#aic-factory
1 messages · Page 268 of 1
So that you only need 1 crucible instead of 2
Combining everything within one crucible
that's not even possible, you saw from the pic it's clogged because there's no room for the inert circ
holy, almost there
Sad
Is it just me pouring all possible liquids into new bottles just to add the recipes?
wow
pass through is possible, just fill the first crucible with liquid xiranite first before sending in the sewage. you can also put a garbage item like 1 sandleaf to prevent xircon fluid production
This one neat trick can prevent your sewage passthrough from misreacting
naaah
i'm using my xiranite reactors for food atm, but i'll try to remember the sewage trick if i remake it
this is my setup, bottom uses sewage passthrough, top one producing liquid xiranite and yazhen solution at the same time
i see cool thx
i wonder if having 0 xiranite might still fuck it up
or even water
man, it's so risky
yea, i'm gonna pass
How much is the xircon output of the top part?
30/min like normal
Can anyone help me get up here
Question on that, why do we have that yaz A dip?
I am trying your modulation, using this
I am trying to save some space and I wonder if I am doing it correctly for 55/m ferrium 5050 split for parts and bottle 
that's just how it is with offline calculations. when online it's completely flat. my guess is their sample rate sometimes miss
are your crucible clogged with both xiranite and sewage
On the left bottom there is a fluid tank. How much sewage do you have in it after a day?
zero
Anyone else Sewage always full 50 on your reactor crucible while Xiranite always at 0 ONLY WHEN U AWAY ?. If stay at base to check thing up everything always run smoothly
if it's fed by belts you can use all splitters and convergers and bridges and they'll behave ideally offline. But if it's fed by liquid you have to overprovision the inputs.
Idk, don't think so
It runs fine when am online
Just when am offline it shows that small dip
lol guess someone have same problem with me right now 
lik this?
tang tang messing with your AIC
same here man, always normal when spend time checking, but everytime u login 1 in a while, it always clogged up
both Crucible is 50 sewage 0 xiranite for me
and the Outlet is staying at 200 no changing for the past 30min when i'm staying here alrdy
the thickest pipe on the junction of the recycling point was 18 sewage. like i said back then, unless your setup is wrong, sewage buildup is very slow, and it's easy to catch
I got a question, so im trying to get both reactors to be 20/min xiranite instead of the usualy 30/min
would it be fine to go 30/min on one and other at 10/min?
also what a beltsetup with no stashing for 10/min?
yea that makes both belts 20/m, and for 10/m just split two belts back to one converger
oh if i finally get the reasoning behind those splitter/converger placemetns thanks
so splitter splits 30 into 10-10-10, and you send them back to conveger instead of depotloader/stash makes sense
kinda like that, converger clogs the source when there are other input, utilize that and you can get any output you want
or you could just play with the belt like the image I showed, and remember the setup for certain output
Just remember it works as intended when the input belt is full efficiency
Otherwise it will clog less
And output be higher than intended
its funny i have to manually nuke these bottles to ensure i don't block sewage production thats fueling my batteries
or maybe i need to switch my sewage source so im building 3:1 cuprium parts to bottle to clear it out
god this is a headache
Put more sewage into it and use a priority lane ig?
these compact bases are biting me in the butt... ideally i should be able to fork a belt off to go make parts from here if i want to slow down bottle production
Probably doable, tho idk the specifics
what do i do with sewage? it's getting out of hand
Treatment facility (end of production I tab)
Or you can bottle it and use it for deliveries 
(Not recommended)
so 512 is the limit huh
that's what she said

Dump it in Wuling
sned it to Dijang
We dump it into the aether (this is why they hate us)
it says i'm not allowed to dump it into the river
you have to dump it in the streets of wuling city
fangyi would disaprove

Drink it
write a graffitti "Regards from Qingbo Stockade"
You can bottle it and spray people with sewage using jet drone, probably...
once we get another outpost i will turn it into sewage storage
those are unnessesary
if I remake this base i'm gonna modularize the cuprium ore production entirely so i can manage what i want to feed into moulding/fitting units, direct production feed is kinda awful
is this number good enough for swappable normal yezhen/sc batt farm and one with components
anti clog system with tested in 0 xiranite start
(but adding extra cuprium refinery to use up excess cuprium that very slowly addng up normally run at 120/120)
yes it offline result
is it viable to produce all the cup in the subpac. and bottle the sewage in say cryston bottles and only fluid seperate it as necessary at the main pac for xircon?
how do you go into top view on mobile
when u in aic area u can just tap the 3d to 2d for top view
just tap the button in the middle of screen
okay thanks
I would just run anti clog overflow system and call it a day
separating liquid take more energy for nothing
interesting idea to transfer fluids between outpost and main aic. No idea if it's viable
i wonder if there's many people who even tested an idea like that
wow when you move a conduit it disconnects it from the inlet, thats so fucking criiiiinge
having to go back and forth 2 times when you can fit it all into main aic is not worth
i mean maybe someone has an use case for that, unlikely though
my subaic is for 6 xiranite forges
yeah it could be viable when u bring sewage just to make both yazhen production and sewage system entirely on main aic
while limiting only bottle and refinery on sub
but taking out liquid itself is also using facility for extra energy cost
and also you can just run sewage loop system anyway
We need level switches for tanks and automatic valves to automate liquid management
im basically using this for anti clog extra sewage management (especially when swapping from component production)
while still focus max sewage on crucible
love the idea but don't understand it from just the image. Is it merging all generated sewage and still keeping some overflow when treating most of the excess?
what is the conduct unit and how it is suppose to work
Damn, how does this work? It looks like you did what I want to do(I'm an industrial automation engineer and this is what I do IRL btw lol). What I want to do is tank area in the middle and gather all sewage to those tanks and distribute it from there and redirect the excess to water treatment units
here is mine the left one compared to the right one the original blueprint
yeah it is basically capable to deletion of all sewage when crucible is off since it same for all pipe transfer speed (2/s), waste prduction (1/2s x2), and possible max outflow treatment system (2/2s)
Can someone tldr why my dense originium/steelparts/steelbottles keep clogging? I have the correct number of inputs and I the final packaging unit is never clogged
but still focus 3/4 (u need 1/2) of sewage to prioritize on getting it to crucible
and take overflow to both treatment without clog
this sewage / xiranite liquid build up is pissing me off so much
if you really care about buildup just make a buffer compensator
cuz I assume youre using a manifold setup like everybody else
I’m done
just need more offline testing for actual validation
since I test with 0 xiranite on storage
getting rid of them 10k+ of xiranite is pain
im stupid about this topic
so i literally dont know what to do more since i tried multiple setups
I need one that can auto anti-clog system for both normal production and both xiranite and cuprium component production
just switch and no clog
trying to do that
VIP and VOP juctions havent been added yet cuz the devs are slow asf
just give em like a few years
tested with one extra cuprium refinery running for steady offline result and it seem great
need to test with limitations of 120/120 cuprium usage for extra validation
but you can make a very rudimentary VIP by just spamming splitter mergers
you could just make a stash of components and then remove the whole line, convert it to a proper stock trading setup
then you don't need to worry about clogging when switching since you won't be switching
Reminds me of this 
can't tell whats a merger and splitter from the image do you have a sharable blueprint?
im using modified @nova pilot ‘s symmetrical base
while can handle auto anti clog
and rn it almost done
this is basically about as compact as I managed, green pipe is supposed to simulate a liquid xiranite input
im using a variant of ryzens ultra compact and its about 10% more space efficent i think
can we just get pipes that connect a facility to another without using a tile? 😭
hate this hot mess with pipes
what is the purpose of the fluid tanks?
just done offline testing
99% of base design is from @nova pilot symmetrical base
I just remodified it with anti clog system for both xiranite production and sewage when toggle on/off component production
while deleting fertilizer production line cuz i dont use it
it was pre 1.1 ss so i didnt have the waste setup properly
ill get a ss of it rn gimme sec
How much ferrium/minute is obtainable in Valley IV?
does this setup get rid of the xiranite liquid build up too
I need to test with this number 
I dont even need more cuprium and xiranite comp 
Does anyone have a beginner blueprint for xiranite component eu/na? when I search them up it always requires depot bus which I don’t have enough stock bills to unlock
yeah i already have the HC production, i was just procrastinating with the 3rd buck line up until now 
there's some in #1461542035617091681
I'd share mine but it's still under development 💀
since about 7 hours ago
yes
basically using 120 xiranite (fluctuate) for both xircon production and component
omg... i hit equilibrium on cuprium bottles and parts...
i feel euphoric
didnt change any base layout
all I did is toggle component production on
(didnt test with fixed 120 cuprium yet)
My total footprint is 3433 tiles total for the entire thing, I havent seen numbers for DraconicS' base yet but idk
i give up i wont be able to fix this.
I have about a 12% wasted tile rate which is kinda ass
still need more testing to be done for exact 120/120 cuprium limit (since this one use extra refinery there)
his is symmetric so it's not focused on space efficiency
can't have both
yea thats what I was thinking
Unfortunatley I need a massive space suprplus cuz im making a binary calculator in the extra space rn
yeah why need space efficiency when u still have a whole lot left and also look good 
you either have a space efficient abomination or a neat space inefficient factory
I mean I am not dissing you though
I am just saying it's not gonna be space optimized
I enjoy symmetric factories too
I enjoy the chaos of a space efficient factory
that basically what made me to use 1500/h ferrium from metastorage for this abomination
I hate it but I am not managing to make it look decent with all these pipes
I could waste a bunch of space with inlets and outlets
but I don't want to waste power on them either
30 surplus and 1500/h ferrium is spending greatly 
inlets and outlets don't take power though?
do they not?
Having difficulty finding ones without depot buses but I think I found some compact ones that can be adapted to be used without the depot buses so hopefully it works ty for the help
no lmao
pretty sure they don't
its only water treatment takes 50
oh yeah they don't
yesterday when my power was out they had a battery icon above them
so I assumed they needed power to work
yeah look at those pipes
it beautiful 
dont mind those storage
those are excess xiranite need to store for testing
I still think the pipes look ugly though but with what we have, they look aesthetic
like I just don't like the pipes in general 😭
I wish we could just somehow connect a factory to another via bluetooth

it also triggers me that we can't choose which side is the input and which side is the output on the machines, it'd allow for better pipe management
like if I could have one crucible with an input on the left and output on the right and another crucible with the input and outputs inverted the pipes would be manageable
now I can sleep well knowing I’m done with my base
but idk if I should get the bp since it just redesign from jas’ base
can i make my power line go through this ledge or do i actually have to go around it?
the way I see it, you still changed some stuff so I would and just give him credit when you share it
just jump down while running power
but it's up to Jas really
i need it up, not down
yea power can be run when you connect it by jumping down
i will always give him credit cuz he is 99% of the build and those fix itself 
(yes he fixed like 5 times)
I should test my abomination of a machine
but I am so lazy to disconnect the ugly rushed ones I did yesterday 💀
my problem is that I need anti clog system so i can just run component line without not much to think about something ruined up clogged and deleted both syringe and battery gain massively
having to reconnect all the pipes is giving me all sorts of aids
now i got component from testing that I will ever need in entire 1.1
honestly when I am running components Imma just turn off the batteries
it is what it is
I can't be asked creating a recipe that integrates components creation
mine is auto adjusting itself just pop comp on and off
no clog
I don't mind it @lapis crane no need to credit me
is it possible to get my line up on that ledge?
nah u did like 99% of stuff
place a relay up top, begin transmission, drop down, connect, boom power
You did some of the work too and you even add improvements
oh that's what you meant 
Yooo that actually might be kinda smart
imagine two inputs of xirinite on a formula that only requires 1 xirinite input while you use the other xirinite input as your output to another crucible with xirinite to create more xirinite liquid to turn both crucibles into xircon while saving space cause you used two xiriniite into one crucible
Bro you're so smart
I’m just need to make my intuitive thought become reality
and since I saw many people having same problem
I need to bring that to really work 
which logistic is merge and which is split and which way are they facing. I still can't figure it out lol
this is the msot compact design i think so far for 120 xiranite/min
Your depot bus aren't a straight line, failiure of a design
restart
higher depot efficenty by 150% 🤷
the fact it's not in a line is the point to have more depots in the same footprint
there not much logic to think then it basically
bring more (75%) to crucible
while looping it so that it never go out to treatment unit without “overflowing”
but when overflow it can take entire 2 refinery waste to treatment if needed
but 1 treatment unit isnt enough so I redesigned to be 2 of them
no way to connect this one directly, right?
I actually shared the earlier build in Facebook and someone stole it. Now the ones asking for his help about the small issues and he doesn't know how to solve them 
possible with parkour
im sure ive got a bilibili clip of some1 doing it around here somewhere

that would be really nice
i did jump the fence but the next part looks harder 
that's actually nice, but extra 100 power is
. i'd rather just have a tank buffer in between
yeah
most issues are from components clog as it seem
I tried to bring sewage system fixed and then xiranite overflow 
that why I need to delete fertilizer line so I can use that space for looping xiranite unit
(which only take to storage when clogged so still producing max possible xiranite when lower rate of actual xircon produce when using either originium or cuprium for both component)
ngl tested with 0 xiranite in storage and it work fine
those 10k xiranite really killing testing
Do you have a zipline on one of the Mountains near the AIC? I'm trying to get a good overworld view
remade my xiranite factories
I do
looks a bit uglier bc i put the extra plants in the middle to use up space, any improvements i can add there?
send a request i gotchu
Asia?
oh nah sorry NA
Ahh too bad, thanks anyways
it seems i can't go any further than this 😔
So the left side is all 6 sources of sewage and the % yields
The right side are all 4 xireffu reactors and how much % of sewage they want.
The idea is to send all the sewage through them and then to the watertreatment.
Will this work?
You can stick them together like this
left side total is 2.666666666666667/s of sewage while pipes can only move 2/s
Do I need to make it into 2 pipelines instead?
these one right?
I also got from other people cuz mobile basically cant do the yvonne/lava jump glitch 
this vid shows what I did but theres an even more efficent one im tryna find
https://www.bilibili.com/video/BV197zfBpEaX/?spm_id_from=333.337.search-card.all.click
Top left 2nd one 
It's fine if you don't have it. I've been waiting for weeks for it to spawn naturally 
Is this power usage normal for someone who has everything in all wuling zones covered in ziplines?

if yall are NA i can share you most of the bugged op lines
if youre max turret max ziplines then it should be at 3.8k on the nose
...
well i honestly don't know how to use up the extra space now still
yeah rip
yo dawg what the jincao feeding tf
am i crazy or is the middle jincao just there for no reason
You forgot the other output for the one in the middle
Could it be the sprinklers on the farm that's pushing me over?
It's only going inside the Seeder
am i blind what is it connected to
i did it i forgot to include it in the screenshot after lol
likely
huh that island is shareable?
on NA yeah u want?
it's right above it anyway
nah i have it myself i just thought it was not shareable
made good use of ruan yi airlines whilst we have that
real
wheres that very right one?
Is this where the blight ocean is?
ah, another kite
tf did you even get over there?
theres currently a noclip flight bug ^^
the new flying bug with the boss tp
had to go move the loader in 3d bc the pipe was blocking it but it's the same overall
but you can also make it with the lifeng cam trick with a kitezipline
I know cuz ive tried
well not move it, erase it bc i made another one
is there a top early game blueprint for NA/EU server, and what do I need to have minimum to use it?
what is even over there just random stuff?
yo @nova pilot have you tried the the blueprint inheritance to build facotries OOB yet?
yea lol
nah not really, cos early game your production lines constantly change as you unlock new stuff
a small island, shrubbery, and a platform with stairs
neat
honestly its mainly a cool spot to take pictures from
at what point should I look for a blueprint and do u have recs for what one I should use?
First time I've heard about it. What's that?
you can bug out a blueprint in a way to move structures out of PAC boundaries and theys till function
seach it up on bilibili
man isn't there a bridge for pipes
when you unlocked all production relevant tech buildings. dont really have any specific recommendations, theres like a dozen different blueprints by various people that all basically produce the same stuff, any endgame bp will do
i wonder how this works with facility limit. does it still count to pac or does it allow you to place more
thats why you see quad overlap pipes on the chinese builds
they dont lol
i managed to get a line of 45 ziplines OOB ad they didnt count for zipcap


if you have enough bugged ziplines you can use the lifeng plunge cam trick to overlap up to 5 pipes over the same tile
is this full early game bp good? https://mobalytics.gg/arknights-endfield/bases/blueprints
do you happen to have the link of that video you send a screenshot of?
the title is on top lemme find it
here
the good thing about that is that its just single lines and not a full base
so you can pick what you have unlocked, wanna do
thanks!
k tysm!
but in general id recommend to not skip making the production lines with blueprints
the pipe overlay trick is pretty OP cuz it allows for i think 10 pumps/pipe/tile
which is the most compact way to transport water inside PAC
they kinda build on top of each other in terms of complexity, so doing one after the other from the beginning is a great way to learn
ok ty!
Thanks a lot for sharing it. I might need it soon. I made and use this setup for stronger flow but I don't like how it looks 
yea you can stack up to 5 of your "strong" pipes into 1 tile with 5 pipes kek
smh my head
in the year 2026?
its just REALLY cancer to set up the offset pipes
Wait, why would you need strong flow? 
thx
its also the only way to set up the power plateu - hub zipline
i shared it to my firend and he got sandleaf at authority 15 or smth
lol
the amount of bugs this game has that the non CN community dk about is insane
the current 2 goals im seeing ppl trying to do is getting a compact VIP and a computer working
you can get through the eviction zone on a zip in time?
amogus
unfortunatley we dont have a proper use for a VIP yet but the computer is funny asf cuz we can do basic math already
yea
have you not tried lol?
theres a few invisible floors and walls to place ziplines
i like how u can get water from anyplace on map as long as u conect pipes XD
its like a window of 10 tiles wide to go through without getting the 3s eviction
Bro refuses to use inlets.
now all u need is conduits
no need the pipe mess
i played a bit around in that area but didnt think it was doable directly
i actualy like the pipe mess, looks so cool honestly
real
you have use the lifeng plunge trick to get under the boss arena cuz theres an invisible clippable floor under there and clip past the rocks with ardelia
me when trying save space be like
Factories would look like a huge mess though if you had to drag pipes everywhere.
i thought ardelia was patched
If only they would let us flip facilities around instead of just rotate.
i set it up prepatch so idk if its dooable anymore but you can still use it
Unfortunately that would break 90% of liquid blueprints
real. best to use for hydro rigs
u can acutaly set up pipes higher than then the buildings, alowing them to pass over them..this one for example
@nova pilot this what you should be doing to stack pipes, he knwos whats up
if they are shareable, would you mind sending me a copy of those zips?
exactly
u have to have a higher altitude source of water though :p...not mny around
look at this so cool!!
6077928959 NA
ill see if I can get around the evict bc they're a lot more insistent on the no floating thing after update
tomorrow
you can find how to set it up on bilibili btw
i just folled that tut
if you put the stronger flow on the right into an inlet. will it come out stronger in the outlet as well?
yes
its just looks diferent with all pipes around
does it only work with 2 or can you use 4 with that pattern into an inlet?
the recommended is 2 cuz not many bps need more than that per segment
i believe it is capped at 2 as well
with a 2 stronger flow how many splitters can you use?
TBH I could probably run pipes through to my stuff, but then it would ruin how symmetrical things are.
1 single strong pipes are enoguh for the 120 cuprium parts
how much for planters reactors and forges?
i have no clue, ask jas he might know
each pump can provide for 2 machines
Why do you have so much water coming in though?
im just lazy and did the layered pipes
some machines on other side of base gget little water, so i put pipes on all 4 sides just in case..also now i have more than enough water for futures patches
is there any way to quantify the water production per pump?/any1 know?
like 2 units/sec per pump???
1 pipe of liquid xiranite feeds 2 crucible reactors right? since they only use 1 every 2 seconds each and pipes transport 2 every second?
it should be ratio of 4:4:2 xiranite, effluent, xircon
I USE this setup..its not optimized but its simmetrical -ish
@thin adder
i like to plan my builds but not that hard
the factory must grow clog!
what to do with this
testing offline factory lead me to this
max you main dps' gear lol
too broke for green cubes
and my rng is just 
tell me about it
this is to get pieces of gear
it took every discounted cube for 2 weeks to max laev
I hit the 21 sac cap on evvery peice of gear it was horrid
what cubes?
the wuling artificing catalyst
is my yazhen production line efficient? I seem to be making more parts than I apparently need but I'm not sure, like I did the math and it produces 1 syringe every 10s and it uses 10 parts and 5 yazhen solution bottles (1 part/s and 0.5 yazhen solution/s)?
wait 2 fitters for each moulding unit?
ratio yea cuz 2 refiners per 1 moulding unit
always
you could also stash the spare yazhen powder for depot deliveries
oh bruh I didn't see the 2 cuprium per bottle
only if i didnt forced to test the production line
i got more than I could use for 
so wait what do I need to do on my factory? remove the 2nd moulding and connect the 2 refineries to the leftover moulding unit?
idm tile waste though
then yeah
I want something that doesn't look completely disgusting/ chaotic but is still efficient in terms of production (not space)
yeah then do that
yea
tysm!
idk but if you dont wanna exploit pipelayering this is a bp i made a few days ago
what about symmetrical anti clog wuling base 
cuz if you maxheight pipes it can go over buildings
but that requires you to bug the game really hard
you dont just get a few pieces of gear and slap them onto your characters. you also have to upgrade them.
and upgrading is done by feeding other gear pieces to them, which you also have to craft with those materials
hopefully the CN kids figure out how to do sub 3k footprint without OOB someday
being at 3.5k is hella annoying
@native laurel I fixed the space and added a line from the shredder to the stash
If I ignore Yazhen [A] and build two SC Wuling battery, will that nuke my wuling's originum economy?
however the yazhen powder line might be a bad idea
cause I feel like it will clog the protocol stash
once the storage is full
at max RDL it is perfect 1:1 consuption to production
Ho nice
just switch to the cuprium yazhen
What about the Wuling component?
Since that one also requires like 3 grinder worth of origi
Should I stop producing those?
you might be able to optimize futher buy shifting the right 2 refineries to the ss i posted and move fitting units down 2 tiles ish mayb
you can split some xiranite and cuprium parts into side producer easily
you just tank a lil syringe+battery prod but you dont need much anyways
Ic ic
most ppl get ~4k cuprium parts and then stash the facilities
or however much you need
120/min
Sooo 4 unloaders?
more compact bps but example
any clogs/issues distributing the xiranite this way?
this is the most compact so far, at 3.4k footprint 😥
nop
Me alongsize ryzen and many others are trying to push into the sub 10% wasted tileage space
its insanely difficult
nope
normally direct xiranite line is one usually clog when something goes wrong
take a look @hidden temple #1480687389373497487 message
also remember fluids can be treated the same
yeah clog on liquid also effects everything 
1 inlet is connected to sprinkler system. And 1 is connected to originium ore veins less thzn 200 meter from farm
use a fluid tank instead of extra pump back there
less power tank
and just use a manifold instead of grid if you really wanna care about pipe logistics cap
that is the new outlet tech I am using
cuz you might wanna do the fence trick on essence fissure thingy
nd I am onluy using 1 for the sprinklers
what essence figure thing? I am in the AIC farm area in wuling
you can fence in the essence farming area with a 2x layered of pipe logistics so enemies cant run away from a turret setup lol
here is the location because I am not sure what you are talking about. sorry for my lack of understanding
the only segment of my factory that I actually enjoy currently lmfao
on monitoring center, at the essence crisis thing, if you surround the spawnpoint with pipe bridges, etc. you can trap enemies inside a fixed area for turrets to kill
its consisteltly 20s faster than non turret setups
on the place to farm essences, you can block the enemies with buildings and place turrets to auto farm it for you
so you don't have to be hitting them yourself
ah now I understand what you mean't. nice I did not know that 🙂 thanks for the idea. I might try it
problem is it takes around ~330for triple layered which exceedes the cap of 271(?) pipe logistics per region, and around 125(?) for double layer
be nice if I can use thes in valley 4 to improve on power consumption
which is really expensive
Im running a 3x fraggerfunnel that nukes the essence in a matter of a few seconds but even then I cant affort sprinkler systems cuz i need pipe logistics for a lot of the bugs Im using in my facotry
plus the VIP junction im tryna make is also pretty logistics heavy but does address the overflow clog thing
Ive got it partially working so It prioritizes the flow of 1 pipe over the other
"The VIP is a circuit that prioritizes the lowest input.
When connected, it will allow the pipe at the
very bottom to flow freely, while blocking the upper ones
(unless the output allows more Flow)." translated from a chinese PDF im lookin at
many ppl like draconic are struggling with clogs and high fluid fluctuation and minor offsets. probably for future updates, itll only get orse so its good to begin looking at fluid VIP, VOP, and compensators early
i am back was making food
How long 70k comps are gonna last if I artifice actively?
is it me or you cant produce SC wuling batteries if your cuprium depot is full?
what should i be making in valley 4?
how the hell are you capping at cuprium, make yazhen syringes with cuprium
18 BCKA, 18 HCBATT, 24 BCKC/CITC, 20 OGCRST
make jincao drinks then
once you cap
not anymore 
where can i find those bps i'm one lazy endmin
or dump the spare yazhens into v4 depot
Cutting sewage supply will be enough to completely stop SC battery production, right?
theoretically you canstore 260k of cuprium products total which is really hard to get to
I am already max out on copium components'
same for copium the one from the refiner
also for bottles and enough yahzan to make jinko drinks soon
Don't craft jincao drinks, they are not sell-able
which way uses less facilities/power?
i suppose, i was just thinking that SC batteries arent 100% reliable since at some point it will be dependent on you selling cuprium products to the outpost or just dumping them
yea but hes worried about capping out, not about sellable
I do need to make the final buck item to sell in valley 4
He has no money in outpost?
same for the new batteries also maxxed out on it
hes thinking "what about in the future, i cap out of yazhen drinks and can no longer support SC battery production?" i think
What's the battery consumption per minute?
top
idk i know a 100% efficient is enough for 4 thermal banks
optimally? 1.6 per min
if want to be 42% less efficent just run 2 banks at 100% uptime
What's the catch?
Is there guide on it?
theres like 100
gimme sdc
sec
how the hell ppl survive with 3/min cons on batteries is insane
just have a +5 overhead and youll be just fine
so would I have to make both of these?
I always make my factories modular and let me tell you it has saved me a lot of hassle. Not like we're short on ports
use SC battery fuel not LC
and redo
but yes principle is the same
then change overhead or min battery
or increase branches
or if you have hella surplus LC use it as secondary fuel
or HC valley4 batteries
either that or you make a simple binary splitter and change it there
don't forget the base, that's the steady stream of power. ive seen many people forget that and wonder why they're at 0 power
I hate that facilities on sleep still drain energy
Turns out I can fuel whole base for 1 sc battery
just optimize lol
So then should my target power be at 3745?
no
it autocalcs
I had 4 components facilities built, so I could quickly alternate
aint no way 💀💀💀
artificing and bill economy is tough
genuinely worst thing ever
I'll craft morbillion of components and never return to making them again
just make 16k at most
cuz its 8k to max a char to full lvl 3 substsats for a full set
any more is waste
cuz i doubt the new comps are needed for current enemies
There is no limit to perfection
this is the recommended one for 3945, but are you sure you're still using LC bat?
And I have 5 potential teams to build
how much has the BIS gear changed w/ new update?
cuz iim still nuking umbral agony in sub 2min
This is what I've got rn (item control ports to split/lock the cuprium/xiranite components feed of Xiranite)
was trying to test sewage excess through conduits and was wondering what's taking so long 💀 conduits can store 500 sewage so needed to wait a bit
just use a pure SC binary PWM and ull be fine methinks
How many facilities can a single waterpump fuel?
its a bit rudimentary but you will need to chnage it around once you reach caps anyways
2
Alr ty
its hella large but you can move the stuff around if you want to adjust power cons
just add an extra splitter before input to account for SC double EN
didn't ppl already prove that thing doesn't work in practice since it ignores timing
no?
damn my batteries are still suffering terrible blockages offline
you prolly didnt do it right then
no, the implementation in your picture doesn't work
at least not for all values
you'll run out of reserve power and die after some time in many cases
that only applies if you dont have a facotry that uses less power than base 1 gen output lol
sure, if you're under 4100 total then you can charge your entire 100k within 40s so you'd never notice a power outage
my cycle period is 38:40 or sum so its done 3 and a bit cycles and my prod is still at 100% so idk whatchu on abt
this good? lol
a fully efficent factory will never go above 4k tho
17/min batt? 
ur making 6 more SC wuling batts than sustain lmao
you also have a spare mouding unit by the looks of it
there's a large pit of xiranite
what typa facotry u got that needs more than 4k??
so i used its reserves just last night lmao
nah my factory is under 3400
yea exactly tf
the method is the problem
people that uses more than 4k probably connects their aluvium turret to the power line
i do too and im consuming 3755 rn
with maxed ziplines too
what method? cuz I believe I specified this design isnt the best for most but for him it works well due to his current facotry constraints
and wheres the source about how they dont work cuz of timings?
desing base on Binary / you need to reshape the "pink" line to youre power usage ! in binary sequence !
yes?
I need to setup two of these, right?
yes
is there a case for using bottles to sort sewage
unclogging
fully optimized factories have no need
i fixed the sewage problem completely
finally i have a reliable solution without bs
How do I increase gap between input and output on diagram? Can't fit it with depot loaders/unloaders
I mean, can I do that on diagram?
crazy work
just use more splitters or reverse the direction of the mergers so they point outwards
and then pipe them into PAC or protocol

we just got new bp there
need more testing if it is theoretically maximize output from switching
but it should be in theory but only tested with 0 xiranite (with extra cuprium made, but anti xiranite clog system should make it no problem)
you know how i fixed it ?
i use 0 splitters now and all direct connections
0 problems for 2 3 hours already
can it switch to making component and when it dont?
that I was trying to do
yes
Looks like we're trying to achive something similar 
https://discord.com/channels/950244160684834837/1483798688559268022
tbh the reason I use jas’ base as the baseline cuz I like how there is no conduits to manually connect it
and u can do it just from top view 
and it look gud
no splitters just full connections 0 buildup
i think the main issue people have is too much efficient building which results in this sewage buildup bs
too much efficient on build but broke when switch yeah
all I tried got same problem
either clog and kill everything entirely
or clog and massively lower everything usage thus lower production
my setup is clean now
nothing i need to do or theorycraft
left it for 7hrs and missing a lot of carbon
Hmmm. As far as I understood, first thermal is working most of the time, letting power supply slowly drain, and when it hits the lowest, second thermal activates to 100% the battery
just look at the graph on dige
That's what I see on the graph and just checked in-game
I just hope it won't go off when I sleep
just let it run for a full period
if it doenst brick u good
what is period duration for u?
\
same
mine also with failsafe in case something goes wrong slightly different (example for how ore build up even 120/120)
and it look good
this is working for a day but need to manually stock up on the protocol stash
maybe i should just use 3 depot per forge
22 minutes. That's how long I wait?
for final check
yeah
Okay, thanks
if it doenst go down @ 23 min u goodcuz thats when the system fully cycles once
are the uber optimal designs diverting orignium away from SC batteries when theres a xianrite shortage
the uber optimals will never have a xira shortage in the first place
those fall under full facotries, not optimized ones
but yea
that doesn't look right. isnt the rightmost forge lacking water?
nope
it's 4 series of splitters though
if youve played any facotry game since the early 2000s and possess basic math you can usually figure out if consumption = supply then consumption will not be > supply
I should've realized to not make this by the depot bus . . . would be a pain to move now though
he is right though for the 1st min when they're still empty, since left forge will hog 2/s, till it full
yeah but if you let it run for more than mayb 5 minutes itll be fine, due to the fact that manifolds work in that exact way
hey y'all what's the best blueprint to make batteries? i can only make the basic ones for now and need lots of power
is there a tech for identifying if the pac inventory has backed up an item
yeah, you open the PAC and it says right there on the report
rip 
nah, I mean using that to control when factory buildings turn on
go to #1461542035617091681 look for LC batteries, im assuming wuling?
nope i'm still at the valley
look for valley4 blueprints
no, which is why full facotires are always less efficent than optimal ones
reconnecting conduits are the most annoying thing when you overused them
limitingy myself, conduit usage just for water input
found the sewage pond
hopefully they can change it to let you route conduits in top view
why conduit
I dont use one 
kinda makes you wonder were the sewage in that pond originally came from
it pain for me too when trying to fix something and water relay just snapped 
that's where they poo poo
yeah, plus sewage conduit from cuprium ref to xircon line seem caused problem when offline for too long.
right now trying direct pipe + fluid tank to see if there's sewage build up when offline.
at least if still ranfom build up, just need to delete fluid tank and re add it later
sewage build up = just use water treatment
there
no harm in maxing the sewage onto the xireffu reactors
then backflow to watertreatment
the sewage input just needs to be more than the crucible usage
would be cool to fill the ancestral spring with sewage, then you can unlock a stronger boss
sounds very disrespectful isn't that spring basically their graveyard?
that why I put xiranite overflowing loop into cubicle when switching for components
so it can auto stash > goes into main sewage line above
so fluctuating around 120/120 and stabilize it
wait can sandleaf overproduce if usage and yield are the same?
right now trying with fluid tank, dont want to rely on spaghetti separator.
this is basically when making components
still stable with small fluctuations
i have design in mind, but need to wait until re commponemt reached 58k, which is.... in a week maybe.
ah rip
I dont need that much and idk why I build them 
just offline testing it got me over what i ever need
can 1 water treatment unit treat 2 cuprium refining?
and when i need cuprium comp later my design should be working fine
if it overflow
no (usually happened when making comp)
wait it might not, i just pump it into reac curcible, you should just treat the final one making xircon
just under impression need to stock a lot.
since armor upgrading become easier thx to armor with single stat.
but when it take more bills to craft it 
yeah, and buying the upgrade mats ._.
No.. 1 refining 1 water treatment..
symmetry
you need 6 treatments total for a full facotry
I'm trying not to worry about the offline bug but every day I see my Xircon getting lower and lower and it's getting hard. >_>
pipe flow is 2/s
2 cuprium refinery is 1/2s x2 = 2/2s
and 2 treatment unit is 1/2s x2 = 2/2s
4 treats for effluent 2 for xircon
thats it
how many xiran comp you guys have?
58k... maxed for current storage limit
am I doing something wrong here? it's 115/120 usage without this belt and by my calculations, this belt should only use 5, but for some reason my xiranite total goes down over time instead of equalizing...
how the hell did you achieve 115 usage?
same setup on battery production.
probably because some of the xiranite gets stuck waiting on the convergere so it skips the splitter
it shouldnt tho
any fix for that?
adding some belt fo space between the splitter/converger as a buffer should fix it
check if it skips 5/6 and 1/6. from my experience those short splitters can desync and clog
that's why in dige, there's a middle converger before it goes back
WHY
Conduits inlet+outlet have 1,000 liquid capacity 💀
took ages to get the 4 conduit connects sending sewage to be maxed out.
my aic report finally stablized, now I just need to go offline and hopefully it stable overnight
its 80
80.1 
rip

i already had wiring there, so it's closer for me
i swap all to pipe because wiring here is bad
i wanted to attempt this shortcut but they patched the jumping glitch 
5 mines 2 pumps
maybe someone built a zipline there
it needs to be from the qingbo side, so unlikely
add and send me the zip 
too lazy to perform the glitch 
*mod : hey dev take note of the id and block all his glitch..
i dont think their fix will remove your stuffs
i have a lot of these
all bugged spot
.gethisass
someone built their
i got the link
i replace their zip with mine
yeah, copying my setup on the batteries fixed it.
It wont remove, but what if next time wanna zip it is blocked by invis wall.. XD
so you cant link at all not because of they remove it ?
it looks like a ghost scarying someone 
It might show like zip blocked..
Maybe..
yea they don't remove the zips, but somethimes they put an invisible wall so u can't access them, happened to one of my zips:
https://cdn.discordapp.com/attachments/1462829346174533875/1481937490293035140/image.png?ex=69bc6196&is=69bb1016&hm=01f11fe61d0673c6f3c7ba9582255c1674cb5c91da0e18f7975893c0092b26b1&
It will forever abandoned there..
Rip placement capacity..
Anyone with a solution?
I'm trying to run a priority flow system, the idea being that I can toggle off half my Xiranite production for components and the sewage from Cuprium will automatically adapt.
This works in theory but in practice the splitters tick system takes too long and the cuprium doesn't run at 100% efficiency. You can see in the ss there are 1 tick gaps in the cuprium and currently this is running at 112 Cuprium/min.
Is there any way to do this without a control port?
add a tank buffer?
:o
if that still fills up, then you're not consuming sewage fast enough
I have mine set up to remove an equivalent amount of sewage for every Xiranite I take out of the system.
This also will affect syringes, which may also reduce sewage produced if your other Cuprium Parts making bottles slow down. I don't have that issue yet.
if the reactor crucibles take 2s to produce liquid xiranite, I only need 1 forge per every 2 reactors right?
4 forges > 4 liquid xira?
yea
every product takes 2 sec to make
nvm
I thought the forge produced xira at 1/s
not 0.5/s
I need to start looking at the recipes before asking these dumb questions lmfao
how many forges can we use?
4
oh btw hows the bp i gave u?
it works just fine but I ended up changing it already
even the sewage 
I just needed it so I could go to bed 😭
its fine we already found the flaw anyways
You only need 1 conduit. 1 pipe can handle fluids from up to 4 machines
im just doing this.
all 6 sources of sewage send to the 4 xireffu reactors then treat the excess.
only issue is long setup time, you want the 4 conduits on the rightside to be filled with sewage, which takes 1,000 each.
looks like 1.5 xiranite isnt enough.the build up is there but slow enough not to reach 50 for more than 6hrs
wait I am dumb I am making more xircon than we need lmao
I need to know if my base got any flaw rn
since in the theoretical calculations and with failsafe it should be enough for switching without problem
still idk
cant get rid of 50k ore just to test it with 
oh we found the problem last night
yes
take a look at my crucible setup
I have looked at your bp before
when you go offline, xiranites have slower belts which causes the sewage build up
solution:make 2 belts of xiranite ton each crucible. more like clogging it with xiranite
i did 1.5 belts as a test, the build is still there, but slower.
so by giving it another xiranite input, you stop the sewage clogging issue?
or are you talking about something different?
yeah
old bp used to be direct which could clog
now it overflow safe
hmm
why are you making interconnected forges to crucibles bro
I do the same thing without any issues 
offline mode doing some weird things again
8h ago (my filling unit isn't jammed at the input)
you need extra input for fluid type building
yours didnt clog?
is this the sewage clogging up when you go offline?
i will tear down the stash if working with extra input
those dips are just normal when offline, happens to valley iv too
I don't understand how giving the machines an extra input of xiranite speeds up the sewage disposal/ stops clogging ngl
the reactor for effluent and liquid xiranite that is getting 100% of sewage got the built up liquid xiranite and xiranite cleared out
What's a clog? 
oops
a very simplistic explanation: this but with the items on your belts/pipes
I see, don't think I'm gonna bother with sewage clogging anyway
and machines
sewage clogging is not an issue, just put fluid tank for that
that's what I do lol
I put this on last night
10 hours later the left tank is still empty, the right tank has 128
Looks pretty flat 
I mean but eventually your fluid tank will fill up and it will lead to clogging unless you empty it no?
the earth looks pretty flat from space too
so we're basically just delaying the problem for a long time (if what I asked before is true)
yeah but that need days without login
but at least it gives a much bigger window for you to manually take care of it, which yes, can take days
just leave it alone, if its going to build up offline anyway, let it build up and when you are online, even if its full, it will operate correctly
no need to overthink it unless you built it in a way which it comes to a complete stop
I don't have a fluid tank for collecting sewage
ngl they should give us a larger core aic in the next region
seriously the devs not know this issue yet?
and we should be able to call it the megafactory
its a feature
and it has no sentry placement limit
just pipe the spare sewage into a treatment plant
they would need to give us bigger facility limit first
is this sarcasm? 😭
i know, they make factory players to be online 24hrs/day so it won't get clogged
I genuinely have a hard time understanding sarcasm over text unless it's like VERY obvious
since there's no tone of voice to help
arclight taking a swim
they didnt fix it in 1.0 because the fluctuations isnt problematic enough to be fixed
if they fix it, everything will explode
unless, it is a feature
if one fluid pump feeds one conduit to feed 4 hydro rigs, can I use one fluid pump to feed two conduits?
@upper fiber tf you talking about lol, legit just login once a day and ez
because you're not factory player
@violet void yes, you can
so each conduit can power 2 hydro rigs, you cant just defy the laws of physics 😭
if your factory needs that lvl of management, you're clearly not a factory player
that's the point, there's a lot mining beds with only 2 mines
if no bug issue, yeah it is easy
what bug issue lol
sup newcomer
but log off and the server messin up your factory
Same 
Beautiful triangles 
haha, i think you be making more cup comp than i do
i splt my lines so bad just to mkae a tiny amount of those and xiranite components still
your sc bat is intentionally?
Xiranite has to come from somewhere 
it's annoying for me because im on 2-component, and the offline desync decreases my battery yield by 1.
putting me in the red.
So right now im either solve this issue or move to generating less gear components 😔
do you make two separate sets of batteries?
yup one at 100% one at 66%
that sure took one hella of an effort....but compact build done for Xircon candy rocks =.=.
where is your xiranite coming from
🪨
4 forges to depot
that's your problem
lol
if you are running your forges into depot, it means you are straight lining your xiranite, so it isn't controlled for your batteries
it kinda trigger me when it isn't consistent
I don't see the issue of xiranite -> depot -> depot unloader->liqid xiranite
you are using xiranite lines for your components also yes?
the game will output them equally at all lines they are used on
My conveyor belts are synced if that's teh issue you're thinking of.
I load and unload 2 Xiranite from my depot 
i am controlling xircon production through sewage. it is very stable in saving that 10/min xiranite
i'm almost 100% zombie has 4 going in, but 5 going out
What's the issue?
hes saying you have 5 unloaders for xiranite
and what's wrong with that?
...
if im control how much moves
the 2h graph is mostly offline btw
that means you're outputting more than you're inputting
not if it's controlled
which means something will run short
what happens if im using my ferrium for HC battery beucase i need more power than 1 sc wuling battery can give
he has splitter system
How is it controlled
I've been hovering at 52k Xiranite since I changed over to SC batteries. I should probably drain it a bit in case it caps.
Although, realistically, the only thing I can use it on is Xiranite Components.
It doesn't matter if it's on a splitter
If it's pulling any shortage to a battery line
power will run ou
explaining wont help, just show i guess
xiranite to gearing components at 10/min and to 1 liquid xiranite
adds up to 30
¯_(ツ)_/¯
no idea why there would be a shortage
If it works, it works 
oops should be this one
or clogs
Then it needs fixing 
the xiranite itself isn't controlled
What's dropping power?
I didnt say anythign about clogging
im saying the yield still drops by 1 when going offline
If you're shorting xiranite to SC batteries it can mess up output due to the loopback
Cause mine did that for a while
and it said 11, but it always showed max production anyway
lol
it shows 10/min yield when online
but offline it wil show 9/min yield
and my SC wuling battery is not increasing in amount
so I know it's in the red
Mine shows 11/min all the time, but it's actually 11.5/min 
Trying to make cuprium parts, How do I get rid of sewage water?
The yield/min rounds up from what I've seen, so you are probably producing like 9.5 or something and not fully 10 so when offline it simulates the actual output instead of the UI number for you
@hearty plank water treatment in production 1
water treatment
either water treatment or you use the sewage for xircon production
through crucible reactors
ah same, my 11/min SC online showed 10/min offline. i am trying to see if it resolves itself once i balanced all the built up in the system
It fluctuates back and forth for my 0.5 Cuprium Components (0 and 1).
lol just do the calculation, log off for an hour and do a before and after count
before i swapped to mixing gearing components battery amoutn after selling otu the outpost was 1.6k batteries
now it's 600
Wastewater is 1:1 with treatment plants. Then when you bring Xircon online, feed 1 refinery of it into each line of Xircon
i am controlling the sewage tho, so xiranite isn't the issue
my sewage is 100% controlled no issues
yield still dipping which is the issue 😔
