#aic-factory
1 messages · Page 274 of 1
It's a tool that calculates a splitter/converger setup that allows you to fine tune your batteries so you're not running the second battery all the time.
1500 per hr, same as ferrium
wait thats insane
i never checked
i thought it would be 750 or less
ok doing that from now on i think
need extra input for smooth 12/min, sadly my xircon won't survive for long
this actually reminded me to use 4x treatment for overflow ngl. I am only using 3
1500 Dense Powder per hour is the exact amount you need to run an HC Valley battery.
and actually recommended to do that even if you are backfeeding
Oh, I just ran the math manually. As for hc valley batteries, it's dense originium powder metatransfer that allows it to beat yazhen c. For whatever reason, that item lets you transfer 2 originium of value for the cost of 1 originium of transfer capacity. That is why it wins assuming efficient power clocking
1 originium is worth less than 1 ferrium, but 2 is worth more
Will the devs patch this before they patch the crucible 🤔
are you backfeeding?
Guys what are the chances this will clog when I come back after a day?
it only takes 4 days to cap your SC battery in depot if you have 10/m SC battery unattended 
for xircon?
Eh, I have 4 and leave one turned off. You only need the 4th when running below half capacity, so it probably won't be used for quite some time
In that case would DIGE with both sc wuling and hc valley batteries using dense originium powder metastorage transfer be an even better option?
The issue is probably that they quickly napkin math production when you log back in after being offline, but they don't want to majorly hit CPU so they napkin math it with low precision
yeah results in 7 extra bills/min
Because if someone were to log out and quit playing, they probably don't want to be paying to simulate their factory in real-time while they're offline. Makes more sense to "catch up" when they're logging back in
yes
iirc
100%

Tbh, idk if the loss of precision for offline catchup calcs are really that relevant
It's a tiny error
help i can’t bankrupt tangtang fast enough
if sewage then no, i have issue with less sewage now instead of extra
Please say you weren't selling cuprium parts
i were, what’s the problem
the setup i am using rn backfeed the xircon sewage so it's 1/s to existing 2/s sewage from cuprium, then I split into 1.5/s and overflow them for 2x 0.5/s crucibles. Technicaly there should only be 1/s overflow so I just placed 3 treatments and even then 2 of them are sleeping 99% of the time. 
Arguably you should want to be using the better setups anyway
if it caps i get no sewage out
what do you mean tiny error. there's a huge lost in xircon output
i think thats disconnected
i think ill stick with overproduction of syringe for now - i want to make a stockpile of 160k restoratives for the next update
Yazhen a is strictly better
Do you use factory healing items?
The whole calc bugs are odd anyways. With my 2 xircon lines that are functionally identical, one has no sewage creep at all, the other suffers from around 150 a day, which you can compensate with a fluid tank np
They all kinda suck
that will build up offline, if you don't backfeed it
What you guys don't sell batteries?
yeah, i send extra sewage from xircon when i need more sewage
uh no, today i have less sewage instead, need to pull sewage from xircon
How much xircon is this? 30/min would use 2 effluent reactors but only produce 0.5/s sewage
Idk batteries max the stock for me
priority flow doesnt even work for me
can we take a look at the screenshot
Tried it as shown in the pics and it sent everything past the reactors into the treatment
I feel that solving the clear problem of cuprium clogging already leads to the correct solution
@shell hinge
yea I simplifed the phrase saying 2x crucible for each 1.5/s sewage, I am running 2 sets so 4 crucibles total consuming the sewage
I mean, it's ostensibly a very simple concept: You have a manifold and put a treatment at the very end of the manifold to catch the excess
what happened is that if you let it connect to the treatment, only 0.25/s goes your your 2nd crucible instead of the usual 0.5/s. more like it takes 2 splitters to reach the 2nd crucible while your 1st crucible only have 1 passing splitter
You're doing it wrong then. I hope you didn't copy the demo setup because that isn't a real setup. The actual blueprint I posted doesn't use that exact layout, nor does kyo's base
Ah, then your numbers are right. If you don't tap much xiranite for comps, you won't see much treatment plant activation beyond the required 2
I'm pretty sure even they just eat a tiny slowdown
full picture
im using priority flow, the forbidden design
eyo its water treatment
excess means treatment can't keep up. try hooking 2 refinement in 1 treatment for example
nvm then
You do need to loop xircon sewage in after the 3rd reactor or split the loop. What you don't want is 2/s coming out of the loop converger, as that prevents buffer from an increase in production from ever draining
i realized i will have less sewage when i have extra liquid xyra
but the issue is where is the extra xircon...
mine i combine 3 sewage(1 on xircon and 2 refineries) then split it again into 3, that way, if i get less sewage on xircon, it also lessen the sewage build up on the effluent crucible
I'm over it. The one works perfectly and the other will only clog after like 3 days unattended. And even then it would only result in it impacting yazhenA production, not batteries.
i tested mine i only get 10 sewage build up for 6 hrs
Need to sleep tho, gnight
my overkill priority flow that let me clog up xircon eff crucible 
good night. more testing tomorrow lmao
Does that.... do anything that one splitter doesn't?
it's one capacity anyway
it doesn't do anything I just don't like a corner pipe sticking out
if that has 1/s input, then that has 0.015 sewage per sec that goes to treatment eh
insane
hiii will this produce 6/min SC wuling batts?
yep it should
yes
ok thanksss
I am making sure the xircon eff crucible clogs up with sewage so
So update: my sc battery did clogg but it was because I had no Syringe maker using the cuprium parts
besides the input is 1.5/s for 2.5 crucibles
i think thats good enough to reduce sewage. have long have u tested it
almost 12 hours now
oh actually 14 hours
what are the results
all xicron eff crucible are capped, all cuprium refiners have 0
your packaging unit will clog 
it caps back real quick 
oh what
like I don't even need to go offline to see it clogs
oh u mean the stash thingy?
because I need them to clog
i forgor to add protocol stash
hows your treatment tho
i setup 3 treatments for 2 sets of the overflow (merging back) 1 treament is capped, the other 2 occationally wake up but like once every 10 seconds
so youre using atleast 7 treatments in total to make 12/min battery?
no just 3
ugly but this is temp to test numbers only
i mean including inert
Nvm
the whole setup for the liquid clog test in case you missed yesterday
what I am trying to do here is clog up every liquids
Im so tired of piping the crucibles I forgot I still have to make syringes
including water, sewage, liquid xiranite, and xircon eff
then see if that gives more stable xircon output
slso clogged xiranite and ferrium powder
i am feeding 3 belts into xircon crucible
I see, Ive been using Harunas piping setup so I have yet to see any clogs: what it does is basically loop the sewage every other cycle into treatment and crucible.
yea that's the most neat setup for now, but it gives jiggling graph, which is what I am trying to stablise
i think we should differenciate build up and clogged
tbh solving sewage clog for cuprium is pretty simple
cause we can have build up but it doesnt clog
True, im testing if my battery output effects it, because Im using math for the usage rate.
personally, it doesn't matter if you use more than 6 treatment unit to me. any solution is viable at that point
How Im able to get output like this 
wdym?
Im using 5 thermal banks btw
continuous LC input for all 5?
Yeah I have a way of clogging and delaying it so it still caps my product
Im using only one battery maker
the only explanation i can think of is it's feeding directly from packaging unit?
Technically you can only run three thermal banks per a battery maker
@wispy grove anyway I think I am scrapping the test and going back to make it looks good
no point working around something the devs need to fix
Kinda
the days i've spent optimizing and im still not doing it right
should it be unstable LC production I can live with it
this is what i would do
Its not unstable but it leaves you with always -1 battery when capped
yea but only if I want to uncap the sewage in the eff crucible, which I don't wish to in this test
I wanted the sewage to cap
i already stopped testing cause my sewage priority is so effective i have nothing to worry about
I am testing for a stable graph, that doesn't jiggle every few minutes
i am seriously thinking of leaving it just like this and see what happens
oh that well im not risking 1k xiranite to make a stable graph
My money dont jiggle jiggle, it folds~
real
technically I wasn't losing xiranite, it's just that the production of xiranite can't catchup with 100% crucible production efficiency with that setup
Does theoretical data match current? Not sure if I'm producing enough dense originium powder
rn we aren't using 1/s xiranite exactly for 12/m SC
that's why we are piling up xiranite in depot even though we are using 2/s for 12/m SC and 6/m syringe
theoratically
thanks to the crucible bug
my xiranite production isn't maxed because I am only using one belt to connect each machine
Im also pilling up xiranite similarly
Im using this really ugly but it works
Ignore that bottom planter lmao
for now, just tell your ocd to shut up whenever you see crooked lines
I know what you are doing with that alone unpowered planter 

You know it
or just tell devs to fix it 
imagine the devs never gonna fix it but solved it by showing you flat production despite you still have wonky efficiency in practice
pretty sure sewage backfeed and buffered sewage + 4+3 treatment yields the same offline yields. i'd like to be proven wrong though, just means more possible profit
Why are there 12 reactor crucibles? 
Devs: what you're seeing here is the bigger picture
Devs: Talos II has its own laws
i didn't even noticed that
. i think they wanna buffer all liquids
I already said that this is a test to buffer everything possible except xircon 
And why is there a second xiranite line going through every liquid xiranite reactor lol
any way i can compact this even more?
some of them are bridges
to buffer all xiranite
in all crucibles
idk about compacting, but anything that has liquid only input and output can be put out of your aic zone im pretty sure
everything literally, water, sewage, xiranite, liquid xiranite, xircon eff, ferrium powder are all buffered
it's so input a total of 1.25/s liquid eff into the xircon crucible
To achieve what exactly? I am being on a dense side today, sorry.
wdym unaware? its a feature
'cough' cheapskate server budget
yesterday we learned that crucible has a deficiency of around 0.06% for liquid output, meaning for every 500 liquid product, you lose 3. Which cause the overall deficiency of xircon production because you aren't producing 1:1 xircon eff for them. I am trying to overcome by pumping more than enough xircon eff into xircon crucible
and see if the xircon production becomes more stable
and after 12 hours of offline, the production of xircon and SC battery indeed became super stable for all timestamps
Okay but can we, like, build a buffer of Xircon instead 
The wuling tax is steep
Sewage
Cuprium
Power
Battery
the catch is that I now have a xiranite deficiency
the first 4 on the left is to ensure 1/s (or 1/2s) idk
Haha gottem
no i’m fairly aware of it
the problem is not the xircon output, but not enough xircon eff input
if you connect treatment for the xircon crucible directly, you would notice the treatment went to sleep mode from time to time, meaning the xircon crucible is not producing stuffs every 2s
couldn’t this just be solved by a fluid tank filled w/xircon eff as buffer
with normal setup the tank gets drained in hours
man, it's so much worse than that. if last crucible bugs out, that's 4 crucible worth of items getting deleted. then the mid 2 deletes their previous step too
also it's not a long term test
Ahhh, that... did you try putting every xircon output into one pipe and then split them equally?
I guess you did that already...
if you want to test with absolute value you could setup an isolated environment with 1000 units of xircon eff making xircon and see how much xiron you got
i hope avy can test for us 1800 cycles/60mins on a full system and see what's the actual xircon lost
im lazy to do it myself 
yea, and I made sure both xircon crucibles have capped xircon eff
Hello what facilities count on this limit? Does it include pipes too?
this's why SC battery production makes this bug very significant. This bug existed since 1.0 but less noticeable because the production chain isn't long enough for us to care. But if you ever ask why your depot has stuffs piling up despite you are using them 1:1 yield and usage, the bug is why
Pipes are sepperate; bridges and splitters count as three belts.
my doubt on this is there is origocrust to dust to crust loop and i never heard those running out
werent they making variable power with that
sry mb it's not exactly the crucible bug, but the belt bug that was causing the pile up
like how your ores get capped in valley even though you are using them 1:1
yeah, that's least significant. this new one is like 10x that imo
as each LC battery runs through 5 crucibles 
yeah everything is affected. you can turn your graphs to 1d, and everything has minus 1 or 2 for valley
if the chain only runs through 1 crucible, the problem would be less significant
no one is bold enough to make a beltless factory yet
the only thing stopping us is the facility cap
We need that bluetooth factory
social distancing factory?
so yesterday I wanted to limit cuprium parts and just copy pasted the logistics for xiranite since it's 1:1 anyway, and it's been working fine
but then I realized just today that the splitter on cuprium part side is touching the converger on xiranite side
yet it still only splits 2 ways?
is it cuz xiranite just so happens to occupy the converger at the right timing to block the path?
endfield 2 second airfry regulations
you could mirror them to not touch it?
yeah when I noticed I intended to do that
but then noticed it was splitting the way I intended anyway
just 2 ways
and wondered why
Anybody tried making a closed environment containing only bridges and splitters instead of pipes and belts?
Sir I am employed
Lamp my beloved
why it missing 1 
(offline)
Maybe I should also start playing in asian server just to test things lol
stolen by the devs for metastorage payment
syringe c is the one actually using metastorage and stable 
2 yazhen for every 1hr offline
ngl I like my base result for stable components output in a day
forget yesterday dip because I forgot to turn on sandleaf plantation 
in asia, it does has slightly deficit stuff too, like everyone mention
it might be lower than 0.5% missing item, but deficit is still deficit
NA has no issue?
Imagine the devs purposely did this to troll ppl
I hate crucible bug that make my production 119/120 

they can't read 
my cuprium is 120yield and 119-121usage
ffs, also deficit xircon over loooooong period of time
the devs didn't expect people care
turns out many have OCD
oh i skipped the 'too', can't bother to read that
thats 11/min yup yours fluctuates
they have 1/m component
Oh so a deficit is different on the different servers?
i think they meant the xiranite
offline stat
some missing 
oh they care, they purposely made sc bat cost 4 dense originium to annoy us 
oh nvm
i hate crucible bug
mess up with offline number
and that freaking 90 ferrium
and 25/m meta transfer
why 25? why not 30?
They could have made it 120 at least
lmao
this abomination is result from freaking 25/60
The ores purity upgrades is only limited to originium, what a joke 
don't get me started with depot bus not fitting corner to corner 
If water conduit can store like fluid tank, does this mean we can hook it up to more than 2 at a time?
the thing is, i have stuff at 58K
its noticeable when it decrease (instead of other ppl that has 0 on depot) , eventho the decrease is very smal over a long time until u can see the deficit
now that also explain why on 1.0, i have 60/60 xiranite yield usage.
AND OVER 24H, when i came back, i will have excess 300 xiranite out of nowhere (also has 48K xiranite back then)
inlet1 to outlet1 pipe to inlet2 to outlet2
offline stat is silently killing us 
you mean like this?
that deficit is huge
mine decreaee like 1K over 4days
that's just a splitter
You can't hook ap a conduit to more than 1 other conduit.
yea im aware
Only if you alternate between inlet and outlet lol
that's double the amount to connect if you need to move it 
because you got 500 water buffer
yeah I also use stash loop on xiranite to deal with clog offline from direct line to crucible
with 2 fluid pumps in, yeah
At least it looks cooler than just barrels of liquid 🙂
i dont see how that helps?
and this thing because sewage keep overflows when machines are slacking when offline
WTF YOU CAN REFINE YAHZEN
basically lower output from offline bug
direct xiranite and sewage overflow with just one treatment
bro i swear the game doesnt give any formulas related to this
Yes and the other thing too
And it gives twice the carbon
i get the 2nd pic. but if crucible deletes item at step 1, you miss 1 cycle, you can't remedy that unless you have extra crucible
ive been using sandleaf the entire time
Where is your creative spark, huh?
mf im referring to formulas to see whats possible
sadly i cant do anything when one deleted
since there will be a gap on everything anyway
Yeah and I am referring to your lack of curiosity to put stuff into machines. As a joke.
putting literally everything into the refinery just to test whether a formula of it exists is not my thing
Then it's cool. Now you know and it's all that matters.
im such an un-curious species of sapiens
i shall go extinct
im curious if I add you to refinery
what will came out
chill bro, chil
iirc the game probably only give 1 carbon formula, like buckflower, so when you notice and try citrome, aketine, sandleaf, they works
ppl then start to try jincao yazhen just to unlock formula, ALSO then ppl found it produce 2carbon instead
lmaoo
same thing when making fertilizer yeah
but wasting foge slot is meh
oh well
hypergryph is an indie company, cant tell them to fix it
tbh i dislike the idea of putting poop and xiranite into your most important building....
forge of the poop
i dislike picking poop 
Pure toxic waste I guess 
xircon effulgent
did they improve the animation lock duration? i hate it, i only have 50murdobuck and never again want to collect it (i dont even use them)
it's a holy shit i guess
🔥
Inert 
time to use 21x19 30/m xiranite (self sufficient & no depot) setup
as opposed to real life where we just let africans mine the cobalts 
same bro
damn
ok i just started to look into maxing the wuling factory
Whats the target productivity
Depends on how many components you want to make
just let me know the stuffs i have to make to achieve max profits
12 sc battery
6 yazhen A
1.5(?) yazhen c
oh alr
But mainly 12 SC batteries and 6 yazhen injectors A
task acquired
see yall in 12 hours
I placed too much turret and ziplines 
i think 3 yazhen c is possible
Wish you luck!
well, u use 2SC, definitely gonna make that excess power somewhere else

manual transfer is disgusting
So disgusting in fact that I use metatransfer.
2.75/min yazhen C
welp that explains the production dip after some time

If you free up half a line of xiranite from the xircon production - it shouldn't dip.
Because you will have 62.5 ferrium per minute
my xircon feeds directly to the battery packager so it's hard to split
but I'm fine as long as I don't run out of power

Xiranite, not xircon itself
i'm curious why you guys don't metatransfer ferrium part instead
It doesn't save that much power and we have space.
Plus if we transfer the part - it will not be balanced.
It's better to transfer the refined ferrium as shown.
Me just simply use the ore.. 
same
For everyone wondering if it's more worth to produce yazhen C or HC valley battery with excess ferrium/originium respectively, i can safely say Yazhen C is almost always the correct choice, unless ur power usage is >6.373k
do we even can place enough for 6k

120 water treatment is 6k
8 thermal banks powered by sc wuling batteries will get u 25.6k power
what did u messed up
so far i haven't got past 3.5k :v
added 3rd xircon reactor, it sends xircon to the other 2 reactors which send 1 belt each to protocol stash.
This should be 60/min yield yes?
also someone please double check for me, this was a pain to figure out . . .
Ferrium ore depleted to 0. It'll be very slow to produce bottle and components
Well guess regional transfering is the only option
what is this even
60/m is 2 crucibles
back up xircon because something about 500 inputs making 497 xircon when offline losing 3 somewhere.
the crucibles lose liquid xiranite and xir effu as well
Even ignoring the power consumption..
Extra v4 battery not needed coz v4 shop already cleaned up with many extra stocks..
While medC wuling can be stored so when another sub unlocked can be use to spam bought new bills..
New sub also kinda make us need to produce more, double amount of bill to bought..
it wont help unless you also have extra xirinite but it would eventually run out to
1 extra xircon production is the equivalent of having a depot buffer. it will run out eventually, it's all linked at that 120xiranite after all. liquid xiranite or raw xiranite can be deleted too, that's the part that can't be remedied
the only thing that actually affects it overall is the graphs
this is 30m view
and then offline 119 xiranite

yeah i know it's impossible to fix, just wanna fix graph
can't fix taxes removing at max yield
hidden tax is scary
im saying that's just a roundabout way of xircon lane from a depot bus. nothing changes. i thought you're looking for answer
there has only ever been 1 answer and thats to just not go offline otherwise you have to accept the offline tax
the offline tax is like .06%
tax by powerbill equivalent to mining.
so you have 99.4% of your production still active
Is it okay if i use filling unit just to fill cuprium bottles in sewage liquid? 👀
Here's the math:
Yazhen C = 16 stonks
SC Wuling = 54 stonks
For Yazhen C:
Metatransfer 25 ferrium/min
Excess 30 ferrium/min
Total 55 ferrium/min
This is enough to give us 2.75 Yazhen C/min
(27.5/min into 13.75 bottles/min, 27.5/min into 27.5 ferrium part/min)
2.75 Yazhen C/min = 44 stonks/mon
Assuming you don't care about Valley IV stonks, any excess HC valley battery produced is wasted
In order for HC valley battery to be more worth, you have to be using it to save more than 44 stonks/min of SC Wuling battery
44 stonks/min of SC wuling battery = 0.814814 SC wuling batt/min = 0.01358 SC wuling batt/sec
This means you need to be using more than 0.01358 SC wuling batt/sec = 1 SC wuling battery every 73.636363 sec
(The below is simply DIGE calc)
Since 1 batt runs for 40 sec, ur power usage must be such that you have less than 73.636363 - 40 = 33.636363 sec before you run out of power
Meaning you have more than an excess of 100000/33.636363 = 2972.972 units of power, thus you are operating on more than 2972.972 + 200 + 3200 (1 SC Wuling) = 6.373kU power
imo just pay the taxes and take pictures of the graph while online for 10 minutes to look at the nice straight lines, dont look at offline graphs and pretend they dont exist
you have too many bottles?

i was running out batteries
SC wuling batteries going from 1.6k to 1k to 600 to 300
i'll just take your word for it, since im team yazhen already 
So how do even remove the inert effluent xircon liquid? Not seeing the any water treament.
rn i have gearing components off and going full 12/min yield battery for mroe buffer 💀
Hence just produce Yazhen C its more worth
Thank you for coming to my ted talk
No i have too many cuprium ore.
Although i have spared bottles 
you shouldnt run out batteries unless you trying to do some price power saving
that's sewage and it goes back to the sewage clogging handling thing
this
this is like conservation of energy. item getting deleted and people are still trying to make a perpetual motion to fill the 11/min gap. i absolutely can't believe it. 
sewage and xiranite annihilate each other, having sewage buffer doesn't also help if xiranite/liquid xiranite gets deleted too. that's the unrefillable gap
well it's actively going down with my current setup
so swapping to hopefully a more stable one
i am zero confidence btw
something gonna fail
2hour aic report 😔 just noticed syringe A also dips now im wondeirng why
they could add something like a back up generator that only turns on when power dips below a certain % so it could automatically recharge without needing to control the batteries
are you producing enough yazhen fluid? why is your SC wuling battery dropping too
thinner
that's why dige exist 
Do you really have to do this just for getting mats?
You built Auschwitz... in our factory game...
they still seem to warp out of the prison cell if they start targeting your party members on the ground who seems to be very trigger happy
hmm it's dropping as well likely the reactor crucible tax
figured out the 11/min yield reason though .
1 reactor crucible sitting at 0 xiranite even though it has 1 belt going to it
the others are at 50 xiranite cause im feeding 2x belts to them . . .
Okay so
If I make 60 yazhen solution and only use like, 41.25, how does it happen exactly?
the crucible clogs up, and the yanzhen powder clogs up on the belt
actually they dont, in this config
its always the hat guy doing the warp attack getting out
i have to pretty much take out all the party members
blame the crucibles taking your yazhen taxes
adding more crucible just puts you in xiranite deficit. and guess what, now you have more extra machines that can delete item, genius 
oh actually the 2 hat guys dont get out in my setup even if my characters are around the facilities
is it possible to clear outpost with 1 xcon prod?
no. you need 2
what
thought so..... I might just stock up on xianite parts then slowly clear the outpost
how many parts conponent do you think is good
janky fix for now 😔
10k is a good start. 24h is 8640
yeah I am abit over that
is that a full saturation line?
or is that half saturation
full
cos I am still making small xia batteries
i wonder about that since they should only run when the tax happens, so it was like 497/500? so it would run 3 times.
it should be perfect 2 xiranite line for gearing unit. and 2 lanes for xircon->bat. you can split the 2 for each type of component too if you feel like it. no splitter fuss
everything conduits, reactors should be full inputs all the time, and the backup reactors only send drop on tax and should be basically clogged the entire time not running.
well on paper. gonna implement this another day, back from 300 SC batteries to 2.2k surplus after selling.
497/500 is an understatement. all 10 crucibles are getting hit with that. if the final one gets hit. that's 2 crucible worth of materials instead
its still 99.4% even if you add more
how are people handling the mismatch between sandleaf powder needed and actually being made?
Sorry guys this math is flawed I forgot to consider the case whereby you use HC valley battery as base power
Its actually more worth to use HC valley
its funny when the lack of sewage from xircon cancels out the buildup from the refineries
especially for xaneriate
The math is very complicated had to use Wolfram Alpha
The enemies really can't passing through the facilities?
certain facilities. i cant block them with 3x3 ones
maybe only the large ones
Ahh.. Oki..
this is a gacha game man, you have 5.83% chance to lose an item every 2 seconds. it's likely more since like i said, last crucible is double items lost
Huh I just thought about it but don't want to go through it, are there BPs people made that double up on one of the xiranite crucibles for making solution for syringes?
Or can the reactor only process one per work period?
you just spend 503 to make 500 instead of 500 to make 497, you still only lost 3 in both cases. You spend 3 more though which will eventually add up to another loss, the ratio of loss isn't changing though.
How to transfer them to the AIC?
If different solutions, can produce both at same time.
Like me use one crucible to make syringe and drink..
yup it does process both concurrently
?
I think it could help make a more compact factory if someone planned it right (and also save 50 power)
I'm too 1head to figure it out though
i changed from packaging unit when i see it is bigger
If the water can keep up, it can ig..
Me also too dumb to fully understand..
just put water in both liquid inputs
But also only one water should be able to supply both I think
I thought crucibles still process in 2sec intervals
Dang making interconnected makes makes it even more painful to deal with once it clogs
water is 60/min so 1 water should fully supply for both
30/min xiranite and 30/min yahzen
.5/s gang
0.5/s gang
1/2s gang
60/min gang
ASSEMBLE!
It should work similar to my double meds crucible..
yeah
You just need to work around 4 other crucibles in the area
only power is weird everything else can easily be converted to /min
if someone typed '1/2s' and '1/ 2s' but forgot to type the space....
I think my mind just subconciously converts all per second to per min
is the protocol stash teleport every 9 seconds or 10 seconds? seems like using those could potentially create spikes in the graph
should be 10
if you're filling stash consistently it should have no variability
i'm lazy to do math, verify it if you want to. basically 0.84 battery lost per minute = 50.4 lost per hour. close enough to the 11/min offline aic report
Is that happening when you're online or offline
There's finnicky server stuff where it runs sliiiiiiightly slower when you're not online
just offline
at about that rate yeah
I think it's everything not just crucibles
or at least some things
wtf why is there ai slop math in my help channel
Uhh
aight lodespring good
Ok its not been 12h but i think the sc battery unit is finished
The whole thing is 28 x 64 is this space efficient enough?
Why did the prompt turn from deterministic to probabilistic or am I missing some context 
Sadly u cant turn that into blueprint
What in the world
#aic-factory message
the root of all evil
the challenge i put for myself was to make the whole thing only as wide as the number of input ports it uses
which is 8 originium inputs with 1 ferrium input
i try to avoid processing sandleaf or yahzen at a different spot and then put it back into the machine here and instead put all of the plants processed directly into the machine
saves some space
This probability seems accurate enough
it's not 5.83% chance to lose it's running ~5.83% slower
belts just slows down when offline. that is less significant. crucibles outright delete items
oh and not always the same result
7% is the actual lost, losing xircon is equal to losing 2 xiranite
that explains why my xircon has been crashing out
Thats why you get 2sewage buildup?
Or just 1 maybe 1
can't even leave game running all night cause idle dc
What if you put pipe control before entering the crucible? Make a splitter system that makes pipes only reaches 0.5/ of liquid
open crafting make plot
2 xiranite a sec = 7200 hour x 99.4% / 100 = 7156.8. 7200-7156.8= 43.2 xiranite lost per hour.
You worded the question wrong because you asked "if you lose 7% every 2 secs." You have a 7% chance to lose 1 per sec, this very different from losing an entire 7% every 2 sec.
Mouse jiggler
losing 7% a sec would be calculating it as 100% chance to lose 7%
Factory wins all lmao
Ok lowkey my factory sucks fucking ass
So regarding my mistake, basically at about 3400 power the stonks of 2.75/min Yazhen C is about equal to the stonks of the 0.815/min SC wuling batt saved
But any higher power would result in greater SC wuling batt savings thus outweighing the Yazhen C stonks produced

Nah it’s really compact. You did awesome
idk, i just worded it that way since the related machines only execute every 2sec. its close enough for my interest 
flame turret too powerful
need nerf
but thats a very different result, I dont think you got the right numbers though
Furthermore Yazhen C probably also uses more power than HC valley as you have to have extra filling and moulding unit
i see, prob&stat isnt my best suit like i said 
what even is this AI
But uh I needed only 2 jincao/yazhen setups for 2 xiranites setups. You should check the carbon powder ratio
ai works when you give it the right numbers
you should still check results though 
the cursed number
this is chance so you can’t really calculate it
like you could fall into the 7% every time and only end up making 3/2s
you win or you lose, so its 50/50 amiright 
the AI just phrased it badly tbh
the result the AI gave is average
meh, should i start over on the layout?
the correct answer is also 0. Because you were online the whole time you didnt lose any! The AI could never know this.
but it doesn't state it and gave the answer like it's absolute
feel like i have alot of empty space in this
one wuling plant can make 2 carbon in reactor
no it did I just didnt show all of its math just the answer
wait so i only need 1 plant line here?
how tf did i fuck the math so much
because valley plant only gives one carbon per plant and most people thought wuling plant is also the same
the mistake is understandable
i was doing sand leaf before
i think you mixed up it being able to be shredded into 3 instead of 2 like the other plants. As sandleaf only gives 1 carbon
just add when needed
I agree. Extra 30/min sandleaf powder from xiranite setup is quite useful for other productions
only the wuling plants do
Maybe the factory must grow wasn't just a slogan, and it's literally growing by eating your resources while offline. No observable increase in size yet, probably takes a whole patch before it can grow to the next level.
refining sandleaf powder turns into carbon powder, not carbon. And it's 3 sandleaf powder to 2 carbon powder, the same ratio as 1 sandleaf to 1 carbon
ghow do you manage overflow sewage
but the general size is bigger by 1 planter anyway
If you did everything right but it occurs bc of bug, run sewage through a fluid tank maybe? And u can reinstall it to empty it
?
wdym by that
i mean is there a way to remove only the overflow cuz im making like 11 bats/min cuz of components so i dont want my cuprium to stop working cuz of sewage backup
you get twice as much carbon from refining wuling plants
You can split sewage and send 1/3 to water treatment unit for the crucible that receives reduced xiranites
profit wise is it better to use the extra ferrium for hc valley battery or jincao/yazhen C
doesn't the reduced crucible need 5/6 sewage?
splitting 1/3 to treatment would make the crucible underperform
wuling plants to carbon is more compact and eats less energy
don’t mind the empty batteries i messed up some planning
Help: i just unlocked the main AIC area in wuling.
But i don't have any sources of ores there. If i transfer ores from valley4, and build machines, it uses more energy than i have. And if i transfer battery, then I don't have any source of ores to work with.
How did u First start wiling factory?Or should i continue with the main quest and it'll give me stuffs to work with along the way?
I wasn't telling them to use sandleaf for carbon, I was clarifying to the person that sandleaf can only produce 1 carbon per 2s no matter shredded or not 😭
So my right crucibles is receiving xiranites and sewage good for 3 sc batteries while my left receive good for 2 sc battery productions
as they thought sandleaf can produce 2 carbon like wuling plants
you need 2 shredding units to keep up with carbon production with wuling plants
the thing you shown only uses 1
For me, I progressed through story, unlocked ferrium and started with valley 4 sc battery. You can also manually transfer batteries easily at your space ship(?)
ohhhhh
From the spaceship?
Ye
Just switch depots
You can switch depot of wuling and valley4 from spaceship
no nvm i thought you could make carbon power from sandleaf powder directly
the game has hidden recipes they don’t show you until you discover it
Profit wise is it better to use the extra ferrium for hc valley battery or jincao/yazhen C
I use wiki to make sure I don't miss any recipe
like the fertilizer one
mix dung with liquid xiranite to make fertilizer
damn it's still boggling my mind that people don't know about double carbon convertion ratio
yea I looked up how to make it despite buying the recipe from the guy
fertilizer? Like the one to make crops grow faster?
yes
any reason to make it?
I used sandleaf to make carbon for 3 weeks after reaching wuling in 1.0, as the game doesn't hint you at all. So I don't blame them 
some crops take 12h to grow fully
fertilizer makes the crop grows double instead of speeding them up. So it's useful if you can't get online frequently for eco-farm
and it's easier to collect now because they shortened the softlock of patting the bulls
used to be like 1.5x longer
4hrs+ offline 130 xircon gone....
Ok so after many many calculations
Here is the verdict
HC valley battery > yazhen C if power use >3400
BUT
If you alr have Yazhen C, ur not losing out on much
For example I have 3.775k power, and this nets me 7.93 stonks/min less if I were to produce Yazhen C as compared to HC valley battery
Which is about 11.5k stock bills per day
Ultimately it won't matter if you produce more than the stock bills generated per day and even if you don't 11.5k per day is actually peanuts
@subtle finch sorry for misinfo lol
So you can speedrun it now?!
Did they add any new indicator to differentiate the one that already got pat?
be grateful they want to pick up.... the poop
I just want a dung collector automation already either 
yeah not doing that, I dont even grow the plants anymore
i have tons of burdomuck yet i never use them
The still only help with pickup right? Not the pat animation
already have 400ginseng, amber rice, fluff, thorn, all hoarded and i dont even do daily farm
their unions prevent them from touching domestic animals
sprinklers cost to much power for something that doesnt even automate the entire process. They also just get in the way of the party members so they cant help you with the non automated parts
We need everyone to ask for dung collector automation in v1.2 
Easy fix go into camera mode and disable facilities
Current temporary solution 

the fix is to uproot everything and never touch it again
this lol we got enough wild plants to grab if you really need some
To never plant it from the start 
ive seen ppl suggest that our teammates also automatically gather rare growth, mineral instead of standing still
for QoL
Workaround then 
come to think of it, i should disable my sprinklers and get 100 more power

its like plugging a leak wall with your hand, inatead of actually fixing the wall
The sprinkle range just wasting so much spaces in a symmetrical setup 
on early jan, i spent 2hours trying to figure the perfect plot farm
and i did it, perfect symmetric, and only 4pylon, 1pump, 10sprinklers
20 plots
no 
This is gem farming layout. 1/2 problems solved 
sewageeee at home

redirect all the clogged sewage to Zhuang's office
So that's where the disappearing liquids go 
Can Zhuangs bathwater make the reactor crucible operate at 100% offline?
I mean 1 sprinkle every 2 plot is a waste of spot 
no because I drunk them all
Me and my wife you mean?
Are you crafting a story or something, why are you typing for so long, sharkfin 
Anyway, what are you guys doing as of now? since i think most people already maximize their production capacity for v1.1
All the tech we have and with that big-ass sprinkler, it can only spray a small area in front of it. Man, my $5 auto sprinklers from Wish can water a way larger area
write, think, delete
write again, think again, nah not a good idea, bye
nah I just left a key typed in the chat for some reason

rebuilding everything for the 4th time, because it's friday evening
just a lil bit more so i can post v4 all 80K items (aic report)
🥀
Imagine he fall asleep then holding a key with his nose 
I need more cash in wuling, they should just allow us to print the currency ourself 
if already done everything, this is the thing u can do
fr
ehhh, i dont even do delivery anymore i transfer everyday for 2months now
its a win win, ppl got money and so am i
am i doing smth wrong cuz i cant seem to make a pipe splitter
place a splitter before the pipes
rotate the splitter, if still cant, delete that single tile pipe
People only want the wuling and power plateau
nah ppl just not doing depots now cuz its not worth the effort
i dont even bother to send out the transfer or get the job now
i always prioritize riska and transfer the job, even its close, i dont want to do it myself (even i have a perfect zipline myself)

Pretty strange that the game isn’t automatically built splitters and convergers when drawing pipes like bridges.
cmon atleast send the job

tbf, i want to write feedback about "transfer job" menu, to make it easier and faster
itsgetting tedious repeat especially noticeable on v4
imagine the future when we got more depot node

OG arknight issue still lingers, = tons manual labor every single day (daily chore)
so uh, for the people who's not enthusiastic about building their own factoies, are there blueprints for a whole working base?
i just collect stocks now too, cuz you know its literally a unlimited wallet
more drills!

there are lot of BP u can search,
or state your progression, region, or what production u need
isnt most of the BP in blueprints basically whole bases
gotcha, i dont need it yet but i'll share my info when needed
i got one with space for stuff
There are some BPs which are just a single module or simple production line.
because i havent unlocked all the area upgrades so i reckon the BPs wont be fully usable yet
for v4, u can search a single meds A, and u can dupe it as much as you need on which base you like, same as HC battery
in wuling... u will need
xiranite production setup, meds C, LC wuling battery, xiranite component
then
xircon, SC wuling battery, meds A, cuprium component
In that case, a modular BP would suit you best.
for now i just do makeshift production for whatever's needed until i unlock everything, then i'l look into optimizsing
yea, finish v4 first or reach power plateau first
and try to upgrade all base size to max, for easier space management, most BP is.... huge
i just got to wuling for whatever that's worth
if you are just starting in wuling, just make a makeshift SC valley battery or something'
until you unlock everything
thanks guys
need LC first tho, or else, their outpost will never grow

if he doesnt have all the inflatables
he cant even make the xiranite
so just make SC battery to bridge it when he can build it
i only just yesterday managed to get the components for the purple lvl 50 gear lol, im in no rush
since it still takes like 600ish power to make the wuling LC battery
Or better, import HC Valley Battery modular BP with separated steel part production lines so that you can replace with Xiranite to make LC Wuling Battery.
bcs the dev, handhold all player that complain about have to read and learn every production line
not even feb, the dev already hand out 600ferrium and cryston component to every player, this makes anyone can skip base and speedrun to wuling
Yup, for 1.1
if that then why are yall factories dense full
+2.5 yazhenC
1.2 may add HC Wuling Batteries
mine is only around 2/3rds of the area filled
is this how 2.75/min should look like in 30min interval?
HC wuling will definitely destroy base space and everything need to be delete and rework

are yall making sth else as well
Cuz most like me want to concentrate production at Core Area
its not possible to make make the liquid xanarite and react it into zircon in a single crucible is it?
but my subpac is empty
not possible
that's why i put my xyra production on jingyu
i asked that very question yesterday and it isnt
no simply bcs u need more pipe and crucible only has 2in 2out
ok legit are yall making sth else in the main factory other than sc batteries and yahzen pill A
theyre making comps too
we are cooking

there cant be enough cuprium
Pill A already takes up all of them
Still, an option to combine Yazhen and Xiranite in the same crucible is the only option.
splitting reserves, 11 goes to battery, 1 goes to comps something like that
i see
ngl i expected my factory to be dense full but nah i have like 1/3rd of the place left
was confused if im missing something
it just looks full because they dont compact it enough
Lol ok
heres mine, but i put my 3 forges on subPAC
not for sale
nop, am going all in on the yummy stocks B3
dw, i still has 58K xiranite, and fully SC production,
that battery is 1.0 after effect of hoarding too much protocol stash
if i double feed a reactor will i get twice the output?
12 sc and 6 yazhen A is good eught
i don't think you can go more than that except for adding yazhen C into your mix.
ok im reading a bit of stuffs about priority flow with sewage
what is this exactly?
^that was my next question
LMAO
well my question is how i would force a priority
hadn't considered that part, i had just adjusted accordingly with the builds.
ended up looking funny for some of them though :v
actually not, just limitation. only 10min show correct
(well, almost correct)
when you directly connect sewage from refineries to crucibles, once you go offline, theres a sewage buildup happening. because crucibles sometimes eat the products that enters it. we calculated almost 7% for every 2 secs
mostly happens on liquid xiranite
what happens if you connect refineries to conduit then to crucibles though?
same issue?
so far im not seeing any build up in my build?
or does it happen over a long period
show us your crucibles then
i see.
guess the extra waste treament plant is necessary
i was wondering why i kept having excess sewage before ;v.
this is my culprium processing unit
sewage priority means, once the crucibles overflows(reaching 50inside) the excess sewage will be diverted to the treatment plant
there are 2 conduits which transport the sewage to the battery unit
that looks nice bro
now show us your effluent crucible
what i noticed from the formulas is that
xircon produces 1 every 2 seconds and it produces sewage as well
so why not plug the sewage back into the effulgent
i currently have 2 cuprium refine (for syringe A) for 2 reacter crucible (xircon effluent) connect to one reacter crucible (xircon) is that ok? i'm worried that the syringe line could be clogged
conduit shows idle but its just transporting sewage immediately
is sewage buildup and crucible taxing 3 for every 500 output related? i am a bit confused here
I tried that and just ended up with less sewage than expected
open this one
data doesnt show any fluctuations in sewage usage
could it be possible something went wrong but im not seeing yet?
it mostly shows on the battery
open 2 hr graph
i only just created the factory so it hasnt been running for over an hour yet
what am i looking at here
I think I found a way to supply water to three high purity hydro miners at once. I was having poor luck with just using a single splitter so I rigged up this plate of spaghetti and it seems to supply just enough water to keep them going
oh okay your factory is new. like i said the sewage build up only happens when offline, it takes 2 hrs of offline to notice the difference

is there issue with using a single splitter?
how is it possible though?
Mathematically all sewer should be used up though?
it's beautiful,,,,,,,,
over-engineered splitter 😭
what does this do...
for some reason one of the outputs wasn't getting enough water to keep a hydro miner running seamlessly
in the end, you still use minimal 6 water treatment no matter what you do
thats what im telling you, theres an offline bug(it has diff alg) that:
taxes your products within crucibles ->sewage gets left out -> it accumulates overtime.
just 3-way splitter it. and turn off each miner until they get 50 storage. so you are safe
why couldn't a single splitter does the job it splits into 3 portions which is exactly what each rig needs
guess I overengineered it lol
really weird. mine works ok and i have lots of 1:3 high purity
overengineered the splitter I guess lol
same here
that's why I was asking
🥀
are the miners still running at full efficiency, or you get dips in graph?
Bro, on to something...
hmmm i see
running fine for me.
ill check back in 3 hours and if theres sewage in my conduit then the bug is really present
yeah just redo it @dawn wren and turn off each hydro miner until everyone clogs and turn them back on
maybe they just get used immediately as they come in, so the water empties itself
but if thats the case, then what can be done?
but i haven't have a node running 1 pump to 3 high purity nodes yet so idk
until development lv12 comes
guys, you do the explaining
i need to off
lmao
Dang, and I thought I was onto something xD
either use the sewage from xircon production and feedback to one of the eff crucible (as xircon is down the chain and has the same bug, the sewage it produces is less than 1:1 always), or setup an overflow system for the input that catches the excessive sewage and redirect to treatment
can't w8 for new region, for more BYPRODUCT headache.
yeah what you did is like, create lots of pipes so it acted like a storage buffer. and it made your mining rig work ok
you make gas using liquid 
there are many test that happened, but for me, what i did is, combining 3 sewage pipes(1 from xircon crucibles and 2 refineries). and then split it again into 3(2 effluent crucibles and 1 treatment). because if you dont do that, when you go offline, your looped crucible will not have enough sewage(because of tax) therefore there will have xiraite liquid build up, while your other crucible(connected from refinery) will have less liquid xiranite(because of tax again) and get sewage build up.
even more faster than liquid and solid materials so the balance is off again. RRREEEEEEEEEEEEE
trying to follow the placement in this video. nothings in the way but it wont sit one block over. am i doing something wrong?
maybe the dev are too harsh on themselves by introducing offline mode/offline algorithm, now we running on an ok online game and a buggy offline game 
Bro, are we trying to fix our F-up economy....
imagine we are playing online to solve offline problems
what even is tax lol
i dont ahve a job yet why tf we talking about tax
for every 500 liquid you make in crucible, you lose 3
they just went poof
disappeared
really??
yes, it's while you offline only though
yeehh
im guessing yall found this out by testing and its not intended
I'm dumb. its because my characters were standing there. im tired 😭
i learned that offline mode bugs like the control port delay, and now the crucible tax 
people tested it for a few days now trying many different scenarios
this bug was before 1.0 but not enough to be a problem, it only happens now because every product is interconnected. one clog can disrupt all your factories
damn
hypergryph is just indie dev guys
No... not my billion dollor game...
ACTUALLY no, it has nothing to do with that. still will not place
so who's going to write a reddit post regarding to this finding?
i never heard anyone talking anything about it lol im surprised i only found out about it now
definitely not me, i already have thesis. dont make me add more.
im waiting for discord feedback or bug report so i bring as much ppl as i can to upvote
yeah because its recent
and we found out just a few days ago
been there for long
then proved it like yesterday
👍
I mean, we have CN Pips. They will directly tell HG about it........
the bug was just not as problematic as before(blame sewage)
the chinese guys are on another league when it comes to maths so im sure they have reported way before we even realise the bug
they have their own channels...
even tho it exist in 1.0
they found out belt bug trying to edge battery back then 
the what
edging u hear that right
ibeprofen
its also explain why i once have a shutdown in v4 while I HAVE all ore more than 70K and sandleaf 80K when it happened.
its highly because... when offline and hC production got slightly cut off bY tax and not enough power to hold entire valley before the next battery comes in
its insane, but this is when i have a very tight usage and yield of power
do u atill use pulse in power at v4?
err no
fyi belt has slower speed when you offline, but very slightly, which doesn't really impact your normal producton for stock bills. But for edging battery it's concerning because they need the battery to clog in order to delay the deliveries to thermal bank. However with belts the delivery would be a bit off while you offline resulting in you logging back into the game with 0 energy in the base
i use full HC without any dip
i cant read
oh so its just time it got Shutdown.
an i aint reading allat
i was crashed in valley when i logged in today
not a happy boy
just use manifold in Thermal than split each lane.
can you guys think of anything im doing wrong here? me attempting on left, video for placement on right. nothing is in the way. i've checked several times to be sure. just want to get this going before bed
.cantread
- you go offline
- belt moves slower
- battery not clogging correctly
- base went 0 energy
- bad

endfield industries lagging behind, need all region base operational.
bad, pls fix :v
oh shit i think its bad
you need 5 to produce xircon
nothing less.
ok im a bit confused, does the tax mean some stuffs are lost in every crucible?
does this mean some xiranite liquid produced are lost and some effulgent are lost as well?
3 crucibles for 3/m SC 
Yeah pretty much
u finally getting it
if you are ok with half production, but why? 
ok yeah that would cause sewage problems
man cant we just dump them all into the ocean
just joking but some other people cut 3/m SC for component
u know how to fix this? make mk.2 variant on conveyor and a sink hole resource other than exchange bills. this whole mess will fix instantly.
Even sewage can get lost That's why looping will just delay your production as well because of the lack of sewage coming out of your xircon crucible
if i dont get a 10 pull after this fix im leaving game fr fr
that's definitely one way to go about it 
fix? Just forget about edging and use the next absolute amount of battery 
Lucky for you it wont get fixed

oh w8 I didnt read the rest. I mean in general kekw.
imagine the developers intentionally added this "feature" just so the production chain won't get clogged...
Eyow its not shitty
were just ocd people doing ocd things
i bet bro read "edging" and he went "haha they be profen all night huh"
Wasting hours or days just not even 1 pull of rewards...
but turns out it made the cuprium clogged
ngl, no way they didn't test it and said fuck it with the cuprium clog
probably didn't test that far....
Yeah the cuprium itself doing self clog
i tried the intented setup, and cuprium gets clogged in 4 days
Even tho theres 0 sewage in the refinery
wtf how
Slower belts
isnt it the sewage build up that causes the cuprium to clog?
No no its different issue
the slower belt issue?
check the cuprium amount in your refiner
if it's not 0 rn then it would be clogged eventually
full
it's already clogged
it technically isnt cuz i just let the culprium fill up the refinery while i set up the pipes n stuffs
so we have copium issue and sewage issue at the same time....
much copium indeed.
the whole cuprium is made with cope state in mind.
thats why its full, from what i can see rn its not clogging
You produce more than you can release
to workaround with the cuprium clog just output the cuprium back to depot first before inputting to making part/bottle 
More like 1cuprium per 2 secs but your belts can only release like 0.98 cuprium every 2 secs somethin like that
oh then im already doing that
Slowbelts, crucible taxes, sewage overflow, what else?

man it feels nice to be that 1% of player base who actually talks in discord and makes the factory on their own and actually acknowledge the bugs present with aic
Oroberyl tax next 