#aic-factory

1 messages · Page 270 of 1

upper fiber
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converger transport 2/s at once, so np

solid python
#

Looks like it does PerliFumo

marble yarrow
#

you could perfectly fit 2 pumps (each producing 1/s of water) into a single pipe then into conduit, to use it farther out into a pipe and split out 4-ways

subtle finch
#

im losing braincells here reading these PerliDerp

marble yarrow
#

yeah some people still dont understand pipes

solid python
#

You can think of it like 2 facilities will send in the 1st second, and then the other 2 will send in the next second, creating a perfect 2 units/s.

gaunt summit
#

alright but lol, so if you converge two pipes

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that creates...

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How much per second input, into that single pipe

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lol

solid python
#

Assume 2 of the facilities are off, the flow will look like 2, 0, 2, 0, 2, 0, ...

wispy grove
#

when you try to cut some outputs just to make a lil bit of components Perlithonk

gaunt summit
#

ignore facilities entirely

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because they dont matter yet lol

#

pump ;;; pump
pipe ;;; pipe
converge
pipe

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how much is going into the bottom pipe

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lol

solid python
#

As much as the bottom pipe can handle

nocturne stag
#

speed/rate sets cap, but no matter how many items is in the pipe/on the belt it still moves at that constant rate

bright zodiac
#

didnt you read here?

wispy grove
#

the length doesnt matter, it will still pump per sec. even if its kilometers away

gaunt summit
#

well yeah lol

wispy grove
#

wuling pipes are something else

nocturne stag
#

the belt and pipe are the same thing

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pipe just moves twice as fast

gaunt summit
#

a pump gives 1/s right XD

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or am i just

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crazy

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lol

lean frost
#

Are they planning to allow for inlets/outlets to maintain connection when its moved within range?

dark furnace
#

i mean the pump formula literally said 1/1s

gaunt summit
#

Who ever clicked on a pump

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lol

upper fiber
#

they won't let you comfortable

wispy grove
marble yarrow
#

thats why ur confused

coral orchid
#

Err if we related it with Physics irl
Moving goods in land have big friction, that's why it's slow

Moving goods in/on liquid is faster, because less friction happened

dark furnace
#

skipping tutorials be like

wispy grove
#

pipes are instant 1 sec it reaches its destination

nocturne stag
#

😭

marble yarrow
upper fiber
#

flowchart needed, where is the guide

gaunt summit
#

Right ok lol

uneven aspen
coral orchid
dark furnace
marble yarrow
#

yeah it doesnt reach instantly

nocturne stag
gaunt summit
#

lolol

lean frost
#

Pipes take their time to transport the fluid, its just that the whole pipe gets visually filled with color

marble yarrow
#

unless it pushes all water sequentially along the pipe

gaunt summit
#

Nah I get it now lol

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I just never bothered looking cause I gave my pipes plenty of breathing room and it always worked

warped delta
#

Do ya'll have nothing better to do than take simple ratios and complicate the fuck out of it? Factorio I could see... but Endfield's babbys first factory formulas? PerliFumo

dark furnace
gaunt summit
#

still though lol

wispy grove
dark furnace
#

the issue is particular annoying for 1.1 because of the sewage ICANT

gaunt summit
#

lol is there proof that like... the lack of anything isn't just a 1s start/stop when logging in and out of the game?

dark furnace
#

freaking clogged sewage slowing down cuprium production

gaunt summit
#

where the desync is lol

dark furnace
#

if crucible can use all the sewage 1:1 there wouldn't be any problem

marble yarrow
dark furnace
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cuprium is producing more than 1:1 sewage while crucible using up less than 1:1 is so annoying

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but we solved it with workarounds so maybe wait for devs to fix it

bright zodiac
warped delta
#

1 Xircon reactor backfeeds 1 effluent production. 1 cuprium refinery feeds the other effluent reactor for that line. Repeat for the 2nd Xircon line. Cuprium refinery 3 into a treatment plant. Cuprium refinery 4 into a treatment plant. Run all the cuprium output into loaders or protstorage for the outpost to use for Yazhen. Done. No hiccups. No fuss.

bright zodiac
lean frost
final escarp
leaden drift
#

my graphs be funky monkey

dark furnace
#

not when you offline

final escarp
lean frost
coral orchid
#

I am thinking that "What if"

  1. Xircone maker became 3 (but not full perform), store in Depot
  2. Xiranite Eff maker up it into 3 so stock became more stable
  3. Because of number 2, then, we need some buffer like Transporting Sewage back n forth from sub to core and adding 1 more Sewage sources to boot as buffer (Cuprium Component)
  4. Xiranite push starter, can use 2 more outlet depot (might seen small deficit in small xiranite)
dark furnace
warped delta
#

Why are you running sewage thru the depot in the first place?

wispy grove
#

Long ago, the 4 factories lived together in harmony. then everything changed when the sewage overflow clogged.

bright zodiac
wispy grove
leaden drift
wispy grove
dark furnace
#

you won't clog sewage if you are online, it only happens if you are offline for too long

coral orchid
upper fiber
#

use protection when offline

dark furnace
final escarp
leaden drift
#

I use this for the one that natually clogs via xirnite being taken out

gaunt summit
#

i mean you can just run a big split into a treatment lol

dark furnace
marble yarrow
#

wait it improved??

NO WAYY

dark furnace
#

the goal is to make sure your cuprium refiner doesn't clog with sewage, as long as they are at 0 sewage, you don't need to care about crucible clog

warped delta
#

No... I make the cuprium at the core because that's where the sewage is needed, and depot the ingots to pull them out at the sub. Fitting and Molding Units don't create or use sewage...

final escarp
dark furnace
bright zodiac
coral orchid
marble yarrow
#

the only change i did:

dark furnace
#

once I online I go back to 60/m

outer basin
#

So like, if I'm buying out the outpost, is this even worth worrying about?

final escarp
# uneven aspen yup it works

With this priority system I created an overflow diversion mechanism whereby once my crucible are full with sewage it will divert to water treatment plant this ensuring my crucible are always full and my copium are always empty from sewage

bright zodiac
#

but if its juat seconds or minute or interval issue but it still somehow close to 100% accurate

dark furnace
#

where comparison

marble yarrow
#

from this (i replied to this message if u read up)

gaunt summit
#

@dark furnace the graph when you come online is probably cut due to the desync from login lol

dark furnace
#

i mean the layout

gaunt summit
#

and probably corrects itself within 1min

marble yarrow
#

this one, the xircon line is next to the battery production

dark furnace
#

how was it placed previously

leaden drift
#

i like how my layout is looking more and more like an eye

marble yarrow
#

the change i made is i depot xircon and fetch it again

leaden drift
dark furnace
#

were you using protocal stash for xircon

marble yarrow
marble yarrow
#

now its this

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previously it was this

leaden drift
#

im probs gonna make this smaller

marble yarrow
#

time for another 2 hour test

lapis crane
#

hmm top view

final escarp
#

Feel like the devs need to add at least 2 decimal points to all the rate calculations

marble yarrow
#

i'll try adding a liquid xiranite later, to add 1/4 of it to each of the 4 crucibles

wispy grove
final escarp
warped delta
final escarp
#

So most will be like .5 or .25 or .75 or .33 .66 .99

marble yarrow
#

2 decimal places is good enough

atomic fiber
#

the dev probably use short floating point

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16 bit float ahh moment

warped delta
#

All servers run on 1st gen Pentium CPUs /s

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The Pentium FDIV bug is a hardware bug affecting the floating-point unit (FPU) of the early Intel Pentium processors. Because of the bug, the processor would return incorrect binary floating point results when dividing certain pairs of high-precision numbers. The bug was discovered in 1994 by Thomas R. Nicely, a professor of mathematics at Lynch...

#

In typical Intel fashion, their response was "Bah, it's fine. Who cares if the numbers are off a bit...no refunds!"

final escarp
#

Because the copium gear parts don't use sewage so you will produce more sewage than you use with a backfeed mechanism resulting in clogging

final escarp
young stag
#

how are they doing now

warped delta
#

Or you depot the parts and sell the excess...?

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The new 200S+ CPUs were just announced. 15% uplift and a few more cores compared to the originals. Not a new gen, merely a refinement of the existing one atm

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Final set of CPUs for that socket

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Next gen will be their first real competitor to X3D cache afaik

upper fiber
#

will ai take over cpu too

leaden drift
#

ugh

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i feel like if fliped my whole layout

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it would be more space effiecent

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but i built it all already

lapis crane
#

wait
 u get lower yield offline?

leaden drift
#

all this space

final escarp
# warped delta Or you depot the parts and sell the excess...?

As in that's what I'm doing, the issue is that if you produce max rate copium, you will end up with max rate sewage, but because you divert some Xirang for the copium parts, you don't end up consuming max rate sewage which results in sewage buildup
Now this would be simple to solve by diverting sewage into treatment plant, but the only form of diversion we have is a splitter which permanently halves your input which will affect Xircon production if ur not splitting Xirang equally for Xircon and Gear parts in 1:1 ratios (which people won't do cos if not u can't buy out the stock bills)
Also I wanted the flow of sewage to be variable so when I max out on gear parts it can just redirect the sewage back to Xircon production

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As in its overkill because I don't wanna rebuild my factory lol

lapis crane
hollow crest
#

cooked, I dont think the issue was belt speed jerryLMAO

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alr covered all belt with mergers

hollow crest
# lapis crane why number is weird

was testing to see if covering all xircon producing belt with mergers/splitter to solve the offline production bug is from belt speed or not

lapis crane
hollow crest
#

PrivPain it was not belt speed

hollow crest
#

not just belt speed as someone said yesterday

lapis crane
#

mine is doing fine PerliWheeze

hollow crest
lapis crane
#

need to ran offline stat with 120 cuprium

hollow crest
#

pepelaugh same problem, there's no solution to this atm

final escarp
lapis crane
#

it shouldn’t be problem tho

hollow crest
#

welp I've tried everything, guess we just live with it now

leaden drift
#

fudging the numbers

lapis crane
leaden drift
#

it actually counts lol

final escarp
#

I mean for me I just added the sewage from the 3rd step to the copium production and then split that between the 2nd step and treatment plants ensuring my rate is always more than or equal to half the rate of consumption in the 2nd step thus ensuring 2nd step sewage consumption always maxed out

lapis crane
#

but how the hell cuprium and other ores keep piling up even with 120/120

hollow crest
#

because it's not bein used fully when u offline

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I just realized u set the graph to 10mins, set it to 2 hours or 1d

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you will see the inconsistency

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unless you've been online ingame for a whole day jerryLMAO

lapis crane
hollow crest
#

we can still bankrupt the hobo SolineCLUELESS

bronze vector
#

bankruptcy

wispy grove
lapis crane
#

i forgot to turn on sandleaf production PerliWheeze

leaden drift
#

has anyone tried this as a way around weird spots?

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cause i think it would be interesting to save the depot spot

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so i crunch this area even more

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as a pass through

earnest sparrow
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a 6/min yazhen A and 9/min SC bat is enough to make outpost broke

leaden drift
#

well if it allows for both passages

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i think it could help make things smaller

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fuck

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now ima bout to get hella transport belt insane

marble yarrow
warped delta
# leaden drift

I like the pyramid design for the xircon. Haven't seen that one before.

marble yarrow
#

then 6 yazhen 9 SC is enough

earnest sparrow
#

9/min net SC bat i meant

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usually u just do 12/min with 3/min usage

leaden drift
#

trying to condense it more

warped delta
#

Condensed designs can be neat, but I still like to maintain symmetric aesthetic if possible, and also readability of the design for troubleshooting purposes. Especially since there's no shortage of space atm...

leaden drift
elder thistle
#

What happens if you try to converge different liquids using a pipe converger, assuming each liquid has a rate of 0.5/s?

Will they all flow through at the same rate simultaneously or only 1 liquid goes through at a time?

leaden drift
#

one of my favorite things

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literally works because of xiranite being capped

analog elbow
#

@marble yarrow I woke up to my Power Edger clogged. I thought i broke something but my battery was maxxed out in Depot moji_hadehhh

warped delta
#

(Although Sky King is like 75% plant production lmao, but at least it's identical modular designs with X-Y-X layout stacked/facing each other into protocol storage)

leaden drift
#

if capped it goes into gearing unit

marble yarrow
leaden drift
#

it also shoots bats to 12

analog elbow
#

500 Protocol Stashes

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@small creek loves it

leaden drift
#

if xiranite maxed it doesnt get taken out of the battery line

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and full sends battery

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but if not max xiranite it brings battery production to 10

small creek
marble yarrow
small creek
#

what the fuck.

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planters???????

marble yarrow
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they all spawn inside

leaden drift
#

yuh

analog elbow
#

Yes you can place T2 Buildings

small creek
#

yea but like

analog elbow
#

talking about "Farm"

leaden drift
#

ifrit line

small creek
#

now we are FARMING

marble yarrow
small creek
#

whats the clear time on this btw

analog elbow
marble yarrow
#

marsh is the last one i put down PerliWaaaaa

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im still waiting for my 2hr offline

analog elbow
#

Gtg for now. See ya people

small creek
#

bro come here to ragebait me then leave

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smh

marble yarrow
#

bro is on a shift maybe

dark furnace
#

@marble yarrow I just did another test, I clogged every input possible, xiranite, sewage, water for the liquid xiranite and xircon eff crucibles. Not just temp clog, but perm clog (capped at 50 before and after login)
Now what I am testing is if I clog 50 liquid xiranite in 2nd crucible. What would happen.

after 12 hours of offline, the liquid xiranite dropped by 5.
Meaning there's actually a deficiency of around 0.0115% for each crucible even when you have abundant of input...

warped delta
#

I heard people bitching about the deluge being worthless, but 1 deluge + 1 marsh completely locks down a lane for the Lv3 defense. It's super funny

dark furnace
#

the crucible is actually NOT working as intended

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that's why you get sewage clog

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that's why your xircon is not producing 60/m

marble yarrow
warped delta
#

And how many times has the sewage been split before then introducing floating point errors?

pulsar willow
#

Made a parallel battery thingy

mighty yacht
#

what can i even do with this excess xircon? its not like i have enough oregano to make a 3rd line

zealous night
#

whats the limit of the blueprint

dark furnace
mighty yacht
zealous night
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anyone know y its not letting me save this blueprint?

wispy grove
#

make 3 battery then

mighty yacht
#

split it into 2 BP's

warped delta
#

You could make a solid dent in it with a temp 3rd line since you could dedicate 55 ferrium to it with metatransfer

tawny bear
#

yall ever look at ur factory that u built without blueprints and go "wow, that is a beautiful factory"

wispy grove
shrewd knoll
#

or at least try to compact them together

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so they dont make more facility counts

mighty yacht
#

maybe, but im not really doing comps rn since i dont need any of the new gear sets yet

small creek
#

adding the new turrets in v4 put me at exactly 5.7k PerliDerp

mighty yacht
#

i actually could do the 40k hole, but we'll see

warped delta
#

I liked what I read earlier that if you fill a hole with yazhen liquid, it becomes a healing spring

shrewd knoll
#

does it matter that it heals? you teleporting to it already heals you from the TP

marble yarrow
warped delta
#

It's the principle of the matter /s

mighty yacht
marble yarrow
mighty yacht
#

like it actually heals if you go in it?

dark furnace
#

-# joking

small creek
#

haruna how much power do u use in wuling again

marble yarrow
#

i went 12/min SC

small creek
#

oh

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it was what before?

marble yarrow
#

3100 also

small creek
#

also really leaving me alone in 1.5 comp gang đŸ„€

#

wtf how even'

dark furnace
#

I gave up edging and went with 2 SC battery ICANT

marble yarrow
leaden drift
small creek
#

after all the power optimization i did, im still 3.36k

leaden drift
#

managed to condense it further

marble yarrow
#

i'll go back if shi isnt interesting

mighty yacht
marble yarrow
small creek
#

ohh

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i have zip everywhere

mighty yacht
small creek
#

maybe thats the diff

marble yarrow
#

yeah im not collecting the gatherables lmaoo

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also no eco farm

small creek
#

oh my eco farm too ICANT

mighty yacht
#

same, but i left the sprinklers on

tame lagoon
#

Should I have one hub solely for a battery relay?

small creek
#

lemme calculate what power i would use if no zip and ecofarm

dark furnace
#

I just made my 45th zipline yesterday ICANT

somber briar
dark furnace
#

eco farm already costs around 120 if you uses 2 pylon

small creek
#

without zip and ecofarm, im still 3145 power

marble yarrow
dark furnace
#

130 if 4 pylons

mighty yacht
tawny bear
#

as far as imaware it's the only source of sewage :v

small creek
#

i guess you're also doing purity-based hydrorigging

wispy grove
#

to think treatment plant is so energy expensive

marble yarrow
small creek
#

that would explain the missing 45

dark furnace
small creek
#

nah i just did 3 spot per pump

marble yarrow
#

yeah that

somber briar
marble yarrow
small creek
#

i guess we're actually at same power consumption

mighty yacht
small creek
#

just that i do a little more stuff

marble yarrow
dark furnace
small creek
dark furnace
#

truck/train/bike

tawny bear
small creek
#

they save a total of 135 power but still have max prod

somber briar
mighty yacht
#

i thought it was a real bike

marble yarrow
dark furnace
#

the whole Dijiang only had one bike

mighty yacht
hidden elm
#

i built a giant di-

hardy plume
#

should i have mines on all the minerals in the map?

atomic fiber
#

ye

tropic gale
#

Why the balls tiny

hardy plume
# atomic fiber ye

i'm new isn't a waste of power if i'm not going to use the excess ores ?

#

or will i be able to use all the ores generating when i max all outposts?

tropic gale
#

There will be more than enough power to use

atomic fiber
pulsar sail
#

not 100%, but you still need to put mines to evolve the rating of the zone development

tropic gale
#

More mines = more regional development points

hardy plume
#

oh isee

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what is considered a high authority level?

tropic gale
#

Que?

hardy plume
#

its out of context but i'm just wondering as i'm AL51 and barely in wuling

pulsar sail
#

57/58 is "normal" if you play since the beginning daily without hard core sanity usage or $$

hardy plume
#

still trying to catch all the minerals and maxing all areas

#

gotcha ty

ruby sorrel
#

okay the offline problem is huge with whatever my factory is doing.... 8.85/min offline out of 10.5/min online

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might as well delete everything and start over

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think it'll run better if I move half the stuff to outpost?

hardy plume
#

optimal for valley 4 is HC battery or SC i'm currently crafting SC and using that as it takes less space

pulsar sail
#

lauching the game rn, was offline 12 hours

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i'll see

hexed scroll
#

How do I increase facility and logistics limit

hardy plume
hexed scroll
#

Something along that lines

hardy plume
#

oh idk how to increase that

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this happens when u have too much stuff placed

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for example in valley 4 u can have up to i think 80 facilities

pulsar sail
#

@ruby sorrel I have 5162 syringe, 6/min, thats 14h15, which would match when I went offline yesterday

hexed scroll
#

How do I check the linit

ruby sorrel
#

yeah I'm trying to figure out why my offline production is so bad

pulsar sail
#

do you use a power management to time / delay the usage of batteries?

ruby sorrel
#

maybe doing yazhen solution in the liquid xiranite reactor just doesn't work

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no I'm on 3365/3400 power

pulsar sail
#

mhh

tame lagoon
#

I started yesterday and really wanna get on top of aic.
I’ve already gotten every single mining area hooked up in the first 5 areas, I have the valley set up as a garden farm to max out healing and mats for trading, and then I have my main hub as a thermite farm and battery farm (860 power rn).
What should I be making my third hub area be, rn I just have it grinding random things 😭

hexed scroll
ruby sorrel
#

guess I just have to eat the 50 power from another reactor

shell jewel
#

A 3 reactor line is enough xircon for a .5 SC battery right?

hardy plume
unborn iron
#

Im so lost about this one (trying to make new wuling batteries)

azure sparrow
ruby sorrel
#

yeah it won't use liquid xiranite (output) as an input

dark furnace
#

@marble yarrow @wispy grove these offline charts are really funny

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i was producing 122 xiranite per minute

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in the past 30min

unborn iron
marble yarrow
#

im producing 62 in 1.0 PerliWheeze

pulsar sail
azure sparrow
#

you need to separate them

unborn iron
#

Doesnt it need sewage water and clean water just to make uhh light green water (forgot the name)

wispy grove
pulsar willow
wispy grove
pulsar willow
#

and you accidentally mixed sewage with liquid xiranite

small creek
#

ern

shell jewel
pulsar sail
#

Reactors cant make 2 recipe if they output 3 liquid

wispy grove
# wispy grove

me trying not to lift my hand up whenever i see this in my factoryPerliDerp

unborn iron
#

Hold on im dead lost like damn PerliDerp

pulsar willow
pulsar sail
#

this recipe can't be mixed with anothe one

wispy grove
#

it takes 4 slots to do that recipe

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there are only 5 slots

hexed scroll
unborn iron
#

Ok imma try one more, it literally take me 1h just to figure it out

hardy plume
hexed scroll
#

In the map I have 17/100 protocol capacity

pulsar willow
pulsar sail
pulsar willow
#

and make a separate pipe for that

hexed scroll
shell jewel
azure sparrow
pulsar willow
#

are there any bugfixes coming for the funny offline production numbers?

pulsar willow
#

(mildly infuriating)

#

it's a game about numbers

wispy grove
#

cant help it, the tick rate is just

pulsar sail
dark furnace
#

fyi crucibles are only working at 99.9988%, meaning you lose 1 for every 2600 xircon while you offline

pulsar willow
final escarp
unborn iron
#

Now this sewage water aint coming from the conduit outlet

pulsar sail
wispy grove
#

thats inert bro

pulsar willow
#

why did it suddenly dip lol (2 hour period)

pulsar sail
#

omg why is my discord replying to the wrong person, sorry @dark furnace

wispy grove
dark furnace
pulsar willow
#

it's genius

wispy grove
#

so clean then poof

#

lemme lower that real quick

dark furnace
#

tang tang broke it

final escarp
pulsar willow
ruby sorrel
#

wait my 2h graph says 10/min, but my depot numbers come out to < 9/min lmao so even the reporting is completely broken

pulsar sail
#

my guess is they reboot/do maintenance, and the liquid/belts are deleted

azure sparrow
pulsar willow
#

it's correct

#

if you feed your thermal banks right from the battery production it won't register as stored

final escarp
ruby sorrel
#

losing like 10% to offline though

#

a bit more than 10%

pulsar willow
#

wait am I stupid right now

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yeah I am

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or am I

pulsar willow
dark furnace
#

test

ruby sorrel
#

idk maybe Im' being stupid instead

#

taking 15/min xiranite on other lc+comps

pulsar willow
ruby sorrel
#

yeah so I should have 9/min gain

marble yarrow
#

shitty ass micro bumps in my 2hr

ruby sorrel
#

I'm at 8.8 instead

pulsar willow
#

yield != gain

ruby sorrel
#

has it always been that bad

marble yarrow
#

its good in 30

pulsar willow
#

ah

ruby sorrel
#

that's over 10% loss

unborn iron
#

Inner? Why tho

ruby sorrel
#

or I can't math

#

idk

final escarp
# dark furnace that was an uninterrupted 12 hours offline

As in not saying the length of time but rather could this be the case?
Start test >> go offline (output loss due to desync) >> offline (100% efficiency) >> relog back after x amount of time (output loss due to desync) >> net decreased efficiency

marble yarrow
#

it crapped itself 2 times in 2hrs

ruby sorrel
#

it's just really noticeable with SC because xircon is much slower than orig cubes

marble yarrow
#

it should, maybe

ruby sorrel
#

always coming back to completely backed up everything but xircon

pulsar willow
#

yeah it dips for me somehow as well lol

#

now it's normal

dark furnace
# final escarp As in not saying the length of time but rather could this be the case? Start te...

the only thing mattered in the test is the amount of liquid xiranite produced by first crucible VS the liquid xiranite remained in 2nd crucible. Under abundant supply of other resources.

The result shows the supply of liquid xiranite is not enough to cover the consumption of it. Either becuase the 2nd crucible is using it faster, or the 1st crucible is producing slower.

But we already know that 2nd crucible also isn't producing xircon eff with full efficiency, so it's the latter (1st crucible is producing slower.).

pulsar willow
#

I can change it to english if you are having trouble with cyrillics lol

unborn iron
final escarp
ruby sorrel
#

nah when mine dips it's missing a few bumps from the usual zigzag

#

not like that big dip

wispy grove
pulsar willow
#

then we have different problems with tickrate?

#

maybe there are factory setups that make everything lag less?

dark furnace
#

keeping the sewage a constant

wispy grove
#

lesser splitter use

ruby sorrel
#

my only limiting on SC is ferrium now cus I don't trust the reactors anymore

dark furnace
#

loggin in and out should not desync as much as 5 units

#

if only 1 to 2 units I would understand

pulsar willow
#

I just use conduits as buffers

#

1000 liquid buffer is nice

final escarp
#

@dark furnace hmm as in because we tried with jincao powder as well and the efficiency we got was 99.4% with 500 jincao and 500 water ... but it doesn't make sense for it to have variable efficiency which is why I was thinking it was more due to desync

#

U got 99.998% right

dark furnace
#

should be worse if you aren't clogging input

#

because belt bug exists

pulsar willow
#

saddam hussein is hiding in my factory review...

final escarp
#

Hmm would you be able to share the setup though?

ruby sorrel
#

missing production cycles in the offline calc maybe? say if your input is empty for 1 tick it ends up being 10 ticks or w/e in the offline calc

young stag
ruby sorrel
#

somehow hitting liquids very hard

dark furnace
final escarp
#

I would like to retry it as well maybe on a smaller/larger scale because I find it strange the crucible can have variable efficiency

dark furnace
#

I am also testing another offline setup

pulsar willow
ruby sorrel
#

you know if the efficiency changes if you're in empy outpost vs busy main aic?

#

I will absolutely run a 2000m long pipe if it's more efficient

dark furnace
#

the setup is easy, just feed two xiranite into 1 st crucible, clog sewage in 2nd crucible, then clog the liquid xiranite until full, connect the 2nd crucible to xircon and go offline.

#

make sure you are permanently clogged water, xiranite, and sewage

final escarp
#

Cos when we tested we used 500 jincao powder + 500 water >> 497 jincao solution when offline giving us 99.4% efficiency

dark furnace
pulsar sail
dark furnace
#

i mean you could just go with 2, 1, 1 if you want to test

#

as long as it's more than they consume

final escarp
pulsar sail
#

ok, so you didn't take in account the qtt of water stored in the pipe

dark furnace
#

I can scale it up and go offline longer

final escarp
dark furnace
#

and as I assume they test it with enclosed fiuld tank so no more input. And all output into crucible

pulsar sail
#

pipes have quantity, i'm making a test right now

viscid plover
#

we getting scammed by offline calculation smh my head

dark furnace
#

the quantity just means how much water they can hold, it doesn't affect the flow

final escarp
pulsar sail
dark furnace
pulsar sail
viscid plover
pulsar sail
#

played too much satisfactory not to care 😄

viscid plover
pulsar willow
#

it's not that nice

viscid plover
#

agree

dark furnace
viscid plover
#

thanks for sharing with the class then, it's good to know regardless

marble yarrow
#

now i added a ferrium powder belt line that splits for 2 xircon crucibles.

also added 1 crucible that produces 30/min xiranite liquid, and gives 7.5 each to the 4 reactors

#

2 hrs wait again

pulsar sail
#

filling 500 unit of water for testing, that's long 😄

dark furnace
#

under the effect of bad crucible + offline bugs

#

including desycn

#

why couldn't they just make production lines absolute values ICANT

#

or make it so when you chain up a production, the game considers it as one production

#

and make it so anything between is just visual

upper fiber
#

w/o extra xircon the graph won't be smooth sigh

final escarp
#

Ok repeating the 500 jincao test without belts in case the desync happens with belts

#

@gaunt summit

jovial breach
#

guys how do you split xiranite in battery production without sewage getting clogged and it creates a feedback loop

pulsar willow
upper fiber
#

btw, is that exploration day event need to be done every day or can binge clear?

jovial breach
upper fiber
#

oh not asia

pulsar willow
#

yeah 1 more hour I guess

rain schooner
#

theres still an issue with the aic factory man

jovial breach
rain schooner
#

my cuprium ore is increasing slowly while im offline when Im using 120/120

jovial breach
#

isnt that a good thing

nova lodge
#

looking good thus far for copium stuff, a bit annoying to manage the sewage water stuff though.

rain schooner
#

No

#

Itll eventually get capped stopping all my systems

jovial breach
#

it's not lol, if it's capped the rigs will just stop sending

upper fiber
#

uh ore can't mess up your system

jovial breach
pulsar willow
#

I've seen people split it like, 5 times? so you get something a little bit less than 1 sewage per mitute on the output

rain schooner
#

bruh the sewage and stuff will stop

#

Its already happened to me before

jovial breach
#

or you mean it's slowly decreasing?

upper fiber
#

i think he mean 'cuprium' w/o 'ore'

rain schooner
#

yeh i know but I shouldnt need to do that and this makes it so Im forced to log in regularly

wispy grove
#

i have a better solution

shell jewel
#

not the best factory, but it works... I feel like I should still be clearing my bills every day

wispy grove
#

the overflow is inevitable but you can divert the excess to the treatmentpant

jovial breach
scenic swift
#

it wont stop everything they are using like 99.7% when offline, when you are full the yield will drop to 99.7% and the usage will be 99.7%

pulsar willow
#

just make a buffer guys... you can go like a week without clearing it up if you use conduits

wispy grove
#

oh thats c

#

nvm

scenic swift
#

and when you arent full that little bit thats not used is slowly filling you up

jovial breach
shell jewel
jovial breach
#

therefore cuprium also capped in the refinery
what how?

scenic swift
#

its based on looking at the largest output to calculate the actual loss rate

#

because you cant see rounded numbers in the graph

jovial breach
#

are you not using refined copium

rain schooner
jovial breach
#

or the man has some cursed set up that stores the refined copium

rain schooner
#

The point is there's delay in the system from offline to online lol

jovial breach
#

idk from experience splitting your production will create a room for malfunction

rain schooner
#

Desync I think others here called it

pulsar willow
#

sorry guys it's a bit off-topic... but I finally got an essence for Yvonne

rain schooner
#

That doesn't mean its not an issue?? It should be fixed

jovial breach
pulsar willow
timid gate
#

how many reactor crucible do you need to make xircon at full efficiency

pulsar sail
#

ok, test setup ready, i guess 500, 2s each, i'll go offline 17 minutes and check how much jincao solution I get

timid gate
# shell jewel 5

ic ty, I just made a new wuling mega factory design by myself, and like this is what I came up with for 1 xircon production line at full efficiency

pulsar sail
#

that's what was said above, 99.4% output, just testing

wispy grove
#

i think i did it yall

#

nvm i didnt

scenic swift
#

if you overload all outputs while maintaining the ratio you can theoretically force offline to stay 100% efficiency

pulsar sail
pulsar sail
timid gate
#

I chose to build 12/min batteries, 6/min syringe A, and HC V4 batteries for a power output of 4.5k

coral orchid
#

If staying online, everything stable
But it will not be when offline....
Weird

nova lodge
#

its nice to know that xircon effluent discardges sewage once xircon is made.....

coral orchid
hoary crag
scenic swift
#

example: Valley 4 over 7 day period without any factory changes: 1080 theoretical is only 1076, actually it should be between 1075 and 1076 according to the dip in the graph but rounding up to 1076. So just calculate that 1075/1080= 99.5% 1076/1080=99.6%. So the actual effeciency should be around 99.6% for ferrium ore, if all resources are being used theoretically, the ratios of loss for everything else can't be lower then this either.

coral orchid
hoary crag
#

even my 6/min SC wuling battery line becomes 5/min when offline

coral orchid
#

weird

hoary crag
#

but when online, everything becomes stable

timid gate
coral orchid
#

for now.... I hope this will not messed up

scenic swift
#

yes its just 5.xx cause its rounding down

hoary crag
#

there was this one time I decided to add a fluid tank to my sewage line (which is already stable when online) just to prevent clogging when offline

#

the next day when I woke up and checked

it has like 200+ sewage in it

coral orchid
#

Different in my case then

#

Somewhat my Sewage is gone nowhere

nova lodge
timid gate
#

yea, you need like 3 treatment plans for each max eff xircon prod line

coral orchid
hoary crag
pulsar sail
#

1 for sewage, 2 for inert thingy

timid gate
#

okay, so i hear yall talking about this, but is a 0.5% drop in effieciency even that important?

nova lodge
hoary crag
timid gate
#

I have 2 treatement plants just to clean excess sewage

scenic swift
#

If you want to find out how much you actually lose you can count how many batteries you have before you log out, and note the time then come back the next day see what the number is. Subtract current amount - pass amount to get the total production during that time. Calculate the produced amount / time to see what the actual efficiency was. Im to lazy to test this.

shrewd knoll
#

the small amount doesnt matter, you are already net positiving if you are using all the mined resources

#

and eventually hit the depot limit

scenic swift
#

as for the sewage clogs there are blueprints that solve that problem

hoary crag
#

also am I the only one who feels scammed thinking the new supply event would have us build stuff with the AIC?

nova lodge
#

well, it can be fairly annoying trying to balance 2 component in a single production line a the same time while trying to perform modification, that's for sure.

timid gate
#

This is what mine looks like, there is a bit of overlapping in the 2 pictures

#

battery production and syringe production are handled above the depot bus

shell jewel
scenic swift
#

I prefer 1.5 Comp its easy to just split a xirinite line in half

shell jewel
pulsar willow
timid gate
hoary crag
#

I have everything here except a sandleaf planter and my syringe lines (both in sub-pac)

shell jewel
#

I have everything here except for my thermal banks due to item limit lmao.

pulsar willow
hoary crag
#

wait how did you even reach item limit

#

😭

pulsar sail
#

it didn't even need to take 2 tests

scenic swift
#

1.5 comp / 10.5 batteries, you have unused originium for an extra 400 power (assuming when you wont use any for xiranite comps) while not needing to min/max to much to run on a single 1.5 battery powerplant

pulsar sail
#

yes

shell jewel
pulsar sail
#

I'm re-running the test online

pulsar willow
#

the 512 one

shell jewel
timid gate
pulsar sail
#

don't forget to set up the protocol stash to storage mode

#

my next test will be to alt+f4 and reopen the game multiple time

pulsar willow
#

yeah it's really easy to reach 512 capacity limit, especially if your factory is rich with conveyor/pipe bridges, splitters and convergers...

upper fiber
#

that's why i placed the basic production ones on jingyu

hoary crag
scenic swift
hoary crag
#

like what do ya'll use it for?

rocky niche
#

how did this one guy do this? (i just grabbed photo from reddit)

pulsar willow
scenic swift
#

and this number comes out to 99.4% exactly đŸ€”

rocky niche
pulsar sail
#

gonna try to see if it is 100% when online first

#

then i'll try to see if it is -3 for each logout/login

#

20min/test though

hoary crag
unique plover
#

is there enough resources for 3 SC bats production lines?

pulsar sail
#

no

pulsar willow
#

in wuling? No

unique plover
#

so only 2 full power SC lines?

vestal tiger
#

Ja

#

Not enough cancer rock and polluted water

pulsar sail
#

exactly for 2 lines, not one drop left

unique plover
#

so this is optimal?

vestal tiger
#

Ja

#

Usage no

#

Yield yes

pulsar sail
#

you use a bit much

unique plover
#

idk why usage is 3

vestal tiger
#

2 is more than enough

hoary crag
unique plover
#

im only using one

unreal crater
vestal tiger
pulsar sail
hoary crag
unique plover
#

oops

vestal tiger
#

Oh

#

That's idd

unreal crater
scenic swift
#

99.4% accuracy while offline? Coincidence? I think not.

pulsar willow
unreal crater
rocky niche
unique plover
#

can the sewage of the third reactor be used on the second?

#

for self sustain

pulsar sail
#

yes but that won't be sufficient

unique plover
#

its gonna run out?

pulsar sail
#

you should use mergers and loop the output

hoary crag
shrewd knoll
#

not specifically for the second one

pulsar willow
unique plover
shrewd knoll
#

you asked it in a way that was very specific and it would work

#

you supply the first one, the second one is supplied entirely by the third one

unreal crater
#

what your uid btw

hoary crag
tame lagoon
#

Guys is 2.2k power overkill for early game

unique plover
#

the first one doesnt produce sewage tho

pulsar willow
unreal crater
#

sent FR

pulsar willow
#

or you want to make a temporary 3rd batt production

tame lagoon
#

Can I also add? đŸ«Ł I don’t have anyone added and I only started today

final escarp
unreal crater
final escarp
tame lagoon
final escarp
#

Offline test yields 500 without belts

hoary crag
dark furnace
#

oh you aren't the one sharing

#

sry

final escarp
#

@pulsar sail thus we can conclude that it's the belts causing the desync

unreal crater
#

sent FR too

dark furnace
#

oh wait you are

pulsar sail
final escarp
#

My setup

dark furnace
unreal crater
pulsar sail
final escarp
tame lagoon
#

My uid is 4868188054 if anyone wants to add 🙏

spark hedge
#

Xircon 30/min x2

dark furnace
unreal crater
scenic swift
#

interesting so we just need to make everything without belts PerliWheeze

jovial breach
# spark hedge

Would be better if you can make it vertical 60/min xircon

final escarp
#

Think ur right thus we can conclude the machines are all working properly accept the belts

unique plover
#

can i get problems down the road with this?

dark furnace
scenic swift
#

could it possible just toss all the things in belts directly to the warehouse? so they arent actually deleted

unreal crater
dark furnace
#

np

pulsar sail
#

making a third try but I will exit the game a few time

jovial breach
unreal crater
#

i'll send tomorrow

dark furnace
#

thanks

pulsar sail
#

I got 500 output when I stayed online for the 500 run

unreal crater
#

if possible, just ping me if I forget

pulsar willow
jovial breach
pulsar willow
#

mine works like a charm

unique plover
#

wait why is 6/2 now

jovial breach
#

Rounding

pulsar willow
#

sometimes it will be 1, sometimes 2

unique plover
#

so this is optimal?

pulsar willow
#

yes

unique plover
#

oh ok then

#

i sleep

pulsar sail
scenic swift
#

and if things in belts are lost while going offline? what happens to things in pipes?

pulsar sail
#

I guess pipe is the same

unique plover
#

u guys think i need another source of water?

pulsar sail
#

I'm going to try loging in and out in the next 20 min to see if that goes below 497/99.4%

unique plover
#

am i splitting too much?

hoary crag
#

@unreal crater it's so beautiful I could cry

unreal crater
scenic swift
#

so the more you log out the more you lose PerliBonkEndmin

pulsar sail
#

and if you setup the sewage output to feed a reactor down the chain, that reactor won't work for a few cycle

thorn pike
upper fiber
#

how you guys logoff, alt+f4?

pulsar sail
ancient pier
#

Just imagine what we need for HC Wuling Batt PerliDerp

pulsar sail
#

yeah but you can have 4 reactors now 😄

thorn pike
#

there will be a ram spike if you altf4

#

for some reason

unique plover
#

is this also optimal?

pulsar sail
#

are you producing components?

unique plover
#

both greens and reds

nova lodge
#

so.....my setup somehow have an excess bottle production (due to compenent production annoyance)
went and make some cuprium + xiranite liquid passively with the extras :3

jovial breach
#

Sewage clogging incoming

pulsar sail
#

then you can't have 6/min syringe, so it's ok

#

i'm not saying it's optimal

final escarp
#

I feel like the belts are also not actually slower offline, but rather because of the items lost in transit it seems slower

#

When logging in / logging out

scenic swift
#

ok so I put 65 explosives on a long belt they were all still on it when I logged back in, but this belt isn't connected to anything, and I only did a short log out I dont know if it needs more time before something happens.

#

or the belt might need to be connected to something

#

anyways further testing required

pulsar sail
#

the othe explanation is it's not the belt/pipe but the "current run" that is lost

ancient pier
#

how does this water puddle can support 6 hydro mining rig PerliDerp

final escarp
final escarp
#

Anyone have a link to the original slower belts offline test?

#

I'm going to see if it's really item lost due to desync or they are actually slower offline

pulsar sail
#

no idea, I read here yesterday about that issue, that's why I'm making a few test myself

#

the 500 batch with 4 login should be cooked, checking the results

unique plover
#

why at 7 days my energy just dies?

scenic swift
#

this is painfull to look at

pulsar sail
#

make that make sense

scenic swift
#

server just eats them

scenic hawk
#

Guys I was using KyostinV blueprint for few days and now this is happening
Why?

scenic swift
#

endmin gets hungry and drinks one

#

its just like real life when the workers are stealing from the production line

#

nobody will notice if there is 1 missing

pulsar sail
#

yes, so
500 fully online
497 fully offline (quiting just after powering on) without relogin
499 with multiple exit/login

scenic hawk
upper fiber
small creek
#

someone actually experimenting on offline production loss? insane

jovial breach
final escarp
hoary crag
unique plover
#

am i missing a node?

final escarp
unique plover
#

oops wrong one

upper fiber
#

clogged refining cuprium likely

pulsar sail
#

now I need to test by dychotomy to see if it is 1 loss every X cycle, we know it's 3 for 500

final escarp
lone pebble
#

4.4.2 60/M

dark furnace
#

@marble yarrow yo how's the test pumping extra xircon eff into making xircon, is xircon production stable now

pulsar sail
#

no reactor

final escarp
scenic swift
#

also when you produced 497/500 it's 1.5 source materials lost that doesn't make sense, if it was 1 or 2 lost you could understand but how does the server create a half of a resource out of nowhere?

thorn pike
#

endgame

scenic hawk
upper fiber
#

liquid cuprium

rocky niche
upper fiber
#

next test would be 'where to logoff w/o triggering the bug'

thorn pike
scenic swift
#

and if you made 499/500 how can the recipe produce an odd number??

rocky niche
#

just like how fertilizer is hidden recipe

unique plover
#

how do i unclog the caprium refining units?

pulsar sail
#

max length pipe, 500 fluid, alt+f4

#

if I have 500 fluid in the destination, then it's not the pipe

unique plover
#

i connected all of them to a water treatment station

rocky niche
#

is clogged cuprium refining units means it cannot produce more cuprium without clearing sewage?

unique plover
#

yeah

pulsar willow
rocky niche
#

then it means you have to calculate how much sewage is produced per min and calculate how much sewage is deleted by wastewater treatment per min

winter ingot
# thorn pike

I suddenly thought of something dumb -
what if in future updates, we would be able to spill a combination of sewage and some form of xiranite liquid into some empty pool...
would we be able to manufacture marvel super heroes if we push people into that?

pulsar willow
#

but not stop entirely

pulsar sail
#

what is clogged on your refining unit in the output, if it's the ore (max stored) then you need to use more ore

#

and if it's the sewage, then you need to treat it, or use it to produce xircon

#

then it's ratio time

unique plover
pulsar willow
unique plover
#

do i split the sewage pipes and connect them to a water treatment station

pulsar sail
#

that's the easy way

rocky niche
#

where are your sewage pipes going?

pulsar sail
#

but you waste the waste

#

waste is useful for producing xircon

unique plover
scenic hawk
pulsar willow
unique plover
pulsar sail
#

4 cuprium refining can provide waste for 10 reactor to produce xircon

scenic swift
#

pipes are 0.5 not 30 though but yeah

unique plover
#

its being used

thorn pike
unique plover
#

so do i split the pipes and use 2 treatment stations per refning unit?

pulsar willow
thorn pike
pulsar willow
thorn pike
#

.sahur

pulsar sail
#

relaunching the game right now

unique plover
scenic swift
#

its a bit confusing because belt are 30 (0.5) max while pipes are 0.5 but up to 2.0 max

keen bronze
pulsar sail
rocky niche
scenic swift
#

imagine if convergers could increase the belt speed from 30 to up to 120 PerliFumo so that convergers would actually be more useful

rocky niche
#

layered belts maybe introduced if the plot is limited

#

vertical factory will be new endgame

pulsar sail
#

then I need the jump pack from satisfactory and a build gun 😄

jovial breach
pulsar sail
unique plover
#

im only using 3

pulsar willow
#

you need twice the amount of xircon effluent for the xircon itself

scenic swift
#

depot busses be like now we gotta be taller to keep up with the faster belts. The factory must grow.

pulsar sail
nova lodge
#

yeah, you do need 5 reactors for xircon rock productions

unique plover
pulsar willow
#

I have a rebuilding plan for my base already

#

AGAIN

rocky niche
pulsar willow
nova lodge
#

my xircon rock factory.
i just depot the rock for battery production at some other areas ;v

pulsar sail
nova lodge
#

very squarish~~~~

pulsar sail
ruby sorrel
#

it'd be fun if the offline wasn't so frustrating with the desync between reactors and everything else

nova lodge
#

sure, hope it helps.

thorn pike
pulsar willow
#

it's just square

#

I love squares

pulsar willow
scenic swift
#

we can only wait until devs listen and fix the offline calcs but I doubt its high priority to them

thorn pike
pulsar willow
#

now?

thorn pike
#

yes

pulsar willow
#

male

thorn pike
#

ngl

final escarp
unique plover
#

whats happening here?

wispy grove
#

use my forbidden sewage filterPerlithonk

unique plover
#

the pipe is clogged?

pulsar willow
rocky niche
thorn pike
#

you can make zipline from AIC straight to the event stall

pulsar willow
final escarp
pulsar willow