? All I am finding is cuprium.
I think I will just this here for the lols, those who know know
this is the evolution of belt circle
@subtle finch i have rerouted my production to use backfeeding, after accounting for the yaxed yazhen liquid, there is no build up in the cuprium side at all (both sewage or cuprium) ๐
Xyranite already expired..
Its copium time.. 
Many maybe have full stack of xyranite type..
we have extra ori anyways
Well, LR still wants xyranite ๐
just look for older posts
Asia?
NA
Oofff.. If asia might be i can check my old bp..
I think haven't deleted it..
Try in blueprint channel, old post..
I'm 4 pages back on BPs, still looking through ๐
search for it
like
"components"
I am ๐
acutally i might remember an old post
doing in: blueprints "components" also tried "Xyranite components"
thats not how you spell xiranite

Nope ๐ still looking
Xira or comp maybe better to search..
Coz peps sometimes short them..
This one fits your needs?
oooo ty. that should fit
Tangtang masterpiece
I was looking in the collection and didn't see it, probably because it shows #unknown now
Once I get through the bills I have accumulated I should start producing cuprium components...
this is only for outpost exp right? shouldn't affect bonus bills?
Just exp yes
i don't have yvonne for infra-station 
U can use Chen for xp and a bit of bill`s
yup there's not really much choices for infra station
and if your infra is maxed, then chen is just gonna be like every other op that only boosts regen
I am trying to get 27.5/m input on both these. Am I too overcomplicating it or is there an easy way?
i didn't even consider that's an issue for syringe too. cause i'm overproducing yazhen solution along with 2 liquid xiranite
ok, i'm officially turning off the components machine, i'm tired of xiranite defficiency
Not transferring 80k to Valley IV? 
in the future, when i'm close to cap on batteries
Are you running below outpost capacity?
i enjoying balancing the system to produce comp 
I think you can do it like this?
well sheet, I don't think there's more resource and more to increase purity 
yup
much better.
(5 energy)
This is a simple way to get that output
wow this is really elegant 
damn didn't think of using a protocol stash to balance out the outputs
the jamming occurs at the convergers, and the facility won't even see it
Protocol stashes make the best splitters/balancers
Just set them to storage mode and off
I literally sat there for a couple of minutes thinking why it's done this way
yeah took me a while to fully digest the implication of crucible tax too, that my cuprium line was jamming due to yazhen getting taxed (which then caused low sewage output)
bro is tired for work

Its sunday, it demand holiday..
How do y'all do backup power systems? Do u use the automatic belt relay controlled thing on yt or smth else?
backup or minmaxing?
What is a backup power system in endfield?
We don't have enough logic to switch power sources to my knowledge
DIGE you mean?
https://dige.aunly.cn/
do you mean this thing?
back then backup power was sort viable because we have excess secondary battery type that can keep up
if you still have old stock of lc wuling bat, you can still do it i guess
As in yeah when you somehow run out of the usual battery you chuck in to your power stations
Without having to constantly monitor it
How would you ever achieve backup power even in valley iv?
Hmm usually we only produce one type of battery tho
Something like this?
You guys monitor Batteries? 
Switching battery sounds complicated
pwm is not backup, variable pwm is also not backup guys 
One T1 and One T2 batteries should be 5K already
This is more control/modulation than backup nah
Actually.......
i can't find the execute button, do i have to run it locally?
oh nvm, im blind
Itโs here if anyone else is checking
you just make bat and put it in thermal bank
Okay, I'm pretty sure backup power is possible via protocol stashes
since it's harder to find pwm solution for the new battery, i wonder if there are solution that require more complex splitters, and if someone can make a blueprint solver for that too
I think we just donโt run to the issue of depot out of battery 
that and dige, can only divide by half and thirds, but not selective merge
Yeah, as in having a secondary type of battery for bank when primary somehow stops production and runs out
someone have made those before, but i couldn't find them for you
Asia server
General backup power with belt monitor
Blueprint: EFO013o723u8Uea9u0579
How to use: 06:53
Demo: 05:56
Wuling standalone backup power
Blueprint: EFO01I3A5IouiU9aO5o08
How to use: 07:45
5x5 backup power
https://youtu.be/PhAKvgxINFg
Music: https://www.youtube.com/watch?v=SuNhbPRvFw8
#arknightsendfield #ใจใณใใใฃใผใซใ
wait this is the improved version:
Forgot to mention in the video, please note that when you recreate the splitter and converger when resetting the clogging logic, make sure you don't accidentally take any Wuling batteries.
This video is a supplementary explanation.
For details about of how the trick works,
refer https://www.youtube.com/watch?v=T4hnEyPCVJs
Here you go, this handles that
Yeah, I know this. Just asking if you have alternatives too
this is the one that i remember, but the backup power produce more power, so this isnt gonna work
yeah dige can only do divisions in 1/2 and 1/3. the solver above can do basically any fractions so it's more precise in small values
yeah, i just noticed that, dige only does 1/3 then all 1/2 after that, so it's even more restricted. i envy who can code this 
unlike dige that need to divide a big value to reach a level of precision, the solver can divide small value (only one battery) and have a static baseline
The downside with my very simple system is that it will not self reset
However, it can also handle any items
I have smth similar to this tho a question about item priority: would stash prio outting rightmost items or FAFO?
since the solution doesn't need to oscillate two banks, it's a very stable solution compared to dige
same tbh 
It works because the stash prioritizes outputting the first item in its inventory. By priming that with the primary item, it will always output that item unless it runs out
I see. Agreed, it's first in first out.
i thought you meant fuck around and find out 
My autocorrect fafo'd aicjwnfjc
wow i just learned a new tech 
The advantage over the above video is that it does not wait for your power to run out.
The disadvantage is that it relies on manual reset.
but it has a way to go in terms of switching battery tho, since you would need more thermal bank for smaller battery to get the same power level
For the use case of keeping your base powered for long periods of being offline, I believe that is acceptable
not sure if that actually solves the problem i mentioned, it all goes to the same destination. but you need more banks for a lower tier battery
That's pretty easy to do
Priority flow should get a rough approximation, or use belt blocking
The one thing I'm not sure on is how belt blocking performs offline
nvm, i guess you can just add more banks at the end
Ooh that makes sense
that is more elegant imo
The backup power video is pretty interesting though
It serves a different use case than my design, automatic resetting but also short term
i think the reason variable power didnโt catch on is it keeps trying until it finds a stable power, but while doing that, your production is affected
Yeah that's the big downside, you can only detect power failures
but different type of bat has lower output, so might need another thermal bank
yeah, so we can add more banks after a filter to power up more thermal banks
that's what i just said 
ig my zipline is done in qingbo stockade, is there any way i can optimize more
well, power shortage won't happen unless you offline for more than 1 week
is this is the priority flow? 
damn... this cost me alot of facilities limit
what are those extra 3 for at the edges
is this the oven?
3?
ye 
oh 4
8 zap and 7 fire
maybe the map can't show it right
i think there are two types of priority flow
one where one side gets more than others until that clogs
the other one means one side gets everything unless the input runs out
it could be confusing talking about it 
we have full priority flow on pipes?
so the other one is more like a priority switch?
i thought that is only available for belt
i guess input side vs output side priority is how we should differentiate
i know how to do it on belt
not on pipes tho
pipes are usually output side prio, while for belts, we care about input side priority
it's the same with pipes no? who needs different liquid in one lane anyway 
well maybe that comment will age poorly later
so this is the priority of the converger?
sounds hard. since each section of pipe can only allow one type of liquid, the input rate must be much lower than the pipe flow rate or it will keep clogging
more like no extra process
I think you can optimize the route up the waterwheel
ohh nice i'll try that

dang people full ziplining qingbo
there's only 2 nodes, and one owl, why are there so many ziplines 
i would be doing that if tele not exist
that owl can be ignored anyway.... useless mats
how did you place the waterwheel route
my phone is so bad it takes 30 seconds to load into an area, ziplining is faster for me

i didn't place ziplines yet, but im happy with my power line here
lmao that one gap 
pumps are restrictive 
can you still return to ruan yi's hideout after the mission?
i'm lowk still trying to figure out the placement of the near last zipline to the waterwheel
What do we need ziplines for? 
yeah i give up i can't find that gap
just kidding i found that let's go
priority flow implement?
yeah. idk what i am doing
should make it 2 input
should be more features in the future instead of expecting players making cpus out of ts
wow the converger interaction is so inconsistent, i replaced the converger and splitter and now it behaves like this 
does anyone have a selfclog-throttling cheat sheet
a what now?
how to screenshot full map or full factory? mine is so close
self clog throttling for 5/min, 10/min, etc all the way to 30/min
something like this? (it's a 1/6 divider)
does the priority flow work by input timing mismatches?
yes but a side by side of them all
1/6 is 5/min right?
an image with all would be nice
1/6, 2/6, etc
lol realizing something funny.
Just full rawdogging Cuprium for stock goods is 91% as efficient as making Yahzen syringes.
๐ interesting
endmin should sell yazhen A for more stocks
yazhenA should price more
it really should
Takes 20 Cuprium to make a syringe (10 Parts and 5 Bottles) for 22 stock bills, which if you just trade the 20 cuprium straight it's 1 for 1, 20 stock bills.
Syringe has the extra overhead of filling chain
it's the same thing with buck/canned C actually.
it didnt catch on because you can easily overcap

bulkC need so many amethyst?
LMAO it's actually just a straight equal efficiency of bulk c to amethyst parts
i did the math on it back then comparing selling bottles/meds
5 bottles/ 10 amethyst for 10 v4 stock vs 10 amethyst parts for 10 stock
or 5 bottles for 5x2 = 10
yeah
idk what any of these are..
Is there a hopper like facility in the game?
it's self clogging. from left to right 1/6, 1, 2/3, 1/2 and 1/3. not the exact numbers you were looking for yet
wdym
Bridges?
First comment on a BP i made,
and the mf said it looks like a swas.
Rip..
ยฐ-ยฐ)/*pats..
you didn't account for the cost of energy making buck C since there's more planter seeder etc in play there
which also equal to more battery cost
it will skew the number toward bottle exponentially
@small creek not the most compact, but it's stable and inline (doesn't need to be stuck right next to the depot)
yes i didn't. i switched to bottle to try it but i keep forgetting to sell before it caps my depot, so i switched back
im collecting these, thank you
ah this is a better representation for 5/6
oh yeah i was looking for it lmao. i can do a quick one to verify
it's good oops it wasn't
you tested it? nice
that 1/6 is 1/3 though
same result but one is 1/6 and other one 1/3
maybe it works if you mirror it or sth cus of the timing
sewage clogging likely
@small creek oops, the 1/6 earlier was clogging (and causes skips). this is a working one
everything was being used. I logged in last night and everything was grey
fucking fix your system holy fuck
didnt they literally make more money than genshin when they launched
Check when it went down
Use the time drop down
No
Genshin still holds the crown for most money made at launch
We are unlikely to see that number again, because genshin launched during covid
just need ww3 and release of SAOVR
can you remove sewage from a facility manually or you can only do it by attaching it to a treatment thing
From there look at the graph and try to see which resource stalled the whole time
Start at batteries, then the cubes, the sewage and the others
Use bottles
But that's arduous
How....it only lets me remove it or add it to the slot
you can remove sewage manually in facilities except reactor crucibles
oh ffs
Pull the bottle to the slot
maybe he tried on reactor
okay thank u sm
not sure what you are doing but i havent had any problems with sewage yet
ty. i didnt think of this. Thats an "easier" fix
bruh I log out and in
thats it
its literally the games fault
issue likely happen when sc bat 12/min
why you combine them...
They need to add the feature to let us reconnect the water lines in the over head view
Why not?
Syringe has sewage as byproduct
And sewage is needed for xircon
You can do that already?
you are probably encountering the crucible tax, specifically your liquid xiranite got taxed while you went offline
no you cant. Not with the inlets and outlets
you don't store up the cuprium first?
so you got an excess of sewage instead since input liquid xiranite is less

You meant the underground thing between inlet and outlet?
yeah thats annoying
yes. i just said that lol
No
I planned to
But there isn't enough space in the space for syringes
you're stash hater?
No
I meant
The way I designed my base
I didn't have space to put stashes between the cuprium and the syringe
sorry I didnt mean to rage so much and deleting/replacing the facility is a "quick" fix but this shouldnt be an issue and should be fixed by now
are you looping the sewage from the crucibles?
no....everything is being filtered correctly. Sec
i genuinely dont know what is causing the simulation to work poorly for you
Bro....clearly its a server side issue. Im not the only one that has been having problems
you can loop back the sewage from each xircon crucible back to one of the xircon effluent reactors and cut 2 of the cuprium refineries
I also wanted the syringe to be in a specific area
I believe ive tried something like that before and I run out of sewage. This is the best way to do it in my experience.
would it work better without having the sewage pass through the liquid xira crucibles?
yeah it is bugged, check this out. #1484387702903275692 message
the summary is during offline mode, crucible outputs 3 less for every 500
I see
You can send it to a fluid tank or bottle it
Im glad someone brought this up with evidence so people like the dude above can stop fucking blaming players
So annoying
if your sewage is clogging/overflowing, it's likely due to liquid xiranite getting taxed. likewise if your sewage is empty and xircon output drops, it's likely that your sewage source (likely cuprium refinery) is clogged due to yazhen getting taxed
i dont see anything in your factory that would result in it crashing due to crucible deleting a few items
I have the cuprium refining in my core and the parts/bottling happens at the sub bc it's easier to have the sewage where its needed to start.
if your sewage is overflowing, sending 3 sewage to effluent crucible and backfeeding 1 from xircon helps
maybe the game just gets confused when you pass sewage in and out of a crucible without using it
if your cuprium refinery clogs, feed >1 stream of yazhen to the filling unit for yazhen A
oh hell nah they even created a more compact oven
It taxes it regardless of clogging or not. I have fluid tanks to buffer between all major processes and it still gets docked. It's a combination of belts slowing while offline and rounding/truncating fractions errors during the offline catchup algorithm.
are you guys looping sewage?
ye ye, regarding to sewage clogging, the input is mismatched when liquid xiranite got taxed while sewage from cuprium refinery isn't, hence sewage clogs
My point is if you have a buffer tank, sewage wont back up in such a way that affects cuprium
That's true
true
Just wondering, how is the reactor bug causing entire bases to break?
At most it should slightly slow down cuprium no?
Could be that ppl just started making SCs, using them as a power source, but it clogs offline, and their factories died overnight
Or they directly connected thermals to the packaging units
the oven method is actually approved wtf
im not sure if Im reading some of these post correctly but having a buffer anything isnt the issue. The system is not calculating stuff correctly and should be fixed. I shouldn't have have to calculate and make up for the systems errors even if its a temporary solution. Just saying
Maybe itโs another intended but hidden mechanic 
But how? How does a slight decrease in sewage consumption result in a total shutdown?
It should behave like any reduction in sewage consumption and slow down cuprium, not stop production entirely
I wish i could tell u, but i genuinely have no idea,
Sometimes ppl can have problems, like community ziplines diplacing pylons, causing rigs to shut down,
Or ppl making small stupid mistakes, like connecting 5 thermals to a packaging unit
Am I missing something? How are people having sewage issues? I have two of my cuprium sewage lines going towards my battery production and the other two going to treatment units and have had no issues, online or offline.
You can't really process it indefinetly right now. Sure you can use it for the new componetns but you will not have enough stocks to craft gear with it every day and eventually your storage will be full. You would have to dump stuff every day.
i connected 4 thermals to a packaging unit, but the offline belt slow made my entire factory blackout
Ye, happened to me too,
I was genuinely confused,
Ever since then, i dont ever connect them directly again
I modulate my power now anyways
That's entirely unrelated to the question and also only occurs if you don't sell yazhen a
the fix was easy tho, move 1 thermal bank somewhere else
Sorry i missunderstood the question
@dapper cedar
basically if you are edging the power consumption, use 3 thermal bank at most for each packaging unit to account for offline belt slow
if not, 4 is fine
Theres a reason why in engineering, we need leeway,
Becuz if uโre borderline on the limit, 1 small mistake, and everything shuts down,
Just like gears
How precisely are you feeding your thermal banks that they have no buffer and the <1% production loss while offline is enough to starve them?
If you just put a thermal bank on the output of a packaging unit, the thermal bank itself acts as a buffer
literally just 1-2 belts away
but im also 5.7/5.7k
You'd have to feed exactly 1.5/min into the thermal bank so no buffer ever exists
Your power consumption is irrelevant
so right now reactor crucibles are operating at 99.9x%
xircon effu reactor eats liquid xiranite and sewage.
Now it's getting less liquid xiranite, so the unused sewage slowly builds up.
That is still predicated on having zero buffer and thus very high precision thermal bank supply
The sewage will slowly build up until it fills cuprium refinement. However, sewage consumption hasn't stopped, just slowed by ~0.1%. As such, cuprium should not stop either, just slow by ~0.1%. That should not kill a base
it's also why if you use xircon reactor crucible's sewage back to one of the xirconeffu reactor as a feedback loop it fails. Because only 99.9x% of sewage is produced instead of 100%.
so if you had a feedback loop it will run out of sewage
unused sewage = refiner unit having 50/50 sewage, so it stops producing.
That also should not be true
It only stops until sewage is consumed again, which should be almost immediately
99% liquid xiranite wont use up 100% of sewage
Again, that causes a slowdown of cuprium, not a full shutdown
It means you can only refine 99% cuprium
xircon effu won't eat up the sewage because its lacking the liquid xiranite
it's suppose to be 1:1
but it's not offline
Is this with lc batteries? Otherwise 4 thermal banks at full supply should be waaaay more power
that's why people are adding water treatment to deal with teh clogging issue
Bro, 99% =/= 0%
lol we gon make sum baked aggeloi rn
Just because a cuprium refiner has 50 sewage in it doesn't mean it won't run
if it has 50 sewage and clogged it won't run
it stops running when it's full with seawage can confirm
So long as you keep consuming sewage at a non-zero rate, cuprium will also run at a non-zero rate
The internal buffer will stay at 50 because it won't run at maximum capacity, but it won't fully shut down as long as you have consumption
Since the bug only reduces consumption a tiny amount, cuprium is hence only slowed by a tiny amount
I very much doubt it. Closed loop systems are not technically closed, since two effluent reactors feed each xircon reactor. If the loop empties by any means, only one reactor stops running. So long as the other continues running with its external sewage source, the closed loop is filled again. A continual drain, such as the reactor bug, will thus only result in slower production, not zero production
From the texts, it just looks like the bug is a lot more problematic than it seems
the xircon feedback one causes zero production
Then you have another problem
nah more like confusing
cause the setup breaks
no one said abotu it operating at zero
You could replace the closed loop effluent reactor with a treatment plant and still get 50% production
75%
i accidentally did this
1 xireffu reactor running 100% the other at 0 sewage
I lost tangtang to arde, yvonne and last rite,
I wasnt going for tangtang
ยฏ_(ใ)_/ยฏ
lol
Not sure how you got 75% when removing one effluent reactor halves the effluent production
this gacha system feels so bad man
2 refiner pipe converge the sewage -> pipe split at 1st reactor
then pipe split at 2nd reactor to water treatment.
leads to 1-.5-.5 split so the 2nd reactor is operating at 50% and the first reactor at 100% so 75%
Id give it 6 months or so,
Too early for me to judge,
Imho, its good, comparable to wuwa, better than og ak
Im not a moderator but please keep the gacha talk out of the factory channel
Sry
That is not a closed loop and therefore not what I was discussing
same idea the 1 sewage becomes .5-.5 so 50%.
Are you using some kind of priority flow?
no like i said 2 refiners -> converge to 1 pipe
that pipe, splitter at both reactors and ends at water treatment
So not priority flow, at least not for the 2nd reactor
HC
if you use 2 refiners and split the seawage to 3 sources 2 reactors and one treatment you dont have enough sewages for the reactors, no ?
my wuling has never died yet
HC valley batteries?
yup like i said 1-.5-.5 split between 2 reactors and water treatment
Looks like you just need more production then. The bug does unavoidably reduce your production by a small amount
Yes, this is why priority flow needs more input. Typically this is achieved by looping the xircon sewage in after the 3rd reactor
just the packaging unit with 4 banks being under too much stress
Where are the other 12 bats going?
Feed batteries from depot to your thermal banks then
I finish setting up my alluviums with new tower 
I dont wanna waste depot slot just for that
What i did was just move 1 thermal bank from a packaging unit to another
V4 is overflowing with depot slots, are you out of them?
no i just dont wanna waste them
Another what?
packaging unit..
Another packaging unit
don't fight guys, what happened 
4-1 to 3-2
I see
now the one packaging unit doesnt need to be precise
Talking about packaging units
not fighting
Are your thermal banks set up to buffer internally now?
.... just received a weird oddity, 13 hours, no sewage clog , not even a stack of sewage at crucible and everything run normal.
crucible material from liquid xiranite and sewage run normal, no random large amount of difference.
usually after 13 hours, my sewage fluid tank will have 50-100 sewage unit.
Then that should be fine
if i do 6 again then no buffer and i die lmao
did they fix the bug??? OMG 
Wait, so you added an entire battery line to avoid one depot slot?
The battery line already existed
depot slot?
i have 0 idea x_X
was expecting turning on water treatment again as usual due to offline bug cutting down my liquid xiranite production
I just used the 2nd packaging unitโs output port to connect to another bank
I'm very confused. How can you be feeding the thermal banks more batteries unless those batteries are taken away from somewhere else?
im surprised too 12 hours of afk and 0 sewage clog
You stated that all your packaging units are at full capacity
no announcements or anything
What kind of psycho makes an additional battery line, that would likely deplete resources, just to power their factory
I only have 1 packaging unit at full cap
The other 2 have 1 bank and 0 bank respectively
omg they fixed it
finally less players on NA logged in, server stress calmed down
But thermal banks are not your only battery sinks no?
Unless those battery lines were partially idle before
i think people normally make HC in Valley then transfer them to wuling, to power wuling
uhh, i'm on asia server if you think these bugs related to server load
Yes, but i think weโre strictly talking about v4 rn
how is your 2hrs report?
isn't everyone done with v4 
what you guys trying out 
What you need is to feed each thermal bank more than 1.5/min. Moving the thermal bank to another packaging unit does not automatically achieve this, you need to actually divert more than 1.5/min from whichever packaging unit you are using.
can this game be normal
Hjoyn said its better to use unloaders for thermals,
Qyurii dosnt wanna waste unloaders, so he connects them directly to the units
It's possible with some priority belting, but you have to actually do that belting
i stacked xircon at warehouse before redirecting xircon production straight into battery
still dip down so not fixed yet
It takes one protocol stash to achieve this no?
at least no sewage clogged or random sewage growth, everything the same as i left them 13 hours ago
isn't connecting thermal bank directly from packaging unit the normal? it's old things yeah?
if i have one more stash ill be 5.705/5.7
??
scrapping my base idea cause shit's downright stupid to build
Its the most basic and reliable way,
Modulating with unloaders is endgame, and completely unnecessary
stupid ass belt slow cant be perfect
i'm happy enough if the liquid xiranite is not randomly stolen which caused oddity in sewage surplus
i only use unloader for thermal on wuling. because i don't produce the battery for thermal on wuling 
i have one big belt converging from 3 sc valley battery production 
same

hope no more liquid xiranite randomly missing again

the sewage extra isn't much if 3/500, that's like 108/18000/10hours
so extra 108 for 10hrs offline
or maybe the other way around, liquid xiranite is still randomly stolen, but this time, sewage too, so their number always on par....
will have to observe again for another 10-20 hours offline
It's very easy, just do this?
why tf you use stash in there
it isn't, the random extra sewage if my assumption was right, are those sewage you dumped by stashing facility or pipes,
they came back to your facility after daily reset
spliter too wtf
Rather than a stash, might as well just use loaders
They don't want to use unloaders
Just connect it directly to the thermal
is there a guide that shows you how to optimize the factory? mine is doodoo but I want to learn not just take existing blueprints
using stash is just additional power
i think you need at least 1 unloader in there
You need the stash anyway, this is just an easier orientation
Personally, idk,
But u can stick around in this channel, and naturally ull learn
why stash 
there might be youtube videos about this
To move batteries to depot?
oh... without unloader 
The packaging units produce more than the thermal banks consume
i dunno, before daily reset, 13 hours ago, i stashed about 20 +/- unit of sewage.
via pipe cutdown
Yes, that's the main use of protocol stashes lol
i would rather use unloader. than paying 5 power on stash
you don't have any extra sewage at all now? not even 2?
It's quite convenient to not have to run long belts around, especially in valley iv. Power is also 99% worthless, so 5 is not a concern
Nope
i use neither and just belt them to aic 
uhh still collecting mats, i'll screenshot later
you could just yeet the batteries to stash, then belt-free transfer to depot. then connect the thermal banks directly to unloader. the logic behind is that stash has max limit, and once you hit limit, you end up clogging factory line, which stops production instead of producing more
try checking inside reactor as well, if not 50 sewage then you're lacking actually
The stash will only fill up if your depot does, so the effect is essentially the same. The stash is technically a larger buffer than depot too.
nope, 0 at curpirum refinery.
crucible is 0 because i let 3-4 unit stack of liquid xiranite there, and today, that number didn't change
usually, 0 liquid xiranite and my fluid tank got random 50-100 in 10 hours
Using a powered proto stash,
Increases power from 5.7k/5.7k to 5.705k/5.7k,
he also doesnt want to use unloaders and loaders,
So lets use the AIC
the problem with your statement is that stash could only activate either belt-free transfer or storage mode. your storage cant do both.
Okay? That image uses the default belt free transfer mode
That mode will not push items to depot if depot is full
the stash transfer has cooldown, so you are betting that battery inside the stash would go to thermal bank during that cooldown
also, i dont understand why you are saying the depot will be full of battery. do you not sell those in outpost?
Stashes prioritize belting out over sending to depot
When items pass through a facility it prioritizes passing the item along instead of consuming it, so it'll only consume (transfer to depot) when the banks are full
Hence using a passthrough is a convenient way of sending only excess to depot
This applies to other facilities as well like crucibles
in a sense, you could use the facilities as belt bridges instead?
If you chain them in series, the last one gets it all until it's clogged, then only do the previous ones start consuming
Pretty much
uses 2 stash
Use AIC,
trust me,
Itll be pretty
You can easily use 1 stash, I didn't assume your battery lines were near each other
Yup, it's pretty useful. I use it here in my xircon build
how do i use 1 stash for 2 battery lines that are not in any way near or accessible to each other
Like this, I can't use the space to the left because the pipe bridges block the way, so I passthrough the crucible, the bottom one fills up first
Then use two stashes? You can also priority belt into depot/aic
Hmm, 10 crucibles
standard formation
normal cuprium offline bug production ( random 1 extra result )
0 sewage at fluid tank, usually ended up with 50-100 sewage unit
intentionally left small amount of liquid xiranite at crucible, the number remain the same as before logout 13 hours ago, tried this one at maxed 50 and they all gone ._.
so that's how xircon production looks when not crammed 
It's a very simple problem with many solutions, just pick whichever solution you want
again, another stash will put me over
5.705
Then priority belt.........
AIC is ur calling,
Embrace it
these pipes usually ended up full due to offline bug.
but now, remain the same as i left them
i love putting stuff in the pac directly when i can but its js not possible for this one
Fuck
Has anyone actually experienced an effect beyond a slight slowdown in cuprium as a result of the reactor bug?
(I just realised I can use the right side but whatever this is an old design anyways
)
I do not currently know of any other effect that the bug would have in practical systems
i haven't test storing refined cuprium from refinery at protocol stash and then output them at somewhere else to begin jin/yan drink.
i tested my xiranite, and found out protocol stash can be quite buggy, so i direct feed my xiranite result into AIC / depot loader.
What bugs did you encounter with stashes?
the protocol stash bug i found was sending more stuff to the warehouse then slot available at warehouse.
i.e my xiranite output is 4, at 57996, protocol stash should only send 4 units.
but my protocol stash send 5 units.
bear in mind maybe this is caused by 2 unit of protocol stash being used to store xiranite.
So the inputs clash, interesting
free xiranite? 
no, 1 unit randomly stolen by stash, while online
oof
Have you verified this with nothing moving xiranite out of depot?
I've seen stashes send only some of the items inside to depot due to the depot being full, so if this is a thing then it does not happen all the time
dang 248/250 xircon eff, lost 2
haven't, but my xiranite keep depleting
real time, while playing
why does this happen?
this crucible is for water + xiranite to make liquid xiranite, i unforetunately need the sewage to pass through since i dont have space
You should verify that this occurs when the item, in your case xiranite, has zero i/o into the depot.
need prevent sewage clogging

