#aic-factory
1 messages Β· Page 275 of 1
then gets banned for using 3rd party software 
every login you must pay a 10 pull or your account deleted
what can we do, quit endfield? 
nah we cant quit endfield, we can only pay them more money
negative pull currency
top up to balance it out
mf thats just gambling debt
All i can say is i prevented sewage overflow by cancelling the build up using the lack of sewage from xircon crucible
a bit confused once again but wouldnt sewage overflow just be a slight inconvenience to the culprium and battery production?
how would it clog the whole production
i just confirmed that my sewage builds up π
It halts your yazhen because u cant make cuprium anymore
Becuase ur refinery is full of sewage
i feed sewage from 2 cuprium to 2 eff crucible with 1:1 xiranite/xiranite liquid, cuprium refinery built up an 23 excess sewage while i was offline
but the sewage is constantly being used in the battery unit?
Yeah but like i said, tax will prevent u from using every sewage
it would slightly decrease the battery productivity?
U get less liquid xiranite, your sewage builds up, and once it reaches your refinery, it will prevent further production of cuprium
Yes 11/min
triple pain :v
If youre looping its 10/min
hmm i think tax and build up are two different issue? someone was doing a backfeed design so the deficiency in crucible tax and sewage build up cancels out each other or something
yeah but even if that, overflow would only slow down the culprium being processed
it cant completely stop right
Tax is the cause, build up is yhe effect
the issue crucible tax causes is primarily less xircon and less SC wuling battery right?
trying to edit a belt lane with pipes above via down view.
unable to touch the belt unless i delete the pipe above.
pain

legit thw worst part of aic fr
dont u use drag-select and double click the pipe after 
i've grown to it

wow this is messy
min maxing time...
bro hasnt seen my shit yet
can i monitor my depot mats with it?
3 game ssg
anime train game is just easy coz i just auto 6x artifact run (240 energy)
and just alt-tab and go back reading to this chat 
sadly no π₯ π₯ π₯
story isnt even hard, just skip the dialogue
damn we were so close 
wait lmaoo imagine an online api for facility production 
I wish I can learn on how to play Resonance Solstice
the trading system overwhelmed me a lot
soonβ’
but then all will know hidden taxation 
LOWLIGHT, GIVE US MAT CHARTS WIDGETS AND MY LIFE IS YOURS
does that mean you are ded?

is it possible to generate 12 SC battery while also making cuprium components
ofc no
both use xiranite
yeh ok just making sure im not majorly unoptimising my productions
tfw i lose 0.08% productivity every 12 hours (i have to end it)
yeahhh
the greed of Factorio players when optimizing the whole factory for 0.08% more efficiency
did you have any chance doing a test case btw
i have now determined the issue more or less and I feel like I have implemented the exact same bug they have in the factory by accident
just need to prove what it depends on (most likely the order)
yes no
we need moar forges
wdym, it is sustainable
you just have to modulate both ur cuprium bottles and parts
oh wait, xiranite
well tbf
How do u even make xiranite cuz I need amethyst in order to craft that makes xiranite but there are no mineral beds of it
if u modulate ur cuprium parts at 5/min,
with a full stock of xiranite, ill take a month to deplete
yazhen into carbon,
shred, then make dense carbon with sandleaf,
put into the forge,
add water
i dont remember if the facilities need amethyst to be made,
but u share ur stock with v4, so u shud be able to craft them regardless
wuling people never heard of the word "amethyst"
what is amethyst

mustve been myth
Amethyst is for the poor
but cryston bottle is for the rich
Nvm we dont have steel parts
Well cuprium parts is higher tier than cryston ig that says smt
for that some reason, cuprium bottle is also easier to make
Not if you include xiranite ig

the only possible explanation for xiranite forges being limited is that fangyi is evil

im rich
since conduit inlets and outlets have a speed of 2 units/s
does this also apply to their inputs and outputs? can they both take 2 units/s (with convergers and splitters obviously)
any way i can optimize the xiranite farm?
stay online
or you will get taxed
why?
crucible bug
liquid (xiranite) will get stolen 
tf how?
somehow i made it even smaller 
only when offline
liquid xiranite magically disappeared (aka stolen)
stable 120/120 online
and then offline number be like 
even sandleaf got stolen
id like to confirm the glitch is true when you're offline
looking at your yield
it not just stolen
your factory are also broken 
i mean i havent completed my factory yet so :\
i turned my component farm off so my xiranite got capped last night
go send a batch to v4 so it doesn't stay capped
i still hvent set up the syringe yet
or just continue comp prod
does it make that big of a diff?
i was just about to come here to ask if there was a bug. i came online and my factory wasnt producing any batteries at all. teleported to my factory and it started running again, wasnt a power issue and i didnt even change anything
so its the liquid xiranite?
either sewage or liquid xiranite clog
I just use this to remediate the problem
also help when making component for auto anti clog when overflow
whats the speed of max outpost currency regeneration in wuling
36288
is this better? added 4th sky forge
that is per day?
per hour
is it any more different than this >.>
basically pipe to crucible will get clogged when IRS came out to stole your xiranite liquid when offline
and even worse if you trying to make component with no stock on xiranite
that sewage will get clogged and also the cuprium output
good thing im not making comps then :v
currently I'm trying if using offline belt setup that allow xiranite line to run at full eff on offline. can actually give enough xiranite to pay the crucible offline tax
have anyone else tried it beside me?
is it normal that im not being able to keep up with the credits gen?
i got everything on sc batteries n yahzen A, so as long as i sell em before they get to 58k i don't gotta worry about overflow :p
no
yea, if it runs out u wont be able to sell stuff :v
no i mean they are generating money faster than i can sell stuff
I will going to use 50k cuprium ore
you just arent producing enough items to sell
not that setup. i mean the xircon capping setup.
so like you still feed crucible 1 line of Xiranite. but you have crucible to produce extra xircon. so your packaging unit have xircon capped.
for 12/min SC batt line, this mean 3 Crucible that produce xircon
I made a new cool bp 
#1484525118125506620 message
Talk about inefficiency
3rd pic pipeline is diabolical
yes that one. and to pay that tax. I'm thinking about making more xiranite offline
anyone got higher output ?
It truly is
I would redo it but I'll wait for 1.2
When there's a new items to make
no
i got less
cuz offline 
someone stole mine
Oh my god
that's max yield but you could probably shave off some usage
one xiranite liquid among us
do yall think the offline crucible slowdown would ever be fixed
or are we just stuck w it forever
Pay tax to da chief
yes, and if not, it's a good lesson to manage uneven flows
im gonna keep saying this
the bug is similar to conservation of energy. Item getting deleted and people are still trying to make a perpetual motion to fill the ~11/min gap.
sewage and xiranite annihilate each other, having sewage buffer doesn't also help if xiranite/liquid xiranite gets deleted too.
you cannot fill that gap because you're ultimately bottlenecked by the forge
I'll probably be fine if im not putting a second xircon effluent in
yeah
offline tax clogged my old base
so i just made this just to offset clogged sewage
also help when making component
am i not tho?
but when i fix above
xiranite got clog below with direct xiranite line to crucible
then i remedy it with xiranite loop to deal with another overflow 
i thought 6-7 was optimal
noooooooooooo

we got 2 battery line for 12/m
unless u got taxed and it show 11/m 
i have 2 battery line tho
most u can get is 12/min
if u send 1.5/min to a thermal bank u got 10.5/min, also known as 567 wuling stocks a minute
you'll be rich in 2 hours B3
You can make 12 sc a min?
4 forges = 120/min xiranite
120/min cuprium = 120/min sewage
water is basically everywhere :v
I guess i do need to revamp everything for the second time
Oh right
and then 119 cuz taxed 
Im somehow using 120 sewage a min into a 60 a min xircon
you do need a sandleaf farm tho, the excess from xiranite production is only enough for one packager =3=
Thats gonna be a struggle
lowkey it's not that bad
i haven't had problems so far :V
then it show 11/m battery 
What do you mean
maybe it's because my setup is so cool and compact
i reroute the extra 30/min sandleaf from xiranite production back to the depot so i can put it straight into a grinding unit
fix your battery
I probably had to experience 6 a min first before redoing it for a 12 a min efficiency
my setup is beautiful and symmetrical =w=
I should also mention i forgot to use the other 30 for one crucible and instead created a second
lemme see 2 hours AIC result
I'll figure out my own design later
my setup is so awesome im getting higher ore yield B3
I wish a control split port exist
it looks like 5
11 wuling batt 
u got taxed
well im not gonna have a long ass conveyor in the middle of my depots =3=
How does the tax taxes itself
im shrimply that goaded
124 xiranite
but 11 sc batt 
please don't. more crucible, more chance of items gone
Say what
i only got 11 crucibles :v
10 for xircon, 1 for yahzen juic
wait
does yazhen liquid also got taxed?
it's everything crucible makes, it doesn't discriminate a specific item
it does when offline taxation right?
yes, approx 7% chance to delete item every 2sec you are offline. if you run 10 crucible
I guess we have to wait for bug patch
Bluetooth water
i just think, there's no way the cn community haven't reported it yet 
let me check
save 1k xircon before you sleep, by the time you wake up, it's gone. it's that bad
lmao, i have these
this is still my best work, planning to remake it to quad forge later as the heart of my aic
now whyd ya shred the jincao? >.>
it's the same process if i refine it anyway
you have to shred it after
is this reflected in the actual number of sc bats in the depot?
after around 10h i only had 146 less sc bats than expected (~0.25/min loss)
o fr? didn't know that, but it makes sense :v
Different formula, same results
that's around the number yeah, we just asked chatgpt to calculate the approx lost earlier. 130items an hour which is xiranite. so 13bat/hr=0.21/min close enough to 0.25
can anyone tell me if this is a proper priority splitting setup for yazhenA and cuprium comp?
i want the cuprium to self clog in the gearing unit when the xiranite input is lower, spitting it back to yazhenA
but also split the cuprium 60/60 when making 6/min comp (higher xiranite input)
sry heres a better picture, including the packaging unit
Wait how do you clean the water ?
conduit
what's your target comp/min?
Yeah ok. Cus I saw no water-cleaner machine
6, 3, 1.5, and 0
i want it to be like
when i adjust the xiranite, the cuprium automatically adjusts
thus priority split
i feel like the water input is uneven here >.>
not a problem, everything has sufficient water
I mean it does give off that illusion but it works
i just didnt give the full bp
the full bp is functional and actually has 0.5/s water excess
so, 1 SC bat is better than 2 LC bat, since 1 LC bat provides only 72k power
How does a bat provide 72k π
hi babe
Wow
A better battery is better than the worse one
home runs
Who couldve imagined
happy eidl fitr or sum shi
What?
-# i'm hilarious 
Babe are u high again
Help
Also, this is cheating
I made a controled splitter for comps as is :realmad:
Or is this some combiming
this is for the cuprium
you did one for the xiranite
im doing for cuprium
youve got wrong output, the yanzhen solution should be at bottom, since your output pipe is water, it wont be process at filling station
see there's ur problem, ur outputting water instead of yahzen powder
also i already have my own for xiranite lol
Love
what
Wait, let me test it out
you only showed me xiranite wtf
u sure that works the same?
it looks a lot diff
well take a look at it
can u link me in the thing
Well, mainly neither water nor powder should be present on the right side
?
i see the vision, but i feel like it's bound to underflow >.>
which is probably the point
i think i made too much power
man i am conncting these two cuprium (60/min sewage) directly to 60/min eff crucible and they clog again after 2h30 offline time 
Honestly, works okay
i have trust issues with both crucible and pipes now
the cuprium automatically adjusted depending on xiranite input?
yeah
I think it's working
what xiranite inputs did u test
full 1 lane
.
so not only crucible tax 3 output every 500, they also become not efficient 
does Originirum Science Park have water source for the farm auto watering?
is this related to the offline belt speed reduction, like offline reduced pipe flow?
No i believe
...I guess the only way I have to make looooong water line from the core AIC 
3 SC per minute just hurts
I care about the graph more than energy usage
you get way more than enough to buy stock bills anyway
9k power? 
it's always 120 for xiranite, but I had one belt xiranite production and it gets to 119 when I offline
3/m meaning you put 2 thermal banks with SC because 40s per one
you use 3 per 120s divided by 2
Its clogged
wait
oh yeah i wasn't mathing 
anyway, 2 thermal banks with SC results in 3/m
1 thermal eats 1.5/min
too lazy to type again
Change your output lol, you're taking water out instead of the medicine
I use small delayer setup to gain a bit of battery, easy to setup, 1 bank always runnig, the 2nd one like that, you average a 2 battery/min if you set the last "+ time" belt, works fine up to 4.15Kpw
Whats does it looks like?
I lost xiranite over time, but I took the one-belt bug into account. I just got back home and changed my xiranite production into multi-belts (every machines are connected with belts more than they need)
Delete the filling unit and place it down again
now let's see if I lost xiranite/ at lower rate after 2h
I freaking changed everything into multi belts 
Done now what?
you output nothing from the reactor, clci the "+" on the bottom right and chose the yahzen solution
?
Honestly, the 30 are not sustainable, so is the 15, 7.5 just straight up not worth it
??
30 is sustainable if you have stocked batteries
probably not until then
AIC Gameplay in screenshot 

yes it's working
Crazy how people playthrough without reading a single word
I have to say I didn't read the hydrominer description and put power tower for them... took me a few day to realize π
okay now idk wtf is happening
This one is slow
even then i still wouldn't be able to fully stock up SC because it only gave me like 45k (with battery usage) every 3 day
the cuprium seems to have adjusted but not in the way i expected
my guy youre missing the point, im not focusing on sustainability
whether the user wants to do something sustainable or not is up to them
i am testing configurability
Is this good?
@small creek maybe you could try to limit the component production to 2/min flat
like hardcode it?
how does one even achieve 2 minute flat
split into 3, converge 2
Yes as long as when u split one of the output has less than half rate of the original flow you can basically create overflow diversion
okay i kinda got it now
this is somehow fucking 2.7 comp/min 
HOW DID I MAKE THIS SHIT
why is it not flat 3 π₯Ή
If ur operating at max rate then 1 treatment is fine otherwise u might need another one
my dudez, my forbidden sewage filter is working so effectively
does anyone know how to avoid item control port slow down
i need them for smth but i can visibly see gaps in the belt
whut
from what i heard, item control ports slow down like 4%
which is kind of accurate based on this
theoretically i should have 3/min comp, but this is just around 2.7
dont worry mine isnt over engineered, no need multiple splitter system. you only need 1 converger and 1 splitter
true thats why i dont use it, even bridge delays it
3*0.96 = 2.88
have you seen it?
every control, bridge, im not sure about splitter and converger
to even out the slow
i tested it too in my xiranite belts
one has bridge(doesnt use) one doesnt ahve
thats why its called forbidden
somehow i can keep just cramming more farm into this 
sometimes we gotta make cursed things for efficiency 
if belts are slow, is it better to replace the belts connecting across facilities with splitters/convergers? 
nah nah just use control item
fill the whole belt

ideally but like
so slower
i wonder if it works tho
thats a LOT of facilitiy
facility limit... 
looks nice
if there was no slow, there shouldnt be gap
wait the item control port slowdown is while online as well? 

it's unusable 
well i guess the only use case is for limited quantity production
where rate matters less
removed splitter, now its full
bro
pls
i have an idea, please work
i need this

2 rate a second isn't cutting it for these belts and port
nope my idea didnt work
belts are only 0.5 a sec though
Oh right
Im piped minded after the cuprium disaster
pipe minded? bro is a bonekrusher
is there a way to prevent xircon production inconsistency while logging off?
yeah item control port does slow down online
is it actually proven that belts have slowdowns? Im pretty sure the inconsistency is just because of resources getting deleted and not the speed
with splitter, no item control port

i am going to use a priority flow (120/min to 60/min sewage) for one xircon crucible, and backfeed the other one
there am i at maximum efficiency now?
i think i have tried it once but ended up failed
man why convergers gotta lie to me like that
left:
- Smart, Cute, Kind baby
- doesn't work, refineries clog immediately despite having capacity
right:
- Rebel, Cynical, Evil baby
- works perfectly and I don't know how, I'm scared
i think i have an idea why item control port slows down now
igtm?
every time a resource passes through, its a bunch of logic at work
is the profit worth it?
is the resource passing through the selected resource?
has the resource passed enough times through this item control port? (for quantity)
and the small amt of time that it takes to go through those logic gates creates delays in belt speed
IMO with a belt it's losing 1 resource every 150 ticks while offline, and with a splitter it lost 1 every 450 tick. The resources are deleted its not a problem with speed. I have not tested with splitter yet this is my theoretical guess.
tldr the more item control ports you have, the more logic gates the game has to go through
and the slower the belt speed
i guess my priority splitting cuprium is correct, just that the xiranite input is bugged
if you only move from point A and B there is no loss, the loss occurs only when there is production
i disagree that any resources are deleted
what's a tick
the resource just stays there for longer
when the game finishes deciding what to do with it, then it spits it back out into the belt or whatnot
what in the world bro
No, they are gone many tests have already proven that.
looks like priority flow
a tick is the game updating what is happening
pretty neat thing
no its not
really? theres a bunch of splitter
i mean how many in a sec is that. do we have evidence of that
yeah but the destribution aint equal
viseroy zhuang demands tax in the form of sewage. 
how is it not equal
even if say theres initially 2.0 in that pipe, each crucible will only get 0.5 maximum
i need to write on the picture its hard to explain
it's supposed to split the sewage equally when saturated, since when the right is clogged it'll flow more to the left
Just set it up so that you have 300 in a protocal stash in storage mode let them be processed and collected by another protocal stash in storage mode. You control how many went in so you can see 150 resources get consumed and 149 come out.
so 1 got destroyed?
damn, so it is real
when saturated hmm
@small creek i managed to get 3comp/min working. I backfeed, and crucible wastes self regulate
dude this fucking sucks
those stashes were not connected to anywhere else, the resources can only end up in 1 place the missing one is just gone
for 1.1 wuling final yield (without fancy engineering, im dumb), whats the main yield/usage to hit? isit below:
xiranite 120/120
yazhen syringe A 6/0
SC wuling battery 12/3
anyway that design is scrapped because of the refinery convergers not converging as expected
which is how I ended up with this new abomination
my aic keeps overloaded with cuprium, which i dont need because i already have full cuprium parts. And this leads to my factory stop working because it needs the sc wuling battery. How do i fix this?
get rid of the cuprium parts..
only 88 cuprium component 
it's difficult to split my xiranite lower than full a lane on my crucible side cause i didnt left enough space for splitters
i just started 
So i have to destroy it everytime it overloads? Im kind of finding a solution like the water treatment unit but for items
make parts or bottles
ngl I recommend focus on using half the xiranite for component first, after a few days switch back to full 12/m SC
lets say the sewage pipe has 4 drops from each refineries, the distribution will be 0.75, 0.5, 1, 2. (from left to right)
ideally you sell them to Tangtang
use it, make syringe A. or cuprium comp
My cuprium parts are overloaded also
make cuprium comps 
it is self clogging
get 58000 cuprium comps and it can last like several patches
use the parts for syringe, compoonents, whatever
lots of way to use it
Aight thx
yeah if it just started, the distribution will be uneven, but after a while right side will cap and won't accept any more sewage, so it goes into the next left crucible, then the next, then the next
manifolds, my greatest enemy 
so forge of the sky isnt losing any was this carbon premade or made during the test? If we only lose carbon when its being made it would explain why you didn't lose any xiranite

hmm that could be good then cause if forge of the sky loses we really cant fix it.. if its just carbon being lost on creation we can fix it
so like at startup the split will be 2 to the left, 2 to the right (assuming 4/2s)
but since there's only 1 on the right it will cap and stop accepting more, leaving 2+1 to flow to the left
next splits 1.5:1.5, same story once it caps the 0.5 continues on to the left for a total of 2
then 1:1, straightforward
the last one splits 0.5:0.5 so that one needs sewage supplement from the Xircon crucibles
then your crucibles are fine then, let it build up more
it's the refinery convergers that kicked my ass
it will all equalize when it's all full
despite this supposedly adding up to 4 which should be fine in theory, it just...doesn't, the bottom ones get clogged
with sewage?
why flipped 
yes
head hurt
yeah I dont know if its just specific machines or even specific recipes.. maybe anything with pipes
pipes don't like series connections
because I can't rotate blueprints in-game 
but im still pretty sure we lose some in valley 4 im just not sure were its happening at so its not just pipes either
this one is clogged?
making cuprium component really gives me more room for ores, idk what to use it for 
anyway guys, should i
- remove the red part (no more slow down, but lose option to make 0.75/min of each comp)
- or keep it (3/min comp slows down to 2.7, but keep option to make 0.75/min of each comp)
seems like it, it's like it's trying to give both inputs equal weight, so like at the end it's doing 1 or 3, rather than properly adding them up together
with belts I understand but the pipe should be able to fit so idk why
my theory is at the 3rd refinery converger, it's deciding between the refinery's own 1 output and the combined 2 output from the previous 2
then at the 4th, the 1 vs 3
and that creates the bottelneck, despite having space in theory
true!
remember it takes 2 secs to get through each converger
it means your 1st refinery takes 6+3= 9 secs before reaching the main pipe
well it's better than my last version of a priority splitter at least 
don't you have like max depot xiranite comp
yea but like
im making design so anyone who uses it can configure

it's dumb as hell but to be fair it does work with a very small error margin 
just use my forbidden technique
wdym
Hmm should i craft something using xiranite-
My xiranite is full 
I only have 90/min
inyour theoretical?
Hmm i think it needs some Protocol Stashes
why exactly did you change it again? the 2 pic are almost identical in layout
But thats only for yazhen
your theoretical says 90??

Yup
your yield?
90
yeah ur missing ore beds
Yup
saves 1 row, 30x26 down from 30x27
How much normally
at this point im not sure if ur asking or just stating cause ur aware of the source of the problem
120
pushed the Xircon crucibles up by 1, and that silly thing was in the way (that isn't even needed with better planning)
can you try this for me?
only send those 2 refinery to treatment, cut out the rest
should i start reorganising the factory or should i let it grow for now
do i need 1 pump or 2 pump for these 4 refining?
2
Cut out the rest? Like nothing else into treatment or
I've decided to be at peace with the current offline jank until they fix it. Tried doing adjustments twice now and it's no better and possibly worse than just leaving it alone.
just those 2, the other 2 refinement unit and 2 crucible will feed the mid stuff
Watch it be something silly like offline calcs were constrained to 1 sigfig π
anyone wanna try my blueprint? i want someone to test my own priority flow
Although I wouldn't mind switching one xircon line to the "pyramid design" and see how that works out
i am immune to your ragebait today π§ββοΈ
Hmm I see what you're getting at but it won't reach critical mass (2 from Xircon) if cold started
Did you already build your factory?
i have added Protocol Stashes to the entirety of my empty spaces
trust 
Yes it's running now after hours of head hurting 
Aite I'll give it a go in a bit
Oh im about to suggest using my bp and test it yourself 
battery jumpscare
You can share it anyways and I'll have a look 
just a moment but i have a whole area visual here
but thats the old version
I practically wrote an essay on proper backfeeding, but no one wanna read it 
its still the same but i put all moulding and fitting on yazhe
where did u put it?
giv me 
Oh you divided it in 2, I suppose that would get rid of the overclogging problem lmao
yeah cause its 2 batteries
that's it
. no one wanna contend with it
vs new sewage filter
cant, only the devs can read that if they wanna read it
Mine I just put all the wet stuff in 1 area bc I wanted to maximize the pipe capacity kekw
i tried the looping sewage on crucible 4 cause its the most sensible way of doing it, but when offline, it accumulates liquid xiranite because of the lack of sewage that the xircon gives. So instead, why not split that reduced sewage to both crucibles, that way the sewage build up will cancel the lack of xircon sewage.
and this pipe comes into play
xircon sewage from above, 2 refinery sewage from below
it is working as intended then. idk why many can't get that 
having excess sewage doesn't make you produce more while offline
i converge xircon and refinery sewage, and then split it into 3, that way, if i dont get sewage from xircon, the impact will split evenly into 3
and the build up is also evenly distributed into 3
rather than its stuck within the crucibles and no where to go
Where is the last one
yeah, refinery sewage build up combined by less xircon sewage balances out
i think its on the uhhh bottom part of qinbo stockade
i think you missed that
you should be using 8 hydro rigs in total
I already used 8
then ur rigs arent on
show us ur hydro rigs on the map
still lost 30 xircon in 2 hours even by overstuffing it 
Here
Majii
dont sweat it bro, force feeding it will only get more taxes
Wait where do i check
Mine is 7
try reaching 8
yeah just 1 final try
bro stop u sacrificed enough xiranites
I need2070 exp
I found out what happened
It was a weird splitter issue
use avywenna as the operator on the stock bill exchange
before buying stockbills
what was it 
now i'm even more interested
A daisy chaining issue
Im using tangtang
Is she better
did you double check with control-ports at liquid in and xircon out ?
I went one back to back to back @fervent lodge
Instead of splitting somewhere in the middle
Then what?
i dont have to. i created an extra reactor to give additional xircon effluent to the 2 xircon reactors. so its overstuffed
it gives more exp when buying stockbills
Rly?
yeah tangtang is 3 outpost skill match
that shouldn't do any issues as long as downstream clogs no?
That line doesnt clog
How many mining rig can i supply with one outlet?
oh, yeah. then it's joever
But if i split equally it works
wait, as in, it tries to consume more than overall pipe inflow?
Yeah
or by doesn't clog you mean it runs 1:1
like, this is the test case i have and it works
Do you want me to test it cold start (stash and place) or just hot swap
up to you. personally, id drain all sewage first and start fresh
Aite imma try cold start
With two pumps i was going planter forge forge crucible
The crucible would sometimes not get water
Effectively
curious
Or a much slower rate
it's 100% tickrate issues
because 2 pumps would send 2 items on the same tick, but splitters have an internal capacity of 1 only
so their splitter is eating water i think
But if i split between anywhere between the facilities it works fine
your picture only shows one connection active, tho. here im wondering my self how it happens. i know that items can enter a limbo state of in transition to the belt when clogged, but that should not apply because your reactor expelled all products
It might be because sometimes sewage would back flow into the crucible
And clog up a xirnaite producing crucible
Granted I am doing some jank piping
when you have time, def recreate stuff in the planner
i need fodder for my solver tests
that final reactor is 100% full of both xircon effluent and ferrium powder. does the input of it clogging affects its production rate?
it has input of more that 30/min 60/min of xircon effluent and more that 30/min of powder
input material clogs should not affect production rate, only if there is no way for an item to leave the machine before the next tick occurs, it might skip a tick cycle and thus lower its production rate.
is my assumption for now
we still trying to counter offline item loss? 
oh cool it does work
it does take like 5 mins to hit max production from a cold start though
but good to know to avoid black magic pipery
i also have 2 belts each reactor to deliver xircon to 2 depot loaders so i should be clearing it so fast
so every 1 xircon reactor have:
(60+15)/min of xircon effluent in pipe input
60/min of ferrium powder in the 2 input belt
2 output belt leading to 2 depot loaders
for my shitpost project
the output ports deactivate
sure but is it connected to the belt?
yeah but does a belt that goes out of the AIC area still work
no
this
the belt doesnt have a destination anyway
it's the series splitters. mine takes about ~15sec because i evenly distribute
2 outputs of sewage too? then the reactor should always look like 50/50 -> 0/0 after a short while.
your question was "can protocol stash outside of AIC send stuff back to aic"
it can, without belt
the belt will jam since the protocol stash doesn't have an input port (or output) outside of aic
no need. pipe can output worth 60/min anytime, and it leads to a fluid tank
yeah thats the point
yep
yeah the Xircon crucible especially passes through fully to the 2nd so it's idle until the 2nd caps, on top of all the other series splitters
the thing that's really tripping me up is why (left) doesn't work as expected when (right) works just fine, aren't they the same technically
it's just so odd idk
anyway whatever, if it works it works, I've spent enough hours on this thing I need to actually play the rest of the game 
it takes 3 days of nonstop trial and error to reach a conclusion: "im a messy organizer"
i have improved my jamming sensor 
I HAVE AN UNUSED 2ND BASE AND IM GOING TO USE 100% OF IT
bro is getting every drop of money spent from hypergryph's server 
should've made some proper events
not a fukass daily login dish event ONE WEEK after the version came out
sorry bro, too far
not enough, you can put pipes on top of belts
Story of Undertale ass tanks
drink all of them to summon Shenron
wouldn't control ports require the space below it to not have any conveyor belts?
DEV WHAT DO YOU MEAN CONDUIT FLOW RATE.... IS 1 PER SEC
And everything else ran at 2 per sec =_=
im tempted to make a pixel art of parallel lines of pipes with different liquid inside
what if
what are 2 per sec
No wonder my sewage kept getting clogged lol
Pipes
Hmmm
yea I was confused by you saying conduit being 1/s
Ohh it is 2 but my conduit were clogged lol
send liquid region to region via filling>depot>separating 
sewage has other reason to clog
Oh right i forgot that im about to trimm that today
@fervent stratus the most common one being connecting all 4 cuprium production to xircon eff crucibles
you're a patch late to the party 
I visit valley outposts once a week 
those fill in less than 5 days if i don't use them
i guess i'll focus on using all the v4 gifts just so i know i don't need any tickets there anymore
lol, i used a few and it got instantly back to 80k cause of the protocol stashes
Do u guys use the facility as a belt
yeah, it's a nice routing strat
3.9k for everything including nearly 100 ziplines and a farm
try removing the converger right in front of your packaging unit
Its a bug?
doesnt the packaing unit produce enough batteries for 4 banks if working at 100%? so you send three away and one to bank
so it should work but it wont ever fill
spam?
the problem is instead of evenly round robin across all 4 outputs there, everything goes into just the converger
Beta tester got hacked?
but his thermal bank works?
so at least some part goes to it
i mean, there is some weirdness with those converges so yeah, that setup is kinda counterpoductive
ye, but
if its the same bank, then its working
just there is no stockpile inside, as expected
A bug that's a feature
If there isnt more output then belt speed then converger gets prio
So it will never go to battery
but his power bank is making power, so something went to it (unless he put one battery manually)
i think that priority thing is somewhat random
is yazhen c or lc wuling battery better for early stock bill?
I need help building a realllly basic factory so I can get some gold gear. I need to lvl my RDL but I need to get through the main story but I suffer from something called MASSIVE skill issue
i remember reading that if you put convenger in front of depot unloaded, it will prioriize the belt instead of unloading, so its somewhat useful
but whenver this actually works or not, no clue
yahzen c < lc wuling < yahzen a < sc wuling
So jiggly but surprisingly my xiranite is stable
Do u keep xyranite?
I have 58k in the bank at all times
I produce 10 batteries instead of 12 to induce xirnaite overflow
what for π
To auto make comps
is this a good layout? or could it be optimized?
What are u making
you can just canibalize the unloader and dont bother worring about it
i don't know
???
Yeah but now I have overflow protection so I dont have to manually change things when offline
i have this that makes everything except xiranite and battery 
i added a zipline tower to the factory hoping it would help but i can't really figure out what it does
question. if i only have stockade and wuling aic with no expand. would yazhen c give better yield than lc wuling? 
No
oke
Why did you place down the factory?
the game told me to
Essentially my factory has built in coded "if" statements.
xiranite prod alr eat up my stockade base so.. 
Well this factory is really bad, use a different one
i added 3 ln towers to the right, i think this is going to fix the factory
Guys
it's missing this crucial part
Normally 1 input is count as 30 theoretically right?
Ye
why are there 17 cd readers?
And that count as 3 inputs?
Those are floppy disc readers
Smh youngins now adays
Depends on the facility requirements
For instance if a facility requires 10 of something per 10 seconds it needs two belts
No yield would be 6
Where did my xiranite usage is from
6?
If a 10 second creation time
Thats one of the standard timers for things is 10 seconds
this is frustracting, if im gonna use the 15 cuprium/min, i will need additional treatment unit. is 50 power worth more than 1.5/min syringe A
oh nice you did 9 /min
it's the easiest ratio to split. i also don't want to wait 10 years for components to cap 
What are you using the componants for The avengers?
did i get this right? 
Yes and no
Why does it look like this?
can i fix this?
From what I know i just test it in a real line
It tries to find the shortest line to a stash essentially
But if u put a converter it changes something and either forces it to the other line or into its own line
In this image its doing both
One of them is always going through the converger
But the other is going into a loader
The one on the left has a shorter line between it and the stash so that gets prio
The one on the right goes straight to a loader so that path is more preffered
Why is my xiranite 120
Yeah and im stating based on not knowing what ur making and gave an example of a 10 second producing item
Xirnaite is at 120 if you have 4 forges
My usage
Making one Sc battery takes two lines of xirnaite
Aka 60 per battery
To be at full production
What are you making at this time
thanks, i ll tinker more with it 
Xiranite comps? Lc battery? SC battery, copium comps?
So LC battery and xirnate comp?
This is all my xiranite output
So you using under 80 xiranite currently?
I use 80
Why is my usage so high
It should be 90 theor
Ur usage is lower than ur theory
Because of lack of secondary material
On your comp factory
Oh gearing use 2 input
Yup my copium is only 90 yield
What's ur development level?
Regional development level
Copium should be 120
Maybe not maxed yet?
7
can you fit 3 hc battery lines in one subpac
When i tell you I almost uninstalled in an Infinte Rage. I could only see red.
gonna need to start using more ferrium.
Just use every limited item before Saturday
Atleast theres a warning email 3 days before. Good QOL
1 million power output.
313 Thermal banks, all filled with 50 SC Wuling Battery.
are these output values ok for current patch?
You can use originium as batteries 
@wispy grove @marble yarrow @subtle finch crazy how if we 100% buffer all xicron production line, we are losing 2~3 xiranite per minute
30m and 10m graphs
that's i said what would happen 
but I can finally rest with this absolute flat graph
which will last until I used up all xiranite in my depot
the bug is similar to conservation of energy. Item getting deleted and people are still trying to make a perpetual motion to fill the ~11/min gap.
sewage and xiranite annihilate each other, having sewage buffer doesn't also help if xiranite/liquid xiranite gets deleted too.
you cannot fill that gap because you're ultimately bottlenecked by the forge
What did u do again?
we knew this theory a few days ago
i mean it's obvious
but no one does it so I did it to see if the graph would really stablize
if you look at the theoretical data, I am buffering everything in the xircon production line
pretty much just means every crucibles have the inputs capped

great to know. I'm about to build my buffered setup rn after wiping my aic. acceptable losts.
need flat line graph





