#aic-factory
1 messages · Page 262 of 1
I didn’t have any dense powder anywhere and suddenly have 1.2k now
splitter issue?
Ah
Better selling price and higher energy supply with cost only more plumbing headache at building the blueprint..
we're moving to the plumbing business now
Im hooking up 4 pipes to four refinery
thought belts was the end of it? meet pipes & fluids
Max wuling production atm? SC and syringe
that's way too much
Which is probably a mistake
I’m already farming them in valley tho, why dk I need to farm more in wuling?
I have like 61k in valley
I guess i have to redo everything
12 batt, 6 syrA, 2.75 syr/drinkC
Can i use convergence to put them in one line
Ty.
nah just remove the pumps, you only need 1 for 6 rigs, I'm also planning to remove the other pump in the rig, since I put 2 for 6 & it clogs with too much water
Higher energy produced = less qty consumption = more bills to spend on shopping..
Im just facing cuprium and xiranite efficiency now
xiranite is capped at 120/min since you can only have 4 forges of the sky
Im gonna try convergence
cuprium is also capped so try not to use more than 120/min
since only half is high purity
which is sad
need more development levels
but it's capped at 9 rn
only 8 mining depot are available for cuprium
So if I skip the part of transferring dense originum from valley 4 to produce HC battery in wuling, it wouldn’t matter cause i can’t sell it in wuling anyways and have more than enough in valley
the purpose is to just use it for power, not sell it in Wuling
allows you to build up more SC batteries
1 pump can supply 3 "high purity" ore nodes..
1 high purity can be change equal to 2 low purity nodes..
So 1 pump can supply 3 hi pure rig up to 6 low pure one..
but it can only support up to 4.5k power total
all im hearing is 12/min sc batteries 
I have around 3.7k, do u think I should do this setup?
yeah basically, since it needs xiranite, which is capped at 120/min rn
Yass.. U cant sell v4 batt in wuling..
So u must make wuling one to sell it in wuling..
if you can keep the power under 4.5k, then yes
otherwise, just use 2 SC battery setup for 6.6k power
I can't use that setup because my power use is 4.6k
OHHB I GET IT, I’m using hc to power my base along with Lc so my production of LC is more and I get more LC TO SELL??
so I just use 2 SC battery setup & abandon the HC battery
I thought it’s going in protocol (hc)
yes
nope
HC battery is just for power in Wuling since you can't sell it outside of Valley
my power consumption is higher because ziplines & towers
And ts is so confusing but simple
when in doubt, just use blueprints
Unlock these AIC Nodes: https://imgur.com/a/dWkZl78
REMEMBER to always sell Yazhen Syringe A first!!!!
Asia:
Wuling 1: (EFO01Ue36i2U97Ou971a8)
Wuling 2: (EFO017i89AE70e5i4O2Ai)
Wuling 3: (EFO01u8U4o6u230iUAoOU)
Wuling 4: (EFO017i89o8o6E59O0Ai)
Wuling 5: (EFO0101O36708ai3OE179)
Wuling SubAIC: (EFO01Ue36i2U97O9E7ua8)
...
You would believe me if o said I’m watching a tut w a blueprint and still messing up
just copy the codes
this here is the best blueprint maker I know
Lastly lastly
Normally like me, using 1 new wuling battery enough for full wuling factory..
3.32k consumption = 3.2k wuling bat + 0.2k aic..
I still find it baffling how that huge AIC core only produces 200 power & a tiny thermal bank can produce 3.2k using a battery
I was farming citeome b in valley and my originum ore was 450/450 bag maxed, so I stashed that print for a dense originum powder print(120/m)
do i keep both or just dense print since I have enough @daring frost resources to sell in valley
The battery filled with strong energy drink..

you could just copy Kyo's blueprint, that way you have full sustain, but you'll need originium ore for a lot of things tbh, batteries all use originium
I honestly wouldn't keep originium in my bag
I’m using kyos blueprint for valley with additional citrome b
mining rigs auto transfer to depot
Bag as in the base thingy
ah, just remove anything that makes you bleed resources
His bps are fine but use lot of unneeeded space
if you use it correctly the input & output should be equal
with 20 extra originium
if usage is higher than yield, you're bleeding resources
Wait let me reframe
I used kyos blueprint for valley. I used extra citrome b for outpost. NOW I need dense powered for transferring from valley to wuling but didn’t have any so I built a new print and removed citrome b, do I keep both prints citrome b and powder (120) or just powder
if your yield is higher, you're stockpiling until it clogs
Also, before placing the bp.. U need to make sure some stuffs..
Like ur lvl.. All ore mined..
Ur ore yield value enough for using the blueprints..
Coz mostly the bp for endgame conditions when all is maxed..
With citrome, my depot was maxed and 450/450 in report
you mean citrome C? since the extra is C not B
I believe kyo tries to design for less aic space upgrades, hence all the spare space
honestly I keep everything
Yeah C C
even have an extra citrome A in the main base
since it fits perfectly
no bleeding
I just don’t want to wake up w 0 ores in my depot
before using kyo's blueprint you need to delete everything and put in the blueprint, trying to find which facility is excess is a hassle
you won't tbh
since citrome C use amethyst not originium
That why its important to make sure all mined and check ur ore yield first before placing all the blueprints..
Like me said before..
and even with everything running you still have yield 560 & usage 540 for originium
chat. how do you automate sandleaf in Wuling.
that's an extra 20/min so it would stockpile instead of depleting
Water water water
SAME AS IN v4
same way in Valley, using planting unit & seed picking unit
Damn tysm rin and astral
Do one pump can only hold 3 water output?
Open the planting facility..
Top right there's a water icon toggle.
Turn it off..
Dont use sandleaf to get coal tho
so that's why it won't work. I connected it with water
2
depends on what facility you're connecting to, if it's the hydro mining rig, yes it's 3, if it's factory facilities, then it's 2
I mean 1 pump= 3 hydrominingm
thx rinrin
its not that simple, but in general yep
3 of high purity ore..
Can -1 high purity and replace with 2 low one..
So max is 6 low purity node..
yeah this basically, I just put 2 pumps for 6 rigs, each connected to 3
I forgot that low purity & high purity uses different amount
since high purity mines twice as fast
honestly though cuprium taking 6s to mine is slow
everything else takes 3s
But if ur lazy, just 1 pump for 3 mine..
So no need to checking mining place again in case there's node that change from low to high purity..
true
w4 bat
Syr/drinkC
Make it 55 with extra 25 from meta transfer if you want..
Nah just do 120/min😌
Looks at those full storage of ferrium
Thats a waste if u not use it
wy 25 /ferr min when u can have 75/ori ore /m :))
You know what, make LC battery too
this is actually a poggers idea but do you guys think I could use the conduits to use the great big hole in Wuling to store all my sewage?
not dischargable sadgely
Devs smelled you a few months ago it seems
Good thing fluids don't require power so that farm is about to turn into a fluid storage field
I'm only limited by my AIC limit
the pumps need power >.>
Either metatransfer ferrium ore and make 2.75/min yazhen c or metatransfer dense originium powder and make hc valley batteries for 1100 power if you use more than 3400 power
Pipes don't
I'm not 100% sure but I think I can run a pipe from the main AIC to the farm
I can't remember but does the fluid storage require power?
fluid tank?
Yeah that
nah you can place anywhere without connecting to power grid
why do you need that though
for the farm
I want to mass store sewage
Just place it to bottle, send to depot..
Then sell to wuling peps daily..
Like other evil endmins do..
*jk


Idk I'm still messing around with my BP anyways
I'm just theory crafting
With conduits I can make isolated Sky Forges now
i am trying to cut down my power to 3.4 but stuck at 3.6 because of some extra ziplines I placed for fun
I placed one too many planters for my Wuling plants cause I didn't realize they changed the ratio of output so I need to optimize that later
You don't need to reduce power tbh
We produce enough resources to max the outpost, max weekly artificing, and spend a lot of power
I'm producing nearly double max weekly artificing and at 4500 power
o well sewege is corrosive :))
how did bro dump sewage
There's one natural pool of 800 sewage with a chest in it
nothing natural , about this :)) that the fact Dev`s can dump it and we cant :))
You dont need to drain it whole to get the chest, like 400 is sufficient
if it works I guess
When you try to drain the pool to the fluid tanks but cant return it back to the pool cause its sewage
yep its real
Hey guys wanted to ask about reactor crucible
Say I have input xirang of 55/min (30/min + 25/min each port) + max rate of water, and output xirang and xirang fluid,
Will the xirang output be 30/min? Or will it act like a splitter and output 27.5/min? Thanks!
you can see a small dip in the graph when you log back on for a bit
hardly an issue unless that breaks some carefully balanced system you've got going on
You mean XIranite?
this sounds like you're trying to do 2x the recipe, which I don't think is even possible
haven't really tried it myself though
Prefer to call it by the Chinese name cos xiranite sounds less fancy idk
crucible can't work on the same formula twice fyi
The output wouldn't go higher then the cap 30/m on that one reactor. If you're inputting 55/m and using 30/m, you'd get the cap 30/m Liquid Xiranite and the excess 25/m Xiranite as pass-through
No I'm not doing 2x recipe im merely passing a belt of xirang through reactor crucible
2x Xirang + water = xirang fluid + xirang
Liquid Xiranite is 1:1 water + Xiranite
Oh ok thanks
you also don't have enough output for the produce
oh I see
the reactor allows pass through? I thought you had to manually assign outputs
You should be able to assign Xiranite as an output from the inventory of the reactor
you can
input is xiranite
How do I unlock stock redistribution level 4 in Wuling?
lv3 is max rn
Thats the funny thing. You dont yet.
anyone have a nicer crucible layout? cant seem to be satisfied with mine
should i build the syringes or dedicate all the cuprium to make cupe component and sc battery?
What about that essence tool they showed?
why there are 10 crucibles
60/m
Its in V4. Theres none available in wuling
Is there a way for overflow diversion for liquids?
I.e if my fluid tank is full to divert the fluids to elsewhere?
Sorry not fluid tank but like a crucible/planting unit etc
60/m what?
Xircon. they have 2 lines of it for 10 reactors
The bottom 2 reactors are connected via belts and theres a Xircon pass-through
I am using 8 for 60/m, and slided in 60/m yazhen solution 
only way I can think of is a splitter until the tank gets filled
is there a list somewhere of things I can craft with the new update?
not sure if there is pipe priority like with belts
like with the whole cuprium production line
Hmm but the splitter will half input... I want max input until full then 0 input...
How would you get 60/m Xircon if you need 5 reactors to make it at 30/m?
oh wait sry mb
those green liquids really messed me up
you can check the ingame database for the items you make with cuprium, you need to check it for recipes anyways
so hard to tell what's what
I also forgot xicron needs crucible to make
3 braincells at 2AM

the forge in the sky limit makes me want to kill myself
I got used to it, just think of it as the limited supply of ores, but xiranite
Theres really not a way to do it unless you use the logistics part to set an output and manually turn on/off the diversion
Where exactly? Its not an option for me in stocks
In valley 4's region. You need to have every stock redistribution center at lv4 to unlock it
https://discord.com/channels/950244160684834837/1482466765459030056 there's this for pipes & splitters
Theres 3
idea is reactor fills up so the liquid diverts more to the other pipe by the splitter
man why do the flowcharts not show item counts
I need to open 17 menus just to see how many of each thing I need for full blast production
yeah I've just screenshot the entire chart onto paint
then screenshot the formulas and paste them underneath
mfw it doesn't fit on the screen :3
then paint some numbers to know how much of each 😔
i feel like it should just show the first 2 if anything
there's a lot of white space for it on PC, gonna assume it's cause limited screen space to display on mobile
i wonder if it works flawlessly when you go offline
It definitely works its how i fixed my battery sewage issue
though i messed up 1 part of it, fixed it again when i logged in today
hopefully its fine when i check on it tomorrow
I haven't got into that problem yet
what exactly is the problem?
unstable battery production?
the issue is 100% SC batteries will have clogging sewage when offline even though it should be 1:1
and for under 100% batteries cause to make gear components it will lose more sewage than it suppose to
when going offline*
so it looks fine when online the produciton and yields are stable
this is cool, but I'm not sure it really counts as priority flow when it's just using overflow
but when offline it will clog or run out of sewage causing issues
Mine was similar but I changed a bit to decrease SC battery production to 5/min and make more Cuprium composition
you can control it so you can decide where in the pipeline for the watertreatment
like you can do sewage->split into treatment and crucible
or sewage-> go to crucible then split to treatment
surprised you dont have excess batteries
when 1.1 came otu i had 40k of the lc wuling batteries leftover
if you sold them all each day the outpost should be broke
thing is, I can't produce LC and SC at the same time because of arbitrary facility limits
so if I switch my LC production to SC, I can't sell things to the outpost
Were you not producing enough to meet quota or did you swap out to sc before reaching lv3
How is that outpost not broke
All the Xiranite, till another update adds another 2 forges of the sky and I'll need to place another module down.
surely nothing can go wrong now
I'm still doing LC
that`s big ! \
cause I can't produce anything else to sell them at any considerable profit margin
soon as they hit L3, I'm switching to SC batteries and selling them syringes

Input of 2/s (Cap for most water transportation. It becomes 1/s if it's a single pipe input btw)
Splitter w/ 2 outputs halves the rate; if it gets 2/s it outputs 1/s alternating between the two outputs. If it's a 1/s input; it pushes that water to each output every other second.
If the pipe is filled; it diverts every tick to the other output
So in this example we have 2/s to a splitter; 1/s to each output. If the reactor and it's piping is flooded (clogged), then you have 100% output to the tank(2/s) until the reactor clears the fluid in the pipe. It does this at a rate of 1:2s (Since you cant push 0.5 liquid down a pipe in a single tick; it requires 2 ticks)
Timeframe example;
1st sec; 2 Water going right
2nd sec; 1 water going right, 1 going left
3rd sec; 2 water going right
In other words it's just splitters doing splitter things, trying to push items between 2 paths. It does the same thing with belts.
assuming I can produce enough cause god knows Hypergryph likes to artificially cap you
Wym make considerable profit margin
it was just 5.75 syringec / jincao and lc batteries to meet the hourly quota.
you are already able to produce enough to bankrupt the outpost with your current materials, so something else is going on here with your factory
up until literally right now I could only produce one line of batteries
the artificial cap only matters if it, yknow, caps something
so I've been splitting it between power and selling
however I do not believe I have the space to make another one of these because uhhh'
sandleaf is the bane of my existence
Doesn't liquids move instantly though?
Use Wuling plants to make Xiranite
I think the bane of youe existence has more to do with space efficiency 
correct :3
V4 plants are 1:1 carbon while Wuling plants are 1:2
WHAT?!
oh my fucking god
conduits once again being the best facility in the game
Like thats an issue. 1 pump can supply water to 2 different plant lines. so 1 pump : 4 Carbon
Just be sure you have 2 pipes leading to and from conduits otherwise you cap them to 1/s instead of 2/s
tomorrow tho, I need enough battery stockpile to make my factory not collapse in on itself
Like this is my 1.1 factory. All the xiranite production and sandleaf was offloaded to the outpost and the outpost still has enough space for like 3-4 more sandleaf loops.
huh?
OH
like two pumps into one conduit?
gotcha
piping capacity for water is caped by how many pipes are connected. So having a single pipe space between pump and conduit caps the conduits transfer rate of liquid to 1/s
yeah I'll come back to this tomorrow or something I need to tear down this entire thing
looks really neat
wait what?
I thought you meant the 2/s transport limit of pipes
which means 2 pumps/pipe to not waste any time or space
All pipes have a 2/s transport speed. But capacity of a pipe is 1 per tile; so 1 single pipe tile is 1 capacity while 14 connected has a 14 capacity.
what difference does it make tho?
the best part is that you have those extra sandleaf power sent to storage so you could just pipe that down to battery production
And you cant transport water at a speed of 2/s if the capacity is 1
it caps the speed at which water moves
wait no that still doesn't make sense
if you're converging 2 pumps into a conduit it'll still be running at 2/s, what do you mean?
Give me a minute and I'll show you can example
it would just move 1 water every two seconds
*half second
pipe moves two per second, so it stores and unloads one every half a second
why does capacity change anything?
or is ti because of tick rate?
how to stich pics :d
This example shows a single pipe layout where the capacity is 20; but the speed is 2/s. So this pipe can fill up and move liquids at a rate of 2 every second (Either filling or outputting)
Second picture shows a single pipe. The capacity is stuck at 1; while the transportation speed shows 2/s. How transfers work is on a tick rate as I said with the piority flow above; each tick (1 second) it moves however much it can move; be that inputting up to 2/s or outputting up to 2/s.
3rd pick shows a conduit with a single pipe output; it can only move 1 water every second as opposed to the 2/s cap on transportation speed; capping it's actual output speed at 1/s
i arent reading all that 

so it's just tick rate then
gotcha
I am reading because all this calculation are so annoying to understand
in short: a pipe cannot move things at half a second intervals
pretty much. Everything moves on a per second tick.
so if I'm understanding this right the output pipe is only 1 pipe long so it only outputs 1/s?
I will let others translate the numbers into language 
so a pipe can move 2 units/second, but it only moves stuff in one second intervals
normally 2/s would mean 1 every 0.5 seconds, so no problem
but because the entire factory runs on intervals of one second, it cannot do that
if that's the case I don't see how this matters much if you're guaranteed to need more than 1 pipe anyways for any factory you're building
it will transport as much as it can within a one second interval, up to two units
its just pipe length
you'd need a bunch of splitters to multiple machines regardless to make full use of 2/s
like a single pipe going to a splitter has a 1/s transport rate; making the splitter move that 1 unit of water between it's outputs every second
but if the pipe is only one unit long, it can only fit one unit, and because it ticks every second, it will only pass on one unit per second
Should I sell batteries or syringes? I'm struggling to produce batteries cuz I also use xiranite for cuprium components and egular xiranite batteries for power
redesigned the farm layout, no more teamate blocking issues now.
right but the only situation this applies is very specifically having only 1 pipe length between the conduit and the splitter, no?
it's the same w/ Conduit outputs leading to units that require that liquid too
wait until we can place more plots
if you're leading the pipe to a unit, it won't need the full 2/s speed anyways
I dont think thats really the case
Anyone else think the forge limit is stupid?
so this only matters with splitters to get it to more units
i will just expand along the side later 
the pipe is showing 2 flow rate, capacity 1, the fluid tank is still get 2 per second
you know what's real stupid? The ferrium limit
how are we making more xiranite than ferrium
meta storage go br
eh. having more forges wouldnt really do much for us. we could produce fertilizer and liquid xiranite for exploration without impacting production lines and thats pretty much it. basically everything else is gated by the minerals
more compoents
components that also need other minerals to be produced, so youd have to make the same tradeoff anyways. ig you could decouple batteries and components for red comps, but theyd still be tied to meds
I just hate how we are forced to make our factory dependent on us selling good to make sure things don't cap, cause if they cap the factory dies.
Well I've been struggling to taco manage xiranite cuz I'm using it for SC batteries, regular xiranite batteries for power, and curpium components
I would show my layout but I'm not at my pc rn and I think people here would yell at for how unorganized it is
@undone ether
its still 2/s, pipe capacity doesnt affect transfer rate
anyone using kyostinv's setup for wuling 1,1? i set it up twice and idk what im doing wrong but my orignium ore is in the negative and depleting fast
I havent tried anything with fluid tanks (Since they're kinda redundant unless you're using it as a back-up water source) so thats interesting
i guess problem exist if you have a one block pipe but you need 2 units after, for example there are two pipes that bridged another pipe with one block of gap 
i don't know what would happen tbh
its just a quick setup to test transfer rate
Is it better to sell yazhen syringes and use the SC batteries for power?
You sell both
Then how do I power my factory while also producing SC batteries and curpium components?
even if you use 6 thermal banks you are not gonna run out of SC batteries
you do both
is it that hard to understand
you make 12 and use 1~2
uh yeah its 1/s because you only have one pump 
are you gonna eat the other 10
by not selling all of your sc bat
even if you sell all, you will still power them through a sub belt
eh, you can sell all your bats, and as long as you are making more you are good. The banks buffer like 50 batterys.
tho with a max factory, you will be making more than you can sell so you are bound to have sc bat in reserve
are you stupid by any chance
I'm trying to say I'm running out of xiranite
they wont run out
what are you making to run out of xiranite
I make both versions of the xiranite batteries and curpium components
dont make 12 cuprium components or something
even at 0 xiranite you can still maintain all productions
damn what did you do
does valley battery even work/
an use those a fuel source while you build your xiranite maker and wuling lc
yes
If you really need component just cut down 6/m SC and focus on producing components a few days then go back to 12/m SC. Should leave you enough until they announce another new component 
you just can't really make them at a viable rate in wuling
My usage of xiranite exceeds how much I'm making and its slowimg down how many SC batteries I'm making
I just turned down my component production till things stablize, and i can adjust from there.
reduce your comp
factories aren't racist
make 0.something components per minute
finally its over
you can even use origrium 
you only need 0.39/min and thats if you can buy all 80 artificing catalysts weekly
same thing as my friend said
how do i do that
comp is not too important, you are bottlenecked by the weekly catalyst
just feed the origirum ore into the power tank
just put it inside thermal bank
I tried but that also indirectly affects the sewage rate which I use for the battery mats
So that also slows down battery production
use pipe splitter for those sewage
syringes A's will make all you need in sewage, though you can also feed back from battery production to cover any loss.
sewage shouldn't really be affected? only xiranite, have your cuprium be processed independent from other modules
it is, xircon require sewage
that's why I suggest cut down one set of battery production line and focus on using 60/m cuprium ore to make the new component first.
wait a minute
the only thing slowing down sewage production is if your cuprium refineries are clogged
u guys are geniuses i never tried putting originium ore into the power tank
overflowing sewage because lowering xircon production can affect syringe a
they cut the supply of xiranite to the crucible, so the usage rate of sewege is slowed down -> clogged the refiner -> clogged cuprium production
Yeah cuz I have two refineries and two xiranite unloaders for components
If I lower xiranite, the refineries are gonna clog
many CCs suggest just stock up component first before moving on to 2 sets of battery production
ah right sewage usage slows down
has anyone made kyostinv's 1.1 wuling base?

Just have to make an overflow value to vent sewage then.
i believe something like this should stop sewage overflowing
if only
but then the cuprium/cuprium part clogs up in a week then slow down sewage production 
got to keep them syringes A's flowing then. It can eat all cuprium production.
anyway I don't like mixing battery and component at the same time anyway as they use way more energy together
Okay so this is funny/weird. Pipes actually act like a back log. They dont fill and pass on liquids; they store excess liquids.
Yeah throw everything I was talking about out; pipe length doesnt matter because spaghetti code 
to be fair with enough splitters/convergers you can make overflow circuits for anything
ngl the sewage requiring you to not overflow or underflow kinda fucks over everything

thanks for testing though
real
i guess that's why the priority flow really helps
If they fix pipes to actually be storage; ie; goes from pump to pipe; then to whatever's pulling at max rate; then what I said would be true 
oh
yeah, the requirement for us to sell stuff to avoid capping is annoying. Now if we had like some kind of auto-sell feature that would sell even if money capped then it would be fine.
what's the priority flow about, saw it was being talked about in but didn't read the thread
but pipes atm are just Pump to unit; then whatever is excess is left in pipe.
because you will have 6 items in the crucible
because you cant do a partial craft. You're trying to output 3 liquids w/ only 2 outputs
ferrium powder, sewage, inert xircon, xircon liquid and xircon would be created
i mean the sewage is in there
which is more than 5
Both Xircon Effluent and Inert Xircon Effluent are products of a single craft w/ a cap of 50 storage. You cant go over that 50 storage so you need to output both liquids
output slots is just a mirror of whats in the 'inventory' of the crucible its not its own slot. You don't have any slots left for xircon
right
im just annoyed the slot cant fast swap as it produces xircon from whatever material is in that slot
even if it could the pipe cant handle 2 diffent things
the pipes themselves dont really need to tho, right?
wait what should i be metastoraging to wuling
why is my conduit inlet not getting any water?
xircom creates sewage as a byproduct, that sewage is used to create xircon effluent
processed ferrium
yea that makes sense
probably pipe conveger or splitter direction?
then what
process the remaining 30 ferrium ore/min and split the 30/min and the 25/min to both bottle/parts for 2.75 syringe c
should i run yazen syringe farm too or invest everything into the batteries and components in wuling?
water should be going through yeah?
or jincao either or
nvm
move conduit back by 1
i mean now what
fluid pumps weirdly want space from the conduit
i hate this when we need at least one pipe to activate the conduit
I ardy showed the screenshot you do the rest 
i get two splitters right?
Same logic for belts
alr base finally done
I can't imagine how complicated it's gonna be in 2 years
gonna need electrical engineering degrees
Game just does not do direct Insertion. Always needs a belt/pipe. sadly.
if only we have a pump that acts like a conduit inlet
pump mark II
Sadly
It wont get too complicated
likely we won't get big aic upgrades until a new map/region to go to after wuling
base is so gross with all the sewege being piped around
If they implement anything complex like oil in most factory games
Players will quit
Oil is so easy though.
oil doesnt even sound as complicated as most ores at this point
I just pipe them outside tho
nah anything super complex should just be optional
from the dev trailer we're going to have even more liquids and another building that makes liquid
i just hope we get a way to upgrade unloaders to unload more per second
if it gets too complicated they need to increase the BP size so people could just copy the whole base from others 
Arknights handles challenge content via it giving extra nonessential rewards, so events still give pull currency why the optional challegne content doesn't
Now on hindsight yes
When u started it blind it was hell
Best example is switchin from basic to advanced oil refining in factorio
Oil in satisfactory is still a headache for me tho
This actually gives me an idea to try 
assuming endfield will do the same . . . complex/challenging aic and combat will be optional
if you get something working let me know lol
Why
Conduit is better
It can supply water from 2 pumps with 1 path
oil in satis is much easier than in factorio because the awesome sink exists 
isn't conduit capped at 1 unit per second?
Yes but i like efficiency
Now with that mindset....
Oil turns into a nightmare esp when u wanna make turbofuel using alt recipes for more efficiency and hilariously... use thr alt recipe without blenders
Nope
Its 2
I use 1 conduit for 4 refineries
looks like everytime i go offline my sewage got clogged, does anyone experience this too?
everything runs slightly slower when offline
it does for everyone
Till now no
I have treatment plants equal to refineries and 2 for inert
the crucible not using up the sewage 1:1 is the culprit
but it isn't egregious enough to actually impact hourly quota so I just ignore it
i'm not using the treatment plant, i use the sewage for xircon
slower or ticks are calculated a bit different. Willing to bet they don't keep up the 1 sec ticks for offline factories.
thats why
U create more sewage than ull need for xircon
the ratio is 1:1 no?
it's like 1 : 0.99 when you go offline 
sewage,,,,yum :3
I- I might've actually found a way for this to work hold on
It's working-
2 reactor Xircon
as someone who's played factorio and dsp to the point of crashing whenever I try loading my save its a miracle whatever is handling per individual account throughput hasn't exploded yet
oh no
Not really
Xircon need 2 xicon fluid
But it also gives sewage
So u only need to supply 1 reactor crucible with sewage as the other is fulfilled by xircon
The rest of sewage should be treated to remove
now that we can drop factories thing outside of base
we can surround an alluvium site with planters
then have turrets go at them
😭
how to use splitter+converger to only use 20/min xiranite so I can have a nonmoving graph?
people already kinda did that with splitters
put in some flamethrowers too
yeah, my bet is they use the production per min and tabulate from there.
crazy tuff
a literal wall of splitters
do splitters count for protocol space
Well dyson sphere does become intergalactical amd interplanetary in game
While endfield only has metatransfer
That was a gimmick
Thay would only be given durin eos ig
no clogging sewage for SC wuling battery running at 6/min yield had to extra jank 😔
https://youtu.be/yJ_DWRk_CEI?si=n0n4cTgrFZ1mmb4Z
Here some trauma for those eantin more
Arknights 4th Anniversary Music Playlist: https://www.youtube.com/playlist?list=PLBpA0lngrZKRI50UOdk7pwLKKChH9dJzT
Lullabye
Singer: FrostNova (CV: Ayahi Takagaki)
Composer: Obadiah Brown-Beach
Arknights 4th Anniversary Festival「For You」
Special Stage DAY 1: https://www.youtube.com/live/CunLZ5BeaJY?si=Y_ekShvZKrgBdrD5&t=19414
Arknights ...
my 66% xiranite usage one is similar but uhh i think the depot unloaders and splitter+converger is bad for the xiranite?
split the 30/min into three lines and just converge the two? 
if it works it's okay
2/3 setup, from top to bottom : converger > splitter > converger
hmm never tried it this way thanks
will try it out either way
my splitter+conveger janks always mess up offline 😔
well atleast sewage is 100% solved, did the math and tested offline a few times no more clogs/leakage
just account for 1% losses from idk the universe or something just like irl 
unstable graph is mainly reflecting how many you are consuming, not the output. If the production is not 1:1 to what a machine intended to do, the graph would be unstable
ehh even if you have stuff set up to run 100% there'll be dips when offline
it should not show dips if you go to 2hr aic report
oh you are using 2h
yeah, because you can't tell offline desync if you don't
cause sewage slowly loses or clogs over time takes more than 20-30 mins for me
Whats with that sewage line?
but this time im 100% certain it's not sewage
https://discord.com/channels/950244160684834837/1482466765459030056
using this concept
essentially you make the xireffu reactor at 50 sewage, then the sewage will go back to the splitter towards the watertreatment
we have 6 lines of sewage, 4 from cuprium refiners, 2 from xircon reactor crucibles
so you can overfill the 4 xireffu reactor crucibles
then send the 2 extra sewage to 2 water treatment.
currently my setup is janky but it works
will probably figure it out making it more clean/compact later
Sewage wise you can make it a lot more simpler for a single battery output. Just do 1 sewage line from Cuprium refining to both reactors; then run a converter that pulls the sewage from the end reactor
It's slow to start as you need 2 sewage so it runs at half rate; but once the final reactor starts moving it goes at full rate thanks to the extra source of sewage
but does it break when offline?
im adding excess sewage to prevent that
and adding a way for excess sewage to watertreatment to prevent clogging
I havent had any issues with clogging while offline. Theres dips to production but thats for everything when offline this update (Funnily enough)
Have you been keeping track of sewage in the reactors and at refinery to see?
have anyone encountered "quantum production"?
my production is extremely stable when I'm present, but once I close the game or leave wuling, it starts swallowing some reactor crucible produce every several minutes
Just a little example that literally everything dips; its not sewage thats causing it with the offline issues 
Any visual (graph)?
increasing factor of clog loop 
how much copium should i stock up on
so what was i doing wrong? lol
they said it wouldnt work lol
Huh, interestinv
also i have a question. is the mk2 miner the same efficiency as the water miner?
Yes
It's kinda buggy since the reactor's trying to do 2 crafts at once. Running from start to finish it was able to produce 51 Xircon; but after that it tried to only do Effluent/Inert and ended up clogging 
Yes
How do you even make a reactor do 2 at oncr in zircon
Mining spot purity
.
oh
It was working while it wasnt clogged and kept swapping between the two; but at one point it tried only doing Xircon which caused the clog.
so it works then it doesnt? lol
Might be because there is still leftovers from the other recipes?
Yeah it works for a period of time and then stops
wait then isnt this way more power efficient??
Yes?
good to know, guess i gotta swap em all now
just make sure to update it with every patch, as the water requirement depends on the deposit purity
Essentially what needs to happen for them to fix it is make it so if the inventory is clogged and cant produce that craft; to swap crafts to whatever it can instead of trying to do something it cant.
Just be aware that of the purity of the ore increases in future update the water consumption increases
good to remember

All the recipes in zircon have at least 3/4 components so no clue how you fit 2 in 1 LOL
although im not sure all mining spots have water available
they do
This is why conduits exist
When it was working it was swapping the Inert and Xircon in the inventory
Weird, because those 2 recipes should take 6 slots...
0 slots are swapped out when the craft swaps to a different one
it would still be producing at less than 100% if it has to swap the slot every time it produce
so in the case of 1 reactor making Influent/Xircon; when it stopped making Inert it'd swap the inventory slot for Inert to Xircon and vice versa
Yeah it would cause some minor clogging
wait for it to mess up while you offline 
It will 
To make it work you'd have to change the fill timing for both sewage and liquid xiranite I think 
Yeah and offsetting is inconsistent 99% of the time
it works until you logoff I guess. As reloggin reboot the belts anyway
Essentially make it so it has enough of both being inputted to make 1 craft; then with no input it swaps to making Xircon until it gets more liquid inputted
I doubt there is any way to make a machine that offsets...
It'd be a hassle that essentially evens out just doing it the normal way w/ 5 reactors
Everything operates in 2*x seconds
Bro its just 1 reactor...

your design for 20/min works. Thanks, I don't get how it works exactly but will try it out offline hopefully it doesnt lead to dips 🙏
What I mean is trying to use a 2 reactor line to do Xircon instead of the normal 5 reactors. To make it work you'd have to essentially split the liquid xiranite between another reactor or 2 so the timing works out 
Yeah itl be annoying
honestly more efficient to just do it the normal way for now
Why does the crucible have 5 slots
Like
Most useless number
It barely handles alternating medicine powders
because most other reactions require 1-2 inputs and produce 1-2 outputs.
Like Xiranite liquid needs Xiranite (Material) and water (Liquid) while you can also input a powder (Like Yazhen) to have 3 input slots and 2 output slots
Cuprium is the only one that makes it go over the 5 slots for 2 reactions
its the perfect slots for water based recipes and nothing else lol
i shoulda just built conduits and not been stubborn
Liquid aketine powder soon
it's funny when you go down to .5 copium component a minute the graph just completely breaks
Yeppers
Same for .3
rounds down from .5 to 0 at 30+ minutes 
"0 per minute"
trying to figure out the rate of flow like a gorilla here took me like 2-3 hours of my life
I've decided I'm going to have to settle for manually turning machines off and on and adjusting belts whenever I want to make Components. Like a caveman.
Same.. Found this recently
god
fucking factorio load balancers
actually i guess these are more like rate limiters
Loll
ferrium overmining itself
i dont want to go back to that dark time of my life
the time where i was truly happy
Is a 24/min buck capsule A setup in valley 4 possible? I have one outpost dedicated to making batteries and theres enough ferrium for it left, its a matter of space
offline calculation so unhinged
just never go offline
yea it should be, but you'll only have 120/min ferrium left
When afking becomes part of the game...
bitcoin mining....but its endfield 
resource mining maxing.
I did it for BDO. Stamina regen was faster when you're online, so I'd just let it run whenever I'm at the computer, whether I was actively playing or not.
V4 stock bills is the new currency now
irl
At least then they'd have a use. 
Only thing left for me to buy at this point is gifts.
V4 giving us 1 triple selector and then NOT RESTOCKING
im not even doing v4 depot runs anymor
25mil for a Basic HH ticket every week would go hard.
Worth tho
Or even 30mil, at that point you don't worry about overcapping.
unclaimed stocks is the new wallet

Or the better alluvium ticket
I've got all the Essences I need, I only need random ones for upgrading now.
I suppose refreshing double claim tickets would be nice, too.,
Just something
Even the stamina 2x ticket
Id buy those

why is that only available in set quantities...
working on etchspace....to be continued indeed.... 
When can i build factory in etchspace
gonna be producing sussy stuff there O.O
does anyone know whats the bare minumum you have to produce to keep up with outpost? I'm at like 5 yanzhen 11 battery (consume 2) and i think im not able to clear out the stockade.
Do I need 5.5 yanzhen 11.5 battery to break even?
oh, might be a good zone to have the AIC produces those darn protohedron passively ;3
i wonder if i have to do the battery meme of transferring over from valley IV every day...
how much energy do you use
4.3k
I've made my factory run on 1 battery and it uses like 3.31K
do you have your turrets on everywhere?
combat can be powered by batteries
I use my turrets only when I need them, and I have a little bit over 400 energy to power anything else I want to build
Battery powered turrets last for literal years
btw do you produce old yanzhen?
since they only use when they attack
no... i can't afford to remove liquid xiranite from th eline
unless that somehow doesnt impact production? idk
what? How does it even touch liquid xiranite?
oh... wait am i high
if you produce cuprium/xiranite components and use 15 xiranite/min there then you free up enough ferrium to have enough of it for 2 whole lines
what am i looking at…
you use liquid xiranite in other thing
hmm, interesting
it's just the double recipe at the crucible
i have a headache, don't want to calculat ehow much xiranite i need to pull off the battery line to be stable
it saves power but not great for modular builds
Isn't it more profitable to make purple Wuling Batteries with Dense Powder Metatransfer so you're only using 1 Wuling battery?
you can remove the xiranite, liquid storage and second liquid line
i think power saving might be beating size constraints this patch
we have too much spare space
we have too much power too if you are doing 10.5 SC battery
since you can plugin 400 additional power from originium
and not so much of factory limit (520 buildings)
power
anyways heres one of my contributions
?
maybe i'll just rip my whole base out and replace it with kyostinv's megabase and forget about it
115 ferrium 120 cuprium design
saves a total of 1 shredder, 1 planter, 1 seeder and 1 crucible
you cant really use one farm to farm both plants if they are not running at 100% consistently, it just breaks
it's like an alternating healing item design?
or at 50% consistently
dw, we tested the farm design
It works
yes
It uses 1 crucible to produce for both liquids
also has perfect mathed powder cycle to use 1 less crusher
it will work until your stash depot is full
thats the breaking point
that's really cool and whimsical
Yes, thats an issue, but its something we have to accept with this design sadly
because i used a 50% design before 1.1 and it worked great for 3/3 meds with no breaking
with no stash safeguard
fertilize yvonne
depends how much meds youre making, with a perfect mathed production/consumption its fine
but the 50/50 plant production gets fucked if it clogs. EVER
so we prevent it from clogging (albeit mid solution) with stash
would be great if treatment can get rid of any liquid
Imagine if we could burn plants and add water to turn it into sewage for overflow disposal.
why would we
they need to add a way to get rid of items
Gotta get rid of those ugly red circles
Take them out of the depot and then throw them on the ground.
makes sense
i mean you can technically burn the plants and then send it to your xiranite line with priority belt if you really wanted a safeguard
since carbon has multiple stages you can store it at
sorry, i have life 
Just Destory them? I do it all the time. Unless you mean automatically, but 58k or 80k at a time is pretty efficient.
ive only seen priority outputs not inputs? How
i need smt auto to destroy extras so they dont clog my thing
blueprint issue
Make an army of non-transmitting Protocol Stashes and then delete them when they get full.
converger prioritize side belts first
so just use it to block the output of another source
ive been too focused making it for outputs never tried inputs loll
while inserting your "priority line"
since input and output are kind of the same thing when protocol stash exist
wym
you run a normal line through a protocol stash and then converger at output, then put your "priority belt" on the side of that converger
thats how you prioritize input
since they will be the same item
its essentially the same, its just how you approach it
the converger way works but its weird asf to use and a bit bulky but does the work
improved my crucible setup a bit, now also producing yazhen solution at the same time 
guys anybody got a reliable setup for xiranite liquid and sewage bottleneck? like i dont want my factory to fluctuate from 10 - 12 / min please.
why is it fluctuating?
after a while the sewage builds up
just make it so that it can never happen
dont use the conduit since thats kinda bugged offline
use the most direct inputs
i love how theres conduit haters, conduit worshippers and loop haters
the design for this is so… seperate
Why didn't they make it fit...
the loop is great, when your xircon storage max and it regulates itself at 75%
since you are only supplying one crucible directly, the by product will never overflow
your cuprium clearly isnt max eff.
Wow this is really clean I just jam stuff on the edges and then the middle is this mess
thats my view of it too, tho some see it as the opposite and idk why
im just gonna copy the build from the vid now ig
What loop?
yea there seems to be a lot of resistance to it for some people's logic
they say its fine, yea its fine until you are doing less than max efficiency
the technical community is divided…
Are you guys talking about refeeding the crucibles with the sewage from xircon?
im refeeding and I have no issue so far
Aren't conduits better?
Conduits are just wifi pipes
I plan to use it on a massive overhaul when i get back on pc
They honestly dont make a difference
Yeah Wi-Fi pipes
shocker no one take low amount delivery
Pipes are lowkey better
Cuz u dont have to manually go and reconnect the conduits every fucking pixel u move the thing
:realmad:
With pippes, u just add 1 more tile of a pipe and done
Conduits? U gotta personaly go to one, start connection, and go to the wanted 2nd one
Every single time u move it
Istg if they dont make the connection stay after moving, or letting us connect in top-down view in 1.2
is there a guide on how to make power saving?
Just search up d.i.g.e
Select the targeted power youre using, what kinda power source u want, and replicate the given blueprint
thx i will check it out
yea too much reconnecting if you are working on something, they need to keep those conduits connected when moved within range
they also tend to build up when offline so unless you don't mind it clogging, like water, then thats fine
is this all good?
I think people post them just for them to expire for a bit of extra quick cash
bruh I just logged in and found my SC Wuling factory clogged, turns out I maxed out Cuprium loaded into my AIC.
85 intellect moment for me.
Dang your SC already maxed?
No I mean it stopped producing SC Wuling batteries just because the Cuprium supply got full. (I'm refining Cuprium for the Sewage needed to create Xircon Effluent)
Time to switch to syrA
Got two of these running so far.
I know it's far from compact and perfect, but I wanted to understand how the mechanics work rather than looking up blueprints.
No wonder it's clogging.
Tried making components?
Try making components then use the sewage for zirc
It's draining my Xiranite supply faster than what 2 Forges of the Sky can create.

Also once your components are full you can jus delete the component production then store the part production if you want to keep going since parts can be sold

factoryy
Does the outpost accept jincao tea or only Yahzen A? I'm guessing it appears on the list after you craft some?
lv 3 outpost
omg why haven't I thought about selling parts? Thanks!
have it, just noticed the purple tier jincao wasn't on the list
Maybe in the next update cuz I don't think wuling is done
yeah still no hc battery
Just produce them in v4
seems like a weird omission since we have both C tier yahzen and jincao but only A tier yahzen
yeah, I made some just in case, and nothing appears. jincao btfo I guess
Wuling is 1000% not done
well, if I start to cap on yaz A I guess I can start making some jincao tea
I think I might have overcompensated a bit with my Cuprium production only being 120/min lol
is this doable? crucible making liquid xiranite.
Have sewage enter the unused pipe and exit the other unused?
YE
but you wanna have 1 unit/s so theres excess to go to the next
Yea wee need more cuprium nodes
Yea could act as a bridge
just tested it can move 2/s because pipes move 2/s
I'll also create a Yazhen Syringe [A] factory so that my Cuprium Parts won't also cap and cause the same problem.
I log off when my factory seems to be humming along the I get back and I have only 200 energy 🙁
Belts apparently run slower when you go offline, so if you have really precise ratios, you might want to be careful.
Wait really?
The x/min is not accurate when offline?

You must saturate your belts when online
if we have 120 sewage per minute from coprium why is there any need to loop the xircon sewage? Now that I think about it
oh...they sped up dung collection too, now i can speed pat multiple cows at once 
If you loop it, it makes it rely on 1 less Cuprium line.
Not really necessary to do though
yea but why does that matter the cuprium line will allways be running in theory
is there a way to consistently get sewage outside of producing cuprium parts
can make the whole cuprium-xircon line smaller since from my experience there's a lot more space within the xircon boundaries to put water treatment facilities than with the refineries
nope
Cuprium sewage is tasty sewage.
its also pink in colour too, very gud ;3

can we run it by the second instead 
and yes, 120 units per min.
there is some storage volume capacity within the pipe itself though.
per min is more usefull though
not really....
was just wonderin is this was realistic
2/sec=120/min
(ye thanks)
wait why didnt i think that that 🤔
belts also have storage, 1 storage/square
Its easy to read smaller numbers honestly. 2/sec means we can run 2 pumps on 1 pipe
debating separating it into 2 for convencience but whatever
yea but as soon as you need to talk about anything else it becomes a mess
i couldve saved 1 line iof space
real
Guess you can read min if you want to easily match the common unit for factory
Well its just weird to make maths with 0.5 item/s
and then go oh this one is 1.5 and this one is 1 and it outputs 0.1
May be weird but math is math. Its still equivalent
i need 120 water unit / min for xiranite production.
(someone is gonna need to start dividing it down before figuring it out that is just means 2 pump later).
Theres a reason SI units exist
i have a pipe splitter with one output right next to a pipe converger but i dont want them to connect so is there any way to stop this or do i just have to make it look bad
but yea use whatever you prefer
make it look bad, that's it
there is no port blocking option yet.
2 pumps no?
updated.
each pump is 60
welp, just done all the content, will work on AIC stuff in a bit.
But like yea you get the point standardized units are per min even the AIC uses per min but I'm not gonna lord that over anyone lol.
I'm also biased from factorio and satisfactory and doing everything per min
why do people always seem to forget 2 pumps only need 1 pipe
because 1 miner needs 1 belt and they just make the conection
convenience.
1 pump - 1 pipe donezo.
you can do 2 pump, 1 pipe, 4 facility, and there might be issues happening until you let the pipe fill up a bit.
(server delay)
i hate so much that the jingyu outpost doesnt have 6 water pump spots
it means we can never actually put 6 xiranite lines in there when you easily can fit 6 in the 50x50 area
water pump? i fit 8 at the outpost though?
wait i never saw that
just need to squeeze in pumps at sussy corners :3
if its still not enough, put them outside the outpost and draw the water in using conduit inlets :3
i cant reach there in top view
Man 520 structure limit hit me like a truck at 2AM
Sandpaper plant
It's coarse, and gets everywhere.
i really need to start moving the pumps out of the outpost though....
they added outpost protocol capacity limit....and its REALLY ANNOYING me. (50 only)
What is that?
Mt. Dew by Endfield Industries.
outpost havev their own protocol limit now....separated from the wider map area.
outside area.
has been since 1.0
yo can someone show me their maxed out origium ore yeild in the aic report for wuling? i feel like im missing an ore vein
Ah. What are you doing at your outpost that requires so many things?
i remember there wasn't one though....or maybe i just never paid attention to it since it was a none-issue.
untill PUMPs start taking additional space that is.
Should be 480
480 ori yield on wuling
Level up your development
but all the ore veins look like theyre working and im max level
pump pumps pumps and more pumps 
also, i am too lazy to remove the attack towers before clearing stage 4 for outpost.
Check the maps in the top left corner
