#aic-factory
1 messages · Page 265 of 1
it's actually belt speed issue. the bug actually stem from the belt.
it's like this. because belt speed isn't actually 0.5/sec on offline. this mean:
- you sawage output from cuprium refiner isn't exactly 0.5/sec, because your belt didn't give 0.5/sec of cuprium ore
- your Xiranite going to the crucible also actually isn't at 0.5/sec speed when going in the crucible
lvl12, make sure to check on the map that all mineral beds are powered, and the depot/recycling/output/stock redistributor are maxed out
1000 unit clog buffer 
ahh wait a minute, my Yazhen Syringe is getting the bug too?
everything that use belt have this bug. Basically your whole factory
everyone is getting it, its a matter of setup production how you will handle it.
even if you clog both crucibles with xiranite and sewage, the fluctuations will stay because this isnt just the about sewage excess, but the crucible production delay also have an effect to it
That's a issue of Live Service factorio. so... you do you.
The huge bug
the crucible production bug is the culprit of sewage clog in the first place
when you offline crucible is producing their formula like 99% of when you are online 
what happens is, sewage have 1.01 every 2 sec while crucibles make effluent 0.998 every 2 secs, that slight delay makes every thing goes brr
unless you guys to run your PC 24/7 then this bugged wont happened AHAHAHAHAHAHA
you can still clog without byproduct, judging by the red circle icon sign. it's just more catastrophic in 1.1 because other production chains to another production
i have tested offline, crucible is working fine.
like i have added 20 xiranite before going offline, then in the morning all xiranite gone.
This can only mean the input from belt is slower than crucible speed making
not that
go to effluent
oh... the effluent... i haven't test that one
I run the PC 24/7
But the game always kicked me when inactive
but all i can say is you are also not producing xiranite liquid at full eff
ohh yeah, the inactive thing. Forgot that one.
Anyone have compact xircon and syringe A blueprint in Asia?
tbh this might be because of lack of Xiranite Liquid than the crucible being slow
Probably a Macro will do every (time) will move just to get not inactive XD
Why I Run that 24/7?
Because this whole bug messed me up and make me curious to make sure everything is not wrong
funny is yes. you can just online 24/7 to avoid the bug 
and when offline, suddenly 11/mins
Boom that happened
Only cancer rock
Is it true?? That belts run slower when offline??
yes. wait let me give you the post
What a monstrosity I've built
What thats sounds so stupid tho
nah, not that a problem for now.
The bug i mean
yes, but it's insignificant

So I did some messing around with that sewage problem we’ve been having. I wanted to see if merging pipes slows down how fast liquid moves from point A to point B, specifically the xiranite effluent going to the crucibles to make xircon. What I did was merge all 4 outputs of effluent into one pipe, then split it into two going to the xircon crucibles.
Turns out the sewage blockage happened faster when compared to 2 sets of pipes. What interesting is that the effluent in the crucible wasn't capped yet, 2 of them sitting at 0, the other 2 sitting at around 20~30, while the sewage was maxed out at 50. 
But with the bug
Somehow I could get more HC Valley battery than SC Wuling battery which is more surprisingly happened
🖼️ Gallery: 3 Images
This is old news to veterans, but I'm guessing there are still quite a lot of people here don't know about it.
Here's a very simple test. Set up two simple pass-through. Only difference is that the one on the right-hand side has merger and splitter covering up the belts on the input:
i made the same assumption too atfirst, but the looping sewage have a different say about that. when you go offline on looping, the xiranite liquid builds up on the 2nd crucible.
its not that bad
HC Valley gave 5k/day when offline and 4.5k/day when online
(That's surplus, not whole production line)
if this also applies to pipe then it's worth trying to replace all pipes into splitter/converger
also try to replace the belt that feeds xiranite into crucible
let say you input 0.5/min sewage. with looping you actually only give your SC battery line 0.95/min this is because looping actually use a server heavy floating math calculation (the recursive function)
crucibles are just bad at producing outputs. lets say the 1st effluent crucible make exactly 1 every 2 secs. if the xircon has a slower production(since it needs 3materials) which makes 0.998 ever 2 secs. the sewage will get delayed on the 2nd effluent crucible, which delays effluent production, xiranite liquid builds up, delays xircon. every thingclogs, factory exploded
if xiranite was fed slower than expected, so as the production of xiranite liquid and eff
thats my issue on looping method. so i didnt use it anymore
yes. but pipes is fast, so usually it doesn't matter for pipes. Just don't use 2/min full speed on pipes.
it does effect your Xiranite liquid speed, because xiranite is from belt
let me set up one set with the pipe and belt replaced for xiranite liquid and eff
ill try out your solution. is this correct?
yeah
rotate it
you can add pipes yeah
what why
oh yeah thats good enough
???
tbh i very much disagree with crucible being slow. it's mostly just people putting less sawage
Anyone have compact xircon and syringe A blueprint in Asia?
Oh so it's belt speed issue
can I just cover all belts with mergers?
alright, this is my setup, will check again in an hour or smth
Why is this so gacha game factory so complicated 🙁
Is it dangerous to use this part?
bugs 
Can you explain a bit more about the looping issue?
i have one, but it doesn't fit on a single blueprint 
i've read before here saying that offline battery usage gets bugged if you are oscillating battery use. that's why they use merger/splitter instead of belt lines because of it. i'm not sure if pipelines are having similar issues
if we compared that with this, will it be dangerous more?
tbh i haven't really tested much about pipes offline speed. but i think pipes don't have same speed bug as belt. so it's should be safe...
but i think i need to test it first
yea Im using DIGE they have all used mergers and splitter, no belts
also let my xircon build up a tiny bit for confirmation
you can also use offline protocol stash but merger and splitter is already enough
i will try setup some pipes offline test
Wait so xiranite water under producing is what cause all this due to slow belt speed right? We just cover the xiranite belt with mergers/splitter? Problem solved?
Welll this true
That's why I use like +20 more Wattage as safety measurement
there are players who claim looping sewage could cause clogging. there are players who loop theirs without issue (me included). there's no solid evidence about the matter, only personal anecdote
Welcome to Factory, where Factory Must Grow
factory must clog now
if i make the sewage conduit outlet be at 2 units/s will this break during offline?
so, which factory do i work on today? endfield or satisfactory 1.2?
like, did you see that daisy chaining?
💀 i havent tried this way of making water and sewage go through reactor crucible to other crucible
guess i will tweak back to an older design i know that doesnt fail offline
it kinda makes you want to reset the whole world and start over lol
May be pipe configuration issues
yea pipe and conduit don't like running on 2/s
btw, i'm guessing the best thing to do in endfield is the same as satisfactory: don't run pipes at full capacity
Its not the looping issue, its just a part of it.
When you go offline, your refinery makes more sewage for the crucible to consume, or maybe lack of xiranite liquid i dunno. But what i mean is sewage builds up over time even tho the ratio is perfect when online. When sewage builds up, it gets clogged you make less cuprium until its stops producing because your sewage is clogged. Less cuprium less yazhen A, less cuprium comp if ur making some, until its stops working completely. Thats part 1
Lets say your crucibles(effluent) makes enough xiranite effluent for your xircon production, but it produces slower xircon when offline, it clogs both ferrium, condensed originium dust to make batteries. Since you make slower xircon, you also make slower sewage output. If you loop that to your 2nd effluent crucible, you make less xircon effluent. Its a downward spiral. Thats part 2
Now that you get less sewage from xircon crucible, your 2nd effluent crucible have more xiranite liquid reserves, if it clogs, it clogs the xiranite crucible. And if you're using another crucible as a passage for your xiranite belt to the other xiranite crucible, that too also clogs. Which means everything clogs. Thats part 3
unless you are pumping clean water, then 2/s is fine
(satisfactory should be kinda ok now though i think)
oh the 1.2 update?
the good old aesthetics vs function debate
no, it should have been fine since around 1.1 or a bit earlier actually
Pipes are a whole different issues now
Man
ah thought you talking about the experimental update.
ngl why bother min maxing efficiency now when they are giving more than we need already even with the bugs, and gain nother going beyond 
satisfactory bugs were pretty much cleaned out during 1.0 fixes
i was before too
Also I notice something weird happened with the Converger bug since Valley IV
Especially in this case
When I tried Aketine 1/5 speed line but configure like this
Maybe this is a bug too


Ofc that the whole aketine just going on straight line not going to loop
imagine if when you go offline, the calculations is actually being done by other online players. and if they have lower spec hardware, that's why its slowing down 
Its funny but that's now how Server bond works XD
@atomic fiber Could you test this one too?
Because I got a weird bug in this case
tbf at the end of the day it's -1/min sc batteries, not too big a deal
Converger is not working as well sadly
BIG DEAL for people who likes perfect zero waste.
Converger can still clog your sewers 
nah, it's a big deal ofc
i take other players anecdotes with a grain of salt. most can't even setup splitters/convergers properly.
a big deal for perfectionist indeed
oh, they added dynamic controller swap between controller and keyboard for satisfactory. endfield, take notes
-1/min can make or break buying out the outpost 1 battery/min is like 8% of outpost stockbill
tbh the bug existed since 1.0, our ores/semi-products always get capped gradually even we have a 100% produce/consume ratio on the graph, but we have depot to act as a buffer so it's less noticeable. But as there's no buffer for sewage, it gets clogged real quick that significantly impact the productions.
Its no big deal for now. I just hope they make it not too complex later on or else its not just -1 we gonna lose. Remember if your sewage clogs all your yazhen A, and cuprium comps stops working. Everything is interconnected even if u made separate factories
what is wrong with that?
water treatment unit outside ehhh
I seperated cuprium, parts and bottles to use depot as buffer and delay the clog 
with that, it should be producing 1/5 right and loop another one with another way
But the output prioritize the belt instead converger
everyday I am gaining surplus cuprium and parts
why would sewage clog??
don't you put it on water treatment immediately
this is a bug since 1.0, convergers right next to outputs have lower priority, machines prefer belts first
crucible is not using up the sewage produced by cuprium 1:1
the consumption is slightly slower than production
so my SC Wuling batteries will clog?
cuprium makes 4 of sewage, xircon uses 4, but makes 2 sewage
so 2 of those 6 needs to be treated
it clogs your cuprium production mainly because the sewage has no where to go, then yazhen syringe production
you are supposed to have water treatment in case it got clogged
oh... i have vid for that. it's old bug i think. this trigger when splitter/converger is right next to building
Yazhen A and Xircon shouldn't get clogged
the battery deficiency is caused by the crucible not producing things exactly per 2s when offline, which has nothing to do with sewage clog, more like the reason why sewage is clogging in the first place
just add a fluid tank or multiple tanks in between and check it once in a while. it's a gradual process anyway 
fearmongering about clogging is not productive
tbh how do even have sewage clog
if it lacking sewage, i know how.
hmm it is full eh
Is your water treatment also full?
the sweage in crucible capped at 50 -> cuprium production continues to pump sweage into the crucible -> sweage clog
probably people multitasking batteries and components. and xiranite line slowing down
you get clog from that?
water treatment seems to be able to treat stuffs faster than 1 unit/2s, it seems to be around 1.05~1.1 /2s, so it hardly clog

yeah you can mix them
is this optimized enuff ?
can get more, but you do you
So it would take only 1 conduit outlet to run a xircon setup from what ive read here
Since it can carry 2/s for 1/s water and 1/s sewage
wachu mean
share some knowledge i wanna min max my factory

can someone help tell whatever I may have done inefficiently here
the 1 extra sandleaf on top and bottom is for the 2 other xiranite forge
can get Sc battery up to 12/min
i tried it, but it gets messed up sometimes when you go offline/online
the output can swap
it is 12/min huhu i just started setting it up thats why it had a curve
The pipe conteol gate should fix that right
oh yea i missed the control gate
ah mb, i see u use jinsao instead of yazhen
this should be 2× SC Wuling bat
it produces 1.5 jincao per min
i dont really use these heals tho
i use jincao infusion
aint that like better heal
btw when that happened does your liquid xiranite stack up too?
this is best heal right? or is it the yazhen A
gold looks better
Yazhen A heals more overall
I just farm fluffed jincao
just check your aic report 
this one heals better?
I mean build wise 
But Jincao can support Controlled ops so 8 have Yazhen for my supports and Jincao infusion for my controlled op
im min maxing my farm too so which is better yazehn/jincao gold heals?
I login to this wtf
at the same tier, heal over time items heal 50% more on average
Yazhen heals more total
this item has the best heal, but heads up as teammates can only use once on the active operator, while the others tend to be unlimited
instant heal items are like 4 seconds in equivalence, but they heal for 6 seconds if over time
but report look fine
But Jincao can just keep supporting your controlled op
Just farm both and use Jincao for controlled, Yazhen for supports
i use instant heal on controlled op and over time heals on allies
the gold tier?
have you used D.I.G.E. min/max calculator for your power
also, 1 ally with revive
wachu mean once?
wait
how does healing work exactly on this game?
purple text
but revive is just overkill tbh
wachu mean
do you guys have same builds
in 1.1, some items can only be used once per battle if on controlled operator
i thought if u use up like 4 heal slots you cant use em anymore?
yea
i see most ppl with 120/min copium-ore yield, but why mine is 124/min
you may have added some things then should've done the power thing for last
so basically yazehn spray L is better than jincao infusion?
alr ima make yazhen farm now
or because at wuling lvl 8, one additional low-purity copium ore desposit become available
if you don't care about waiting for the full heal, yes
when your teammates equip it, some items can be used on the active operator when the condition is met. For the tea you posted, teammates can only apply it once on the operator in the same battle. Meaning the second time you met the same condition, your teammate won't apply it anymore and leave 2 of the items stuck on them. But as inactive teammates hardly get damage unless by special enemy attacks, they are going to be wasted.
While some items have unlimited use for teammates to apply on the active operator
Why my region reminders genuinely dont tell me about unrigged mines anymore 
the thing about instant heal is that you get the full heal faster and won't die if you get hit again soon
so... i should just switch to the yazhen spray L?
it does t 
everything is fine after i login
report is fine factory all fine just when i login it was in 1% for some reason and been going up since
factory speed tier list 
- everything online + building offline
- crucible offline
- splitter offline
- belt offline
- item control offline
the copium-deposit at center of Qingbo, on rivershore, 1 more low-purity become available (lvl 8+)
if it's enough for you to survive, then yes
or just use yazhen syringe
offline calculator be like
you must have set it to hit 0% before power regen then alls good
yazhen spray L is better tho
it's a mess in some places, but nothing inefficient going on. though your power says otherwise. unless you have excess planters-seeders or many ziplines
regular content isn't really hard enough that require you to use min maxed healing item, and hard end-game content doesn't allow you to use heal item anyway
I min maxed the power
is this allowed
i mean, it's legal
Why would it not be its just a calculator
wait i have a quesstion tho if i use jincao on the character im using can i use it 3x? then use yazhen spray L on the supports?
does that work?
I mean the sites whatever 
yes
I just need more tower defense like that king ads
jincao gold should be one use i think if on controlled
is that sure?
imo the most useful teammate item is the revive bottle
as we can't use revive during battle
use per battle is 3
Add a gravity turret that creates gibby's gravity well
the description says everything
who even dies tho :v
i get low hp but dont die
thats for support
if it happens it happens
0.8% min battery on the 2nd pic
. ideally pick the closest power to your target with the shortest period, without the battery going too low
and it saves you from having to restart
Sometimes your ops are just too squishy yk
support the controlled operator means it can be used by the controlled operator
was planning on adding more storage for those empty lands
i think
Esp if you decide to be reckless and skip dealing with powerful attacks for speedrunning and such
if not, i've been wrong for a while
2 for the purple version
do i live in a lie
300 storage per 3×3 space decent
@dark furnace so if i equip jincao infusion i can use it 3x right? then if i put it on my supports they can do it once only but if i use yazhen spray L for them they can inf heal me as long as i have it?
no, i meant the controlled operator using it on itself
3x for operator if he/she is active
i guess i was wrong
1x for supports
yep
so its better if u use jincao infusion and they use yazhen spray L
1x for the active operator from support*
hey thats good healing then Xd
so how do you guys use the metastorage now
man, this is confusing lol
you could say that
i know for sure my allies have healed me with yanzhen
its basically a passive item
not like genshin where you heal manually
cuz ive been just doing this for my farm
yea syringe has unlimited use on the active operator if the condition is met
looks like i need to make it so its 5 jincao/15 yazhen
ferrium for 3/min med C
they even regenerate when depleted
ok, so let it be official that "support controlled operator" is an ally thing basically
that's why springe is so good for longer fights
thats still possible e
just don't get hit and m3×4 your main dps 
i'm curious as to how long these regen during fight. happened back when i'm fighting ||ruan yi|| and the same regen with my allies
what eff do you guys run your SC battery at?
You can extend the pipes with pipe splitters
Eff?
it says it heals a flat number of hp with big 6% or something per sec
I always feel like I’m waisting power with my batteries, and I’ve been experimenting with ways to not waste power has anyone figured this out?
6/min is 1 efficiency
yea they don't tell us exact numbers for a lot of stuffs. Back in 1.0 the unlimited/once only thing for active operator wasn't even mentioned in the details. They just say, "Can suppot the controlled operator" or not
people use DIGE to oscillate the last battery
Isnt it just 12/m 
My consumption is either 1/m or 3/m
are most of you people here run 2 sc battery lines?
yes
what is DIGE
I’ve just been having a backup battery with a protocol stash is that it
yea, most people do 2 sc lines
now im minmaxing heals too
i run 10.5/min
We're not supposed to ehhh
i see...
i havent even setup my sc lines yet
Idk
after making enough components for a few versions
i'm running 1.5 lines atm so i can go full 3/min comp
You're right
i was tired of waiting for the 1/min, too slow
it also let's me stop some machines for better ratios
whats sc line
sc battery machine line
I just focused on making 6/m component a few days, then switched back to 12/m SC
oh that one
as in, a factory line
i dont min max my battery :v
didn't bother with the sewage control for 1.5 SC
Does anyone know if this is true? I just tested and it seems like you get the cap 30/m excess Xirang as pass through and only use 25/m instead
6/m components for 3 days should land you around 25k, which is enough for a long while
i use purple battery :>
hell yea, it's going up again slowly
The game seems to attempt to pass through all the xiranite and only use the excess
i couln't handle it being empty for so long
that's what she said
why
is it true that mining ore actually also not at full speed offline? 💀
why not
i’m so lost
you still get surplus, chill
bro is ziplining back to terra
endgame is having depot full of everything
get max wood
would be one hell of smelly pool to swim in
it's just carbon and water, it's fine
there are guides in youtube that explains how that site works
thx so much
that's how it works
If you're inputting 55/m instead of the 30/m needed in 1 reactor and still not getting the 30/m output then you're choking something else.
theres a factory limit???
ok I've replaced all my xircon production belts with mergers, will see how it goes after a couple hrs offline 
is it like, based on how many i can place in an AIC map? or shared accross the whole region
ye, don't place too many splitters/etc, they each count as 1 factility, belts too
thank you for your service
pipes are capped too, but separately
the limit is there so people won't break the game
yeah but
or there will be millions of stock
it would've been convinient
conduits are counted as normal facilities, not pipes though, so you need to balance it
if I CAN SEE HOW MANY IT IS
pipes are better if outside the aic so you don't get extra protocol usage
I wouldn't go through all the trouble just to get more battery on top of what I already can't spend 
Sorry if I misunderstood its just ur earlier comment made me believe the crucible works like
55/min Xirang + 30/min water = 30/min liquid Xirang + 25/min Xirang
When it actually works like this:
55/min Xirang + 30/min water = 25/min liquid Xirang + 30/min Xirang
The game attempts to pass through all the Xirang and only use the excess Xirang
breaking the map
What does that mean? Switching without the "do you want to switch" from endfield?
Oh wtf my chat wasnt fully loaded
assuming there's no bug while you are offline 
is anyone else using splitters on cuprium back to depot to not drain into 0
they wont let you bug into the underground or to a hidden area, or go to the sky via facilities bug
too much data of something can break the code. It happened in tons of games
Will actually kms if this is the case
They are certainly not doing a very good job at that
how the hell did you cap out on this, isn't there like only a small amount of excess everyday
the game came out for 1 month
Upgrading gear is so expensive 
i dont know. Im as maxed as I could be
and they are piling up like crazy
well it's pretty sure already that crucible isn't producing at /2s while you are offline 
but yeah wtf did i do wrong?
I just wanted to know if there's anything noticeably overbudget in this AIC
somehow ts piles up
Space
yeah that's the standard lmao, prolly because i didnt play for the first few days of 1.1
like i have room to place component but the game complained i did too much?
You have too many placed structures
Theres a hard cap on placed units
You can have more room
that extra bus on the left side 
Look how much room I have
perfect room for 1/5 of 1.2 factory
oh yes
what else i can remove then aside from the shitpost water tanks
i use the 40k as a liquid xiranite tank
Fill it with sewage
can't fill things with sewage
sadly cant
what you want to achieve
more space?
less energy consumption?
somehow being able to place my component machines here
does your wuling stockade-outpost partially occupied or still empty?
conduits and tanks can be placed outside AIC area
if your capacity allows it
You can even put your reactor outside
nop lol, placed plenty of ziplines
can place Crucible outside (the one that dont need belt to process)
You don't need more than like 9 zips
some of them are like
maximizing possible routes
others are me doing the jump exploit to weird places
if i remove that zipline i'll lose access to those areas 😔
-# glitched cool mountain view ziplines
ain't water-rig only usable on copium ore?
on all ore
i see

so do i do it?
imagine them adding invisible walls around all glitched ziplines, so we can't reach there to delete the zipline and they are forever stuck 
tbh i think it's only worth it for the Ferrium one
may reduce electrical consumption by 10%?
interactive bridge 
more like 1%
it's about 200 i think
40 just on ferrium
you need to make some long pipes to optimize it though, takes a bit
do yall do dailies like go to the important mats? daily or just do it weekly? like i just let me stock up then once theyre full i just gather them
nah, that's not worth it, they will all be high purity in the future
I think I'm an artist
look at this SC Wuling Tree that has a fruity Yazhen Syringe(A) root beer

that's too much min max
...can you put like a right straight line going to the right?
lmao
No. Power limit. Had to remove another Zipline
and i say that as someone that had to do almost everything twice cause i forgot 2 nodes
what happened to the polygons 
this seems familiar
the branches are 4 containers long
whats the yield on this bad boy?
playing on tablet with medium locked graphics I have it high on character models
all of it v1.1
you save 60- 90 energy total 🥀
(super) means carrying pipe/conduit to make use of each pump to 3 rigs across ore clusters
what?
all of it wuling v1.1
ss me a produce thingy
i see, i guess quite trivial for me, thx anyway
what do you produce per min
12/m SC
6/m syringe A
it is
now that i think about it, i didn't count on the 2 cuprium node place as having 1 extra i should pipe somewhere else
I kinda want some symmetry that's why
especially if you just use 2 wuling battery
unless that cut your power-red-lining at 3.4k or below
Did you count that one pump can support 6 low purity ores?
i see
but tbh, everything else fits exactly
how many low purity ores are there
If I remember correctly it lowered .16k power consumption for me
about 1/3 are low purity i think
I'm not planning to get cuprium gears I'm already fully built and trimmed bosses
maybe a bit more
heck all mines are better with water mining
are they?
Can’t open the game atm so I can’t check
the watts of water mining are lower than mk2
maybe we can use 480 ori per minute to reverse calculate
yeah and they mine the same amount
ok
worst case scenario is having neutral energy use with water mining
im switching all my mines in wuling to water mining
cause all node places have at least 2 nodes
oh yeah didn't bother with the measly 3/m thingy
but do they lessen machinery-unit-count?
hydro mining uses 0 energy?
I'd rather waste my time on tiktok
only the pump does
20/min are high purity, 10/min are low purity
thats why its efficient
Dont u still need energy for the pump?
i should have said that in reverse phrase order, but whatever

mk1 mining rigs use 5 energy
if you use 1 pump for 2 nodes, you use the same energy
but a pump can feed 3 nodes
so you save 5 energy
mk2 uses double energy, so hydro saves a lot
Stupid pipes only works on a grid 
i had some issues on the jingyu cave cause of that, ye
might be worth it to use conduits even if water is close
whatd you do?
used all the ores while also not using all of it basically minmaxing
Hydro mining has higher protocol capacity useage no? Cos you need all the pipes + conduits + pump
Depends on relay/pylon placement
need 8 pump instead of 10, so cut 20 energy
you save a total of 110 energy if you are super edging the hydro rig
If you need 1 relay 2 pylon to power the mines (they arent all bunched up), its basically the same
this did NOT work
gitgud
you save more if you include cutting 2 pylon to 1 pylon for 2 pumps in 5 ores clusters
i have a shitty AIC and makes full end-game graduation
i checked my map and i have 13, cause i count everything as high already
did you do something for the sewage bug?
bloop
i used every single pipe i could use, except the 2 cuprium node cluster, but i don't need that extra pipe for this patch
i made it so there's a little surplus of sewage
if you log off while it fills, you can go around there while its full
you die if you go up and appear back down
wtf lastrite
13 including ferrium and coprium?
there is water right there, why use conduits
oh, i forgot ferrium, it's 15 then
as in your putting more sewage into the crucible?
Make sure you connect 1 pump to 3 high purity or 6 low purity. You can mix it too and make it 1 and 4 or 2 and 2
let me count everything again just in case
nah it dont matter atp since its just 3/3 high purity and low
right?
xd
ye, 15
Yes but you can send rest of water for 3 low rigs to originium that’s close by
Using conduit inlet and outlet
1 pump is connected to 2 low and 1 high and the other 2 high and 1 low
the two close by?
Yep just amount of excess water you have
If you use conduit inlet and outlet it reach
apart from coprium, you use 210 energy with normal rigs and 120 energy with hydro rigs
so you save 90 when ignoring the low purity and account for everything being high
For me, I divided 1 pump into two pipes and sent it to originium using conduit
Merged the other pipe with 1 pump then connected it to ferrium
Is anyone getting a consistent 12 battery or 60 xircon with the aic report set to 2+ hrs?
50 saved on originium, 40 ferrium
that only for sewage
wait what
im confused
ive connected 3 low purity together
and 3 high purity together
I will try with this method
this is crazy, I just did some test by adding fluid tank inbetween cuprium sewage production and xiranite eff crucible VS beltless (use splitters) but also with fluid tank, look at the results after 4 hours of offline
now i sohuld conduit the other to the 2 which is high purity and low purity originium near this right?
To prevent clogging, just feed more
So I just use this
Each pump can connect 3 high or 6 low

you guys min maxing low purity will curse your past self in 1.2
also the input there should be between 0.572/min to 1/min sawage
LOL
I never want to optimize like that
What is this showing?
Wow
Seems that the bug is quite crazy
the beltless production line got sewage clogged real quick, while the one with belts but tank buffer gets less sewage
Just 1 pump -> 3 hydro mine
I just slap more Water Treatment on mine
FYI this is the tank buffer I am mentioning
No worry about high or low
So for the pipe you connected to 3 low, divide in 2 first and connect half to originiums
but if i connect 4 low and 1 high does that work
do you need to use the extra 30 ferrium for you to end with surplus batteries?
What do you mean by beltless?
that is 50% more on beltless?
Yep
replace all input belts (xiranite, ferrium) with splitter/converger
so high purity works like 2 low purity
Yes
But like you'll get all high purity mine spot in the future
Low purty x high purity 2x
Why would you cut the pump down
What's the current cap for wuling stock bills per hour right now ?
dawg the moment your RDL levels up you need to redo everything
why do this
when resources in the game are so low that you do the daily mission for 1k credits even if you have the daily manual already at 100....
If it's caused by Overflow, yes
If it's caused by Short Supply, no
Thats within a month lol it’s min maxing you don’t have to do it
Ppl would use PMW as well and use less batteries that would exchange for bills
what he said is true tho
Just ask why min maxing 10 Watt
i min max 5 watt if i can
The pwm has some error margin tho
Gotta check my screenshot to double check but saved .16k watt for me
thing is unless you get a new breakpoint with -10W on your PWM/DIGE it's not even used
It should give you 10 or 20 watt error out
pwm error margin should not be less than 5 tbh
yeah my error margin is 200W lmao
my error margin is having below 3.4 energy usage
wait
4.9k / 5.1k power for me
why min max those pumps when i literally have a farm that has staple water running on it
:v
blud
are you making nuclear bombs in wuling or something
like fr
wait, your farm is on? wtf such a waste
yes
cuz i log in every 30 mins to get that juicy medicines
talking min maxing with your farm on, get out!
Ermm true but rigs have to be constantly filled
i let unused buildings powered for convenience
people still farm poo poo too
Hmm. Will there be a outpost at qingbo stockade?
i alr min maxed my farm bozo
no
oh darn, I haven't farmed in 2 weeks
you can easily power them off by selecting them all at the same time
At start my rigs went off like microsecond so idk
also my farm is on and im not even harvesting shit anymore
no need to even delete the unloaders

oh my god i didnt notice
But I want ginseng too 
I am changing the beltless to belts and let's see if the sewage on 2nd set will reduce after I go offline
i farmed gingeng for like a week, but i don't even use food aside from the factory ones
i stopped farming when its revealed the hardest content in the game disallows consumables
some people just farm because they like farming tbh
and hoarding those gold ginseng
so beltless + fluid tanks smooth graph or nah?
To get achievement you would still need it time to time but yeah I agree with u guys too
not like mine sadly
beltless offline is just faster than belt offline. but it's still slower than online
blud wha
how many sprays u use
mine has 20 plants in em
a bit, since you want cuprium running constantly for sewage to be constant
bru
will you drown if you just stand there while it fills up
basically 10
If u go offline then no
when u come back you can walk under it
once
my farm (of course turned off)
it has impact on your whatever production you are using cuprium
I’m running 2/min atm. Analysis by @marble yarrow
blud yer using too much xiranite pylon and 1 extra big ah relay
mines better
you use 7 pylons and 1 extra relay
i use 5 pylons and thats it
i also use 1 pump for all of these
would be amazing to look at the ruins under water ngl
i use 4 pylons inside the farm lol
nice
it made my syringe production really unstable while offline
not actually. They dont render water if u r under it
so it looks exactly the same
thats actually way better
I use 6 it’s not like it cost power consumption
wait i didnt think of that
switching to 2 is a good idea but im too lazy to rebuild so gonna let it run till max then rebuild 
tbh, i might dismantle the whole farm to get protocol back, i'm at 344 atm
dont mind me getting inspirations xd
It's for maximum efficiency for Protocol Capacity ofc before 1.1
I have delivery lines/poop/ginseng so i have to maximize every ziplines and pylons
Im not even producing any batteries rn, running on what left in inventory
teammates stuck 3000
Camera Mode Exists 
guys i have a serius question!!
belt have same speed with each other right?
I mean it is a known issue where belts are slower when you're offline
this game needs pipes that can go both ways, that would help with sewage control
so if there is 2 offline belt. both is at same offline speed?
making loops requires too many splitters and mergers
or make pipes stackable
I use this farm layout and it’s a gem 💎
i love having 3.21K/3.4K power =w=
this is not a solution this is a problem
I honestly don't know the rate or how the slowing even works.
Fill it with Xiranite rather than Jincao/Yahzen
i swear i would be fkkking mad if belt have different speed depending on which item it's carrying AAAAAAAAA
is there anyone could success put Zipline in that area?
how does the premium xirate stuff (xircon liquid) looks?
yea
dark green
darker than Jincao
I want to optimize zipline too
but you can't anymore because they patched the jump glitch
cant climb sadly
btw dumb question, can reactor crucible produce 2 same liquid or still 1 even if I use 2 pipes?
the offline slow of belts, convergers, etc, happen when items are input or output of each segment
Can’t build anything on top of the roof sadly tho
God i want to optimize my zipline so much that i had a dream about fixing it earlier today 
will need someone to share the zipline to you
@craggy whale not that complicated but works for me (close to 30% power when out
dude, just do this
only different fomula at one time
you can't produce the same formula twice in one crucible
the only 1 that I had
why do people use double convergers, is it for offline bug?
i got so much space in here, i am so ready for the next update B3
Nuh uh. Seems like Dige shit
Battery roller coaster lol
Also that won't cut it for me
OH SHIT
elaborate?
I HAVE A THIGN I FORGOT TO CLAIM DOWN THERE
It is but i design it myself
you have 2 columns of convergers on the right
Since im using 2 types of Oscillation Power
wait patched already?
And 2 different of batteries
NOOOOOO
to edge battery use, you save battery doing this according to your consuption
yea they made it so you can't ult mid air
im gonna be fucked i think lmao
you can modify it to your liking
you can only ult while your legs are touching the ground
me not understand
sad
i wish i notice this much earlier
same as wulfgard at lvl 3
Started PMW recently too 
i should probably drop my blueprints somewhere =3=
Yeah but like my Core Building is being used
i said i was gonna yesterday but i forgor
making use of the backup power generator
Also too many splits and 1 Branch can't hold up complex timing
torture
they postpone the delivery of battery to the thermal bank, so it's receiving less than 1 per 40s, this will consume your AIC energy reserve when the bank doesn't have battery to burn, but before the reserve reaches 0%, the next battery arrive the bank and so your AIC is charing the reserve back up, while keeping the AIC powered the whole time.
Ah yes. Building Dijang 2 in his backyard
pmw is too much of a hassle to be H i can't count that many splitters >.>
is this too much plant making machine? wanted to ask if there's any way i can trim this down
insane pwm setup
yeah use all your sandleaf output
i'm not asking about that
Is there a way to make a fully independent outpost that has 1 buck capsule production line and 1 HC battery production line
cut the middle one down?
Lol then u don’t need to use water rigs unless u can lower power consumption than 3.4k
but your original question is replying to the power edge
It’s just 3 3 3 3 3 split and mergers to send back to depot
making 12 sc batteries you need 16 belts of sandleaf so you can only "waste" 2 belts of sandleaf powder
i'm replying to a specific screenshot of a specific setup
how many pumps are required for 1 planting unit?
half
oh you mean why use all spliters and convergers?
Half a pump
again, i'm asking for the double converger column on the right
1 column should be enough
i think that's the 'old' pwm setup
i only saw that "old" setup recently tbh
the first ones posted and shared
he said it was self made
it has a power limit im pretty sure
thank you! How many pumps do you need for a refining unit?
I'm trying to write down a list of water requirements
i see, I guess it's some other setup inspired by the original power edging that supports way more variables 
the 12bits one
honestly one line of converger works but i does it because filling it with only 1 converger line looks weird
Half a pump as well
Anyone got a compact sc wulling battery blueprint?
Like, ypu can just check the recipe list
i know. i mean when it have different item. because it's seems like which item it carry effect the speed or to which building it go
ok, so aesthetics, not functionality
functionally the same but aesthetically better
not so compact
Transport Belt bug actually is quite serious if you use PWM
Pump makes 1 water per second, gardening units and refineries use 1 water per 2 seconds, so it's half a pump.
1 pipe can transfer 2 pumps of water.
it's probably cause of the next building having full 50 items, so input is delayed
how much water do sky forges need?
and reactor crucibles?
only if your max waste/min power is really tight
there is no next building. only 1 building
that's why i asked, if it was cause of that
Or you can try this
im using belts on my PWM because my overhead is 200W lul
Damn I do not have allat space 😭
into depot after it?, or maybe it's the first input after unloader
the bottom side
there is no problem with the output. i put it into depot so i can count it, with 2 belt between depot so offline belt speed won't effect it
GULP
That's 2 SC Wuling Battery
This not compact?
idk how advance urs is but i used 5 pipe splitters 1 tank for this
is it man idk
Don't tell me that you haven't upgrade your Sub PAC or Core PAC
Lol

Sky forges - half a pump. Reactor crucibles - half a pump per recipe.
oh no everything max I just have bunch of stuff
I gotta work harder
i guess it's belt speed then somehow. also, good idea to make belt longer
Like, it's the fourth time I say "half a pump" lol
thank you so much! so only hydrorigs are weird at 1/3 pump, the rest is 1/2 each!
I just put Battery in the Sub while Core, I just put for any experiment and stuff
guys for this minmax farm i used 1 pump 5 pipe splitters 10 sprays 1 tank 3 xiranite pylons
help me test it too.
Hydrorigs use 10 or 20 water per minute depending on the node purity
tell me what to test exactly
It's like in Valley where I use Meds A Grades in Sub PAC while Battery ect in Core
High purity - 20 water, low purity - 10 water
I was placing blueprints for my PAC so I cleared the area but then I ran out of energy and I don't have any batteries, I already turned off all the facilities from sub PACs and I still don't have enough power. What do I do?
I was designing everything for sub PAC compact one like 20-40 hours looking for maximum optimizations
Take batteries from valley
these crucibles are too inefficient offline..... I'm not clearling outpost even though it should be enough
Duh
I'm in valley
- reactor crucible, store xiranite liquid.
- cuprium refiner. store the sawage and cuprium in stash
(first input should only be 1 belt, all other should be 2 belt to avoid offline belt speed)
Dude I'm so fucked
High Purity 1/2 units/s?
Low Purity 1/3 units/s?
Use bunch of banks and originium ore
can i use water mine on valley 4 too?
Burn originiums and turn on only battery production line?
high 1/3, low 1/6
man, you can't play this game, devs won't let you
cuz theres water in powerplatue
Ye I only have battery production line turned on and I still don't have enough power
High purity - 1/3 of a pump
Low purity - 1/6 of a pump
Feed originium into a shit ton of banks
How di I burn originiums
So to min maxing better and future proof
Then 1 Pump for 3 Drillers
Send originiums into banks
because pump is 1/s for water
Like the thermal banks?
Yes
futureproofing 🔥 🔥 🔥 🔥
Ofc what else
yes, but origrium clusters are bad because all of them are 2* and 5*, unless you connect pipe from one cluster to another
ok, so the test is to see if sewage and xiranite liquid amounts end up different?
ye
ok, i'll put like 4 tanks for each and go offline for a bit after i build everything
hopefully i have enough space
i think i may have fucked my 2 Comp Factory 💀
ty so much ❤️
it's so un optimized
Ohhh so instead of putting batteries I just put raw originium in there?
Well, yes
The tutorial did show u can do that
Didn't know I can do that
I skipped them all because the loading takes too long
Just to start up battery production. If it’s running, change to batteries
i got 3 pumps cuz i feel like the low nodes are gonna become high and eat all the water =3=
Origrium cluster?
2*?
5*?
2 nodes/5 nodes per mining spot i think they meant
lol, i run out of protocol space cause i put the tanks outside
i didn't want to modify the factory too much, but i guess i need to
No ziplines is crazy
I might need a sub pac blueprint
weep it and read B3
pls send protocol cap
no turrets 
you can't do this to me, not this too...
o my god
i must have been like at 500 before this lol
do u perhaps might share
turns out my subpac was doing stuff i didnt needed 😭
ok, i'll delete the mess of splitters i have for the extra ferrium for now
?
inefficiency!
Damn how
Clogging with cuprium
buh what field work does to a mf
Are you on ASIA? if yes, I can share blueprint
no im on europe 😔
im in europe and i got 12/min sc wuling blueprints :V
there isn't EU server at this game, no?
there is

europe and america share the same server
I guess my eyesight is bad before
because at 1.0, I saw America or ASIA only
your factory should be alive with ECG pulse
why did this take me so long to setup lol... i'll clog everything and then connect the pipes to the tanks just before logging off
let me see, i got 50 sewage after 3 hrs?
thx 👍
i think daily reset add more sewage from dumping sewage irresponsibly
DIED 4HRS AGO LMAO
lol
it's time for me to transition to the new stuff
putting in the calculator 938 - 1038 to remember the time
the most efficient carbon block path is to use wuling plants and than grind them before baking right?
that lets me do 1:1 ratio on seeders to planters as well yes?
One less planting unit, yea
you use wuling plants for xiranite, yes. the order after that doesn't matter
you can refine then shred, or viceversa
you guys's xyranite not fluctuating when using jincao/yazhen for the carbon?
just use extra belts everywhere
i'm also thinking of using 1.5 sandleaf powder belts per grinder for xiranite lines
i often see the grinders with 0 sandleaf
this refinery wants the cuprium for itself
i tested, 1hour offline you lose 6 seed and 6 plant
almost all lose 6pcs, but you gain extra xyra on the forge
so you need to use 2 output belts for forge
my xiranite have no problem except the belt offline speed
did you put any splitter or converger near your plant facilities?
no
512 build limit is a bane of my existense
same
I probably know why, but it saves a lot of space...
oh, shit, i didn't double check if the xiranite had 1 belt distance from unloader
maybe i did, but i forgot
well, we'll see in an hour
if it fails, next time i'll do a bluprint for all 8 tanks, so i can put them all at the same time. i had to connect the pipes to the tanks separately for each liquid, it took me 2-3 seconds between them
I really want to rebuild my Wuling AIC right now but if I will start now it's going to take several hours
and I have a job tomorrow
so yeah I think my weekends are going to be very interesting
rebuilding my factory for the 4th time
would you be interested in a couple of bps that save a total of 125 power

bro wtf?
another victim
use less conduits and more pipes
its cuz i have turrets
i mean i also have turrets
i have turrets too
i have like used 10 conduits rn
each turret should be +1 i think
with a zipline
ziplines count too
wtf
i have turrets and this is my subpac 🤷
everything that is not a pipe or pipe splitter
Guys
so ziplines has a limit/theres protocol capacity
|why da fuck does everything have a limit
60/min xircon is maximum yield for now?
What the different between strength int and agility
What is with this dota 2 reference
protocol capacity is just the limit for outside aic, but there is a hard limit outside + inside aic




