#aic-factory
1 messages · Page 273 of 1
I never get the pipes to work when I combine them
currently this is my cuprium setup...doestn take much space atm
has to be under 120/m capacity
pumps produce 60
recipes 30
Pumps just happen to be one of the only 1/s recipe
The flow rate of the pipes is always 2
For me
holy pipes 😭
Instead of the usual 2+s
-99 facilities from bridges 
but flow rate is 0.5s per item
?
i love the pipes actualy
But liquid is what im worried about
Combining the pipes never worked for me for some reason
do you have a slice of the factory where that is an issue
like a test case basically
When I get on I can post
sure, ping me
Combining fluids worked for me idk
will throw it in my planner to test it

But basically I have two refineries into one input
i'm not sure it's an unlimited water source man 
Then out the other side
you know crucible can randomly delete items while offline? like 2-3 every 500 items
Hope they fix it..
it deletes items for an amazing reason
And the issue is?
i'm still mad it doesn't self-react
im remodelling currently
Flow rate seemed wonky
I've already amassed two of these sheets of test cases 
I think flowrate is for the entire pipe, not isolated but ill check
This looks scary
here's a closer look to scare you more
wait long range water pipes work like Valley 4 power lines? 
this is actually so unfortunate
Well mixing behaves a bit different but outside of that yeah
Bro wants wireless piping 
new update, new 80.1m
You can abuse TP so its fine trust
NEW 10G WIFI FOR WATER! 
Hello i am here to reach you about your shower's extended warranty

have you tried rebooting your water router?
that did jumpscare me a lot while i am taking my shower 
sorry only got dial up water :x
gimme conveyer belt that can hold more than one item per tile
nah we getting item catapults trust 
"Drag the 80m trajectory to configure the catapult"
base spaghetti bouta go crazy 
If factories ever reach the 3rd dimension we are cooked
" what do you mean your 125/min dense xircon powder is only 25x13x42"
could be cool to get an area thats 3d, but in return you have way less space
do yall think moving xiranite + plant loops into the sub pac zone a good idea?
please don't....or we are gonna spend 3 days cleaning up our AIC =.=
wouldn't that just be satisfactory then 
I see what you did there
that's what I did
i stand before a difficult decision, a good night's sleep or a shiny new wuling base 
that literally happened 😭
tell me that ain't goddamn 3d
please no.
i mean i did add support for it. just in case.
Outside aic
but please no
if i wanna make some cuprium parts but i don't have any waste processing, can i somehow void it?
yes
Wym theres the treatment plant?
dump it
pro tip: if you conduit it out you can grab 60/m instead of 30/m the treatment caps at
and treat elsewhere
oh that's nice
can someone ingame actually test this
can it eat actual xircon
because files say so

The recipe tab for treatment says it can yes
yes, it does indeed eat xircon
yes, so please remove the building limit right this instant 
i mean for this one i just nudge it back in and the limit is gone!
even within the boundary....there is still a max cap of 512, so no ;v
i need my black magic pwm belts :v
i love wasting depots
don't you need that middle piece for turns like that?
it's there
what about the top left
no, the depots just need to be touching
you just need 1 core unit and you can misalign all the other connecting lanes
you can do this and nobody can stop you
i can, im currently on my way to your location
if John Endfield wasn't evil, we could have had this https://beta.enka.network/endfield/aic/?id=C8n9B8d9n1u1U1&
(don't look at the numbers, they're evil atm)
damn that's actually really good to know
how much power are yalls' bases at for wuling
fucking ikea shelf
when you are so tired of dealing with protocol capacity limit within outpost build zone.....
like 3.22 but no ziplines no gun towers
no ziplines?
how do u get around with deliveries and such
my batteries are good
man, i stopped getting production assist 
3.9k, and i have like 100 ziplines + ginseng farm
just don't do deliveries at all, only transfer one per day to others
im at 3.37k,
ziplines,
farms,
yazhen c,
making both xira and cup. components
i havent changed all of my rigs to hydro yet,
i wanna see how much power i can save up
YES
i'm trying to make reusable blocks
and it's quite cool
but 20 depots is so damn annoying
I would even say... it's quite LACKing
Is changing all rigs to hydro worth it? Or only if you can get a group of 3?
It's clearly worth for Ferrium, but for Originium it's a neutral or loss if you can't get at least 3
i pump takes 10,
1 normal rig takes 5,
ppl kept saying u dont need energy, idk how to do that
how many water pumps can i put on one pipe line?
so u need 3 ori deposits for net positive
do hydro rigs give more minerals?
no, they just cost less energy, but it depends
they don't give more but as Mala said, 1 normal drill takes 5 energy, one pump takes 10, 1 pump can feed 3 hydro rigs
energy not a problem
for me
so imo not worth it rly (replcing old ones)
if u have time go for it,
but dont do it otherwise
so in theory i should be able to use one outlet to feed 4 buildings?
Yes, theoretically
Assuming 2 pumps connected
maybe i should split it earlier before the planting unti for a more even spread?
this pipe seems to always be struggling
i dont trust convergers anymore,
i converged 2 sewage pipes then plug em to both crucibles,
with 2/s, it shouldnt clog, but it did
i dont trust it with sewage
but with water
it doesnt matter if that clogs
my current zircon set up
turns out pipe convergers are just as problematic as belt convergers 
oh yes, looks clean
I am using pipe convergers without an issue
still working on some smaller stuff
small tip: put an inlet in front of ur pumps,
makes piping a lot less tideous
I think most of the clogging issues are not with the pipes but with the crucibles themselves
2 pumps -> 4 facilities and they weren't getting enought water
u still have to manually connect them tho
their crafting time formulas are really fucky
works fine when split
yeah i'll probably do that after nuking my base
originally i was running sewage through both
hm yes,
it took me 4 hours when i did too
idk tbh for me it's working fine
When the setup is so ahh but you lowkey don't care cuz it's gonna be gone in a few days 
i was probably misusing splitters ngl
didn't balance then out properly
im guessing 3 inputs doesnt work on conduits and pipes
Dont give the oranga man ideas
I have similar setup. I split xiranites on left crucibles so SC battery production reduce to 5/min. You should split your right sewage pipe and send 1/3 to water treatment unit
mine is just this fugly piece
im pretty cutting it
this is set up that any overflow goes into a treatment unit
i dont quite understand why u would treat sewage
prevent stoppage
mine doesnt do that
im also not sending perfect xirnaite into the crucibles
still making xiranite components, eh?
Are you making 10/min sc battery production though? Since you’re running through xiranites on right crucibles, I don’t think it holds enough xiranites to produce xiranite fluid
messing around but this is the overrflow
yeah
That’s interesting
i just realised, u're on 4k energy, after looking at ur battery usage
Ohh bc you’re inputting them back in
damn, thats a lot
Huh... noticed i was losing Xiranite seemed super off, went to look at my factory and noticed that I had a few spots clogged on the left side
somehow a single tile on the belt got flipped???
Then it shud be the fluid bug that ppl has been talking about
i hope they add alternate recipes to evergreen materials in the future like the different processed minerals
this is wrong, it has 15+2.5 looping back in = 17.5 17.5/3 is not going to be 5. If you wanted it to stay 5 that 2.5 can't be looping back into that spot
Learned things from your layout tho. Very interesting 
is there like a game issue whenever im off the production drops from 12/ min to like 10 randomly without any reason wtf
Sadly yeah there’s a bug
tldr is split evenly and avoid messy fractions, double up belt connections where possible and have buffers and it will minimize issues
Those who tried both Kyostiv's and Iwintolosegaming's Wuling AIC blueprints, which one is better? Afaik iwtl's has a clogging problem regarding the dense originium blueprint (not sure if it affects anything) and my yazhen syringe A production basically halts at 7.5 k or something.
More compact, less legible by the day 
Interesting I split xiranite belt into three and merge 2 divided belts back to it before split to produce 1/min composition production
can a single xiranite line be compressed less than 25 long
i dont remember the measurements,
but i think this is around 20x20
im just eyeballing it tho
to be fair, my yazhens are going into depot
the tier 1 mining rig can transport the originium back to the aic right
starting fresh in wuling and i kinda forgot
or is 2 needed
yes, mk1 and mk2s transport ores into depot
well mine auto goes to producing comps IF xirnaite is maxed
phew
gonna go lay out the rigs on the originium
if its not maxed it turns off
alr, i need help with my base,
im sure theres a lot i can optimise,
but idk where to start
hm yes,
but look at mine first,
and tell me what i can improve
maybe u can use some of my designs too
oh making LC bats?
no, SC
i can see why thats confusing,
becuz it looks like 3 DOPs going into 1 packaging
i need to lower that depot
in what way are you trying to optimize?
everything
less facilities, save space,
just anything i can improve on
if u dont see anything wrong, ill leave it as is
Awesome
i can probably use less pipes by converging,
but i think someone said there are pipe bugs,
i also dont trust convergers after it clogged my sewage transfer
im modulating my cuprium bottles so it matches with my cuprium parts,
but the 1 in that picture is wrong
i already fixed it by using 1 splitter, 2 into packaging, 1 into depot
for the 20/min cuprium parts into depot,
i use 10/min for storage,
the other half for cuprium components,
damn, the third time noones answered me,
my factory truly is cooked
I would start off sending plant directly to shredders instead of sending them into depot
Then send plant powders into depot if not used
r u talking about sandleaf
Yes and jincao
i think im mostly gooing for looking good
and compact
thats yazhen,
and i dont shred yazhen for powder, its for carbon
as for the sandleaf, no layout will fit for the sc batteries dwon below,
ill have to lower my depot, which i will, eventually
Same thing still
hm yes, symmetry and art,
its also very ez if u wanna replicate the same layout
You’re wasting space and unloader
yeah, i should come up with a compact design,
thats both symmetrical, and functional
but i havent run outo f facilities, so thats not a problem
i also dont like how my depot buses arent filled with unloaders and loaders
at least i can be at peace with the fact that im using all my resources,
at only 3.37k energy
im also depleting my xiranite, but thatll take more than a month
I usually place planters and seed picking units underneath each production line that need plants. Might work for you too
I just realized how unnecessary the Qingbo Stockade sub pac is at the moment.
but that doesnt fill my depot buses with unloaders and loaders
Yeah I run it through protocol stash for leftovers but might not for you since you prioritize power usage too
oh, u use proto stashes
i like to avoid using proto stashes,
my v4 doesnt have any,
and my wuling has 1, cuz i gave up trying to find space for loaders
Originium ore carrying me in valley 4
Then my method might not be it 
dear god, that power
oh yeah, u're probably using turrets
I could probably cut down my power a lot..
300 at least
im at 5.4k, and im still wasting energy
is this how nefarith blew up v4
When Endmin has to step away for a moment, the Supreme Chief of Qingbo Stockade graciously stepped up to help. Now she just has to figure out what this 'Icy-Creamy' thing is…
Directed by: No_Tables https://notables.carrd.co/
Tangtang VA: EchoCalico https://www.instagram.com/echocalico.va/
Endmin VA: RedVelvetVA https://x.com/chardevoire
Perl...
couldn't find room for 1 more inert eff treatment so I just stuffed em in a conduit 
only potential hazard I see is what are doing with all the waste going out? I don't see any treatment plants so you clearly not disposing of it properly you better not be illegal dumping it 
arrrg that was painful, I remade all my xiranite production by replacing the dual plants->carbon by a single jincao->carbon, I gained around 300W
Hydro drills don't give more than normal ones, right?
erm didn't try, but can you even put an hydro drill on ferrium/originum
I assumed so, the DB says 3 for all of them, but I've seen some BPs saying to replace old drills with hydro for some reason
Swapping from normal drills to Hydro drills is only worth it for swapping the Ferrium to Hydro (40 energy saved across all 6 drills) and when you can swap 3 normal drills on originium to save 5 power per set of 3 drills.
So it is just to save energy consumption?
yeah
server working ? :
Did the servers die?
rip server i guess
no issue here
:)) so yes
Gotcha. No need then, at least not right now. I've yet to build up to the top tier stuff aside from Yahzen syringe A
working for me
I am still not done with my dailies
Working fine for me as well
In which servers are you guys playing?
NA
^
Umm, maybe only EU was affected
EU - not working
Maybe a local outage, like AWS server going down or something, assuming they use AWS
eu here still in game, probably one node down, not all
change map and well se 😛
oo well 😄 there and bk again :))
it's not a huge save at that either aside from the ferrium, most of the originium has sets of 5 or 2, 5 power per drill vs 10 on the pump that can power 3 drills. you walk away with either net neutrals or saving 5 power.
Hope it recovers soon
the ferrium one is super simple and no reason not to do it either since it's right next to the core aic area
Ok, I think it is back, what a weird outage
Server Hiccup 😛
Server could not handle all our factories XD
Kinda surprised it does handle them as well as it does. Pretty good job with optimization imo
U don't even need conduit to get water up there 
Yeah, I want to see how did they manage that. It has to be hella optimized and given special methods to factorize how much does our factory produce while we are offline, otherwise it will overload the servers on the long run
I already had them all neat in a row and two of them weren't being used so just dragged the condiut over instead of placing more pumps
hydro mining is a mistake, they look ugly in person and on the map 
whats the benefit if the pumps still need power anyways?
they need slightly less power
less power 

how much less? lol
on the 6 ferrium, you save 40 power, on any set of 3 origninium you save 5 power.
i think someone calculated converting all ferrium&originium is around 80
with hydro rig u only need 5 pwr for 3 node 
how many nodes can 1 pump support?
Plus you can save pylons if you're creative 
3 high purity or 6 low purity
no point in doing all of them, as a lot of the clusters only have 5 or 2, if you can't get at least 3 then it's a net neutral, if you can only get 1 then it's a loss.
6
that's negated by the pump and pipes
200m conduit 
For example, I used to need 4 pylons/towers to reach this mine. Now I use 1 tower and 2 conduits. 
and pipe don't count as "facilities", pylon do
This one used to need 3 pylons/towers, but now I can use a tower I was using for ziplines and removed all the other ones.
Bigger problem is that they consume Protocol Capacity. 4 per setup (2 for Pump, 1 per Inlet-Outlet)
Though if you do use water miners they slash Electricity down drastically.
It's only worth using water miner setup if you're starved for Electricity since no amount of wiggling around gonna beat Protocol Capacity spendage of just two Pylons for normal miners.
I tried making it work

you if the distance is not far, using a fluid tank (2 protocl capa) can also optimize a bit more
Or a splitter 
Aight, nvm, I'm dumb, this is Cuprium mining. 
you can use it also for originium and ferrium
Yeah, but that's what my tirade above was about.
With T2 batteries in play you don't need to save on Electricity and Protocol Space is more valuable.
4 conduits for Cuprium instead of 4 pylons with 2 conduits. 
There's so little to do in the Stockade I didn't really bother with conserving space or energy or anything.
Tried to put a Zipline on top of giant waterwheel, but couldn't reach it from below, that was my one failed challenge.
Did make a zipline towards solitary Redjade Ginseng I found in the middle of nowhere for the lulz.
Would it work if i connect 2x of the refinerys each to a Treatment unit to get the excess of Sewage out of the Way?
Was an entire Day off and got back online and checked after i build / rebuild my 2x SC Wuling Battery lines yesterday and have now almost to much Sewage because the Reactor Crucibles just cant use up the Sewage fast enough 🤔
no more sewage issue right, mine is okay now
How do you guys run into Sewage issues? My issue is that I don't have enough Cuprium Ore and produce too much Xircon.
All I want is actual Cuprium that is stuck in the middle of the processing.
What does this mean? I am at rdm lvl 4 in wuling do i need to be at 9??
You need upgrade for 4 Forges of the Sky.
2h data looking fine
What?
where xircon and bat data
Oh nvm got it
you need to find the thing in Quingbo that give you Wulling AIC index to unlock 4 forges
same 12batt /6syringe one
(offline)
Cuprium Ore is enough you can get for 4x Refinerys without a issue
And Xircon shouldnt be a issue since you only need 1x Reactor to produce it for each of the 2x SC Wuling Battery lines 🤔
mine also 12/min but not smooth
same bro

My setup is (putting it generously) overloaded in size because of how I set things up.
Lemme snap a shot real quick.
Are there only two new ore mining spots in Qingbo Stockade?
I got one spot with 6 Cuprium and one with 2 cuprium
yes
you should only be able to produce 6 syringe A, and 1 C (or 1 drink) to get a stable 12 battery, otherwise you use too much ferrium, which could impact battery, try to limit the input on the drink/syringe C so you use only 30 ferrium
I use ferrium from meta storage
Do we have surplus Originum in Wuling?
I use 1 Wuling Battery and like 6 RAW Originium Thermal banks. And I don't notice the Originium going down
no
2 line of sc batt
only surplus is ferrium
regional transfer is 1500/h = 25/min, that is not enough to sustain 1 syringe C/Drink
SC valley batt or SC Wuling bat?
me when using modified jas’ one for symmetrical design 
sc wuling
I just have one PackUnit spit out 4 batteries at good enough rate where it sustains two Banks and two Protocol Stashes. I don't think I'll have enough Originium to get a second PackUnit running.
Xircon issue is lowkey hilarious. It moves around, but one of the Protocol Stashes is full and blocks whole line. And my only solution for this issue at hand is to use daily deliveries packed to the brim with Xircon to free Storage space a bit daily. 
Well that, or make a second PackUnit and rebalance the rate.
my problem is surplus of xiranite and sewage when switching to production of components
now fixed but everyone issues with fluctuations of offline production is eh… idk
Quick question pls should i unlock all places before start working on my facrory ??
Actually I probably can rebalance the rate by adding two Grinders to eat Sandleaf lines that currently do nothing, sending them to new PackUnit and then have existing third and fourth grinders split their produce between the two.
Like finish the chapter first ??
Preferably, you'll have to rip everything out to upgrade otherwise later.
You can set up simple production to stockpile necessities though.
Like parts.
yeah parts
I don't know bro still sucks on this factory system
It's so much simpler than Factorio. Not sure if it's a compliment or not.
when everything is 2 sec 
When you realize you don't actually use half of stuff you can produce for anything, at least right now, Factory size shrinks immensly.
Cryston Bottles. What are they even for if we skipped straight to Cuprium Bottles now.
tbh we got no amethyst in wuling 
Well, yeah, unless you count Regional Transfer. Frankly, I am baffled that we cannot use Water facilities at all in V4. It would even give us uses for de-bottling building.
Pack water at Hub\Plateau, de-bottle it at Science Park, pipe it to Sprinklers at farm, have fun.
No. No water fun at prior locations.
Hopefully we get La Fantoma in 2.X and since its mentioned to be resembling Siesta from Terra and is a coastal city.. maybe we can use the Water stuff there as well ^^
Though yeah im also still wondering what the use for the Separating Unit is 🤔
I think people are saying the next region will be desert because there's a bunch of desert assets already made.
Very likely to be as I described it. We'd get a region without water and will have to ferry it there via Storage.
Finally after 2 days of nonstop grinding leveling up my rdm on valley to level 12 and getting enough pulls for tang tang i finally can build xiranite component for better kits ( tho my kit is already fine for now but eh )
Im just speculating because La Fantoma was so often already mentioned, both by Operators, in Events and other Dialogs.. ^^
Actually a lot of locations were mentioned. La Fantoma seems to be sort-of tourist destination, hence it comes up more often.
I still think they are just for those of us that don't like playing the pipe game. So we can supply sewage and xirafluid with seperator facilities instead
Yep but it does raise Questions when one of the many places in Talos II gets mentioned more often than others while the others barely get mentioned so far 😅
Desert would make sense since there is a Desert Landbreaker Clan that was mentioned early on and also Hannabit Circuit is somewhere in the area too.
At least they mentioned in the livestream that in 1.2 we get a new Fluid among other things.. considering that it looked like a Red Fluid, maybe it gets combined with the Cuprium Powder that also has no use at the Moment 🤔
the blood of our enemies
Would make sense since we can Grind Cuprium into Powder but it does nothing atm.
From the livestream btw before someone asks ^^
Would be cool if we could pipe lava in future volcanic locations or something. Play around with heat mechanics that would then come up in inverse fashion in cold regions.
I check my reports daily, saw this and started to panic
then I found out why... I forgot to turn the second sandleaf planter on when putting down the LC battery line
the aic is fun
And then we have more No Sanity Players who would again fill up every Hole with Lava they can find or even try to put Lava into Bottles 😂
reactor with 8 slots, totally a fan
now that you mention it, that does look like a upgraded Version.. damn i didnt realise that before
Hell yeah, making Xircon in one Mixer.
the partially visible one on the very right also looks new
couldn't think of an existing fluid facility that looks like that
current Reactor indeed has one straight "pipe" instead of the separated one seen in the livestream in the middle
imagine if the new reactor also sends more items into the void when offline
😭
like the current reactor does
yep there is a entirely new building connected to the Reactor
also looks like more input/output ports too?
imagine HC valley battery lines
yeah it has 4x inputs or outputs on the side we can see for Belts
then it might really be something like a 2nd Gen Reactor Crucible 🤔
Probably a Mixer that combines Cuprium Powder and Water to make the red liquid
you will simply replace your crucibles with that new 5x5 building and it will still be annoying and massive
thank god that 1.1 is only 5 weeks long, now i cant wait for this new Stuff 🤣
Considering it manages up to 8 liquids, likely 4 in 4 out, it needs 8 pipe ports.
it looks like it has no item input/output so you can just place it outside
It also has 4 belt ins and 4 belt outs.
am i stupid for this monstrosity or was there a easier way (wanted to route the sewage from syring to the xiranite rock thing)
Still only 2x entrance connections for Pipes in and 2x for out but 4x in and out ports at the Bottom for the Belts 🤔
you can kinda share one of the xiranite liquid with the yazhen liquid and save some space
if you are building these next to each other
wym?
I worked a bit on my syringe C blue print, managed to fit it in 16x16, for those who want to optimize the 30 ferrium you get unused if you only produce 12 batteries and 6 syringe A in wuling
Code: EFO01iOe5oA43E2872U4 (eu), if anyone want
I don't really know your layouts, but you can also move some of the stuff elsewhere if space permits and route liquids via Inlet-Outlet.
im on purpose only working with the first level upgrades and depot, currently not using outpost for anything
temporary battery making until i make the new ones
which i have the rock shit done
I moved my entire Xiranite production line to the Sub-Pac which left a lot of space for wiggle room on main PAC.
It likely has 4 more ports on the side we do not see. 2 right, 2 left, 4 back since front is clear.
Is it possible to empty out the stocks on wuling? I feel like I don't have enough battery and yazhen to do that
You can sell Xiranite and Parts.
i cant even empty out stocks in v4
And Tier 1 Jincao.
2 SC battery factory can clear stocks in wuling
if you didn't make the 2 battery line earlier, it will take a bit of time, the outpost will have generated a lot of wealth, but it goes down
no even if you get every stockbill and do every depot task you cant buy everything in the shop
i think they were referring to the outpost stock bill generation, not stock redistribution
want to buy everything
look inside
food you wouldn’t use 
Does anyone have any recommendations for a compact Xiranite blueprint?
I didn't manage to make a compact one
mine also isnt compact
just symmetrical 
Rate mine lol
The best I could manage is 42x56
No sewage left looks like it might be a simplification error
Anyway hope the devs fix this
We can conclude however that sewage clogging is not because of crucible bug
you still using old plant from v4 !
bro live in 1.0
he asked for compact xiranite
then he sent conveyor abomination
logically most plants dont grow without water but v4 plants can survive on hope and sunlight
and then plant that basically sandpaper
Well, it is compact if you spread it out.
#1476618918125764770 message
Final part is very compact. 
My not really compact half, same thing above symetrical... plus a 3rd sandleef I don't know where to put
Oops just realised there's 2 sewage in the crucible
lmao rip
u forgot inert
Ok so I guess that explains all the sewage clogging
I use off-storage Planter for Sandleaf and then pull Sandleaf straight from the Bus.
Whaddya mean i forgot inert?
different waste water
one can use
other need to dump
same 
Uhh don't think u understand it was a test for the crucible bug
was planning to do that, but I don't have the bus on that right sid, so a long belt it is
500 sewage thing?
what the result tho
To be honest I've never played any other game that's dedicated to factory management like Satisfactory and Factorio are. But somehow I'm enjoying this aspect of the game.
ngl 1 missing offline production bugging me 
It's a very casual Factorio.
where is it 
satisfactory is dangerous, if you value your time
Basically 500 xiranite + 500 water >> + 500 sewage >> 496 inert + 496 xircon effluent + 2 sewage
and very simplified with everything 2s
Oh lord.
So the mysterious sewage buildup that everyone is complaining about is from this crucible bug

hmm interesting
is also same 500 xiranite water input?
Yes bruh it's mentioned in my original message 500 water
ha you got the result, so it destroyed some output, and the last 2 sewage were not used, indeed that will clog
and with my test with more than 500, where 6-7(sorry) item were destroyed by 1 crucible, that's really a nice bug
if thats the case
and now send your test results to bug report but I dont think devs actually read discord
SC Wu bat
as close as i can to perfection :3
it means for every crucible that the product enters, it loses 2 for every 500 product it enters
cause water and xiranite goes through 2 crucibles while sewage is just 1
thats why it loses 4 drops while sewage only lost 2
does that mean if we let sewage pass through the 1st crucible, then theyll have the same reduction?
As far as I know pass through isn't affected only inputs used in reactions
sad
But I only tested with jincao powder and not a liquid like sewage
It is worth a test i suppose
bluetooth sewage
leaky pipes
theres a problem, theres a chance the liquid xiranite and sewage will combine inside the crucible
this is kyostinv guide what do i do w these crucibles
having issues?
his bp is faulty?
no sewage coming out
where does it connected??
check if your are at max storage for cuprium
Idk
that would explain why no sewage is incoming
wdymm
idk where 2 connect
ohhh
you need to put an inlet at the exit of your cuprium refiner (2 refine, 1 inlet)
show us
and link the inlet to the sleeping outlets
wait are u following the video?
bro ur refineries have no water
he has a whole ass video for it
i stopped watching at wuling extra bc i thought that was it
everything is interconnected now
one factory affects every product
where does this water come from
show us
Anyone able to sell until 0 left wuling stock?
yes
are there meant to be zzz
How bro,, resource is limited
make 2 SC battery factory
to do that you need region lvl 8
Ok will see later,, tq @wispy grove
ideally on the crucible chain that produce xircon, you should not have any ZZZ (except on ferrium), or red icons
question whats the outputs of each crucible so i can double check
my jamming sensor is working now
parts jam -> cuts bottle input -> stop tapping sewage out -> xircon production resume to 60/min
the fluctuations in bottled sewage is due to me removing parts from depot
the xianite and xircon immediately response when the sewage bottle start/stop tapping out sewage
1st and 2nd crucible makes liquid xiranite(water +xiranite). 3rd and 4th crucible make xircon effluent(liquid xiranite +sewage) and inert xircon effluent(inert goes to treatmentplant), 5th crucible makes xircon(xircon effluent +ferrium dust) for your SC battery, and sewage
wait do we need cryston bottles for anything?
nope.
none
bro just making them for the love of the game
yeah i mean no. i am using them as a buffer, they aren't used in any useful process that we know
probably in next region where we get access to gas production and end up storing farts in jars or something. keep a stockpile just in case
first gamer girl bathwater, next gamer girl farts
well, time to go to sleep and see the carnage and clogging tomorrow
I hope that this looping monstrosity will manage to prevent clogging...
can probably cut this by a column
I wrote like an essay how backfeeding solves offline clogging lol
suprise, it will still clog
why? thats my 2 xircon lines (there 4 other crucible bellow)
the overflowing comes from the refinery sewage, not from the xircon
column is vertical 
smaller footprint, lesser facilities used
i see pipe bridges that can be removed 🤷
This video only addresses offline item deletion/clogging. If your system clogs while online, there's an issue with the design
Hmm so if you limit the xiranite input rate, it’s necessary to use priority flow design for sewage, or buffer the sewage?
it's getting additional sewage from the xircon maker, so it should be >0.25
oh okay nvm
throttled xiranite = less sewage use = need to split the excess to water treatment
its 1.25sewage/sec
priority flow will decide whether its excess or not
splitter is the closest thing to logic gate
is crucible clogged?
yes = split to other crucible/water treatment
no = split normally
back to automated bomb productions in wulling 
sewage getting weird while offline should be considered a bug, think they'll fix it?
I have switched to control the sewage rate instead but damn we need to buffer for a bugged crucible 
on the other hand pipes tho
Oh so it's a thing then? Because I've been getting dips wondering if my setup was wrong
Was about to ask
this is the PSA to backfeed your crucible sewage to fix offline crucible bug. that basically also deletes extra sewage 
@quasi locust @marble yarrow @wispy grove Update for 12 crucibles setup with every input clogged, 6 hours offline, my xiranite amount decreased by 1000 in depot. 
no i will not read ts
oh i lost the gif for this joke
Do you have a picture of what it's supposed to look like in the factory I don't wanna read ts either
so it does stabilize but it cost alot of xiranite
there's a vid above. the tl;dr literally says just backfeed crucible sewage, that solves offline clogging.
bro its not worth the xiranite bro
does removing protocol stashes and depot loaders from my factory help desync issues when offline or will it still be the same
i guess my xiranite production isn't maxed because I don't have all the machines multi-belted
in average it's the same, it just looks fluctuate a lot in 10mins graph because of the stash cycle
oh you mentioned also depot loaders
i don't have desycn issue with depot loaders, just protocol stash
what does that mean? I plug my sewage and inerts to cleaners so I don't have to deal with it since we have enough copium sewage to give the crucibles their needed sewage anyway
every hour approximately 25xircon/sewage is deleted offline, from crucibles.
If all your sewage is coming from refinement unit. you're building up 25 sewage per hour 
i guess it just helps with decreasing space then
there's a bug that if you log off, crucible randomly delets item
rate my spaghetti pls
like 3 in 500 cycles
think they'll fix it?
so my forbidden priority flow does work. not totally but reduce the sewage build up to only 10 sewage in 6 hrs
probably reported already in cn, its kinda a big deal
like it or not, with the new pipping system included, there's gonna be quite a bit of spaghetti ;v
alright, I likely won't worry about gaming the bug for now
what's this abot clogging? I jsut built mine last night so not up to datewith the factory meta yet
still zero sewage in the system, it gets used up pretty much immediately
if you still have buildup, adding one more spliter should solve it
the meta is balancing sewage productions along with copium :3
with no janky splitters into unneeded treatment plants
nahhh, it will only disrupt the balance of the calculations
i just add another water treatment plant at the end of the pipes to clear off excess sewage if production usage for curprium slows down.
- cuprium is pumping 1:1 sewage into crucible
- crucible is not making stuffs 100% (due to bug)
- crucible is not consuming the sewage 1:1
- left over sewage clogs up crucible, then clogs up cuprium refiner
- cuprium production clogs up
splitter wont fix reducing 1.6 sewage every hour
its every hour
this is good enough i think unless i could come up a better sewage priority.
I see, that's why it's 119/min?
it rounds down
if this is 2H graph the dent is most likely caused by offline server bug, it has nothing to do with your setups
the desync happens on every factory plant at the same time, what if we determine how long between each desync happens?
so that we know how much loss we get?
there's a software bug in my AIC 
time to test with isolated protocol stash setups
what do we think abt this xiranite master control
when will they let us make computers powered by our batteries
store 10000 cuprium ore in stash, then process it to 10000 cuprium
and see how much we lost
#aic-factory message
this is the proof that around 3 every 500 items is being deleted PER crucible while offline
watching those weird fluctuations is quite ugly. at least I don't go under 11/m
your use of water outlet is slick, I should've thought of that
compared to mine is lol
This doesn't happen I tested alr
yea... I setup 5x liquid xiranite cruicible to pump 1.25/s xiron eff into 2x xircon crucible, guess what, I got less xiranite in depot after 6 hours despite the usage is capped by the 2 xircon crucible
so liquid are lost in the xircon production, which is compensated by spending more xiranite
anyone know when the D.I.G.E will be updated for sc wuling batteries? 
luckily, that also deletes the sewage from last crucible, that's why everyone should be using that instead of throwing it away 
it's there already right?
I used it last night
in theory it should be able to do
0/0/30 (0comp)
30/0/0 or 0/30/0 (3comp)
10/10/10 (2comp, 1 each)
20/0/10 or 0/20/10 (2comp) havent added this yet
15/0/15 or 0/15/15 (1.5comp)
7.5/7.5/15 (1.5comp, 0.75 each)
I feed the xircon sewage back to cuprium production, then loop through a priority flow before going to xircon eff crucible
double insurance
Question, is there a need to backfeed sewage? we have 4 lines of xiranite max and also 4 lines of cuprium, so it's fine not to backfeed right?
this make sure the cuprium is always 0, and xircon eff crucible is always capped
no harm with prio flow, but if people just backfeed, they can eliminate their extra treatment unit, that's huge power savings 
or is it about making blueprint more slick
what's the absolute max wuling bills we can get per hour with current mats
I am using 2 SC already 
Is this only with sewage or with all liquids?
is it just 12/6/6 sc/A/C
i am certain you can't get 6 c
@subtle finch if you backfeed the sewage from crucible that is taxed 3 every 500 output, that 3 less sewage to the next crucible would translate to 3 less xiranite/xiranite liquid consumed, is my understanding correct?
maybe 2.5c at best.
all crucible input/output is affected
2.75C with Fe meta
☝️
yes
oh I see
backfeed also makes a clean setup too :3
I guess it’s fine if i tap xiranite from depot, but if i feed xiranite directly from forge, the forge might clog
yea this is why I loop back to cuprium then handle with priority flow to make sure I clogged the xircon eff production. But if you input sewage from 2 cuprium + 2 xircon feedback, you will definitely get less than 2/s sewage, which prevent clogging
so basically backfeeding saves power on a treatment unit, plus cleaner setup, but there's a bug that causes backfeed to lose 3 sewage per 500 Xircon so we lose 3 xiranite comsumed per 500 xircon, is this summary right?
i purposely flood my forge with liquid xiranite first, it's not a big deal to have surplus i think. you can probably use the wasted potential for component, but that's only realized offline
it ultimately saves you nothing, you still are refining 4 cuprium and treating 2 of them
pretty sure conduit doesn't.
the pump itself do though.
You would need to put a treatment unit elsewhere tho, so not really
simply put, xircon crucible is producing less than 0.5/s sewage. If you connect the sewage to treatment directly, you would notice the treatment is put on sleep occationally, which should not happen if you are producing a constant 0.5/s sewage
but i guess you guys here already knew that
oh so you basically answered my question xD
I just made my cuprerium-sewage production connected to a manually flushing water treatment unit:
- Everyday or when logging in; reset the control port that it set at 450 units of sewage.
yes. cleaner setup is arguable since i still struggle to convince people that they should backfeed
back feeding simply makes the flow more predictable and to isolate each line of sewage so there is no chance to back up
what's backfeeding?
combining your sewage is asking for problem once something goes wrong with one of them
Have to pass the xiranite from forge to depot to prevent build up in forge, and can’t do an integrated design for it without risk of clogging 
also it's 2-3 items every 500 item every forge! and you have 10, that's a big deal. i lost my 900 xircon in depot in just 11h. that's also like 900 sewage gain if you don't backfeed 
in normal setup people would use 4x cuprium production to feed the xircon eff crucible, but that creates clogging because cuprium are producing more sewage than the crucibles can consume thanks to some weird bug. So here we raised out to backfeed the sewage produced by xircon. As xircon is down the line in the production chain, with the crucible bug you would be producing less sewage than the xircon eff crucible can consume, therefore no more clogging
@marble yarrow hey bro, im making a xiranite master control rn
what toggles should i make
backfeeding is feeding the sewage from the battery production back to xircon production?
from xircon crucible back to xircon effluent maker. stage 3 to stage 2
ahh..
after backfeeding from xircon, you treat the sewage from 2 cuprium production instead of feeding them into the system.
ohhh so backfeeding is to stop cuprium production from clogging Isee
yea
despite you probably would see jiggling xircon and battery production

but at least that solves the biggest issue for 1.1
clogged cuprium refinement sewage is no joke, it doom loop you to produce less of everything else
yeah good to start with this
alr
man I stayed up until 2am to setup my factory yesterdya, I gonna postpone to another day to do the backfeeding 
hmm backfeeding sewage is very space efficient for the pipe, i think i will control sewage through that pipe instead since it's already lossy and accumulate xiranite that way
i need to reroute my reactor to feed 60/min liquid xiranite to the 60/min sewage side tho 
I scrapped my symmetrical build just to test 5x5x2 crucible setup yesterday 
but because it's for numbers so I built it very ugly
this is what 3/1.5/0 looks like rn
0.75 making my head hurt cus i need to converge the excess back to SCW 
i think it will make it too complicated
and then ppl who wanna use the design will just get confused
it WILL get complicated regardless ;v.
especially if you want to achieve automation for component productions at the same time.
no im just talking about the actual xiranite master control
everything else has gotten complicated yes, but its stuff the ppl dont have to adjust
is production for xiranite at 120 consistently all the time for y'all? For some reason it fluctuates below for me... Not sure if it's desync, but I checked all the facilities and it's all running fine...
like yesterday i just made priority flow SCW
hi are you in asia? can you blueprint this to me please 
ppl dont have to adjust this tho, it will just work forever
im in US/EU

afk alluvium time
back to the incinerator
wow I used up everything when I got Tang Tang to also build up last rite, you didin't pull for her so you have so much left?
it's not very complex, you can probably do it by hand, but the crucible outputs and stuff has to be done manually and you might have to concentrate on which color is which pipe
yeah it's just I spent hours last night until 2am setting this up without reference and jsut woke up, and going back to factory-ing again is 💀
i did pull but i only chase the free pulls on the 30th i think, i got lifeng+ember instead
or just make a square setup for crucible with backfeed included for xircon production in a corner :3
thanks for the reminder. i got too engrossed in aic thati barely spent sanity this week 

that's actually nicely looking since its identical even though its not symmetric 
im trying to understand anything in this channel at 11am having not slept the entire night
i think i get how engineering students feel studying for exams
I'm just gonna let tomorrow me worry about it 
just a few days ago, someone was vilifying backfeeding, that it will cause more issue, smh 
lmao I was struggling to understand the backfeed thing just now and fed the chat history to Gemini to dumb it down 
it's not mirrorable on the Y axis, i think its mirrorable on the X though
but the pipes would still look kinda different

this is it, nothing more
I'm unable to max out outpost trading in Wuling with 12 battery/min and 6 syringe A/m. Does anybody know what might be going wrong?
give yourself some time, its not gonna be emptied directly within a week or 2.
it can cause issue if you are directly feeding xiranite from forge, but it's easier to design around that
You have a backlog. That is more than enough
as long as it's decreasing every time you sell all it's going down
just keep track of the bills each time you trade, it should be lower than the last time you checked
Wym by backfeeding?
your numbers look like its just above the hourly rate
you can add a yazhen C to chase it
I checked, and the value is higher than it was 24 hours ago
after emptying your stockpile?
wow you're right, aight done
mathematically, that should be impossible
by around 30000
Oh, a closed loop
I believe those are now known to not work long term
In addition to the edge case annoyances they always had
This video only addresses offline item deletion/clogging. If your system clogs while online, there's an issue with the design
that's a myth
Which is why I'm asking for help.
heyy are there any websites which functions as a factory planner? i play on mobile so it do be kinda hard to yolo and change layout with my fat fingers
I believe this channel was discussing this just earlier today. It's some offline bug
like a website to come up with my factory layout then only i copy paste into the game :3
we don't even have a zoom out feature
wait doesn't the green circle produce too little sewage and the read circle produce too much?
well they ever add overfill/underfill gates?
the offline bug is all crucible deleting roughly 2-3 every 500 items. that also includes sewage in final product. that's the idea behind backfeeding. less sewage on your system
Errr, pretty sure that video isn't a closed loop
pretty sure blueprint codes can only be generated in game
i dont think a website could make one out of thin air
by copy and paste i mean manually copy it over
wait maybe the green circle is fine but red circle is still affected by the bug?
it won't they both produces at the same rate.
or you can just let the sewage clog up a bit 1st if you are worrying about it stopping suddenly.
Yeah, that's not closed

Ok i put up a post under bug report about the crucible bug hopefully devs notice me and fix it
just wanna handle the tedious troubleshooting and optimising of factory line on my shitty pc, which can handle websites but not endfield T_T
The reactors are clearly fed by cuprium sewage
Vs your first image, where a reactor was fed only by xircon sewage
not enuff copium, too much sewage salts ;v.
yeah, only half is looped
The loop is therefore not closed
Could you help me >.< my reddit was recently hacked and I'm just scared to post now on reddit
https://beta.enka.network/endfield/aic/
something like this?
there's a loop somewhere 
Its ok even if you don't hopefully someone will notice and post on my behalf lol
Loop and closed loop are different lol
oh u legend, tysm
Closed loop is vulnerable to the offline bug because the output sewage can be deleted over time. Since the loop is closed, it cannot be replenished
are we for real here? if its not backfed, then 4 of the refinement unit should go to the crucibles, only 2 are
oh how does crucible deleting items lead to sewage build up in cuprium again?
is that report 2hrs one?
Again, loops can be open or closed. That is a difference that exists
that's the whole point, it shouldnt be replenished, because it cant keep up.
i just put 1 more treatment plant at the end of the line + a fluid tank, hadn't encountered issues thus far.
oh i am trying to understand why are we on this journey to debug crucible tax
annoying bug, but yeah.
I'm actually capping my xircon. i guess this mean I'm burning more xiranite than needed
ok but I thought the refinery is affected by the bug? so the green line doesn't have refinery now so that's good, but red line would still clog wouldn't it? though I don't know how the bug works
we need a way to avoid crucible bs
It looks like the best solution to the bug rn is just to use priority flow, as that remains logically unaffected. Afaik there is nothing that can be done about the actual throughput losses
wait for crucible to grow up so it can do everything in a single one
No, it was the 10 minute one. Here's the 2 hour one. It looks like battery is down to 11/min in the long term. Could that be the problem?
you want to cap your xircon on the packaging unit
by producing more xircon than needed
ocd tickles their brain and whispers to them,"not straight enough"
crap I've been here for 1-2 hours and haven't gotten out of bed, gotta go thanks guys
I'm also doing that wtf

yeah, about 5.5/min yazhen and 8.5/min sc bat net
Even with aritificing, margins are high enough that sub percent losses don't actually matter
my setup were a bit different, so i hadn't encountered said bug yet.
but for this setup, can always add a fluid tank + waste treatment into the loop to deal with build ups.
I wouldn't worry too much as long as your setup is robust enough
just posted evidence backfeed don't clog, and people still doubt results with no counter evidence 
but priority flow is used since we can't match the reduced input xiranite rate with the exact input sewage rate right? that the input sewage will overflow and clog the output from cuprium
just let it clog, its a feature
yeahhh I really need to go, forced to handle this later now
Do you know what might be causing the discrepancy between the long and short term outputs?
thanks tho, appreviate it ❤️
Not tryna debug, need to understand it to work around it
your income is about 553/min, while outpost generate 600+/min
the video you send has fluctuations on the graph, theyre more focused on that than the overflow itself
that's crucibles deleting items.... that's flat online
ocd says "no its not stable enough, put more xiranite"
did you use 2 sc bat?
have anyone figured out how slow is belt speed on offline? like the exact speed?
I have 2 thermal banks, and usage seems to alternate between 2 and 4
you minmaxing battery?
like avy said, offline lost is not solvable right now, you just work around the problem it creates
you can only minimize it
well, if you can take off that 1 bat consumption then you should be able to buy out the stock
or make preparation for stabilizing the output by adding extra input
With 6/min yazhen a, you only need 8.75/min sc batteries to max out the outpost
I'll look into that, but do you have any idea what might be dropping the yield in the long term?
when feeding two 60/min sewage from cuprium, my understanding is the 30/min sewage from xircon is treated and is a non issue, so what i can't figure out is why we need priority flow design the first place
2.75/min yazhen c buys you another 0.8/min sc batteries
When xircon drops below max production, such as when diverting xiranite to components, your xircon line consumes less sewage. This will clog cuprium and slow that down as well in a naive design. Priority flow addresses this problem in a very simple way that is also capable of handling every case automatically
oh i mean like priority flow is used together with controlled xiranite rate right?
i recall that halving xiranite and halving sewage doesn't work and the sewage will build up, and priority flow is meant to prevent that build up
because the devs using low end server now since players dropped a lot
You do want to keep maximum cuprium sewage production for a given priority flow setup. That is after all the point
Got it, so my best options would be to either optimize my power usage to only use one thermal bank, or squeeze a little bit extra out of my surplus ferrium, right?
that's what ive been saying for the whole day man 
if your backfeeding fix your issue, i hope you help share the word
really? does that mean if i just reduce my SC battery to 9/min i can still buy all stock bills?
Can you power your base off 0.25/min sc batteries? That number is how much you are selling, not how much you are producing
the battery is 40 secs right?
Yup
yeah
Perfectly clocked, that's 733 power
I don't think you can produce 9/min batteries and 6/min yazhen c off 733 power
for the reactor crucible, can u choose which product goes through which outlet?
yeah that sounds not possible
only 1 output choice sadly, no
just from the originium grinders alone you need like 200 power per 6/min battery. not to mention the crucibles
what 733?
like if im making xircon effluent/inert xircon effluent, can i decide which pipes thru which outlet?
yes
ok thanks
you can even parallel process both yazhen solution and liquid xiranite production
theres a switch icon inside the crucible
2 thermal banks yeah? can throttle battery instead of dropping down total consumption
here's a super simple pwm you could set up if you don't feel like dige-ing it, should be fine up to like 4k consumption
or make a more precise setup thru dige
https://dige.aunly.cn/?lang=en
ignore the spare thermal banks powered off
fucking crucibles are magic to chemical engineers
ahh icic ok ty
like how the fuck you put everything in a vessel and expect two liquids to not mix or slosh
Got it, thanks for the help!
ever heard of assassin pot?
fair but I'm assuming they put it all in a single crucible
and unless the solutions have different densities and insoluble to each other it would be fucking insane
separated
there's magical rock cancer, and this is where you draw the line? 
pipe sloshing mechanic when
it has 2 holes in and 2 holes out, just can switch which hole the end product goes through
ok fair, i didnt pay attention to its shape
no im not, but im a chemical engineer by education
i want to calculate pressure head and shit come on
But is it as bad as old factorio pipes?
i made my own dige excel sheet lmao
(brute forced, engineering style)
i pwm'd my v4, so i think im clinically insane
atleast yall have experience on other games.
One more question. for using my surplus ferrium, what would be more efficient for making more stock bills between using dense originium powder metatransfer to make hc valley batteries to save on wuling batteries, and using ferrium metatransfer to make more yazhen syring c?
i dont, dw
my intro to automation game is 1.7.10 modded mc, i'm practically an unc 
upcoming torture....
rectangle pipe, triangle pipe, hexagon pipe
syr C
Dense originium powder has higher transfer efficiency than raw materials, and thus is able to beat ferrium ore. This is assuming you clock sc batteries appropriately
@subtle finch after playing with the tests I might just go back to having deficient SC production and call it a day until next update
isnt xiranite limited tho?
I don't mind producing 11/m battery as long as it covers the stock bill 
You make hc valley batteries, not more sc wuling
oh. oh...
im also producing 11/min offline, it's unavoidable really. 
This reminds me I need to log back on to refill batteries in Wuling or the factory will die overnight lol
it's also funny to think that when we capped SC battery in depot, we would have to dump them so it doesn't clog up the production
but you'd need like 4.5/min to cover the excess energy yeah?
11/min based on depot amounts or aic report?
I made some adjustments to my factory, we'll see in the morning if that fixed the 11/min issue
mostly AIC report
but in practice we lose around 0.6% producitivity
Got it, thanks!
You get around 1100 power from dense originium powder metatransfer and the spare 30/min ferrium. This won't replace sc wuling power, just supplement it and allow you to tune the clocking to a lower value
passing it through banks first would at least not cause power issue
gotcha, ill have to try it later when i get home, thx
legit didnt think to use that, thats crazy
Idk why that's the one item with higher transfer efficiency than raw materials
I just carry all my batteries over from V4 to save batteries to sell in wuling for bills
i assume that reduces consumpton by 0.5/min
From what I've gathered, Syringe C plus DIGE is better than HC Valley batteries. I'm lazy though, so I'm just doing Valley batteries.
0.34/min
0.34/min? not 0.5?
for power I think it would just be the same as storing in depot first. What I meant is that when depot has SC battery capped, then your xircon production would be clogged, and so as cuprium, and the syringe/component 
It's 1100 power
DIGE?
no one is addressing the largest income source, we still don't know if elastic good price is predictable 
Trade yazhen c first instead and use priority flow to ensure cuprium never slows down
i am talking about your SC bettery being capped in depot
Oh I see. I meant constant use, so yeah you're roughly right
though it would be a long while until that happens
Yes, priority flow works then as well.
Yes?
Priority flow will let cuprium run at maximum capacity even if you are consuming zero sewage
i mean if you have 4x treatment for the overflow then yea
how much dense ori do you get per hour tho?
