#aic-factory
1 messages · Page 270 of 1
Looks like it does 
you could perfectly fit 2 pumps (each producing 1/s of water) into a single pipe then into conduit, to use it farther out into a pipe and split out 4-ways
im losing braincells here reading these 
yeah some people still dont understand pipes
You can think of it like 2 facilities will send in the 1st second, and then the other 2 will send in the next second, creating a perfect 2 units/s.
alright but lol, so if you converge two pipes
that creates...
How much per second input, into that single pipe
lol
Assume 2 of the facilities are off, the flow will look like 2, 0, 2, 0, 2, 0, ...
when you try to cut some outputs just to make a lil bit of components 
ignore facilities entirely
because they dont matter yet lol
pump ;;; pump
pipe ;;; pipe
converge
pipe
how much is going into the bottom pipe
lol
As much as the bottom pipe can handle
speed/rate sets cap, but no matter how many items is in the pipe/on the belt it still moves at that constant rate
didnt you read here?
the length doesnt matter, it will still pump per sec. even if its kilometers away
well yeah lol
wuling pipes are something else
Are they planning to allow for inlets/outlets to maintain connection when its moved within range?
i mean the pump formula literally said 1/1s
they won't let you comfortable
nah belts moves a block per sec
Err if we related it with Physics irl
Moving goods in land have big friction, that's why it's slow
Moving goods in/on liquid is faster, because less friction happened
skipping tutorials be like
pipes are instant 1 sec it reaches its destination
đ
rather, 4x
flowchart needed, where is the guide
Right ok lol
no sewage clogs đ
While wire / air speed more crazy
not really instant, if you have a pipe that so long you will notice it takes time to reach
No?
yeah it doesnt reach instantly
oh, ye actually 4x I'm getting brain trauma reading this chat lol
lolol
Pipes take their time to transport the fluid, its just that the whole pipe gets visually filled with color
unless it pushes all water sequentially along the pipe
Nah I get it now lol
I just never bothered looking cause I gave my pipes plenty of breathing room and it always worked
Do ya'll have nothing better to do than take simple ratios and complicate the fuck out of it? Factorio I could see... but Endfield's babbys first factory formulas? 
what 0 sanity and content does to us
still though lol
when ocd keeps you awake at night
"my belts are slower by 0.00001% no my head hurts
"
(its not instant since i ran one myself)
the problem with endfield is that their stuffs aren't working with 100% efficiency, it's significant if they adds up with multiple machine in the chain. So we workaround with surplus
the issue is particular annoying for 1.1 because of the sewage 
lol is there proof that like... the lack of anything isn't just a 1s start/stop when logging in and out of the game?
freaking clogged sewage slowing down cuprium production
where the desync is lol
if crucible can use all the sewage 1:1 there wouldn't be any problem
its not only sewage. its every item. you can remove the clogging of sewage alone and it still persists
cuprium is producing more than 1:1 sewage while crucible using up less than 1:1 is so annoying
but we solved it with workarounds so maybe wait for devs to fix it
im still super slowlyyyy losing my 58K cuprium
yield 120/m usage 121/s
sometimes usage 119/s
(all 4 into syringe, there shouldnt be any weird shits yet this....)
1 Xircon reactor backfeeds 1 effluent production. 1 cuprium refinery feeds the other effluent reactor for that line. Repeat for the 2nd Xircon line. Cuprium refinery 3 into a treatment plant. Cuprium refinery 4 into a treatment plant. Run all the cuprium output into loaders or protstorage for the outpost to use for Yazhen. Done. No hiccups. No fuss.
whule theoretical report is exactly 120 120 as well
Wait what? Donât they both produce and consume 1 sewage every 2 seconds?
on paper yes
Yeah they pump fangyi bathwater after all
my graphs be funky monkey
not when you offline
Just need to find where it's coming from...
Oh I thought they fixed that. Whatâs the numbers offline?
I am thinking that "What if"
- Xircone maker became 3 (but not full perform), store in Depot
- Xiranite Eff maker up it into 3 so stock became more stable
- Because of number 2, then, we need some buffer like Transporting Sewage back n forth from sub to core and adding 1 more Sewage sources to boot as buffer (Cuprium Component)
- Xiranite push starter, can use 2 more outlet depot (might seen small deficit in small xiranite)
no exact value but you slowly clogs your crucible then cuprium in around 2 days if you directly pump all cuprium sweage into cricible
Why are you running sewage thru the depot in the first place?
Long ago, the 4 factories lived together in harmony. then everything changed when the sewage overflow clogged.


you dont have sewage overflow protection?
i have
you won't clog sewage if you are online, it only happens if you are offline for too long
Then, do you prefer to run pipes from Wuling City to Jingyu Valley?
use protection when offline
dump the sewage to landbreaker outposts
I use the priority flow thing under blueprints for overflow diversion and I've since never had an issue
I use this for the one that natually clogs via xirnite being taken out
What's the alternative?
i mean you can just run a big split into a treatment lol
overflow to treament when crucible is clogged
wait it improved??
NO WAYY
the goal is to make sure your cuprium refiner doesn't clog with sewage, as long as they are at 0 sewage, you don't need to care about crucible clog
No... I make the cuprium at the core because that's where the sewage is needed, and depot the ingots to pull them out at the sub. Fitting and Molding Units don't create or use sewage...
I'm not kidding
https://discord.com/channels/950244160684834837/1482466765459030056
Legit changed my life
yup it works
compensating the lost previously

the only change i did:
ngl i was producing 62 xircon this morning according to the 2H graph, I don't know how the graph calculates its stuffs fr
once I online I go back to 60/m
So like, if I'm buying out the outpost, is this even worth worrying about?
With this priority system I created an overflow diversion mechanism whereby once my crucible are full with sewage it will divert to water treatment plant this ensuring my crucible are always full and my copium are always empty from sewage
but if its juat seconds or minute or interval issue but it still somehow close to 100% accurate
from this (i replied to this message if u read up)
@dark furnace the graph when you come online is probably cut due to the desync from login lol
i mean the layout
and probably corrects itself within 1min
this one, the xircon line is next to the battery production
how was it placed previously
i like how my layout is looking more and more like an eye
the change i made is i depot xircon and fetch it again
were you using protocal stash for xircon
wait im figuring out time-travel to take a previous screenshot
previously it was crucible xircon to packaging directly
now its this
previously it was this
time for another 2 hour test
hmm top view
Feel like the devs need to add at least 2 decimal points to all the rate calculations
i'll try adding a liquid xiranite later, to add 1/4 of it to each of the 4 crucibles
we gonna die if we saw a pie number /sec
Don't think this will happen... cos most division is by 2 or by 3
Still super overkill when all that means is you put 1 treatment after the non-backfed effluent reactor input...
So most will be like .5 or .25 or .75 or .33 .66 .99
2 decimal places is good enough
just sayin
All servers run on 1st gen Pentium CPUs /s
The Pentium FDIV bug is a hardware bug affecting the floating-point unit (FPU) of the early Intel Pentium processors. Because of the bug, the processor would return incorrect binary floating point results when dividing certain pairs of high-precision numbers. The bug was discovered in 1994 by Thomas R. Nicely, a professor of mathematics at Lynch...
In typical Intel fashion, their response was "Bah, it's fine. Who cares if the numbers are off a bit...no refunds!"
Issue arises when u want to produce copium gear parts
Because the copium gear parts don't use sewage so you will produce more sewage than you use with a backfeed mechanism resulting in clogging
Which is why even though it's overkill, it has to be done sadly
speaking of intel
how are they doing now
Or you depot the parts and sell the excess...?
The new 200S+ CPUs were just announced. 15% uplift and a few more cores compared to the originals. Not a new gen, merely a refinement of the existing one atm
Final set of CPUs for that socket
Next gen will be their first real competitor to X3D cache afaik
will ai take over cpu too
ugh
i feel like if fliped my whole layout
it would be more space effiecent
but i built it all already
wait⊠u get lower yield offline?
As in that's what I'm doing, the issue is that if you produce max rate copium, you will end up with max rate sewage, but because you divert some Xirang for the copium parts, you don't end up consuming max rate sewage which results in sewage buildup
Now this would be simple to solve by diverting sewage into treatment plant, but the only form of diversion we have is a splitter which permanently halves your input which will affect Xircon production if ur not splitting Xirang equally for Xircon and Gear parts in 1:1 ratios (which people won't do cos if not u can't buy out the stock bills)
Also I wanted the flow of sewage to be variable so when I max out on gear parts it can just redirect the sewage back to Xircon production
As in its overkill because I don't wanna rebuild my factory lol
just ran the loop
and overflow take to treatment
no clog even fluctuations between enabling component line on/off
why number is weird
was testing to see if covering all xircon producing belt with mergers/splitter to solve the offline production bug is from belt speed or not
I heard somewhere that offline production is different than online one?
what the cause tho
it was not belt speed
yea something was up with the entire offline calculation
not just belt speed as someone said yesterday
mine is doing fine 
this is offline stats? what about batteries?
2 pics
need to ran offline stat with 120 cuprium
same problem, there's no solution to this atm
I guess this works too i mean it uses the priority flow system thing no?
it shouldnât be problem tho
welp I've tried everything, guess we just live with it now
fudging the numbers
yeah both sewage and xiranite overflow proof build
it should be fine but need throughout testing
I mean for me I just added the sewage from the 3rd step to the copium production and then split that between the 2nd step and treatment plants ensuring my rate is always more than or equal to half the rate of consumption in the 2nd step thus ensuring 2nd step sewage consumption always maxed out
I did test with 0 xiranite and it work fine
look at where I place excess xiranite for testing 
but how the hell cuprium and other ores keep piling up even with 120/120
i cant see the picture 
because it's not bein used fully when u offline
I just realized u set the graph to 10mins, set it to 2 hours or 1d
you will see the inconsistency
unless you've been online ingame for a whole day 
forgor
ngl the stat is fked up when i forgot i closed sandleaf plant somehow
we can still bankrupt the hobo 
bankruptcy
I fixed it before 30mins
it should be fine but wait till later
i forgot to turn on sandleaf production 
has anyone tried this as a way around weird spots?
cause i think it would be interesting to save the depot spot
so i crunch this area even more
as a pass through
a 6/min yazhen A and 9/min SC bat is enough to make outpost broke
well if it allows for both passages
i think it could help make things smaller
fuck
now ima bout to get hella transport belt insane
if you arent using that 9/min SC
I like the pyramid design for the xircon. Haven't seen that one before.
then 6 yazhen 9 SC is enough
thnx
trying to condense it more
Condensed designs can be neat, but I still like to maintain symmetric aesthetic if possible, and also readability of the design for troubleshooting purposes. Especially since there's no shortage of space atm...
oh I still try to make it look nice
What happens if you try to converge different liquids using a pipe converger, assuming each liquid has a rate of 0.5/s?
Will they all flow through at the same rate simultaneously or only 1 liquid goes through at a time?
With this much space after all production, I can't be assed to try turning stuff into maxcompact spaghetti
https://media.discordapp.net/attachments/254252059790934016/1484006990802849802/image.png?ex=69bca8b6&is=69bb5736&hm=8b3071d3f1ed5fb1c1bb5d85111763539c9a03bb79885a3627385e5ff17b225d&=&format=webp&quality=lossless&width=1604&height=902
@marble yarrow I woke up to my Power Edger clogged. I thought i broke something but my battery was maxxed out in Depot 
(Although Sky King is like 75% plant production lmao, but at least it's identical modular designs with X-Y-X layout stacked/facing each other into protocol storage)
if capped it goes into gearing unit
lmaooo, now we both actually reached clogged SC
it also shoots bats to 12
I decided to use the good old method of
500 Protocol Stashes
@small creek loves it

if xiranite maxed it doesnt get taken out of the battery line
and full sends battery
but if not max xiranite it brings battery production to 10
go away im optimizing alluvium :realmad:
i actually forgot to do that 
i just didnt expected that i would actually go offline for 18 hrs
they all spawn inside
yuh
Yes you can place T2 Buildings
ifrit line
now we are FARMING
buh
whats the clear time on this btw
Bro is cheering them up lmao
Gtg for now. See ya people
bro is on a shift maybe
@marble yarrow I just did another test, I clogged every input possible, xiranite, sewage, water for the liquid xiranite and xircon eff crucibles. Not just temp clog, but perm clog (capped at 50 before and after login)
Now what I am testing is if I clog 50 liquid xiranite in 2nd crucible. What would happen.
after 12 hours of offline, the liquid xiranite dropped by 5.
Meaning there's actually a deficiency of around 0.0115% for each crucible even when you have abundant of input...
I heard people bitching about the deluge being worthless, but 1 deluge + 1 marsh completely locks down a lane for the Lv3 defense. It's super funny
the crucible is actually NOT working as intended
that's why you get sewage clog
that's why your xircon is not producing 60/m
yeah it was fun to use in the tower defense
And how many times has the sewage been split before then introducing floating point errors?
Made a parallel battery thingy
what can i even do with this excess xircon? its not like i have enough oregano to make a 3rd line
whats the limit of the blueprint
bro capped xircon while we are here with 0 
its because i spent alot of time reworking my battery line but left my xircon line running
anyone know y its not letting me save this blueprint?
make 3 battery then
too large
split it into 2 BP's
You could make a solid dent in it with a temp 3rd line since you could dedicate 55 ferrium to it with metatransfer
yall ever look at ur factory that u built without blueprints and go "wow, that is a beautiful factory"
your "save blueprint" isnt red tho
if you get rid of the belt bridges, it might be low enough to save it
or at least try to compact them together
so they dont make more facility counts
maybe, but im not really doing comps rn since i dont need any of the new gear sets yet
adding the new turrets in v4 put me at exactly 5.7k 
i actually could do the 40k hole, but we'll see
I liked what I read earlier that if you fill a hole with yazhen liquid, it becomes a healing spring
does it matter that it heals? you teleporting to it already heals you from the TP
crazy that people just doing this now lmaooo
It's the principle of the matter /s
this is a real thing?
like it actually heals if you go in it?
and you get operator's feet water if you use a bottle to gather the water after soaking in it
-# joking
haruna how much power do u use in wuling again
3100 something
i went 12/min SC
I gave up edging and went with 2 SC battery 
im just experimenting the weird sewage thing
after all the power optimization i did, im still 3.36k
managed to condense it further
i'll go back if shi isnt interesting
no ziplines?
31 but only in wuling city
and only 3100 power? danm
maybe thats the diff
oh my eco farm too 
same, but i left the sprinklers on
Should I have one hub solely for a battery relay?
lemme calculate what power i would use if no zip and ecofarm
I just made my 45th zipline yesterday 
No yazhen syringe?
eco farm already costs around 120 if you uses 2 pylon
without zip and ecofarm, im still 3145 power
12 SC 6 yazhenA 2.75 yazhenC
130 if 4 pylons
i crafted like 200 ziplines, and i placed like 39 in wul city
u gotta have a yahzen [A] to get 12/min sc
as far as imaware it's the only source of sewage :v
i guess you're also doing purity-based hydrorigging
to think treatment plant is so energy expensive
did u max the hydro mining? 2 pumps per 2 pairs of locations
that would explain the missing 45
bro prepared for v3.0 ziplines
nah i just did 3 spot per pump
yeah that
And thats 3100?
yeah
i guess we're actually at same power consumption
im gonna bring some over to death stranding 2 when it releases in a few hours
just that i do a little more stuff
actual true
speaking of which I hope endfield has vehicles soon
did u see my combined bps?
truck/train/bike
technically it's 3.2-ish K
they save a total of 135 power but still have max prod
Zipline is the vehicle
that 16 mil model was the biggest scam of my entire life
i thought it was a real bike
the real and only working one was crashed by Perlica
the whole Dijiang only had one bike
Fr fr
i built a giant di-
should i have mines on all the minerals in the map?
ye
Why the balls tiny
i'm new isn't a waste of power if i'm not going to use the excess ores ?
or will i be able to use all the ores generating when i max all outposts?
There will be more than enough power to use
you will be able to generate more than enough power for mines. also normally you should use all the ores
not 100%, but you still need to put mines to evolve the rating of the zone development
More mines = more regional development points
Que?
its out of context but i'm just wondering as i'm AL51 and barely in wuling
57/58 is "normal" if you play since the beginning daily without hard core sanity usage or $$
okay the offline problem is huge with whatever my factory is doing.... 8.85/min offline out of 10.5/min online
might as well delete everything and start over
think it'll run better if I move half the stuff to outpost?
optimal for valley 4 is HC battery or SC i'm currently crafting SC and using that as it takes less space
How do I increase facility and logistics limit
if you mean amount the base can hold its thru depot nodes
I'm trying to build something with a blueprint and it keeps saying "facility and logistics limit reached, please remove some"
Something along that lines
oh idk how to increase that
this happens when u have too much stuff placed
for example in valley 4 u can have up to i think 80 facilities
@ruby sorrel I have 5162 syringe, 6/min, thats 14h15, which would match when I went offline yesterday
How do I check the linit
yeah I'm trying to figure out why my offline production is so bad
do you use a power management to time / delay the usage of batteries?
maybe doing yazhen solution in the liquid xiranite reactor just doesn't work
no I'm on 3365/3400 power
mhh
I started yesterday and really wanna get on top of aic.
Iâve already gotten every single mining area hooked up in the first 5 areas, I have the valley set up as a garden farm to max out healing and mats for trading, and then I have my main hub as a thermite farm and battery farm (860 power rn).
What should I be making my third hub area be, rn I just have it grinding random things đ
How do I check the limit
guess I just have to eat the 50 power from another reactor
A 3 reactor line is enough xircon for a .5 SC battery right?
try going out of the PAC/sub base and placing a relay
Im so lost about this one (trying to make new wuling batteries)
you're trying to output 4 diff liquids with 1 crucible that only has 2 outlets
yeah it won't use liquid xiranite (output) as an input
@marble yarrow @wispy grove these offline charts are really funny
i was producing 122 xiranite per minute
in the past 30min
How on earth i got 4 diff kinds where the input like gives only 2 like im so confused of how i got 4
im producing 62 in 1.0 
hmm I made a simple delay, works fine for 4.5-4.7KW
effluent stuff recipes are xiranite and sewage and its on your 1 crucible
you need to separate them
Doesnt it need sewage water and clean water just to make uhh light green water (forgot the name)
sigh my charts are cooked. i fixed my sewage, i used your ideato combine looping sewage with 2refineries
yeah reactor crucibles can make 2 recipes at once
and you accidentally mixed sewage with liquid xiranite
ern
Oh, I'm more talking about setting up another xircon line but at half the ratio to drop my LC battery line in place for a SC battery line at .5 without overcapping on Xircon
Reactors cant make 2 recipe if they output 3 liquid
me trying not to lift my hand up whenever i see this in my factory
Hold on im dead lost like damn 
evil shuriken
this recipe can't be mixed with anothe one
It says 3/50
Ok imma try one more, it literally take me 1h just to figure it out
odd idk then try looking it up
In the map I have 17/100 protocol capacity
just remove sewage from the liquid xiranite crucible
ho I see, strange, I have 4 xircon producing line, that use 100% of output for 2 battery maker, I don't have a 0.5 spare
and make a separate pipe for that
That's... Why I'm here...
Yeah, I was trying to find a .5 xircon line so I could keep my xiranite flowing to components
u only have to keep in mind you want atleast 5 crucibles to make xircon and u'll be good to go
are there any bugfixes coming for the funny offline production numbers?
none yet
cant help it, the tick rate is just
I just check when loggin in, I have the correct number of syringe A produced after 14h offline, so I don't know
fyi crucibles are only working at 99.9988%, meaning you lose 1 for every 2600 xircon while you offline
servers can't keep up and make more actions in one tick than they must?
Sewage pipe goes out of pic and comes back into pic on left side
Now this sewage water aint coming from the conduit outlet
what sewage? it says 0, you are not producing anything
thats inert bro
why did it suddenly dip lol (2 hour period)
omg why is my discord replying to the wrong person, sorry @dark furnace
cause he trollin
server ticks
it's genius
tang tang broke it
Wait sorry where can I find the source for this i need to know thanks
did she put a wuling battery into shredder again
wait my 2h graph says 10/min, but my depot numbers come out to < 9/min lmao so even the reporting is completely broken
my guess is they reboot/do maintenance, and the liquid/belts are deleted
you got to switch sewage into innert
self test
#aic-factory message
you yield 10 but use 1
it's correct
if you feed your thermal banks right from the battery production it won't register as stored
Is it truely not at 100% efficiency or is it just desync each time someone logs on/off (i.e 100% efficient offline but desync on logging in/out causes loss)
how many xiranite do you use on components?
that was an uninterrupted 12 hours offline
test
yeah it means that you produce 10.5 per minute
yeah so I should have 9/min gain
shitty ass micro bumps in my 2hr
I'm at 8.8 instead
yield != gain
has it always been that bad
its good in 30
ah
that's over 10% loss
Inner? Why tho
As in not saying the length of time but rather could this be the case?
Start test >> go offline (output loss due to desync) >> offline (100% efficiency) >> relog back after x amount of time (output loss due to desync) >> net decreased efficiency
it crapped itself 2 times in 2hrs
it's just really noticeable with SC because xircon is much slower than orig cubes
it should, maybe
always coming back to completely backed up everything but xircon
the only thing mattered in the test is the amount of liquid xiranite produced by first crucible VS the liquid xiranite remained in 2nd crucible. Under abundant supply of other resources.
The result shows the supply of liquid xiranite is not enough to cover the consumption of it. Either becuase the 2nd crucible is using it faster, or the 1st crucible is producing slower.
But we already know that 2nd crucible also isn't producing xircon eff with full efficiency, so it's the latter (1st crucible is producing slower.).
Well i got sewage water from refiening (fluid) and into the input then i connect the input to output and it connext to crucible
Sorry mind sharing the setup so I can have a look too? Thanks
nah when mine dips it's missing a few bumps from the usual zigzag
not like that big dip
at this point if we cant stop the sewage overflow, the best case would be using sewage priority
then we have different problems with tickrate?
maybe there are factory setups that make everything lag less?
i intentionally clogged the sewage for 2nd crucible to provide abundant resources to test only the liquid xiranite
keeping the sewage a constant
i mean you can just converge both then split it up to 3 like i did
lesser splitter use
my only limiting on SC is ferrium now cus I don't trust the reactors anymore
loggin in and out should not desync as much as 5 units
if only 1 to 2 units I would understand
@dark furnace hmm as in because we tried with jincao powder as well and the efficiency we got was 99.4% with 500 jincao and 500 water ... but it doesn't make sense for it to have variable efficiency which is why I was thinking it was more due to desync
U got 99.998% right
yes, 99.998 provided that you have all the input clogged
should be worse if you aren't clogging input
because belt bug exists
saddam hussein is hiding in my factory review...
Hmm would you be able to share the setup though?
missing production cycles in the offline calc maybe? say if your input is empty for 1 tick it ends up being 10 ticks or w/e in the offline calc
entrance hidden by bricks and rubble
somehow hitting liquids very hard
not rn can't open game
I would like to retry it as well maybe on a smaller/larger scale because I find it strange the crucible can have variable efficiency
I am also testing another offline setup
by ferrium and originium
you know if the efficiency changes if you're in empy outpost vs busy main aic?
I will absolutely run a 2000m long pipe if it's more efficient
the setup is easy, just feed two xiranite into 1 st crucible, clog sewage in 2nd crucible, then clog the liquid xiranite until full, connect the 2nd crucible to xircon and go offline.
make sure you are permanently clogged water, xiranite, and sewage
Hmm ok but it's hard to discuss efficiency without knowing how much of each input was originally used do you happen to have the figures?
Cos when we tested we used 500 jincao powder + 500 water >> 497 jincao solution when offline giving us 99.4% efficiency
2/2s xiranite, 0.75/s water, 0.55/s sewage
How did you measure 500 water?
i mean you could just go with 2, 1, 1 if you want to test
as long as it's more than they consume
Fill a fluid tank with water
actually pretty good test
ok, so you didn't take in account the qtt of water stored in the pipe
I can scale it up and go offline longer
Sorry what do you mean by pipe the 500 in the fluid tank has no pipes?
water don't stay in pipe after pump
and as I assume they test it with enclosed fiuld tank so no more input. And all output into crucible
pipes have quantity, i'm making a test right now
we getting scammed by offline calculation smh my head
the quantity just means how much water they can hold, it doesn't affect the flow
Yes but we didn't start with any pipes
ok
they surely have another set of formula to calculate our production when we go offline
they actually "hold" a quantity
amazing work btw to even think of experimenting with all these
not that it matters to most people
played too much satisfactory not to care đ
agree
it's only fulfilling my curiosity when there's 0 insanity and content

now i added a ferrium powder belt line that splits for 2 xircon crucibles.
also added 1 crucible that produces 30/min xiranite liquid, and gives 7.5 each to the 4 reactors
2 hrs wait again
filling 500 unit of water for testing, that's long đ
my original xircon crucible has ferrium powder capped already. Probably because powder production speed is faster than xircon eff (2x crucible)
under the effect of bad crucible + offline bugs
including desycn
why couldn't they just make production lines absolute values 
or make it so when you chain up a production, the game considers it as one production
and make it so anything between is just visual
w/o extra xircon the graph won't be smooth sigh
Ok repeating the 500 jincao test without belts in case the desync happens with belts
@gaunt summit
guys how do you split xiranite in battery production without sewage getting clogged and it creates a feedback loop
you can only reduce the sewage being used by splitting it numerous times, or create a buffer
btw, is that exploration day event need to be done every day or can binge clear?
what event?
hmm so like you split the sewage instead, and use another treatment unit for the excess sewage?
oh not asia
yeah 1 more hour I guess
yes
theres still an issue with the aic factory man
it's literally just craft food and submit for rewards
my cuprium ore is increasing slowly while im offline when Im using 120/120
isnt that a good thing
looking good thus far for copium stuff, a bit annoying to manage the sewage water stuff though.
it's not lol, if it's capped the rigs will just stop sending
uh ore can't mess up your system
.....

I've seen people split it like, 5 times? so you get something a little bit less than 1 sewage per mitute on the output
or you mean it's slowly decreasing?
i think he mean 'cuprium' w/o 'ore'
No...my yield and usage is 120/120 right? So it should remain at say 5k ore. When i log off for a while and come back on, itll say I have 5.1k. Does that make sense?
yeh i know but I shouldnt need to do that and this makes it so Im forced to log in regularly
not the best factory, but it works... I feel like I should still be clearing my bills every day
the overflow is inevitable but you can divert the excess to the treatmentpant
ok but i still dont see what having ore capped have to do with this?
it wont stop everything they are using like 99.7% when offline, when you are full the yield will drop to 99.7% and the usage will be 99.7%
just make a buffer guys... you can go like a week without clearing it up if you use conduits
1 per min is wild bro
oh thats c
nvm
and when you arent full that little bit thats not used is slowly filling you up
where did the numbers come from?
its an estimate
yeah, just my last 30 ferrium splitting between parts/bottles for a small line since the ferrium isn't used elsewhere
therefore cuprium also capped in the refinery
what how?
its based on looking at the largest output to calculate the actual loss rate
because you cant see rounded numbers in the graph
are you not using refined copium
It'll stop the sewage from being made. Lol I already said its happened to me before. Nvm tho
or the man has some cursed set up that stores the refined copium
The point is there's delay in the system from offline to online lol
idk from experience splitting your production will create a room for malfunction
Desync I think others here called it
sorry guys it's a bit off-topic... but I finally got an essence for Yvonne
That doesn't mean its not an issue?? It should be fixed
i just got tt essence, farming rossi essence now
wish you luck!
how many reactor crucible do you need to make xircon at full efficiency
ok, test setup ready, i guess 500, 2s each, i'll go offline 17 minutes and check how much jincao solution I get
ic ty, I just made a new wuling mega factory design by myself, and like this is what I came up with for 1 xircon production line at full efficiency
that's what was said above, 99.4% output, just testing
if you overload all outputs while maintaining the ratio you can theoretically force offline to stay 100% efficiency
you manage all the left part and 5 crucible with only 1 water treatment?
3 water treatment
ah nevermind, I didn't the 2 treatment at the top, they are connected to the left, ok
yea I wanted to make it as compact as I could, and I didn't want to just copy someones design
I chose to build 12/min batteries, 6/min syringe A, and HC V4 batteries for a power output of 4.5k
If staying online, everything stable
But it will not be when offline....
Weird
its nice to know that xircon effluent discardges sewage once xircon is made.....
because this one already untouched but online for
I think it's due to how belts/pipes work when offline
although no one knows exactly how it works since ofc, we're not in the game
example: Valley 4 over 7 day period without any factory changes: 1080 theoretical is only 1076, actually it should be between 1075 and 1076 according to the dip in the graph but rounding up to 1076. So just calculate that 1075/1080= 99.5% 1076/1080=99.6%. So the actual effeciency should be around 99.6% for ferrium ore, if all resources are being used theoretically, the ratios of loss for everything else can't be lower then this either.
And when online, everything is okay
even my 6/min SC wuling battery line becomes 5/min when offline
weird
but when online, everything becomes stable
not really useful, cause we have a total of 6 sewage outputs (4 from the cupprium refinement and 2 from the xircon production), but only 4 inputs ( 1 each for 4 effluent production), so you'll have to discard the remaining 2
for now.... I hope this will not messed up
yes its just 5.xx cause its rounding down
there was this one time I decided to add a fluid tank to my sewage line (which is already stable when online) just to prevent clogging when offline
the next day when I woke up and checked
it has like 200+ sewage in it
Wow
Different in my case then
Somewhat my Sewage is gone nowhere
it allows for modular single xircon rock production blueprints though.
but yes, having excess sewage output atm and they are going to the treatment plant.
yea, you need like 3 treatment plans for each max eff xircon prod line
then decided to add a second one (the one between the crucibles) so that I have a much bigger window to manually clear sewage before it clogs
1 for sewage, 2 for inert thingy
okay, so i hear yall talking about this, but is a 0.5% drop in effieciency even that important?
i just use 2 
relooped one of them back for xircon effluent production.
short term? no.
but over the course of a few weeks/months? depends ig
I have 2 treatement plants just to clean excess sewage
If you want to find out how much you actually lose you can count how many batteries you have before you log out, and note the time then come back the next day see what the number is. Subtract current amount - pass amount to get the total production during that time. Calculate the produced amount / time to see what the actual efficiency was. Im to lazy to test this.
the small amount doesnt matter, you are already net positiving if you are using all the mined resources
and eventually hit the depot limit
as for the sewage clogs there are blueprints that solve that problem
also am I the only one who feels scammed thinking the new supply event would have us build stuff with the AIC?
well, it can be fairly annoying trying to balance 2 component in a single production line a the same time while trying to perform modification, that's for sure.
This is what mine looks like, there is a bit of overlapping in the 2 pictures
battery production and syringe production are handled above the depot bus
with making components and syringes, what's the rate on those that you're getting?
I prefer 1.5 Comp its easy to just split a xirinite line in half
that's what I'm doing.
I split a line in half and then feed that to the components. I don't need that much anyway.
I get 1.5 comps per min on each when I turn them on, each of those comp production lines reduce the battery production by 1.5/min, i reckon syringes will also drop by like 1/min
I have to say that actually looks good
I have everything here except a sandleaf planter and my syringe lines (both in sub-pac)
unintentional evil shuriken
Well well well...
it didn't even need to take 2 tests
1.5 comp / 10.5 batteries, you have unused originium for an extra 400 power (assuming when you wont use any for xiranite comps) while not needing to min/max to much to run on a single 1.5 battery powerplant
yes
VERY easily lmao
I'm re-running the test online
yeah
I just used metastorage to bring in 1500 dense originium powder from v4 to wuling and make the hc v4 batteries (not at full efficiency, more like 25% percent efficiency), and I have a 4500 power output
don't forget to set up the protocol stash to storage mode
my next test will be to alt+f4 and reopen the game multiple time
yeah it's really easy to reach 512 capacity limit, especially if your factory is rich with conveyor/pipe bridges, splitters and convergers...
that's why i placed the basic production ones on jingyu
btw I actually don't understand the gimmick of having protocol stashes in storage mode
that's interesting so the server just ate 1.5 out of 250?
like what do ya'll use it for?
how did this one guy do this? (i just grabbed photo from reddit)
set quantity of items used to see the graphic better
and this number comes out to 99.4% exactly đ€
that ratio is like germs. not 100% killed
gonna try to see if it is 100% when online first
then i'll try to see if it is -3 for each logout/login
20min/test though
some trick using some operators iirc, it's already patched tho in 1.1
is there enough resources for 3 SC bats production lines?
no
Nop..
in wuling? No
so only 2 full power SC lines?
exactly for 2 lines, not one drop left
you use a bit much
2 is more than enough
waiting for the day the game blesses me with a zipline that somehow managed to make its way up there
saw someone from NA/EU with one and it gives the best view of the factory
im only using one
that's theoretical right?
One thermal bank?
you in asia? i have that
how many thermal bank and power usage?
yup
Just a sec, lemme log in, I have 3 mountain peak ziplines
99.4% accuracy while offline? Coincidence? I think not.
so one egg gives 2 perlicas?
i have these 3, which one you want?
is that wuling? i got one but not the mountain wall with waterfall. it's on the mountain wall going to farm
yes but that won't be sufficient
its gonna run out?
you should use mergers and loop the output
the second and third would be nice, but if I can get to 2nd from where I'm at in 3rd, then I'll take 3rd
not specifically for the second one
does it really matter though, you have to dispose of it anyway
no u use them for bats
you asked it in a way that was very specific and it would work
you supply the first one, the second one is supplied entirely by the third one
oh yea, you can get to the 2nd by jumping down from the 3rd.
so 1st and 3rd?
what your uid btw
I already have first, game gave it to me like last week
Guys is 2.2k power overkill for early game
the first one doesnt produce sewage tho
but you are left with 60 sewage/min anyway, which you must send to treatment
sent FR
or you want to make a temporary 3rd batt production
Can I also add? 𫣠I donât have anyone added and I only started today
ok my repeat test shows it's the belts responsible
Valley-4?
yeah sure go ahead
I started today I have absolutely no idea what that means
Offline test yields 500 without belts
accepted
@pulsar sail thus we can conclude that it's the belts causing the desync
sent FR too
oh wait you are
you stuck the facility together?
My setup

sent
yeah that's what I'm suspecting, when login out, the game don't save the thing in transit
I used splitters as you can see in the image
My uid is 4868188054 if anyone wants to add đ
accepted FR
Makes sense
you want zip too?
interesting so we just need to make everything without belts 
Would be better if you can make it vertical 60/min xircon
Think ur right thus we can conclude the machines are all working properly accept the belts
can i get problems down the road with this?
the two at the top left please thanks
could it possible just toss all the things in belts directly to the warehouse? so they arent actually deleted
online I got a 100% output
aight. might be out of share attempts btw
np
making a third try but I will exit the game a few time
Man is gambling
thanks
I got 500 output when I stayed online for the 500 run
if possible, just ping me if I forget
if they are both 15 flow rate then no
Spam his dm in game@dark furnace
mine works like a charm
wait why is 6/2 now
Rounding
becase it uses 1.5 batteries per minute
sometimes it will be 1, sometimes 2
so this is optimal?
yes
40 sec/battery so it's rounding
and if things in belts are lost while going offline? what happens to things in pipes?
I guess pipe is the same
u guys think i need another source of water?
I'm going to try loging in and out in the next 20 min to see if that goes below 497/99.4%
am i splitting too much?
@unreal crater it's so beautiful I could cry

so the more you log out the more you lose 
and if you setup the sewage output to feed a reactor down the chain, that reactor won't work for a few cycle
how you guys logoff, alt+f4?
that needs to be tested, result in 10 minutes đ
Just imagine what we need for HC Wuling Batt 
usually yes but for the previous test where I got 99.4% output, i specifically use the leave game option
yeah but you can have 4 reactors now đ
for 16gb of ram and below i suggest NOT
there will be a ram spike if you altf4
for some reason
is this also optimal?
are you producing components?
so.....my setup somehow have an excess bottle production (due to compenent production annoyance)
went and make some cuprium + xiranite liquid passively with the extras :3
Sewage clogging incoming
I feel like the belts are also not actually slower offline, but rather because of the items lost in transit it seems slower
When logging in / logging out
ok so I put 65 explosives on a long belt they were all still on it when I logged back in, but this belt isn't connected to anything, and I only did a short log out I dont know if it needs more time before something happens.
or the belt might need to be connected to something
anyways further testing required
the othe explanation is it's not the belt/pipe but the "current run" that is lost
how does this water puddle can support 6 hydro mining rig 
I think the pipes have no issue offline as i used pipes in that 500/500 offline test but got full yield
magic
yes
Anyone have a link to the original slower belts offline test?
I'm going to see if it's really item lost due to desync or they are actually slower offline
no idea, I read here yesterday about that issue, that's why I'm making a few test myself
the 500 batch with 4 login should be cooked, checking the results
why at 7 days my energy just dies?
this is painfull to look at
server just eats them
Guys I was using KyostinV blueprint for few days and now this is happening
Why?
endmin gets hungry and drinks one
its just like real life when the workers are stealing from the production line
nobody will notice if there is 1 missing
yes, so
500 fully online
497 fully offline (quiting just after powering on) without relogin
499 with multiple exit/login
cloged sewage ussually
How to fix?
your cuprium ore is stacked so cuprium is the culprit
someone actually experimenting on offline production loss? insane
Find a better bp, i dont like kyostin bp cuz it makes valley battery
Um what the heli
so can we say the reactor is the cause of the issue?
am i missing a node?
Wait what did you do haha
clogged refining cuprium likely
I guess the few time I logged in / out was enough for the reactor to work better
now I need to test by dychotomy to see if it is 1 loss every X cycle, we know it's 3 for 500
Think in all honesty, it's definitely the belts are bugged
4.4.2 60/M
@marble yarrow yo how's the test pumping extra xircon eff into making xircon, is xircon production stable now
I would have agreed if I had less than 497, but I got 499.... so probably not belt
gonna try something else, 2 fluid container, a long ass pipe, and transfert 500 units while offline
no reactor
Good idea maybe the reactor is being scapegoated after all
also when you produced 497/500 it's 1.5 source materials lost that doesn't make sense, if it was 1 or 2 lost you could understand but how does the server create a half of a resource out of nowhere?
Bruh Lol I'm a fcing idiot
I offed this shredding unit thinking it goes only to stash
Didn't notice it goes to reactor
Bruhhhhh
liquid cuprium
in the details, it was written that aic factory only works for 7 days if offline. more than that, it shuts off as safety precaution
next test would be 'where to logoff w/o triggering the bug'
and if you made 499/500 how can the recipe produce an odd number??
how do i unclog the caprium refining units?
max length pipe, 500 fluid, alt+f4
if I have 500 fluid in the destination, then it's not the pipe
i connected all of them to a water treatment station
is clogged cuprium refining units means it cannot produce more cuprium without clearing sewage?
yeah
they will produce at a lower rate
then it means you have to calculate how much sewage is produced per min and calculate how much sewage is deleted by wastewater treatment per min
I suddenly thought of something dumb -
what if in future updates, we would be able to spill a combination of sewage and some form of xiranite liquid into some empty pool...
would we be able to manufacture marvel super heroes if we push people into that?
but not stop entirely
what is clogged on your refining unit in the output, if it's the ore (max stored) then you need to use more ore
and if it's the sewage, then you need to treat it, or use it to produce xircon
then it's ratio time
sweet spaghetti!
do i split the sewage pipes and connect them to a water treatment station
that's the easy way
where are your sewage pipes going?
im using part of it already
Nah dude it's all good
It was my fault not Kyostin's
I hope you know that for each 30 sewage/min you need 1 water treatment thingy
4 cuprium refining can provide waste for 10 reactor to produce xircon
pipes are 0.5 not 30 though but yeah
its being used
so do i split the pipes and use 2 treatment stations per refning unit?
TARHUN
this
.sahur
look at the numbers on the output/s on the refining, and the number on the treatment unit
relaunching the game right now
its a bit confusing because belt are 30 (0.5) max while pipes are 0.5 but up to 2.0 max
so I guess the pipe is not the problem when going offline
this is the layout shown in devlog. maybe look into it and see if you could apply same
imagine if convergers could increase the belt speed from 30 to up to 120
so that convergers would actually be more useful
layered belts maybe introduced if the plot is limited
vertical factory will be new endgame
then I need the jump pack from satisfactory and a build gun đ
So it's the lost in the process of reactor?
I guess so
5 REACTORS?!
im only using 3
yes you need 5
you need twice the amount of xircon effluent for the xircon itself
depot busses be like now we gotta be taller to keep up with the faster belts. The factory must grow.
2 cuprium, 2 xyarite, 1 ferrium, 5 reactor, 3 waste treatment, that's the standard yeah
yeah, you do need 5 reactors for xircon rock productions
im gonna wait for a built base with optimal stats ig 
that's just 1 sc wulbat line right?
yes
my xircon rock factory.
i just depot the rock for battery production at some other areas ;v
look at the #1461542035617091681 channel, there already are bases
very squarish~~~~
yes
it'd be fun if the offline wasn't so frustrating with the desync between reactors and everything else
stealing this
sure, hope it helps.
same
we can only wait until devs listen and fix the offline calcs but I doubt its high priority to them
sex
now?
yes
male
That's what everyone is trying to find out lol
use my forbidden sewage filter
the pipe is clogged?
the reactor is full
clogged in other facilities at end of pipeline
you can make zipline from AIC straight to the event stall
the pipe and the structure it connects to
Its definitely not the pipes as was tested by @pulsar sail
Its definitely not the crucible because it works fine offline when I tested without belts
The common denominater here is the belts
7 hours until event



