#aic-factory
1 messages · Page 279 of 1
I had bad time trying to see what's pipe split, what's converger
xiranite tax for sure
yep fuck
my ferrium usage spiked hard
and what the fuck
- fucking. ferrium patch???
like only 1 in wuling
how
Maybe some guy from qingbo stockade is stealing stuff from the crucible because ruan yu died
Isn't this splitter all?
addicted to sewage water? 
1 quintillion originium patches
Bottom one cannot be. Must be converger.
Or i may seen wrong path
no wattah?
time to 'temporary' resolve the dumb slowed xircon production.
this must be a converger, change it to splitter
Nvm. It's pipe bridge 👀
finally done the 1 reactor xircon, wonder if it will be taxed
Left splitter gate block the 3 other pump..
Right gate providing 1/2 - 1/2 of 1 pump worth..
Nothing left for top..
the arrow goes to the right?
Yea, but it hit the splitter gate to left..
So no water passing..
Seems to have fixed it
Question for those who understand AIC Factory better... I have already reached Wuling, I'm pretty at the beginning there, but my The Hub factory is... A mess to say to least... How messed up my game is/will be if I don't pay attention to the Factory feature? I really don't understand the Factory stuff and rn it's only making green batteries. :D
A lot still learning what to do- some even testing how-
Wuling batteries was a priority though
just put multiple planters and seeder combo and produce more sandleaf than what is necessary.
then output the sandleaf into a shreeder feeding 3 grinders.
plantations can be self looped in a corner.
Currently valley 4 is not very important as it only has valley 4 engraving tickets and operator gifts as refreshing weekly
Isn't shredding sandleaf provides 3 sandleaf powder in a single facility?
Make 2 forge xyranite facilities..
Then make battery plant to auto supply the thermal, sustaining your factory.
After that can make syringe/drink C type for extra items to sell and get bills..
Focus on placing mining rig at every nodes so u have enough ores supplies for the factory..
Yes shredding 1 sandleaf gives you 3 powders
yeah, its just that the 2:1 plantation themselves alone doesn't sustain 3 grinder requirements.
if you dont attention to factory, you will lose alot of rewards. and you wont get gear for your operators(like artifacts in genshin).
Okay, tysm for your replies 
Tho tbh you could just use a factory design from someone else
If you wanna make gear without producing just destroy crates 

Kyostinv's is the easiest and most popular bp
The exact thing me do when doing delivery..
Destroy any crates on sight..
you know what.....i think i will just ignore the annoying tax on my sewage water 
too lazy to keep changing dumb crucible stuff.
imagine depot lvl 3, you won't even allowed to attack thing 
I figured the gear part before Wuling. I did produce some stuff to get some sort of gear for my current team which I currently mainly use. But then I keep stashing away everything, thinking I will do better factory. I fail. I repeat. And then try again, and fail. And repeat. 😅 I have tried following guides, but last time I ran out of power/batteries? So I thought: "What can I even do in this game if I keep running out of power??" So, then I started only making those green batteries... 👀
Juat build the plant, let it work, leave em be..
Dont really care with the efficiency..
Making xiranite using only sandleaf may be slow 
Yea.. My brain too dumb for the rest..
As long as it working without anything stopped..
All good..
Dont care with the hiccups..
tax is inevitable in our quest to achieve complete full scale automation 
but hey, since my crucible sewage is being taxed, i am saving up on xiranite slowly too :3, its good in its own way ;3
Neat looking and working factory = good factory..
That's all for my dumb brain..
At least you're not gonna see the most confusing layout ever made.
on a side note....gotta stay hydrated with H2O :3
Doesn't matter as long as it works fine.. °-°)b
Confusing you say?
goodbye entire base, you are getting redesigned
why?
poopoo designed and it didn't support comp maker
0 sanity behavior 
my oven
wait you can put that building there? 
yah
ah yeah, tall building does help :3
only few came out thats why i placed surge towers to finish them off
4 or more wide facility block em, cant pass..
Iirc..
they usually came out in low health cuz they almost cooked by fire turrets
i might just use a tanky char, box myself in, and have all of them charge at me while i heal myself with healing turrets
i really want to afk farm

place only 2 and some other high damage turrets to finish them off if they manage to escape
ill go through, i tested it and it worked
the extra space is for covid26 quarantine
isolation room

let see which building i'll use 
One pylon already quarantined..
probably got infected by blight
infected with rock cancer

Yours still less confusing since you had depot
oriopathy type shi
they be incurable asf and they gon turn you into a rock later stages
I cant build anymore. Im at max cap 
Does upgrading sub pac level reset the stock bill stash?

Hence endmin can turn almost everyone into stone
I swear it was almost full before i upgraded it.
No.
It increases capacity like 2 times or so
Ahhh... So the percentage just drops
yeah it doesnt make sense if they remove the bill, it just increase the capacity so much u saw it half or somthg
Be sure those 4 units turned off if you only want to use as wall-
im not poor on power cap so why not turn em on
love the look
Good thing enemies won't attack production facilities.
Well unless it changed
boxed boxed 
the right formula right there
I just realized I just capped the Outside buildings. Now I cant place any turrets 
This is what happens when players get bored and I'm all here for it
he is the protector
Unless you wanna essence farming there-
some still spawen inside the building tho 
I'm not even near the halfway point how do ya run out of placements
Yass.. There's like 3 block wide passage between plant.. To pass by and check.. °-°)9
or farm crafting item, also works
The most confusing part is the pipes
Pump ziplines and outlets
My ass when i realised the turrets have inbuilt battery banks
if you don't want to connect to main powerline, use battery also works
even when the turret offline in your world, randoms still able to use them in their world
@atomic fiber did dev know about this offline bug yet?
i haven't sent report. (I'm kinda lazy aahhh)
you have higher chances for them to see it by reporting it to them by mail btw
i think someone will eventually report it

its a feature
has been since 1.0 just that 1.1 crucible made it more prevalent
can someone give me dige thingy for 2 batteries?
i dunno whats it called
how much delay should i do permin?
ill be using splitter system for my battery for the first time
.
592 power
2s ×2×2×3×3×3=216s
40/216 x 3200= 592
I mean you could visit the site itself and put your parameters there
what does that 592 even mean?
can i still use 1 battery even if im consuming more than 3.4k?
or i need 2?
you need two, but the second one will be oscillating if you want to save power
oh okay then
Use this for second one
i thought ill be oscillating 2 of them at the same time
@wispy grove
No, only 1
this is my oscillating line, which gives me a total cap of 3.69k
first thermal bank will be always on
second is oscillating
i know i should be accustomed to these kind of blueprints by now but it still hurts my brain
does 592 means i can have 3.4k +592?
average?
Yeah
dw it still does for me
I just trust that the people who made dige know what they're doing
and it's working so far
okay i understand it now
same
tho if anything, I'm still in love with my sc wuling battery line and how compact it is
i presonaly spend my first 3 to 4 weeks playing figuring everything out myself and somehow making a decent factory then after that i grabbed a guide and optimized
tho it does have the downside of me needing to manually clear sewage from time to time due to crucible tax
lemme log in and show ya my battery line
https://discord.com/channels/950244160684834837/1482690912416174145
Look at this, look more clean @hoary crag
@marble marsh
Behold
And before y'all start with the full protocol stashes those are for when I mess around with the factory and sell all my batteries without thinking
i might not be the brightest but i know myself and prepare for that stuff
How much factory building can a single water pump carry until it loses efficiency ?
if im correct 2
looks nice
2
so 3 is kinda a bad idea then...
the pump supplies water at a rate of 1/s
most facilities use water at a rate of 0.5/s
did anyone of u bathe in it??? 😭 😭 😭 😭
as an added bonus, the pipe has a capacity of 2/s
how can I make this smaller
so you can merge two pumps into one pipe, and then split that pipe into 4 facilities
you don't, you've done a good job
those dead space between the stashes are crine
it is what it is sadly
Man this looks so well manage, everytime I saw a well placement like this I always saw mine as a cluster fck cuz I never arranged it properly 
it even took me hours to get this setup
this is what it used to be, which was the first version of my sc battery line
i made one with no protocol stash

what does this average out at? just asking
same as jinzura
592
only used convergers instead of protocol stash
time to re edit my factory pic
lol
hopefully this doesn't brick itself
making this picture took me way too long, here is my wuling factory that i quite like
shit
in theory it shouldn't brick
but
if i have have overflowing amount of cuprium then shits will hit the fan
what is this belt doing 
well actually everything bricks regardless of design
exceeded the pipe transfer maximum man
iirc it can only transfer 2 unit at a time
at least use 2 pipes
which it is
pipes
it physically can't exceed 2/s
what is even going on
is anyone already suggest to add control for a flow rate per sec? using splitters is so not worth it
that's cursed
congrats you just fried my brain
i learned from this channel earlier that convergers has explotable interactions but i can't make sense of it yet
finally
that makes both of us
cuz we poluted the grass
mhh and here I trying to make some belt math/space efficient, and that cursed video makes me think I'll keep unlimited belt and yolo
lighting
I was happy with myself though
im making it symetrical
one of my friends just texted me that they ran out of sewage like how do ya run out of that stuff
in the same picture lmao
you don"t produc enough cuprium or you stopped producing because max cuprium stack
1 come from cuprium and 1 recycle
SHITTT
ive never ran out of sewage until now had to much at one point but never to little
6 syringe/m balance it lmao
rip
maybe you had some buffer, check that the cuprium rate is 120
time to haul bats from v4?
did their cuprium clog?
nah just forgot to hook up the output from main aic to bank because i was redesigning base
classic :p
I'm saving this if you don't mind
i was bored, feel free 🙂
What is the current maximum stockbill generation?
how do ya'll even like
is it 36000?
like what
do the massive screenshot thing
ik it's a collage but I think it's more or less I'm too lazy to make one myself
😭
clic here
This isnt bad honestly
i use white board in canva
oh yeah that works as well
just add every part and join it manually
ye but is that the highest possible rn? just checking to make sure i'm not missing any sources
it was tedious
yea sometimes belt exit can be bugged
bill savings is based on the tower defense, the regional development and what operator manages the outpost
need to connect the belt again to work
36.2k is the max now AFAIK
the bug is really consistent and explotable 
offline?
ok then it's because you got the frop in battery prod
well of course
nothing surprising here just saying I went back to normal build, if you know I was testing buffer build for days
use my swastika flow
my bad its not swastika anymore
its anti sewage overflow
its not a bp since its just a concept
w8
i didnt change it
lmao
u forgot to leave space for the ferrium powder :v
"concept"
mmh so you fill the xircon crucible with sewage, so the 2 effluent get most of the sewage flow, ok, but then a third is sent to treatment... will you have 100% efficiency on the 2 effluent ?
im back
wait where are the liquid xiranite
"CONCEPT"
tbf the sewage will clog because you are inputing 1.5/s sewage to the crucible
theres no such thing as 100% Efficiency
what yall talking about
but i guess you are adding an overflow system?
my good ness
what are you trying to do with the concept
xircon sewage(1) +refinerysewage(2) = 2crucibles +1 treatment plant
now its looks normal at first, "why bother combining sewage xircon from the refinery?"
yeah but that "concept" above will have something like 66% effluent production efficiency, i'm not talking about 99.99 vs 100
in theory it works, but xircon isn't producing 0.5/s sewage exactly because of the bug, and the game doesn't like splitting decimels. with that setup you will see tons of fluctuate offline
well the answer to that is:
when you lack sewage from xircon cause u wanna loop it(because of tax) the sewage build up will cancel that lack of sewage when offline. therefore you wont get any build up at all
it wont hurt to try
something like that
uhhhh no?
herm, wait I made a mistake lol
Has anyone managed to fit in 120/m xiranite inside Sky King Flats?
Thats self suffient?
wahts sky king flats?
The smaller of the two Wuling Factories
oh the sub pac?
Yeah in Jingyu
all fact is 39*34 !
Can you treat liquid xyranite?
Im just asking if someone has done it
i combine 3 forges, mine is 43*27
I cant tell if im being stubborn, or if its not possible
With water treatment unit
nah
I just want this plot to be only xiranite so my other factory can do all the other stuff
Im not sure what you mean?
So you cannot undelete it?
its possible dont worry
you can
How?
put it on fluid tank
the size of the facillity making 120/m
Including growing the plants?
Liquid tank only hold 500 balsies
how much did u accumulate?
i sad all , so yes including plants !
Duh how on pool
fit there
no, use any bottle u have on your depot
production of what?
YOW SEVERAL PEOPLE DO EXIST
1pump 2 prod.l. , 2 pumps converged 4prod line/same pipe ! include conduit !
one water pump produce 1 water/s, facilities usually consume 1 water/2s so like pump = supply 2 unit and facility = consume 1 unit. to supply 4 facilities (4 units) you would need 2 pumps (4 units)
My only bet is turning xyranite water into xircon..
you can merge 2 pumps into one conduit tho, the same as pipes
1 pump = 2 facilities..
1 conduit can send up to 2 pump worth at once.. Equal to supply for 4 facilities..
And then treat affluent xircon into water treatment
Oh. Im aparently using not good recipies
Ineft
thank you for that picture, that just saved me alot of trouble
Xircon
dang bro you really fitted 4 forges
what recipe?
my refineries dont accept Jincao?
turn the water off
took a day (or a few) of honest work 
Tap the facility, top right there's water icon toggle.. Turn it on..
@wispy grove ngl it did take a while
looks nice
do I need to finish the new simulations or something?
oh those are like hidden recipes you can unlock somehow
you get 2 carbon from 1 jingcao or yazhen
oh looks like i gotta go running around
its a personal work
just put the grass in refinery
Anything
the jincao and yahzen refinery recipes don't show up unless you actually do it
no water needed
oh
open your refinery, turn off water on the upper right corner of the screen
I im just confuse
just put jincao or yahzen in refinery and it'll automatically unlock the recipe
long story short: it's hidden until you actually do it
yeah lots of response above, but 1 pump = 2 facility, and 1 pump fills half a pipe
omg wait are there others like that? I had no idea that was a thing
Am i missing copium production
Different water consumption needed..
I wonder why we don't have ratio for water pump
what causes cuprium bottle overflow?
it's just the refinery recipe for wuling plants to carbon afaik
idk any other hidden recipes
the other one i know is the fertilizer (liquid xiranite + poop)
Refining unit have 3 slot
yazhen solution tax and slow belts
what does that mean
Well that just turned my 8 3 machine seed recyclers into 4 2 machine seed recyclers
wow I wish I knew that sooner lol
i think we should make a post about this so that we can just ping the link here

you still need sandleaf for the grinding units tho
welcome to wuling
I know, but to get the same carbon, you needed 8 buck flower machines
not the mosquitoes 
uhh where does your bottle starts to clog?
while your offline, your crucible ate your yazhen solution
oh w8
thats different
you lack cuprium parts then
just show us the whole factory

so we just using protocol stashes for nothing
u have 2 belts of bottle
u do know u can turn off depot transfer in stashes yea? :v
u only need 1 bottle and 2 parts for each product
yeah I didn't have the 2nd bottle belt till I had overstock
but all bottle production is shown
w8
wdym by overstock
you reached max bottles?
no I just noticed a bunch of extra lol
I guess I should feed it into another filler instead
don't have extra cuprium parts tho
nah uh just 1 belt of bottle is enough
I'll remove the extra one backfilling from stash
yup
Can you not have a Reactor Crucible produce Liquid Xiranite from both outputs at a maximum rate?
This looks pretty easy I’m ready for wuiling
so you don't actually spent those extra bottles from your depot
Right miko😎
you have enough originium for two sc packagers
12/min sc wuling abtteries cost 480/min originium, 120/min cuprium, 120/min xiranite and 60/min ferrium
both outputs? nah, a crucible can only make 1item every 2 secs, using 2 pipes wont help u get faster production.
Yk what I hated.
Making batteries
I have 4 battery units for the sc ones
And I got about 18k rn
huh why four? >.>
So I can finally have more power
BC EVERY DAMN SECOND I RUN OUT
But u wouldnt have enough xiranite though
2 xiranite line for 1 sc line right?
u can have 4 forges with the xiranite industries tree in aic research
Yup
and ur asking is?
Then u need 1 line for Artifice
HELL NAH
This is my battery power unit like supply’s me for ever but the issue is I can’t provide fast enough even tho I have 3 orignium powder and 2 fet or whatever that unit is called
Now only 1 line
Eft
thas the thing with the extra two forges, u can either have component production or more sc battery production
i for one have more than enough B3
my goodness
yeah you would need to tap off some for artifice, but tapping off just 5/min xiranite is enough for weekly artificing for now (80/week)
why do ppl use more than 4 thermal banks for batteries >.>
ur battery is starving
batteries burn for 40 seconds, each battery takes 10 seconds to make
Maybe 1 little battery line?
i artifice but, if you really want 1 line for artificing, just use 1 LC wuling battery, 1 SC, and 1comp factory
@wispy grove my latest compact buffer/overflow module 
only use 2 thermal bank
it works perfectly online and offline
But 2 thermal banks get me to only 1.4 k power
hmm you still can run 2 battery lines tho, just not at full rate. for me i am doing 11/min battery 1/min comp
And rn I have 1.79 that I’m using
man they really should make splitters, bridges and convergers more obvious
It seems to me that Reactor Crucibles can output two different liquids every two seconds, but not the same liquid in both outputs.
For example, it'll consume one Xiranite and one Yahzen Powder if both are being fed into it.
But, if you have Xiranite being fed into both item inputs on the Reactor Crucible, the production for Liquid Xiranite only draws one Xiranite every two seconds.
Meaning, if you try to produce Liquid Xiranite from both liquid outputs, both outputs will be working at half of their normal flow. This will also clog Xiranite in the Reactor Crucible as a result.
I think it's odd that the Reactor Crucible is capable of using both outputs at max capacity, but only when the items used produce different liquids.
then make another battery factory
So instead of doing 4 in the same spot
yea but you know how to tell which one is which right?
if i squint yea 
🥹
BC THEN THE BATTERIES WILL PROVIDE FASTER AND GO INTO THERMALS FASTER
I use the middle dot to tell

you can certainly put the same liquid in both output ports, but crucible can't do the same reaction twice at the same time, only two different reactions
so one kind of reaction would be limited at one product /2s
Ima still have 3 battery factories just so I can stack up on em
3 lines per factory(1 on each thermal bank(2 total)then 1 protocol stash)
I know 
no dot = bridge
grey dot = spiltter
orange dot = converger 
Okay
2 battery units that go into the thermal banks the one in the middle that goes protocol stash?
im expecting alternate, but still 2 secs, which make things even slower. but i dunno maybe im wrong
my bad 😔
lemme check realquick
yeh
Okay
for some reason xiranite underspends by 5 when I try to do that
wdym by underspends?

BTW, what do you guys choose to use Metastorage Transfers on?
Dense origium powder for making HC battery in wuling
2 ways, dense originium powder or ferrium
I've found that sending Ferrium Ore allows for the creation of 4 Ferrium every 2s instead of 3 Ferrium every 2s
Which is nice
not technically 4, almost 4
clogged up by the crucible bug 
I haven't noticed a difference even after days
are u lacking parts?
Still. What have you guys chosen for the xfer?
oh okay so the complex thing everyone been building the crazy pipes for
you have max ferrium ore, ofc u wouldnt notice
check your cuprium refiner, look if the sewage is clogged
lemme open my game real quick
And then just casually manually send ferrium or from valley 4 once in a while
i think dense originium is much better to meta transfer since its not worth using 2 SC batteries rn
every 40 sec i mean
Guys my originium mining rate is only 390/min
Speaking of I'm almost done valley 4 altogether. I plan to get 30mil, cap out on Batteries/Buck Capsules/Citromes, and then let it rest as a tool to help expedite Wuling stuff
harunachan made a table for the ratio. if you run 1/min comp, the 25/min ferrium from meta transfer would be sustainable without manually sending from valley 4
About four more days on that
I had this problem a couple days ago and it was because I never set up the nodes in hulu cave
what's your theoretical data
390
when i get to wuiling should i use hc batteries
temporarily yes while you set up your lc wuling battery line
bc i have like 19k sc batteries
and also keep a small stockpile of it as well in case of emergency
yea always i did that w sc and lc lol
waiting for the day they add a trimmed version for this
who would want to trimm a tutorial?
do tutorial within 30 sec
I still wonder is there a actual use for medals or no?
just for decor ig
Eh then I'm not going to try and get them all
my current setup
crispy
I also thought of adding the trimmed valley aic medal but I think the depot one looks better
if only they let us put sentries in boss areas, and give us medals when we beat them with just that

im sure theres more reforged ones
Would be a funny gamemode where we can't attack and only repair out turrents to beat bosses
ikr
you havent done umbral monument?
I have
okeee
do I have to get rid of sewage for the cuprium ore refinement?
initially yes.
but afterward, its needed for SC battery production
Oh. so how should I store it
No need to store, you'd produce more than you need
filling units?
as stated above, no need to store it.
just use waste water treatment plant to get rid of it.
how to do that?
Well, not as clean as id like it, but 120/m is done and contained to only the one factory
ty again @quasi locust for letting me know the other recpie existed (^:
I should stop making LC wuling batteries, and the old Yazhen Syringe and only make the new ones right?
Does the math check out on that? I havent looked at it much
beautiful
sure, you can do up to 12/min SC, 6/min yazhen A and 3/min yazhen C
there's some black magic going on while im offline fr
Tech tree lvl2 > research treatment plant, connect output of refinery to treatment plant, done.
and remember to power it
please read tutorial / do simulation to get a better idea about it.
2.75/min yazhen c, with metatransfer of ferrium ore
true
my bad gang. I havent worked on my factory in a month
no worries.
but yes, most of the foundation / basics are covered by the simulation.
unless its about SCWulling battery production....then yeah, that can get a bit confusing at the start.
(and annoying as hell)
tang^2 tax :3
you are mining in her stockade area, so she tax you :3.
New pond spotted
something weird is going on with my xiranite farm. I have 4 of these set up exactly the same. and all of them flow production perfectly with no clogs. except 1. which clogs carbon powder in these two facilities. just another weird glitch?
please bear in mind that once that one of a kind pond is drained.....there will be no more sewage pond in the wild lul

You heard of the sacing the environment
clogs are fine as long as your xiranite output is at max limit.
yeah I'm not changing it just was wondering if ya'll had insight as to why it was happening
just a hunch, but one of them might had been setup to run earlier than the other one, resulting in carbon clogs.
but hey, if nothing's wrong with it, don't fix it ;3
yeah I thought so too. I took the excess out and put it in my bag. just to see. and it was still stacking up faster only there.
Can anyone share a bp for making batteries?
So is there any way to have more control over the pipe control port?
or is it strictly just "Once X items have gone through never let anything through again?
Asia Server.
Xiranite: EFO01a6517e003A1ou5e.
self looped
Xircon: EFO019aE0AU66Ie45uI2.
self looped for sewage
that should cover the base, i just make modular setup for each components.
either:
X items pass through only
or
X amount of items pass through, then stop.
that's about it.
it can be used in an alternating system, but under most cases, not really need to be implemented.
unless you want to go the extreme mile for it.
For a robust system, use priority flow
Wait where is that
That will handle all cases with no manual input
thats what I was looking for
IT BEGINS
Yike
i went and used a different solution, but hey, it works :3
What did you use, closed loop?
Anyone know what happens if you log out down there and then log back in when it's full?
just a simple extra water treatment plant at the cuprium refinery area.
(3 water treatment plant, 2 conduit)
xircon production is backfeeded.
What does backfeeded mean?
the 1 extra sewage released during xircon production is reused for processing liquid xircon.
Okay, so how do you handle prioritization?
Even a closed loop requires partial priority flow to handle xircon downthrottling
xircon production will slow down regardless either via sewage loss / extra xiranite usage during offline mode. (just crucible things)
for my lines, since i just adjust it along the way, its a bit hard for me to explain.
let me login a bit.
is this optimal or is there a better way to increase the income?
What priority flow solves is curpium slowdown, not xircon. Xircon is just the common cause
too much battery lol
i thought its the best thing to sell?
just doing this atm.
extra water treatment plant at the end to remove excess sewage if it somehow produced extra
valley4 map ? you are still too far from maxing regional upgrade.
battery from amethyst and originium are better unless you are using amethyst for something else.
or battery from ferrium and originium
when you get to power plateu, you will unlock sandleaf which allows you to make purple battery, once you get to that you will immediately drop all lower battery and only make purple battery (HC valley battery) so now you dont have to minmax your production that much
for my xircon production line.
currently don't have issues with cuprium....its the annoying sewage / xiranite tax slowing down my bat =.=;
and yep, after about 3 hours....30 of my sewage water got stolen by tangtang 
she do be mad that i had cleaned off her stockade sewage pool 
hmm i dont see the issue here
Gods it is a pain to read base images
I'm struggling a lot with inconsistent sewage output, is this only from xircon reactors or is cuprium refinement also inconsistent?
in theory, shouldn't be.
but offline crucible tax is annoying ;v
Can't tell the difference between splitters and convergers
just accept the loss tbh 
yeah, just gave up a few hours ago.
on the plus side, my xiranite count is increasing.....i suppose.
what do you guys do with the extra yazhen powder?
Bro I've been talking here every day since release where are my image perms
so double refine the excess?
does the depot pay more for it?
the extra stabilized carbon?
.... letting them clog the crucible ?
due to separating yanzhen production with yanzhen drink line, my yanzhen plant at warehouse always near maxed.
if require powder for healing, just craft manual from inv, required for daily anyway
sad that image saving doesn't show the full blueprint layout either 
Okay, I'm pretty sure you are just using closed loop with partial priority flow
nope, just another stuff that can be used for deliveries.
that, or i just store the powder itself for deliveries.
yeah, its a bit hard to explain on my end.
fyi, they are all bridges / splitters only :3.
Then the build wouldn't work?
its still doing fine, 0 sewage in refineries.
if you want easy material for depot, why not sandleaf powder ?
with 4 forges, that leave 1 sandleaf powder output to storage.
Hehehehehehe
the extra one on the right will take care of the extra sewage that occasionally comes out.
so its constantly on and off.
At 60/min xircon? That setup cannot work without convergers
the day we can pour sewage and encourage pollution will be the day this game renamed into arknight diabolical
oh, if its the belt area, yes, got a mix of splitter and convergers.
pipes are all splitters and bridges to make things easier to manage
since i did stack them up as ai build along.
i actually tried it with sewage at first and the game said i was bad
yeah, the dev knows about players diabolical plan with sewage
... if you bother with making ferrium bottle, fill them with sewage ( filling unit ) and use them for delivery.
i think i saw someone here done that.
Is it a wise choice untangle your aic so soon?
?? for V4, maybe not.
but for wulling, its needed due to new ores and products 
Added another 1/6 sewage treatment to make Xiranite Components. Now making both Components. 

i gave up splitting the sewage
you dont need bp to make those, the hard part is making the ingredients for component
oh you switched to backfeed? i saw your sc production earlier
been using backfeed all the while.
attempted to fix the sewage lost, but just gave up later 
offline tax is far too annoying to deal with.
this is the most prone from offline clog
How much xircon is taxed in 24 hours?
my problem is the reverse, not enough sewage 
so production slows down a bit (the sewage just mysteriously disappear while in offline mode)
around 1560
that's sus 
i blame tangtang for drinking it 
then you will find that your xiranite mysteriously stolen somehow 
how do i keep cuprium line from filling for sewage for SC wuling battery production
instead of sewage this time.
he said he has the opposite problem 
theres no use for inert effluent right?
my solution of a 3rd xircon reactor works in preventing dips.
So now the idea is to add control port the 3rd reactor to have enough extra xircon in stashes. This should prevent the extra reactors from running offline to be taxed, assuming I let it make the extra xircon online.
you store xiranite via protocol stash ?
because stash seem also quite.... broken, even when online
Hi all, can I have help with this setup? I keep coming back to see the setup clogging on the right side, assuming it's due to axcess sweage which clogs the facilities
also priority system require an additional treatment unit, it's ideal if you make cuprium comp. but if not backfeed is easier solution
the left side dies too because it relies on sewage from the right side
yeah, it's self looped doing its thing in a corner.
granted, i am not losing xiranite atm, its just that the usage jumps up and down due to crucible issues.
did you check your refinement then? that should be filled with sewage, by the nature of priority system always having sewage filled
omg, that's also the same as mine, you're technically backfeeding too
i solved my xiranite number by just rerouting it exit directly to aic / depot loader
was observing my xiranite stash, with 4 usage, the stash keep eating 5 of them.
not sure if this only for xiranite or due to heavy use of xiranite at wuling or because simply no way to overfeed xiranite into storage unlike other resource at valley4.
yay, more bugs 
i explained it earlier like this: you have 2 static sewage source from 2 refinement.
by simply changing one to crucible sewage as the source, that changes the system from static sewage to dynamic
thank u, i will use this
was separating xiranite into 2 stash, each for 2 forges.
was clogging them to run test, and watched the number transported was odd.
the 1st stash lose 4, the 2nd stash lose 1.
since sending the output directly to aic / depot loader, no more missing xiranite.
basically that one treatment unit is dedicated to one refinement unit, you're still technically backfeeding. prio is redundant
current xiranite use , 2 for xircon, 1 for battery, 1 for red component
um I'm not understanding it but I trust you
do you have blueprint? else I just manually copy
i just focus more on SC battery production and loop out a bit for Components.
the slight lost of xircon production due to sewage lost does help with upkeeping mysterious losses for xiranite.
is this 2 shredders stacked, and the belt is just to pass the powder from previous shredder? Big brain
personally i would still think it's the backfeed that is regulating it. if you send sewage crucible to treatment like most problem i see, that priority loop wont do anything.
What do you guys do with your empty space? 
just be on9....and the problem will somehow mysteriously dissapear...
no more sewage lost 
i still don't believe this. from my step analysis, if one liquid xiranite is deleted, one sewage is also deleted/not produced by xircon crucible. you can't really produce liquide xiranite faster. so excess sewage means nothing
Current data or theory data, which one is used to build a base?
make random stuff ;v
right side data = possible amount being produced and used, counting even unpowered building.
left side data = real usage.
both, but current data is more important
theory is just max limit.,
So if I use enough energy, left side is the good one
yeah, not losing any while on9.
sewage just dissapear when offline 
it will become 1:1 again lul
your sewage disappear, my liquid xiranite disappear despite no extra xiranite being used.
after 10 hours, each crucible line at my place will have extra 100 sewage unit.
producing components on the side, so its around 56 ish.
can you send a pic of this crucible, that looks really odd 
welp, gotta take what i can, its annoying to deal with sewage loses among other things.
at least my cuprium refinery is stable and clean~~
oh nvm, wrong sender 
just curious, is your sewage run through in/outlet ? or just direct pipe from cuprium refinery ?
using conduit outlets for one of the crucible, backfeed the other one.
can i see the pic of that setup
owh, i didn't use backfeed, since it might be a hassle later on when moving around or reinstall it via blue print
I asked again, with this data, is it ok to keep it like that
the backfeed looking good for me, can copy paste multiple times the exact same layout with BP
does need to connect the conduits though
Negative feedback loop 
yea, water is fine.
its just the backfeed sewage mysteriously dissapearing while offline.
so one crucible runs at full capacity, the other one slows a bit.
me ? i'm semding sewage direct pipe from refinery to crucible.
installed a fluid tank in between due to offline bug, after 10 hours, each sewage line will magically get extra 100 points. ( can up to 300 when 20 hours ++ )
the cuprium line safe.
whenever online, have to turn on water treatment to drain the sewage.
1 Xircon just needs 1 Cuprium refinery to loop infinitly right? The 2 second per operation is breaking my brain
And of course reuse the output
erm, that's actually ok, it just means you have buffer of liquid xiranite ready to pair with the coming sewage.
my setup is the same, i intentionally fill it with liquid xir first before sending any sewage
for 2nd half of crucible, the backfeed connected one.
i GUARANTEE you by tomorrow, that sewage is gonna be gone 
which will become something like this:
the backfeed gone because the source of the backfeed will run out of liquid xiranite.
at my side, that's my bug.
and this.
liquid xiranite from the 1st crucible which make it
crucible do be taxing many things 
yeah, else my setup will be fine.
and no need for fluid tank or turning on off water treatment when online.
well, i am producing components for my other crucible.
this is my setup, i think you're actually right, since we're both mixing our refinement sewage with crucible sewage, that balances it out. their issue is both type of sewage are isolated
hmm, there is some i might be able to try, might be a silly way to do it though.
its stable at least :3
i recommend you add it to the conduit lane, then split it between the two. that should even out the issue.
might need to move the crucibles around to make it work

oh wait, sry, didn't read this post.
i thought you were asking about sewage from cuprium to crucible
you will need reading from both side.
case of example : mining.
right side will show you maximum theory income / minute, example 120 in / 120 out
then you run production.
the left side show you , example 120 in / 150 out -> from this reading you will need more income to feed your production line.
if left side show you, example 110 in / 110 out -> from this reading, it indicate something is clogged in your production line, either the end product is maxed or one of the process is clogged by byproduct.
that's actually enlightening. i see many setup here with the same isolated sewage 
like this 2. i didn't consider they actually need to be merge. if not for that report
let me see if i can apply a duct tape solution before needing to 💥 my whole base 
it sure is hyper annoying when one needs to make builds while accounting for bugs ;v.
well know this makes it another thing to explain to others 

for those that said your backfeed loop is producing less offline, sorry i doubted you.
you basically need to backfeed both by merging it with the refinement sewage first.
do we ever unlock faster belts? ts so slow 😭
Anybody got a battery saver for 1.1 wuling?
Feels like a waste to use 2 SC batteries
No throughput upgrades other than adding more belts/pipes.
And no real logic for anything like overflow valves.
To my knowledge.
Or you have to make parts for them.
Right so ahm, will we get a form of "If overflowing anywhere else, use this" sort of logistics unit sometime?
Region specific resources maybe.
sorry, my recommendation yesterday is half wrong, you need to merge the sewage from xircon to here, so both are essentially backfed
else one crucible wont be receiving enough, while one is receiving too much.
the red line is the new fix*
np, i ended up putting xircon reactor sewage into the top effluent reactor, and cutting the pipe between the top and bottom reactor (sewage) so the external sewage line only goes to the bottom effluent reactor
its only stable because my cuprium parts are currently stable
anyone?
I wanna farm the Wuling cash faster, but I don't know how to improve it without screwing up with my AIC power
#aic-factory message
yeah, that solution is flawed, someone shared an issue
this was their setup
is it due to xircon reactor lagging behind? i read somewhere in another aic channel that its slower offline by a decimal
i guess ill have to link them both up tomorrow for a minimum of stable half
yeah, pretty much.
which is real annoying since that isn't mentioned anywhere in game.
#1484387702903275692 message
avy made a writeup about the whole bug. it's output getting deleted from crucible
i hope they add something of this sort, sometimes my factory stops completely beause it produces more than it can handle. But how can i do that?
please help, im stuck on how to improve this without ruining the AIC's system
tangtang and the local pirates have secretly installed pipes to drain 0.6% of our local production...
overload the crucible with sewage then send excess to treatment.
This requires more sewage at the input than what the crucible consumes though.
this only works with fluid or with conveyors too
the concept is there's 2 paths, you force fill path 1 until it's blocked/clogged then it will just go through path 2
this requires 2 treatment unit at the end if you don't backfeed im sure
a destruction unit sounds like a dumb idea but would be pretty useful here
yazhen/jincao gives double the carbon compared to valley4 plants
and your valley4 plant setups are only operating at 50%, you need 1 seeder and 2 planter each for valley4
wuling plants is 1 seeder 1 planter
OOOO i see now, so the left path is the core one, the right to the crucible is the secondary?
autosellers would work but could still be clogged by outpost balance
crucible is path 1 once it's full it moves on to path 2
also not sure about it working on conveyor belts
fluids move near instantly
while belts travel ,5/s
you can't overload and move on i think while pipes move more than what a reactor consumes
Duct tapped things so hard i am not sure what does what now 
all in the name of coverage for offline / crucible issues.
the other wya to do is #1482466765459030056 message
they would have to do something if they intend to add more sewage items that cannot be so simply disposed off with one factory component such as prevent waste from being destroyed
in other games, pollution tends to not be as easy to remove as it is here (there is no actual pollution, it just clogs your factories production)
i may just forego offline bug fixing down the line if this keep up =.=
hope this works
that's a problem, i dont' really know how to build it to be effective enough. I managed to do it normally in Valley IV, but Wuling's limitations really put me on the edge with how little you can get out of the Forge of the Sky
rofl
hi
are there any visual recipe examples i could see and simply replicate?
its not too bad really....as long as you don't account for bugs and offline delays =.=
or pwm for the matter 
It's a bit old, but it works. 
i personally always put my sets in a corner and focus one items for each, instead of making them interconnected with other building chains.
example for xiranite line
I just shoved as much as I could into the Outpost. 
Can one sprinkler only serve one field plot?
max is 2
Ohh how? Just put it between them?
Oh silly me, game even shows the range
yep, just put it in between
for your reference
prevents npc from getting stuck on the farm @trail fulcrum
Tyvm!
done yay
this setup will clog xiranite water right? so there's a xiranite tax daily
your xiranite is still 1:1 to crucible, so it won''t
nicee thanks @quartz marten for letting me copy
oh do you mean you want to clog liquid xiranite, or don't want to clog sewage in the crucible?
yes, this shouldnt clog. those prio flow are redundant though, it just goes to one location 
wifi powered ;3
I don't actually understand what is prior flow yet 
I was having excess xitanite for a bit probably from the initial set up, so I drained it out for bottling later
it just means one lane fills up first, before the other directions can evenly split
basically it means you want to have sewage pumped to the crucible first to supply the production, but when the crucibles get clogged due to bug while you are offline, the excessive amount goes to the treatment, instead of clogging your cuprium refining unit
Ahh ok, initial reference I followed connects it to the treatment unit but I found that quickly drains my sewage, so I am disconnecting it until I see the sewage is clogging
I see and I follow this to set up the prio flow right?
dammmit all this time i forgot about clearing the wild outbreak in my jingyu valley 😭
no wonder my stock efficiency was bad
after u clear it can u jus remove all ur guns cuz it's a waste of power for me
just 1 splitter will do
that is only for when all 4 refinement unit goes to crucible, your other half already go straight to treatment, so it's not necessary
can i remove my guns to save power after i've cleared the outbreak
yes
basically, your setup is already working, don't touch what's not broken 
Dam, going back to normal build actually made the graph even more stable than the buffer build I made a few days ago 
the dent was even caused by dipped xircon useage, not yield
you mean like this ? doesn't seem right
ahhh you mean this?
yes!
Thanks all, you are all big brain
you can even just remove them as we probably need to place new ones for next levels anyway
most likely*
why is it showing red? i followed the most liked blueprint design for v4 in the server shouldnt it be self sufficient
that's just theoritical data.
ignore it if your current usage is stable
theory = maximum limit. (in this case, some buildings isn't running at max capacity)
looking good.
Is there any way to get the battery usage down? im using 4,5k and its using 6,8k
quite a lot of ways.
changing your combat towers to using battery
optimizing zip line routes.
using less buildings in AIC base.
using PWM setup for battery usage.
Do u have any PWM setup to recommend?
you can use HC valley batteries
but manually transfer from depot in dijiang every few days
if you sell everything in valley outposts and batteries last you should have 3-3.5/min extra of them
enough for 2 thermal banks in wuling
https://discord.com/channels/950244160684834837/1473948199449530408
here is a PWM example
if you wish to make your own, you may need to learn how to use this website:
i do have a easy setup for PWM, but i am not in the game atm to show it easily.
😔 trying the idea of being online making extra xircon, so the extra reactors making redundancy don't run offline
you would need extra forge for that. or you will just be using your xiranite reserves 
Are two Wuling sc battery lines, one yazhen syringe a line, and an inefficient yazhen syringe c line using up the last of the ferrium supposed to be enough to fully cover all the sub pac stock bill production? I'm using 3/12 sc batteries/min for power.
nope
just means i need to occasionally turn off gear component usage
or lower 1 battery usage of xiranite
the amount taxed should be the same as normal
when offline
since the extra crucibles wont be running
math isnt mathing 
my mind fail to comprehend too many math 
if i rebuild my base, i think i will just ignore offline delays altogether....it just felt worse than pwm 
yes
i jus know 1 hydro pump supports 3 high idk how many low
One pump can supply 3 high purity rigs, 6 low purity.
if its just low, then 6
so wuts optimal here
first rule of equivalent exchange, xiranite or liquid xiranite destroyed can never come back come back. 
you would still need 2 pumps :v
im still getting taxed
so yes it cost extra to make the extra xircon but im only making them online
level up your uh
regional thingy
that just means if im running low on xiranite, i need to lower xiranite usage from geari comonents or 1 battery
is this not levelled?
all im saying is the extra 3 reactor crubiles dont run offline
goodluck with that
new daily task added, manual control your crucible daily when you enter and exit the game 
press esc and go to regional development
and check the regional development metric
im lv9 max wym
2 high 3 low is max we could get right now on this spot
yea ithought so
oh this is Wuling
my dumbass thought its valley 4

now I checked again
ye we're cooked for now
Well, the outpost literally ran out of space for production. But 4 heal items and three batteries are being made after all
chat is this item cannot be produced anymore or what?
you can produce it, but you dont see the recipe until you discover it yourself (shoving poop and liquid xiranite into a forge)
oh so you have to manually make it ?
@wispy grove I revised my overflow buffer 
should be safe with 2 treatment but better with 3
why is the ferrium bottle line getting clogged?
conveyor speed while offline?
I have no other ferrium output
how much ferrium do you have in depot? both line are running at like half speed, so shouldnt be the case
does reactor crucible making liquid xiranite+yanzhen need 2x water?
I have one refinery producing ferrium the rest are metastorage of 1500 per hour
aside that 0
no, 1 water every 2 seconds
well....its both at the same time, so if both is being used as well, then yes, its 2 unit per 2 seconds / 1/s
why is the bottle line getting more tho
it should be distributed equally no
no matter if there is 0 in depot or 1500
it doesn't matter at the end of the day ig
part to bottle ratio should be 2:1, you have 1:1 rn so the bottle clogged
assuming if its at 0 FE in storage as mentioned.
the recipe requires 10 parts to 5 bottle (if i am correct)
based on image, no splitters / convergers are invoved.
if that that is the case, with both receiving the same amount of FE, parts needs 2 sec production time per part.
while bottles needs a total of 6 second (due to the delay of 1 line)
so over time
the bottle will get clogged as ferrium parts move faster and out of the way asap, while bottle will get backlog.
does take a long time though, over a few hours.
bottle needs 2 ferrium, part needs 1
merge and split this lane just to be safe, when you ran out from metastorage it might cause uneven distribution
can you open the filling unit
I cleared the bottle out but it's input and output both were full
Anyone know what I should input for min battery % and max waste for the solutions to use SC wuling battery on oscillating? It only showed up once when I enabled belts but I'm trying to avoid that
Everything else is forcing HC valley battery on oscillating
this ok?
I suspect when you go offline and there is not enough stock in depot, some unloaders would have priority over the others. I used to have issue with xircon loading into depot first then one of the battery packaging unit had more xircon than the other after I went offline for a few hours. That packaging unit even have left over xircons
the xircon used to be at 0 all time
it should be, i think both splitter and stash remember which one went last, output bus can't so it's a race
this seemed safer lol
my xircon line keeps getting clogged up, it drove me insane for a few days but I have now accepted it
I just have a fluid tank in the middle of each line for sewage which I drain from time to time
all this could have been avoided if the fluid tank had an overflow valve
was this bug (or feature) present in 1.0? don't remember stuff getting clogged for no reason
default 5% min, and 200-500w waste. it's harder to find solution with the new battery, so there's a lot of lost
just use overflow spliter + convergers 
If you split from 1, your output is 1 because you don't use an unloader. Protocol Stash also instantly transfers to the other side.
it's not always 1 tho
I get 1500 per hour extra
what is that
I don't meta transfer Ferrium Ore. I meta Dense Originium Powder 
I don't need to do that for now since I am making gears
meta amesthyst instead 
ngl stash would be better in your case as it lets you import from 2 unloaders when you have enough ferrium, and it makes sure you split evenly for the part and bottle
I get enough power from 12 banks using ore
converger+splitter capped you at 1/2s input
If you have space for it, a Protocol Stash is better than a Splitter
i find this is the safest solution
the stash doesn't even need power btw
if you power it just remember to switch it to storage mode
this just caps output at 25 per min right
yea I turned it off and switched
